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[bpt/emacs.git] / lisp / avoid.el
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be010748 1;;; avoid.el --- make mouse pointer stay out of the way of editing
bb5d4e1a 2
d9f132a8 3;;; Copyright (C) 1993, 1994 Free Software Foundation, Inc.
bb5d4e1a 4
7865eac6 5;; Author: Boris Goldowsky <boris@gnu.ai.mit.edu>
bb5d4e1a 6;; Keywords: mouse
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7
8;; This file is part of GNU Emacs.
9
10;; GNU Emacs is free software; you can redistribute it and/or modify
11;; it under the terms of the GNU General Public License as published by
12;; the Free Software Foundation; either version 2, or (at your option)
13;; any later version.
14
15;; GNU Emacs is distributed in the hope that it will be useful,
16;; but WITHOUT ANY WARRANTY; without even the implied warranty of
17;; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
18;; GNU General Public License for more details.
19
20;; You should have received a copy of the GNU General Public License
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21;; along with GNU Emacs; see the file COPYING. If not, write to the
22;; Free Software Foundation, Inc., 59 Temple Place - Suite 330,
23;; Boston, MA 02111-1307, USA.
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24
25;;; Commentary:
bb5d4e1a 26
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27;; For those who are annoyed by the mouse pointer obscuring text,
28;; this mode moves the mouse pointer - either just a little out of
29;; the way, or all the way to the corner of the frame.
30;; To use, load or evaluate this file and type M-x mouse-avoidance-mode .
31;; To set up permanently, put the following in your .emacs:
32;;
33;; (if window-system (mouse-avoidance-mode 'animate))
34;;
35;; The 'animate can be 'jump or 'banish or 'exile or 'protean if you prefer.
36;; See the documentation for function `mouse-avoidance-mode' for
37;; details of the different modes.
38;;
39;; For added silliness, make the animatee animate...
40;; put something similar to the following into your .emacs:
41;;
42;; (if window-system
43;; (mouse-avoidance-set-pointer-shape
44;; (eval (nth (random 4)
45;; '(x-pointer-man x-pointer-spider
46;; x-pointer-gobbler x-pointer-gumby)))))
47;;
48;; For completely random pointer shape, replace the setq above with:
49;; (setq x-pointer-shape (mouse-avoidance-random-shape))
50;;
51;; Bugs / Warnings / To-Do:
52;;
53;; - Using this code does slow emacs down. "banish" mode shouldn't
54;; be too bad, and on my workstation even "animate" is reasonable.
55;;
56;; - It ought to find out where any overlapping frames are and avoid them,
57;; rather than always raising the frame.
58
59;; Credits:
60;; This code was helped by all those who contributed suggestions,
61;; fixes, and additions
62;; Joe Harrington (and his advisor), for the original inspiration.
63;; Ken Manheimer, for dreaming up the Protean mode.
64;; Richard Stallman, for the awful cat-and-mouse pun, among other things.
65;; Mike Williams, Denis Howe, Bill Benedetto, Chris Moore, Don Morris,
66;; Simon Marshall, and M.S. Ashton, for their feedback.
67
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68;;; Code:
69
70(provide 'avoid)
71
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72(defgroup avoid nil
73 "Make mouse pointer stay out of the way of editing."
74 :prefix "mouse-avoidance-"
75 :group 'mouse)
76
77
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78(defvar mouse-avoidance-mode nil
79 "Value is t or a symbol if the mouse pointer should avoid the cursor.
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80See function `mouse-avoidance-mode' for possible values. Changing this
81variable is NOT the recommended way to change modes; use that function
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82instead.")
83
00ed33e7 84(defcustom mouse-avoidance-nudge-dist 15
bb5d4e1a 85 "*Average distance that mouse will be moved when approached by cursor.
f87bb1ee 86Only applies in mouse-avoidance-mode `jump' and its derivatives.
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87For best results make this larger than `mouse-avoidance-threshold'."
88 :type 'integer
89 :group 'avoid)
bb5d4e1a 90
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91(defcustom mouse-avoidance-nudge-var 10
92 "*Variability of `mouse-avoidance-nudge-dist' (which see)."
93 :type 'integer
94 :group 'avoid)
bb5d4e1a 95
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96(defcustom mouse-avoidance-animation-delay .01
97 "Delay between animation steps, in seconds."
98 :type 'number
99 :group 'avoid)
bb5d4e1a 100
00ed33e7 101(defcustom mouse-avoidance-threshold 5
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102 "*Mouse-pointer's flight distance.
103If the cursor gets closer than this, the mouse pointer will move away.
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104Only applies in mouse-avoidance-modes `animate' and `jump'."
105 :type 'integer
106 :group 'avoid)
bb5d4e1a 107
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108;; Internal variables
109(defvar mouse-avoidance-state nil)
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110(defvar mouse-avoidance-pointer-shapes nil)
111(defvar mouse-avoidance-n-pointer-shapes 0)
5babefcf 112(defvar mouse-avoidance-old-pointer-shape nil)
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113
114;;; Functions:
115
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116(defsubst mouse-avoidance-set-pointer-shape (shape)
117 "Set the shape of the mouse pointer to SHAPE."
118 (setq x-pointer-shape shape)
119 (set-mouse-color nil))
120
bdd20095 121(defun mouse-avoidance-point-position ()
3f32656c 122 "Return the position of point as (FRAME X . Y).
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123Analogous to mouse-position."
124 (let* ((w (selected-window))
125 (edges (window-edges w))
126 (list
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127 (compute-motion (max (window-start w) (point-min)) ; start pos
128 ;; window-start can be < point-min if the
129 ;; latter has changed since the last redisplay
130 '(0 . 0) ; start XY
bdd20095 131 (point) ; stop pos
96ae4787 132 (cons (window-width) (window-height)); stop XY: none
bdd20095 133 (1- (window-width)) ; width
96ae4787 134 (cons (window-hscroll w) 0) ; 0 may not be right?
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135 (selected-window))))
136 ;; compute-motion returns (pos HPOS VPOS prevhpos contin)
137 ;; we want: (frame hpos . vpos)
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138 (cons (selected-frame)
139 (cons (+ (car edges) (car (cdr list)))
140 (+ (car (cdr edges)) (car (cdr (cdr list))))))))
141
142;(defun mouse-avoidance-point-position-test ()
143; (interactive)
144; (message (format "point=%s mouse=%s"
145; (cdr (mouse-avoidance-point-position))
146; (cdr (mouse-position)))))
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147
148(defun mouse-avoidance-set-mouse-position (pos)
149 ;; Carefully set mouse position to given position (X . Y)
150 ;; Ideally, should check if X,Y is in the current frame, and if not,
151 ;; leave the mouse where it was. However, this is currently
152 ;; difficult to do, so we just raise the frame to avoid frame switches.
153 ;; Returns t if it moved the mouse.
154 (let ((f (selected-frame)))
155 (raise-frame f)
156 (set-mouse-position f (car pos) (cdr pos))
157 t))
158
159(defun mouse-avoidance-too-close-p (mouse)
bb5d4e1a 160 ;; Return t if mouse pointer and point cursor are too close.
25cd2c1b 161 ;; Acceptable distance is defined by mouse-avoidance-threshold.
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162 (let ((point (mouse-avoidance-point-position)))
163 (and (eq (car mouse) (car point))
164 (car (cdr mouse))
165 (< (abs (- (car (cdr mouse)) (car (cdr point))))
25cd2c1b 166 mouse-avoidance-threshold)
bdd20095 167 (< (abs (- (cdr (cdr mouse)) (cdr (cdr point))))
25cd2c1b 168 mouse-avoidance-threshold))))
bb5d4e1a 169
bdd20095 170(defun mouse-avoidance-banish-destination ()
3f32656c 171 "The position to which mouse-avoidance-mode `banish' moves the mouse.
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172You can redefine this if you want the mouse banished to a different corner."
173 (cons (1- (frame-width))
174 0))
175
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176(defun mouse-avoidance-banish-mouse ()
177 ;; Put the mouse pointer in the upper-right corner of the current frame.
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178 (mouse-avoidance-set-mouse-position (mouse-avoidance-banish-destination)))
179
180(defsubst mouse-avoidance-delta (cur delta dist var min max)
181 ;; Decide how far to move in either dimension.
182 ;; Args are the CURRENT location, the desired DELTA for
183 ;; warp-conservation, the DISTANCE we like to move, the VARIABILITY
184 ;; in distance allowed, and the MIN and MAX possible window positions.
a7acbbe4 185 ;; Returns something as close to DELTA as possible within the constraints.
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186 (let ((L1 (max (- min cur) (+ (- dist) (- var))))
187 (R1 (+ (- dist) var ))
188 (L2 (+ dist (- var)))
189 (R2 (min (- max cur) (+ dist var))))
190 (if (< R1 (- min cur)) (setq L1 nil R1 nil))
191 (if (> L2 (- max cur)) (setq L2 nil R2 nil))
192 (cond ((and L1 (< delta L1)) L1)
193 ((and R1 (< delta R1)) delta)
194 ((and R1 (< delta 0)) R1)
195 ((and L2 (< delta L2)) L2)
196 ((and R2 (< delta R2)) delta)
197 (R2)
198 ((or R1 L2))
199 (t 0))))
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200
201(defun mouse-avoidance-nudge-mouse ()
202 ;; Push the mouse a little way away, possibly animating the move
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203 ;; For these modes, state keeps track of the total offset that we've
204 ;; accumulated, and tries to keep it close to zero.
bb5d4e1a 205 (let* ((cur (mouse-position))
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206 (cur-frame (car cur))
207 (cur-pos (cdr cur))
208 (deltax (mouse-avoidance-delta
209 (car cur-pos) (- (random mouse-avoidance-nudge-var)
210 (car mouse-avoidance-state))
211 mouse-avoidance-nudge-dist mouse-avoidance-nudge-var
212 0 (frame-width)))
213 (deltay (mouse-avoidance-delta
214 (cdr cur-pos) (- (random mouse-avoidance-nudge-var)
215 (cdr mouse-avoidance-state))
216 mouse-avoidance-nudge-dist mouse-avoidance-nudge-var
217 0 (frame-height))))
218 (setq mouse-avoidance-state
219 (cons (+ (car mouse-avoidance-state) deltax)
220 (+ (cdr mouse-avoidance-state) deltay)))
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221 (if (or (eq mouse-avoidance-mode 'animate)
222 (eq mouse-avoidance-mode 'proteus))
1f31a9f1 223 (let ((i 0.0))
bb5d4e1a 224 (while (<= i 1)
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225 (mouse-avoidance-set-mouse-position
226 (cons (+ (car cur-pos) (round (* i deltax)))
227 (+ (cdr cur-pos) (round (* i deltay)))))
228 (setq i (+ i (max .1 (/ 1.0 mouse-avoidance-nudge-dist))))
bb5d4e1a 229 (if (eq mouse-avoidance-mode 'proteus)
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230 (mouse-avoidance-set-pointer-shape
231 (mouse-avoidance-random-shape)))
bb5d4e1a 232 (sit-for mouse-avoidance-animation-delay)))
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233 (mouse-avoidance-set-mouse-position (cons (+ (car (cdr cur)) deltax)
234 (+ (cdr (cdr cur)) deltay))))))
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235
236(defun mouse-avoidance-random-shape ()
237 "Return a random cursor shape.
238This assumes that any variable whose name begins with x-pointer- and
239has an integer value is a valid cursor shape. You might want to
240redefine this function to suit your own tastes."
241 (if (null mouse-avoidance-pointer-shapes)
242 (progn
243 (setq mouse-avoidance-pointer-shapes
244 (mapcar '(lambda (x) (symbol-value (intern x)))
245 (all-completions "x-pointer-" obarray
246 '(lambda (x)
247 (and (boundp x)
248 (integerp (symbol-value x)))))))
249 (setq mouse-avoidance-n-pointer-shapes
250 (length mouse-avoidance-pointer-shapes))))
251 (nth (random mouse-avoidance-n-pointer-shapes)
252 mouse-avoidance-pointer-shapes))
253
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254(defun mouse-avoidance-banish-hook ()
255 (if (and (not executing-kbd-macro) ; don't check inside macro
256 (mouse-avoidance-kbd-command (this-command-keys)))
257 (mouse-avoidance-banish-mouse)))
258
259(defun mouse-avoidance-exile-hook ()
260 ;; For exile mode, the state is nil when the mouse is in its normal
261 ;; position, and set to the old mouse-position when the mouse is in exile.
262 (if (and (not executing-kbd-macro)
263 (mouse-avoidance-kbd-command (this-command-keys)))
264 (let ((mp (mouse-position)))
265 (cond ((and (not mouse-avoidance-state)
266 (mouse-avoidance-too-close-p mp))
267 (setq mouse-avoidance-state mp)
268 (mouse-avoidance-banish-mouse))
269 ((and mouse-avoidance-state
270 (not (mouse-avoidance-too-close-p mouse-avoidance-state)))
271 (if (and (eq (car mp) (selected-frame))
272 (equal (cdr mp) (mouse-avoidance-banish-destination)))
273 (mouse-avoidance-set-mouse-position
274 ;; move back only if user has not moved mouse
275 (cdr mouse-avoidance-state)))
276 ;; but clear state anyway, to be ready for another move
277 (setq mouse-avoidance-state nil))))))
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278
279(defun mouse-avoidance-fancy-hook ()
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280 ;; Used for the "fancy" modes, ie jump et al.
281 (if (and (not executing-kbd-macro) ; don't check inside macro
282 (mouse-avoidance-kbd-command (this-command-keys))
283 (mouse-avoidance-too-close-p (mouse-position)))
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284 (let ((old-pos (mouse-position)))
285 (mouse-avoidance-nudge-mouse)
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286 (if (not (eq (selected-frame) (car old-pos)))
287 ;; This should never happen.
288 (apply 'set-mouse-position old-pos)))))
bb5d4e1a 289
bdd20095 290(defun mouse-avoidance-kbd-command (key)
bb5d4e1a 291 "Return t if the KEYSEQENCE is composed of keyboard events only.
3f32656c 292Return nil if there are any lists in the key sequence."
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293 (cond ((null key) nil) ; Null event seems to be
294 ; returned occasionally.
295 ((not (vectorp key)) t) ; Strings are keyboard events.
296 ((catch 'done
297 (let ((i 0)
298 (l (length key)))
299 (while (< i l)
300 (if (listp (aref key i))
301 (throw 'done nil))
302 (setq i (1+ i))))
303 t))))
304
1f31a9f1 305;;;###autoload
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306(defun mouse-avoidance-mode (&optional mode)
307 "Set cursor avoidance mode to MODE.
bdd20095 308MODE should be one of the symbols `banish', `exile', `jump', `animate',
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309`cat-and-mouse', `proteus', or `none'.
310
bdd20095 311If MODE is nil, toggle mouse avoidance between `none` and `banish'
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312modes. Positive numbers and symbols other than the above are treated
313as equivalent to `banish'; negative numbers and `-' are equivalent to `none'.
314
315Effects of the different modes:
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316 * banish: Move the mouse to the upper-right corner on any keypress.
317 * exile: Move the mouse to the corner only if the cursor gets too close,
bdd20095 318 and allow it to return once the cursor is out of the way.
3f32656c 319 * jump: If the cursor gets too close to the mouse, displace the mouse
bdd20095 320 a random distance & direction.
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321 * animate: As `jump', but shows steps along the way for illusion of motion.
322 * cat-and-mouse: Same as `animate'.
323 * proteus: As `animate', but changes the shape of the mouse pointer too.
d9f132a8 324
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325Whenever the mouse is moved, the frame is also raised.
326
25cd2c1b 327\(see `mouse-avoidance-threshold' for definition of \"too close\",
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328and `mouse-avoidance-nudge-dist' and `mouse-avoidance-nudge-var' for
329definition of \"random distance\".)"
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330 (interactive
331 (list (intern (completing-read
332 "Select cursor avoidance technique (SPACE for list): "
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333 '(("banish") ("exile") ("jump") ("animate")
334 ("cat-and-mouse") ("proteus") ("none"))
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335 nil t))))
336 (if (eq mode 'cat-and-mouse)
337 (setq mode 'animate))
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338 (remove-hook 'post-command-idle-hook 'mouse-avoidance-banish-hook)
339 (remove-hook 'post-command-idle-hook 'mouse-avoidance-exile-hook)
340 (remove-hook 'post-command-idle-hook 'mouse-avoidance-fancy-hook)
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341
342 ;; Restore pointer shape if necessary
343 (if (eq mouse-avoidance-mode 'proteus)
344 (mouse-avoidance-set-pointer-shape mouse-avoidance-old-pointer-shape))
345
346 ;; Do additional setup depending on version of mode requested
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347 (cond ((eq mode 'none)
348 (setq mouse-avoidance-mode nil))
349 ((or (eq mode 'jump)
350 (eq mode 'animate)
351 (eq mode 'proteus))
cf329c95 352 (add-hook 'post-command-idle-hook 'mouse-avoidance-fancy-hook)
bdd20095 353 (setq mouse-avoidance-mode mode
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354 mouse-avoidance-state (cons 0 0)
355 mouse-avoidance-old-pointer-shape x-pointer-shape))
bdd20095 356 ((eq mode 'exile)
cf329c95 357 (add-hook 'post-command-idle-hook 'mouse-avoidance-exile-hook)
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358 (setq mouse-avoidance-mode mode
359 mouse-avoidance-state nil))
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360 ((or (eq mode 'banish)
361 (eq mode t)
362 (and (null mode) (null mouse-avoidance-mode))
363 (and mode (> (prefix-numeric-value mode) 0)))
cf329c95 364 (add-hook 'post-command-idle-hook 'mouse-avoidance-banish-hook)
bb5d4e1a 365 (setq mouse-avoidance-mode 'banish))
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366 (t (setq mouse-avoidance-mode nil)))
367 (force-mode-line-update))
bb5d4e1a 368
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369;; Most people who use avoid mode leave it on all the time, so it's not
370;; very informative to announce it in the mode line.
371;;(or (assq 'mouse-avoidance-mode minor-mode-alist)
372;; (setq minor-mode-alist (cons '(mouse-avoidance-mode " Avoid")
373;; minor-mode-alist)))
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374
375;;; End of avoid.el