Add defgroup's; use defcustom for user vars.
[bpt/emacs.git] / lisp / avoid.el
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be010748 1;;; avoid.el --- make mouse pointer stay out of the way of editing
bb5d4e1a 2
d9f132a8 3;;; Copyright (C) 1993, 1994 Free Software Foundation, Inc.
bb5d4e1a 4
7865eac6 5;; Author: Boris Goldowsky <boris@gnu.ai.mit.edu>
bb5d4e1a 6;; Keywords: mouse
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7
8;; This file is part of GNU Emacs.
9
10;; GNU Emacs is free software; you can redistribute it and/or modify
11;; it under the terms of the GNU General Public License as published by
12;; the Free Software Foundation; either version 2, or (at your option)
13;; any later version.
14
15;; GNU Emacs is distributed in the hope that it will be useful,
16;; but WITHOUT ANY WARRANTY; without even the implied warranty of
17;; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
18;; GNU General Public License for more details.
19
20;; You should have received a copy of the GNU General Public License
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21;; along with GNU Emacs; see the file COPYING. If not, write to the
22;; Free Software Foundation, Inc., 59 Temple Place - Suite 330,
23;; Boston, MA 02111-1307, USA.
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24
25;;; Commentary:
bb5d4e1a 26
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27;; For those who are annoyed by the mouse pointer obscuring text,
28;; this mode moves the mouse pointer - either just a little out of
29;; the way, or all the way to the corner of the frame.
30;; To use, load or evaluate this file and type M-x mouse-avoidance-mode .
31;; To set up permanently, put the following in your .emacs:
32;;
33;; (if window-system (mouse-avoidance-mode 'animate))
34;;
35;; The 'animate can be 'jump or 'banish or 'exile or 'protean if you prefer.
36;; See the documentation for function `mouse-avoidance-mode' for
37;; details of the different modes.
38;;
39;; For added silliness, make the animatee animate...
40;; put something similar to the following into your .emacs:
41;;
42;; (if window-system
43;; (mouse-avoidance-set-pointer-shape
44;; (eval (nth (random 4)
45;; '(x-pointer-man x-pointer-spider
46;; x-pointer-gobbler x-pointer-gumby)))))
47;;
48;; For completely random pointer shape, replace the setq above with:
49;; (setq x-pointer-shape (mouse-avoidance-random-shape))
50;;
51;; Bugs / Warnings / To-Do:
52;;
53;; - Using this code does slow emacs down. "banish" mode shouldn't
54;; be too bad, and on my workstation even "animate" is reasonable.
55;;
56;; - It ought to find out where any overlapping frames are and avoid them,
57;; rather than always raising the frame.
58
59;; Credits:
60;; This code was helped by all those who contributed suggestions,
61;; fixes, and additions
62;; Joe Harrington (and his advisor), for the original inspiration.
63;; Ken Manheimer, for dreaming up the Protean mode.
64;; Richard Stallman, for the awful cat-and-mouse pun, among other things.
65;; Mike Williams, Denis Howe, Bill Benedetto, Chris Moore, Don Morris,
66;; Simon Marshall, and M.S. Ashton, for their feedback.
67
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68;;; Code:
69
70(provide 'avoid)
71
72(defvar mouse-avoidance-mode nil
73 "Value is t or a symbol if the mouse pointer should avoid the cursor.
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74See function `mouse-avoidance-mode' for possible values. Changing this
75variable is NOT the recommended way to change modes; use that function
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76instead.")
77
bdd20095 78(defvar mouse-avoidance-nudge-dist 15
bb5d4e1a 79 "*Average distance that mouse will be moved when approached by cursor.
f87bb1ee 80Only applies in mouse-avoidance-mode `jump' and its derivatives.
25cd2c1b 81For best results make this larger than `mouse-avoidance-threshold'.")
bb5d4e1a 82
bdd20095 83(defvar mouse-avoidance-nudge-var 10
3f32656c 84 "*Variability of `mouse-avoidance-nudge-dist' (which see).")
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85
86(defvar mouse-avoidance-animation-delay .01
87 "Delay between animation steps, in seconds.")
88
25cd2c1b 89(defvar mouse-avoidance-threshold 5
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90 "*Mouse-pointer's flight distance.
91If the cursor gets closer than this, the mouse pointer will move away.
92Only applies in mouse-avoidance-modes `animate' and `jump'.")
93
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94;; Internal variables
95(defvar mouse-avoidance-state nil)
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96(defvar mouse-avoidance-pointer-shapes nil)
97(defvar mouse-avoidance-n-pointer-shapes 0)
5babefcf 98(defvar mouse-avoidance-old-pointer-shape nil)
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99
100;;; Functions:
101
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102(defsubst mouse-avoidance-set-pointer-shape (shape)
103 "Set the shape of the mouse pointer to SHAPE."
104 (setq x-pointer-shape shape)
105 (set-mouse-color nil))
106
bdd20095 107(defun mouse-avoidance-point-position ()
3f32656c 108 "Return the position of point as (FRAME X . Y).
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109Analogous to mouse-position."
110 (let* ((w (selected-window))
111 (edges (window-edges w))
112 (list
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113 (compute-motion (max (window-start w) (point-min)) ; start pos
114 ;; window-start can be < point-min if the
115 ;; latter has changed since the last redisplay
116 '(0 . 0) ; start XY
bdd20095 117 (point) ; stop pos
96ae4787 118 (cons (window-width) (window-height)); stop XY: none
bdd20095 119 (1- (window-width)) ; width
96ae4787 120 (cons (window-hscroll w) 0) ; 0 may not be right?
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121 (selected-window))))
122 ;; compute-motion returns (pos HPOS VPOS prevhpos contin)
123 ;; we want: (frame hpos . vpos)
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124 (cons (selected-frame)
125 (cons (+ (car edges) (car (cdr list)))
126 (+ (car (cdr edges)) (car (cdr (cdr list))))))))
127
128;(defun mouse-avoidance-point-position-test ()
129; (interactive)
130; (message (format "point=%s mouse=%s"
131; (cdr (mouse-avoidance-point-position))
132; (cdr (mouse-position)))))
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133
134(defun mouse-avoidance-set-mouse-position (pos)
135 ;; Carefully set mouse position to given position (X . Y)
136 ;; Ideally, should check if X,Y is in the current frame, and if not,
137 ;; leave the mouse where it was. However, this is currently
138 ;; difficult to do, so we just raise the frame to avoid frame switches.
139 ;; Returns t if it moved the mouse.
140 (let ((f (selected-frame)))
141 (raise-frame f)
142 (set-mouse-position f (car pos) (cdr pos))
143 t))
144
145(defun mouse-avoidance-too-close-p (mouse)
bb5d4e1a 146 ;; Return t if mouse pointer and point cursor are too close.
25cd2c1b 147 ;; Acceptable distance is defined by mouse-avoidance-threshold.
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148 (let ((point (mouse-avoidance-point-position)))
149 (and (eq (car mouse) (car point))
150 (car (cdr mouse))
151 (< (abs (- (car (cdr mouse)) (car (cdr point))))
25cd2c1b 152 mouse-avoidance-threshold)
bdd20095 153 (< (abs (- (cdr (cdr mouse)) (cdr (cdr point))))
25cd2c1b 154 mouse-avoidance-threshold))))
bb5d4e1a 155
bdd20095 156(defun mouse-avoidance-banish-destination ()
3f32656c 157 "The position to which mouse-avoidance-mode `banish' moves the mouse.
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158You can redefine this if you want the mouse banished to a different corner."
159 (cons (1- (frame-width))
160 0))
161
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162(defun mouse-avoidance-banish-mouse ()
163 ;; Put the mouse pointer in the upper-right corner of the current frame.
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164 (mouse-avoidance-set-mouse-position (mouse-avoidance-banish-destination)))
165
166(defsubst mouse-avoidance-delta (cur delta dist var min max)
167 ;; Decide how far to move in either dimension.
168 ;; Args are the CURRENT location, the desired DELTA for
169 ;; warp-conservation, the DISTANCE we like to move, the VARIABILITY
170 ;; in distance allowed, and the MIN and MAX possible window positions.
a7acbbe4 171 ;; Returns something as close to DELTA as possible within the constraints.
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172 (let ((L1 (max (- min cur) (+ (- dist) (- var))))
173 (R1 (+ (- dist) var ))
174 (L2 (+ dist (- var)))
175 (R2 (min (- max cur) (+ dist var))))
176 (if (< R1 (- min cur)) (setq L1 nil R1 nil))
177 (if (> L2 (- max cur)) (setq L2 nil R2 nil))
178 (cond ((and L1 (< delta L1)) L1)
179 ((and R1 (< delta R1)) delta)
180 ((and R1 (< delta 0)) R1)
181 ((and L2 (< delta L2)) L2)
182 ((and R2 (< delta R2)) delta)
183 (R2)
184 ((or R1 L2))
185 (t 0))))
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186
187(defun mouse-avoidance-nudge-mouse ()
188 ;; Push the mouse a little way away, possibly animating the move
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189 ;; For these modes, state keeps track of the total offset that we've
190 ;; accumulated, and tries to keep it close to zero.
bb5d4e1a 191 (let* ((cur (mouse-position))
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192 (cur-frame (car cur))
193 (cur-pos (cdr cur))
194 (deltax (mouse-avoidance-delta
195 (car cur-pos) (- (random mouse-avoidance-nudge-var)
196 (car mouse-avoidance-state))
197 mouse-avoidance-nudge-dist mouse-avoidance-nudge-var
198 0 (frame-width)))
199 (deltay (mouse-avoidance-delta
200 (cdr cur-pos) (- (random mouse-avoidance-nudge-var)
201 (cdr mouse-avoidance-state))
202 mouse-avoidance-nudge-dist mouse-avoidance-nudge-var
203 0 (frame-height))))
204 (setq mouse-avoidance-state
205 (cons (+ (car mouse-avoidance-state) deltax)
206 (+ (cdr mouse-avoidance-state) deltay)))
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207 (if (or (eq mouse-avoidance-mode 'animate)
208 (eq mouse-avoidance-mode 'proteus))
1f31a9f1 209 (let ((i 0.0))
bb5d4e1a 210 (while (<= i 1)
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211 (mouse-avoidance-set-mouse-position
212 (cons (+ (car cur-pos) (round (* i deltax)))
213 (+ (cdr cur-pos) (round (* i deltay)))))
214 (setq i (+ i (max .1 (/ 1.0 mouse-avoidance-nudge-dist))))
bb5d4e1a 215 (if (eq mouse-avoidance-mode 'proteus)
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216 (mouse-avoidance-set-pointer-shape
217 (mouse-avoidance-random-shape)))
bb5d4e1a 218 (sit-for mouse-avoidance-animation-delay)))
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219 (mouse-avoidance-set-mouse-position (cons (+ (car (cdr cur)) deltax)
220 (+ (cdr (cdr cur)) deltay))))))
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221
222(defun mouse-avoidance-random-shape ()
223 "Return a random cursor shape.
224This assumes that any variable whose name begins with x-pointer- and
225has an integer value is a valid cursor shape. You might want to
226redefine this function to suit your own tastes."
227 (if (null mouse-avoidance-pointer-shapes)
228 (progn
229 (setq mouse-avoidance-pointer-shapes
230 (mapcar '(lambda (x) (symbol-value (intern x)))
231 (all-completions "x-pointer-" obarray
232 '(lambda (x)
233 (and (boundp x)
234 (integerp (symbol-value x)))))))
235 (setq mouse-avoidance-n-pointer-shapes
236 (length mouse-avoidance-pointer-shapes))))
237 (nth (random mouse-avoidance-n-pointer-shapes)
238 mouse-avoidance-pointer-shapes))
239
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240(defun mouse-avoidance-banish-hook ()
241 (if (and (not executing-kbd-macro) ; don't check inside macro
242 (mouse-avoidance-kbd-command (this-command-keys)))
243 (mouse-avoidance-banish-mouse)))
244
245(defun mouse-avoidance-exile-hook ()
246 ;; For exile mode, the state is nil when the mouse is in its normal
247 ;; position, and set to the old mouse-position when the mouse is in exile.
248 (if (and (not executing-kbd-macro)
249 (mouse-avoidance-kbd-command (this-command-keys)))
250 (let ((mp (mouse-position)))
251 (cond ((and (not mouse-avoidance-state)
252 (mouse-avoidance-too-close-p mp))
253 (setq mouse-avoidance-state mp)
254 (mouse-avoidance-banish-mouse))
255 ((and mouse-avoidance-state
256 (not (mouse-avoidance-too-close-p mouse-avoidance-state)))
257 (if (and (eq (car mp) (selected-frame))
258 (equal (cdr mp) (mouse-avoidance-banish-destination)))
259 (mouse-avoidance-set-mouse-position
260 ;; move back only if user has not moved mouse
261 (cdr mouse-avoidance-state)))
262 ;; but clear state anyway, to be ready for another move
263 (setq mouse-avoidance-state nil))))))
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264
265(defun mouse-avoidance-fancy-hook ()
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266 ;; Used for the "fancy" modes, ie jump et al.
267 (if (and (not executing-kbd-macro) ; don't check inside macro
268 (mouse-avoidance-kbd-command (this-command-keys))
269 (mouse-avoidance-too-close-p (mouse-position)))
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270 (let ((old-pos (mouse-position)))
271 (mouse-avoidance-nudge-mouse)
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272 (if (not (eq (selected-frame) (car old-pos)))
273 ;; This should never happen.
274 (apply 'set-mouse-position old-pos)))))
bb5d4e1a 275
bdd20095 276(defun mouse-avoidance-kbd-command (key)
bb5d4e1a 277 "Return t if the KEYSEQENCE is composed of keyboard events only.
3f32656c 278Return nil if there are any lists in the key sequence."
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279 (cond ((null key) nil) ; Null event seems to be
280 ; returned occasionally.
281 ((not (vectorp key)) t) ; Strings are keyboard events.
282 ((catch 'done
283 (let ((i 0)
284 (l (length key)))
285 (while (< i l)
286 (if (listp (aref key i))
287 (throw 'done nil))
288 (setq i (1+ i))))
289 t))))
290
1f31a9f1 291;;;###autoload
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292(defun mouse-avoidance-mode (&optional mode)
293 "Set cursor avoidance mode to MODE.
bdd20095 294MODE should be one of the symbols `banish', `exile', `jump', `animate',
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295`cat-and-mouse', `proteus', or `none'.
296
bdd20095 297If MODE is nil, toggle mouse avoidance between `none` and `banish'
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298modes. Positive numbers and symbols other than the above are treated
299as equivalent to `banish'; negative numbers and `-' are equivalent to `none'.
300
301Effects of the different modes:
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302 * banish: Move the mouse to the upper-right corner on any keypress.
303 * exile: Move the mouse to the corner only if the cursor gets too close,
bdd20095 304 and allow it to return once the cursor is out of the way.
3f32656c 305 * jump: If the cursor gets too close to the mouse, displace the mouse
bdd20095 306 a random distance & direction.
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307 * animate: As `jump', but shows steps along the way for illusion of motion.
308 * cat-and-mouse: Same as `animate'.
309 * proteus: As `animate', but changes the shape of the mouse pointer too.
d9f132a8 310
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311Whenever the mouse is moved, the frame is also raised.
312
25cd2c1b 313\(see `mouse-avoidance-threshold' for definition of \"too close\",
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314and `mouse-avoidance-nudge-dist' and `mouse-avoidance-nudge-var' for
315definition of \"random distance\".)"
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316 (interactive
317 (list (intern (completing-read
318 "Select cursor avoidance technique (SPACE for list): "
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319 '(("banish") ("exile") ("jump") ("animate")
320 ("cat-and-mouse") ("proteus") ("none"))
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321 nil t))))
322 (if (eq mode 'cat-and-mouse)
323 (setq mode 'animate))
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324 (remove-hook 'post-command-idle-hook 'mouse-avoidance-banish-hook)
325 (remove-hook 'post-command-idle-hook 'mouse-avoidance-exile-hook)
326 (remove-hook 'post-command-idle-hook 'mouse-avoidance-fancy-hook)
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327
328 ;; Restore pointer shape if necessary
329 (if (eq mouse-avoidance-mode 'proteus)
330 (mouse-avoidance-set-pointer-shape mouse-avoidance-old-pointer-shape))
331
332 ;; Do additional setup depending on version of mode requested
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333 (cond ((eq mode 'none)
334 (setq mouse-avoidance-mode nil))
335 ((or (eq mode 'jump)
336 (eq mode 'animate)
337 (eq mode 'proteus))
cf329c95 338 (add-hook 'post-command-idle-hook 'mouse-avoidance-fancy-hook)
bdd20095 339 (setq mouse-avoidance-mode mode
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340 mouse-avoidance-state (cons 0 0)
341 mouse-avoidance-old-pointer-shape x-pointer-shape))
bdd20095 342 ((eq mode 'exile)
cf329c95 343 (add-hook 'post-command-idle-hook 'mouse-avoidance-exile-hook)
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344 (setq mouse-avoidance-mode mode
345 mouse-avoidance-state nil))
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346 ((or (eq mode 'banish)
347 (eq mode t)
348 (and (null mode) (null mouse-avoidance-mode))
349 (and mode (> (prefix-numeric-value mode) 0)))
cf329c95 350 (add-hook 'post-command-idle-hook 'mouse-avoidance-banish-hook)
bb5d4e1a 351 (setq mouse-avoidance-mode 'banish))
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352 (t (setq mouse-avoidance-mode nil)))
353 (force-mode-line-update))
bb5d4e1a 354
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355;; Most people who use avoid mode leave it on all the time, so it's not
356;; very informative to announce it in the mode line.
357;;(or (assq 'mouse-avoidance-mode minor-mode-alist)
358;; (setq minor-mode-alist (cons '(mouse-avoidance-mode " Avoid")
359;; minor-mode-alist)))
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360
361;;; End of avoid.el