New Lisp manual nodes, Applying Customizations and Custom Themes.
[bpt/emacs.git] / doc / lispref / elisp.texi
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1\input texinfo @c -*-texinfo-*-
2@c %**start of header
3@setfilename elisp
4@settitle GNU Emacs Lisp Reference Manual
5@c %**end of header
6
7@c Version of the manual and of Emacs.
8@c Please remember to update the edition number in README as well.
f751a2ae 9@c And also the copies in vol1.texi and vol2.texi.
3a6aa965 10@set VERSION 3.0
f7a31f11 11@include emacsver.texi
f751a2ae 12@set DATE July 2009
b8d4c8d0 13
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14@c in general, keep the following line commented out, unless doing a
15@c copy of this manual that will be published. The manual should go
16@c onto the distribution in the full, 8.5 x 11" size.
049bcbcb 17@c @smallbook
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18
19@ifset smallbook
20@smallbook
21@end ifset
22
23@c per rms and peterb, use 10pt fonts for the main text, mostly to
0e406a72 24@c save on paper cost.
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25@c Do this inside @tex for now, so current makeinfo does not complain.
26@tex
27@ifset smallbook
28@fonttextsize 10
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29\global\let\urlcolor=\Black % don't print links in grayscale
30\global\let\linkcolor=\Black
31@end ifset
32\global\hbadness=6666 % don't worry about not-too-underfull boxes
33@end tex
34
35@c Combine indices.
36@synindex cp fn
37@syncodeindex vr fn
38@syncodeindex ky fn
39@syncodeindex pg fn
40@c We use the "type index" to index new functions and variables.
41@c @syncodeindex tp fn
42
43@copying
44This is edition @value{VERSION} of the GNU Emacs Lisp Reference Manual,@*
45corresponding to Emacs version @value{EMACSVER}.
46
29157371 47Copyright @copyright{} 1990-1996, 1998-2012 Free Software Foundation, Inc.
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48
49@quotation
50Permission is granted to copy, distribute and/or modify this document
204d4665 51under the terms of the GNU Free Documentation License, Version 1.3 or
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52any later version published by the Free Software Foundation; with the
53Invariant Sections being ``GNU General Public License,'' with the
54Front-Cover texts being ``A GNU Manual,'' and with the Back-Cover
55Texts as in (a) below. A copy of the license is included in the
56section entitled ``GNU Free Documentation License.''
57
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58(a) The FSF's Back-Cover Text is: ``You have the freedom to copy and
59modify this GNU manual. Buying copies from the FSF supports it in
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60developing GNU and promoting software freedom.''
61@end quotation
62@end copying
63
63a329f8 64@documentencoding ISO-8859-1
80b005c7 65
e979a521 66@dircategory GNU Emacs Lisp
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67@direntry
68* Elisp: (elisp). The Emacs Lisp Reference Manual.
69@end direntry
70
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71@titlepage
72@title GNU Emacs Lisp Reference Manual
73@subtitle For Emacs Version @value{EMACSVER}
f751a2ae 74@subtitle Revision @value{VERSION}, @value{DATE}
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75
76@author by Bil Lewis, Dan LaLiberte, Richard Stallman
77@author and the GNU Manual Group
78@page
79@vskip 0pt plus 1filll
80@insertcopying
81
82@sp 2
83Published by the Free Software Foundation @*
8451 Franklin St, Fifth Floor @*
85Boston, MA 02110-1301 @*
86USA @*
87ISBN 1-882114-74-4
88
89@sp 2
90Cover art by Etienne Suvasa.
91@end titlepage
92
93
94@c Print the tables of contents
95@summarycontents
96@contents
97
98
99@ifnottex
100@node Top, Introduction, (dir), (dir)
101@top Emacs Lisp
102
5300838c 103@insertcopying
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104@end ifnottex
105
f751a2ae 106@c Copy any updates to vol1.texi and vol2.texi.
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107@menu
108* Introduction:: Introduction and conventions used.
109
110* Lisp Data Types:: Data types of objects in Emacs Lisp.
111* Numbers:: Numbers and arithmetic functions.
112* Strings and Characters:: Strings, and functions that work on them.
113* Lists:: Lists, cons cells, and related functions.
114* Sequences Arrays Vectors:: Lists, strings and vectors are called sequences.
115 Certain functions act on any kind of sequence.
116 The description of vectors is here as well.
117* Hash Tables:: Very fast lookup-tables.
118* Symbols:: Symbols represent names, uniquely.
119
120* Evaluation:: How Lisp expressions are evaluated.
121* Control Structures:: Conditionals, loops, nonlocal exits.
122* Variables:: Using symbols in programs to stand for values.
123* Functions:: A function is a Lisp program
124 that can be invoked from other functions.
125* Macros:: Macros are a way to extend the Lisp language.
81927dd2 126* Customization:: Making variables and faces customizable.
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127
128* Loading:: Reading files of Lisp code into Lisp.
129* Byte Compilation:: Compilation makes programs run faster.
130* Advising Functions:: Adding to the definition of a function.
131* Debugging:: Tools and tips for debugging Lisp programs.
132
133* Read and Print:: Converting Lisp objects to text and back.
134* Minibuffers:: Using the minibuffer to read input.
135* Command Loop:: How the editor command loop works,
136 and how you can call its subroutines.
137* Keymaps:: Defining the bindings from keys to commands.
138* Modes:: Defining major and minor modes.
139* Documentation:: Writing and using documentation strings.
140
141* Files:: Accessing files.
142* Backups and Auto-Saving:: Controlling how backups and auto-save
143 files are made.
144* Buffers:: Creating and using buffer objects.
145* Windows:: Manipulating windows and displaying buffers.
d24880de 146* Frames:: Making multiple system-level windows.
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147* Positions:: Buffer positions and motion functions.
148* Markers:: Markers represent positions and update
149 automatically when the text is changed.
150
151* Text:: Examining and changing text in buffers.
152* Non-ASCII Characters:: Non-ASCII text in buffers and strings.
153* Searching and Matching:: Searching buffers for strings or regexps.
154* Syntax Tables:: The syntax table controls word and list parsing.
155* Abbrevs:: How Abbrev mode works, and its data structures.
156
157* Processes:: Running and communicating with subprocesses.
d24880de 158* Display:: Features for controlling the screen display.
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159* System Interface:: Getting the user id, system type, environment
160 variables, and other such things.
161
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162* Packaging:: Preparing Lisp code for distribution.
163
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164Appendices
165
48cac051 166* Antinews:: Info for users downgrading to Emacs 23.
561c0216 167* GNU Free Documentation License:: The license for this documentation.
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168* GPL:: Conditions for copying and changing GNU Emacs.
169* Tips:: Advice and coding conventions for Emacs Lisp.
170* GNU Emacs Internals:: Building and dumping Emacs;
171 internal data structures.
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172* Standard Errors:: List of some standard error symbols.
173* Standard Keymaps:: List of some standard keymaps.
174* Standard Hooks:: List of some standard hook variables.
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175
176* Index:: Index including concepts, functions, variables,
177 and other terms.
178
179@ignore
180* New Symbols:: New functions and variables in Emacs @value{EMACSVER}.
181@end ignore
182
183@c Do NOT modify the following 3 lines! They must have this form to
184@c be correctly identified by `texinfo-multiple-files-update'. In
185@c particular, the detailed menu header line MUST be identical to the
186@c value of `texinfo-master-menu-header'. See texnfo-upd.el.
f751a2ae 187@c Copy any updates to vol1.texi and vol2.texi.
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188
189@detailmenu
190 --- The Detailed Node Listing ---
191 ---------------------------------
192
91223e54 193Here are other nodes that are subnodes of those already listed,
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194mentioned here so you can get to them in one step:
195
196Introduction
197
198* Caveats:: Flaws and a request for help.
199* Lisp History:: Emacs Lisp is descended from Maclisp.
200* Conventions:: How the manual is formatted.
201* Version Info:: Which Emacs version is running?
202* Acknowledgements:: The authors, editors, and sponsors of this manual.
203
204Conventions
205
206* Some Terms:: Explanation of terms we use in this manual.
207* nil and t:: How the symbols @code{nil} and @code{t} are used.
208* Evaluation Notation:: The format we use for examples of evaluation.
561c0216 209* Printing Notation:: The format we use when examples print text.
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210* Error Messages:: The format we use for examples of errors.
211* Buffer Text Notation:: The format we use for buffer contents in examples.
212* Format of Descriptions:: Notation for describing functions, variables, etc.
213
214Format of Descriptions
215
216* A Sample Function Description:: A description of an imaginary
217 function, @code{foo}.
218* A Sample Variable Description:: A description of an imaginary
219 variable, @code{electric-future-map}.
220
221Lisp Data Types
222
223* Printed Representation:: How Lisp objects are represented as text.
224* Comments:: Comments and their formatting conventions.
225* Programming Types:: Types found in all Lisp systems.
226* Editing Types:: Types specific to Emacs.
121e43fd 227* Circular Objects:: Read syntax for circular structure.
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228* Type Predicates:: Tests related to types.
229* Equality Predicates:: Tests of equality between any two objects.
230
231Programming Types
232
233* Integer Type:: Numbers without fractional parts.
234* Floating Point Type:: Numbers with fractional parts and with a large range.
235* Character Type:: The representation of letters, numbers and
236 control characters.
237* Symbol Type:: A multi-use object that refers to a function,
561c0216 238 variable, or property list, and has a unique identity.
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239* Sequence Type:: Both lists and arrays are classified as sequences.
240* Cons Cell Type:: Cons cells, and lists (which are made from cons cells).
241* Array Type:: Arrays include strings and vectors.
242* String Type:: An (efficient) array of characters.
243* Vector Type:: One-dimensional arrays.
244* Char-Table Type:: One-dimensional sparse arrays indexed by characters.
245* Bool-Vector Type:: One-dimensional arrays of @code{t} or @code{nil}.
246* Hash Table Type:: Super-fast lookup tables.
247* Function Type:: A piece of executable code you can call from elsewhere.
248* Macro Type:: A method of expanding an expression into another
249 expression, more fundamental but less pretty.
250* Primitive Function Type:: A function written in C, callable from Lisp.
251* Byte-Code Type:: A function written in Lisp, then compiled.
252* Autoload Type:: A type used for automatically loading seldom-used
253 functions.
254
255Character Type
256
257* Basic Char Syntax:: Syntax for regular characters.
258* General Escape Syntax:: How to specify characters by their codes.
259* Ctl-Char Syntax:: Syntax for control characters.
260* Meta-Char Syntax:: Syntax for meta-characters.
261* Other Char Bits:: Syntax for hyper-, super-, and alt-characters.
262
263Cons Cell and List Types
264
265* Box Diagrams:: Drawing pictures of lists.
561c0216 266* Dotted Pair Notation:: A general syntax for cons cells.
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267* Association List Type:: A specially constructed list.
268
269String Type
270
271* Syntax for Strings:: How to specify Lisp strings.
272* Non-ASCII in Strings:: International characters in strings.
273* Nonprinting Characters:: Literal unprintable characters in strings.
274* Text Props and Strings:: Strings with text properties.
275
276Editing Types
277
278* Buffer Type:: The basic object of editing.
279* Marker Type:: A position in a buffer.
561c0216 280* Window Type:: Buffers are displayed in windows.
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281* Frame Type:: Windows subdivide frames.
282* Terminal Type:: A terminal device displays frames.
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283* Window Configuration Type:: Recording the way a frame is subdivided.
284* Frame Configuration Type:: Recording the status of all frames.
a65f6a85 285* Process Type:: A subprocess of Emacs running on the underlying OS.
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286* Stream Type:: Receive or send characters.
287* Keymap Type:: What function a keystroke invokes.
288* Overlay Type:: How an overlay is represented.
3a6aa965 289* Font Type:: Fonts for displaying text.
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290
291Numbers
292
293* Integer Basics:: Representation and range of integers.
d24880de 294* Float Basics:: Representation and range of floating point.
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295* Predicates on Numbers:: Testing for numbers.
296* Comparison of Numbers:: Equality and inequality predicates.
d24880de 297* Numeric Conversions:: Converting float to integer and vice versa.
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298* Arithmetic Operations:: How to add, subtract, multiply and divide.
299* Rounding Operations:: Explicitly rounding floating point numbers.
300* Bitwise Operations:: Logical and, or, not, shifting.
301* Math Functions:: Trig, exponential and logarithmic functions.
302* Random Numbers:: Obtaining random integers, predictable or not.
303
304Strings and Characters
305
306* String Basics:: Basic properties of strings and characters.
307* Predicates for Strings:: Testing whether an object is a string or char.
308* Creating Strings:: Functions to allocate new strings.
121e43fd 309* Modifying Strings:: Altering the contents of an existing string.
b8d4c8d0 310* Text Comparison:: Comparing characters or strings.
561c0216 311* String Conversion:: Converting to and from characters and strings.
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312* Formatting Strings:: @code{format}: Emacs's analogue of @code{printf}.
313* Case Conversion:: Case conversion functions.
d24880de 314* Case Tables:: Customizing case conversion.
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315
316Lists
317
318* Cons Cells:: How lists are made out of cons cells.
319* List-related Predicates:: Is this object a list? Comparing two lists.
320* List Elements:: Extracting the pieces of a list.
321* Building Lists:: Creating list structure.
322* List Variables:: Modifying lists stored in variables.
323* Modifying Lists:: Storing new pieces into an existing list.
324* Sets And Lists:: A list can represent a finite mathematical set.
325* Association Lists:: A list can represent a finite relation or mapping.
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326
327Modifying Existing List Structure
328
329* Setcar:: Replacing an element in a list.
330* Setcdr:: Replacing part of the list backbone.
331 This can be used to remove or add elements.
332* Rearrangement:: Reordering the elements in a list; combining lists.
333
334Sequences, Arrays, and Vectors
335
336* Sequence Functions:: Functions that accept any kind of sequence.
337* Arrays:: Characteristics of arrays in Emacs Lisp.
338* Array Functions:: Functions specifically for arrays.
339* Vectors:: Special characteristics of Emacs Lisp vectors.
340* Vector Functions:: Functions specifically for vectors.
341* Char-Tables:: How to work with char-tables.
342* Bool-Vectors:: How to work with bool-vectors.
31cbea1d 343* Rings:: Managing a fixed-size ring of objects.
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344
345Hash Tables
346
347* Creating Hash:: Functions to create hash tables.
348* Hash Access:: Reading and writing the hash table contents.
561c0216 349* Defining Hash:: Defining new comparison methods.
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350* Other Hash:: Miscellaneous.
351
352Symbols
353
354* Symbol Components:: Symbols have names, values, function definitions
355 and property lists.
356* Definitions:: A definition says how a symbol will be used.
357* Creating Symbols:: How symbols are kept unique.
358* Property Lists:: Each symbol has a property list
359 for recording miscellaneous information.
360
361Property Lists
362
363* Plists and Alists:: Comparison of the advantages of property
364 lists and association lists.
365* Symbol Plists:: Functions to access symbols' property lists.
366* Other Plists:: Accessing property lists stored elsewhere.
367
368Evaluation
369
370* Intro Eval:: Evaluation in the scheme of things.
371* Forms:: How various sorts of objects are evaluated.
372* Quoting:: Avoiding evaluation (to put constants in
373 the program).
03988c98 374* Backquote:: Easier construction of list structure.
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375* Eval:: How to invoke the Lisp interpreter explicitly.
376
377Kinds of Forms
378
379* Self-Evaluating Forms:: Forms that evaluate to themselves.
380* Symbol Forms:: Symbols evaluate as variables.
381* Classifying Lists:: How to distinguish various sorts of list forms.
382* Function Indirection:: When a symbol appears as the car of a list,
d24880de 383 we find the real function via the symbol.
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384* Function Forms:: Forms that call functions.
385* Macro Forms:: Forms that call macros.
386* Special Forms:: "Special forms" are idiosyncratic primitives,
387 most of them extremely important.
388* Autoloading:: Functions set up to load files
389 containing their real definitions.
390
391Control Structures
392
393* Sequencing:: Evaluation in textual order.
394* Conditionals:: @code{if}, @code{cond}, @code{when}, @code{unless}.
395* Combining Conditions:: @code{and}, @code{or}, @code{not}.
396* Iteration:: @code{while} loops.
397* Nonlocal Exits:: Jumping out of a sequence.
398
399Nonlocal Exits
400
401* Catch and Throw:: Nonlocal exits for the program's own purposes.
402* Examples of Catch:: Showing how such nonlocal exits can be written.
403* Errors:: How errors are signaled and handled.
404* Cleanups:: Arranging to run a cleanup form if an
405 error happens.
406
407Errors
408
409* Signaling Errors:: How to report an error.
410* Processing of Errors:: What Emacs does when you report an error.
411* Handling Errors:: How you can trap errors and continue execution.
412* Error Symbols:: How errors are classified for trapping them.
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413
414Variables
415
416* Global Variables:: Variable values that exist permanently, everywhere.
417* Constant Variables:: Certain "variables" have values that never change.
418* Local Variables:: Variable values that exist only temporarily.
419* Void Variables:: Symbols that lack values.
420* Defining Variables:: A definition says a symbol is used as a variable.
421* Tips for Defining:: Things you should think about when you
422 define a variable.
423* Accessing Variables:: Examining values of variables whose names
424 are known only at run time.
425* Setting Variables:: Storing new values in variables.
426* Variable Scoping:: How Lisp chooses among local and global values.
427* Buffer-Local Variables:: Variable values in effect only in one buffer.
b8d4c8d0 428* File Local Variables:: Handling local variable lists in files.
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429* Directory Local Variables:: Local variables common to all files in a
430 directory.
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431* Variable Aliases:: Variables that are aliases for other variables.
432* Variables with Restricted Values:: Non-constant variables whose value can
433 @emph{not} be an arbitrary Lisp object.
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434
435Scoping Rules for Variable Bindings
436
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437* Dynamic Binding:: The default for binding local variables in Emacs.
438* Dynamic Binding Tips:: Avoiding problems with dynamic binding.
439* Lexical Binding:: A different type of local variable binding.
440* Using Lexical Binding:: How to enable lexical binding.
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441
442Buffer-Local Variables
443
444* Intro to Buffer-Local:: Introduction and concepts.
445* Creating Buffer-Local:: Creating and destroying buffer-local bindings.
446* Default Value:: The default value is seen in buffers
447 that don't have their own buffer-local values.
448
449Functions
450
561c0216 451* What Is a Function:: Lisp functions vs. primitives; terminology.
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452* Lambda Expressions:: How functions are expressed as Lisp objects.
453* Function Names:: A symbol can serve as the name of a function.
454* Defining Functions:: Lisp expressions for defining functions.
455* Calling Functions:: How to use an existing function.
456* Mapping Functions:: Applying a function to each element of a list, etc.
561c0216 457* Anonymous Functions:: Lambda expressions are functions with no names.
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458* Function Cells:: Accessing or setting the function definition
459 of a symbol.
735cc5ca 460* Closures:: Functions that enclose a lexical environment.
b8d4c8d0 461* Obsolete Functions:: Declaring functions obsolete.
d24880de 462* Inline Functions:: Defining functions that the compiler
561c0216 463 will open code.
d24880de 464* Declaring Functions:: Telling the compiler that a function is defined.
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465* Function Safety:: Determining whether a function is safe to call.
466* Related Topics:: Cross-references to specific Lisp primitives
467 that have a special bearing on how
468 functions work.
469
470Lambda Expressions
471
472* Lambda Components:: The parts of a lambda expression.
473* Simple Lambda:: A simple example.
474* Argument List:: Details and special features of argument lists.
475* Function Documentation:: How to put documentation in a function.
476
477Macros
478
479* Simple Macro:: A basic example.
480* Expansion:: How, when and why macros are expanded.
481* Compiling Macros:: How macros are expanded by the compiler.
482* Defining Macros:: How to write a macro definition.
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483* Problems with Macros:: Don't evaluate the macro arguments too many times.
484 Don't hide the user's variables.
485* Indenting Macros:: Specifying how to indent macro calls.
486
487Common Problems Using Macros
488
489* Wrong Time:: Do the work in the expansion, not in the macro.
490* Argument Evaluation:: The expansion should evaluate each macro arg once.
491* Surprising Local Vars:: Local variable bindings in the expansion
492 require special care.
493* Eval During Expansion:: Don't evaluate them; put them in the expansion.
494* Repeated Expansion:: Avoid depending on how many times expansion is done.
495
496Writing Customization Definitions
497
498* Common Keywords:: Common keyword arguments for all kinds of
499 customization declarations.
500* Group Definitions:: Writing customization group definitions.
501* Variable Definitions:: Declaring user options.
502* Customization Types:: Specifying the type of a user option.
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503* Applying Customizations:: Functions to apply customization settings.
504* Custom Themes:: Writing Custom themes.
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505
506Customization Types
507
3deead93 508* Simple Types:: Simple customization types: sexp, integer, etc.
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509* Composite Types:: Build new types from other types or data.
510* Splicing into Lists:: Splice elements into list with @code{:inline}.
511* Type Keywords:: Keyword-argument pairs in a customization type.
512* Defining New Types:: Give your type a name.
513
514Loading
515
516* How Programs Do Loading:: The @code{load} function and others.
517* Load Suffixes:: Details about the suffixes that @code{load} tries.
518* Library Search:: Finding a library to load.
519* Loading Non-ASCII:: Non-@acronym{ASCII} characters in Emacs Lisp files.
520* Autoload:: Setting up a function to autoload.
521* Repeated Loading:: Precautions about loading a file twice.
522* Named Features:: Loading a library if it isn't already loaded.
523* Where Defined:: Finding which file defined a certain symbol.
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524* Unloading:: How to "unload" a library that was loaded.
525* Hooks for Loading:: Providing code to be run when
526 particular libraries are loaded.
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527
528Byte Compilation
529
530* Speed of Byte-Code:: An example of speedup from byte compilation.
531* Compilation Functions:: Byte compilation functions.
532* Docs and Compilation:: Dynamic loading of documentation strings.
533* Dynamic Loading:: Dynamic loading of individual functions.
534* Eval During Compile:: Code to be evaluated when you compile.
535* Compiler Errors:: Handling compiler error messages.
d24880de 536* Byte-Code Objects:: The data type used for byte-compiled functions.
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537* Disassembly:: Disassembling byte-code; how to read byte-code.
538
539Advising Emacs Lisp Functions
540
541* Simple Advice:: A simple example to explain the basics of advice.
542* Defining Advice:: Detailed description of @code{defadvice}.
543* Around-Advice:: Wrapping advice around a function's definition.
544* Computed Advice:: ...is to @code{defadvice} as @code{fset} is to @code{defun}.
545* Activation of Advice:: Advice doesn't do anything until you activate it.
546* Enabling Advice:: You can enable or disable each piece of advice.
547* Preactivation:: Preactivation is a way of speeding up the
548 loading of compiled advice.
549* Argument Access in Advice:: How advice can access the function's arguments.
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550* Combined Definition:: How advice is implemented.
551
552Debugging Lisp Programs
553
355cabc6 554* Debugger:: A debugger for the Emacs Lisp evaluator.
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555* Edebug:: A source-level Emacs Lisp debugger.
556* Syntax Errors:: How to find syntax errors.
557* Test Coverage:: Ensuring you have tested all branches in your code.
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558
559The Lisp Debugger
560
561* Error Debugging:: Entering the debugger when an error happens.
d24880de 562* Infinite Loops:: Stopping and debugging a program that doesn't exit.
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563* Function Debugging:: Entering it when a certain function is called.
564* Explicit Debug:: Entering it at a certain point in the program.
565* Using Debugger:: What the debugger does; what you see while in it.
566* Debugger Commands:: Commands used while in the debugger.
567* Invoking the Debugger:: How to call the function @code{debug}.
568* Internals of Debugger:: Subroutines of the debugger, and global variables.
569
570Edebug
571
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572* Using Edebug:: Introduction to use of Edebug.
573* Instrumenting:: You must instrument your code
574 in order to debug it with Edebug.
b8d4c8d0 575* Edebug Execution Modes:: Execution modes, stopping more or less often.
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576* Jumping:: Commands to jump to a specified place.
577* Edebug Misc:: Miscellaneous commands.
578* Breaks:: Setting breakpoints to make the program stop.
579* Trapping Errors:: Trapping errors with Edebug.
580* Edebug Views:: Views inside and outside of Edebug.
581* Edebug Eval:: Evaluating expressions within Edebug.
582* Eval List:: Expressions whose values are displayed
583 each time you enter Edebug.
584* Printing in Edebug:: Customization of printing.
585* Trace Buffer:: How to produce trace output in a buffer.
586* Coverage Testing:: How to test evaluation coverage.
587* The Outside Context:: Data that Edebug saves and restores.
b8d4c8d0 588* Edebug and Macros:: Specifying how to handle macro calls.
d24880de 589* Edebug Options:: Option variables for customizing Edebug.
b8d4c8d0 590
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591Breaks
592
593* Breakpoints:: Breakpoints at stop points.
594* Global Break Condition:: Breaking on an event.
595* Source Breakpoints:: Embedding breakpoints in source code.
596
597The Outside Context
598
599* Checking Whether to Stop::When Edebug decides what to do.
600* Edebug Display Update:: When Edebug updates the display.
601* Edebug Recursive Edit:: When Edebug stops execution.
602
603Edebug and Macros
604
605* Instrumenting Macro Calls::The basic problem.
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606* Specification List:: How to specify complex patterns of evaluation.
607* Backtracking:: What Edebug does when matching fails.
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608* Specification Examples:: To help understand specifications.
609
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610Debugging Invalid Lisp Syntax
611
612* Excess Open:: How to find a spurious open paren or missing close.
613* Excess Close:: How to find a spurious close paren or missing open.
614
615Reading and Printing Lisp Objects
616
617* Streams Intro:: Overview of streams, reading and printing.
618* Input Streams:: Various data types that can be used as
619 input streams.
620* Input Functions:: Functions to read Lisp objects from text.
621* Output Streams:: Various data types that can be used as
622 output streams.
623* Output Functions:: Functions to print Lisp objects as text.
624* Output Variables:: Variables that control what the printing
625 functions do.
626
627Minibuffers
628
629* Intro to Minibuffers:: Basic information about minibuffers.
630* Text from Minibuffer:: How to read a straight text string.
631* Object from Minibuffer:: How to read a Lisp object or expression.
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632* Minibuffer History:: Recording previous minibuffer inputs
633 so the user can reuse them.
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634* Initial Input:: Specifying initial contents for the minibuffer.
635* Completion:: How to invoke and customize completion.
636* Yes-or-No Queries:: Asking a question with a simple answer.
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637* Multiple Queries:: Asking a series of similar questions.
638* Reading a Password:: Reading a password from the terminal.
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639* Minibuffer Commands:: Commands used as key bindings in minibuffers.
640* Minibuffer Contents:: How such commands access the minibuffer text.
641* Minibuffer Windows:: Operating on the special minibuffer windows.
642* Recursive Mini:: Whether recursive entry to minibuffer is allowed.
643* Minibuffer Misc:: Various customization hooks and variables.
644
645Completion
646
647* Basic Completion:: Low-level functions for completing strings.
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648* Minibuffer Completion:: Invoking the minibuffer with completion.
649* Completion Commands:: Minibuffer commands that do completion.
650* High-Level Completion:: Convenient special cases of completion
121e43fd 651 (reading buffer name, file name, etc.).
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652* Reading File Names:: Using completion to read file names and
653 shell commands.
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654* Completion Variables:: Variables controlling completion behavior.
655* Programmed Completion:: Writing your own completion function.
60236b0d 656* Completion in Buffers:: Completing text in ordinary buffers.
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657
658Command Loop
659
660* Command Overview:: How the command loop reads commands.
661* Defining Commands:: Specifying how a function should read arguments.
662* Interactive Call:: Calling a command, so that it will read arguments.
61bbdbc6 663* Distinguish Interactive:: Making a command distinguish interactive calls.
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664* Command Loop Info:: Variables set by the command loop for you to examine.
665* Adjusting Point:: Adjustment of point after a command.
d24880de 666* Input Events:: What input looks like when you read it.
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667* Reading Input:: How to read input events from the keyboard or mouse.
668* Special Events:: Events processed immediately and individually.
669* Waiting:: Waiting for user input or elapsed time.
670* Quitting:: How @kbd{C-g} works. How to catch or defer quitting.
671* Prefix Command Arguments:: How the commands to set prefix args work.
672* Recursive Editing:: Entering a recursive edit,
673 and why you usually shouldn't.
674* Disabling Commands:: How the command loop handles disabled commands.
675* Command History:: How the command history is set up, and how accessed.
676* Keyboard Macros:: How keyboard macros are implemented.
677
678Defining Commands
679
680* Using Interactive:: General rules for @code{interactive}.
681* Interactive Codes:: The standard letter-codes for reading arguments
682 in various ways.
683* Interactive Examples:: Examples of how to read interactive arguments.
684
685Input Events
686
687* Keyboard Events:: Ordinary characters--keys with symbols on them.
688* Function Keys:: Function keys--keys with names, not symbols.
689* Mouse Events:: Overview of mouse events.
690* Click Events:: Pushing and releasing a mouse button.
691* Drag Events:: Moving the mouse before releasing the button.
692* Button-Down Events:: A button was pushed and not yet released.
693* Repeat Events:: Double and triple click (or drag, or down).
694* Motion Events:: Just moving the mouse, not pushing a button.
695* Focus Events:: Moving the mouse between frames.
696* Misc Events:: Other events the system can generate.
697* Event Examples:: Examples of the lists for mouse events.
698* Classifying Events:: Finding the modifier keys in an event symbol.
561c0216 699 Event types.
d24880de 700* Accessing Mouse:: Functions to extract info from mouse events.
f1c15283 701* Accessing Scroll:: Functions to get info from scroll bar events.
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702* Strings of Events:: Special considerations for putting
703 keyboard character events in a string.
704
705Reading Input
706
707* Key Sequence Input:: How to read one key sequence.
708* Reading One Event:: How to read just one event.
709* Event Mod:: How Emacs modifies events as they are read.
710* Invoking the Input Method:: How reading an event uses the input method.
711* Quoted Character Input:: Asking the user to specify a character.
712* Event Input Misc:: How to reread or throw away input events.
713
714Keymaps
715
716* Key Sequences:: Key sequences as Lisp objects.
717* Keymap Basics:: Basic concepts of keymaps.
718* Format of Keymaps:: What a keymap looks like as a Lisp object.
719* Creating Keymaps:: Functions to create and copy keymaps.
720* Inheritance and Keymaps:: How one keymap can inherit the bindings
721 of another keymap.
722* Prefix Keys:: Defining a key with a keymap as its definition.
723* Active Keymaps:: How Emacs searches the active keymaps
724 for a key binding.
725* Searching Keymaps:: A pseudo-Lisp summary of searching active maps.
726* Controlling Active Maps:: Each buffer has a local keymap
727 to override the standard (global) bindings.
728 A minor mode can also override them.
561c0216 729* Key Lookup:: Finding a key's binding in one keymap.
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730* Functions for Key Lookup:: How to request key lookup.
731* Changing Key Bindings:: Redefining a key in a keymap.
732* Remapping Commands:: A keymap can translate one command to another.
733* Translation Keymaps:: Keymaps for translating sequences of events.
734* Key Binding Commands:: Interactive interfaces for redefining keys.
735* Scanning Keymaps:: Looking through all keymaps, for printing help.
561c0216 736* Menu Keymaps:: Defining a menu as a keymap.
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737
738Menu Keymaps
739
740* Defining Menus:: How to make a keymap that defines a menu.
741* Mouse Menus:: How users actuate the menu with the mouse.
742* Keyboard Menus:: How users actuate the menu with the keyboard.
743* Menu Example:: Making a simple menu.
744* Menu Bar:: How to customize the menu bar.
745* Tool Bar:: A tool bar is a row of images.
746* Modifying Menus:: How to add new items to a menu.
747
748Defining Menus
749
750* Simple Menu Items:: A simple kind of menu key binding,
751 limited in capabilities.
752* Extended Menu Items:: More powerful menu item definitions
753 let you specify keywords to enable
754 various features.
755* Menu Separators:: Drawing a horizontal line through a menu.
756* Alias Menu Items:: Using command aliases in menu items.
757
758Major and Minor Modes
759
760* Hooks:: How to use hooks; how to write code that provides hooks.
761* Major Modes:: Defining major modes.
762* Minor Modes:: Defining minor modes.
763* Mode Line Format:: Customizing the text that appears in the mode line.
3fd50d5c 764* Imenu:: Providing a menu of definitions made in a buffer.
b8d4c8d0 765* Font Lock Mode:: How modes can highlight text according to syntax.
4230351b 766* Auto-Indentation:: How to teach Emacs to indent for a major mode.
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767* Desktop Save Mode:: How modes can have buffer state saved between
768 Emacs sessions.
769
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770Hooks
771
772* Running Hooks:: How to run a hook.
773* Setting Hooks:: How to put functions on a hook, or remove them.
774
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775Major Modes
776
b8d4c8d0 777* Major Mode Conventions:: Coding conventions for keymaps, etc.
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778* Auto Major Mode:: How Emacs chooses the major mode automatically.
779* Mode Help:: Finding out how to use a mode.
780* Derived Modes:: Defining a new major mode based on another major
781 mode.
3fd50d5c 782* Basic Major Modes:: Modes that other modes are often derived from.
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783* Mode Hooks:: Hooks run at the end of major mode functions.
784* Tabulated List Mode:: Parent mode for buffers containing tabulated data.
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785* Generic Modes:: Defining a simple major mode that supports
786 comment syntax and Font Lock mode.
561c0216 787* Example Major Modes:: Text mode and Lisp modes.
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788
789Minor Modes
790
791* Minor Mode Conventions:: Tips for writing a minor mode.
792* Keymaps and Minor Modes:: How a minor mode can have its own keymap.
793* Defining Minor Modes:: A convenient facility for defining minor modes.
794
795Mode Line Format
796
561c0216 797* Mode Line Basics:: Basic ideas of mode line control.
b8d4c8d0 798* Mode Line Data:: The data structure that controls the mode line.
561c0216 799* Mode Line Top:: The top level variable, mode-line-format.
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800* Mode Line Variables:: Variables used in that data structure.
801* %-Constructs:: Putting information into a mode line.
802* Properties in Mode:: Using text properties in the mode line.
803* Header Lines:: Like a mode line, but at the top.
804* Emulating Mode Line:: Formatting text as the mode line would.
805
806Font Lock Mode
807
808* Font Lock Basics:: Overview of customizing Font Lock.
809* Search-based Fontification:: Fontification based on regexps.
810* Customizing Keywords:: Customizing search-based fontification.
811* Other Font Lock Variables:: Additional customization facilities.
812* Levels of Font Lock:: Each mode can define alternative levels
813 so that the user can select more or less.
814* Precalculated Fontification:: How Lisp programs that produce the buffer
815 contents can also specify how to fontify it.
816* Faces for Font Lock:: Special faces specifically for Font Lock.
817* Syntactic Font Lock:: Fontification based on syntax tables.
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818* Multiline Font Lock:: How to coerce Font Lock into properly
819 highlighting multiline constructs.
820
821Multiline Font Lock Constructs
822
561c0216 823* Font Lock Multiline:: Marking multiline chunks with a text property.
bc3bea9c 824* Region to Refontify:: Controlling which region gets refontified
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825 after a buffer change.
826
827Documentation
828
8376d7c2 829* Documentation Basics:: Where doc strings are defined and stored.
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830* Accessing Documentation:: How Lisp programs can access doc strings.
831* Keys in Documentation:: Substituting current key bindings.
832* Describing Characters:: Making printable descriptions of
833 non-printing characters and key sequences.
834* Help Functions:: Subroutines used by Emacs help facilities.
835
836Files
837
838* Visiting Files:: Reading files into Emacs buffers for editing.
839* Saving Buffers:: Writing changed buffers back into files.
561c0216 840* Reading from Files:: Reading files into buffers without visiting.
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841* Writing to Files:: Writing new files from parts of buffers.
842* File Locks:: Locking and unlocking files, to prevent
843 simultaneous editing by two people.
844* Information about Files:: Testing existence, accessibility, size of files.
a59225b1 845* Changing Files:: Renaming files, changing permissions, etc.
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846* File Names:: Decomposing and expanding file names.
847* Contents of Directories:: Getting a list of the files in a directory.
d24880de 848* Create/Delete Dirs:: Creating and Deleting Directories.
a59225b1 849* Magic File Names:: Special handling for certain file names.
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850* Format Conversion:: Conversion to and from various file formats.
851
852Visiting Files
853
854* Visiting Functions:: The usual interface functions for visiting.
855* Subroutines of Visiting:: Lower-level subroutines that they use.
856
857Information about Files
858
859* Testing Accessibility:: Is a given file readable? Writable?
860* Kinds of Files:: Is it a directory? A symbolic link?
d24880de 861* Truenames:: Eliminating symbolic links from a file name.
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862* File Attributes:: How large is it? Any other names? Etc.
863* Locating Files:: How to find a file in standard places.
864
865File Names
866
867* File Name Components:: The directory part of a file name, and the rest.
561c0216 868* Relative File Names:: Some file names are relative to a current directory.
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869* Directory Names:: A directory's name as a directory
870 is different from its name as a file.
871* File Name Expansion:: Converting relative file names to absolute ones.
872* Unique File Names:: Generating names for temporary files.
873* File Name Completion:: Finding the completions for a given file name.
874* Standard File Names:: If your package uses a fixed file name,
875 how to handle various operating systems simply.
876
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877File Format Conversion
878
121e43fd 879* Format Conversion Overview:: @code{insert-file-contents} and @code{write-region}.
561c0216
GM
880* Format Conversion Round-Trip:: Using @code{format-alist}.
881* Format Conversion Piecemeal:: Specifying non-paired conversion.
882
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883Backups and Auto-Saving
884
885* Backup Files:: How backup files are made; how their names
886 are chosen.
887* Auto-Saving:: How auto-save files are made; how their
888 names are chosen.
889* Reverting:: @code{revert-buffer}, and how to customize
890 what it does.
891
892Backup Files
893
894* Making Backups:: How Emacs makes backup files, and when.
895* Rename or Copy:: Two alternatives: renaming the old file
896 or copying it.
897* Numbered Backups:: Keeping multiple backups for each source file.
898* Backup Names:: How backup file names are computed; customization.
899
900Buffers
901
902* Buffer Basics:: What is a buffer?
903* Current Buffer:: Designating a buffer as current
561c0216 904 so that primitives will access its contents.
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905* Buffer Names:: Accessing and changing buffer names.
906* Buffer File Name:: The buffer file name indicates which file
907 is visited.
908* Buffer Modification:: A buffer is @dfn{modified} if it needs to be saved.
909* Modification Time:: Determining whether the visited file was changed
775b55af 910 "behind Emacs's back".
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911* Read Only Buffers:: Modifying text is not allowed in a
912 read-only buffer.
913* The Buffer List:: How to look at all the existing buffers.
914* Creating Buffers:: Functions that create buffers.
915* Killing Buffers:: Buffers exist until explicitly killed.
916* Indirect Buffers:: An indirect buffer shares text with some
917 other buffer.
acc8b598 918* Swapping Text:: Swapping text between two buffers.
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919* Buffer Gap:: The gap in the buffer.
920
921Windows
922
923* Basic Windows:: Basic information on using windows.
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MR
924* Windows and Frames:: Relating windows to the frame they appear on.
925* Window Sizes:: Accessing a window's size.
926* Resizing Windows:: Changing the sizes of windows.
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927* Splitting Windows:: Splitting one window into two windows.
928* Deleting Windows:: Deleting a window gives its space to other windows.
929* Selecting Windows:: The selected window is the one that you edit in.
930* Cyclic Window Ordering:: Moving around the existing windows.
931* Buffers and Windows:: Each window displays the contents of a buffer.
0e406a72 932* Switching Buffers:: Higher-level functions for switching to a buffer.
d24880de 933* Choosing Window:: How to choose a window for displaying a buffer.
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934* Display Action Functions:: Subroutines for @code{display-buffer}.
935* Choosing Window Options:: Extra options affecting how buffers are displayed.
0e406a72 936* Window History:: Each window remembers the buffers displayed in it.
d24880de 937* Dedicated Windows:: How to avoid displaying another buffer in
b33b68a3 938 a specific window.
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939* Quitting Windows:: How to restore the state prior to displaying a
940 buffer.
b8d4c8d0 941* Window Point:: Each window has its own location of point.
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942* Window Start and End:: Buffer positions indicating which text is
943 on-screen in a window.
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944* Textual Scrolling:: Moving text up and down through the window.
945* Vertical Scrolling:: Moving the contents up and down on the window.
946* Horizontal Scrolling:: Moving the contents sideways on the window.
b8d4c8d0 947* Coordinates and Windows:: Converting coordinates to windows.
b8d4c8d0 948* Window Configurations:: Saving and restoring the state of the screen.
efafc282 949* Window Parameters:: Associating additional information with windows.
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950* Window Hooks:: Hooks for scrolling, window size changes,
951 redisplay going past a certain point,
952 or window configuration changes.
953
954Frames
955
d24880de 956* Creating Frames:: Creating additional frames.
3ec61d4e 957* Multiple Terminals:: Displaying on several different devices.
d24880de 958* Frame Parameters:: Controlling frame size, position, font, etc.
df05a163 959* Terminal Parameters:: Parameters common for all frames on terminal.
b8d4c8d0 960* Frame Titles:: Automatic updating of frame titles.
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961* Deleting Frames:: Frames last until explicitly deleted.
962* Finding All Frames:: How to examine all existing frames.
b8d4c8d0 963* Minibuffers and Frames:: How a frame finds the minibuffer to use.
d24880de 964* Input Focus:: Specifying the selected frame.
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965* Visibility of Frames:: Frames may be visible or invisible, or icons.
966* Raising and Lowering:: Raising a frame makes it hide other windows;
d24880de 967 lowering it makes the others hide it.
b8d4c8d0 968* Frame Configurations:: Saving the state of all frames.
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969* Mouse Tracking:: Getting events that say when the mouse moves.
970* Mouse Position:: Asking where the mouse is, or moving it.
971* Pop-Up Menus:: Displaying a menu for the user to select from.
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972* Dialog Boxes:: Displaying a box to ask yes or no.
973* Pointer Shape:: Specifying the shape of the mouse pointer.
561c0216 974* Window System Selections::Transferring text to and from other X clients.
b8d4c8d0 975* Drag and Drop:: Internals of Drag-and-Drop implementation.
d24880de 976* Color Names:: Getting the definitions of color names.
a08a07e3 977* Text Terminal Colors:: Defining colors for text terminals.
d24880de 978* Resources:: Getting resource values from the server.
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979* Display Feature Testing:: Determining the features of a terminal.
980
981Frame Parameters
982
983* Parameter Access:: How to change a frame's parameters.
d24880de 984* Initial Parameters:: Specifying frame parameters when you make a frame.
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985* Window Frame Parameters:: List of frame parameters for window systems.
986* Size and Position:: Changing the size and position of a frame.
987* Geometry:: Parsing geometry specifications.
988
989Window Frame Parameters
990
991* Basic Parameters:: Parameters that are fundamental.
992* Position Parameters:: The position of the frame on the screen.
993* Size Parameters:: Frame's size.
994* Layout Parameters:: Size of parts of the frame, and
995 enabling or disabling some parts.
996* Buffer Parameters:: Which buffers have been or should be shown.
997* Management Parameters:: Communicating with the window manager.
998* Cursor Parameters:: Controlling the cursor appearance.
561c0216 999* Font and Color Parameters:: Fonts and colors for the frame text.
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1000
1001Positions
1002
1003* Point:: The special position where editing takes place.
1004* Motion:: Changing point.
1005* Excursions:: Temporary motion and buffer changes.
1006* Narrowing:: Restricting editing to a portion of the buffer.
1007
1008Motion
1009
1010* Character Motion:: Moving in terms of characters.
1011* Word Motion:: Moving in terms of words.
1012* Buffer End Motion:: Moving to the beginning or end of the buffer.
1013* Text Lines:: Moving in terms of lines of text.
1014* Screen Lines:: Moving in terms of lines as displayed.
1015* List Motion:: Moving by parsing lists and sexps.
1016* Skipping Characters:: Skipping characters belonging to a certain set.
1017
1018Markers
1019
1020* Overview of Markers:: The components of a marker, and how it relocates.
1021* Predicates on Markers:: Testing whether an object is a marker.
1022* Creating Markers:: Making empty markers or markers at certain places.
561c0216 1023* Information from Markers::Finding the marker's buffer or character position.
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1024* Marker Insertion Types:: Two ways a marker can relocate when you
1025 insert where it points.
1026* Moving Markers:: Moving the marker to a new buffer or position.
1027* The Mark:: How "the mark" is implemented with a marker.
1028* The Region:: How to access "the region".
1029
1030Text
1031
1032* Near Point:: Examining text in the vicinity of point.
1033* Buffer Contents:: Examining text in a general fashion.
1034* Comparing Text:: Comparing substrings of buffers.
1035* Insertion:: Adding new text to a buffer.
1036* Commands for Insertion:: User-level commands to insert text.
1037* Deletion:: Removing text from a buffer.
1038* User-Level Deletion:: User-level commands to delete text.
1039* The Kill Ring:: Where removed text sometimes is saved for
1040 later use.
1041* Undo:: Undoing changes to the text of a buffer.
1042* Maintaining Undo:: How to enable and disable undo information.
d24880de 1043 How to control how much information is kept.
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1044* Filling:: Functions for explicit filling.
1045* Margins:: How to specify margins for filling commands.
1046* Adaptive Fill:: Adaptive Fill mode chooses a fill prefix
1047 from context.
1048* Auto Filling:: How auto-fill mode is implemented to break lines.
1049* Sorting:: Functions for sorting parts of the buffer.
1050* Columns:: Computing horizontal positions, and using them.
1051* Indentation:: Functions to insert or adjust indentation.
1052* Case Changes:: Case conversion of parts of the buffer.
1053* Text Properties:: Assigning Lisp property lists to text characters.
1054* Substitution:: Replacing a given character wherever it appears.
1055* Transposition:: Swapping two portions of a buffer.
1056* Registers:: How registers are implemented. Accessing
1057 the text or position stored in a register.
1058* Base 64:: Conversion to or from base 64 encoding.
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1059* Checksum/Hash:: Computing cryptographic hashes.
1060* Parsing HTML/XML:: Parsing HTML and XML.
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1061* Atomic Changes:: Installing several buffer changes "atomically".
1062* Change Hooks:: Supplying functions to be run when text is changed.
1063
1064The Kill Ring
1065
1066* Kill Ring Concepts:: What text looks like in the kill ring.
1067* Kill Functions:: Functions that kill text.
1068* Yanking:: How yanking is done.
1069* Yank Commands:: Commands that access the kill ring.
d24880de 1070* Low-Level Kill Ring:: Functions and variables for kill ring access.
561c0216 1071* Internals of Kill Ring:: Variables that hold kill ring data.
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1072
1073Indentation
1074
1075* Primitive Indent:: Functions used to count and insert indentation.
1076* Mode-Specific Indent:: Customize indentation for different modes.
1077* Region Indent:: Indent all the lines in a region.
1078* Relative Indent:: Indent the current line based on previous lines.
1079* Indent Tabs:: Adjustable, typewriter-like tab stops.
1080* Motion by Indent:: Move to first non-blank character.
1081
1082Text Properties
1083
1084* Examining Properties:: Looking at the properties of one character.
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1085* Changing Properties:: Setting the properties of a range of text.
1086* Property Search:: Searching for where a property changes value.
1087* Special Properties:: Particular properties with special meanings.
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1088* Format Properties:: Properties for representing formatting of text.
1089* Sticky Properties:: How inserted text gets properties from
1090 neighboring text.
1091* Lazy Properties:: Computing text properties in a lazy fashion
1092 only when text is examined.
1093* Clickable Text:: Using text properties to make regions of text
1094 do something when you click on them.
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1095* Fields:: The @code{field} property defines
1096 fields within the buffer.
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1097* Not Intervals:: Why text properties do not use
1098 Lisp-visible text intervals.
b8d4c8d0 1099
561c0216 1100Non-@acronym{ASCII} Characters
b8d4c8d0 1101
561c0216 1102* Text Representations:: How Emacs represents text.
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1103* Converting Representations:: Converting unibyte to multibyte and vice versa.
1104* Selecting a Representation:: Treating a byte sequence as unibyte or multi.
1105* Character Codes:: How unibyte and multibyte relate to
1106 codes of individual characters.
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1107* Character Properties:: Character attributes that define their
1108 behavior and handling.
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1109* Character Sets:: The space of possible character codes
1110 is divided into various character sets.
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1111* Scanning Charsets:: Which character sets are used in a buffer?
1112* Translation of Characters:: Translation tables are used for conversion.
1113* Coding Systems:: Coding systems are conversions for saving files.
1114* Input Methods:: Input methods allow users to enter various
1115 non-ASCII characters without special keyboards.
1116* Locales:: Interacting with the POSIX locale.
1117
1118Coding Systems
1119
1120* Coding System Basics:: Basic concepts.
1121* Encoding and I/O:: How file I/O functions handle coding systems.
1122* Lisp and Coding Systems:: Functions to operate on coding system names.
1123* User-Chosen Coding Systems:: Asking the user to choose a coding system.
1124* Default Coding Systems:: Controlling the default choices.
1125* Specifying Coding Systems:: Requesting a particular coding system
1126 for a single file operation.
1127* Explicit Encoding:: Encoding or decoding text without doing I/O.
1128* Terminal I/O Encoding:: Use of encoding for terminal I/O.
1129* MS-DOS File Types:: How DOS "text" and "binary" files
1130 relate to coding systems.
1131
1132Searching and Matching
1133
1134* String Search:: Search for an exact match.
1135* Searching and Case:: Case-independent or case-significant searching.
1136* Regular Expressions:: Describing classes of strings.
1137* Regexp Search:: Searching for a match for a regexp.
1138* POSIX Regexps:: Searching POSIX-style for the longest match.
1139* Match Data:: Finding out which part of the text matched,
1140 after a string or regexp search.
d24880de 1141* Search and Replace:: Commands that loop, searching and replacing.
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1142* Standard Regexps:: Useful regexps for finding sentences, pages,...
1143
1144Regular Expressions
1145
1146* Syntax of Regexps:: Rules for writing regular expressions.
1147* Regexp Example:: Illustrates regular expression syntax.
1148* Regexp Functions:: Functions for operating on regular expressions.
1149
1150Syntax of Regular Expressions
1151
1152* Regexp Special:: Special characters in regular expressions.
1153* Char Classes:: Character classes used in regular expressions.
1154* Regexp Backslash:: Backslash-sequences in regular expressions.
1155
1156The Match Data
1157
d24880de 1158* Replacing Match:: Replacing a substring that was matched.
b8d4c8d0 1159* Simple Match Data:: Accessing single items of match data,
d24880de 1160 such as where a particular subexpression started.
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1161* Entire Match Data:: Accessing the entire match data at once, as a list.
1162* Saving Match Data:: Saving and restoring the match data.
1163
1164Syntax Tables
1165
1166* Syntax Basics:: Basic concepts of syntax tables.
1167* Syntax Descriptors:: How characters are classified.
1168* Syntax Table Functions:: How to create, examine and alter syntax tables.
1169* Syntax Properties:: Overriding syntax with text properties.
d24880de 1170* Motion and Syntax:: Moving over characters with certain syntaxes.
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1171* Parsing Expressions:: Parsing balanced expressions
1172 using the syntax table.
1173* Standard Syntax Tables:: Syntax tables used by various major modes.
1174* Syntax Table Internals:: How syntax table information is stored.
1175* Categories:: Another way of classifying character syntax.
1176
1177Syntax Descriptors
1178
1179* Syntax Class Table:: Table of syntax classes.
1180* Syntax Flags:: Additional flags each character can have.
1181
1182Parsing Expressions
1183
1184* Motion via Parsing:: Motion functions that work by parsing.
1185* Position Parse:: Determining the syntactic state of a position.
1186* Parser State:: How Emacs represents a syntactic state.
1187* Low-Level Parsing:: Parsing across a specified region.
1188* Control Parsing:: Parameters that affect parsing.
1189
561c0216 1190Abbrevs and Abbrev Expansion
b8d4c8d0 1191
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1192* Abbrev Tables:: Creating and working with abbrev tables.
1193* Defining Abbrevs:: Specifying abbreviations and their expansions.
1194* Abbrev Files:: Saving abbrevs in files.
1195* Abbrev Expansion:: Controlling expansion; expansion subroutines.
1196* Standard Abbrev Tables:: Abbrev tables used by various major modes.
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1197* Abbrev Properties:: How to read and set abbrev properties.
1198 Which properties have which effect.
1199* Abbrev Table Properties:: How to read and set abbrev table properties.
1200 Which properties have which effect.
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1201
1202Processes
1203
1204* Subprocess Creation:: Functions that start subprocesses.
1205* Shell Arguments:: Quoting an argument to pass it to a shell.
1206* Synchronous Processes:: Details of using synchronous subprocesses.
1207* Asynchronous Processes:: Starting up an asynchronous subprocess.
1208* Deleting Processes:: Eliminating an asynchronous subprocess.
1209* Process Information:: Accessing run-status and other attributes.
1210* Input to Processes:: Sending input to an asynchronous subprocess.
1211* Signals to Processes:: Stopping, continuing or interrupting
1212 an asynchronous subprocess.
1213* Output from Processes:: Collecting output from an asynchronous subprocess.
1214* Sentinels:: Sentinels run when process run-status changes.
1215* Query Before Exit:: Whether to query if exiting will kill a process.
a65f6a85 1216* System Processes:: Accessing other processes running on your system.
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1217* Transaction Queues:: Transaction-based communication with subprocesses.
1218* Network:: Opening network connections.
1219* Network Servers:: Network servers let Emacs accept net connections.
1220* Datagrams:: UDP network connections.
1221* Low-Level Network:: Lower-level but more general function
1222 to create connections and servers.
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1223* Misc Network:: Additional relevant functions for
1224 network connections.
c73e02fa 1225* Serial Ports:: Communicating with serial ports.
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1226* Byte Packing:: Using bindat to pack and unpack binary data.
1227
1228Receiving Output from Processes
1229
1230* Process Buffers:: If no filter, output is put in a buffer.
1231* Filter Functions:: Filter functions accept output from the process.
1232* Decoding Output:: Filters can get unibyte or multibyte strings.
1233* Accepting Output:: How to wait until process output arrives.
1234
1235Low-Level Network Access
1236
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1237* Network Processes:: Using @code{make-network-process}.
1238* Network Options:: Further control over network connections.
1239* Network Feature Testing:: Determining which network features work on
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1240 the machine you are using.
1241
1242Packing and Unpacking Byte Arrays
1243
1244* Bindat Spec:: Describing data layout.
1245* Bindat Functions:: Doing the unpacking and packing.
1246* Bindat Examples:: Samples of what bindat.el can do for you!
1247
1248Emacs Display
1249
1250* Refresh Screen:: Clearing the screen and redrawing everything on it.
1251* Forcing Redisplay:: Forcing redisplay.
1252* Truncation:: Folding or wrapping long text lines.
1253* The Echo Area:: Displaying messages at the bottom of the screen.
1254* Warnings:: Displaying warning messages for the user.
1255* Invisible Text:: Hiding part of the buffer text.
1256* Selective Display:: Hiding part of the buffer text (the old way).
1257* Temporary Displays:: Displays that go away automatically.
d24880de 1258* Overlays:: Use overlays to highlight parts of the buffer.
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1259* Width:: How wide a character or string is on the screen.
1260* Line Height:: Controlling the height of lines.
d24880de 1261* Faces:: A face defines a graphics style
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1262 for text characters: font, colors, etc.
1263* Fringes:: Controlling window fringes.
1264* Scroll Bars:: Controlling vertical scroll bars.
1265* Display Property:: Enabling special display features.
1266* Images:: Displaying images in Emacs buffers.
1267* Buttons:: Adding clickable buttons to Emacs buffers.
44e97401 1268* Abstract Display:: Emacs's Widget for Object Collections.
b8d4c8d0 1269* Blinking:: How Emacs shows the matching open parenthesis.
9a69676a 1270* Character Display:: How Emacs displays individual characters.
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1271* Beeping:: Audible signal to the user.
1272* Window Systems:: Which window system is being used.
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1273* Bidirectional Display:: Display of bidirectional scripts, such as
1274 Arabic and Farsi.
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1275
1276The Echo Area
1277
1278* Displaying Messages:: Explicitly displaying text in the echo area.
1279* Progress:: Informing user about progress of a long operation.
1280* Logging Messages:: Echo area messages are logged for the user.
1281* Echo Area Customization:: Controlling the echo area.
1282
1283Reporting Warnings
1284
1285* Warning Basics:: Warnings concepts and functions to report them.
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1286* Warning Variables:: Variables programs bind to customize
1287 their warnings.
b8d4c8d0 1288* Warning Options:: Variables users set to control display of warnings.
3d439cd1 1289* Delayed Warnings:: Deferring a warning until the end of a command.
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1290
1291Overlays
1292
1293* Managing Overlays:: Creating and moving overlays.
1294* Overlay Properties:: How to read and set properties.
d24880de 1295 What properties do to the screen display.
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1296* Finding Overlays:: Searching for overlays.
1297
1298Faces
1299
81927dd2 1300* Defining Faces:: How to define a face.
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1301* Face Attributes:: What is in a face?
1302* Attribute Functions:: Functions to examine and set face attributes.
1303* Displaying Faces:: How Emacs combines the faces specified for
1304 a character.
606061b9 1305* Face Remapping:: Remapping faces to alternative definitions.
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1306* Face Functions:: How to define and examine faces.
1307* Auto Faces:: Hook for automatic face assignment.
35137ed3 1308* Basic Faces:: Faces that are defined by default.
606061b9 1309* Font Selection:: Finding the best available font for a face.
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1310* Font Lookup:: Looking up the names of available fonts
1311 and information about them.
1312* Fontsets:: A fontset is a collection of fonts
1313 that handle a range of character sets.
561c0216 1314* Low-Level Font:: Lisp representation for character display fonts.
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1315
1316Fringes
1317
1318* Fringe Size/Pos:: Specifying where to put the window fringes.
1319* Fringe Indicators:: Displaying indicator icons in the window fringes.
1320* Fringe Cursors:: Displaying cursors in the right fringe.
1321* Fringe Bitmaps:: Specifying bitmaps for fringe indicators.
1322* Customizing Bitmaps:: Specifying your own bitmaps to use in the fringes.
1323* Overlay Arrow:: Display of an arrow to indicate position.
1324
1325The @code{display} Property
1326
561c0216 1327* Replacing Specs:: Display specs that replace the text.
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1328* Specified Space:: Displaying one space with a specified width.
1329* Pixel Specification:: Specifying space width or height in pixels.
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1330* Other Display Specs:: Displaying an image; adjusting the height,
1331 spacing, and other properties of text.
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1332* Display Margins:: Displaying text or images to the side of
1333 the main text.
1334
1335Images
1336
561c0216 1337* Image Formats:: Supported image formats.
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1338* Image Descriptors:: How to specify an image for use in @code{:display}.
1339* XBM Images:: Special features for XBM format.
1340* XPM Images:: Special features for XPM format.
1341* GIF Images:: Special features for GIF format.
561c0216 1342* TIFF Images:: Special features for TIFF format.
2833b3ff 1343* PostScript Images:: Special features for PostScript format.
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1344* Other Image Types:: Various other formats are supported.
1345* Defining Images:: Convenient ways to define an image for later use.
1346* Showing Images:: Convenient ways to display an image once
1347 it is defined.
eea14f31 1348* Animated Images:: Some image formats can be animated.
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1349* Image Cache:: Internal mechanisms of image display.
1350
1351Buttons
1352
1353* Button Properties:: Button properties with special meanings.
1354* Button Types:: Defining common properties for classes of buttons.
1355* Making Buttons:: Adding buttons to Emacs buffers.
1356* Manipulating Buttons:: Getting and setting properties of buttons.
1357* Button Buffer Commands:: Buffer-wide commands and bindings for buttons.
1358
1359Abstract Display
1360
1361* Abstract Display Functions:: Functions in the Ewoc package.
1362* Abstract Display Example:: Example of using Ewoc.
1363
9a69676a 1364Character Display
b8d4c8d0 1365
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1366* Usual Display:: The usual conventions for displaying characters.
1367* Display Tables:: What a display table consists of.
1368* Active Display Table:: How Emacs selects a display table to use.
1369* Glyphs:: How to define a glyph, and what glyphs mean.
1370* Glyphless Chars:: How glyphless characters are drawn.
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1371
1372Operating System Interface
1373
561c0216 1374* Starting Up:: Customizing Emacs startup processing.
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1375* Getting Out:: How exiting works (permanent or temporary).
1376* System Environment:: Distinguish the name and kind of system.
1377* User Identification:: Finding the name and user id of the user.
d24880de 1378* Time of Day:: Getting the current time.
333f9019 1379* Time Conversion:: Converting a time from numeric form to
561c0216 1380 calendrical data and vice versa.
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1381* Time Parsing:: Converting a time from numeric form to text
1382 and vice versa.
1383* Processor Run Time:: Getting the run time used by Emacs.
1384* Time Calculations:: Adding, subtracting, comparing times, etc.
d24880de 1385* Timers:: Setting a timer to call a function at a
561c0216 1386 certain time.
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1387* Idle Timers:: Setting a timer to call a function when Emacs has
1388 been idle for a certain length of time.
1389* Terminal Input:: Accessing and recording terminal input.
1390* Terminal Output:: Controlling and recording terminal output.
1391* Sound Output:: Playing sounds on the computer's speaker.
121e43fd 1392* X11 Keysyms:: Operating on key symbols for X Windows.
b8d4c8d0 1393* Batch Mode:: Running Emacs without terminal interaction.
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1394* Session Management:: Saving and restoring state with
1395 X Session Management.
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1396* Notifications:: Desktop notifications.
1397* Dynamic Libraries:: On-demand loading of support libraries.
b8d4c8d0 1398
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1399Preparing Lisp code for distribution
1400
1401* Packaging Basics:: The basic concepts of Emacs Lisp packages.
1402* Simple Packages:: How to package a single .el file.
1403* Multi-file Packages:: How to package multiple files.
120d9389 1404* Package Archives:: Maintaining package archives.
fdc76236 1405
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1406Starting Up Emacs
1407
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1408* Startup Summary:: Sequence of actions Emacs performs at startup.
1409* Init File:: Details on reading the init file.
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1410* Terminal-Specific:: How the terminal-specific Lisp file is read.
1411* Command-Line Arguments:: How command-line arguments are processed,
1412 and how you can customize them.
1413
1414Getting Out of Emacs
1415
1416* Killing Emacs:: Exiting Emacs irreversibly.
1417* Suspending Emacs:: Exiting Emacs reversibly.
1418
1419Terminal Input
1420
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1421* Input Modes:: Options for how input is processed.
1422* Recording Input:: Saving histories of recent or all input events.
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1423
1424Tips and Conventions
1425
1426* Coding Conventions:: Conventions for clean and robust programs.
1427* Key Binding Conventions:: Which keys should be bound by which programs.
1428* Programming Tips:: Making Emacs code fit smoothly in Emacs.
1429* Compilation Tips:: Making compiled code run fast.
1430* Warning Tips:: Turning off compiler warnings.
1431* Documentation Tips:: Writing readable documentation strings.
d24880de 1432* Comment Tips:: Conventions for writing comments.
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1433* Library Headers:: Standard headers for library packages.
1434
1435GNU Emacs Internals
1436
1437* Building Emacs:: How the dumped Emacs is made.
333f9019 1438* Pure Storage:: Kludge to make preloaded Lisp functions shareable.
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1439* Garbage Collection:: Reclaiming space for Lisp objects no longer used.
1440* Memory Usage:: Info about total size of Lisp objects made so far.
1441* Writing Emacs Primitives:: Writing C code for Emacs.
1442* Object Internals:: Data formats of buffers, windows, processes.
1443
1444Object Internals
1445
1446* Buffer Internals:: Components of a buffer structure.
1447* Window Internals:: Components of a window structure.
1448* Process Internals:: Components of a process structure.
1449@end detailmenu
1450@end menu
1451
1452@include intro.texi
1453@include objects.texi
1454@include numbers.texi
1455@include strings.texi
1456
1457@include lists.texi
1458@include sequences.texi
1459@include hash.texi
1460@include symbols.texi
1461@include eval.texi
1462
1463@include control.texi
1464@include variables.texi
1465@include functions.texi
1466@include macros.texi
1467
1468@include customize.texi
1469@include loading.texi
1470@include compile.texi
1471@include advice.texi
1472
561c0216 1473@c This includes edebug.texi.
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1474@include debugging.texi
1475@include streams.texi
1476@include minibuf.texi
1477@include commands.texi
1478
1479@include keymaps.texi
1480@include modes.texi
1481@include help.texi
1482@include files.texi
1483
1484@include backups.texi
1485@include buffers.texi
1486@include windows.texi
1487@include frames.texi
1488
1489@include positions.texi
1490@include markers.texi
1491@include text.texi
1492@include nonascii.texi
1493
1494@include searching.texi
1495@include syntax.texi
1496@include abbrevs.texi
1497@include processes.texi
1498
1499@include display.texi
1500@include os.texi
1501
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1502@include package.texi
1503
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1504@c MOVE to Emacs Manual: include misc-modes.texi
1505
1506@c appendices
1507
1508@c REMOVE this: include non-hacker.texi
1509
1510@include anti.texi
1511@include doclicense.texi
1512@include gpl.texi
1513@include tips.texi
1514@include internals.texi
1515@include errors.texi
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1516@include maps.texi
1517@include hooks.texi
1518
1519@include index.texi
1520
1521@ignore
1522@node New Symbols, , Index, Top
1523@unnumbered New Symbols Since the Previous Edition
1524
1525@printindex tp
1526@end ignore
1527
1528@bye
1529
1530\f
1531These words prevent "local variables" above from confusing Emacs.