(Explicit Encoding): Document the `charset' text property produced by
[bpt/emacs.git] / doc / lispref / nonascii.texi
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1@c -*-texinfo-*-
2@c This is part of the GNU Emacs Lisp Reference Manual.
3@c Copyright (C) 1998, 1999, 2001, 2002, 2003, 2004,
6ed161e1 4@c 2005, 2006, 2007, 2008, 2009 Free Software Foundation, Inc.
b8d4c8d0 5@c See the file elisp.texi for copying conditions.
6336d8c3 6@setfilename ../../info/characters
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7@node Non-ASCII Characters, Searching and Matching, Text, Top
8@chapter Non-@acronym{ASCII} Characters
9@cindex multibyte characters
10@cindex characters, multi-byte
11@cindex non-@acronym{ASCII} characters
12
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13 This chapter covers the special issues relating to characters and
14how they are stored in strings and buffers.
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15
16@menu
c4526e93 17* Text Representations:: How Emacs represents text.
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18* Converting Representations:: Converting unibyte to multibyte and vice versa.
19* Selecting a Representation:: Treating a byte sequence as unibyte or multi.
20* Character Codes:: How unibyte and multibyte relate to
21 codes of individual characters.
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22* Character Properties:: Character attributes that define their
23 behavior and handling.
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24* Character Sets:: The space of possible character codes
25 is divided into various character sets.
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26* Scanning Charsets:: Which character sets are used in a buffer?
27* Translation of Characters:: Translation tables are used for conversion.
28* Coding Systems:: Coding systems are conversions for saving files.
29* Input Methods:: Input methods allow users to enter various
30 non-ASCII characters without special keyboards.
31* Locales:: Interacting with the POSIX locale.
32@end menu
33
34@node Text Representations
35@section Text Representations
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36@cindex text representation
37
38 Emacs buffers and strings support a large repertoire of characters
39from many different scripts. This is so users could type and display
40text in most any known written language.
41
42@cindex character codepoint
43@cindex codespace
44@cindex Unicode
45 To support this multitude of characters and scripts, Emacs closely
46follows the @dfn{Unicode Standard}. The Unicode Standard assigns a
47unique number, called a @dfn{codepoint}, to each and every character.
48The range of codepoints defined by Unicode, or the Unicode
8b80cdf5 49@dfn{codespace}, is @code{0..10FFFF} (in hex), inclusive. Emacs
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50extends this range with codepoints in the range @code{110000..3FFFFF},
51which it uses for representing characters that are not unified with
52Unicode and raw 8-bit bytes that cannot be interpreted as characters
53(the latter occupy the range @code{3FFF80..3FFFFF}). Thus, a
54character codepoint in Emacs is a 22-bit integer number.
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55
56@cindex internal representation of characters
57@cindex characters, representation in buffers and strings
58@cindex multibyte text
59 To conserve memory, Emacs does not hold fixed-length 22-bit numbers
60that are codepoints of text characters within buffers and strings.
61Rather, Emacs uses a variable-length internal representation of
62characters, that stores each character as a sequence of 1 to 5 8-bit
63bytes, depending on the magnitude of its codepoint@footnote{
64This internal representation is based on one of the encodings defined
65by the Unicode Standard, called @dfn{UTF-8}, for representing any
66Unicode codepoint, but Emacs extends UTF-8 to represent the additional
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67codepoints it uses for raw 8-bit bytes and characters not unified with
68Unicode.}.
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69For example, any @acronym{ASCII} character takes up only 1 byte, a
70Latin-1 character takes up 2 bytes, etc. We call this representation
71of text @dfn{multibyte}, because it uses several bytes for each
72character.
73
74 Outside Emacs, characters can be represented in many different
75encodings, such as ISO-8859-1, GB-2312, Big-5, etc. Emacs converts
76between these external encodings and the internal representation, as
77appropriate, when it reads text into a buffer or a string, or when it
78writes text to a disk file or passes it to some other process.
79
80 Occasionally, Emacs needs to hold and manipulate encoded text or
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81binary non-text data in its buffers or strings. For example, when
82Emacs visits a file, it first reads the file's text verbatim into a
83buffer, and only then converts it to the internal representation.
84Before the conversion, the buffer holds encoded text.
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85
86@cindex unibyte text
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87 Encoded text is not really text, as far as Emacs is concerned, but
88rather a sequence of raw 8-bit bytes. We call buffers and strings
89that hold encoded text @dfn{unibyte} buffers and strings, because
90Emacs treats them as a sequence of individual bytes. In particular,
91Emacs usually displays unibyte buffers and strings as octal codes such
92as @code{\237}. We recommend that you never use unibyte buffers and
93strings except for manipulating encoded text or binary non-text data.
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94
95 In a buffer, the buffer-local value of the variable
96@code{enable-multibyte-characters} specifies the representation used.
97The representation for a string is determined and recorded in the string
98when the string is constructed.
99
100@defvar enable-multibyte-characters
101This variable specifies the current buffer's text representation.
102If it is non-@code{nil}, the buffer contains multibyte text; otherwise,
c4526e93 103it contains unibyte encoded text or binary non-text data.
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104
105You cannot set this variable directly; instead, use the function
106@code{set-buffer-multibyte} to change a buffer's representation.
107@end defvar
108
109@defvar default-enable-multibyte-characters
110This variable's value is entirely equivalent to @code{(default-value
111'enable-multibyte-characters)}, and setting this variable changes that
112default value. Setting the local binding of
113@code{enable-multibyte-characters} in a specific buffer is not allowed,
114but changing the default value is supported, and it is a reasonable
115thing to do, because it has no effect on existing buffers.
116
117The @samp{--unibyte} command line option does its job by setting the
118default value to @code{nil} early in startup.
119@end defvar
120
121@defun position-bytes position
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122Buffer positions are measured in character units. This function
123returns the byte-position corresponding to buffer position
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124@var{position} in the current buffer. This is 1 at the start of the
125buffer, and counts upward in bytes. If @var{position} is out of
126range, the value is @code{nil}.
127@end defun
128
129@defun byte-to-position byte-position
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130Return the buffer position, in character units, corresponding to given
131@var{byte-position} in the current buffer. If @var{byte-position} is
132out of range, the value is @code{nil}. In a multibyte buffer, an
133arbitrary value of @var{byte-position} can be not at character
134boundary, but inside a multibyte sequence representing a single
135character; in this case, this function returns the buffer position of
136the character whose multibyte sequence includes @var{byte-position}.
137In other words, the value does not change for all byte positions that
138belong to the same character.
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139@end defun
140
141@defun multibyte-string-p string
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142Return @code{t} if @var{string} is a multibyte string, @code{nil}
143otherwise.
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144@end defun
145
146@defun string-bytes string
147@cindex string, number of bytes
148This function returns the number of bytes in @var{string}.
149If @var{string} is a multibyte string, this can be greater than
150@code{(length @var{string})}.
151@end defun
152
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153@defun unibyte-string &rest bytes
154This function concatenates all its argument @var{bytes} and makes the
155result a unibyte string.
156@end defun
157
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158@node Converting Representations
159@section Converting Text Representations
160
161 Emacs can convert unibyte text to multibyte; it can also convert
031c41de 162multibyte text to unibyte, provided that the multibyte text contains
8b80cdf5 163only @acronym{ASCII} and 8-bit raw bytes. In general, these
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164conversions happen when inserting text into a buffer, or when putting
165text from several strings together in one string. You can also
166explicitly convert a string's contents to either representation.
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167
168 Emacs chooses the representation for a string based on the text that
169it is constructed from. The general rule is to convert unibyte text to
170multibyte text when combining it with other multibyte text, because the
171multibyte representation is more general and can hold whatever
172characters the unibyte text has.
173
174 When inserting text into a buffer, Emacs converts the text to the
175buffer's representation, as specified by
176@code{enable-multibyte-characters} in that buffer. In particular, when
177you insert multibyte text into a unibyte buffer, Emacs converts the text
178to unibyte, even though this conversion cannot in general preserve all
179the characters that might be in the multibyte text. The other natural
180alternative, to convert the buffer contents to multibyte, is not
181acceptable because the buffer's representation is a choice made by the
182user that cannot be overridden automatically.
183
184 Converting unibyte text to multibyte text leaves @acronym{ASCII} characters
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185unchanged, and converts bytes with codes 128 through 159 to the
186multibyte representation of raw eight-bit bytes.
b8d4c8d0 187
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188 Converting multibyte text to unibyte converts all @acronym{ASCII}
189and eight-bit characters to their single-byte form, but loses
190information for non-@acronym{ASCII} characters by discarding all but
191the low 8 bits of each character's codepoint. Converting unibyte text
192to multibyte and back to unibyte reproduces the original unibyte text.
b8d4c8d0 193
031c41de 194The next two functions either return the argument @var{string}, or a
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195newly created string with no text properties.
196
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197@defun string-to-multibyte string
198This function returns a multibyte string containing the same sequence
031c41de 199of characters as @var{string}. If @var{string} is a multibyte string,
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200it is returned unchanged. The function assumes that @var{string}
201includes only @acronym{ASCII} characters and raw 8-bit bytes; the
202latter are converted to their multibyte representation corresponding
203to the codepoints in the @code{3FFF80..3FFFFF} area (@pxref{Text
204Representations, codepoints}).
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205@end defun
206
207@defun string-to-unibyte string
208This function returns a unibyte string containing the same sequence of
209characters as @var{string}. It signals an error if @var{string}
210contains a non-@acronym{ASCII} character. If @var{string} is a
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211unibyte string, it is returned unchanged. Use this function for
212@var{string} arguments that contain only @acronym{ASCII} and eight-bit
213characters.
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214@end defun
215
216@defun multibyte-char-to-unibyte char
217This convert the multibyte character @var{char} to a unibyte
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218character. If @var{char} is a character that is neither
219@acronym{ASCII} nor eight-bit, the value is -1.
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220@end defun
221
222@defun unibyte-char-to-multibyte char
223This convert the unibyte character @var{char} to a multibyte
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224character, assuming @var{char} is either @acronym{ASCII} or raw 8-bit
225byte.
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226@end defun
227
228@node Selecting a Representation
229@section Selecting a Representation
230
231 Sometimes it is useful to examine an existing buffer or string as
232multibyte when it was unibyte, or vice versa.
233
234@defun set-buffer-multibyte multibyte
235Set the representation type of the current buffer. If @var{multibyte}
236is non-@code{nil}, the buffer becomes multibyte. If @var{multibyte}
237is @code{nil}, the buffer becomes unibyte.
238
239This function leaves the buffer contents unchanged when viewed as a
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240sequence of bytes. As a consequence, it can change the contents
241viewed as characters; a sequence of three bytes which is treated as
242one character in multibyte representation will count as three
243characters in unibyte representation. Eight-bit characters
244representing raw bytes are an exception. They are represented by one
245byte in a unibyte buffer, but when the buffer is set to multibyte,
246they are converted to two-byte sequences, and vice versa.
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247
248This function sets @code{enable-multibyte-characters} to record which
249representation is in use. It also adjusts various data in the buffer
250(including overlays, text properties and markers) so that they cover the
251same text as they did before.
252
253You cannot use @code{set-buffer-multibyte} on an indirect buffer,
254because indirect buffers always inherit the representation of the
255base buffer.
256@end defun
257
258@defun string-as-unibyte string
259This function returns a string with the same bytes as @var{string} but
260treating each byte as a character. This means that the value may have
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261more characters than @var{string} has. Eight-bit characters
262representing raw bytes are an exception: each one of them is converted
263to a single byte.
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264
265If @var{string} is already a unibyte string, then the value is
266@var{string} itself. Otherwise it is a newly created string, with no
031c41de 267text properties.
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268@end defun
269
270@defun string-as-multibyte string
271This function returns a string with the same bytes as @var{string} but
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272treating each multibyte sequence as one character. This means that
273the value may have fewer characters than @var{string} has. If a byte
274sequence in @var{string} is invalid as a multibyte representation of a
275single character, each byte in the sequence is treated as raw 8-bit
276byte.
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277
278If @var{string} is already a multibyte string, then the value is
279@var{string} itself. Otherwise it is a newly created string, with no
031c41de 280text properties.
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281@end defun
282
283@node Character Codes
284@section Character Codes
285@cindex character codes
286
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287 The unibyte and multibyte text representations use different
288character codes. The valid character codes for unibyte representation
289range from 0 to 255---the values that can fit in one byte. The valid
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290character codes for multibyte representation range from 0 to 4194303
291(#x3FFFFF). In this code space, values 0 through 127 are for
292@acronym{ASCII} charcters, and values 129 through 4194175 (#x3FFF7F)
293are for non-@acronym{ASCII} characters. Values 0 through 1114111
294(#10FFFF) corresponds to Unicode characters of the same codepoint,
295while values 4194176 (#x3FFF80) through 4194303 (#x3FFFFF) are for
296representing eight-bit raw bytes.
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297
298@defun characterp charcode
299This returns @code{t} if @var{charcode} is a valid character, and
300@code{nil} otherwise.
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301
302@example
80070260 303@group
ffdbc44b 304(characterp 65)
b8d4c8d0 305 @result{} t
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306@end group
307@group
ffdbc44b 308(characterp 4194303)
b8d4c8d0 309 @result{} t
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310@end group
311@group
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312(characterp 4194304)
313 @result{} nil
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314@end group
315@end example
316@end defun
317
318@cindex maximum value of character codepoint
319@cindex codepoint, largest value
320@defun max-char
321This function returns the largest value that a valid character
322codepoint can have.
323
324@example
325@group
326(characterp (max-char))
327 @result{} t
328@end group
329@group
330(characterp (1+ (max-char)))
331 @result{} nil
332@end group
b8d4c8d0 333@end example
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334@end defun
335
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336@defun get-byte pos &optional string
337This function returns the byte at current buffer's character position
338@var{pos}. If the current buffer is unibyte, this is literally the
339byte at that position. If the buffer is multibyte, byte values of
340@acronym{ASCII} characters are the same as character codepoints,
341whereas eight-bit raw bytes are converted to their 8-bit codes. The
342function signals an error if the character at @var{pos} is
343non-@acronym{ASCII}.
344
345The optional argument @var{string} means to get a byte value from that
346string instead of the current buffer.
347@end defun
348
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349@node Character Properties
350@section Character Properties
351@cindex character properties
352A @dfn{character property} is a named attribute of a character that
353specifies how the character behaves and how it should be handled
354during text processing and display. Thus, character properties are an
355important part of specifying the character's semantics.
356
357 Emacs generally follows the Unicode Standard in its implementation
358of character properties. In particular, Emacs supports the
359@uref{http://www.unicode.org/reports/tr23/, Unicode Character Property
360Model}, and the Emacs character property database is derived from the
361Unicode Character Database (@acronym{UCD}). See the
362@uref{http://www.unicode.org/versions/Unicode5.0.0/ch04.pdf, Character
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363Properties chapter of the Unicode Standard}, for detailed description
364of Unicode character properties and their meaning. This section
365assumes you are already familiar with that chapter of the Unicode
366Standard, and want to apply that knowledge to Emacs Lisp programs.
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367
368 The facilities documented in this section are useful for setting and
369retrieving properties of characters.
370
371 In Emacs, each property has a name, which is a symbol, and a set of
af38459f 372possible values, whose types depend on the property; if a character
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373does not have a certain property, the value is @code{nil}. As a
374general rule, the names of character properties in Emacs are produced
375from the corresponding Unicode properties by downcasing them and
376replacing each @samp{_} character with a dash @samp{-}. For example,
377@code{Canonical_Combining_Class} becomes
378@code{canonical-combining-class}. However, sometimes we shorten the
379names to make their use easier.
380
381 Here's the full list of value types for all the character properties
382that Emacs knows about:
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383
384@table @code
385@item name
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386This property corresponds to the Unicode @code{Name} property. The
387value is a string consisting of upper-case Latin letters A to Z,
388digits, spaces, and hyphen @samp{-} characters.
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389
390@item general-category
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391This property corresponds to the Unicode @code{General_Category}
392property. The value is a symbol whose name is a 2-letter abbreviation
393of the character's classification.
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394
395@item canonical-combining-class
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396Corresponds to the Unicode @code{Canonical_Combining_Class} property.
397The value is an integer number.
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398
399@item bidi-class
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400Corresponds to the Unicode @code{Bidi_Class} property. The value is a
401symbol whose name is the Unicode @dfn{directional type} of the
402character.
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403
404@item decomposition
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405Corresponds to the Unicode @code{Decomposition_Type} and
406@code{Decomposition_Value} properties. The value is a list, whose
407first element may be a symbol representing a compatibility formatting
408tag, such as @code{small}@footnote{
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409Note that the Unicode spec writes these tag names inside
410@samp{<..>} brackets. The tag names in Emacs do not include the
411brackets; e.g., Unicode specifies @samp{<small>} where Emacs uses
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412@samp{small}.
413}; the other elements are characters that give the compatibility
414decomposition sequence of this character.
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415
416@item decimal-digit-value
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417Corresponds to the Unicode @code{Numeric_Value} property for
418characters whose @code{Numeric_Type} is @samp{Digit}. The value is an
419integer number.
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420
421@item digit
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422Corresponds to the Unicode @code{Numeric_Value} property for
423characters whose @code{Numeric_Type} is @samp{Decimal}. The value is
424an integer number. Examples of such characters include compatibility
425subscript and superscript digits, for which the value is the
426corresponding number.
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427
428@item numeric-value
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429Corresponds to the Unicode @code{Numeric_Value} property for
430characters whose @code{Numeric_Type} is @samp{Numeric}. The value of
431this property is an integer of a floating-point number. Examples of
432characters that have this property include fractions, subscripts,
91211f07 433superscripts, Roman numerals, currency numerators, and encircled
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434numbers. For example, the value of this property for the character
435@code{U+2155} (@sc{vulgar fraction one fifth}) is @code{0.2}.
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436
437@item mirrored
af38459f 438Corresponds to the Unicode @code{Bidi_Mirrored} property. The value
c06ea95e 439of this property is a symbol, either @code{Y} or @code{N}.
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440
441@item old-name
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442Corresponds to the Unicode @code{Unicode_1_Name} property. The value
443is a string.
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444
445@item iso-10646-comment
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446Corresponds to the Unicode @code{ISO_Comment} property. The value is
447a string.
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448
449@item uppercase
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450Corresponds to the Unicode @code{Simple_Uppercase_Mapping} property.
451The value of this property is a single character.
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452
453@item lowercase
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454Corresponds to the Unicode @code{Simple_Lowercase_Mapping} property.
455The value of this property is a single character.
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456
457@item titlecase
af38459f 458Corresponds to the Unicode @code{Simple_Titlecase_Mapping} property.
91211f07 459@dfn{Title case} is a special form of a character used when the first
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460character of a word needs to be capitalized. The value of this
461property is a single character.
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462@end table
463
464@defun get-char-code-property char propname
465This function returns the value of @var{char}'s @var{propname} property.
466
467@example
468@group
469(get-char-code-property ? 'general-category)
470 @result{} Zs
471@end group
472@group
473(get-char-code-property ?1 'general-category)
474 @result{} Nd
475@end group
476@group
477(get-char-code-property ?\u2084 'digit-value) ; subscript 4
478 @result{} 4
479@end group
480@group
481(get-char-code-property ?\u2155 'numeric-value) ; one fifth
482 @result{} 1/5
483@end group
484@group
485(get-char-code-property ?\u2163 'numeric-value) ; Roman IV
486 @result{} \4
487@end group
488@end example
489@end defun
490
491@defun char-code-property-description prop value
492This function returns the description string of property @var{prop}'s
493@var{value}, or @code{nil} if @var{value} has no description.
494
495@example
496@group
497(char-code-property-description 'general-category 'Zs)
498 @result{} "Separator, Space"
499@end group
500@group
501(char-code-property-description 'general-category 'Nd)
502 @result{} "Number, Decimal Digit"
503@end group
504@group
505(char-code-property-description 'numeric-value '1/5)
506 @result{} nil
507@end group
508@end example
509@end defun
510
511@defun put-char-code-property char propname value
512This function stores @var{value} as the value of the property
513@var{propname} for the character @var{char}.
514@end defun
515
516@defvar char-script-table
517The value of this variable is a char-table (@pxref{Char-Tables}) that
518specifies, for each character, a symbol whose name is the script to
519which the character belongs, according to the Unicode Standard
520classification of the Unicode code space into script-specific blocks.
521This char-table has a single extra slot whose value is the list of all
522script symbols.
523@end defvar
524
525@defvar char-width-table
526The value of this variable is a char-table that specifies the width of
527each character in columns that it will occupy on the screen.
528@end defvar
529
530@defvar printable-chars
531The value of this variable is a char-table that specifies, for each
532character, whether it is printable or not. That is, if evaluating
533@code{(aref printable-chars char)} results in @code{t}, the character
534is printable, and if it results in @code{nil}, it is not.
535@end defvar
536
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537@node Character Sets
538@section Character Sets
539@cindex character sets
540
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541@cindex charset
542@cindex coded character set
543An Emacs @dfn{character set}, or @dfn{charset}, is a set of characters
544in which each character is assigned a numeric code point. (The
8b80cdf5 545Unicode standard calls this a @dfn{coded character set}.) Each Emacs
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546charset has a name which is a symbol. A single character can belong
547to any number of different character sets, but it will generally have
548a different code point in each charset. Examples of character sets
549include @code{ascii}, @code{iso-8859-1}, @code{greek-iso8859-7}, and
550@code{windows-1255}. The code point assigned to a character in a
551charset is usually different from its code point used in Emacs buffers
552and strings.
553
554@cindex @code{emacs}, a charset
555@cindex @code{unicode}, a charset
556@cindex @code{eight-bit}, a charset
557 Emacs defines several special character sets. The character set
558@code{unicode} includes all the characters whose Emacs code points are
559in the range @code{0..10FFFF}. The character set @code{emacs}
560includes all @acronym{ASCII} and non-@acronym{ASCII} characters.
561Finally, the @code{eight-bit} charset includes the 8-bit raw bytes;
562Emacs uses it to represent raw bytes encountered in text.
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563
564@defun charsetp object
565Returns @code{t} if @var{object} is a symbol that names a character set,
566@code{nil} otherwise.
567@end defun
568
569@defvar charset-list
570The value is a list of all defined character set names.
571@end defvar
572
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573@defun charset-priority-list &optional highestp
574This functions returns a list of all defined character sets ordered by
575their priority. If @var{highestp} is non-@code{nil}, the function
576returns a single character set of the highest priority.
577@end defun
578
579@defun set-charset-priority &rest charsets
580This function makes @var{charsets} the highest priority character sets.
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581@end defun
582
583@defun char-charset character
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584This function returns the name of the character set of highest
585priority that @var{character} belongs to. @acronym{ASCII} characters
586are an exception: for them, this function always returns @code{ascii}.
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587@end defun
588
589@defun charset-plist charset
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590This function returns the property list of the character set
591@var{charset}. Although @var{charset} is a symbol, this is not the
592same as the property list of that symbol. Charset properties include
593important information about the charset, such as its documentation
594string, short name, etc.
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595@end defun
596
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597@defun put-charset-property charset propname value
598This function sets the @var{propname} property of @var{charset} to the
599given @var{value}.
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600@end defun
601
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602@defun get-charset-property charset propname
603This function returns the value of @var{charset}s property
604@var{propname}.
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605@end defun
606
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607@deffn Command list-charset-chars charset
608This command displays a list of characters in the character set
609@var{charset}.
610@end deffn
b8d4c8d0 611
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612 Emacs can convert between its internal representation of a character
613and the character's codepoint in a specific charset. The following
614two functions support these conversions.
615
616@c FIXME: decode-char and encode-char accept and ignore an additional
617@c argument @var{restriction}. When that argument actually makes a
618@c difference, it should be documented here.
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619@defun decode-char charset code-point
620This function decodes a character that is assigned a @var{code-point}
621in @var{charset}, to the corresponding Emacs character, and returns
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622it. If @var{charset} doesn't contain a character of that code point,
623the value is @code{nil}. If @var{code-point} doesn't fit in a Lisp
624integer (@pxref{Integer Basics, most-positive-fixnum}), it can be
625specified as a cons cell @code{(@var{high} . @var{low})}, where
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626@var{low} are the lower 16 bits of the value and @var{high} are the
627high 16 bits.
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628@end defun
629
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630@defun encode-char char charset
631This function returns the code point assigned to the character
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632@var{char} in @var{charset}. If the result does not fit in a Lisp
633integer, it is returned as a cons cell @code{(@var{high} . @var{low})}
634that fits the second argument of @code{decode-char} above. If
635@var{charset} doesn't have a codepoint for @var{char}, the value is
636@code{nil}.
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637@end defun
638
639 The following function comes in handy for applying a certain
640function to all or part of the characters in a charset:
641
642@defun map-charset-chars function charset &optional arg from to
643Call @var{function} for characters in @var{charset}. @var{function}
644is called with two arguments. The first one is a cons cell
645@code{(@var{from} . @var{to})}, where @var{from} and @var{to}
646indicate a range of characters contained in charset. The second
647argument is the optional argument @var{arg}.
648
649By default, the range of codepoints passed to @var{function} includes
650all the characters in @var{charset}, but optional arguments @var{from}
651and @var{to} limit that to the range of characters between these two
652codepoints. If either of them is @code{nil}, it defaults to the first
653or last codepoint of @var{charset}, respectively.
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654@end defun
655
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656@node Scanning Charsets
657@section Scanning for Character Sets
658
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659 Sometimes it is useful to find out, for characters that appear in a
660certain part of a buffer or a string, to which character sets they
661belong. One use for this is in determining which coding systems
662(@pxref{Coding Systems}) are capable of representing all of the text
663in question; another is to determine the font(s) for displaying that
664text.
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665
666@defun charset-after &optional pos
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667This function returns the charset of highest priority containing the
668character in the current buffer at position @var{pos}. If @var{pos}
669is omitted or @code{nil}, it defaults to the current value of point.
670If @var{pos} is out of range, the value is @code{nil}.
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671@end defun
672
673@defun find-charset-region beg end &optional translation
031c41de 674This function returns a list of the character sets of highest priority
8b80cdf5 675that contain characters in the current buffer between positions
031c41de 676@var{beg} and @var{end}.
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677
678The optional argument @var{translation} specifies a translation table to
679be used in scanning the text (@pxref{Translation of Characters}). If it
680is non-@code{nil}, then each character in the region is translated
681through this table, and the value returned describes the translated
682characters instead of the characters actually in the buffer.
683@end defun
684
685@defun find-charset-string string &optional translation
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686This function returns a list of the character sets of highest priority
687that contain characters in @var{string}. It is just like
688@code{find-charset-region}, except that it applies to the contents of
689@var{string} instead of part of the current buffer.
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690@end defun
691
692@node Translation of Characters
693@section Translation of Characters
694@cindex character translation tables
695@cindex translation tables
696
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697 A @dfn{translation table} is a char-table (@pxref{Char-Tables}) that
698specifies a mapping of characters into characters. These tables are
699used in encoding and decoding, and for other purposes. Some coding
700systems specify their own particular translation tables; there are
701also default translation tables which apply to all other coding
702systems.
b8d4c8d0 703
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704 A translation table has two extra slots. The first is either
705@code{nil} or a translation table that performs the reverse
706translation; the second is the maximum number of characters to look up
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707for translating sequences of characters (see the description of
708@code{make-translation-table-from-alist} below).
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709
710@defun make-translation-table &rest translations
711This function returns a translation table based on the argument
712@var{translations}. Each element of @var{translations} should be a
713list of elements of the form @code{(@var{from} . @var{to})}; this says
714to translate the character @var{from} into @var{to}.
715
716The arguments and the forms in each argument are processed in order,
717and if a previous form already translates @var{to} to some other
718character, say @var{to-alt}, @var{from} is also translated to
719@var{to-alt}.
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720@end defun
721
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722 During decoding, the translation table's translations are applied to
723the characters that result from ordinary decoding. If a coding system
724has property @code{:decode-translation-table}, that specifies the
725translation table to use, or a list of translation tables to apply in
726sequence. (This is a property of the coding system, as returned by
727@code{coding-system-get}, not a property of the symbol that is the
728coding system's name. @xref{Coding System Basics,, Basic Concepts of
729Coding Systems}.) Finally, if
730@code{standard-translation-table-for-decode} is non-@code{nil}, the
731resulting characters are translated by that table.
732
733 During encoding, the translation table's translations are applied to
734the characters in the buffer, and the result of translation is
735actually encoded. If a coding system has property
736@code{:encode-translation-table}, that specifies the translation table
737to use, or a list of translation tables to apply in sequence. In
738addition, if the variable @code{standard-translation-table-for-encode}
739is non-@code{nil}, it specifies the translation table to use for
740translating the result.
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741
742@defvar standard-translation-table-for-decode
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743This is the default translation table for decoding. If a coding
744systems specifies its own translation tables, the table that is the
745value of this variable, if non-@code{nil}, is applied after them.
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746@end defvar
747
748@defvar standard-translation-table-for-encode
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749This is the default translation table for encoding. If a coding
750systems specifies its own translation tables, the table that is the
751value of this variable, if non-@code{nil}, is applied after them.
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752@end defvar
753
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754@defvar translation-table-for-input
755Self-inserting characters are translated through this translation
756table before they are inserted. Search commands also translate their
757input through this table, so they can compare more reliably with
758what's in the buffer.
759
760This variable automatically becomes buffer-local when set.
761@end defvar
762
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763@defun make-translation-table-from-vector vec
764This function returns a translation table made from @var{vec} that is
765an array of 256 elements to map byte values 0 through 255 to
766characters. Elements may be @code{nil} for untranslated bytes. The
767returned table has a translation table for reverse mapping in the
8b80cdf5 768first extra slot, and the value @code{1} in the second extra slot.
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769
770This function provides an easy way to make a private coding system
771that maps each byte to a specific character. You can specify the
772returned table and the reverse translation table using the properties
773@code{:decode-translation-table} and @code{:encode-translation-table}
774respectively in the @var{props} argument to
775@code{define-coding-system}.
776@end defun
777
778@defun make-translation-table-from-alist alist
779This function is similar to @code{make-translation-table} but returns
780a complex translation table rather than a simple one-to-one mapping.
781Each element of @var{alist} is of the form @code{(@var{from}
782. @var{to})}, where @var{from} and @var{to} are either a character or
783a vector specifying a sequence of characters. If @var{from} is a
784character, that character is translated to @var{to} (i.e.@: to a
785character or a character sequence). If @var{from} is a vector of
786characters, that sequence is translated to @var{to}. The returned
787table has a translation table for reverse mapping in the first extra
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788slot, and the maximum length of all the @var{from} character sequences
789in the second extra slot.
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790@end defun
791
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792@node Coding Systems
793@section Coding Systems
794
795@cindex coding system
796 When Emacs reads or writes a file, and when Emacs sends text to a
797subprocess or receives text from a subprocess, it normally performs
798character code conversion and end-of-line conversion as specified
799by a particular @dfn{coding system}.
800
801 How to define a coding system is an arcane matter, and is not
802documented here.
803
804@menu
805* Coding System Basics:: Basic concepts.
806* Encoding and I/O:: How file I/O functions handle coding systems.
807* Lisp and Coding Systems:: Functions to operate on coding system names.
808* User-Chosen Coding Systems:: Asking the user to choose a coding system.
809* Default Coding Systems:: Controlling the default choices.
810* Specifying Coding Systems:: Requesting a particular coding system
811 for a single file operation.
812* Explicit Encoding:: Encoding or decoding text without doing I/O.
813* Terminal I/O Encoding:: Use of encoding for terminal I/O.
814* MS-DOS File Types:: How DOS "text" and "binary" files
815 relate to coding systems.
816@end menu
817
818@node Coding System Basics
819@subsection Basic Concepts of Coding Systems
820
821@cindex character code conversion
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822 @dfn{Character code conversion} involves conversion between the
823internal representation of characters used inside Emacs and some other
824encoding. Emacs supports many different encodings, in that it can
825convert to and from them. For example, it can convert text to or from
826encodings such as Latin 1, Latin 2, Latin 3, Latin 4, Latin 5, and
827several variants of ISO 2022. In some cases, Emacs supports several
828alternative encodings for the same characters; for example, there are
829three coding systems for the Cyrillic (Russian) alphabet: ISO,
830Alternativnyj, and KOI8.
831
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832 Every coding system specifies a particular set of character code
833conversions, but the coding system @code{undecided} is special: it
834leaves the choice unspecified, to be chosen heuristically for each
835file, based on the file's data.
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836
837 In general, a coding system doesn't guarantee roundtrip identity:
838decoding a byte sequence using coding system, then encoding the
839resulting text in the same coding system, can produce a different byte
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840sequence. But some coding systems do guarantee that the byte sequence
841will be the same as what you originally decoded. Here are a few
842examples:
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843
844@quotation
80070260 845iso-8859-1, utf-8, big5, shift_jis, euc-jp
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846@end quotation
847
848 Encoding buffer text and then decoding the result can also fail to
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849reproduce the original text. For instance, if you encode a character
850with a coding system which does not support that character, the result
851is unpredictable, and thus decoding it using the same coding system
852may produce a different text. Currently, Emacs can't report errors
853that result from encoding unsupported characters.
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854
855@cindex EOL conversion
856@cindex end-of-line conversion
857@cindex line end conversion
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858 @dfn{End of line conversion} handles three different conventions
859used on various systems for representing end of line in files. The
860Unix convention, used on GNU and Unix systems, is to use the linefeed
861character (also called newline). The DOS convention, used on
862MS-Windows and MS-DOS systems, is to use a carriage-return and a
863linefeed at the end of a line. The Mac convention is to use just
864carriage-return.
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865
866@cindex base coding system
867@cindex variant coding system
868 @dfn{Base coding systems} such as @code{latin-1} leave the end-of-line
869conversion unspecified, to be chosen based on the data. @dfn{Variant
870coding systems} such as @code{latin-1-unix}, @code{latin-1-dos} and
871@code{latin-1-mac} specify the end-of-line conversion explicitly as
872well. Most base coding systems have three corresponding variants whose
873names are formed by adding @samp{-unix}, @samp{-dos} and @samp{-mac}.
874
02eccf6b 875@vindex raw-text@r{ coding system}
b8d4c8d0 876 The coding system @code{raw-text} is special in that it prevents
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877character code conversion, and causes the buffer visited with this
878coding system to be a unibyte buffer. For historical reasons, you can
879save both unibyte and multibyte text with this coding system. When
880you use @code{raw-text} to encode multibyte text, it does perform one
881character code conversion: it converts eight-bit characters to their
882single-byte external representation. @code{raw-text} does not specify
883the end-of-line conversion, allowing that to be determined as usual by
884the data, and has the usual three variants which specify the
885end-of-line conversion.
886
887@vindex no-conversion@r{ coding system}
888@vindex binary@r{ coding system}
889 @code{no-conversion} (and its alias @code{binary}) is equivalent to
890@code{raw-text-unix}: it specifies no conversion of either character
891codes or end-of-line.
b8d4c8d0 892
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893@vindex emacs-internal@r{ coding system}
894 The coding system @code{emacs-internal} specifies that the data is
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895represented in the internal Emacs encoding. This is like
896@code{raw-text} in that no code conversion happens, but different in
897that the result is multibyte data.
898
899@defun coding-system-get coding-system property
900This function returns the specified property of the coding system
901@var{coding-system}. Most coding system properties exist for internal
80070260 902purposes, but one that you might find useful is @code{:mime-charset}.
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903That property's value is the name used in MIME for the character coding
904which this coding system can read and write. Examples:
905
906@example
80070260 907(coding-system-get 'iso-latin-1 :mime-charset)
b8d4c8d0 908 @result{} iso-8859-1
80070260 909(coding-system-get 'iso-2022-cn :mime-charset)
b8d4c8d0 910 @result{} iso-2022-cn
80070260 911(coding-system-get 'cyrillic-koi8 :mime-charset)
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912 @result{} koi8-r
913@end example
914
80070260 915The value of the @code{:mime-charset} property is also defined
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916as an alias for the coding system.
917@end defun
918
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919@defun coding-system-aliases coding-system
920This function returns the list of aliases of @var{coding-system}.
921@end defun
922
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923@node Encoding and I/O
924@subsection Encoding and I/O
925
926 The principal purpose of coding systems is for use in reading and
927writing files. The function @code{insert-file-contents} uses
928a coding system for decoding the file data, and @code{write-region}
929uses one to encode the buffer contents.
930
931 You can specify the coding system to use either explicitly
932(@pxref{Specifying Coding Systems}), or implicitly using a default
933mechanism (@pxref{Default Coding Systems}). But these methods may not
934completely specify what to do. For example, they may choose a coding
935system such as @code{undefined} which leaves the character code
936conversion to be determined from the data. In these cases, the I/O
937operation finishes the job of choosing a coding system. Very often
938you will want to find out afterwards which coding system was chosen.
939
940@defvar buffer-file-coding-system
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941This buffer-local variable records the coding system used for saving the
942buffer and for writing part of the buffer with @code{write-region}. If
943the text to be written cannot be safely encoded using the coding system
944specified by this variable, these operations select an alternative
945encoding by calling the function @code{select-safe-coding-system}
946(@pxref{User-Chosen Coding Systems}). If selecting a different encoding
947requires to ask the user to specify a coding system,
948@code{buffer-file-coding-system} is updated to the newly selected coding
949system.
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950
951@code{buffer-file-coding-system} does @emph{not} affect sending text
952to a subprocess.
953@end defvar
954
955@defvar save-buffer-coding-system
956This variable specifies the coding system for saving the buffer (by
957overriding @code{buffer-file-coding-system}). Note that it is not used
958for @code{write-region}.
959
960When a command to save the buffer starts out to use
961@code{buffer-file-coding-system} (or @code{save-buffer-coding-system}),
962and that coding system cannot handle
963the actual text in the buffer, the command asks the user to choose
964another coding system (by calling @code{select-safe-coding-system}).
965After that happens, the command also updates
966@code{buffer-file-coding-system} to represent the coding system that
967the user specified.
968@end defvar
969
970@defvar last-coding-system-used
971I/O operations for files and subprocesses set this variable to the
972coding system name that was used. The explicit encoding and decoding
973functions (@pxref{Explicit Encoding}) set it too.
974
975@strong{Warning:} Since receiving subprocess output sets this variable,
976it can change whenever Emacs waits; therefore, you should copy the
977value shortly after the function call that stores the value you are
978interested in.
979@end defvar
980
981 The variable @code{selection-coding-system} specifies how to encode
982selections for the window system. @xref{Window System Selections}.
983
984@defvar file-name-coding-system
985The variable @code{file-name-coding-system} specifies the coding
986system to use for encoding file names. Emacs encodes file names using
987that coding system for all file operations. If
988@code{file-name-coding-system} is @code{nil}, Emacs uses a default
989coding system determined by the selected language environment. In the
990default language environment, any non-@acronym{ASCII} characters in
991file names are not encoded specially; they appear in the file system
992using the internal Emacs representation.
993@end defvar
994
995 @strong{Warning:} if you change @code{file-name-coding-system} (or
996the language environment) in the middle of an Emacs session, problems
997can result if you have already visited files whose names were encoded
998using the earlier coding system and are handled differently under the
999new coding system. If you try to save one of these buffers under the
1000visited file name, saving may use the wrong file name, or it may get
1001an error. If such a problem happens, use @kbd{C-x C-w} to specify a
1002new file name for that buffer.
1003
1004@node Lisp and Coding Systems
1005@subsection Coding Systems in Lisp
1006
1007 Here are the Lisp facilities for working with coding systems:
1008
1009@defun coding-system-list &optional base-only
1010This function returns a list of all coding system names (symbols). If
1011@var{base-only} is non-@code{nil}, the value includes only the
1012base coding systems. Otherwise, it includes alias and variant coding
1013systems as well.
1014@end defun
1015
1016@defun coding-system-p object
1017This function returns @code{t} if @var{object} is a coding system
1018name or @code{nil}.
1019@end defun
1020
1021@defun check-coding-system coding-system
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1022This function checks the validity of @var{coding-system}. If that is
1023valid, it returns @var{coding-system}. If @var{coding-system} is
1024@code{nil}, the function return @code{nil}. For any other values, it
1025signals an error whose @code{error-symbol} is @code{coding-system-error}
1026(@pxref{Signaling Errors, signal}).
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1027@end defun
1028
1029@defun coding-system-eol-type coding-system
1030This function returns the type of end-of-line (a.k.a.@: @dfn{eol})
1031conversion used by @var{coding-system}. If @var{coding-system}
1032specifies a certain eol conversion, the return value is an integer 0,
10331, or 2, standing for @code{unix}, @code{dos}, and @code{mac},
1034respectively. If @var{coding-system} doesn't specify eol conversion
1035explicitly, the return value is a vector of coding systems, each one
1036with one of the possible eol conversion types, like this:
1037
1038@lisp
1039(coding-system-eol-type 'latin-1)
1040 @result{} [latin-1-unix latin-1-dos latin-1-mac]
1041@end lisp
1042
1043@noindent
1044If this function returns a vector, Emacs will decide, as part of the
1045text encoding or decoding process, what eol conversion to use. For
1046decoding, the end-of-line format of the text is auto-detected, and the
1047eol conversion is set to match it (e.g., DOS-style CRLF format will
1048imply @code{dos} eol conversion). For encoding, the eol conversion is
1049taken from the appropriate default coding system (e.g.,
1050@code{default-buffer-file-coding-system} for
1051@code{buffer-file-coding-system}), or from the default eol conversion
1052appropriate for the underlying platform.
1053@end defun
1054
1055@defun coding-system-change-eol-conversion coding-system eol-type
1056This function returns a coding system which is like @var{coding-system}
1057except for its eol conversion, which is specified by @code{eol-type}.
1058@var{eol-type} should be @code{unix}, @code{dos}, @code{mac}, or
1059@code{nil}. If it is @code{nil}, the returned coding system determines
1060the end-of-line conversion from the data.
1061
1062@var{eol-type} may also be 0, 1 or 2, standing for @code{unix},
1063@code{dos} and @code{mac}, respectively.
1064@end defun
1065
1066@defun coding-system-change-text-conversion eol-coding text-coding
1067This function returns a coding system which uses the end-of-line
1068conversion of @var{eol-coding}, and the text conversion of
1069@var{text-coding}. If @var{text-coding} is @code{nil}, it returns
1070@code{undecided}, or one of its variants according to @var{eol-coding}.
1071@end defun
1072
1073@defun find-coding-systems-region from to
1074This function returns a list of coding systems that could be used to
1075encode a text between @var{from} and @var{to}. All coding systems in
1076the list can safely encode any multibyte characters in that portion of
1077the text.
1078
1079If the text contains no multibyte characters, the function returns the
1080list @code{(undecided)}.
1081@end defun
1082
1083@defun find-coding-systems-string string
1084This function returns a list of coding systems that could be used to
1085encode the text of @var{string}. All coding systems in the list can
1086safely encode any multibyte characters in @var{string}. If the text
1087contains no multibyte characters, this returns the list
1088@code{(undecided)}.
1089@end defun
1090
1091@defun find-coding-systems-for-charsets charsets
1092This function returns a list of coding systems that could be used to
1093encode all the character sets in the list @var{charsets}.
1094@end defun
1095
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1096@defun check-coding-systems-region start end coding-system-list
1097This function checks whether coding systems in the list
1098@code{coding-system-list} can encode all the characters in the region
1099between @var{start} and @var{end}. If all of the coding systems in
1100the list can encode the specified text, the function returns
1101@code{nil}. If some coding systems cannot encode some of the
1102characters, the value is an alist, each element of which has the form
1103@code{(@var{coding-system1} @var{pos1} @var{pos2} @dots{})}, meaning
1104that @var{coding-system1} cannot encode characters at buffer positions
1105@var{pos1}, @var{pos2}, @enddots{}.
1106
1107@var{start} may be a string, in which case @var{end} is ignored and
1108the returned value references string indices instead of buffer
1109positions.
1110@end defun
1111
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1112@defun detect-coding-region start end &optional highest
1113This function chooses a plausible coding system for decoding the text
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1114from @var{start} to @var{end}. This text should be a byte sequence,
1115i.e.@: unibyte text or multibyte text with only @acronym{ASCII} and
1116eight-bit characters (@pxref{Explicit Encoding}).
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1117
1118Normally this function returns a list of coding systems that could
1119handle decoding the text that was scanned. They are listed in order of
1120decreasing priority. But if @var{highest} is non-@code{nil}, then the
1121return value is just one coding system, the one that is highest in
1122priority.
1123
1124If the region contains only @acronym{ASCII} characters except for such
1125ISO-2022 control characters ISO-2022 as @code{ESC}, the value is
1126@code{undecided} or @code{(undecided)}, or a variant specifying
1127end-of-line conversion, if that can be deduced from the text.
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1128
1129If the region contains null bytes, the value is @code{no-conversion},
1130even if the region contains text encoded in some coding system.
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1131@end defun
1132
1133@defun detect-coding-string string &optional highest
1134This function is like @code{detect-coding-region} except that it
1135operates on the contents of @var{string} instead of bytes in the buffer.
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1136@end defun
1137
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1138@defvar inhibit-null-byte-detection
1139If this variable has a non-@code{nil} value, null bytes are ignored
1140when detecting the encoding of a region or a string. This allows to
1141correctly detect the encoding of text that contains null bytes, such
1142as Info files with Index nodes.
1143@end defvar
1144
1145@defvar inhibit-iso-escape-detection
1146If this variable has a non-@code{nil} value, ISO-2022 escape sequences
1147are ignored when detecting the encoding of a region or a string. The
1148result is that no text is ever detected as encoded in some ISO-2022
1149encoding, and all escape sequences become visible in a buffer.
1150@strong{Warning:} @emph{Use this variable with extreme caution,
1151because many files in the Emacs distribution use ISO-2022 encoding.}
1152@end defvar
1153
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1154@defun coding-system-charset-list coding-system
1155This function returns the list of character sets (@pxref{Character
1156Sets}) supported by @var{coding-system}. Some coding systems that
1157support too many character sets to list them all yield special values:
1158@itemize @bullet
1159@item
1160If @var{coding-system} supports all the ISO-2022 charsets, the value
1161is @code{iso-2022}.
1162@item
1163If @var{coding-system} supports all Emacs characters, the value is
1164@code{(emacs)}.
1165@item
1166If @var{coding-system} supports all emacs-mule characters, the value
1167is @code{emacs-mule}.
1168@item
1169If @var{coding-system} supports all Unicode characters, the value is
1170@code{(unicode)}.
1171@end itemize
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1172@end defun
1173
1174 @xref{Coding systems for a subprocess,, Process Information}, in
1175particular the description of the functions
1176@code{process-coding-system} and @code{set-process-coding-system}, for
1177how to examine or set the coding systems used for I/O to a subprocess.
1178
1179@node User-Chosen Coding Systems
1180@subsection User-Chosen Coding Systems
1181
1182@cindex select safe coding system
1183@defun select-safe-coding-system from to &optional default-coding-system accept-default-p file
1184This function selects a coding system for encoding specified text,
1185asking the user to choose if necessary. Normally the specified text
1186is the text in the current buffer between @var{from} and @var{to}. If
1187@var{from} is a string, the string specifies the text to encode, and
1188@var{to} is ignored.
1189
1190If @var{default-coding-system} is non-@code{nil}, that is the first
1191coding system to try; if that can handle the text,
1192@code{select-safe-coding-system} returns that coding system. It can
1193also be a list of coding systems; then the function tries each of them
1194one by one. After trying all of them, it next tries the current
1195buffer's value of @code{buffer-file-coding-system} (if it is not
1196@code{undecided}), then the value of
1197@code{default-buffer-file-coding-system} and finally the user's most
1198preferred coding system, which the user can set using the command
1199@code{prefer-coding-system} (@pxref{Recognize Coding,, Recognizing
1200Coding Systems, emacs, The GNU Emacs Manual}).
1201
1202If one of those coding systems can safely encode all the specified
1203text, @code{select-safe-coding-system} chooses it and returns it.
1204Otherwise, it asks the user to choose from a list of coding systems
1205which can encode all the text, and returns the user's choice.
1206
1207@var{default-coding-system} can also be a list whose first element is
1208t and whose other elements are coding systems. Then, if no coding
1209system in the list can handle the text, @code{select-safe-coding-system}
1210queries the user immediately, without trying any of the three
1211alternatives described above.
1212
1213The optional argument @var{accept-default-p}, if non-@code{nil},
1214should be a function to determine whether a coding system selected
1215without user interaction is acceptable. @code{select-safe-coding-system}
1216calls this function with one argument, the base coding system of the
1217selected coding system. If @var{accept-default-p} returns @code{nil},
1218@code{select-safe-coding-system} rejects the silently selected coding
1219system, and asks the user to select a coding system from a list of
1220possible candidates.
1221
1222@vindex select-safe-coding-system-accept-default-p
1223If the variable @code{select-safe-coding-system-accept-default-p} is
1224non-@code{nil}, its value overrides the value of
1225@var{accept-default-p}.
1226
1227As a final step, before returning the chosen coding system,
1228@code{select-safe-coding-system} checks whether that coding system is
1229consistent with what would be selected if the contents of the region
1230were read from a file. (If not, this could lead to data corruption in
1231a file subsequently re-visited and edited.) Normally,
1232@code{select-safe-coding-system} uses @code{buffer-file-name} as the
1233file for this purpose, but if @var{file} is non-@code{nil}, it uses
1234that file instead (this can be relevant for @code{write-region} and
1235similar functions). If it detects an apparent inconsistency,
1236@code{select-safe-coding-system} queries the user before selecting the
1237coding system.
1238@end defun
1239
1240 Here are two functions you can use to let the user specify a coding
1241system, with completion. @xref{Completion}.
1242
1243@defun read-coding-system prompt &optional default
1244This function reads a coding system using the minibuffer, prompting with
1245string @var{prompt}, and returns the coding system name as a symbol. If
1246the user enters null input, @var{default} specifies which coding system
1247to return. It should be a symbol or a string.
1248@end defun
1249
1250@defun read-non-nil-coding-system prompt
1251This function reads a coding system using the minibuffer, prompting with
1252string @var{prompt}, and returns the coding system name as a symbol. If
1253the user tries to enter null input, it asks the user to try again.
1254@xref{Coding Systems}.
1255@end defun
1256
1257@node Default Coding Systems
1258@subsection Default Coding Systems
1259
1260 This section describes variables that specify the default coding
1261system for certain files or when running certain subprograms, and the
1262function that I/O operations use to access them.
1263
1264 The idea of these variables is that you set them once and for all to the
1265defaults you want, and then do not change them again. To specify a
1266particular coding system for a particular operation in a Lisp program,
1267don't change these variables; instead, override them using
1268@code{coding-system-for-read} and @code{coding-system-for-write}
1269(@pxref{Specifying Coding Systems}).
1270
1271@defvar auto-coding-regexp-alist
1272This variable is an alist of text patterns and corresponding coding
1273systems. Each element has the form @code{(@var{regexp}
1274. @var{coding-system})}; a file whose first few kilobytes match
1275@var{regexp} is decoded with @var{coding-system} when its contents are
1276read into a buffer. The settings in this alist take priority over
1277@code{coding:} tags in the files and the contents of
1278@code{file-coding-system-alist} (see below). The default value is set
1279so that Emacs automatically recognizes mail files in Babyl format and
1280reads them with no code conversions.
1281@end defvar
1282
1283@defvar file-coding-system-alist
1284This variable is an alist that specifies the coding systems to use for
1285reading and writing particular files. Each element has the form
1286@code{(@var{pattern} . @var{coding})}, where @var{pattern} is a regular
1287expression that matches certain file names. The element applies to file
1288names that match @var{pattern}.
1289
1290The @sc{cdr} of the element, @var{coding}, should be either a coding
1291system, a cons cell containing two coding systems, or a function name (a
1292symbol with a function definition). If @var{coding} is a coding system,
1293that coding system is used for both reading the file and writing it. If
1294@var{coding} is a cons cell containing two coding systems, its @sc{car}
1295specifies the coding system for decoding, and its @sc{cdr} specifies the
1296coding system for encoding.
1297
1298If @var{coding} is a function name, the function should take one
1299argument, a list of all arguments passed to
1300@code{find-operation-coding-system}. It must return a coding system
1301or a cons cell containing two coding systems. This value has the same
1302meaning as described above.
1303
1304If @var{coding} (or what returned by the above function) is
1305@code{undecided}, the normal code-detection is performed.
1306@end defvar
1307
1308@defvar process-coding-system-alist
1309This variable is an alist specifying which coding systems to use for a
1310subprocess, depending on which program is running in the subprocess. It
1311works like @code{file-coding-system-alist}, except that @var{pattern} is
1312matched against the program name used to start the subprocess. The coding
1313system or systems specified in this alist are used to initialize the
1314coding systems used for I/O to the subprocess, but you can specify
1315other coding systems later using @code{set-process-coding-system}.
1316@end defvar
1317
1318 @strong{Warning:} Coding systems such as @code{undecided}, which
1319determine the coding system from the data, do not work entirely reliably
1320with asynchronous subprocess output. This is because Emacs handles
1321asynchronous subprocess output in batches, as it arrives. If the coding
1322system leaves the character code conversion unspecified, or leaves the
1323end-of-line conversion unspecified, Emacs must try to detect the proper
1324conversion from one batch at a time, and this does not always work.
1325
1326 Therefore, with an asynchronous subprocess, if at all possible, use a
1327coding system which determines both the character code conversion and
1328the end of line conversion---that is, one like @code{latin-1-unix},
1329rather than @code{undecided} or @code{latin-1}.
1330
1331@defvar network-coding-system-alist
1332This variable is an alist that specifies the coding system to use for
1333network streams. It works much like @code{file-coding-system-alist},
1334with the difference that the @var{pattern} in an element may be either a
1335port number or a regular expression. If it is a regular expression, it
1336is matched against the network service name used to open the network
1337stream.
1338@end defvar
1339
1340@defvar default-process-coding-system
1341This variable specifies the coding systems to use for subprocess (and
1342network stream) input and output, when nothing else specifies what to
1343do.
1344
1345The value should be a cons cell of the form @code{(@var{input-coding}
1346. @var{output-coding})}. Here @var{input-coding} applies to input from
1347the subprocess, and @var{output-coding} applies to output to it.
1348@end defvar
1349
1350@defvar auto-coding-functions
1351This variable holds a list of functions that try to determine a
1352coding system for a file based on its undecoded contents.
1353
1354Each function in this list should be written to look at text in the
1355current buffer, but should not modify it in any way. The buffer will
1356contain undecoded text of parts of the file. Each function should
1357take one argument, @var{size}, which tells it how many characters to
1358look at, starting from point. If the function succeeds in determining
1359a coding system for the file, it should return that coding system.
1360Otherwise, it should return @code{nil}.
1361
1362If a file has a @samp{coding:} tag, that takes precedence, so these
1363functions won't be called.
1364@end defvar
1365
1366@defun find-operation-coding-system operation &rest arguments
1367This function returns the coding system to use (by default) for
1368performing @var{operation} with @var{arguments}. The value has this
1369form:
1370
1371@example
1372(@var{decoding-system} . @var{encoding-system})
1373@end example
1374
1375The first element, @var{decoding-system}, is the coding system to use
1376for decoding (in case @var{operation} does decoding), and
1377@var{encoding-system} is the coding system for encoding (in case
1378@var{operation} does encoding).
1379
1380The argument @var{operation} is a symbol, one of @code{write-region},
1381@code{start-process}, @code{call-process}, @code{call-process-region},
1382@code{insert-file-contents}, or @code{open-network-stream}. These are
1383the names of the Emacs I/O primitives that can do character code and
1384eol conversion.
1385
1386The remaining arguments should be the same arguments that might be given
1387to the corresponding I/O primitive. Depending on the primitive, one
1388of those arguments is selected as the @dfn{target}. For example, if
1389@var{operation} does file I/O, whichever argument specifies the file
1390name is the target. For subprocess primitives, the process name is the
1391target. For @code{open-network-stream}, the target is the service name
1392or port number.
1393
1394Depending on @var{operation}, this function looks up the target in
1395@code{file-coding-system-alist}, @code{process-coding-system-alist},
1396or @code{network-coding-system-alist}. If the target is found in the
1397alist, @code{find-operation-coding-system} returns its association in
1398the alist; otherwise it returns @code{nil}.
1399
1400If @var{operation} is @code{insert-file-contents}, the argument
1401corresponding to the target may be a cons cell of the form
1402@code{(@var{filename} . @var{buffer})}). In that case, @var{filename}
1403is a file name to look up in @code{file-coding-system-alist}, and
1404@var{buffer} is a buffer that contains the file's contents (not yet
1405decoded). If @code{file-coding-system-alist} specifies a function to
1406call for this file, and that function needs to examine the file's
1407contents (as it usually does), it should examine the contents of
1408@var{buffer} instead of reading the file.
1409@end defun
1410
1411@node Specifying Coding Systems
1412@subsection Specifying a Coding System for One Operation
1413
1414 You can specify the coding system for a specific operation by binding
1415the variables @code{coding-system-for-read} and/or
1416@code{coding-system-for-write}.
1417
1418@defvar coding-system-for-read
1419If this variable is non-@code{nil}, it specifies the coding system to
1420use for reading a file, or for input from a synchronous subprocess.
1421
1422It also applies to any asynchronous subprocess or network stream, but in
1423a different way: the value of @code{coding-system-for-read} when you
1424start the subprocess or open the network stream specifies the input
1425decoding method for that subprocess or network stream. It remains in
1426use for that subprocess or network stream unless and until overridden.
1427
1428The right way to use this variable is to bind it with @code{let} for a
1429specific I/O operation. Its global value is normally @code{nil}, and
1430you should not globally set it to any other value. Here is an example
1431of the right way to use the variable:
1432
1433@example
1434;; @r{Read the file with no character code conversion.}
1435;; @r{Assume @acronym{crlf} represents end-of-line.}
1436(let ((coding-system-for-read 'emacs-mule-dos))
1437 (insert-file-contents filename))
1438@end example
1439
1440When its value is non-@code{nil}, this variable takes precedence over
1441all other methods of specifying a coding system to use for input,
1442including @code{file-coding-system-alist},
1443@code{process-coding-system-alist} and
1444@code{network-coding-system-alist}.
1445@end defvar
1446
1447@defvar coding-system-for-write
1448This works much like @code{coding-system-for-read}, except that it
1449applies to output rather than input. It affects writing to files,
1450as well as sending output to subprocesses and net connections.
1451
1452When a single operation does both input and output, as do
1453@code{call-process-region} and @code{start-process}, both
1454@code{coding-system-for-read} and @code{coding-system-for-write}
1455affect it.
1456@end defvar
1457
1458@defvar inhibit-eol-conversion
1459When this variable is non-@code{nil}, no end-of-line conversion is done,
1460no matter which coding system is specified. This applies to all the
1461Emacs I/O and subprocess primitives, and to the explicit encoding and
1462decoding functions (@pxref{Explicit Encoding}).
1463@end defvar
1464
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1465@cindex priority order of coding systems
1466@cindex coding systems, priority
1467 Sometimes, you need to prefer several coding systems for some
1468operation, rather than fix a single one. Emacs lets you specify a
1469priority order for using coding systems. This ordering affects the
1470sorting of lists of coding sysems returned by functions such as
1471@code{find-coding-systems-region} (@pxref{Lisp and Coding Systems}).
1472
1473@defun coding-system-priority-list &optional highestp
1474This function returns the list of coding systems in the order of their
1475current priorities. Optional argument @var{highestp}, if
1476non-@code{nil}, means return only the highest priority coding system.
1477@end defun
1478
1479@defun set-coding-system-priority &rest coding-systems
1480This function puts @var{coding-systems} at the beginning of the
1481priority list for coding systems, thus making their priority higher
1482than all the rest.
1483@end defun
1484
1485@defmac with-coding-priority coding-systems &rest body@dots{}
1486This macro execute @var{body}, like @code{progn} does
1487(@pxref{Sequencing, progn}), with @var{coding-systems} at the front of
1488the priority list for coding systems. @var{coding-systems} should be
1489a list of coding systems to prefer during execution of @var{body}.
1490@end defmac
1491
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1492@node Explicit Encoding
1493@subsection Explicit Encoding and Decoding
1494@cindex encoding in coding systems
1495@cindex decoding in coding systems
1496
1497 All the operations that transfer text in and out of Emacs have the
1498ability to use a coding system to encode or decode the text.
1499You can also explicitly encode and decode text using the functions
1500in this section.
1501
1502 The result of encoding, and the input to decoding, are not ordinary
1503text. They logically consist of a series of byte values; that is, a
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1504series of @acronym{ASCII} and eight-bit characters. In unibyte
1505buffers and strings, these characters have codes in the range 0
1506through 255. In a multibyte buffer or string, eight-bit characters
1507have character codes higher than 255 (@pxref{Text Representations}),
1508but Emacs transparently converts them to their single-byte values when
1509you encode or decode such text.
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GM
1510
1511 The usual way to read a file into a buffer as a sequence of bytes, so
1512you can decode the contents explicitly, is with
1513@code{insert-file-contents-literally} (@pxref{Reading from Files});
1514alternatively, specify a non-@code{nil} @var{rawfile} argument when
1515visiting a file with @code{find-file-noselect}. These methods result in
1516a unibyte buffer.
1517
1518 The usual way to use the byte sequence that results from explicitly
1519encoding text is to copy it to a file or process---for example, to write
1520it with @code{write-region} (@pxref{Writing to Files}), and suppress
1521encoding by binding @code{coding-system-for-write} to
1522@code{no-conversion}.
1523
1524 Here are the functions to perform explicit encoding or decoding. The
1525encoding functions produce sequences of bytes; the decoding functions
1526are meant to operate on sequences of bytes. All of these functions
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EZ
1527discard text properties. They also set @code{last-coding-system-used}
1528to the precise coding system they used.
b8d4c8d0 1529
80070260 1530@deffn Command encode-coding-region start end coding-system &optional destination
b8d4c8d0 1531This command encodes the text from @var{start} to @var{end} according
80070260
EZ
1532to coding system @var{coding-system}. Normally, the encoded text
1533replaces the original text in the buffer, but the optional argument
1534@var{destination} can change that. If @var{destination} is a buffer,
1535the encoded text is inserted in that buffer after point (point does
1536not move); if it is @code{t}, the command returns the encoded text as
1537a unibyte string without inserting it.
1538
1539If encoded text is inserted in some buffer, this command returns the
1540length of the encoded text.
1541
1542The result of encoding is logically a sequence of bytes, but the
1543buffer remains multibyte if it was multibyte before, and any 8-bit
1544bytes are converted to their multibyte representation (@pxref{Text
1545Representations}).
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1546@end deffn
1547
80070260 1548@defun encode-coding-string string coding-system &optional nocopy buffer
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1549This function encodes the text in @var{string} according to coding
1550system @var{coding-system}. It returns a new string containing the
1551encoded text, except when @var{nocopy} is non-@code{nil}, in which
1552case the function may return @var{string} itself if the encoding
1553operation is trivial. The result of encoding is a unibyte string.
1554@end defun
1555
80070260 1556@deffn Command decode-coding-region start end coding-system destination
b8d4c8d0 1557This command decodes the text from @var{start} to @var{end} according
80070260
EZ
1558to coding system @var{coding-system}. To make explicit decoding
1559useful, the text before decoding ought to be a sequence of byte
1560values, but both multibyte and unibyte buffers are acceptable (in the
1561multibyte case, the raw byte values should be represented as eight-bit
1562characters). Normally, the decoded text replaces the original text in
1563the buffer, but the optional argument @var{destination} can change
1564that. If @var{destination} is a buffer, the decoded text is inserted
1565in that buffer after point (point does not move); if it is @code{t},
1566the command returns the decoded text as a multibyte string without
1567inserting it.
1568
1569If decoded text is inserted in some buffer, this command returns the
1570length of the decoded text.
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1571
1572This command puts a @code{charset} text property on the decoded text.
1573The value of the property states the character set used to decode the
1574original text.
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1575@end deffn
1576
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1577@defun decode-coding-string string coding-system &optional nocopy buffer
1578This function decodes the text in @var{string} according to
1579@var{coding-system}. It returns a new string containing the decoded
1580text, except when @var{nocopy} is non-@code{nil}, in which case the
1581function may return @var{string} itself if the decoding operation is
1582trivial. To make explicit decoding useful, the contents of
1583@var{string} ought to be a unibyte string with a sequence of byte
1584values, but a multibyte string is also acceptable (assuming it
1585contains 8-bit bytes in their multibyte form).
1586
1587If optional argument @var{buffer} specifies a buffer, the decoded text
1588is inserted in that buffer after point (point does not move). In this
1589case, the return value is the length of the decoded text.
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1590
1591@cindex @code{charset}, text property
1592This function puts a @code{charset} text property on the decoded text.
1593The value of the property states the character set used to decode the
1594original text:
1595
1596@example
1597@group
1598(decode-coding-string "Gr\374ss Gott" 'latin-1)
1599 @result{} #("Gr@"uss Gott" 0 9 (charset iso-8859-1))
1600@end group
1601@end example
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1602@end defun
1603
1604@defun decode-coding-inserted-region from to filename &optional visit beg end replace
1605This function decodes the text from @var{from} to @var{to} as if
1606it were being read from file @var{filename} using @code{insert-file-contents}
1607using the rest of the arguments provided.
1608
1609The normal way to use this function is after reading text from a file
1610without decoding, if you decide you would rather have decoded it.
1611Instead of deleting the text and reading it again, this time with
1612decoding, you can call this function.
1613@end defun
1614
1615@node Terminal I/O Encoding
1616@subsection Terminal I/O Encoding
1617
1618 Emacs can decode keyboard input using a coding system, and encode
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1619terminal output. This is useful for terminals that transmit or
1620display text using a particular encoding such as Latin-1. Emacs does
1621not set @code{last-coding-system-used} for encoding or decoding of
1622terminal I/O.
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3f1d322f 1624@defun keyboard-coding-system &optional terminal
b8d4c8d0 1625This function returns the coding system that is in use for decoding
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1626keyboard input from @var{terminal}---or @code{nil} if no coding system
1627is to be used for that terminal. If @var{terminal} is omitted or
1628@code{nil}, it means the selected frame's terminal. @xref{Multiple
1629Terminals}.
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1630@end defun
1631
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1632@deffn Command set-keyboard-coding-system coding-system &optional terminal
1633This command specifies @var{coding-system} as the coding system to use
1634for decoding keyboard input from @var{terminal}. If
1635@var{coding-system} is @code{nil}, that means do not decode keyboard
1636input. If @var{terminal} is a frame, it means that frame's terminal;
1637if it is @code{nil}, that means the currently selected frame's
1638terminal. @xref{Multiple Terminals}.
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1639@end deffn
1640
1641@defun terminal-coding-system
1642This function returns the coding system that is in use for encoding
1643terminal output---or @code{nil} for no encoding.
1644@end defun
1645
1646@deffn Command set-terminal-coding-system coding-system
1647This command specifies @var{coding-system} as the coding system to use
1648for encoding terminal output. If @var{coding-system} is @code{nil},
1649that means do not encode terminal output.
1650@end deffn
1651
1652@node MS-DOS File Types
1653@subsection MS-DOS File Types
1654@cindex DOS file types
1655@cindex MS-DOS file types
1656@cindex Windows file types
1657@cindex file types on MS-DOS and Windows
1658@cindex text files and binary files
1659@cindex binary files and text files
1660
1661 On MS-DOS and Microsoft Windows, Emacs guesses the appropriate
1662end-of-line conversion for a file by looking at the file's name. This
1663feature classifies files as @dfn{text files} and @dfn{binary files}. By
1664``binary file'' we mean a file of literal byte values that are not
1665necessarily meant to be characters; Emacs does no end-of-line conversion
1666and no character code conversion for them. On the other hand, the bytes
1667in a text file are intended to represent characters; when you create a
1668new file whose name implies that it is a text file, Emacs uses DOS
1669end-of-line conversion.
1670
1671@defvar buffer-file-type
1672This variable, automatically buffer-local in each buffer, records the
1673file type of the buffer's visited file. When a buffer does not specify
1674a coding system with @code{buffer-file-coding-system}, this variable is
1675used to determine which coding system to use when writing the contents
1676of the buffer. It should be @code{nil} for text, @code{t} for binary.
1677If it is @code{t}, the coding system is @code{no-conversion}.
1678Otherwise, @code{undecided-dos} is used.
1679
1680Normally this variable is set by visiting a file; it is set to
1681@code{nil} if the file was visited without any actual conversion.
1682@end defvar
1683
1684@defopt file-name-buffer-file-type-alist
1685This variable holds an alist for recognizing text and binary files.
1686Each element has the form (@var{regexp} . @var{type}), where
1687@var{regexp} is matched against the file name, and @var{type} may be
1688@code{nil} for text, @code{t} for binary, or a function to call to
1689compute which. If it is a function, then it is called with a single
1690argument (the file name) and should return @code{t} or @code{nil}.
1691
1692When running on MS-DOS or MS-Windows, Emacs checks this alist to decide
1693which coding system to use when reading a file. For a text file,
1694@code{undecided-dos} is used. For a binary file, @code{no-conversion}
1695is used.
1696
1697If no element in this alist matches a given file name, then
1698@code{default-buffer-file-type} says how to treat the file.
1699@end defopt
1700
1701@defopt default-buffer-file-type
1702This variable says how to handle files for which
1703@code{file-name-buffer-file-type-alist} says nothing about the type.
1704
1705If this variable is non-@code{nil}, then these files are treated as
1706binary: the coding system @code{no-conversion} is used. Otherwise,
1707nothing special is done for them---the coding system is deduced solely
1708from the file contents, in the usual Emacs fashion.
1709@end defopt
1710
1711@node Input Methods
1712@section Input Methods
1713@cindex input methods
1714
1715 @dfn{Input methods} provide convenient ways of entering non-@acronym{ASCII}
1716characters from the keyboard. Unlike coding systems, which translate
1717non-@acronym{ASCII} characters to and from encodings meant to be read by
1718programs, input methods provide human-friendly commands. (@xref{Input
1719Methods,,, emacs, The GNU Emacs Manual}, for information on how users
1720use input methods to enter text.) How to define input methods is not
1721yet documented in this manual, but here we describe how to use them.
1722
1723 Each input method has a name, which is currently a string;
1724in the future, symbols may also be usable as input method names.
1725
1726@defvar current-input-method
1727This variable holds the name of the input method now active in the
1728current buffer. (It automatically becomes local in each buffer when set
1729in any fashion.) It is @code{nil} if no input method is active in the
1730buffer now.
1731@end defvar
1732
1733@defopt default-input-method
1734This variable holds the default input method for commands that choose an
1735input method. Unlike @code{current-input-method}, this variable is
1736normally global.
1737@end defopt
1738
1739@deffn Command set-input-method input-method
1740This command activates input method @var{input-method} for the current
1741buffer. It also sets @code{default-input-method} to @var{input-method}.
1742If @var{input-method} is @code{nil}, this command deactivates any input
1743method for the current buffer.
1744@end deffn
1745
1746@defun read-input-method-name prompt &optional default inhibit-null
1747This function reads an input method name with the minibuffer, prompting
1748with @var{prompt}. If @var{default} is non-@code{nil}, that is returned
1749by default, if the user enters empty input. However, if
1750@var{inhibit-null} is non-@code{nil}, empty input signals an error.
1751
1752The returned value is a string.
1753@end defun
1754
1755@defvar input-method-alist
1756This variable defines all the supported input methods.
1757Each element defines one input method, and should have the form:
1758
1759@example
1760(@var{input-method} @var{language-env} @var{activate-func}
1761 @var{title} @var{description} @var{args}...)
1762@end example
1763
1764Here @var{input-method} is the input method name, a string;
1765@var{language-env} is another string, the name of the language
1766environment this input method is recommended for. (That serves only for
1767documentation purposes.)
1768
1769@var{activate-func} is a function to call to activate this method. The
1770@var{args}, if any, are passed as arguments to @var{activate-func}. All
1771told, the arguments to @var{activate-func} are @var{input-method} and
1772the @var{args}.
1773
1774@var{title} is a string to display in the mode line while this method is
1775active. @var{description} is a string describing this method and what
1776it is good for.
1777@end defvar
1778
1779 The fundamental interface to input methods is through the
1780variable @code{input-method-function}. @xref{Reading One Event},
1781and @ref{Invoking the Input Method}.
1782
1783@node Locales
1784@section Locales
1785@cindex locale
1786
1787 POSIX defines a concept of ``locales'' which control which language
1788to use in language-related features. These Emacs variables control
1789how Emacs interacts with these features.
1790
1791@defvar locale-coding-system
1792@cindex keyboard input decoding on X
1793This variable specifies the coding system to use for decoding system
1794error messages and---on X Window system only---keyboard input, for
1795encoding the format argument to @code{format-time-string}, and for
1796decoding the return value of @code{format-time-string}.
1797@end defvar
1798
1799@defvar system-messages-locale
1800This variable specifies the locale to use for generating system error
1801messages. Changing the locale can cause messages to come out in a
1802different language or in a different orthography. If the variable is
1803@code{nil}, the locale is specified by environment variables in the
1804usual POSIX fashion.
1805@end defvar
1806
1807@defvar system-time-locale
1808This variable specifies the locale to use for formatting time values.
1809Changing the locale can cause messages to appear according to the
1810conventions of a different language. If the variable is @code{nil}, the
1811locale is specified by environment variables in the usual POSIX fashion.
1812@end defvar
1813
1814@defun locale-info item
1815This function returns locale data @var{item} for the current POSIX
1816locale, if available. @var{item} should be one of these symbols:
1817
1818@table @code
1819@item codeset
1820Return the character set as a string (locale item @code{CODESET}).
1821
1822@item days
1823Return a 7-element vector of day names (locale items
1824@code{DAY_1} through @code{DAY_7});
1825
1826@item months
1827Return a 12-element vector of month names (locale items @code{MON_1}
1828through @code{MON_12}).
1829
1830@item paper
1831Return a list @code{(@var{width} @var{height})} for the default paper
1832size measured in millimeters (locale items @code{PAPER_WIDTH} and
1833@code{PAPER_HEIGHT}).
1834@end table
1835
1836If the system can't provide the requested information, or if
1837@var{item} is not one of those symbols, the value is @code{nil}. All
1838strings in the return value are decoded using
1839@code{locale-coding-system}. @xref{Locales,,, libc, The GNU Libc Manual},
1840for more information about locales and locale items.
1841@end defun
1842
1843@ignore
1844 arch-tag: be705bf8-941b-4c35-84fc-ad7d20ddb7cb
1845@end ignore