Merge from emacs-24; up to 2012-04-21T14:12:27Z!sdl.web@gmail.com
[bpt/emacs.git] / doc / lispref / elisp.texi
CommitLineData
b8d4c8d0
GM
1\input texinfo @c -*-texinfo-*-
2@c %**start of header
3@setfilename elisp
4@settitle GNU Emacs Lisp Reference Manual
5@c %**end of header
6
7@c Version of the manual and of Emacs.
0dc91072 8@c Please remember to update these in vol1.texi and vol2.texi as well.
bbba8869 9@c (See comments for EDITION in emacs.texi)
0dc91072 10@set VERSION 3.1
f7a31f11 11@include emacsver.texi
eceeb5fc 12@set DATE May 2012
b8d4c8d0 13
b8d4c8d0
GM
14@c in general, keep the following line commented out, unless doing a
15@c copy of this manual that will be published. The manual should go
16@c onto the distribution in the full, 8.5 x 11" size.
049bcbcb 17@c @smallbook
b8d4c8d0
GM
18
19@ifset smallbook
20@smallbook
21@end ifset
22
23@c per rms and peterb, use 10pt fonts for the main text, mostly to
0e406a72 24@c save on paper cost.
b8d4c8d0
GM
25@c Do this inside @tex for now, so current makeinfo does not complain.
26@tex
27@ifset smallbook
28@fonttextsize 10
b8d4c8d0
GM
29\global\let\urlcolor=\Black % don't print links in grayscale
30\global\let\linkcolor=\Black
31@end ifset
32\global\hbadness=6666 % don't worry about not-too-underfull boxes
33@end tex
34
35@c Combine indices.
36@synindex cp fn
37@syncodeindex vr fn
38@syncodeindex ky fn
39@syncodeindex pg fn
40@c We use the "type index" to index new functions and variables.
41@c @syncodeindex tp fn
42
43@copying
bbba8869
GM
44@iftex
45This is edition @value{VERSION} of the @cite{GNU Emacs Lisp Reference Manual},@*
46@end iftex
47@ifnottex
48This is the @cite{GNU Emacs Lisp Reference Manual}
49@end ifnottex
b8d4c8d0
GM
50corresponding to Emacs version @value{EMACSVER}.
51
29157371 52Copyright @copyright{} 1990-1996, 1998-2012 Free Software Foundation, Inc.
b8d4c8d0
GM
53
54@quotation
55Permission is granted to copy, distribute and/or modify this document
204d4665 56under the terms of the GNU Free Documentation License, Version 1.3 or
b8d4c8d0
GM
57any later version published by the Free Software Foundation; with the
58Invariant Sections being ``GNU General Public License,'' with the
59Front-Cover texts being ``A GNU Manual,'' and with the Back-Cover
60Texts as in (a) below. A copy of the license is included in the
61section entitled ``GNU Free Documentation License.''
62
fdda1c5d
GM
63(a) The FSF's Back-Cover Text is: ``You have the freedom to copy and
64modify this GNU manual. Buying copies from the FSF supports it in
b8d4c8d0
GM
65developing GNU and promoting software freedom.''
66@end quotation
67@end copying
68
63a329f8 69@documentencoding ISO-8859-1
80b005c7 70
e979a521 71@dircategory GNU Emacs Lisp
ee46ec8e
KB
72@direntry
73* Elisp: (elisp). The Emacs Lisp Reference Manual.
74@end direntry
75
b8d4c8d0
GM
76@titlepage
77@title GNU Emacs Lisp Reference Manual
78@subtitle For Emacs Version @value{EMACSVER}
f751a2ae 79@subtitle Revision @value{VERSION}, @value{DATE}
b8d4c8d0 80
1a72be46
GM
81@author by Bil Lewis, Dan LaLiberte, Richard Stallman,
82@author the GNU Manual Group, et al.
b8d4c8d0
GM
83@page
84@vskip 0pt plus 1filll
85@insertcopying
86
87@sp 2
88Published by the Free Software Foundation @*
8951 Franklin St, Fifth Floor @*
90Boston, MA 02110-1301 @*
91USA @*
92ISBN 1-882114-74-4
93
94@sp 2
95Cover art by Etienne Suvasa.
96@end titlepage
97
98
99@c Print the tables of contents
100@summarycontents
101@contents
102
103
104@ifnottex
105@node Top, Introduction, (dir), (dir)
106@top Emacs Lisp
107
5300838c 108@insertcopying
b8d4c8d0
GM
109@end ifnottex
110
111@menu
112* Introduction:: Introduction and conventions used.
113
114* Lisp Data Types:: Data types of objects in Emacs Lisp.
115* Numbers:: Numbers and arithmetic functions.
116* Strings and Characters:: Strings, and functions that work on them.
117* Lists:: Lists, cons cells, and related functions.
118* Sequences Arrays Vectors:: Lists, strings and vectors are called sequences.
119 Certain functions act on any kind of sequence.
120 The description of vectors is here as well.
121* Hash Tables:: Very fast lookup-tables.
122* Symbols:: Symbols represent names, uniquely.
123
124* Evaluation:: How Lisp expressions are evaluated.
125* Control Structures:: Conditionals, loops, nonlocal exits.
126* Variables:: Using symbols in programs to stand for values.
127* Functions:: A function is a Lisp program
128 that can be invoked from other functions.
129* Macros:: Macros are a way to extend the Lisp language.
81927dd2 130* Customization:: Making variables and faces customizable.
b8d4c8d0
GM
131
132* Loading:: Reading files of Lisp code into Lisp.
133* Byte Compilation:: Compilation makes programs run faster.
134* Advising Functions:: Adding to the definition of a function.
135* Debugging:: Tools and tips for debugging Lisp programs.
136
137* Read and Print:: Converting Lisp objects to text and back.
138* Minibuffers:: Using the minibuffer to read input.
139* Command Loop:: How the editor command loop works,
140 and how you can call its subroutines.
141* Keymaps:: Defining the bindings from keys to commands.
142* Modes:: Defining major and minor modes.
143* Documentation:: Writing and using documentation strings.
144
145* Files:: Accessing files.
146* Backups and Auto-Saving:: Controlling how backups and auto-save
147 files are made.
148* Buffers:: Creating and using buffer objects.
149* Windows:: Manipulating windows and displaying buffers.
d24880de 150* Frames:: Making multiple system-level windows.
b8d4c8d0
GM
151* Positions:: Buffer positions and motion functions.
152* Markers:: Markers represent positions and update
153 automatically when the text is changed.
154
155* Text:: Examining and changing text in buffers.
156* Non-ASCII Characters:: Non-ASCII text in buffers and strings.
157* Searching and Matching:: Searching buffers for strings or regexps.
158* Syntax Tables:: The syntax table controls word and list parsing.
159* Abbrevs:: How Abbrev mode works, and its data structures.
160
161* Processes:: Running and communicating with subprocesses.
d24880de 162* Display:: Features for controlling the screen display.
b8d4c8d0
GM
163* System Interface:: Getting the user id, system type, environment
164 variables, and other such things.
165
fdc76236
TT
166* Packaging:: Preparing Lisp code for distribution.
167
b8d4c8d0
GM
168Appendices
169
48cac051 170* Antinews:: Info for users downgrading to Emacs 23.
561c0216 171* GNU Free Documentation License:: The license for this documentation.
b8d4c8d0
GM
172* GPL:: Conditions for copying and changing GNU Emacs.
173* Tips:: Advice and coding conventions for Emacs Lisp.
174* GNU Emacs Internals:: Building and dumping Emacs;
175 internal data structures.
4186e877
GM
176* Standard Errors:: List of some standard error symbols.
177* Standard Keymaps:: List of some standard keymaps.
178* Standard Hooks:: List of some standard hook variables.
b8d4c8d0
GM
179
180* Index:: Index including concepts, functions, variables,
181 and other terms.
182
183@ignore
184* New Symbols:: New functions and variables in Emacs @value{EMACSVER}.
185@end ignore
186
187@c Do NOT modify the following 3 lines! They must have this form to
188@c be correctly identified by `texinfo-multiple-files-update'. In
189@c particular, the detailed menu header line MUST be identical to the
190@c value of `texinfo-master-menu-header'. See texnfo-upd.el.
191
192@detailmenu
193 --- The Detailed Node Listing ---
194 ---------------------------------
195
91223e54 196Here are other nodes that are subnodes of those already listed,
b8d4c8d0
GM
197mentioned here so you can get to them in one step:
198
199Introduction
200
201* Caveats:: Flaws and a request for help.
202* Lisp History:: Emacs Lisp is descended from Maclisp.
203* Conventions:: How the manual is formatted.
204* Version Info:: Which Emacs version is running?
205* Acknowledgements:: The authors, editors, and sponsors of this manual.
206
207Conventions
208
209* Some Terms:: Explanation of terms we use in this manual.
210* nil and t:: How the symbols @code{nil} and @code{t} are used.
211* Evaluation Notation:: The format we use for examples of evaluation.
561c0216 212* Printing Notation:: The format we use when examples print text.
b8d4c8d0
GM
213* Error Messages:: The format we use for examples of errors.
214* Buffer Text Notation:: The format we use for buffer contents in examples.
215* Format of Descriptions:: Notation for describing functions, variables, etc.
216
217Format of Descriptions
218
219* A Sample Function Description:: A description of an imaginary
220 function, @code{foo}.
221* A Sample Variable Description:: A description of an imaginary
222 variable, @code{electric-future-map}.
223
224Lisp Data Types
225
226* Printed Representation:: How Lisp objects are represented as text.
227* Comments:: Comments and their formatting conventions.
228* Programming Types:: Types found in all Lisp systems.
229* Editing Types:: Types specific to Emacs.
121e43fd 230* Circular Objects:: Read syntax for circular structure.
b8d4c8d0
GM
231* Type Predicates:: Tests related to types.
232* Equality Predicates:: Tests of equality between any two objects.
233
234Programming Types
235
236* Integer Type:: Numbers without fractional parts.
237* Floating Point Type:: Numbers with fractional parts and with a large range.
238* Character Type:: The representation of letters, numbers and
239 control characters.
240* Symbol Type:: A multi-use object that refers to a function,
561c0216 241 variable, or property list, and has a unique identity.
b8d4c8d0
GM
242* Sequence Type:: Both lists and arrays are classified as sequences.
243* Cons Cell Type:: Cons cells, and lists (which are made from cons cells).
244* Array Type:: Arrays include strings and vectors.
245* String Type:: An (efficient) array of characters.
246* Vector Type:: One-dimensional arrays.
247* Char-Table Type:: One-dimensional sparse arrays indexed by characters.
248* Bool-Vector Type:: One-dimensional arrays of @code{t} or @code{nil}.
249* Hash Table Type:: Super-fast lookup tables.
250* Function Type:: A piece of executable code you can call from elsewhere.
251* Macro Type:: A method of expanding an expression into another
252 expression, more fundamental but less pretty.
253* Primitive Function Type:: A function written in C, callable from Lisp.
254* Byte-Code Type:: A function written in Lisp, then compiled.
255* Autoload Type:: A type used for automatically loading seldom-used
256 functions.
257
258Character Type
259
260* Basic Char Syntax:: Syntax for regular characters.
261* General Escape Syntax:: How to specify characters by their codes.
262* Ctl-Char Syntax:: Syntax for control characters.
263* Meta-Char Syntax:: Syntax for meta-characters.
264* Other Char Bits:: Syntax for hyper-, super-, and alt-characters.
265
266Cons Cell and List Types
267
268* Box Diagrams:: Drawing pictures of lists.
561c0216 269* Dotted Pair Notation:: A general syntax for cons cells.
b8d4c8d0
GM
270* Association List Type:: A specially constructed list.
271
272String Type
273
274* Syntax for Strings:: How to specify Lisp strings.
275* Non-ASCII in Strings:: International characters in strings.
276* Nonprinting Characters:: Literal unprintable characters in strings.
277* Text Props and Strings:: Strings with text properties.
278
279Editing Types
280
281* Buffer Type:: The basic object of editing.
282* Marker Type:: A position in a buffer.
561c0216 283* Window Type:: Buffers are displayed in windows.
765980a4
EZ
284* Frame Type:: Windows subdivide frames.
285* Terminal Type:: A terminal device displays frames.
b8d4c8d0
GM
286* Window Configuration Type:: Recording the way a frame is subdivided.
287* Frame Configuration Type:: Recording the status of all frames.
a65f6a85 288* Process Type:: A subprocess of Emacs running on the underlying OS.
b8d4c8d0
GM
289* Stream Type:: Receive or send characters.
290* Keymap Type:: What function a keystroke invokes.
291* Overlay Type:: How an overlay is represented.
3a6aa965 292* Font Type:: Fonts for displaying text.
b8d4c8d0
GM
293
294Numbers
295
296* Integer Basics:: Representation and range of integers.
d24880de 297* Float Basics:: Representation and range of floating point.
b8d4c8d0
GM
298* Predicates on Numbers:: Testing for numbers.
299* Comparison of Numbers:: Equality and inequality predicates.
d24880de 300* Numeric Conversions:: Converting float to integer and vice versa.
b8d4c8d0
GM
301* Arithmetic Operations:: How to add, subtract, multiply and divide.
302* Rounding Operations:: Explicitly rounding floating point numbers.
303* Bitwise Operations:: Logical and, or, not, shifting.
304* Math Functions:: Trig, exponential and logarithmic functions.
305* Random Numbers:: Obtaining random integers, predictable or not.
306
307Strings and Characters
308
309* String Basics:: Basic properties of strings and characters.
310* Predicates for Strings:: Testing whether an object is a string or char.
311* Creating Strings:: Functions to allocate new strings.
121e43fd 312* Modifying Strings:: Altering the contents of an existing string.
b8d4c8d0 313* Text Comparison:: Comparing characters or strings.
561c0216 314* String Conversion:: Converting to and from characters and strings.
b8d4c8d0
GM
315* Formatting Strings:: @code{format}: Emacs's analogue of @code{printf}.
316* Case Conversion:: Case conversion functions.
d24880de 317* Case Tables:: Customizing case conversion.
b8d4c8d0
GM
318
319Lists
320
321* Cons Cells:: How lists are made out of cons cells.
322* List-related Predicates:: Is this object a list? Comparing two lists.
323* List Elements:: Extracting the pieces of a list.
324* Building Lists:: Creating list structure.
325* List Variables:: Modifying lists stored in variables.
326* Modifying Lists:: Storing new pieces into an existing list.
327* Sets And Lists:: A list can represent a finite mathematical set.
328* Association Lists:: A list can represent a finite relation or mapping.
b8d4c8d0
GM
329
330Modifying Existing List Structure
331
332* Setcar:: Replacing an element in a list.
333* Setcdr:: Replacing part of the list backbone.
334 This can be used to remove or add elements.
335* Rearrangement:: Reordering the elements in a list; combining lists.
336
337Sequences, Arrays, and Vectors
338
339* Sequence Functions:: Functions that accept any kind of sequence.
340* Arrays:: Characteristics of arrays in Emacs Lisp.
341* Array Functions:: Functions specifically for arrays.
342* Vectors:: Special characteristics of Emacs Lisp vectors.
343* Vector Functions:: Functions specifically for vectors.
344* Char-Tables:: How to work with char-tables.
345* Bool-Vectors:: How to work with bool-vectors.
31cbea1d 346* Rings:: Managing a fixed-size ring of objects.
b8d4c8d0
GM
347
348Hash Tables
349
350* Creating Hash:: Functions to create hash tables.
351* Hash Access:: Reading and writing the hash table contents.
561c0216 352* Defining Hash:: Defining new comparison methods.
b8d4c8d0
GM
353* Other Hash:: Miscellaneous.
354
355Symbols
356
357* Symbol Components:: Symbols have names, values, function definitions
358 and property lists.
359* Definitions:: A definition says how a symbol will be used.
360* Creating Symbols:: How symbols are kept unique.
361* Property Lists:: Each symbol has a property list
362 for recording miscellaneous information.
363
364Property Lists
365
366* Plists and Alists:: Comparison of the advantages of property
367 lists and association lists.
368* Symbol Plists:: Functions to access symbols' property lists.
369* Other Plists:: Accessing property lists stored elsewhere.
370
371Evaluation
372
373* Intro Eval:: Evaluation in the scheme of things.
374* Forms:: How various sorts of objects are evaluated.
375* Quoting:: Avoiding evaluation (to put constants in
376 the program).
03988c98 377* Backquote:: Easier construction of list structure.
b8d4c8d0
GM
378* Eval:: How to invoke the Lisp interpreter explicitly.
379
380Kinds of Forms
381
382* Self-Evaluating Forms:: Forms that evaluate to themselves.
383* Symbol Forms:: Symbols evaluate as variables.
384* Classifying Lists:: How to distinguish various sorts of list forms.
385* Function Indirection:: When a symbol appears as the car of a list,
d24880de 386 we find the real function via the symbol.
b8d4c8d0
GM
387* Function Forms:: Forms that call functions.
388* Macro Forms:: Forms that call macros.
389* Special Forms:: "Special forms" are idiosyncratic primitives,
390 most of them extremely important.
391* Autoloading:: Functions set up to load files
392 containing their real definitions.
393
394Control Structures
395
396* Sequencing:: Evaluation in textual order.
397* Conditionals:: @code{if}, @code{cond}, @code{when}, @code{unless}.
398* Combining Conditions:: @code{and}, @code{or}, @code{not}.
399* Iteration:: @code{while} loops.
400* Nonlocal Exits:: Jumping out of a sequence.
401
402Nonlocal Exits
403
404* Catch and Throw:: Nonlocal exits for the program's own purposes.
405* Examples of Catch:: Showing how such nonlocal exits can be written.
406* Errors:: How errors are signaled and handled.
407* Cleanups:: Arranging to run a cleanup form if an
408 error happens.
409
410Errors
411
412* Signaling Errors:: How to report an error.
413* Processing of Errors:: What Emacs does when you report an error.
414* Handling Errors:: How you can trap errors and continue execution.
415* Error Symbols:: How errors are classified for trapping them.
b8d4c8d0
GM
416
417Variables
418
419* Global Variables:: Variable values that exist permanently, everywhere.
420* Constant Variables:: Certain "variables" have values that never change.
421* Local Variables:: Variable values that exist only temporarily.
422* Void Variables:: Symbols that lack values.
423* Defining Variables:: A definition says a symbol is used as a variable.
424* Tips for Defining:: Things you should think about when you
425 define a variable.
426* Accessing Variables:: Examining values of variables whose names
427 are known only at run time.
428* Setting Variables:: Storing new values in variables.
429* Variable Scoping:: How Lisp chooses among local and global values.
430* Buffer-Local Variables:: Variable values in effect only in one buffer.
b8d4c8d0 431* File Local Variables:: Handling local variable lists in files.
561c0216
GM
432* Directory Local Variables:: Local variables common to all files in a
433 directory.
b8d4c8d0
GM
434* Variable Aliases:: Variables that are aliases for other variables.
435* Variables with Restricted Values:: Non-constant variables whose value can
436 @emph{not} be an arbitrary Lisp object.
b8d4c8d0
GM
437
438Scoping Rules for Variable Bindings
439
1021c761
CY
440* Dynamic Binding:: The default for binding local variables in Emacs.
441* Dynamic Binding Tips:: Avoiding problems with dynamic binding.
442* Lexical Binding:: A different type of local variable binding.
443* Using Lexical Binding:: How to enable lexical binding.
b8d4c8d0
GM
444
445Buffer-Local Variables
446
447* Intro to Buffer-Local:: Introduction and concepts.
448* Creating Buffer-Local:: Creating and destroying buffer-local bindings.
449* Default Value:: The default value is seen in buffers
450 that don't have their own buffer-local values.
451
452Functions
453
561c0216 454* What Is a Function:: Lisp functions vs. primitives; terminology.
b8d4c8d0
GM
455* Lambda Expressions:: How functions are expressed as Lisp objects.
456* Function Names:: A symbol can serve as the name of a function.
457* Defining Functions:: Lisp expressions for defining functions.
458* Calling Functions:: How to use an existing function.
459* Mapping Functions:: Applying a function to each element of a list, etc.
561c0216 460* Anonymous Functions:: Lambda expressions are functions with no names.
b8d4c8d0
GM
461* Function Cells:: Accessing or setting the function definition
462 of a symbol.
735cc5ca 463* Closures:: Functions that enclose a lexical environment.
b8d4c8d0 464* Obsolete Functions:: Declaring functions obsolete.
d24880de 465* Inline Functions:: Defining functions that the compiler
cf988578 466 will expand inline.
d24880de 467* Declaring Functions:: Telling the compiler that a function is defined.
b8d4c8d0
GM
468* Function Safety:: Determining whether a function is safe to call.
469* Related Topics:: Cross-references to specific Lisp primitives
470 that have a special bearing on how
471 functions work.
472
473Lambda Expressions
474
475* Lambda Components:: The parts of a lambda expression.
476* Simple Lambda:: A simple example.
477* Argument List:: Details and special features of argument lists.
478* Function Documentation:: How to put documentation in a function.
479
480Macros
481
482* Simple Macro:: A basic example.
483* Expansion:: How, when and why macros are expanded.
484* Compiling Macros:: How macros are expanded by the compiler.
485* Defining Macros:: How to write a macro definition.
b8d4c8d0
GM
486* Problems with Macros:: Don't evaluate the macro arguments too many times.
487 Don't hide the user's variables.
488* Indenting Macros:: Specifying how to indent macro calls.
489
490Common Problems Using Macros
491
492* Wrong Time:: Do the work in the expansion, not in the macro.
493* Argument Evaluation:: The expansion should evaluate each macro arg once.
494* Surprising Local Vars:: Local variable bindings in the expansion
495 require special care.
496* Eval During Expansion:: Don't evaluate them; put them in the expansion.
497* Repeated Expansion:: Avoid depending on how many times expansion is done.
498
cf988578 499Customization Settings
b8d4c8d0
GM
500
501* Common Keywords:: Common keyword arguments for all kinds of
502 customization declarations.
503* Group Definitions:: Writing customization group definitions.
504* Variable Definitions:: Declaring user options.
505* Customization Types:: Specifying the type of a user option.
81927dd2
CY
506* Applying Customizations:: Functions to apply customization settings.
507* Custom Themes:: Writing Custom themes.
b8d4c8d0
GM
508
509Customization Types
510
3deead93 511* Simple Types:: Simple customization types: sexp, integer, etc.
b8d4c8d0
GM
512* Composite Types:: Build new types from other types or data.
513* Splicing into Lists:: Splice elements into list with @code{:inline}.
514* Type Keywords:: Keyword-argument pairs in a customization type.
515* Defining New Types:: Give your type a name.
516
517Loading
518
519* How Programs Do Loading:: The @code{load} function and others.
520* Load Suffixes:: Details about the suffixes that @code{load} tries.
521* Library Search:: Finding a library to load.
522* Loading Non-ASCII:: Non-@acronym{ASCII} characters in Emacs Lisp files.
523* Autoload:: Setting up a function to autoload.
524* Repeated Loading:: Precautions about loading a file twice.
525* Named Features:: Loading a library if it isn't already loaded.
526* Where Defined:: Finding which file defined a certain symbol.
d24880de
GM
527* Unloading:: How to "unload" a library that was loaded.
528* Hooks for Loading:: Providing code to be run when
529 particular libraries are loaded.
b8d4c8d0
GM
530
531Byte Compilation
532
533* Speed of Byte-Code:: An example of speedup from byte compilation.
534* Compilation Functions:: Byte compilation functions.
535* Docs and Compilation:: Dynamic loading of documentation strings.
536* Dynamic Loading:: Dynamic loading of individual functions.
537* Eval During Compile:: Code to be evaluated when you compile.
538* Compiler Errors:: Handling compiler error messages.
d24880de 539* Byte-Code Objects:: The data type used for byte-compiled functions.
b8d4c8d0
GM
540* Disassembly:: Disassembling byte-code; how to read byte-code.
541
542Advising Emacs Lisp Functions
543
544* Simple Advice:: A simple example to explain the basics of advice.
545* Defining Advice:: Detailed description of @code{defadvice}.
546* Around-Advice:: Wrapping advice around a function's definition.
547* Computed Advice:: ...is to @code{defadvice} as @code{fset} is to @code{defun}.
548* Activation of Advice:: Advice doesn't do anything until you activate it.
549* Enabling Advice:: You can enable or disable each piece of advice.
550* Preactivation:: Preactivation is a way of speeding up the
551 loading of compiled advice.
552* Argument Access in Advice:: How advice can access the function's arguments.
b8d4c8d0
GM
553* Combined Definition:: How advice is implemented.
554
555Debugging Lisp Programs
556
355cabc6 557* Debugger:: A debugger for the Emacs Lisp evaluator.
b8d4c8d0
GM
558* Edebug:: A source-level Emacs Lisp debugger.
559* Syntax Errors:: How to find syntax errors.
560* Test Coverage:: Ensuring you have tested all branches in your code.
b8d4c8d0
GM
561
562The Lisp Debugger
563
564* Error Debugging:: Entering the debugger when an error happens.
d24880de 565* Infinite Loops:: Stopping and debugging a program that doesn't exit.
b8d4c8d0
GM
566* Function Debugging:: Entering it when a certain function is called.
567* Explicit Debug:: Entering it at a certain point in the program.
568* Using Debugger:: What the debugger does; what you see while in it.
569* Debugger Commands:: Commands used while in the debugger.
570* Invoking the Debugger:: How to call the function @code{debug}.
571* Internals of Debugger:: Subroutines of the debugger, and global variables.
572
573Edebug
574
d24880de
GM
575* Using Edebug:: Introduction to use of Edebug.
576* Instrumenting:: You must instrument your code
577 in order to debug it with Edebug.
b8d4c8d0 578* Edebug Execution Modes:: Execution modes, stopping more or less often.
d24880de
GM
579* Jumping:: Commands to jump to a specified place.
580* Edebug Misc:: Miscellaneous commands.
581* Breaks:: Setting breakpoints to make the program stop.
582* Trapping Errors:: Trapping errors with Edebug.
583* Edebug Views:: Views inside and outside of Edebug.
584* Edebug Eval:: Evaluating expressions within Edebug.
585* Eval List:: Expressions whose values are displayed
586 each time you enter Edebug.
587* Printing in Edebug:: Customization of printing.
588* Trace Buffer:: How to produce trace output in a buffer.
589* Coverage Testing:: How to test evaluation coverage.
590* The Outside Context:: Data that Edebug saves and restores.
b8d4c8d0 591* Edebug and Macros:: Specifying how to handle macro calls.
d24880de 592* Edebug Options:: Option variables for customizing Edebug.
b8d4c8d0 593
561c0216
GM
594Breaks
595
596* Breakpoints:: Breakpoints at stop points.
597* Global Break Condition:: Breaking on an event.
598* Source Breakpoints:: Embedding breakpoints in source code.
599
600The Outside Context
601
602* Checking Whether to Stop::When Edebug decides what to do.
603* Edebug Display Update:: When Edebug updates the display.
604* Edebug Recursive Edit:: When Edebug stops execution.
605
606Edebug and Macros
607
608* Instrumenting Macro Calls::The basic problem.
d24880de
GM
609* Specification List:: How to specify complex patterns of evaluation.
610* Backtracking:: What Edebug does when matching fails.
561c0216
GM
611* Specification Examples:: To help understand specifications.
612
b8d4c8d0
GM
613Debugging Invalid Lisp Syntax
614
615* Excess Open:: How to find a spurious open paren or missing close.
616* Excess Close:: How to find a spurious close paren or missing open.
617
618Reading and Printing Lisp Objects
619
620* Streams Intro:: Overview of streams, reading and printing.
621* Input Streams:: Various data types that can be used as
622 input streams.
623* Input Functions:: Functions to read Lisp objects from text.
624* Output Streams:: Various data types that can be used as
625 output streams.
626* Output Functions:: Functions to print Lisp objects as text.
627* Output Variables:: Variables that control what the printing
628 functions do.
629
630Minibuffers
631
632* Intro to Minibuffers:: Basic information about minibuffers.
633* Text from Minibuffer:: How to read a straight text string.
634* Object from Minibuffer:: How to read a Lisp object or expression.
d24880de
GM
635* Minibuffer History:: Recording previous minibuffer inputs
636 so the user can reuse them.
b8d4c8d0
GM
637* Initial Input:: Specifying initial contents for the minibuffer.
638* Completion:: How to invoke and customize completion.
639* Yes-or-No Queries:: Asking a question with a simple answer.
d24880de
GM
640* Multiple Queries:: Asking a series of similar questions.
641* Reading a Password:: Reading a password from the terminal.
b8d4c8d0 642* Minibuffer Commands:: Commands used as key bindings in minibuffers.
b8d4c8d0 643* Minibuffer Windows:: Operating on the special minibuffer windows.
c0ea08d2 644* Minibuffer Contents:: How such commands access the minibuffer text.
b8d4c8d0
GM
645* Recursive Mini:: Whether recursive entry to minibuffer is allowed.
646* Minibuffer Misc:: Various customization hooks and variables.
647
648Completion
649
650* Basic Completion:: Low-level functions for completing strings.
b8d4c8d0
GM
651* Minibuffer Completion:: Invoking the minibuffer with completion.
652* Completion Commands:: Minibuffer commands that do completion.
653* High-Level Completion:: Convenient special cases of completion
b58b1df8 654 (reading buffer names, variable names, etc.).
d6328fba
EZ
655* Reading File Names:: Using completion to read file names and
656 shell commands.
321cc491
CY
657* Completion Variables:: Variables controlling completion behavior.
658* Programmed Completion:: Writing your own completion function.
60236b0d 659* Completion in Buffers:: Completing text in ordinary buffers.
b8d4c8d0
GM
660
661Command Loop
662
663* Command Overview:: How the command loop reads commands.
664* Defining Commands:: Specifying how a function should read arguments.
665* Interactive Call:: Calling a command, so that it will read arguments.
61bbdbc6 666* Distinguish Interactive:: Making a command distinguish interactive calls.
b8d4c8d0
GM
667* Command Loop Info:: Variables set by the command loop for you to examine.
668* Adjusting Point:: Adjustment of point after a command.
d24880de 669* Input Events:: What input looks like when you read it.
b8d4c8d0
GM
670* Reading Input:: How to read input events from the keyboard or mouse.
671* Special Events:: Events processed immediately and individually.
672* Waiting:: Waiting for user input or elapsed time.
673* Quitting:: How @kbd{C-g} works. How to catch or defer quitting.
674* Prefix Command Arguments:: How the commands to set prefix args work.
675* Recursive Editing:: Entering a recursive edit,
676 and why you usually shouldn't.
677* Disabling Commands:: How the command loop handles disabled commands.
678* Command History:: How the command history is set up, and how accessed.
679* Keyboard Macros:: How keyboard macros are implemented.
680
681Defining Commands
682
683* Using Interactive:: General rules for @code{interactive}.
684* Interactive Codes:: The standard letter-codes for reading arguments
685 in various ways.
686* Interactive Examples:: Examples of how to read interactive arguments.
687
688Input Events
689
690* Keyboard Events:: Ordinary characters--keys with symbols on them.
691* Function Keys:: Function keys--keys with names, not symbols.
692* Mouse Events:: Overview of mouse events.
693* Click Events:: Pushing and releasing a mouse button.
694* Drag Events:: Moving the mouse before releasing the button.
695* Button-Down Events:: A button was pushed and not yet released.
696* Repeat Events:: Double and triple click (or drag, or down).
697* Motion Events:: Just moving the mouse, not pushing a button.
698* Focus Events:: Moving the mouse between frames.
699* Misc Events:: Other events the system can generate.
700* Event Examples:: Examples of the lists for mouse events.
701* Classifying Events:: Finding the modifier keys in an event symbol.
561c0216 702 Event types.
d24880de 703* Accessing Mouse:: Functions to extract info from mouse events.
f1c15283 704* Accessing Scroll:: Functions to get info from scroll bar events.
b8d4c8d0
GM
705* Strings of Events:: Special considerations for putting
706 keyboard character events in a string.
707
708Reading Input
709
710* Key Sequence Input:: How to read one key sequence.
711* Reading One Event:: How to read just one event.
712* Event Mod:: How Emacs modifies events as they are read.
713* Invoking the Input Method:: How reading an event uses the input method.
714* Quoted Character Input:: Asking the user to specify a character.
715* Event Input Misc:: How to reread or throw away input events.
716
717Keymaps
718
719* Key Sequences:: Key sequences as Lisp objects.
720* Keymap Basics:: Basic concepts of keymaps.
721* Format of Keymaps:: What a keymap looks like as a Lisp object.
722* Creating Keymaps:: Functions to create and copy keymaps.
723* Inheritance and Keymaps:: How one keymap can inherit the bindings
724 of another keymap.
725* Prefix Keys:: Defining a key with a keymap as its definition.
726* Active Keymaps:: How Emacs searches the active keymaps
727 for a key binding.
728* Searching Keymaps:: A pseudo-Lisp summary of searching active maps.
729* Controlling Active Maps:: Each buffer has a local keymap
730 to override the standard (global) bindings.
731 A minor mode can also override them.
561c0216 732* Key Lookup:: Finding a key's binding in one keymap.
b8d4c8d0
GM
733* Functions for Key Lookup:: How to request key lookup.
734* Changing Key Bindings:: Redefining a key in a keymap.
735* Remapping Commands:: A keymap can translate one command to another.
736* Translation Keymaps:: Keymaps for translating sequences of events.
737* Key Binding Commands:: Interactive interfaces for redefining keys.
738* Scanning Keymaps:: Looking through all keymaps, for printing help.
561c0216 739* Menu Keymaps:: Defining a menu as a keymap.
b8d4c8d0
GM
740
741Menu Keymaps
742
743* Defining Menus:: How to make a keymap that defines a menu.
744* Mouse Menus:: How users actuate the menu with the mouse.
745* Keyboard Menus:: How users actuate the menu with the keyboard.
746* Menu Example:: Making a simple menu.
747* Menu Bar:: How to customize the menu bar.
748* Tool Bar:: A tool bar is a row of images.
749* Modifying Menus:: How to add new items to a menu.
750
751Defining Menus
752
753* Simple Menu Items:: A simple kind of menu key binding,
754 limited in capabilities.
755* Extended Menu Items:: More powerful menu item definitions
756 let you specify keywords to enable
757 various features.
758* Menu Separators:: Drawing a horizontal line through a menu.
759* Alias Menu Items:: Using command aliases in menu items.
cf988578 760* Toolkit Differences:: Not all toolkits provide the same features.
b8d4c8d0
GM
761
762Major and Minor Modes
763
764* Hooks:: How to use hooks; how to write code that provides hooks.
765* Major Modes:: Defining major modes.
766* Minor Modes:: Defining minor modes.
767* Mode Line Format:: Customizing the text that appears in the mode line.
3fd50d5c 768* Imenu:: Providing a menu of definitions made in a buffer.
b8d4c8d0 769* Font Lock Mode:: How modes can highlight text according to syntax.
4230351b 770* Auto-Indentation:: How to teach Emacs to indent for a major mode.
b8d4c8d0
GM
771* Desktop Save Mode:: How modes can have buffer state saved between
772 Emacs sessions.
773
561c0216
GM
774Hooks
775
776* Running Hooks:: How to run a hook.
777* Setting Hooks:: How to put functions on a hook, or remove them.
778
b8d4c8d0
GM
779Major Modes
780
b8d4c8d0 781* Major Mode Conventions:: Coding conventions for keymaps, etc.
b8d4c8d0
GM
782* Auto Major Mode:: How Emacs chooses the major mode automatically.
783* Mode Help:: Finding out how to use a mode.
784* Derived Modes:: Defining a new major mode based on another major
785 mode.
3fd50d5c 786* Basic Major Modes:: Modes that other modes are often derived from.
82233bea
CY
787* Mode Hooks:: Hooks run at the end of major mode functions.
788* Tabulated List Mode:: Parent mode for buffers containing tabulated data.
b8d4c8d0
GM
789* Generic Modes:: Defining a simple major mode that supports
790 comment syntax and Font Lock mode.
561c0216 791* Example Major Modes:: Text mode and Lisp modes.
b8d4c8d0
GM
792
793Minor Modes
794
795* Minor Mode Conventions:: Tips for writing a minor mode.
796* Keymaps and Minor Modes:: How a minor mode can have its own keymap.
797* Defining Minor Modes:: A convenient facility for defining minor modes.
798
799Mode Line Format
800
561c0216 801* Mode Line Basics:: Basic ideas of mode line control.
b8d4c8d0 802* Mode Line Data:: The data structure that controls the mode line.
561c0216 803* Mode Line Top:: The top level variable, mode-line-format.
b8d4c8d0
GM
804* Mode Line Variables:: Variables used in that data structure.
805* %-Constructs:: Putting information into a mode line.
806* Properties in Mode:: Using text properties in the mode line.
807* Header Lines:: Like a mode line, but at the top.
808* Emulating Mode Line:: Formatting text as the mode line would.
809
810Font Lock Mode
811
812* Font Lock Basics:: Overview of customizing Font Lock.
813* Search-based Fontification:: Fontification based on regexps.
814* Customizing Keywords:: Customizing search-based fontification.
815* Other Font Lock Variables:: Additional customization facilities.
816* Levels of Font Lock:: Each mode can define alternative levels
817 so that the user can select more or less.
818* Precalculated Fontification:: How Lisp programs that produce the buffer
819 contents can also specify how to fontify it.
820* Faces for Font Lock:: Special faces specifically for Font Lock.
821* Syntactic Font Lock:: Fontification based on syntax tables.
b8d4c8d0
GM
822* Multiline Font Lock:: How to coerce Font Lock into properly
823 highlighting multiline constructs.
824
825Multiline Font Lock Constructs
826
561c0216 827* Font Lock Multiline:: Marking multiline chunks with a text property.
bc3bea9c 828* Region to Refontify:: Controlling which region gets refontified
b8d4c8d0
GM
829 after a buffer change.
830
cf988578
GM
831Automatic Indentation of code
832
833* SMIE:: A simple minded indentation engine.
834
835Simple Minded Indentation Engine
836
837* SMIE setup:: SMIE setup and features.
838* Operator Precedence Grammars:: A very simple parsing technique.
839* SMIE Grammar:: Defining the grammar of a language.
840* SMIE Lexer:: Defining tokens.
841* SMIE Tricks:: Working around the parser's limitations.
842* SMIE Indentation:: Specifying indentation rules.
843* SMIE Indentation Helpers:: Helper functions for indentation rules.
844* SMIE Indentation Example:: Sample indentation rules.
845
b8d4c8d0
GM
846Documentation
847
8376d7c2 848* Documentation Basics:: Where doc strings are defined and stored.
b8d4c8d0
GM
849* Accessing Documentation:: How Lisp programs can access doc strings.
850* Keys in Documentation:: Substituting current key bindings.
851* Describing Characters:: Making printable descriptions of
852 non-printing characters and key sequences.
853* Help Functions:: Subroutines used by Emacs help facilities.
854
855Files
856
857* Visiting Files:: Reading files into Emacs buffers for editing.
858* Saving Buffers:: Writing changed buffers back into files.
561c0216 859* Reading from Files:: Reading files into buffers without visiting.
b8d4c8d0
GM
860* Writing to Files:: Writing new files from parts of buffers.
861* File Locks:: Locking and unlocking files, to prevent
862 simultaneous editing by two people.
863* Information about Files:: Testing existence, accessibility, size of files.
a59225b1 864* Changing Files:: Renaming files, changing permissions, etc.
b8d4c8d0
GM
865* File Names:: Decomposing and expanding file names.
866* Contents of Directories:: Getting a list of the files in a directory.
d24880de 867* Create/Delete Dirs:: Creating and Deleting Directories.
a59225b1 868* Magic File Names:: Special handling for certain file names.
b8d4c8d0
GM
869* Format Conversion:: Conversion to and from various file formats.
870
871Visiting Files
872
873* Visiting Functions:: The usual interface functions for visiting.
874* Subroutines of Visiting:: Lower-level subroutines that they use.
875
876Information about Files
877
878* Testing Accessibility:: Is a given file readable? Writable?
879* Kinds of Files:: Is it a directory? A symbolic link?
d24880de 880* Truenames:: Eliminating symbolic links from a file name.
b8d4c8d0
GM
881* File Attributes:: How large is it? Any other names? Etc.
882* Locating Files:: How to find a file in standard places.
883
884File Names
885
886* File Name Components:: The directory part of a file name, and the rest.
561c0216 887* Relative File Names:: Some file names are relative to a current directory.
b8d4c8d0
GM
888* Directory Names:: A directory's name as a directory
889 is different from its name as a file.
890* File Name Expansion:: Converting relative file names to absolute ones.
891* Unique File Names:: Generating names for temporary files.
892* File Name Completion:: Finding the completions for a given file name.
893* Standard File Names:: If your package uses a fixed file name,
894 how to handle various operating systems simply.
895
561c0216
GM
896File Format Conversion
897
121e43fd 898* Format Conversion Overview:: @code{insert-file-contents} and @code{write-region}.
561c0216
GM
899* Format Conversion Round-Trip:: Using @code{format-alist}.
900* Format Conversion Piecemeal:: Specifying non-paired conversion.
901
b8d4c8d0
GM
902Backups and Auto-Saving
903
904* Backup Files:: How backup files are made; how their names
905 are chosen.
906* Auto-Saving:: How auto-save files are made; how their
907 names are chosen.
908* Reverting:: @code{revert-buffer}, and how to customize
909 what it does.
910
911Backup Files
912
913* Making Backups:: How Emacs makes backup files, and when.
914* Rename or Copy:: Two alternatives: renaming the old file
915 or copying it.
916* Numbered Backups:: Keeping multiple backups for each source file.
917* Backup Names:: How backup file names are computed; customization.
918
919Buffers
920
921* Buffer Basics:: What is a buffer?
922* Current Buffer:: Designating a buffer as current
561c0216 923 so that primitives will access its contents.
b8d4c8d0
GM
924* Buffer Names:: Accessing and changing buffer names.
925* Buffer File Name:: The buffer file name indicates which file
926 is visited.
927* Buffer Modification:: A buffer is @dfn{modified} if it needs to be saved.
928* Modification Time:: Determining whether the visited file was changed
775b55af 929 "behind Emacs's back".
b8d4c8d0
GM
930* Read Only Buffers:: Modifying text is not allowed in a
931 read-only buffer.
932* The Buffer List:: How to look at all the existing buffers.
933* Creating Buffers:: Functions that create buffers.
934* Killing Buffers:: Buffers exist until explicitly killed.
935* Indirect Buffers:: An indirect buffer shares text with some
936 other buffer.
acc8b598 937* Swapping Text:: Swapping text between two buffers.
b8d4c8d0
GM
938* Buffer Gap:: The gap in the buffer.
939
940Windows
941
942* Basic Windows:: Basic information on using windows.
b33b68a3
MR
943* Windows and Frames:: Relating windows to the frame they appear on.
944* Window Sizes:: Accessing a window's size.
945* Resizing Windows:: Changing the sizes of windows.
b8d4c8d0
GM
946* Splitting Windows:: Splitting one window into two windows.
947* Deleting Windows:: Deleting a window gives its space to other windows.
948* Selecting Windows:: The selected window is the one that you edit in.
949* Cyclic Window Ordering:: Moving around the existing windows.
950* Buffers and Windows:: Each window displays the contents of a buffer.
0e406a72 951* Switching Buffers:: Higher-level functions for switching to a buffer.
d24880de 952* Choosing Window:: How to choose a window for displaying a buffer.
9ec20d36
CY
953* Display Action Functions:: Subroutines for @code{display-buffer}.
954* Choosing Window Options:: Extra options affecting how buffers are displayed.
0e406a72 955* Window History:: Each window remembers the buffers displayed in it.
d24880de 956* Dedicated Windows:: How to avoid displaying another buffer in
b33b68a3 957 a specific window.
c419f5cb
MR
958* Quitting Windows:: How to restore the state prior to displaying a
959 buffer.
b8d4c8d0 960* Window Point:: Each window has its own location of point.
efafc282
MR
961* Window Start and End:: Buffer positions indicating which text is
962 on-screen in a window.
b8d4c8d0
GM
963* Textual Scrolling:: Moving text up and down through the window.
964* Vertical Scrolling:: Moving the contents up and down on the window.
965* Horizontal Scrolling:: Moving the contents sideways on the window.
b8d4c8d0 966* Coordinates and Windows:: Converting coordinates to windows.
b8d4c8d0 967* Window Configurations:: Saving and restoring the state of the screen.
efafc282 968* Window Parameters:: Associating additional information with windows.
b8d4c8d0
GM
969* Window Hooks:: Hooks for scrolling, window size changes,
970 redisplay going past a certain point,
971 or window configuration changes.
972
973Frames
974
d24880de 975* Creating Frames:: Creating additional frames.
3ec61d4e 976* Multiple Terminals:: Displaying on several different devices.
d24880de 977* Frame Parameters:: Controlling frame size, position, font, etc.
df05a163 978* Terminal Parameters:: Parameters common for all frames on terminal.
b8d4c8d0 979* Frame Titles:: Automatic updating of frame titles.
d24880de
GM
980* Deleting Frames:: Frames last until explicitly deleted.
981* Finding All Frames:: How to examine all existing frames.
b8d4c8d0 982* Minibuffers and Frames:: How a frame finds the minibuffer to use.
d24880de 983* Input Focus:: Specifying the selected frame.
b8d4c8d0
GM
984* Visibility of Frames:: Frames may be visible or invisible, or icons.
985* Raising and Lowering:: Raising a frame makes it hide other windows;
d24880de 986 lowering it makes the others hide it.
b8d4c8d0 987* Frame Configurations:: Saving the state of all frames.
d24880de
GM
988* Mouse Tracking:: Getting events that say when the mouse moves.
989* Mouse Position:: Asking where the mouse is, or moving it.
990* Pop-Up Menus:: Displaying a menu for the user to select from.
b8d4c8d0
GM
991* Dialog Boxes:: Displaying a box to ask yes or no.
992* Pointer Shape:: Specifying the shape of the mouse pointer.
561c0216 993* Window System Selections::Transferring text to and from other X clients.
b8d4c8d0 994* Drag and Drop:: Internals of Drag-and-Drop implementation.
d24880de 995* Color Names:: Getting the definitions of color names.
a08a07e3 996* Text Terminal Colors:: Defining colors for text terminals.
d24880de 997* Resources:: Getting resource values from the server.
b8d4c8d0
GM
998* Display Feature Testing:: Determining the features of a terminal.
999
1000Frame Parameters
1001
1002* Parameter Access:: How to change a frame's parameters.
d24880de 1003* Initial Parameters:: Specifying frame parameters when you make a frame.
b8d4c8d0
GM
1004* Window Frame Parameters:: List of frame parameters for window systems.
1005* Size and Position:: Changing the size and position of a frame.
1006* Geometry:: Parsing geometry specifications.
1007
1008Window Frame Parameters
1009
1010* Basic Parameters:: Parameters that are fundamental.
1011* Position Parameters:: The position of the frame on the screen.
1012* Size Parameters:: Frame's size.
1013* Layout Parameters:: Size of parts of the frame, and
1014 enabling or disabling some parts.
1015* Buffer Parameters:: Which buffers have been or should be shown.
1016* Management Parameters:: Communicating with the window manager.
1017* Cursor Parameters:: Controlling the cursor appearance.
561c0216 1018* Font and Color Parameters:: Fonts and colors for the frame text.
b8d4c8d0
GM
1019
1020Positions
1021
1022* Point:: The special position where editing takes place.
1023* Motion:: Changing point.
1024* Excursions:: Temporary motion and buffer changes.
1025* Narrowing:: Restricting editing to a portion of the buffer.
1026
1027Motion
1028
1029* Character Motion:: Moving in terms of characters.
1030* Word Motion:: Moving in terms of words.
1031* Buffer End Motion:: Moving to the beginning or end of the buffer.
1032* Text Lines:: Moving in terms of lines of text.
1033* Screen Lines:: Moving in terms of lines as displayed.
1034* List Motion:: Moving by parsing lists and sexps.
1035* Skipping Characters:: Skipping characters belonging to a certain set.
1036
1037Markers
1038
1039* Overview of Markers:: The components of a marker, and how it relocates.
1040* Predicates on Markers:: Testing whether an object is a marker.
1041* Creating Markers:: Making empty markers or markers at certain places.
561c0216 1042* Information from Markers::Finding the marker's buffer or character position.
b8d4c8d0
GM
1043* Marker Insertion Types:: Two ways a marker can relocate when you
1044 insert where it points.
1045* Moving Markers:: Moving the marker to a new buffer or position.
1046* The Mark:: How "the mark" is implemented with a marker.
1047* The Region:: How to access "the region".
1048
1049Text
1050
1051* Near Point:: Examining text in the vicinity of point.
1052* Buffer Contents:: Examining text in a general fashion.
1053* Comparing Text:: Comparing substrings of buffers.
1054* Insertion:: Adding new text to a buffer.
1055* Commands for Insertion:: User-level commands to insert text.
1056* Deletion:: Removing text from a buffer.
1057* User-Level Deletion:: User-level commands to delete text.
1058* The Kill Ring:: Where removed text sometimes is saved for
1059 later use.
1060* Undo:: Undoing changes to the text of a buffer.
1061* Maintaining Undo:: How to enable and disable undo information.
d24880de 1062 How to control how much information is kept.
b8d4c8d0
GM
1063* Filling:: Functions for explicit filling.
1064* Margins:: How to specify margins for filling commands.
1065* Adaptive Fill:: Adaptive Fill mode chooses a fill prefix
1066 from context.
1067* Auto Filling:: How auto-fill mode is implemented to break lines.
1068* Sorting:: Functions for sorting parts of the buffer.
1069* Columns:: Computing horizontal positions, and using them.
1070* Indentation:: Functions to insert or adjust indentation.
1071* Case Changes:: Case conversion of parts of the buffer.
1072* Text Properties:: Assigning Lisp property lists to text characters.
1073* Substitution:: Replacing a given character wherever it appears.
1074* Transposition:: Swapping two portions of a buffer.
1075* Registers:: How registers are implemented. Accessing
1076 the text or position stored in a register.
1077* Base 64:: Conversion to or from base 64 encoding.
483ab230
CY
1078* Checksum/Hash:: Computing cryptographic hashes.
1079* Parsing HTML/XML:: Parsing HTML and XML.
b8d4c8d0
GM
1080* Atomic Changes:: Installing several buffer changes "atomically".
1081* Change Hooks:: Supplying functions to be run when text is changed.
1082
1083The Kill Ring
1084
1085* Kill Ring Concepts:: What text looks like in the kill ring.
1086* Kill Functions:: Functions that kill text.
1087* Yanking:: How yanking is done.
1088* Yank Commands:: Commands that access the kill ring.
d24880de 1089* Low-Level Kill Ring:: Functions and variables for kill ring access.
561c0216 1090* Internals of Kill Ring:: Variables that hold kill ring data.
b8d4c8d0
GM
1091
1092Indentation
1093
1094* Primitive Indent:: Functions used to count and insert indentation.
1095* Mode-Specific Indent:: Customize indentation for different modes.
1096* Region Indent:: Indent all the lines in a region.
1097* Relative Indent:: Indent the current line based on previous lines.
1098* Indent Tabs:: Adjustable, typewriter-like tab stops.
1099* Motion by Indent:: Move to first non-blank character.
1100
1101Text Properties
1102
1103* Examining Properties:: Looking at the properties of one character.
d24880de
GM
1104* Changing Properties:: Setting the properties of a range of text.
1105* Property Search:: Searching for where a property changes value.
1106* Special Properties:: Particular properties with special meanings.
b8d4c8d0
GM
1107* Format Properties:: Properties for representing formatting of text.
1108* Sticky Properties:: How inserted text gets properties from
1109 neighboring text.
1110* Lazy Properties:: Computing text properties in a lazy fashion
1111 only when text is examined.
1112* Clickable Text:: Using text properties to make regions of text
1113 do something when you click on them.
b8d4c8d0
GM
1114* Fields:: The @code{field} property defines
1115 fields within the buffer.
d24880de
GM
1116* Not Intervals:: Why text properties do not use
1117 Lisp-visible text intervals.
b8d4c8d0 1118
561c0216 1119Non-@acronym{ASCII} Characters
b8d4c8d0 1120
561c0216 1121* Text Representations:: How Emacs represents text.
b8d4c8d0
GM
1122* Converting Representations:: Converting unibyte to multibyte and vice versa.
1123* Selecting a Representation:: Treating a byte sequence as unibyte or multi.
1124* Character Codes:: How unibyte and multibyte relate to
1125 codes of individual characters.
98d05998
EZ
1126* Character Properties:: Character attributes that define their
1127 behavior and handling.
b8d4c8d0
GM
1128* Character Sets:: The space of possible character codes
1129 is divided into various character sets.
b8d4c8d0
GM
1130* Scanning Charsets:: Which character sets are used in a buffer?
1131* Translation of Characters:: Translation tables are used for conversion.
1132* Coding Systems:: Coding systems are conversions for saving files.
1133* Input Methods:: Input methods allow users to enter various
1134 non-ASCII characters without special keyboards.
1135* Locales:: Interacting with the POSIX locale.
1136
1137Coding Systems
1138
1139* Coding System Basics:: Basic concepts.
1140* Encoding and I/O:: How file I/O functions handle coding systems.
1141* Lisp and Coding Systems:: Functions to operate on coding system names.
1142* User-Chosen Coding Systems:: Asking the user to choose a coding system.
1143* Default Coding Systems:: Controlling the default choices.
1144* Specifying Coding Systems:: Requesting a particular coding system
1145 for a single file operation.
1146* Explicit Encoding:: Encoding or decoding text without doing I/O.
1147* Terminal I/O Encoding:: Use of encoding for terminal I/O.
1148* MS-DOS File Types:: How DOS "text" and "binary" files
1149 relate to coding systems.
1150
1151Searching and Matching
1152
1153* String Search:: Search for an exact match.
1154* Searching and Case:: Case-independent or case-significant searching.
1155* Regular Expressions:: Describing classes of strings.
1156* Regexp Search:: Searching for a match for a regexp.
1157* POSIX Regexps:: Searching POSIX-style for the longest match.
1158* Match Data:: Finding out which part of the text matched,
1159 after a string or regexp search.
d24880de 1160* Search and Replace:: Commands that loop, searching and replacing.
b8d4c8d0
GM
1161* Standard Regexps:: Useful regexps for finding sentences, pages,...
1162
1163Regular Expressions
1164
1165* Syntax of Regexps:: Rules for writing regular expressions.
1166* Regexp Example:: Illustrates regular expression syntax.
1167* Regexp Functions:: Functions for operating on regular expressions.
1168
1169Syntax of Regular Expressions
1170
1171* Regexp Special:: Special characters in regular expressions.
1172* Char Classes:: Character classes used in regular expressions.
1173* Regexp Backslash:: Backslash-sequences in regular expressions.
1174
1175The Match Data
1176
d24880de 1177* Replacing Match:: Replacing a substring that was matched.
b8d4c8d0 1178* Simple Match Data:: Accessing single items of match data,
d24880de 1179 such as where a particular subexpression started.
b8d4c8d0
GM
1180* Entire Match Data:: Accessing the entire match data at once, as a list.
1181* Saving Match Data:: Saving and restoring the match data.
1182
1183Syntax Tables
1184
1185* Syntax Basics:: Basic concepts of syntax tables.
1186* Syntax Descriptors:: How characters are classified.
1187* Syntax Table Functions:: How to create, examine and alter syntax tables.
1188* Syntax Properties:: Overriding syntax with text properties.
d24880de 1189* Motion and Syntax:: Moving over characters with certain syntaxes.
b8d4c8d0
GM
1190* Parsing Expressions:: Parsing balanced expressions
1191 using the syntax table.
1192* Standard Syntax Tables:: Syntax tables used by various major modes.
1193* Syntax Table Internals:: How syntax table information is stored.
1194* Categories:: Another way of classifying character syntax.
1195
1196Syntax Descriptors
1197
1198* Syntax Class Table:: Table of syntax classes.
1199* Syntax Flags:: Additional flags each character can have.
1200
1201Parsing Expressions
1202
1203* Motion via Parsing:: Motion functions that work by parsing.
1204* Position Parse:: Determining the syntactic state of a position.
1205* Parser State:: How Emacs represents a syntactic state.
1206* Low-Level Parsing:: Parsing across a specified region.
1207* Control Parsing:: Parameters that affect parsing.
1208
561c0216 1209Abbrevs and Abbrev Expansion
b8d4c8d0 1210
b8d4c8d0
GM
1211* Abbrev Tables:: Creating and working with abbrev tables.
1212* Defining Abbrevs:: Specifying abbreviations and their expansions.
1213* Abbrev Files:: Saving abbrevs in files.
1214* Abbrev Expansion:: Controlling expansion; expansion subroutines.
1215* Standard Abbrev Tables:: Abbrev tables used by various major modes.
561c0216
GM
1216* Abbrev Properties:: How to read and set abbrev properties.
1217 Which properties have which effect.
1218* Abbrev Table Properties:: How to read and set abbrev table properties.
1219 Which properties have which effect.
b8d4c8d0
GM
1220
1221Processes
1222
1223* Subprocess Creation:: Functions that start subprocesses.
1224* Shell Arguments:: Quoting an argument to pass it to a shell.
1225* Synchronous Processes:: Details of using synchronous subprocesses.
1226* Asynchronous Processes:: Starting up an asynchronous subprocess.
1227* Deleting Processes:: Eliminating an asynchronous subprocess.
1228* Process Information:: Accessing run-status and other attributes.
1229* Input to Processes:: Sending input to an asynchronous subprocess.
1230* Signals to Processes:: Stopping, continuing or interrupting
1231 an asynchronous subprocess.
1232* Output from Processes:: Collecting output from an asynchronous subprocess.
1233* Sentinels:: Sentinels run when process run-status changes.
1234* Query Before Exit:: Whether to query if exiting will kill a process.
a65f6a85 1235* System Processes:: Accessing other processes running on your system.
b8d4c8d0
GM
1236* Transaction Queues:: Transaction-based communication with subprocesses.
1237* Network:: Opening network connections.
1238* Network Servers:: Network servers let Emacs accept net connections.
1239* Datagrams:: UDP network connections.
1240* Low-Level Network:: Lower-level but more general function
1241 to create connections and servers.
cf988578 1242* Misc Network:: Additional relevant functions for net connections.
c73e02fa 1243* Serial Ports:: Communicating with serial ports.
b8d4c8d0
GM
1244* Byte Packing:: Using bindat to pack and unpack binary data.
1245
1246Receiving Output from Processes
1247
1248* Process Buffers:: If no filter, output is put in a buffer.
1249* Filter Functions:: Filter functions accept output from the process.
1250* Decoding Output:: Filters can get unibyte or multibyte strings.
1251* Accepting Output:: How to wait until process output arrives.
1252
1253Low-Level Network Access
1254
561c0216
GM
1255* Network Processes:: Using @code{make-network-process}.
1256* Network Options:: Further control over network connections.
1257* Network Feature Testing:: Determining which network features work on
b8d4c8d0
GM
1258 the machine you are using.
1259
1260Packing and Unpacking Byte Arrays
1261
1262* Bindat Spec:: Describing data layout.
1263* Bindat Functions:: Doing the unpacking and packing.
1264* Bindat Examples:: Samples of what bindat.el can do for you!
1265
1266Emacs Display
1267
1268* Refresh Screen:: Clearing the screen and redrawing everything on it.
1269* Forcing Redisplay:: Forcing redisplay.
1270* Truncation:: Folding or wrapping long text lines.
1271* The Echo Area:: Displaying messages at the bottom of the screen.
1272* Warnings:: Displaying warning messages for the user.
1273* Invisible Text:: Hiding part of the buffer text.
1274* Selective Display:: Hiding part of the buffer text (the old way).
1275* Temporary Displays:: Displays that go away automatically.
d24880de 1276* Overlays:: Use overlays to highlight parts of the buffer.
b8d4c8d0
GM
1277* Width:: How wide a character or string is on the screen.
1278* Line Height:: Controlling the height of lines.
d24880de 1279* Faces:: A face defines a graphics style
b8d4c8d0
GM
1280 for text characters: font, colors, etc.
1281* Fringes:: Controlling window fringes.
1282* Scroll Bars:: Controlling vertical scroll bars.
1283* Display Property:: Enabling special display features.
1284* Images:: Displaying images in Emacs buffers.
1285* Buttons:: Adding clickable buttons to Emacs buffers.
44e97401 1286* Abstract Display:: Emacs's Widget for Object Collections.
b8d4c8d0 1287* Blinking:: How Emacs shows the matching open parenthesis.
9a69676a 1288* Character Display:: How Emacs displays individual characters.
b8d4c8d0
GM
1289* Beeping:: Audible signal to the user.
1290* Window Systems:: Which window system is being used.
d366bd53
CY
1291* Bidirectional Display:: Display of bidirectional scripts, such as
1292 Arabic and Farsi.
b8d4c8d0
GM
1293
1294The Echo Area
1295
1296* Displaying Messages:: Explicitly displaying text in the echo area.
1297* Progress:: Informing user about progress of a long operation.
1298* Logging Messages:: Echo area messages are logged for the user.
1299* Echo Area Customization:: Controlling the echo area.
1300
1301Reporting Warnings
1302
1303* Warning Basics:: Warnings concepts and functions to report them.
561c0216
GM
1304* Warning Variables:: Variables programs bind to customize
1305 their warnings.
b8d4c8d0 1306* Warning Options:: Variables users set to control display of warnings.
3d439cd1 1307* Delayed Warnings:: Deferring a warning until the end of a command.
b8d4c8d0
GM
1308
1309Overlays
1310
1311* Managing Overlays:: Creating and moving overlays.
1312* Overlay Properties:: How to read and set properties.
d24880de 1313 What properties do to the screen display.
b8d4c8d0
GM
1314* Finding Overlays:: Searching for overlays.
1315
1316Faces
1317
81927dd2 1318* Defining Faces:: How to define a face.
b8d4c8d0
GM
1319* Face Attributes:: What is in a face?
1320* Attribute Functions:: Functions to examine and set face attributes.
1321* Displaying Faces:: How Emacs combines the faces specified for
1322 a character.
606061b9 1323* Face Remapping:: Remapping faces to alternative definitions.
b8d4c8d0
GM
1324* Face Functions:: How to define and examine faces.
1325* Auto Faces:: Hook for automatic face assignment.
35137ed3 1326* Basic Faces:: Faces that are defined by default.
606061b9 1327* Font Selection:: Finding the best available font for a face.
b8d4c8d0
GM
1328* Font Lookup:: Looking up the names of available fonts
1329 and information about them.
1330* Fontsets:: A fontset is a collection of fonts
1331 that handle a range of character sets.
561c0216 1332* Low-Level Font:: Lisp representation for character display fonts.
b8d4c8d0
GM
1333
1334Fringes
1335
1336* Fringe Size/Pos:: Specifying where to put the window fringes.
1337* Fringe Indicators:: Displaying indicator icons in the window fringes.
1338* Fringe Cursors:: Displaying cursors in the right fringe.
1339* Fringe Bitmaps:: Specifying bitmaps for fringe indicators.
1340* Customizing Bitmaps:: Specifying your own bitmaps to use in the fringes.
1341* Overlay Arrow:: Display of an arrow to indicate position.
1342
1343The @code{display} Property
1344
561c0216 1345* Replacing Specs:: Display specs that replace the text.
b8d4c8d0
GM
1346* Specified Space:: Displaying one space with a specified width.
1347* Pixel Specification:: Specifying space width or height in pixels.
61db307f
CY
1348* Other Display Specs:: Displaying an image; adjusting the height,
1349 spacing, and other properties of text.
b8d4c8d0
GM
1350* Display Margins:: Displaying text or images to the side of
1351 the main text.
1352
1353Images
1354
561c0216 1355* Image Formats:: Supported image formats.
b8d4c8d0
GM
1356* Image Descriptors:: How to specify an image for use in @code{:display}.
1357* XBM Images:: Special features for XBM format.
1358* XPM Images:: Special features for XPM format.
1359* GIF Images:: Special features for GIF format.
561c0216 1360* TIFF Images:: Special features for TIFF format.
2833b3ff 1361* PostScript Images:: Special features for PostScript format.
cf988578 1362* ImageMagick Images:: Special features available through ImageMagick.
b8d4c8d0
GM
1363* Other Image Types:: Various other formats are supported.
1364* Defining Images:: Convenient ways to define an image for later use.
1365* Showing Images:: Convenient ways to display an image once
1366 it is defined.
eea14f31 1367* Animated Images:: Some image formats can be animated.
b8d4c8d0
GM
1368* Image Cache:: Internal mechanisms of image display.
1369
1370Buttons
1371
1372* Button Properties:: Button properties with special meanings.
1373* Button Types:: Defining common properties for classes of buttons.
1374* Making Buttons:: Adding buttons to Emacs buffers.
1375* Manipulating Buttons:: Getting and setting properties of buttons.
1376* Button Buffer Commands:: Buffer-wide commands and bindings for buttons.
1377
1378Abstract Display
1379
1380* Abstract Display Functions:: Functions in the Ewoc package.
1381* Abstract Display Example:: Example of using Ewoc.
1382
9a69676a 1383Character Display
b8d4c8d0 1384
9a69676a
CY
1385* Usual Display:: The usual conventions for displaying characters.
1386* Display Tables:: What a display table consists of.
1387* Active Display Table:: How Emacs selects a display table to use.
1388* Glyphs:: How to define a glyph, and what glyphs mean.
1389* Glyphless Chars:: How glyphless characters are drawn.
b8d4c8d0
GM
1390
1391Operating System Interface
1392
561c0216 1393* Starting Up:: Customizing Emacs startup processing.
b8d4c8d0
GM
1394* Getting Out:: How exiting works (permanent or temporary).
1395* System Environment:: Distinguish the name and kind of system.
1396* User Identification:: Finding the name and user id of the user.
d24880de 1397* Time of Day:: Getting the current time.
333f9019 1398* Time Conversion:: Converting a time from numeric form to
561c0216 1399 calendrical data and vice versa.
b8d4c8d0
GM
1400* Time Parsing:: Converting a time from numeric form to text
1401 and vice versa.
1402* Processor Run Time:: Getting the run time used by Emacs.
1403* Time Calculations:: Adding, subtracting, comparing times, etc.
d24880de 1404* Timers:: Setting a timer to call a function at a
561c0216 1405 certain time.
b8d4c8d0
GM
1406* Idle Timers:: Setting a timer to call a function when Emacs has
1407 been idle for a certain length of time.
1408* Terminal Input:: Accessing and recording terminal input.
1409* Terminal Output:: Controlling and recording terminal output.
1410* Sound Output:: Playing sounds on the computer's speaker.
121e43fd 1411* X11 Keysyms:: Operating on key symbols for X Windows.
b8d4c8d0 1412* Batch Mode:: Running Emacs without terminal interaction.
561c0216
GM
1413* Session Management:: Saving and restoring state with
1414 X Session Management.
9ff687e1
MA
1415* Notifications:: Desktop notifications.
1416* Dynamic Libraries:: On-demand loading of support libraries.
b8d4c8d0
GM
1417
1418Starting Up Emacs
1419
561c0216
GM
1420* Startup Summary:: Sequence of actions Emacs performs at startup.
1421* Init File:: Details on reading the init file.
b8d4c8d0
GM
1422* Terminal-Specific:: How the terminal-specific Lisp file is read.
1423* Command-Line Arguments:: How command-line arguments are processed,
1424 and how you can customize them.
1425
1426Getting Out of Emacs
1427
1428* Killing Emacs:: Exiting Emacs irreversibly.
1429* Suspending Emacs:: Exiting Emacs reversibly.
1430
1431Terminal Input
1432
d24880de
GM
1433* Input Modes:: Options for how input is processed.
1434* Recording Input:: Saving histories of recent or all input events.
b8d4c8d0 1435
cf988578
GM
1436Preparing Lisp code for distribution
1437
1438* Packaging Basics:: The basic concepts of Emacs Lisp packages.
1439* Simple Packages:: How to package a single .el file.
1440* Multi-file Packages:: How to package multiple files.
1441* Package Archives:: Maintaining package archives.
1442
b8d4c8d0
GM
1443Tips and Conventions
1444
1445* Coding Conventions:: Conventions for clean and robust programs.
1446* Key Binding Conventions:: Which keys should be bound by which programs.
1447* Programming Tips:: Making Emacs code fit smoothly in Emacs.
1448* Compilation Tips:: Making compiled code run fast.
1449* Warning Tips:: Turning off compiler warnings.
1450* Documentation Tips:: Writing readable documentation strings.
d24880de 1451* Comment Tips:: Conventions for writing comments.
b8d4c8d0
GM
1452* Library Headers:: Standard headers for library packages.
1453
1454GNU Emacs Internals
1455
1456* Building Emacs:: How the dumped Emacs is made.
333f9019 1457* Pure Storage:: Kludge to make preloaded Lisp functions shareable.
b8d4c8d0
GM
1458* Garbage Collection:: Reclaiming space for Lisp objects no longer used.
1459* Memory Usage:: Info about total size of Lisp objects made so far.
1460* Writing Emacs Primitives:: Writing C code for Emacs.
1461* Object Internals:: Data formats of buffers, windows, processes.
1462
1463Object Internals
1464
1465* Buffer Internals:: Components of a buffer structure.
1466* Window Internals:: Components of a window structure.
1467* Process Internals:: Components of a process structure.
1468@end detailmenu
1469@end menu
1470
1471@include intro.texi
1472@include objects.texi
1473@include numbers.texi
1474@include strings.texi
1475
1476@include lists.texi
1477@include sequences.texi
1478@include hash.texi
1479@include symbols.texi
1480@include eval.texi
1481
1482@include control.texi
1483@include variables.texi
1484@include functions.texi
1485@include macros.texi
1486
1487@include customize.texi
1488@include loading.texi
1489@include compile.texi
1490@include advice.texi
1491
561c0216 1492@c This includes edebug.texi.
b8d4c8d0
GM
1493@include debugging.texi
1494@include streams.texi
1495@include minibuf.texi
1496@include commands.texi
1497
1498@include keymaps.texi
1499@include modes.texi
1500@include help.texi
1501@include files.texi
1502
1503@include backups.texi
1504@include buffers.texi
1505@include windows.texi
1506@include frames.texi
1507
1508@include positions.texi
1509@include markers.texi
1510@include text.texi
1511@include nonascii.texi
1512
1513@include searching.texi
1514@include syntax.texi
1515@include abbrevs.texi
1516@include processes.texi
1517
1518@include display.texi
1519@include os.texi
1520
fdc76236
TT
1521@include package.texi
1522
b8d4c8d0
GM
1523@c appendices
1524
b8d4c8d0
GM
1525@include anti.texi
1526@include doclicense.texi
1527@include gpl.texi
1528@include tips.texi
1529@include internals.texi
1530@include errors.texi
b8d4c8d0
GM
1531@include maps.texi
1532@include hooks.texi
1533
1534@include index.texi
1535
1536@ignore
1537@node New Symbols, , Index, Top
1538@unnumbered New Symbols Since the Previous Edition
1539
1540@printindex tp
1541@end ignore
1542
1543@bye
1544
1545\f
1546These words prevent "local variables" above from confusing Emacs.