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1@c -*-texinfo-*-
2@c This is part of the GNU Emacs Lisp Reference Manual.
177c0ea7 3@c Copyright (C) 1998, 1999 Free Software Foundation, Inc.
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4@c See the file elisp.texi for copying conditions.
5@setfilename ../info/characters
6@node Non-ASCII Characters, Searching and Matching, Text, Top
75708135 7@chapter Non-@sc{ascii} Characters
cc6d0d2c 8@cindex multibyte characters
75708135 9@cindex non-@sc{ascii} characters
cc6d0d2c 10
8241495d 11 This chapter covers the special issues relating to non-@sc{ascii}
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12characters and how they are stored in strings and buffers.
13
14@menu
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15* Text Representations:: Unibyte and multibyte representations
16* Converting Representations:: Converting unibyte to multibyte and vice versa.
17* Selecting a Representation:: Treating a byte sequence as unibyte or multi.
18* Character Codes:: How unibyte and multibyte relate to
19 codes of individual characters.
20* Character Sets:: The space of possible characters codes
21 is divided into various character sets.
22* Chars and Bytes:: More information about multibyte encodings.
23* Splitting Characters:: Converting a character to its byte sequence.
24* Scanning Charsets:: Which character sets are used in a buffer?
25* Translation of Characters:: Translation tables are used for conversion.
26* Coding Systems:: Coding systems are conversions for saving files.
27* Input Methods:: Input methods allow users to enter various
8a9e355c 28 non-ASCII characters without special keyboards.
5557b83b 29* Locales:: Interacting with the POSIX locale.
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30@end menu
31
32@node Text Representations
33@section Text Representations
34@cindex text representations
35
36 Emacs has two @dfn{text representations}---two ways to represent text
37in a string or buffer. These are called @dfn{unibyte} and
38@dfn{multibyte}. Each string, and each buffer, uses one of these two
39representations. For most purposes, you can ignore the issue of
40representations, because Emacs converts text between them as
41appropriate. Occasionally in Lisp programming you will need to pay
42attention to the difference.
43
44@cindex unibyte text
45 In unibyte representation, each character occupies one byte and
46therefore the possible character codes range from 0 to 255. Codes 0
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47through 127 are @sc{ascii} characters; the codes from 128 through 255
48are used for one non-@sc{ascii} character set (you can choose which
969fe9b5 49character set by setting the variable @code{nonascii-insert-offset}).
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50
51@cindex leading code
52@cindex multibyte text
1911e6e5 53@cindex trailing codes
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54 In multibyte representation, a character may occupy more than one
55byte, and as a result, the full range of Emacs character codes can be
56stored. The first byte of a multibyte character is always in the range
57128 through 159 (octal 0200 through 0237). These values are called
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58@dfn{leading codes}. The second and subsequent bytes of a multibyte
59character are always in the range 160 through 255 (octal 0240 through
1911e6e5 600377); these values are @dfn{trailing codes}.
cc6d0d2c 61
0ace421a 62 Some sequences of bytes are not valid in multibyte text: for example,
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63a single isolated byte in the range 128 through 159 is not allowed. But
64character codes 128 through 159 can appear in multibyte text,
65represented as two-byte sequences. All the character codes 128 through
66255 are possible (though slightly abnormal) in multibyte text; they
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67appear in multibyte buffers and strings when you do explicit encoding
68and decoding (@pxref{Explicit Encoding}).
b6954afd 69
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70 In a buffer, the buffer-local value of the variable
71@code{enable-multibyte-characters} specifies the representation used.
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72The representation for a string is determined and recorded in the string
73when the string is constructed.
cc6d0d2c 74
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75@defvar enable-multibyte-characters
76This variable specifies the current buffer's text representation.
77If it is non-@code{nil}, the buffer contains multibyte text; otherwise,
78it contains unibyte text.
79
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80You cannot set this variable directly; instead, use the function
81@code{set-buffer-multibyte} to change a buffer's representation.
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82@end defvar
83
cc6d0d2c 84@defvar default-enable-multibyte-characters
a9f0a989 85This variable's value is entirely equivalent to @code{(default-value
cc6d0d2c 86'enable-multibyte-characters)}, and setting this variable changes that
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87default value. Setting the local binding of
88@code{enable-multibyte-characters} in a specific buffer is not allowed,
89but changing the default value is supported, and it is a reasonable
90thing to do, because it has no effect on existing buffers.
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91
92The @samp{--unibyte} command line option does its job by setting the
93default value to @code{nil} early in startup.
94@end defvar
95
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96@defun position-bytes position
97@tindex position-bytes
98Return the byte-position corresponding to buffer position @var{position}
99in the current buffer.
100@end defun
101
102@defun byte-to-position byte-position
103@tindex byte-to-position
104Return the buffer position corresponding to byte-position
105@var{byte-position} in the current buffer.
106@end defun
107
cc6d0d2c 108@defun multibyte-string-p string
b6954afd 109Return @code{t} if @var{string} is a multibyte string.
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110@end defun
111
112@node Converting Representations
113@section Converting Text Representations
114
115 Emacs can convert unibyte text to multibyte; it can also convert
116multibyte text to unibyte, though this conversion loses information. In
117general these conversions happen when inserting text into a buffer, or
118when putting text from several strings together in one string. You can
119also explicitly convert a string's contents to either representation.
120
121 Emacs chooses the representation for a string based on the text that
122it is constructed from. The general rule is to convert unibyte text to
123multibyte text when combining it with other multibyte text, because the
124multibyte representation is more general and can hold whatever
125characters the unibyte text has.
126
127 When inserting text into a buffer, Emacs converts the text to the
128buffer's representation, as specified by
129@code{enable-multibyte-characters} in that buffer. In particular, when
130you insert multibyte text into a unibyte buffer, Emacs converts the text
131to unibyte, even though this conversion cannot in general preserve all
132the characters that might be in the multibyte text. The other natural
133alternative, to convert the buffer contents to multibyte, is not
134acceptable because the buffer's representation is a choice made by the
969fe9b5 135user that cannot be overridden automatically.
cc6d0d2c 136
8241495d 137 Converting unibyte text to multibyte text leaves @sc{ascii} characters
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138unchanged, and likewise character codes 128 through 159. It converts
139the non-@sc{ascii} codes 160 through 255 by adding the value
140@code{nonascii-insert-offset} to each character code. By setting this
141variable, you specify which character set the unibyte characters
142correspond to (@pxref{Character Sets}). For example, if
143@code{nonascii-insert-offset} is 2048, which is @code{(- (make-char
144'latin-iso8859-1) 128)}, then the unibyte non-@sc{ascii} characters
145correspond to Latin 1. If it is 2688, which is @code{(- (make-char
146'greek-iso8859-7) 128)}, then they correspond to Greek letters.
cc6d0d2c 147
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148 Converting multibyte text to unibyte is simpler: it discards all but
149the low 8 bits of each character code. If @code{nonascii-insert-offset}
150has a reasonable value, corresponding to the beginning of some character
151set, this conversion is the inverse of the other: converting unibyte
152text to multibyte and back to unibyte reproduces the original unibyte
153text.
cc6d0d2c 154
cc6d0d2c 155@defvar nonascii-insert-offset
8241495d 156This variable specifies the amount to add to a non-@sc{ascii} character
cc6d0d2c 157when converting unibyte text to multibyte. It also applies when
a9f0a989 158@code{self-insert-command} inserts a character in the unibyte
969ac764 159non-@sc{ascii} range, 128 through 255. However, the functions
7a063989 160@code{insert} and @code{insert-char} do not perform this conversion.
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161
162The right value to use to select character set @var{cs} is @code{(-
a9f0a989 163(make-char @var{cs}) 128)}. If the value of
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164@code{nonascii-insert-offset} is zero, then conversion actually uses the
165value for the Latin 1 character set, rather than zero.
166@end defvar
167
a9f0a989 168@defvar nonascii-translation-table
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169This variable provides a more general alternative to
170@code{nonascii-insert-offset}. You can use it to specify independently
171how to translate each code in the range of 128 through 255 into a
7a063989 172multibyte character. The value should be a char-table, or @code{nil}.
969fe9b5 173If this is non-@code{nil}, it overrides @code{nonascii-insert-offset}.
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174@end defvar
175
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176@defun string-make-unibyte string
177This function converts the text of @var{string} to unibyte
1911e6e5 178representation, if it isn't already, and returns the result. If
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179@var{string} is a unibyte string, it is returned unchanged. Multibyte
180character codes are converted to unibyte according to
181@code{nonascii-translation-table} or, if that is @code{nil}, using
182@code{nonascii-insert-offset}. If the lookup in the translation table
183fails, this function takes just the low 8 bits of each character.
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184@end defun
185
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186@defun string-make-multibyte string
187This function converts the text of @var{string} to multibyte
1911e6e5 188representation, if it isn't already, and returns the result. If
969fe9b5 189@var{string} is a multibyte string, it is returned unchanged.
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190The function @code{unibyte-char-to-multibyte} is used to convert
191each unibyte character to a multibyte character.
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192@end defun
193
194@node Selecting a Representation
195@section Selecting a Representation
196
197 Sometimes it is useful to examine an existing buffer or string as
198multibyte when it was unibyte, or vice versa.
199
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200@defun set-buffer-multibyte multibyte
201Set the representation type of the current buffer. If @var{multibyte}
202is non-@code{nil}, the buffer becomes multibyte. If @var{multibyte}
203is @code{nil}, the buffer becomes unibyte.
204
205This function leaves the buffer contents unchanged when viewed as a
206sequence of bytes. As a consequence, it can change the contents viewed
207as characters; a sequence of two bytes which is treated as one character
208in multibyte representation will count as two characters in unibyte
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209representation. Character codes 128 through 159 are an exception. They
210are represented by one byte in a unibyte buffer, but when the buffer is
211set to multibyte, they are converted to two-byte sequences, and vice
212versa.
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213
214This function sets @code{enable-multibyte-characters} to record which
215representation is in use. It also adjusts various data in the buffer
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216(including overlays, text properties and markers) so that they cover the
217same text as they did before.
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218
219You cannot use @code{set-buffer-multibyte} on an indirect buffer,
220because indirect buffers always inherit the representation of the
221base buffer.
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222@end defun
223
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224@defun string-as-unibyte string
225This function returns a string with the same bytes as @var{string} but
226treating each byte as a character. This means that the value may have
227more characters than @var{string} has.
228
b6954afd 229If @var{string} is already a unibyte string, then the value is
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230@var{string} itself. Otherwise it is a newly created string, with no
231text properties. If @var{string} is multibyte, any characters it
232contains of charset @var{eight-bit-control} or @var{eight-bit-graphic}
233are converted to the corresponding single byte.
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234@end defun
235
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236@defun string-as-multibyte string
237This function returns a string with the same bytes as @var{string} but
238treating each multibyte sequence as one character. This means that the
239value may have fewer characters than @var{string} has.
240
b6954afd 241If @var{string} is already a multibyte string, then the value is
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242@var{string} itself. Otherwise it is a newly created string, with no
243text properties. If @var{string} is unibyte and contains any individual
2448-bit bytes (i.e.@: not part of a multibyte form), they are converted to
245the corresponding multibyte character of charset @var{eight-bit-control}
246or @var{eight-bit-graphic}.
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247@end defun
248
249@node Character Codes
250@section Character Codes
251@cindex character codes
252
253 The unibyte and multibyte text representations use different character
254codes. The valid character codes for unibyte representation range from
2550 to 255---the values that can fit in one byte. The valid character
256codes for multibyte representation range from 0 to 524287, but not all
0ace421a 257values in that range are valid. The values 128 through 255 are not
1e4d32f8 258entirely proper in multibyte text, but they can occur if you do explicit
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259encoding and decoding (@pxref{Explicit Encoding}). Some other character
260codes cannot occur at all in multibyte text. Only the @sc{ascii} codes
1e4d32f8 2610 through 127 are completely legitimate in both representations.
cc6d0d2c 262
7a063989 263@defun char-valid-p charcode &optional genericp
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264This returns @code{t} if @var{charcode} is valid for either one of the two
265text representations.
266
267@example
268(char-valid-p 65)
269 @result{} t
270(char-valid-p 256)
271 @result{} nil
272(char-valid-p 2248)
273 @result{} t
274@end example
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275
276If the optional argument @var{genericp} is non-nil, this function
277returns @code{t} if @var{charcode} is a generic character
969ac764 278(@pxref{Splitting Characters}).
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279@end defun
280
281@node Character Sets
282@section Character Sets
283@cindex character sets
284
285 Emacs classifies characters into various @dfn{character sets}, each of
286which has a name which is a symbol. Each character belongs to one and
287only one character set.
288
289 In general, there is one character set for each distinct script. For
290example, @code{latin-iso8859-1} is one character set,
291@code{greek-iso8859-7} is another, and @code{ascii} is another. An
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292Emacs character set can hold at most 9025 characters; therefore, in some
293cases, characters that would logically be grouped together are split
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294into several character sets. For example, one set of Chinese
295characters, generally known as Big 5, is divided into two Emacs
296character sets, @code{chinese-big5-1} and @code{chinese-big5-2}.
cc6d0d2c 297
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298 @sc{ascii} characters are in character set @code{ascii}. The
299non-@sc{ascii} characters 128 through 159 are in character set
300@code{eight-bit-control}, and codes 160 through 255 are in character set
301@code{eight-bit-graphic}.
302
cc6d0d2c 303@defun charsetp object
8241495d 304Returns @code{t} if @var{object} is a symbol that names a character set,
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305@code{nil} otherwise.
306@end defun
307
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308@defun charset-list
309This function returns a list of all defined character set names.
310@end defun
311
cc6d0d2c 312@defun char-charset character
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313This function returns the name of the character set that @var{character}
314belongs to.
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315@end defun
316
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317@defun charset-plist charset
318@tindex charset-plist
319This function returns the charset property list of the character set
320@var{charset}. Although @var{charset} is a symbol, this is not the same
321as the property list of that symbol. Charset properties are used for
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322special purposes within Emacs; for example,
323@code{preferred-coding-system} helps determine which coding system to
324use to encode characters in a charset.
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325@end defun
326
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327@node Chars and Bytes
328@section Characters and Bytes
329@cindex bytes and characters
330
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331@cindex introduction sequence
332@cindex dimension (of character set)
cc6d0d2c 333 In multibyte representation, each character occupies one or more
a9f0a989 334bytes. Each character set has an @dfn{introduction sequence}, which is
8241495d 335normally one or two bytes long. (Exception: the @sc{ascii} character
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336set and the @sc{eight-bit-graphic} character set have a zero-length
337introduction sequence.) The introduction sequence is the beginning of
338the byte sequence for any character in the character set. The rest of
339the character's bytes distinguish it from the other characters in the
340same character set. Depending on the character set, there are either
341one or two distinguishing bytes; the number of such bytes is called the
342@dfn{dimension} of the character set.
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343
344@defun charset-dimension charset
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345This function returns the dimension of @var{charset}; at present, the
346dimension is always 1 or 2.
347@end defun
348
349@defun charset-bytes charset
350@tindex charset-bytes
351This function returns the number of bytes used to represent a character
352in character set @var{charset}.
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353@end defun
354
355 This is the simplest way to determine the byte length of a character
356set's introduction sequence:
357
358@example
b6954afd 359(- (charset-bytes @var{charset})
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360 (charset-dimension @var{charset}))
361@end example
362
363@node Splitting Characters
364@section Splitting Characters
365
366 The functions in this section convert between characters and the byte
367values used to represent them. For most purposes, there is no need to
368be concerned with the sequence of bytes used to represent a character,
969fe9b5 369because Emacs translates automatically when necessary.
cc6d0d2c 370
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371@defun split-char character
372Return a list containing the name of the character set of
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373@var{character}, followed by one or two byte values (integers) which
374identify @var{character} within that character set. The number of byte
375values is the character set's dimension.
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376
377@example
378(split-char 2248)
379 @result{} (latin-iso8859-1 72)
380(split-char 65)
381 @result{} (ascii 65)
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382(split-char 128)
383 @result{} (eight-bit-control 128)
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384@end example
385@end defun
386
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387@defun make-char charset &optional code1 code2
388This function returns the character in character set @var{charset} whose
389position codes are @var{code1} and @var{code2}. This is roughly the
390inverse of @code{split-char}. Normally, you should specify either one
391or both of @var{code1} and @var{code2} according to the dimension of
392@var{charset}. For example,
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393
394@example
395(make-char 'latin-iso8859-1 72)
396 @result{} 2248
397@end example
398@end defun
399
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400@cindex generic characters
401 If you call @code{make-char} with no @var{byte-values}, the result is
402a @dfn{generic character} which stands for @var{charset}. A generic
403character is an integer, but it is @emph{not} valid for insertion in the
404buffer as a character. It can be used in @code{char-table-range} to
405refer to the whole character set (@pxref{Char-Tables}).
406@code{char-valid-p} returns @code{nil} for generic characters.
407For example:
408
409@example
410(make-char 'latin-iso8859-1)
411 @result{} 2176
412(char-valid-p 2176)
413 @result{} nil
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414(char-valid-p 2176 t)
415 @result{} t
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416(split-char 2176)
417 @result{} (latin-iso8859-1 0)
418@end example
419
7a063989 420The character sets @sc{ascii}, @sc{eight-bit-control}, and
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421@sc{eight-bit-graphic} don't have corresponding generic characters. If
422@var{charset} is one of them and you don't supply @var{code1},
423@code{make-char} returns the character code corresponding to the
424smallest code in @var{charset}.
7a063989 425
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426@node Scanning Charsets
427@section Scanning for Character Sets
428
429 Sometimes it is useful to find out which character sets appear in a
430part of a buffer or a string. One use for this is in determining which
431coding systems (@pxref{Coding Systems}) are capable of representing all
432of the text in question.
433
434@defun find-charset-region beg end &optional translation
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435This function returns a list of the character sets that appear in the
436current buffer between positions @var{beg} and @var{end}.
437
438The optional argument @var{translation} specifies a translation table to
439be used in scanning the text (@pxref{Translation of Characters}). If it
440is non-@code{nil}, then each character in the region is translated
441through this table, and the value returned describes the translated
442characters instead of the characters actually in the buffer.
a265079f 443@end defun
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444
445@defun find-charset-string string &optional translation
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446This function returns a list of the character sets that appear in the
447string @var{string}. It is just like @code{find-charset-region}, except
448that it applies to the contents of @var{string} instead of part of the
449current buffer.
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450@end defun
451
452@node Translation of Characters
453@section Translation of Characters
454@cindex character translation tables
455@cindex translation tables
456
457 A @dfn{translation table} specifies a mapping of characters
458into characters. These tables are used in encoding and decoding, and
459for other purposes. Some coding systems specify their own particular
460translation tables; there are also default translation tables which
461apply to all other coding systems.
462
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463@defun make-translation-table &rest translations
464This function returns a translation table based on the argument
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465@var{translations}. Each element of @var{translations} should be a
466list of elements of the form @code{(@var{from} . @var{to})}; this says
467to translate the character @var{from} into @var{to}.
a9f0a989 468
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469The arguments and the forms in each argument are processed in order,
470and if a previous form already translates @var{to} to some other
471character, say @var{to-alt}, @var{from} is also translated to
472@var{to-alt}.
473
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474You can also map one whole character set into another character set with
475the same dimension. To do this, you specify a generic character (which
476designates a character set) for @var{from} (@pxref{Splitting Characters}).
477In this case, @var{to} should also be a generic character, for another
478character set of the same dimension. Then the translation table
479translates each character of @var{from}'s character set into the
480corresponding character of @var{to}'s character set.
481@end defun
482
483 In decoding, the translation table's translations are applied to the
484characters that result from ordinary decoding. If a coding system has
485property @code{character-translation-table-for-decode}, that specifies
486the translation table to use. Otherwise, if
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487@code{standard-translation-table-for-decode} is non-@code{nil}, decoding
488uses that table.
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489
490 In encoding, the translation table's translations are applied to the
491characters in the buffer, and the result of translation is actually
492encoded. If a coding system has property
493@code{character-translation-table-for-encode}, that specifies the
494translation table to use. Otherwise the variable
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495@code{standard-translation-table-for-encode} specifies the translation
496table.
a9f0a989 497
b1f687a2 498@defvar standard-translation-table-for-decode
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499This is the default translation table for decoding, for
500coding systems that don't specify any other translation table.
501@end defvar
502
b1f687a2 503@defvar standard-translation-table-for-encode
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504This is the default translation table for encoding, for
505coding systems that don't specify any other translation table.
506@end defvar
507
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508@node Coding Systems
509@section Coding Systems
510
511@cindex coding system
512 When Emacs reads or writes a file, and when Emacs sends text to a
513subprocess or receives text from a subprocess, it normally performs
514character code conversion and end-of-line conversion as specified
515by a particular @dfn{coding system}.
516
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517 How to define a coding system is an arcane matter, and is not
518documented here.
b6954afd 519
a9f0a989 520@menu
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521* Coding System Basics:: Basic concepts.
522* Encoding and I/O:: How file I/O functions handle coding systems.
523* Lisp and Coding Systems:: Functions to operate on coding system names.
524* User-Chosen Coding Systems:: Asking the user to choose a coding system.
525* Default Coding Systems:: Controlling the default choices.
526* Specifying Coding Systems:: Requesting a particular coding system
527 for a single file operation.
528* Explicit Encoding:: Encoding or decoding text without doing I/O.
529* Terminal I/O Encoding:: Use of encoding for terminal I/O.
530* MS-DOS File Types:: How DOS "text" and "binary" files
531 relate to coding systems.
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532@end menu
533
534@node Coding System Basics
535@subsection Basic Concepts of Coding Systems
536
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537@cindex character code conversion
538 @dfn{Character code conversion} involves conversion between the encoding
539used inside Emacs and some other encoding. Emacs supports many
540different encodings, in that it can convert to and from them. For
541example, it can convert text to or from encodings such as Latin 1, Latin
5422, Latin 3, Latin 4, Latin 5, and several variants of ISO 2022. In some
543cases, Emacs supports several alternative encodings for the same
544characters; for example, there are three coding systems for the Cyrillic
545(Russian) alphabet: ISO, Alternativnyj, and KOI8.
546
cc6d0d2c 547 Most coding systems specify a particular character code for
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548conversion, but some of them leave the choice unspecified---to be chosen
549heuristically for each file, based on the data.
cc6d0d2c 550
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551@cindex end of line conversion
552 @dfn{End of line conversion} handles three different conventions used
553on various systems for representing end of line in files. The Unix
554convention is to use the linefeed character (also called newline). The
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555DOS convention is to use a carriage-return and a linefeed at the end of
556a line. The Mac convention is to use just carriage-return.
969fe9b5 557
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558@cindex base coding system
559@cindex variant coding system
560 @dfn{Base coding systems} such as @code{latin-1} leave the end-of-line
561conversion unspecified, to be chosen based on the data. @dfn{Variant
562coding systems} such as @code{latin-1-unix}, @code{latin-1-dos} and
563@code{latin-1-mac} specify the end-of-line conversion explicitly as
a9f0a989 564well. Most base coding systems have three corresponding variants whose
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565names are formed by adding @samp{-unix}, @samp{-dos} and @samp{-mac}.
566
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567 The coding system @code{raw-text} is special in that it prevents
568character code conversion, and causes the buffer visited with that
569coding system to be a unibyte buffer. It does not specify the
570end-of-line conversion, allowing that to be determined as usual by the
571data, and has the usual three variants which specify the end-of-line
572conversion. @code{no-conversion} is equivalent to @code{raw-text-unix}:
573it specifies no conversion of either character codes or end-of-line.
574
575 The coding system @code{emacs-mule} specifies that the data is
576represented in the internal Emacs encoding. This is like
577@code{raw-text} in that no code conversion happens, but different in
578that the result is multibyte data.
579
580@defun coding-system-get coding-system property
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581This function returns the specified property of the coding system
582@var{coding-system}. Most coding system properties exist for internal
583purposes, but one that you might find useful is @code{mime-charset}.
584That property's value is the name used in MIME for the character coding
585which this coding system can read and write. Examples:
586
587@example
588(coding-system-get 'iso-latin-1 'mime-charset)
589 @result{} iso-8859-1
590(coding-system-get 'iso-2022-cn 'mime-charset)
591 @result{} iso-2022-cn
592(coding-system-get 'cyrillic-koi8 'mime-charset)
593 @result{} koi8-r
594@end example
595
596The value of the @code{mime-charset} property is also defined
597as an alias for the coding system.
598@end defun
599
600@node Encoding and I/O
601@subsection Encoding and I/O
602
1911e6e5 603 The principal purpose of coding systems is for use in reading and
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604writing files. The function @code{insert-file-contents} uses
605a coding system for decoding the file data, and @code{write-region}
606uses one to encode the buffer contents.
607
608 You can specify the coding system to use either explicitly
609(@pxref{Specifying Coding Systems}), or implicitly using the defaulting
610mechanism (@pxref{Default Coding Systems}). But these methods may not
611completely specify what to do. For example, they may choose a coding
612system such as @code{undefined} which leaves the character code
613conversion to be determined from the data. In these cases, the I/O
614operation finishes the job of choosing a coding system. Very often
615you will want to find out afterwards which coding system was chosen.
616
617@defvar buffer-file-coding-system
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618This variable records the coding system that was used for visiting the
619current buffer. It is used for saving the buffer, and for writing part
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620of the buffer with @code{write-region}. If the text to be written
621cannot be safely encoded using the coding system specified by this
622variable, these operations select an alternative encoding by calling
623the function @code{select-safe-coding-system} (@pxref{User-Chosen
624Coding Systems}). If selecting a different encoding requires to ask
625the user to specify a coding system, @code{buffer-file-coding-system}
626is updated to the newly selected coding system.
627
628@code{buffer-file-coding-system} does @emph{not} affect sending text
b6954afd 629to a subprocess.
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630@end defvar
631
632@defvar save-buffer-coding-system
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633This variable specifies the coding system for saving the buffer (by
634overriding @code{buffer-file-coding-system}). Note that it is not used
635for @code{write-region}.
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636
637When a command to save the buffer starts out to use
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638@code{buffer-file-coding-system} (or @code{save-buffer-coding-system}),
639and that coding system cannot handle
8241495d 640the actual text in the buffer, the command asks the user to choose
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641another coding system (by calling @code{select-safe-coding-system}).
642After that happens, the command also updates
643@code{buffer-file-coding-system} to represent the coding system that
644the user specified.
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645@end defvar
646
647@defvar last-coding-system-used
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648I/O operations for files and subprocesses set this variable to the
649coding system name that was used. The explicit encoding and decoding
650functions (@pxref{Explicit Encoding}) set it too.
651
652@strong{Warning:} Since receiving subprocess output sets this variable,
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653it can change whenever Emacs waits; therefore, you should copy the
654value shortly after the function call that stores the value you are
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655interested in.
656@end defvar
657
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658 The variable @code{selection-coding-system} specifies how to encode
659selections for the window system. @xref{Window System Selections}.
660
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661@node Lisp and Coding Systems
662@subsection Coding Systems in Lisp
663
8241495d 664 Here are the Lisp facilities for working with coding systems:
cc6d0d2c 665
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666@defun coding-system-list &optional base-only
667This function returns a list of all coding system names (symbols). If
668@var{base-only} is non-@code{nil}, the value includes only the
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669base coding systems. Otherwise, it includes alias and variant coding
670systems as well.
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671@end defun
672
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673@defun coding-system-p object
674This function returns @code{t} if @var{object} is a coding system
675name.
676@end defun
677
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678@defun check-coding-system coding-system
679This function checks the validity of @var{coding-system}.
680If that is valid, it returns @var{coding-system}.
681Otherwise it signals an error with condition @code{coding-system-error}.
682@end defun
683
a9f0a989 684@defun coding-system-change-eol-conversion coding-system eol-type
a9f0a989 685This function returns a coding system which is like @var{coding-system}
1911e6e5 686except for its eol conversion, which is specified by @code{eol-type}.
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687@var{eol-type} should be @code{unix}, @code{dos}, @code{mac}, or
688@code{nil}. If it is @code{nil}, the returned coding system determines
689the end-of-line conversion from the data.
690@end defun
969fe9b5 691
a9f0a989 692@defun coding-system-change-text-conversion eol-coding text-coding
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693This function returns a coding system which uses the end-of-line
694conversion of @var{eol-coding}, and the text conversion of
695@var{text-coding}. If @var{text-coding} is @code{nil}, it returns
696@code{undecided}, or one of its variants according to @var{eol-coding}.
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697@end defun
698
a9f0a989 699@defun find-coding-systems-region from to
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700This function returns a list of coding systems that could be used to
701encode a text between @var{from} and @var{to}. All coding systems in
702the list can safely encode any multibyte characters in that portion of
703the text.
704
705If the text contains no multibyte characters, the function returns the
706list @code{(undecided)}.
707@end defun
708
709@defun find-coding-systems-string string
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710This function returns a list of coding systems that could be used to
711encode the text of @var{string}. All coding systems in the list can
712safely encode any multibyte characters in @var{string}. If the text
713contains no multibyte characters, this returns the list
714@code{(undecided)}.
715@end defun
716
717@defun find-coding-systems-for-charsets charsets
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718This function returns a list of coding systems that could be used to
719encode all the character sets in the list @var{charsets}.
720@end defun
721
722@defun detect-coding-region start end &optional highest
cc6d0d2c 723This function chooses a plausible coding system for decoding the text
0ace421a 724from @var{start} to @var{end}. This text should be a byte sequence
969fe9b5 725(@pxref{Explicit Encoding}).
cc6d0d2c 726
a9f0a989 727Normally this function returns a list of coding systems that could
cc6d0d2c 728handle decoding the text that was scanned. They are listed in order of
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729decreasing priority. But if @var{highest} is non-@code{nil}, then the
730return value is just one coding system, the one that is highest in
731priority.
732
8241495d 733If the region contains only @sc{ascii} characters, the value
a9f0a989 734is @code{undecided} or @code{(undecided)}.
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735@end defun
736
a9f0a989 737@defun detect-coding-string string highest
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738This function is like @code{detect-coding-region} except that it
739operates on the contents of @var{string} instead of bytes in the buffer.
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740@end defun
741
742 @xref{Process Information}, for how to examine or set the coding
743systems used for I/O to a subprocess.
744
745@node User-Chosen Coding Systems
746@subsection User-Chosen Coding Systems
747
1b02d12c 748@cindex select safe coding system
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749@defun select-safe-coding-system from to &optional default-coding-system accept-default-p
750This function selects a coding system for encoding specified text,
751asking the user to choose if necessary. Normally the specified text
752is the text in the current buffer between @var{from} and @var{to},
753defaulting to the whole buffer if they are @code{nil}. If @var{from}
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754is a string, the string specifies the text to encode, and @var{to} is
755ignored.
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756
757If @var{default-coding-system} is non-@code{nil}, that is the first
758coding system to try; if that can handle the text,
759@code{select-safe-coding-system} returns that coding system. It can
760also be a list of coding systems; then the function tries each of them
761one by one. After trying all of them, it next tries the user's most
762preferred coding system (@pxref{Recognize Coding,
763prefer-coding-system, the description of @code{prefer-coding-system},
764emacs, GNU Emacs Manual}), and after that the current buffer's value
765of @code{buffer-file-coding-system} (if it is not @code{undecided}).
766
767If one of those coding systems can safely encode all the specified
768text, @code{select-safe-coding-system} chooses it and returns it.
769Otherwise, it asks the user to choose from a list of coding systems
770which can encode all the text, and returns the user's choice.
771
772The optional argument @var{accept-default-p}, if non-@code{nil},
773should be a function to determine whether the coding system selected
774without user interaction is acceptable. If this function returns
775@code{nil}, the silently selected coding system is rejected, and the
776user is asked to select a coding system from a list of possible
777candidates.
778
779@vindex select-safe-coding-system-accept-default-p
780If the variable @code{select-safe-coding-system-accept-default-p} is
781non-@code{nil}, its value overrides the value of
782@var{accept-default-p}.
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783@end defun
784
785 Here are two functions you can use to let the user specify a coding
786system, with completion. @xref{Completion}.
787
a9f0a989 788@defun read-coding-system prompt &optional default
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789This function reads a coding system using the minibuffer, prompting with
790string @var{prompt}, and returns the coding system name as a symbol. If
791the user enters null input, @var{default} specifies which coding system
792to return. It should be a symbol or a string.
793@end defun
794
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795@defun read-non-nil-coding-system prompt
796This function reads a coding system using the minibuffer, prompting with
a9f0a989 797string @var{prompt}, and returns the coding system name as a symbol. If
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798the user tries to enter null input, it asks the user to try again.
799@xref{Coding Systems}.
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800@end defun
801
802@node Default Coding Systems
a9f0a989 803@subsection Default Coding Systems
cc6d0d2c 804
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805 This section describes variables that specify the default coding
806system for certain files or when running certain subprograms, and the
1911e6e5 807function that I/O operations use to access them.
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808
809 The idea of these variables is that you set them once and for all to the
810defaults you want, and then do not change them again. To specify a
811particular coding system for a particular operation in a Lisp program,
812don't change these variables; instead, override them using
813@code{coding-system-for-read} and @code{coding-system-for-write}
814(@pxref{Specifying Coding Systems}).
cc6d0d2c 815
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816@defvar auto-coding-regexp-alist
817This variable is an alist of text patterns and corresponding coding
818systems. Each element has the form @code{(@var{regexp}
819. @var{coding-system})}; a file whose first few kilobytes match
820@var{regexp} is decoded with @var{coding-system} when its contents are
821read into a buffer. The settings in this alist take priority over
822@code{coding:} tags in the files and the contents of
823@code{file-coding-system-alist} (see below). The default value is set
824so that Emacs automatically recognizes mail files in Babyl format and
825reads them with no code conversions.
826@end defvar
827
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828@defvar file-coding-system-alist
829This variable is an alist that specifies the coding systems to use for
830reading and writing particular files. Each element has the form
831@code{(@var{pattern} . @var{coding})}, where @var{pattern} is a regular
832expression that matches certain file names. The element applies to file
833names that match @var{pattern}.
834
1911e6e5 835The @sc{cdr} of the element, @var{coding}, should be either a coding
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836system, a cons cell containing two coding systems, or a function name (a
837symbol with a function definition). If @var{coding} is a coding system,
838that coding system is used for both reading the file and writing it. If
839@var{coding} is a cons cell containing two coding systems, its @sc{car}
840specifies the coding system for decoding, and its @sc{cdr} specifies the
841coding system for encoding.
842
843If @var{coding} is a function name, the function must return a coding
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844system or a cons cell containing two coding systems. This value is used
845as described above.
846@end defvar
847
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848@defvar process-coding-system-alist
849This variable is an alist specifying which coding systems to use for a
850subprocess, depending on which program is running in the subprocess. It
851works like @code{file-coding-system-alist}, except that @var{pattern} is
852matched against the program name used to start the subprocess. The coding
853system or systems specified in this alist are used to initialize the
854coding systems used for I/O to the subprocess, but you can specify
855other coding systems later using @code{set-process-coding-system}.
856@end defvar
857
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858 @strong{Warning:} Coding systems such as @code{undecided}, which
859determine the coding system from the data, do not work entirely reliably
1911e6e5 860with asynchronous subprocess output. This is because Emacs handles
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861asynchronous subprocess output in batches, as it arrives. If the coding
862system leaves the character code conversion unspecified, or leaves the
863end-of-line conversion unspecified, Emacs must try to detect the proper
864conversion from one batch at a time, and this does not always work.
865
866 Therefore, with an asynchronous subprocess, if at all possible, use a
867coding system which determines both the character code conversion and
868the end of line conversion---that is, one like @code{latin-1-unix},
869rather than @code{undecided} or @code{latin-1}.
870
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871@defvar network-coding-system-alist
872This variable is an alist that specifies the coding system to use for
873network streams. It works much like @code{file-coding-system-alist},
969fe9b5 874with the difference that the @var{pattern} in an element may be either a
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875port number or a regular expression. If it is a regular expression, it
876is matched against the network service name used to open the network
877stream.
878@end defvar
879
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880@defvar default-process-coding-system
881This variable specifies the coding systems to use for subprocess (and
882network stream) input and output, when nothing else specifies what to
883do.
884
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885The value should be a cons cell of the form @code{(@var{input-coding}
886. @var{output-coding})}. Here @var{input-coding} applies to input from
887the subprocess, and @var{output-coding} applies to output to it.
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888@end defvar
889
a9f0a989 890@defun find-operation-coding-system operation &rest arguments
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891This function returns the coding system to use (by default) for
892performing @var{operation} with @var{arguments}. The value has this
893form:
894
895@example
896(@var{decoding-system} @var{encoding-system})
897@end example
898
899The first element, @var{decoding-system}, is the coding system to use
900for decoding (in case @var{operation} does decoding), and
901@var{encoding-system} is the coding system for encoding (in case
902@var{operation} does encoding).
903
8241495d 904The argument @var{operation} should be a symbol, one of
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905@code{insert-file-contents}, @code{write-region}, @code{call-process},
906@code{call-process-region}, @code{start-process}, or
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907@code{open-network-stream}. These are the names of the Emacs I/O primitives
908that can do coding system conversion.
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909
910The remaining arguments should be the same arguments that might be given
8241495d 911to that I/O primitive. Depending on the primitive, one of those
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912arguments is selected as the @dfn{target}. For example, if
913@var{operation} does file I/O, whichever argument specifies the file
914name is the target. For subprocess primitives, the process name is the
915target. For @code{open-network-stream}, the target is the service name
916or port number.
917
918This function looks up the target in @code{file-coding-system-alist},
919@code{process-coding-system-alist}, or
920@code{network-coding-system-alist}, depending on @var{operation}.
921@xref{Default Coding Systems}.
922@end defun
923
cc6d0d2c 924@node Specifying Coding Systems
a9f0a989 925@subsection Specifying a Coding System for One Operation
cc6d0d2c
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926
927 You can specify the coding system for a specific operation by binding
928the variables @code{coding-system-for-read} and/or
929@code{coding-system-for-write}.
930
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931@defvar coding-system-for-read
932If this variable is non-@code{nil}, it specifies the coding system to
933use for reading a file, or for input from a synchronous subprocess.
934
935It also applies to any asynchronous subprocess or network stream, but in
936a different way: the value of @code{coding-system-for-read} when you
937start the subprocess or open the network stream specifies the input
938decoding method for that subprocess or network stream. It remains in
939use for that subprocess or network stream unless and until overridden.
940
941The right way to use this variable is to bind it with @code{let} for a
942specific I/O operation. Its global value is normally @code{nil}, and
943you should not globally set it to any other value. Here is an example
944of the right way to use the variable:
945
946@example
947;; @r{Read the file with no character code conversion.}
969fe9b5 948;; @r{Assume @sc{crlf} represents end-of-line.}
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949(let ((coding-system-for-write 'emacs-mule-dos))
950 (insert-file-contents filename))
951@end example
952
953When its value is non-@code{nil}, @code{coding-system-for-read} takes
a9f0a989 954precedence over all other methods of specifying a coding system to use for
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955input, including @code{file-coding-system-alist},
956@code{process-coding-system-alist} and
957@code{network-coding-system-alist}.
958@end defvar
959
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960@defvar coding-system-for-write
961This works much like @code{coding-system-for-read}, except that it
962applies to output rather than input. It affects writing to files,
b6954afd 963as well as sending output to subprocesses and net connections.
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964
965When a single operation does both input and output, as do
966@code{call-process-region} and @code{start-process}, both
967@code{coding-system-for-read} and @code{coding-system-for-write}
968affect it.
969@end defvar
970
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971@defvar inhibit-eol-conversion
972When this variable is non-@code{nil}, no end-of-line conversion is done,
973no matter which coding system is specified. This applies to all the
974Emacs I/O and subprocess primitives, and to the explicit encoding and
975decoding functions (@pxref{Explicit Encoding}).
976@end defvar
977
cc6d0d2c 978@node Explicit Encoding
a9f0a989 979@subsection Explicit Encoding and Decoding
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980@cindex encoding text
981@cindex decoding text
982
983 All the operations that transfer text in and out of Emacs have the
984ability to use a coding system to encode or decode the text.
985You can also explicitly encode and decode text using the functions
986in this section.
987
cc6d0d2c 988 The result of encoding, and the input to decoding, are not ordinary
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989text. They logically consist of a series of byte values; that is, a
990series of characters whose codes are in the range 0 through 255. In a
991multibyte buffer or string, character codes 128 through 159 are
992represented by multibyte sequences, but this is invisible to Lisp
993programs.
994
995 The usual way to read a file into a buffer as a sequence of bytes, so
996you can decode the contents explicitly, is with
997@code{insert-file-contents-literally} (@pxref{Reading from Files});
998alternatively, specify a non-@code{nil} @var{rawfile} argument when
999visiting a file with @code{find-file-noselect}. These methods result in
1000a unibyte buffer.
1001
1002 The usual way to use the byte sequence that results from explicitly
1003encoding text is to copy it to a file or process---for example, to write
1004it with @code{write-region} (@pxref{Writing to Files}), and suppress
1005encoding by binding @code{coding-system-for-write} to
1006@code{no-conversion}.
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1007
1008 Here are the functions to perform explicit encoding or decoding. The
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1009decoding functions produce sequences of bytes; the encoding functions
1010are meant to operate on sequences of bytes. All of these functions
1011discard text properties.
1911e6e5 1012
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1013@defun encode-coding-region start end coding-system
1014This function encodes the text from @var{start} to @var{end} according
969fe9b5 1015to coding system @var{coding-system}. The encoded text replaces the
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1016original text in the buffer. The result of encoding is logically a
1017sequence of bytes, but the buffer remains multibyte if it was multibyte
1018before.
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1019@end defun
1020
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1021@defun encode-coding-string string coding-system
1022This function encodes the text in @var{string} according to coding
1023system @var{coding-system}. It returns a new string containing the
0ace421a 1024encoded text. The result of encoding is a unibyte string.
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1025@end defun
1026
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1027@defun decode-coding-region start end coding-system
1028This function decodes the text from @var{start} to @var{end} according
1029to coding system @var{coding-system}. The decoded text replaces the
1030original text in the buffer. To make explicit decoding useful, the text
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1031before decoding ought to be a sequence of byte values, but both
1032multibyte and unibyte buffers are acceptable.
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1033@end defun
1034
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1035@defun decode-coding-string string coding-system
1036This function decodes the text in @var{string} according to coding
1037system @var{coding-system}. It returns a new string containing the
1038decoded text. To make explicit decoding useful, the contents of
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1039@var{string} ought to be a sequence of byte values, but a multibyte
1040string is acceptable.
cc6d0d2c 1041@end defun
969fe9b5 1042
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1043@node Terminal I/O Encoding
1044@subsection Terminal I/O Encoding
1045
1046 Emacs can decode keyboard input using a coding system, and encode
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1047terminal output. This is useful for terminals that transmit or display
1048text using a particular encoding such as Latin-1. Emacs does not set
1049@code{last-coding-system-used} for encoding or decoding for the
1050terminal.
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1051
1052@defun keyboard-coding-system
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1053This function returns the coding system that is in use for decoding
1054keyboard input---or @code{nil} if no coding system is to be used.
1055@end defun
1056
1057@defun set-keyboard-coding-system coding-system
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1058This function specifies @var{coding-system} as the coding system to
1059use for decoding keyboard input. If @var{coding-system} is @code{nil},
1060that means do not decode keyboard input.
1061@end defun
1062
1063@defun terminal-coding-system
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1064This function returns the coding system that is in use for encoding
1065terminal output---or @code{nil} for no encoding.
1066@end defun
1067
1068@defun set-terminal-coding-system coding-system
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1069This function specifies @var{coding-system} as the coding system to use
1070for encoding terminal output. If @var{coding-system} is @code{nil},
1071that means do not encode terminal output.
1072@end defun
1073
969fe9b5 1074@node MS-DOS File Types
a9f0a989 1075@subsection MS-DOS File Types
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1076@cindex DOS file types
1077@cindex MS-DOS file types
1078@cindex Windows file types
1079@cindex file types on MS-DOS and Windows
1080@cindex text files and binary files
1081@cindex binary files and text files
1082
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1083 On MS-DOS and Microsoft Windows, Emacs guesses the appropriate
1084end-of-line conversion for a file by looking at the file's name. This
0ace421a 1085feature classifies files as @dfn{text files} and @dfn{binary files}. By
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1086``binary file'' we mean a file of literal byte values that are not
1087necessarily meant to be characters; Emacs does no end-of-line conversion
1088and no character code conversion for them. On the other hand, the bytes
1089in a text file are intended to represent characters; when you create a
1090new file whose name implies that it is a text file, Emacs uses DOS
1091end-of-line conversion.
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1092
1093@defvar buffer-file-type
1094This variable, automatically buffer-local in each buffer, records the
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1095file type of the buffer's visited file. When a buffer does not specify
1096a coding system with @code{buffer-file-coding-system}, this variable is
1097used to determine which coding system to use when writing the contents
1098of the buffer. It should be @code{nil} for text, @code{t} for binary.
1099If it is @code{t}, the coding system is @code{no-conversion}.
1100Otherwise, @code{undecided-dos} is used.
1101
1102Normally this variable is set by visiting a file; it is set to
1103@code{nil} if the file was visited without any actual conversion.
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1104@end defvar
1105
1106@defopt file-name-buffer-file-type-alist
1107This variable holds an alist for recognizing text and binary files.
1108Each element has the form (@var{regexp} . @var{type}), where
1109@var{regexp} is matched against the file name, and @var{type} may be
1110@code{nil} for text, @code{t} for binary, or a function to call to
1111compute which. If it is a function, then it is called with a single
1112argument (the file name) and should return @code{t} or @code{nil}.
1113
8241495d 1114When running on MS-DOS or MS-Windows, Emacs checks this alist to decide
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1115which coding system to use when reading a file. For a text file,
1116@code{undecided-dos} is used. For a binary file, @code{no-conversion}
1117is used.
1118
1119If no element in this alist matches a given file name, then
1120@code{default-buffer-file-type} says how to treat the file.
1121@end defopt
1122
1123@defopt default-buffer-file-type
1124This variable says how to handle files for which
1125@code{file-name-buffer-file-type-alist} says nothing about the type.
1126
1127If this variable is non-@code{nil}, then these files are treated as
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1128binary: the coding system @code{no-conversion} is used. Otherwise,
1129nothing special is done for them---the coding system is deduced solely
1130from the file contents, in the usual Emacs fashion.
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1131@end defopt
1132
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1133@node Input Methods
1134@section Input Methods
1135@cindex input methods
1136
8241495d 1137 @dfn{Input methods} provide convenient ways of entering non-@sc{ascii}
a9f0a989 1138characters from the keyboard. Unlike coding systems, which translate
8241495d 1139non-@sc{ascii} characters to and from encodings meant to be read by
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1140programs, input methods provide human-friendly commands. (@xref{Input
1141Methods,,, emacs, The GNU Emacs Manual}, for information on how users
1142use input methods to enter text.) How to define input methods is not
1143yet documented in this manual, but here we describe how to use them.
1144
1145 Each input method has a name, which is currently a string;
1146in the future, symbols may also be usable as input method names.
1147
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1148@defvar current-input-method
1149This variable holds the name of the input method now active in the
1150current buffer. (It automatically becomes local in each buffer when set
1151in any fashion.) It is @code{nil} if no input method is active in the
1152buffer now.
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1153@end defvar
1154
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1155@defvar default-input-method
1156This variable holds the default input method for commands that choose an
1157input method. Unlike @code{current-input-method}, this variable is
1158normally global.
969fe9b5 1159@end defvar
a9f0a989 1160
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1161@defun set-input-method input-method
1162This function activates input method @var{input-method} for the current
1163buffer. It also sets @code{default-input-method} to @var{input-method}.
1164If @var{input-method} is @code{nil}, this function deactivates any input
1165method for the current buffer.
1166@end defun
1167
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1168@defun read-input-method-name prompt &optional default inhibit-null
1169This function reads an input method name with the minibuffer, prompting
1170with @var{prompt}. If @var{default} is non-@code{nil}, that is returned
1171by default, if the user enters empty input. However, if
1172@var{inhibit-null} is non-@code{nil}, empty input signals an error.
1173
1174The returned value is a string.
1175@end defun
1176
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1177@defvar input-method-alist
1178This variable defines all the supported input methods.
1179Each element defines one input method, and should have the form:
1180
1181@example
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1182(@var{input-method} @var{language-env} @var{activate-func}
1183 @var{title} @var{description} @var{args}...)
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1184@end example
1185
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1186Here @var{input-method} is the input method name, a string;
1187@var{language-env} is another string, the name of the language
1188environment this input method is recommended for. (That serves only for
1189documentation purposes.)
a9f0a989 1190
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1191@var{activate-func} is a function to call to activate this method. The
1192@var{args}, if any, are passed as arguments to @var{activate-func}. All
1193told, the arguments to @var{activate-func} are @var{input-method} and
1194the @var{args}.
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1195
1196@var{title} is a string to display in the mode line while this method is
1197active. @var{description} is a string describing this method and what
1198it is good for.
1911e6e5 1199@end defvar
a9f0a989 1200
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1201 The fundamental interface to input methods is through the
1202variable @code{input-method-function}. @xref{Reading One Event}.
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1203
1204@node Locales
1205@section Locales
1206@cindex locale
1207
1208 POSIX defines a concept of ``locales'' which control which language
1209to use in language-related features. These Emacs variables control
1210how Emacs interacts with these features.
1211
1212@defvar locale-coding-system
1213@tindex locale-coding-system
a007679c 1214@cindex keyboard input decoding on X
2468d0c0 1215This variable specifies the coding system to use for decoding system
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1216error messages and---on X Window system only---keyboard input, for
1217encoding the format argument to @code{format-time-string}, and for
1218decoding the return value of @code{format-time-string}.
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1219@end defvar
1220
1221@defvar system-messages-locale
1222@tindex system-messages-locale
1223This variable specifies the locale to use for generating system error
1224messages. Changing the locale can cause messages to come out in a
9c17f494 1225different language or in a different orthography. If the variable is
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DL
1226@code{nil}, the locale is specified by environment variables in the
1227usual POSIX fashion.
1228@end defvar
1229
1230@defvar system-time-locale
1231@tindex system-time-locale
1232This variable specifies the locale to use for formatting time values.
1233Changing the locale can cause messages to appear according to the
1234conventions of a different language. If the variable is @code{nil}, the
1235locale is specified by environment variables in the usual POSIX fashion.
1236@end defvar
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