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[bpt/emacs.git] / lispref / frames.texi
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1@c -*-texinfo-*-
2@c This is part of the GNU Emacs Lisp Reference Manual.
11ef2a3b 3@c Copyright (C) 1990, 1991, 1992, 1993, 1994, 1995, 1998, 1999, 2002
177c0ea7 4@c Free Software Foundation, Inc.
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5@c See the file elisp.texi for copying conditions.
6@setfilename ../info/frames
7@node Frames, Positions, Windows, Top
8@chapter Frames
9@cindex frame
10
1a426e9b 11 A @dfn{frame} is a rectangle on the screen that contains one or more
d25390d0 12Emacs windows. A frame initially contains a single main window (plus
61cfa852 13perhaps a minibuffer window), which you can subdivide vertically or
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14horizontally into smaller windows.
15
16@cindex terminal frame
22697dac 17 When Emacs runs on a text-only terminal, it starts with one
eaac2be1 18@dfn{terminal frame}. If you create additional ones, Emacs displays
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19one and only one at any given time---on the terminal screen, of course.
20
a9f0a989 21@cindex window frame
969fe9b5 22 When Emacs communicates directly with a supported window system, such
e294b7f1 23as X, it does not have a terminal frame; instead, it starts with
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24a single @dfn{window frame}, but you can create more, and Emacs can
25display several such frames at once as is usual for window systems.
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26
27@defun framep object
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28This predicate returns a non-@code{nil} value if @var{object} is a
29frame, and @code{nil} otherwise. For a frame, the value indicates which
30kind of display the frame uses:
31
32@table @code
33@item x
34The frame is displayed in an X window.
35@item t
36A terminal frame on a character display.
37@item mac
38The frame is displayed on a Macintosh.
39@item w32
40The frame is displayed on MS-Windows 9X/NT.
41@item pc
42The frame is displayed on an MS-DOS terminal.
43@end table
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44@end defun
45
46@menu
22697dac 47* Creating Frames:: Creating additional frames.
969fe9b5 48* Multiple Displays:: Creating frames on other displays.
d25390d0 49* Frame Parameters:: Controlling frame size, position, font, etc.
22697dac 50* Frame Titles:: Automatic updating of frame titles.
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51* Deleting Frames:: Frames last until explicitly deleted.
52* Finding All Frames:: How to examine all existing frames.
53* Frames and Windows:: A frame contains windows;
54 display of text always works through windows.
55* Minibuffers and Frames:: How a frame finds the minibuffer to use.
56* Input Focus:: Specifying the selected frame.
57* Visibility of Frames:: Frames may be visible or invisible, or icons.
969fe9b5 58* Raising and Lowering:: Raising a frame makes it hide other windows;
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59 lowering it makes the others hide them.
60* Frame Configurations:: Saving the state of all frames.
61* Mouse Tracking:: Getting events that say when the mouse moves.
62* Mouse Position:: Asking where the mouse is, or moving it.
63* Pop-Up Menus:: Displaying a menu for the user to select from.
64* Dialog Boxes:: Displaying a box to ask yes or no.
bd998259 65* Pointer Shapes:: Specifying the shape of the mouse pointer.
969fe9b5 66* Window System Selections:: Transferring text to and from other X clients.
bfe721d1 67* Color Names:: Getting the definitions of color names.
8241495d 68* Text Terminal Colors:: Defining colors for text-only terminals.
d25390d0 69* Resources:: Getting resource values from the server.
a065c889 70* Display Feature Testing:: Determining the features of a terminal.
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71@end menu
72
177c0ea7 73 @xref{Display}, for information about the related topic of
1911e6e5 74controlling Emacs redisplay.
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75
76@node Creating Frames
77@section Creating Frames
78
79To create a new frame, call the function @code{make-frame}.
80
1a426e9b 81@defun make-frame &optional alist
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82This function creates a new frame. If you are using a supported window
83system, it makes a window frame; otherwise, it makes a terminal frame.
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84
85The argument is an alist specifying frame parameters. Any parameters
86not mentioned in @var{alist} default according to the value of the
bfe721d1 87variable @code{default-frame-alist}; parameters not specified even there
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88default from the standard X resources or whatever is used instead on
89your system.
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90
91The set of possible parameters depends in principle on what kind of
969fe9b5 92window system Emacs uses to display its frames. @xref{Window Frame
22697dac 93Parameters}, for documentation of individual parameters you can specify.
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94@end defun
95
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96@defvar before-make-frame-hook
97A normal hook run by @code{make-frame} before it actually creates the
98frame.
99@end defvar
100
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101@defvar after-make-frame-functions
102@tindex after-make-frame-functions
f9f59935 103An abnormal hook run by @code{make-frame} after it creates the frame.
916a89db 104Each function in @code{after-make-frame-functions} receives one argument, the
f9f59935 105frame just created.
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106@end defvar
107
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108@node Multiple Displays
109@section Multiple Displays
1911e6e5 110@cindex multiple X displays
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111@cindex displays, multiple
112
1911e6e5 113 A single Emacs can talk to more than one X display.
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114Initially, Emacs uses just one display---the one chosen with the
115@code{DISPLAY} environment variable or with the @samp{--display} option
116(@pxref{Initial Options,,, emacs, The GNU Emacs Manual}). To connect to
117another display, use the command @code{make-frame-on-display} or specify
118the @code{display} frame parameter when you create the frame.
119
120 Emacs treats each X server as a separate terminal, giving each one its
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121own selected frame and its own minibuffer windows. However, only one of
122those frames is ``@emph{the} selected frame'' at any given moment, see
123@ref{Input Focus}.
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124
125 A few Lisp variables are @dfn{terminal-local}; that is, they have a
126separate binding for each terminal. The binding in effect at any time
127is the one for the terminal that the currently selected frame belongs
128to. These variables include @code{default-minibuffer-frame},
129@code{defining-kbd-macro}, @code{last-kbd-macro}, and
130@code{system-key-alist}. They are always terminal-local, and can never
131be buffer-local (@pxref{Buffer-Local Variables}) or frame-local.
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132
133 A single X server can handle more than one screen. A display name
1911e6e5 134@samp{@var{host}:@var{server}.@var{screen}} has three parts; the last
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135part specifies the screen number for a given server. When you use two
136screens belonging to one server, Emacs knows by the similarity in their
137names that they share a single keyboard, and it treats them as a single
138terminal.
139
140@deffn Command make-frame-on-display display &optional parameters
141This creates a new frame on display @var{display}, taking the other
142frame parameters from @var{parameters}. Aside from the @var{display}
143argument, it is like @code{make-frame} (@pxref{Creating Frames}).
144@end deffn
145
146@defun x-display-list
147This returns a list that indicates which X displays Emacs has a
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148connection to. The elements of the list are strings, and each one is
149a display name.
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150@end defun
151
94886883 152@defun x-open-connection display &optional xrm-string must-succeed
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153This function opens a connection to the X display @var{display}. It
154does not create a frame on that display, but it permits you to check
155that communication can be established with that display.
156
f9f59935 157The optional argument @var{xrm-string}, if not @code{nil}, is a
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158string of resource names and values, in the same format used in the
159@file{.Xresources} file. The values you specify override the resource
160values recorded in the X server itself; they apply to all Emacs frames
161created on this display. Here's an example of what this string might
162look like:
163
164@example
165"*BorderWidth: 3\n*InternalBorder: 2\n"
166@end example
167
168@xref{Resources}.
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169
170If @var{must-succeed} is non-@code{nil}, failure to open the connection
171terminates Emacs. Otherwise, it is an ordinary Lisp error.
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172@end defun
173
174@defun x-close-connection display
175This function closes the connection to display @var{display}. Before
176you can do this, you must first delete all the frames that were open on
177that display (@pxref{Deleting Frames}).
178@end defun
179
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180@node Frame Parameters
181@section Frame Parameters
182
8241495d 183 A frame has many parameters that control its appearance and behavior.
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184Just what parameters a frame has depends on what display mechanism it
185uses.
186
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187 Frame parameters exist mostly for the sake of window systems. A
188terminal frame has a few parameters, mostly for compatibility's sake;
189only the @code{height}, @code{width}, @code{name}, @code{title},
190@code{menu-bar-lines}, @code{buffer-list} and @code{buffer-predicate}
191parameters do something special. If the terminal supports colors, the
192parameters @code{foreground-color}, @code{background-color},
193@code{background-mode} and @code{display-type} are also meaningful.
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194
195@menu
196* Parameter Access:: How to change a frame's parameters.
197* Initial Parameters:: Specifying frame parameters when you make a frame.
969fe9b5 198* Window Frame Parameters:: List of frame parameters for window systems.
fb9b5ab7 199* Size and Position:: Changing the size and position of a frame.
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200@end menu
201
202@node Parameter Access
203@subsection Access to Frame Parameters
204
205These functions let you read and change the parameter values of a
206frame.
207
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208@defun frame-parameter frame parameter
209@tindex frame-parameter
210This function returns the value of the parameter named @var{parameter}
211of @var{frame}. If @var{frame} is @code{nil}, it returns the
212selected frame's parameter.
213@end defun
214
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215@defun frame-parameters frame
216The function @code{frame-parameters} returns an alist listing all the
217parameters of @var{frame} and their values.
218@end defun
219
220@defun modify-frame-parameters frame alist
221This function alters the parameters of frame @var{frame} based on the
222elements of @var{alist}. Each element of @var{alist} has the form
223@code{(@var{parm} . @var{value})}, where @var{parm} is a symbol naming a
224parameter. If you don't mention a parameter in @var{alist}, its value
225doesn't change.
226@end defun
227
228@node Initial Parameters
229@subsection Initial Frame Parameters
230
231You can specify the parameters for the initial startup frame
a40d4712 232by setting @code{initial-frame-alist} in your init file (@pxref{Init File}).
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233
234@defvar initial-frame-alist
235This variable's value is an alist of parameter values used when creating
969fe9b5 236the initial window frame. You can set this variable to specify the
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237appearance of the initial frame without altering subsequent frames.
238Each element has the form:
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239
240@example
241(@var{parameter} . @var{value})
242@end example
243
a40d4712 244Emacs creates the initial frame before it reads your init
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245file. After reading that file, Emacs checks @code{initial-frame-alist},
246and applies the parameter settings in the altered value to the already
247created initial frame.
248
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249If these settings affect the frame geometry and appearance, you'll see
250the frame appear with the wrong ones and then change to the specified
251ones. If that bothers you, you can specify the same geometry and
8241495d 252appearance with X resources; those do take effect before the frame is
61f7e0f5 253created. @xref{X Resources,, X Resources, emacs, The GNU Emacs Manual}.
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254
255X resource settings typically apply to all frames. If you want to
256specify some X resources solely for the sake of the initial frame, and
257you don't want them to apply to subsequent frames, here's how to achieve
258this. Specify parameters in @code{default-frame-alist} to override the
259X resources for subsequent frames; then, to prevent these from affecting
260the initial frame, specify the same parameters in
261@code{initial-frame-alist} with values that match the X resources.
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262@end defvar
263
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264If these parameters specify a separate minibuffer-only frame with
265@code{(minibuffer . nil)}, and you have not created one, Emacs creates
266one for you.
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267
268@defvar minibuffer-frame-alist
269This variable's value is an alist of parameter values used when creating
270an initial minibuffer-only frame---if such a frame is needed, according
271to the parameters for the main initial frame.
272@end defvar
273
1e2300d3 274@defvar default-frame-alist
761a9cbf 275This is an alist specifying default values of frame parameters for all
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276Emacs frames---the first frame, and subsequent frames. When using the X
277Window System, you can get the same results by means of X resources
278in many cases.
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279@end defvar
280
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281See also @code{special-display-frame-alist}, in @ref{Choosing Window}.
282
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283If you use options that specify window appearance when you invoke Emacs,
284they take effect by adding elements to @code{default-frame-alist}. One
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285exception is @samp{-geometry}, which adds the specified position to
286@code{initial-frame-alist} instead. @xref{Command Arguments,,, emacs,
287The GNU Emacs Manual}.
1e2300d3 288
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289@node Window Frame Parameters
290@subsection Window Frame Parameters
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291
292Just what parameters a frame has depends on what display mechanism it
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293uses. Here is a table of the parameters that have special meanings in a
294window frame; of these, @code{name}, @code{title}, @code{height},
295@code{width}, @code{buffer-list} and @code{buffer-predicate} provide
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296meaningful information in terminal frames, and @code{tty-color-mode}
297is meaningful @emph{only} in terminal frames.
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298
299@table @code
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300@item display
301The display on which to open this frame. It should be a string of the
302form @code{"@var{host}:@var{dpy}.@var{screen}"}, just like the
303@code{DISPLAY} environment variable.
304
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305@item title
306If a frame has a non-@code{nil} title, it appears in the window system's
307border for the frame, and also in the mode line of windows in that frame
308if @code{mode-line-frame-identification} uses @samp{%F}
309(@pxref{%-Constructs}). This is normally the case when Emacs is not
310using a window system, and can only display one frame at a time.
311@xref{Frame Titles}.
312
d25390d0 313@item name
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314The name of the frame. The frame name serves as a default for the frame
315title, if the @code{title} parameter is unspecified or @code{nil}. If
316you don't specify a name, Emacs sets the frame name automatically
317(@pxref{Frame Titles}).
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318
319If you specify the frame name explicitly when you create the frame, the
320name is also used (instead of the name of the Emacs executable) when
321looking up X resources for the frame.
322
323@item left
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324The screen position of the left edge, in pixels, with respect to the
325left edge of the screen. The value may be a positive number @var{pos},
326or a list of the form @code{(+ @var{pos})} which permits specifying a
327negative @var{pos} value.
328
329A negative number @minus{}@var{pos}, or a list of the form @code{(-
330@var{pos})}, actually specifies the position of the right edge of the
bfe721d1 331window with respect to the right edge of the screen. A positive value
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332of @var{pos} counts toward the left. @strong{Reminder:} if the
333parameter is a negative integer @minus{}@var{pos}, then @var{pos} is
334positive.
d25390d0 335
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336Some window managers ignore program-specified positions. If you want to
337be sure the position you specify is not ignored, specify a
338non-@code{nil} value for the @code{user-position} parameter as well.
339
d25390d0 340@item top
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341The screen position of the top edge, in pixels, with respect to the
342top edge of the screen. The value may be a positive number @var{pos},
343or a list of the form @code{(+ @var{pos})} which permits specifying a
344negative @var{pos} value.
345
346A negative number @minus{}@var{pos}, or a list of the form @code{(-
347@var{pos})}, actually specifies the position of the bottom edge of the
bfe721d1 348window with respect to the bottom edge of the screen. A positive value
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349of @var{pos} counts toward the top. @strong{Reminder:} if the
350parameter is a negative integer @minus{}@var{pos}, then @var{pos} is
351positive.
bd998259 352
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353Some window managers ignore program-specified positions. If you want to
354be sure the position you specify is not ignored, specify a
355non-@code{nil} value for the @code{user-position} parameter as well.
356
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357@item icon-left
358The screen position of the left edge @emph{of the frame's icon}, in
359pixels, counting from the left edge of the screen. This takes effect if
360and when the frame is iconified.
361
362@item icon-top
363The screen position of the top edge @emph{of the frame's icon}, in
364pixels, counting from the top edge of the screen. This takes effect if
365and when the frame is iconified.
366
bd998259 367@item user-position
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368When you create a frame and specify its screen position with the
369@code{left} and @code{top} parameters, use this parameter to say whether
370the specified position was user-specified (explicitly requested in some
371way by a human user) or merely program-specified (chosen by a program).
372A non-@code{nil} value says the position was user-specified.
373
374Window managers generally heed user-specified positions, and some heed
375program-specified positions too. But many ignore program-specified
376positions, placing the window in a default fashion or letting the user
377place it with the mouse. Some window managers, including @code{twm},
378let the user specify whether to obey program-specified positions or
379ignore them.
380
381When you call @code{make-frame}, you should specify a non-@code{nil}
382value for this parameter if the values of the @code{left} and @code{top}
383parameters represent the user's stated preference; otherwise, use
384@code{nil}.
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385
386@item height
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387The height of the frame contents, in characters. (To get the height in
388pixels, call @code{frame-pixel-height}; see @ref{Size and Position}.)
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389
390@item width
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391The width of the frame contents, in characters. (To get the height in
392pixels, call @code{frame-pixel-width}; see @ref{Size and Position}.)
d25390d0 393
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394@item fullscreen
395Specify that width, height or both shall be set to the size of the screen.
396The value @code{fullwidth} specifies that width shall be the size of the
397screen. The value @code{fullheight} specifies that height shall be the
398size of the screen. The value @code{fullboth} specifies that both the
399width and the height shall be set to the size of the screen.
400
d25390d0 401@item window-id
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402The number of the window-system window used by the frame
403to contain the actual Emacs windows.
404
405@item outer-window-id
406The number of the outermost window-system window used for the whole frame.
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407
408@item minibuffer
409Whether this frame has its own minibuffer. The value @code{t} means
410yes, @code{nil} means no, @code{only} means this frame is just a
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411minibuffer. If the value is a minibuffer window (in some other frame),
412the new frame uses that minibuffer.
d25390d0 413
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414@item buffer-predicate
415The buffer-predicate function for this frame. The function
416@code{other-buffer} uses this predicate (from the selected frame) to
417decide which buffers it should consider, if the predicate is not
969fe9b5 418@code{nil}. It calls the predicate with one argument, a buffer, once for
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419each buffer; if the predicate returns a non-@code{nil} value, it
420considers that buffer.
421
f9f59935 422@item buffer-list
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423A list of buffers that have been selected in this frame,
424ordered most-recently-selected first.
f9f59935 425
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426@item font
427The name of the font for displaying text in the frame. This is a
a9f0a989 428string, either a valid font name for your system or the name of an Emacs
75708135 429fontset (@pxref{Fontsets}). Changing this frame parameter on a frame
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430also changes the font-related attributes of the default face on that
431frame.
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432
433@item auto-raise
434Whether selecting the frame raises it (non-@code{nil} means yes).
435
436@item auto-lower
437Whether deselecting the frame lowers it (non-@code{nil} means yes).
438
439@item vertical-scroll-bars
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440Whether the frame has scroll bars for vertical scrolling, and which side
441of the frame they should be on. The possible values are @code{left},
442@code{right}, and @code{nil} for no scroll bars.
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443
444@item horizontal-scroll-bars
445Whether the frame has scroll bars for horizontal scrolling
446(non-@code{nil} means yes). (Horizontal scroll bars are not currently
447implemented.)
448
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449@item scroll-bar-width
450The width of the vertical scroll bar, in pixels.
451
d25390d0 452@item icon-type
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453The type of icon to use for this frame when it is iconified. If the
454value is a string, that specifies a file containing a bitmap to use.
455Any other non-@code{nil} value specifies the default bitmap icon (a
456picture of a gnu); @code{nil} specifies a text icon.
d25390d0 457
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458@item icon-name
459The name to use in the icon for this frame, when and if the icon
460appears. If this is @code{nil}, the frame's title is used.
461
d25390d0 462@item foreground-color
969fe9b5 463The color to use for the image of a character. This is a string; the
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464window system defines the meaningful color names. Changing this
465parameter is equivalent to changing the foreground color of the face
466@code{default} on the frame in question.
1911e6e5 467
d25390d0 468@item background-color
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469The color to use for the background of characters. Changing this
470parameter is equivalent to changing the foreground color of the face
471@code{default} on the frame in question.
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472
473@item background-mode
474This parameter is either @code{dark} or @code{light}, according
475to whether the background color is a light one or a dark one.
476
d25390d0 477@item mouse-color
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478The color for the mouse pointer. Changing this parameter is equivalent
479to changing the background color of face @code{mouse}.
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480
481@item cursor-color
7b32356b 482The color for the cursor that shows point. Changing this parameter is
8241495d 483equivalent to changing the background color of face @code{cursor}.
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484
485@item border-color
7b32356b 486The color for the border of the frame. Changing this parameter is
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487equivalent to changing the background color of face @code{border}.
488
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489@item tty-color-mode
490@cindex standard colors for character terminals
491This parameter overrides the terminal's color support as given by the
492system's terminal capabilities database in that this parameter's value
493specifies the color mode to use in terminal frames. The value can be
494either a symbol or a number. A number specifies the number of colors
495to use (and, indirectly, what commands to issue to produce each
496color). For example, @code{(tty-color-mode . 8)} forces Emacs to use
497the ANSI escape sequences for 8 standard text colors; and a value of
498-1 means Emacs should turn off color support. If the parameter's
499value is a symbol, that symbol is looked up in the alist
500@code{tty-color-mode-alist}, and if found, the associated number is
501used as the color support mode.
502
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503@item scroll-bar-foreground
504If non-@code{nil}, the color for the foreground of scroll bars.
505Changing this parameter is equivalent to setting the foreground color of
506face @code{scroll-bar}.
507
508@item scroll-bar-background
509If non-@code{nil}, the color for the background of scroll bars.
a3fbafe2 510Changing this parameter is equivalent to setting the background color of
8241495d 511face @code{scroll-bar}.
d25390d0 512
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513@item display-type
514This parameter describes the range of possible colors that can be used
515in this frame. Its value is @code{color}, @code{grayscale} or
516@code{mono}.
517
d25390d0 518@item cursor-type
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519How to display the cursor. Legitimate values are:
520
521@table @code
522@item box
523Display a filled box. (This is the default.)
524@item hollow
525Display a hollow box.
526@item nil
527Don't display a cursor.
528@item bar
529Display a vertical bar between characters.
530@item (bar . @var{width})
531Display a vertical bar @var{width} pixels wide between characters.
532@item hbar
533Display a horizontal bar.
534@item (bar . @var{width})
535Display a horizontal bar @var{width} pixels high.
536@end table
d25390d0 537
caae20c7 538@vindex cursor-type
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539The buffer-local variable @code{cursor-type} overrides the value of
540the @code{cursor-type} frame parameter, and can in addition have
541values @code{t} (use the cursor specified for the frame) and
542@code{nil} (don't display a cursor).
543
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544@item border-width
545The width in pixels of the window border.
546
547@item internal-border-width
548The distance in pixels between text and border.
549
550@item unsplittable
551If non-@code{nil}, this frame's window is never split automatically.
552
553@item visibility
554The state of visibility of the frame. There are three possibilities:
555@code{nil} for invisible, @code{t} for visible, and @code{icon} for
556iconified. @xref{Visibility of Frames}.
557
558@item menu-bar-lines
559The number of lines to allocate at the top of the frame for a menu bar.
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560The default is 1. @xref{Menu Bar}. (In Emacs versions that use the X
561toolkit, there is only one menu bar line; all that matters about the
562number you specify is whether it is greater than zero.)
d25390d0 563
8241495d 564@item screen-gamma
7d817b83 565@cindex gamma correction
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566If this is a number, Emacs performs ``gamma correction'' which adjusts
567the brightness of all colors. The value should be the screen gamma of
568your display, a floating point number.
569
570Usual PC monitors have a screen gamma of 2.2, so color values in
571Emacs, and in X windows generally, are calibrated to display properly
572on a monitor with that gamma value. If you specify 2.2 for
573@code{screen-gamma}, that means no correction is needed. Other values
574request correction, designed to make the corrected colors appear on
575your screen they way they would have appeared without correction on an
576ordinary monitor with a gamma value of 2.2.
577
578If your monitor displays colors too light, you should specify a
579@code{screen-gamma} value smaller than 2.2. This requests correction
580that makes colors darker. A screen gamma value of 1.5 may give good
581results for LCD color displays.
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582
583@item tool-bar-lines
584The number of lines to use for the toolbar. A value of @code{nil} means
585don't display a tool bar.
586
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587@item line-spacing
588Additional space put below text lines in pixels (a positive integer).
589
a9f0a989 590@ignore
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591@item parent-id
592@c ??? Not yet working.
593The X window number of the window that should be the parent of this one.
594Specifying this lets you create an Emacs window inside some other
595application's window. (It is not certain this will be implemented; try
596it and see if it works.)
a9f0a989 597@end ignore
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598@end table
599
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600@defvar blink-cursor-alist
601This variable specifies how to blink the cursor. Each element has the
602form @code{(@var{on-state} . @var{off-state})}. Whenever the cursor
603type equals @var{on-state} (comparing using @code{equal}), Emacs uses
604@var{off-state} to specify what the cursor looks like when it blinks
605``off''. Both @var{on-state} and @var{off-state} should be suitable
606values for the @code{cursor-type} frame parameter.
607
608There are various defaults for how to blink each type of cursor,
609if the type is not mentioned as an @var{on-state} here. Changes
610in this variable do not take effect immediately, because the variable
611is examined only when you specify a cursor type for a frame.
612@end defvar
613
fb9b5ab7 614@node Size and Position
d25390d0 615@subsection Frame Size And Position
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616@cindex size of frame
617@cindex screen size
618@cindex frame size
619@cindex resize frame
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620
621 You can read or change the size and position of a frame using the
61cfa852 622frame parameters @code{left}, @code{top}, @code{height}, and
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623@code{width}. Whatever geometry parameters you don't specify are chosen
624by the window manager in its usual fashion.
d25390d0 625
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626 Here are some special features for working with sizes and positions.
627(For the precise meaning of ``selected frame'' used by these functions,
628see @ref{Input Focus}.)
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629
630@defun set-frame-position frame left top
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631This function sets the position of the top left corner of @var{frame} to
632@var{left} and @var{top}. These arguments are measured in pixels, and
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633normally count from the top left corner of the screen.
634
635Negative parameter values position the bottom edge of the window up from
636the bottom edge of the screen, or the right window edge to the left of
637the right edge of the screen. It would probably be better if the values
638were always counted from the left and top, so that negative arguments
639would position the frame partly off the top or left edge of the screen,
640but it seems inadvisable to change that now.
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641@end defun
642
643@defun frame-height &optional frame
644@defunx frame-width &optional frame
645These functions return the height and width of @var{frame}, measured in
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646lines and columns. If you don't supply @var{frame}, they use the
647selected frame.
648@end defun
649
650@defun screen-height
651@defunx screen-width
652These functions are old aliases for @code{frame-height} and
653@code{frame-width}. When you are using a non-window terminal, the size
654of the frame is normally the same as the size of the terminal screen.
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655@end defun
656
657@defun frame-pixel-height &optional frame
658@defunx frame-pixel-width &optional frame
659These functions return the height and width of @var{frame}, measured in
660pixels. If you don't supply @var{frame}, they use the selected frame.
661@end defun
662
663@defun frame-char-height &optional frame
664@defunx frame-char-width &optional frame
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665These functions return the height and width of a character in
666@var{frame}, measured in pixels. The values depend on the choice of
667font. If you don't supply @var{frame}, these functions use the selected
668frame.
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669@end defun
670
671@defun set-frame-size frame cols rows
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672This function sets the size of @var{frame}, measured in characters;
673@var{cols} and @var{rows} specify the new width and height.
d25390d0 674
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675To set the size based on values measured in pixels, use
676@code{frame-char-height} and @code{frame-char-width} to convert
677them to units of characters.
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678@end defun
679
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680@defun set-frame-height frame lines &optional pretend
681This function resizes @var{frame} to a height of @var{lines} lines. The
682sizes of existing windows in @var{frame} are altered proportionally to
683fit.
684
685If @var{pretend} is non-@code{nil}, then Emacs displays @var{lines}
686lines of output in @var{frame}, but does not change its value for the
687actual height of the frame. This is only useful for a terminal frame.
688Using a smaller height than the terminal actually implements may be
689useful to reproduce behavior observed on a smaller screen, or if the
690terminal malfunctions when using its whole screen. Setting the frame
691height ``for real'' does not always work, because knowing the correct
692actual size may be necessary for correct cursor positioning on a
693terminal frame.
694@end defun
695
696@defun set-frame-width frame width &optional pretend
697This function sets the width of @var{frame}, measured in characters.
698The argument @var{pretend} has the same meaning as in
699@code{set-frame-height}.
700@end defun
701
702@findex set-screen-height
703@findex set-screen-width
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704 The older functions @code{set-screen-height} and
705@code{set-screen-width} were used to specify the height and width of the
706screen, in Emacs versions that did not support multiple frames. They
707are semi-obsolete, but still work; they apply to the selected frame.
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708
709@defun x-parse-geometry geom
710@cindex geometry specification
1911e6e5 711The function @code{x-parse-geometry} converts a standard X window
61cfa852 712geometry string to an alist that you can use as part of the argument to
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713@code{make-frame}.
714
715The alist describes which parameters were specified in @var{geom}, and
716gives the values specified for them. Each element looks like
717@code{(@var{parameter} . @var{value})}. The possible @var{parameter}
718values are @code{left}, @code{top}, @code{width}, and @code{height}.
719
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720For the size parameters, the value must be an integer. The position
721parameter names @code{left} and @code{top} are not totally accurate,
722because some values indicate the position of the right or bottom edges
723instead. These are the @var{value} possibilities for the position
724parameters:
725
726@table @asis
727@item an integer
728A positive integer relates the left edge or top edge of the window to
729the left or top edge of the screen. A negative integer relates the
730right or bottom edge of the window to the right or bottom edge of the
731screen.
732
bfe721d1 733@item @code{(+ @var{position})}
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734This specifies the position of the left or top edge of the window
735relative to the left or top edge of the screen. The integer
736@var{position} may be positive or negative; a negative value specifies a
737position outside the screen.
738
bfe721d1 739@item @code{(- @var{position})}
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740This specifies the position of the right or bottom edge of the window
741relative to the right or bottom edge of the screen. The integer
742@var{position} may be positive or negative; a negative value specifies a
743position outside the screen.
744@end table
745
746Here is an example:
747
bfe721d1 748@example
d25390d0 749(x-parse-geometry "35x70+0-0")
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750 @result{} ((height . 70) (width . 35)
751 (top - 0) (left . 0))
bfe721d1 752@end example
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753@end defun
754
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755@node Frame Titles
756@section Frame Titles
757
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758 Every frame has a @code{name} parameter; this serves as the default
759for the frame title which window systems typically display at the top of
760the frame. You can specify a name explicitly by setting the @code{name}
761frame property.
22697dac 762
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763 Normally you don't specify the name explicitly, and Emacs computes the
764frame name automatically based on a template stored in the variable
765@code{frame-title-format}. Emacs recomputes the name each time the
766frame is redisplayed.
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767
768@defvar frame-title-format
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769This variable specifies how to compute a name for a frame when you have
770not explicitly specified one. The variable's value is actually a mode
771line construct, just like @code{mode-line-format}. @xref{Mode Line
772Data}.
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773@end defvar
774
775@defvar icon-title-format
969fe9b5 776This variable specifies how to compute the name for an iconified frame,
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777when you have not explicitly specified the frame title. This title
778appears in the icon itself.
779@end defvar
780
781@defvar multiple-frames
782This variable is set automatically by Emacs. Its value is @code{t} when
783there are two or more frames (not counting minibuffer-only frames or
784invisible frames). The default value of @code{frame-title-format} uses
785@code{multiple-frames} so as to put the buffer name in the frame title
786only when there is more than one frame.
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787@end defvar
788
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789@node Deleting Frames
790@section Deleting Frames
791@cindex deletion of frames
792
793Frames remain potentially visible until you explicitly @dfn{delete}
794them. A deleted frame cannot appear on the screen, but continues to
795exist as a Lisp object until there are no references to it. There is no
796way to cancel the deletion of a frame aside from restoring a saved frame
797configuration (@pxref{Frame Configurations}); this is similar to the
798way windows behave.
799
94886883 800@deffn Command delete-frame &optional frame force
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801@vindex delete-frame-hook
802This function deletes the frame @var{frame} after running the hook
803@code{delete-frame-hook}. By default, @var{frame} is the selected
804frame.
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805
806A frame cannot be deleted if its minibuffer is used by other frames.
807Normally, you cannot delete a frame if all other frames are invisible,
808but if the @var{force} is non-@code{nil}, then you are allowed to do so.
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809@end deffn
810
811@defun frame-live-p frame
812The function @code{frame-live-p} returns non-@code{nil} if the frame
813@var{frame} has not been deleted.
814@end defun
815
22697dac 816 Some window managers provide a command to delete a window. These work
eaac2be1 817by sending a special message to the program that operates the window.
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818When Emacs gets one of these commands, it generates a
819@code{delete-frame} event, whose normal definition is a command that
820calls the function @code{delete-frame}. @xref{Misc Events}.
821
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822@node Finding All Frames
823@section Finding All Frames
824
825@defun frame-list
826The function @code{frame-list} returns a list of all the frames that
827have not been deleted. It is analogous to @code{buffer-list} for
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828buffers, and includes frames on all terminals. The list that you get is
829newly created, so modifying the list doesn't have any effect on the
830internals of Emacs.
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831@end defun
832
833@defun visible-frame-list
834This function returns a list of just the currently visible frames.
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835@xref{Visibility of Frames}. (Terminal frames always count as
836``visible'', even though only the selected one is actually displayed.)
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837@end defun
838
839@defun next-frame &optional frame minibuf
840The function @code{next-frame} lets you cycle conveniently through all
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841the frames on the current display from an arbitrary starting point. It
842returns the ``next'' frame after @var{frame} in the cycle. If
843@var{frame} is omitted or @code{nil}, it defaults to the selected frame
844(@pxref{Input Focus}).
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845
846The second argument, @var{minibuf}, says which frames to consider:
847
848@table @asis
849@item @code{nil}
850Exclude minibuffer-only frames.
851@item @code{visible}
852Consider all visible frames.
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853@item 0
854Consider all visible or iconified frames.
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855@item a window
856Consider only the frames using that particular window as their
857minibuffer.
858@item anything else
859Consider all frames.
860@end table
861@end defun
862
863@defun previous-frame &optional frame minibuf
864Like @code{next-frame}, but cycles through all frames in the opposite
865direction.
866@end defun
867
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868 See also @code{next-window} and @code{previous-window}, in @ref{Cyclic
869Window Ordering}.
870
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871@node Frames and Windows
872@section Frames and Windows
873
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874 Each window is part of one and only one frame; you can get the frame
875with @code{window-frame}.
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876
877@defun window-frame window
878This function returns the frame that @var{window} is on.
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879@end defun
880
881 All the non-minibuffer windows in a frame are arranged in a cyclic
882order. The order runs from the frame's top window, which is at the
883upper left corner, down and to the right, until it reaches the window at
884the lower right corner (always the minibuffer window, if the frame has
f9f59935 885one), and then it moves back to the top. @xref{Cyclic Window Ordering}.
fb9b5ab7 886
8241495d 887@defun frame-first-window frame
fb9b5ab7 888This returns the topmost, leftmost window of frame @var{frame}.
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889@end defun
890
891At any time, exactly one window on any frame is @dfn{selected within the
892frame}. The significance of this designation is that selecting the
893frame also selects this window. You can get the frame's current
894selected window with @code{frame-selected-window}.
895
896@defun frame-selected-window frame
61cfa852 897This function returns the window on @var{frame} that is selected within
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898@var{frame}.
899@end defun
900
969fe9b5 901 Conversely, selecting a window for Emacs with @code{select-window} also
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902makes that window selected within its frame. @xref{Selecting Windows}.
903
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904 Another function that (usually) returns one of the windows in a given
905frame is @code{minibuffer-window}. @xref{Minibuffer Misc}.
bfe721d1 906
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907@node Minibuffers and Frames
908@section Minibuffers and Frames
909
910Normally, each frame has its own minibuffer window at the bottom, which
911is used whenever that frame is selected. If the frame has a minibuffer,
912you can get it with @code{minibuffer-window} (@pxref{Minibuffer Misc}).
913
914However, you can also create a frame with no minibuffer. Such a frame
915must use the minibuffer window of some other frame. When you create the
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916frame, you can specify explicitly the minibuffer window to use (in some
917other frame). If you don't, then the minibuffer is found in the frame
918which is the value of the variable @code{default-minibuffer-frame}. Its
919value should be a frame that does have a minibuffer.
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920
921If you use a minibuffer-only frame, you might want that frame to raise
922when you enter the minibuffer. If so, set the variable
923@code{minibuffer-auto-raise} to @code{t}. @xref{Raising and Lowering}.
924
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925@defvar default-minibuffer-frame
926This variable specifies the frame to use for the minibuffer window, by
bfe721d1 927default. It is always local to the current terminal and cannot be
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928buffer-local. @xref{Multiple Displays}.
929@end defvar
930
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931@node Input Focus
932@section Input Focus
933@cindex input focus
934@cindex selected frame
935
936At any time, one frame in Emacs is the @dfn{selected frame}. The selected
937window always resides on the selected frame.
938
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939When Emacs displays its frames on several terminals (@pxref{Multiple
940Displays}), each terminal has its own selected frame. But only one of
941these is ``@emph{the} selected frame'': it's the frame that belongs to
942the terminal from which the most recent input came. That is, when Emacs
943runs a command that came from a certain terminal, the selected frame is
944the one of that terminal. Since Emacs runs only a single command at any
945given time, it needs to consider only one selected frame at a time; this
946frame is what we call @dfn{the selected frame} in this manual. The
947display on which the selected frame is displayed is the @dfn{selected
948frame's display}.
949
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950@defun selected-frame
951This function returns the selected frame.
952@end defun
953
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954Some window systems and window managers direct keyboard input to the
955window object that the mouse is in; others require explicit clicks or
956commands to @dfn{shift the focus} to various window objects. Either
957way, Emacs automatically keeps track of which frame has the focus.
d25390d0 958
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959Lisp programs can also switch frames ``temporarily'' by calling the
960function @code{select-frame}. This does not alter the window system's
961concept of focus; rather, it escapes from the window manager's control
962until that control is somehow reasserted.
d25390d0 963
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964When using a text-only terminal, only the selected terminal frame is
965actually displayed on the terminal. @code{switch-frame} is the only way
966to switch frames, and the change lasts until overridden by a subsequent
967call to @code{switch-frame}. Each terminal screen except for the
968initial one has a number, and the number of the selected frame appears
1911e6e5 969in the mode line before the buffer name (@pxref{Mode Line Variables}).
22697dac 970
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971@c ??? This is not yet implemented properly.
972@defun select-frame frame
973This function selects frame @var{frame}, temporarily disregarding the
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974focus of the X server if any. The selection of @var{frame} lasts until
975the next time the user does something to select a different frame, or
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976until the next time this function is called. The specified @var{frame}
977becomes the selected frame, as explained above, and the terminal that
978@var{frame} is on becomes the selected terminal.
979
980In general, you should never use @code{select-frame} in a way that could
981switch to a different terminal without switching back when you're done.
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982@end defun
983
969fe9b5
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984Emacs cooperates with the window system by arranging to select frames as
985the server and window manager request. It does so by generating a
986special kind of input event, called a @dfn{focus} event, when
987appropriate. The command loop handles a focus event by calling
1a426e9b 988@code{handle-switch-frame}. @xref{Focus Events}.
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989
990@deffn Command handle-switch-frame frame
991This function handles a focus event by selecting frame @var{frame}.
992
993Focus events normally do their job by invoking this command.
994Don't call it for any other reason.
995@end deffn
996
997@defun redirect-frame-focus frame focus-frame
998This function redirects focus from @var{frame} to @var{focus-frame}.
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999This means that @var{focus-frame} will receive subsequent keystrokes and
1000events intended for @var{frame}. After such an event, the value of
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1001@code{last-event-frame} will be @var{focus-frame}. Also, switch-frame
1002events specifying @var{frame} will instead select @var{focus-frame}.
1003
1004If @var{focus-frame} is @code{nil}, that cancels any existing
1005redirection for @var{frame}, which therefore once again receives its own
1006events.
1007
1008One use of focus redirection is for frames that don't have minibuffers.
1009These frames use minibuffers on other frames. Activating a minibuffer
1010on another frame redirects focus to that frame. This puts the focus on
1011the minibuffer's frame, where it belongs, even though the mouse remains
61cfa852 1012in the frame that activated the minibuffer.
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1013
1014Selecting a frame can also change focus redirections. Selecting frame
1015@code{bar}, when @code{foo} had been selected, changes any redirections
1016pointing to @code{foo} so that they point to @code{bar} instead. This
1017allows focus redirection to work properly when the user switches from
1018one frame to another using @code{select-window}.
1019
1020This means that a frame whose focus is redirected to itself is treated
1021differently from a frame whose focus is not redirected.
1022@code{select-frame} affects the former but not the latter.
1023
1024The redirection lasts until @code{redirect-frame-focus} is called to
1025change it.
1026@end defun
1027
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1028@defopt focus-follows-mouse
1029This option is how you inform Emacs whether the window manager transfers
1030focus when the user moves the mouse. Non-@code{nil} says that it does.
1031When this is so, the command @code{other-frame} moves the mouse to a
1032position consistent with the new selected frame.
1033@end defopt
1034
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1035@node Visibility of Frames
1036@section Visibility of Frames
1037@cindex visible frame
1038@cindex invisible frame
1039@cindex iconified frame
1040@cindex frame visibility
1041
969fe9b5 1042A window frame may be @dfn{visible}, @dfn{invisible}, or
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1043@dfn{iconified}. If it is visible, you can see its contents. If it is
1044iconified, the frame's contents do not appear on the screen, but an icon
1045does. If the frame is invisible, it doesn't show on the screen, not
1046even as an icon.
1047
1048Visibility is meaningless for terminal frames, since only the selected
1049one is actually displayed in any case.
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1050
1051@deffn Command make-frame-visible &optional frame
1052This function makes frame @var{frame} visible. If you omit @var{frame},
1053it makes the selected frame visible.
1054@end deffn
1055
1056@deffn Command make-frame-invisible &optional frame
1057This function makes frame @var{frame} invisible. If you omit
1058@var{frame}, it makes the selected frame invisible.
1059@end deffn
1060
1061@deffn Command iconify-frame &optional frame
1062This function iconifies frame @var{frame}. If you omit @var{frame}, it
1063iconifies the selected frame.
1064@end deffn
1065
1066@defun frame-visible-p frame
1067This returns the visibility status of frame @var{frame}. The value is
1068@code{t} if @var{frame} is visible, @code{nil} if it is invisible, and
1069@code{icon} if it is iconified.
1070@end defun
1071
1072 The visibility status of a frame is also available as a frame
969fe9b5 1073parameter. You can read or change it as such. @xref{Window Frame
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1074Parameters}.
1075
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1076 The user can iconify and deiconify frames with the window manager.
1077This happens below the level at which Emacs can exert any control, but
1078Emacs does provide events that you can use to keep track of such
1079changes. @xref{Misc Events}.
1080
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1081@node Raising and Lowering
1082@section Raising and Lowering Frames
1083
969fe9b5 1084 Most window systems use a desktop metaphor. Part of this metaphor is
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1085the idea that windows are stacked in a notional third dimension
1086perpendicular to the screen surface, and thus ordered from ``highest''
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1087to ``lowest''. Where two windows overlap, the one higher up covers
1088the one underneath. Even a window at the bottom of the stack can be
1089seen if no other window overlaps it.
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1090
1091@cindex raising a frame
1092@cindex lowering a frame
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1093 A window's place in this ordering is not fixed; in fact, users tend
1094to change the order frequently. @dfn{Raising} a window means moving
1095it ``up'', to the top of the stack. @dfn{Lowering} a window means
f9f59935 1096moving it to the bottom of the stack. This motion is in the notional
969fe9b5 1097third dimension only, and does not change the position of the window
f9f59935 1098on the screen.
d25390d0 1099
969fe9b5 1100 You can raise and lower Emacs frame Windows with these functions:
d25390d0 1101
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1102@deffn Command raise-frame &optional frame
1103This function raises frame @var{frame} (default, the selected frame).
22697dac 1104@end deffn
d25390d0 1105
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1106@deffn Command lower-frame &optional frame
1107This function lowers frame @var{frame} (default, the selected frame).
22697dac 1108@end deffn
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1109
1110@defopt minibuffer-auto-raise
1111If this is non-@code{nil}, activation of the minibuffer raises the frame
1112that the minibuffer window is in.
1113@end defopt
1114
1115You can also enable auto-raise (raising automatically when a frame is
1116selected) or auto-lower (lowering automatically when it is deselected)
969fe9b5 1117for any frame using frame parameters. @xref{Window Frame Parameters}.
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1118
1119@node Frame Configurations
1120@section Frame Configurations
1121@cindex frame configuration
1122
1123 A @dfn{frame configuration} records the current arrangement of frames,
1124all their properties, and the window configuration of each one.
969fe9b5 1125(@xref{Window Configurations}.)
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1126
1127@defun current-frame-configuration
61cfa852 1128This function returns a frame configuration list that describes
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1129the current arrangement of frames and their contents.
1130@end defun
1131
94886883 1132@defun set-frame-configuration configuration &optional nodelete
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1133This function restores the state of frames described in
1134@var{configuration}.
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1135
1136Ordinarily, this function deletes all existing frames not listed in
1137@var{configuration}. But if @var{nodelete} is non-@code{nil}, the
1138unwanted frames are iconified instead.
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1139@end defun
1140
1141@node Mouse Tracking
1142@section Mouse Tracking
1143@cindex mouse tracking
1144@cindex tracking the mouse
1145
61cfa852 1146Sometimes it is useful to @dfn{track} the mouse, which means to display
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1147something to indicate where the mouse is and move the indicator as the
1148mouse moves. For efficient mouse tracking, you need a way to wait until
1149the mouse actually moves.
1150
1151The convenient way to track the mouse is to ask for events to represent
1152mouse motion. Then you can wait for motion by waiting for an event. In
1153addition, you can easily handle any other sorts of events that may
1154occur. That is useful, because normally you don't want to track the
1155mouse forever---only until some other event, such as the release of a
1156button.
1157
1158@defspec track-mouse body@dots{}
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1159This special form executes @var{body}, with generation of mouse motion
1160events enabled. Typically @var{body} would use @code{read-event} to
1161read the motion events and modify the display accordingly. @xref{Motion
1162Events}, for the format of mouse motion events.
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1163
1164The value of @code{track-mouse} is that of the last form in @var{body}.
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1165You should design @var{body} to return when it sees the up-event that
1166indicates the release of the button, or whatever kind of event means
1167it is time to stop tracking.
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1168@end defspec
1169
1170The usual purpose of tracking mouse motion is to indicate on the screen
1171the consequences of pushing or releasing a button at the current
1172position.
1173
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1174In many cases, you can avoid the need to track the mouse by using
1175the @code{mouse-face} text property (@pxref{Special Properties}).
1176That works at a much lower level and runs more smoothly than
1177Lisp-level mouse tracking.
1178
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1179@ignore
1180@c These are not implemented yet.
1181
1182These functions change the screen appearance instantaneously. The
1183effect is transient, only until the next ordinary Emacs redisplay. That
969fe9b5 1184is OK for mouse tracking, since it doesn't make sense for mouse tracking
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1185to change the text, and the body of @code{track-mouse} normally reads
1186the events itself and does not do redisplay.
1187
1188@defun x-contour-region window beg end
1189This function draws lines to make a box around the text from @var{beg}
1190to @var{end}, in window @var{window}.
1191@end defun
1192
1193@defun x-uncontour-region window beg end
1194This function erases the lines that would make a box around the text
1195from @var{beg} to @var{end}, in window @var{window}. Use it to remove
1196a contour that you previously made by calling @code{x-contour-region}.
1197@end defun
1198
1199@defun x-draw-rectangle frame left top right bottom
1200This function draws a hollow rectangle on frame @var{frame} with the
1201specified edge coordinates, all measured in pixels from the inside top
1202left corner. It uses the cursor color, the one used for indicating the
1203location of point.
1204@end defun
1205
1206@defun x-erase-rectangle frame left top right bottom
1207This function erases a hollow rectangle on frame @var{frame} with the
1208specified edge coordinates, all measured in pixels from the inside top
1209left corner. Erasure means redrawing the text and background that
1210normally belong in the specified rectangle.
1211@end defun
1212@end ignore
1213
1214@node Mouse Position
1215@section Mouse Position
1216@cindex mouse position
1217@cindex position of mouse
1218
1219 The functions @code{mouse-position} and @code{set-mouse-position}
1220give access to the current position of the mouse.
1221
1222@defun mouse-position
1223This function returns a description of the position of the mouse. The
1224value looks like @code{(@var{frame} @var{x} . @var{y})}, where @var{x}
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1225and @var{y} are integers giving the position in characters relative to
1226the top left corner of the inside of @var{frame}.
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1227@end defun
1228
28932ac1 1229@defvar mouse-position-function
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1230If non-@code{nil}, the value of this variable is a function for
1231@code{mouse-position} to call. @code{mouse-position} calls this
1232function just before returning, with its normal return value as the
1233sole argument, and it returns whatever this function returns to it.
1234
1235This abnormal hook exists for the benefit of packages like
1236@file{xt-mouse.el} that need to do mouse handling at the Lisp level.
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1237@end defvar
1238
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1239@defun set-mouse-position frame x y
1240This function @dfn{warps the mouse} to position @var{x}, @var{y} in
1241frame @var{frame}. The arguments @var{x} and @var{y} are integers,
fb9b5ab7 1242giving the position in characters relative to the top left corner of the
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1243inside of @var{frame}. If @var{frame} is not visible, this function
1244does nothing. The return value is not significant.
fb9b5ab7 1245@end defun
d25390d0 1246
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1247@defun mouse-pixel-position
1248This function is like @code{mouse-position} except that it returns
1249coordinates in units of pixels rather than units of characters.
1250@end defun
1251
1252@defun set-mouse-pixel-position frame x y
1253This function warps the mouse like @code{set-mouse-position} except that
1254@var{x} and @var{y} are in units of pixels rather than units of
1255characters. These coordinates are not required to be within the frame.
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1256
1257If @var{frame} is not visible, this function does nothing. The return
1258value is not significant.
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1259@end defun
1260
1261@need 3000
1262
1263@node Pop-Up Menus
1264@section Pop-Up Menus
1265
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1266 When using a window system, a Lisp program can pop up a menu so that
1267the user can choose an alternative with the mouse.
22697dac 1268
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1269@defun x-popup-menu position menu
1270This function displays a pop-up menu and returns an indication of
1271what selection the user makes.
1272
1273The argument @var{position} specifies where on the screen to put the
1274menu. It can be either a mouse button event (which says to put the menu
1275where the user actuated the button) or a list of this form:
1276
1277@example
1278((@var{xoffset} @var{yoffset}) @var{window})
1279@end example
1280
1281@noindent
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1282where @var{xoffset} and @var{yoffset} are coordinates, measured in
1283pixels, counting from the top left corner of @var{window}'s frame.
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1284
1285If @var{position} is @code{t}, it means to use the current mouse
1286position. If @var{position} is @code{nil}, it means to precompute the
1287key binding equivalents for the keymaps specified in @var{menu},
1288without actually displaying or popping up the menu.
1289
1290The argument @var{menu} says what to display in the menu. It can be a
1291keymap or a list of keymaps (@pxref{Menu Keymaps}). Alternatively, it
1292can have the following form:
1293
1294@example
1295(@var{title} @var{pane1} @var{pane2}...)
1296@end example
1297
1298@noindent
1299where each pane is a list of form
1300
1301@example
bfe721d1 1302(@var{title} (@var{line} . @var{item})...)
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1303@end example
1304
1305Each @var{line} should be a string, and each @var{item} should be the
1306value to return if that @var{line} is chosen.
1307@end defun
1308
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1309 @strong{Usage note:} Don't use @code{x-popup-menu} to display a menu
1310if you could do the job with a prefix key defined with a menu keymap.
1311If you use a menu keymap to implement a menu, @kbd{C-h c} and @kbd{C-h
1312a} can see the individual items in that menu and provide help for them.
1313If instead you implement the menu by defining a command that calls
1314@code{x-popup-menu}, the help facilities cannot know what happens inside
1315that command, so they cannot give any help for the menu's items.
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1316
1317 The menu bar mechanism, which lets you switch between submenus by
1318moving the mouse, cannot look within the definition of a command to see
1319that it calls @code{x-popup-menu}. Therefore, if you try to implement a
1320submenu using @code{x-popup-menu}, it cannot work with the menu bar in
1321an integrated fashion. This is why all menu bar submenus are
1322implemented with menu keymaps within the parent menu, and never with
1323@code{x-popup-menu}. @xref{Menu Bar},
1324
1325 If you want a menu bar submenu to have contents that vary, you should
1326still use a menu keymap to implement it. To make the contents vary, add
1327a hook function to @code{menu-bar-update-hook} to update the contents of
1328the menu keymap as necessary.
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1329
1330@node Dialog Boxes
1331@section Dialog Boxes
1332@cindex dialog boxes
1333
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1334 A dialog box is a variant of a pop-up menu---it looks a little
1335different, it always appears in the center of a frame, and it has just
1336one level and one pane. The main use of dialog boxes is for asking
1337questions that the user can answer with ``yes'', ``no'', and a few other
1338alternatives. The functions @code{y-or-n-p} and @code{yes-or-no-p} use
1339dialog boxes instead of the keyboard, when called from commands invoked
1340by mouse clicks.
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1341
1342@defun x-popup-dialog position contents
1343This function displays a pop-up dialog box and returns an indication of
1344what selection the user makes. The argument @var{contents} specifies
1345the alternatives to offer; it has this format:
1346
1347@example
fb9b5ab7 1348(@var{title} (@var{string} . @var{value})@dots{})
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1349@end example
1350
1351@noindent
1352which looks like the list that specifies a single pane for
1353@code{x-popup-menu}.
1354
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1355The return value is @var{value} from the chosen alternative.
1356
1357An element of the list may be just a string instead of a cons cell
1358@code{(@var{string} . @var{value})}. That makes a box that cannot
1359be selected.
1360
1361If @code{nil} appears in the list, it separates the left-hand items from
1362the right-hand items; items that precede the @code{nil} appear on the
1363left, and items that follow the @code{nil} appear on the right. If you
1364don't include a @code{nil} in the list, then approximately half the
1365items appear on each side.
1366
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1367Dialog boxes always appear in the center of a frame; the argument
1368@var{position} specifies which frame. The possible values are as in
1369@code{x-popup-menu}, but the precise coordinates don't matter; only the
1370frame matters.
fb9b5ab7 1371
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1372In some configurations, Emacs cannot display a real dialog box; so
1373instead it displays the same items in a pop-up menu in the center of the
1374frame.
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1375@end defun
1376
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1377@node Pointer Shapes
1378@section Pointer Shapes
1379@cindex pointer shape
1380@cindex mouse pointer shape
1381
22697dac 1382 These variables specify which shape to use for the mouse pointer in
969fe9b5 1383various situations, when using the X Window System:
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1384
1385@table @code
1386@item x-pointer-shape
1387@vindex x-pointer-shape
1388This variable specifies the pointer shape to use ordinarily in the Emacs
1389frame.
1390
1391@item x-sensitive-text-pointer-shape
1392@vindex x-sensitive-text-pointer-shape
1393This variable specifies the pointer shape to use when the mouse
1394is over mouse-sensitive text.
1395@end table
1396
1397 These variables affect newly created frames. They do not normally
1398affect existing frames; however, if you set the mouse color of a frame,
1399that also updates its pointer shapes based on the current values of
969fe9b5 1400these variables. @xref{Window Frame Parameters}.
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1401
1402 The values you can use, to specify either of these pointer shapes, are
477763cd 1403defined in the file @file{lisp/term/x-win.el}. Use @kbd{M-x apropos
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1404@key{RET} x-pointer @key{RET}} to see a list of them.
1405
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1406@node Window System Selections
1407@section Window System Selections
e294b7f1 1408@cindex selection (for window systems)
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1409
1410The X server records a set of @dfn{selections} which permit transfer of
1411data between application programs. The various selections are
1412distinguished by @dfn{selection types}, represented in Emacs by
1413symbols. X clients including Emacs can read or set the selection for
1414any given type.
1415
1416@defun x-set-selection type data
1417This function sets a ``selection'' in the X server. It takes two
1418arguments: a selection type @var{type}, and the value to assign to it,
1419@var{data}. If @var{data} is @code{nil}, it means to clear out the
1420selection. Otherwise, @var{data} may be a string, a symbol, an integer
1421(or a cons of two integers or list of two integers), an overlay, or a
1422cons of two markers pointing to the same buffer. An overlay or a pair
1423of markers stands for text in the overlay or between the markers.
1424
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1425The argument @var{data} may also be a vector of valid non-vector
1426selection values.
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1427
1428Each possible @var{type} has its own selection value, which changes
1429independently. The usual values of @var{type} are @code{PRIMARY} and
1430@code{SECONDARY}; these are symbols with upper-case names, in accord
1431with X Window System conventions. The default is @code{PRIMARY}.
1432@end defun
1433
61cfa852 1434@defun x-get-selection &optional type data-type
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1435This function accesses selections set up by Emacs or by other X
1436clients. It takes two optional arguments, @var{type} and
1437@var{data-type}. The default for @var{type}, the selection type, is
1438@code{PRIMARY}.
1439
1440The @var{data-type} argument specifies the form of data conversion to
1441use, to convert the raw data obtained from another X client into Lisp
1442data. Meaningful values include @code{TEXT}, @code{STRING},
1443@code{TARGETS}, @code{LENGTH}, @code{DELETE}, @code{FILE_NAME},
1444@code{CHARACTER_POSITION}, @code{LINE_NUMBER}, @code{COLUMN_NUMBER},
1445@code{OWNER_OS}, @code{HOST_NAME}, @code{USER}, @code{CLASS},
1446@code{NAME}, @code{ATOM}, and @code{INTEGER}. (These are symbols with
1447upper-case names in accord with X conventions.) The default for
1448@var{data-type} is @code{STRING}.
1449@end defun
1450
1451@cindex cut buffer
1452The X server also has a set of numbered @dfn{cut buffers} which can
1453store text or other data being moved between applications. Cut buffers
1454are considered obsolete, but Emacs supports them for the sake of X
1455clients that still use them.
1456
1457@defun x-get-cut-buffer n
1458This function returns the contents of cut buffer number @var{n}.
1459@end defun
1460
94886883 1461@defun x-set-cut-buffer string &optional push
d25390d0 1462This function stores @var{string} into the first cut buffer (cut buffer
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GM
14630). If @var{push} is @code{nil}, only the first cut buffer is changed.
1464If @var{push} is non-@code{nil}, that says to move the values down
1465through the series of cut buffers, much like the way successive kills in
1466Emacs move down the kill ring. In other words, the previous value of
1467the first cut buffer moves into the second cut buffer, and the second to
1468the third, and so on through all eight cut buffers.
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1469@end defun
1470
ad37b071 1471@defvar selection-coding-system
ad37b071 1472This variable specifies the coding system to use when reading and
8241495d 1473writing selections, the clipboard, or a cut buffer. @xref{Coding
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1474Systems}. The default is @code{compound-text-with-extensions}, which
1475converts to the text representation that X11 normally uses.
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1476@end defvar
1477
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1478@cindex clipboard support (for MS-Windows)
1479When Emacs runs on MS-Windows, it does not implement X selections in
1ecbf4e4 1480general, but it does support the clipboard. @code{x-get-selection}
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1481and @code{x-set-selection} on MS-Windows support the text data type
1482only; if the clipboard holds other types of data, Emacs treats the
1483clipboard as empty.
1484
1485@defopt x-select-enable-clipboard
1486If this is non-@code{nil}, the Emacs yank functions consult the
1487clipboard before the primary selection, and the kill functions store in
1488the clipboard as well as the primary selection. Otherwise they do not
1489access the clipboard at all. The default is @code{nil} on most systems,
1490but @code{t} on MS-Windows.
1491@end defopt
a9f0a989 1492
bfe721d1
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1493@node Color Names
1494@section Color Names
d25390d0 1495
8241495d 1496 These functions provide a way to determine which color names are
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1497valid, and what they look like. In some cases, the value depends on the
1498@dfn{selected frame}, as described below; see @ref{Input Focus}, for the
1499meaning of the term ``selected frame''.
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1500
1501@defun color-defined-p color &optional frame
1502@tindex color-defined-p
fed7c77a 1503This function reports whether a color name is meaningful. It returns
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1504@code{t} if so; otherwise, @code{nil}. The argument @var{frame} says
1505which frame's display to ask about; if @var{frame} is omitted or
1506@code{nil}, the selected frame is used.
d25390d0 1507
fed7c77a 1508Note that this does not tell you whether the display you are using
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1509really supports that color. When using X, you can ask for any defined
1510color on any kind of display, and you will get some result---typically,
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1511the closest it can do. To determine whether a frame can really display
1512a certain color, use @code{color-supported-p} (see below).
8241495d 1513
72821190 1514@findex x-color-defined-p
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1515This function used to be called @code{x-color-defined-p},
1516and that name is still supported as an alias.
1517@end defun
1518
1519@defun defined-colors &optional frame
1520@tindex defined-colors
1521This function returns a list of the color names that are defined
1522and supported on frame @var{frame} (default, the selected frame).
1523
72821190 1524@findex x-defined-colors
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1525This function used to be called @code{x-defined-colors},
1526and that name is still supported as an alias.
fed7c77a
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1527@end defun
1528
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1529@defun color-supported-p color &optional frame background-p
1530@tindex color-supported-p
1531This returns @code{t} if @var{frame} can really display the color
1532@var{color} (or at least something close to it). If @var{frame} is
1533omitted or @code{nil}, the question applies to the selected frame.
1534
1535Some terminals support a different set of colors for foreground and
1536background. If @var{background-p} is non-@code{nil}, that means you are
1537asking whether @var{color} can be used as a background; otherwise you
1538are asking whether it can be used as a foreground.
1539
1540The argument @var{color} must be a valid color name.
1541@end defun
1542
1543@defun color-gray-p color &optional frame
1544@tindex color-gray-p
1545This returns @code{t} if @var{color} is a shade of gray, as defined on
1546@var{frame}'s display. If @var{frame} is omitted or @code{nil}, the
1547question applies to the selected frame. The argument @var{color} must
1548be a valid color name.
1549@end defun
1550
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1551@defun color-values color &optional frame
1552@tindex color-values
fed7c77a
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1553This function returns a value that describes what @var{color} should
1554ideally look like. If @var{color} is defined, the value is a list of
1555three integers, which give the amount of red, the amount of green, and
1556the amount of blue. Each integer ranges in principle from 0 to 65535,
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1557but in practice no value seems to be above 65280. This kind
1558of three-element list is called an @dfn{rgb value}.
1559
1560If @var{color} is not defined, the value is @code{nil}.
fed7c77a
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1561
1562@example
8241495d 1563(color-values "black")
fed7c77a 1564 @result{} (0 0 0)
8241495d 1565(color-values "white")
fed7c77a 1566 @result{} (65280 65280 65280)
8241495d 1567(color-values "red")
fed7c77a 1568 @result{} (65280 0 0)
8241495d 1569(color-values "pink")
fed7c77a 1570 @result{} (65280 49152 51968)
8241495d 1571(color-values "hungry")
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1572 @result{} nil
1573@end example
a3431be8
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1574
1575The color values are returned for @var{frame}'s display. If @var{frame}
1911e6e5 1576is omitted or @code{nil}, the information is returned for the selected
a3431be8 1577frame's display.
8241495d 1578
72821190 1579@findex x-color-values
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RS
1580This function used to be called @code{x-color-values},
1581and that name is still supported as an alias.
1582@end defun
1583
1584@node Text Terminal Colors
1585@section Text Terminal Colors
1586@cindex colors on text-only terminals
1587
1588 Emacs can display color on text-only terminals, starting with version
8d78fe22
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158921. These terminals usually support only a small number of colors, and
1590the computer uses small integers to select colors on the terminal. This
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1591means that the computer cannot reliably tell what the selected color
1592looks like; instead, you have to inform your application which small
1593integers correspond to which colors. However, Emacs does know the
1594standard set of colors and will try to use them automatically.
1595
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1596 The functions described in this section control how terminal colors
1597are used by Emacs.
1598
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1599@cindex rgb value
1600 Several of these functions use or return @dfn{rgb values}. An rgb
1601value is a list of three integers, which give the amount of red, the
1602amount of green, and the amount of blue. Each integer ranges in
1603principle from 0 to 65535, but in practice the largest value used is
160465280.
1605
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1606 These functions accept a display (either a frame or the name of a
1607terminal) as an optional argument. We hope in the future to make Emacs
1608support more than one text-only terminal at one time; then this argument
1609will specify which terminal to operate on (the default being the
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1610selected frame's terminal; @pxref{Input Focus}). At present, though,
1611the @var{display} argument has no effect.
72821190 1612
75708135 1613@defun tty-color-define name number &optional rgb display
72821190 1614@tindex tty-color-define
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1615This function associates the color name @var{name} with
1616color number @var{number} on the terminal.
1617
1618The optional argument @var{rgb}, if specified, is an rgb value; it says
1619what the color actually looks like. If you do not specify @var{rgb},
1620then this color cannot be used by @code{tty-color-approximate} to
1621approximate other colors, because Emacs does not know what it looks
1622like.
1623@end defun
1624
75708135 1625@defun tty-color-clear &optional display
72821190 1626@tindex tty-color-clear
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1627This function clears the table of defined colors for a text-only terminal.
1628@end defun
1629
75708135 1630@defun tty-color-alist &optional display
8241495d 1631@tindex tty-color-alist
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1632This function returns an alist recording the known colors supported by a
1633text-only terminal.
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1634
1635Each element has the form @code{(@var{name} @var{number} . @var{rgb})}
1636or @code{(@var{name} @var{number})}. Here, @var{name} is the color
1637name, @var{number} is the number used to specify it to the terminal.
1638If present, @var{rgb} is an rgb value that says what the color
1639actually looks like.
72821190 1640@end defun
8241495d 1641
75708135 1642@defun tty-color-approximate rgb &optional display
8241495d 1643@tindex tty-color-approximate
72821190 1644This function finds the closest color, among the known colors supported
75708135 1645for @var{display}, to that described by the rgb value @var{rgb}.
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1646@end defun
1647
75708135 1648@defun tty-color-translate color &optional display
8241495d 1649@tindex tty-color-translate
72821190 1650This function finds the closest color to @var{color} among the known
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1651colors supported for @var{display}. If the name @var{color} is not
1652defined, the value is @code{nil}.
8241495d 1653
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1654@var{color} can be an X-style @code{"#@var{xxxyyyzzz}"} specification
1655instead of an actual name. The format
1656@code{"RGB:@var{xx}/@var{yy}/@var{zz}"} is also supported.
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1657@end defun
1658
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1659@node Resources
1660@section X Resources
1661
bfe721d1 1662@defun x-get-resource attribute class &optional component subclass
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1663The function @code{x-get-resource} retrieves a resource value from the X
1664Windows defaults database.
1665
1666Resources are indexed by a combination of a @dfn{key} and a @dfn{class}.
1667This function searches using a key of the form
61cfa852 1668@samp{@var{instance}.@var{attribute}} (where @var{instance} is the name
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1669under which Emacs was invoked), and using @samp{Emacs.@var{class}} as
1670the class.
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1671
1672The optional arguments @var{component} and @var{subclass} add to the key
1673and the class, respectively. You must specify both of them or neither.
1674If you specify them, the key is
1675@samp{@var{instance}.@var{component}.@var{attribute}}, and the class is
bfe721d1 1676@samp{Emacs.@var{class}.@var{subclass}}.
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1677@end defun
1678
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1679@defvar x-resource-class
1680This variable specifies the application name that @code{x-get-resource}
1681should look up. The default value is @code{"Emacs"}. You can examine X
1682resources for application names other than ``Emacs'' by binding this
1683variable to some other string, around a call to @code{x-get-resource}.
1684@end defvar
1685
61f7e0f5 1686 @xref{X Resources,, X Resources, emacs, The GNU Emacs Manual}.
d25390d0 1687
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1688@node Display Feature Testing
1689@section Display Feature Testing
1690@cindex display feature testing
1691
1692 The functions in this section describe the basic capabilities of a
1693particular display. Lisp programs can use them to adapt their behavior
5fe3b9bc 1694to what the display can do. For example, a program that ordinarily uses
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1695a popup menu could use the minibuffer if popup menus are not supported.
1696
1697 The optional argument @var{display} in these functions specifies which
1698display to ask the question about. It can be a display name, a frame
1699(which designates the display that frame is on), or @code{nil} (which
5df7058c 1700refers to the selected frame's display, @pxref{Input Focus}).
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1701
1702 @xref{Color Names}, @ref{Text Terminal Colors}, for other functions to
1703obtain information about displays.
1704
1705@defun display-popup-menus-p &optional display
1706@tindex display-popup-menus-p
1707This function returns @code{t} if popup menus are supported on
1708@var{display}, @code{nil} if not. Support for popup menus requires that
1709the mouse be available, since the user cannot choose menu items without
1710a mouse.
1711@end defun
1712
1713@defun display-graphic-p &optional display
1714@tindex display-graphic-p
1715@cindex frames, more than one on display
1716@cindex fonts, more than one on display
1717This function returns @code{t} if @var{display} is a graphic display
1718capable of displaying several frames and several different fonts at
1719once. This is true for displays that use a window system such as X, and
1720false for text-only terminals.
1721@end defun
1722
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1723@defun display-mouse-p &optional display
1724@tindex display-mouse-p
1725@cindex mouse, availability
1726This function returns @code{t} if @var{display} has a mouse available,
1727@code{nil} if not.
1728@end defun
1729
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1730@defun display-color-p &optional display
1731@tindex display-color-p
1732@findex x-display-color-p
1733This function returns @code{t} if the screen is a color screen.
1734It used to be called @code{x-display-color-p}, and that name
1735is still supported as an alias.
1736@end defun
1737
1738@defun display-grayscale-p &optional display
1739@tindex display-grayscale-p
1740This function returns @code{t} if the screen can display shades of gray.
1dffc5db 1741(All color displays can do this.)
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1742@end defun
1743
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1744@anchor{Display Face Attribute Testing}
1745@defun display-supports-face-attributes-p attributes &optional display
1746@tindex display-supports-face-attributes-p
1747This function returns non-@code{nil} if all the face attributes in
1748@var{attributes} are supported (@pxref{Face Attributes}).
1749
1750The definition of `supported' is somewhat heuristic, but basically
1751means that a face containing all the attributes in @var{attributes},
1752when merged with the default face for display, can be represented in a
1753way that's
1754
1755@enumerate
1756@item
1757different in appearance than the default face, and
1758
1759@item
1760`close in spirit' to what the attributes specify, if not exact.
1761@end enumerate
1762
1763Point (2) implies that a @code{:weight black} attribute will be
1764satisfied by any display that can display bold, as will
1765@code{:foreground "yellow"} as long as some yellowish color can be
72459b15 1766displayed, but @code{:slant italic} will @emph{not} be satisfied by
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1767the tty display code's automatic substitution of a `dim' face for
1768italic.
1769@end defun
1770
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1771@defun display-selections-p &optional display
1772@tindex display-selections-p
1773This function returns @code{t} if @var{display} supports selections.
1774Windowed displays normally support selections, but they may also be
1775supported in some other cases.
1776@end defun
d25390d0 1777
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1778@defun display-images-p &optional display
1779This function returns @code{t} if @var{display} can display images.
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1780Windowed displays ought in principle to handle images, but some
1781systems lack the support for that. On a display that does not support
1782images, Emacs cannot display a tool bar.
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1783@end defun
1784
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1785@defun display-screens &optional display
1786@tindex display-screens
22697dac 1787This function returns the number of screens associated with the display.
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1788@end defun
1789
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1790@defun display-pixel-height &optional display
1791@tindex display-pixel-height
22697dac 1792This function returns the height of the screen in pixels.
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1793@end defun
1794
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1795@defun display-mm-height &optional display
1796@tindex display-mm-height
1797This function returns the height of the screen in millimeters,
1798or @code{nil} if Emacs cannot get that information.
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1799@end defun
1800
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1801@defun display-pixel-width &optional display
1802@tindex display-pixel-width
22697dac 1803This function returns the width of the screen in pixels.
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1804@end defun
1805
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1806@defun display-mm-width &optional display
1807@tindex display-mm-width
1808This function returns the width of the screen in millimeters,
1809or @code{nil} if Emacs cannot get that information.
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1810@end defun
1811
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1812@defun display-backing-store &optional display
1813@tindex display-backing-store
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1814This function returns the backing store capability of the display.
1815Backing store means recording the pixels of windows (and parts of
1816windows) that are not exposed, so that when exposed they can be
1817displayed very quickly.
1818
d25390d0 1819Values can be the symbols @code{always}, @code{when-mapped}, or
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1820@code{not-useful}. The function can also return @code{nil}
1821when the question is inapplicable to a certain kind of display.
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1822@end defun
1823
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1824@defun display-save-under &optional display
1825@tindex display-save-under
22697dac 1826This function returns non-@code{nil} if the display supports the
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1827SaveUnder feature. That feature is used by pop-up windows
1828to save the pixels they obscure, so that they can pop down
1829quickly.
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1830@end defun
1831
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1832@defun display-planes &optional display
1833@tindex display-planes
22697dac 1834This function returns the number of planes the display supports.
1dffc5db 1835This is typically the number of bits per pixel.
7aa2024d 1836For a tty display, it is log to base two of the number of colours supported.
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1837@end defun
1838
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1839@defun display-visual-class &optional display
1840@tindex display-visual-class
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1841This function returns the visual class for the screen. The value is one
1842of the symbols @code{static-gray}, @code{gray-scale},
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1843@code{static-color}, @code{pseudo-color}, @code{true-color}, and
1844@code{direct-color}.
1845@end defun
1846
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1847@defun display-color-cells &optional display
1848@tindex display-color-cells
1849This function returns the number of color cells the screen supports.
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1850@end defun
1851
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1852 These functions obtain additional information specifically
1853about X displays.
1854
1855@defun x-server-version &optional display
1856This function returns the list of version numbers of the X server
1857running the display.
1858@end defun
1859
1860@defun x-server-vendor &optional display
1861This function returns the vendor that provided the X server software.
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1862@end defun
1863
1864@ignore
1865@defvar x-no-window-manager
a9f0a989 1866This variable's value is @code{t} if no X window manager is in use.
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1867@end defvar
1868@end ignore
1869
1870@ignore
1871@item
1872The functions @code{x-pixel-width} and @code{x-pixel-height} return the
1873width and height of an X Window frame, measured in pixels.
d25390d0 1874@end ignore