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1@c -*-texinfo-*-
2@c This is part of the GNU Emacs Lisp Reference Manual.
3@c Copyright (C) 1998, 1999, 2001, 2002, 2003, 2004,
114f9c96 4@c 2005, 2006, 2007, 2008, 2009, 2010 Free Software Foundation, Inc.
b8d4c8d0 5@c See the file elisp.texi for copying conditions.
6336d8c3 6@setfilename ../../info/characters
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7@node Non-ASCII Characters, Searching and Matching, Text, Top
8@chapter Non-@acronym{ASCII} Characters
9@cindex multibyte characters
10@cindex characters, multi-byte
11@cindex non-@acronym{ASCII} characters
12
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13 This chapter covers the special issues relating to characters and
14how they are stored in strings and buffers.
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15
16@menu
c4526e93 17* Text Representations:: How Emacs represents text.
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18* Converting Representations:: Converting unibyte to multibyte and vice versa.
19* Selecting a Representation:: Treating a byte sequence as unibyte or multi.
20* Character Codes:: How unibyte and multibyte relate to
21 codes of individual characters.
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22* Character Properties:: Character attributes that define their
23 behavior and handling.
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24* Character Sets:: The space of possible character codes
25 is divided into various character sets.
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26* Scanning Charsets:: Which character sets are used in a buffer?
27* Translation of Characters:: Translation tables are used for conversion.
28* Coding Systems:: Coding systems are conversions for saving files.
29* Input Methods:: Input methods allow users to enter various
30 non-ASCII characters without special keyboards.
31* Locales:: Interacting with the POSIX locale.
32@end menu
33
34@node Text Representations
35@section Text Representations
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36@cindex text representation
37
38 Emacs buffers and strings support a large repertoire of characters
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39from many different scripts, allowing users to type and display text
40in most any known written language.
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41
42@cindex character codepoint
43@cindex codespace
44@cindex Unicode
45 To support this multitude of characters and scripts, Emacs closely
46follows the @dfn{Unicode Standard}. The Unicode Standard assigns a
47unique number, called a @dfn{codepoint}, to each and every character.
48The range of codepoints defined by Unicode, or the Unicode
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49@dfn{codespace}, is @code{0..#x10FFFF} (in hexadecimal notation),
50inclusive. Emacs extends this range with codepoints in the range
51@code{#x110000..#x3FFFFF}, which it uses for representing characters
52that are not unified with Unicode and @dfn{raw 8-bit bytes} that
53cannot be interpreted as characters. Thus, a character codepoint in
54Emacs is a 22-bit integer number.
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55
56@cindex internal representation of characters
57@cindex characters, representation in buffers and strings
58@cindex multibyte text
59 To conserve memory, Emacs does not hold fixed-length 22-bit numbers
60that are codepoints of text characters within buffers and strings.
61Rather, Emacs uses a variable-length internal representation of
62characters, that stores each character as a sequence of 1 to 5 8-bit
63bytes, depending on the magnitude of its codepoint@footnote{
64This internal representation is based on one of the encodings defined
65by the Unicode Standard, called @dfn{UTF-8}, for representing any
66Unicode codepoint, but Emacs extends UTF-8 to represent the additional
8b80cdf5 67codepoints it uses for raw 8-bit bytes and characters not unified with
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68Unicode.}. For example, any @acronym{ASCII} character takes up only 1
69byte, a Latin-1 character takes up 2 bytes, etc. We call this
70representation of text @dfn{multibyte}.
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71
72 Outside Emacs, characters can be represented in many different
73encodings, such as ISO-8859-1, GB-2312, Big-5, etc. Emacs converts
97d8273f 74between these external encodings and its internal representation, as
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75appropriate, when it reads text into a buffer or a string, or when it
76writes text to a disk file or passes it to some other process.
77
78 Occasionally, Emacs needs to hold and manipulate encoded text or
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79binary non-text data in its buffers or strings. For example, when
80Emacs visits a file, it first reads the file's text verbatim into a
81buffer, and only then converts it to the internal representation.
82Before the conversion, the buffer holds encoded text.
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83
84@cindex unibyte text
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85 Encoded text is not really text, as far as Emacs is concerned, but
86rather a sequence of raw 8-bit bytes. We call buffers and strings
87that hold encoded text @dfn{unibyte} buffers and strings, because
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88Emacs treats them as a sequence of individual bytes. Usually, Emacs
89displays unibyte buffers and strings as octal codes such as
90@code{\237}. We recommend that you never use unibyte buffers and
c4526e93 91strings except for manipulating encoded text or binary non-text data.
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92
93 In a buffer, the buffer-local value of the variable
94@code{enable-multibyte-characters} specifies the representation used.
95The representation for a string is determined and recorded in the string
96when the string is constructed.
97
01f17ae2 98@defopt enable-multibyte-characters
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99This variable specifies the current buffer's text representation.
100If it is non-@code{nil}, the buffer contains multibyte text; otherwise,
c4526e93 101it contains unibyte encoded text or binary non-text data.
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102
103You cannot set this variable directly; instead, use the function
104@code{set-buffer-multibyte} to change a buffer's representation.
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105
106The @samp{--unibyte} command line option does its job by setting the
107default value to @code{nil} early in startup.
4e3b4528 108@end defopt
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109
110@defun position-bytes position
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111Buffer positions are measured in character units. This function
112returns the byte-position corresponding to buffer position
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113@var{position} in the current buffer. This is 1 at the start of the
114buffer, and counts upward in bytes. If @var{position} is out of
115range, the value is @code{nil}.
116@end defun
117
118@defun byte-to-position byte-position
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119Return the buffer position, in character units, corresponding to given
120@var{byte-position} in the current buffer. If @var{byte-position} is
121out of range, the value is @code{nil}. In a multibyte buffer, an
122arbitrary value of @var{byte-position} can be not at character
123boundary, but inside a multibyte sequence representing a single
124character; in this case, this function returns the buffer position of
125the character whose multibyte sequence includes @var{byte-position}.
126In other words, the value does not change for all byte positions that
127belong to the same character.
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128@end defun
129
130@defun multibyte-string-p string
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131Return @code{t} if @var{string} is a multibyte string, @code{nil}
132otherwise.
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133@end defun
134
135@defun string-bytes string
136@cindex string, number of bytes
137This function returns the number of bytes in @var{string}.
138If @var{string} is a multibyte string, this can be greater than
139@code{(length @var{string})}.
140@end defun
141
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142@defun unibyte-string &rest bytes
143This function concatenates all its argument @var{bytes} and makes the
144result a unibyte string.
145@end defun
146
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147@node Converting Representations
148@section Converting Text Representations
149
150 Emacs can convert unibyte text to multibyte; it can also convert
031c41de 151multibyte text to unibyte, provided that the multibyte text contains
8b80cdf5 152only @acronym{ASCII} and 8-bit raw bytes. In general, these
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153conversions happen when inserting text into a buffer, or when putting
154text from several strings together in one string. You can also
155explicitly convert a string's contents to either representation.
b8d4c8d0 156
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157 Emacs chooses the representation for a string based on the text from
158which it is constructed. The general rule is to convert unibyte text
159to multibyte text when combining it with other multibyte text, because
160the multibyte representation is more general and can hold whatever
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161characters the unibyte text has.
162
163 When inserting text into a buffer, Emacs converts the text to the
164buffer's representation, as specified by
165@code{enable-multibyte-characters} in that buffer. In particular, when
166you insert multibyte text into a unibyte buffer, Emacs converts the text
167to unibyte, even though this conversion cannot in general preserve all
168the characters that might be in the multibyte text. The other natural
169alternative, to convert the buffer contents to multibyte, is not
170acceptable because the buffer's representation is a choice made by the
171user that cannot be overridden automatically.
172
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173 Converting unibyte text to multibyte text leaves @acronym{ASCII}
174characters unchanged, and converts bytes with codes 128 through 159 to
175the multibyte representation of raw eight-bit bytes.
b8d4c8d0 176
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177 Converting multibyte text to unibyte converts all @acronym{ASCII}
178and eight-bit characters to their single-byte form, but loses
179information for non-@acronym{ASCII} characters by discarding all but
180the low 8 bits of each character's codepoint. Converting unibyte text
181to multibyte and back to unibyte reproduces the original unibyte text.
b8d4c8d0 182
031c41de 183The next two functions either return the argument @var{string}, or a
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184newly created string with no text properties.
185
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186@defun string-to-multibyte string
187This function returns a multibyte string containing the same sequence
031c41de 188of characters as @var{string}. If @var{string} is a multibyte string,
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189it is returned unchanged. The function assumes that @var{string}
190includes only @acronym{ASCII} characters and raw 8-bit bytes; the
191latter are converted to their multibyte representation corresponding
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192to the codepoints @code{#x3FFF80} through @code{#x3FFFFF}, inclusive
193(@pxref{Text Representations, codepoints}).
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194@end defun
195
196@defun string-to-unibyte string
197This function returns a unibyte string containing the same sequence of
198characters as @var{string}. It signals an error if @var{string}
199contains a non-@acronym{ASCII} character. If @var{string} is a
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200unibyte string, it is returned unchanged. Use this function for
201@var{string} arguments that contain only @acronym{ASCII} and eight-bit
202characters.
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203@end defun
204
205@defun multibyte-char-to-unibyte char
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206This converts the multibyte character @var{char} to a unibyte
207character, and returns that character. If @var{char} is neither
208@acronym{ASCII} nor eight-bit, the function returns -1.
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209@end defun
210
211@defun unibyte-char-to-multibyte char
212This convert the unibyte character @var{char} to a multibyte
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213character, assuming @var{char} is either @acronym{ASCII} or raw 8-bit
214byte.
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215@end defun
216
217@node Selecting a Representation
218@section Selecting a Representation
219
220 Sometimes it is useful to examine an existing buffer or string as
221multibyte when it was unibyte, or vice versa.
222
223@defun set-buffer-multibyte multibyte
224Set the representation type of the current buffer. If @var{multibyte}
225is non-@code{nil}, the buffer becomes multibyte. If @var{multibyte}
226is @code{nil}, the buffer becomes unibyte.
227
228This function leaves the buffer contents unchanged when viewed as a
031c41de 229sequence of bytes. As a consequence, it can change the contents
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230viewed as characters; for instance, a sequence of three bytes which is
231treated as one character in multibyte representation will count as
232three characters in unibyte representation. Eight-bit characters
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233representing raw bytes are an exception. They are represented by one
234byte in a unibyte buffer, but when the buffer is set to multibyte,
235they are converted to two-byte sequences, and vice versa.
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236
237This function sets @code{enable-multibyte-characters} to record which
238representation is in use. It also adjusts various data in the buffer
239(including overlays, text properties and markers) so that they cover the
240same text as they did before.
241
242You cannot use @code{set-buffer-multibyte} on an indirect buffer,
243because indirect buffers always inherit the representation of the
244base buffer.
245@end defun
246
247@defun string-as-unibyte string
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248If @var{string} is already a unibyte string, this function returns
249@var{string} itself. Otherwise, it returns a new string with the same
250bytes as @var{string}, but treating each byte as a separate character
251(so that the value may have more characters than @var{string}); as an
252exception, each eight-bit character representing a raw byte is
253converted into a single byte. The newly-created string contains no
031c41de 254text properties.
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255@end defun
256
257@defun string-as-multibyte string
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258If @var{string} is a multibyte string, this function returns
259@var{string} itself. Otherwise, it returns a new string with the same
260bytes as @var{string}, but treating each multibyte sequence as one
261character. This means that the value may have fewer characters than
262@var{string} has. If a byte sequence in @var{string} is invalid as a
263multibyte representation of a single character, each byte in the
264sequence is treated as a raw 8-bit byte. The newly-created string
265contains no text properties.
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266@end defun
267
268@node Character Codes
269@section Character Codes
270@cindex character codes
271
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272 The unibyte and multibyte text representations use different
273character codes. The valid character codes for unibyte representation
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274range from 0 to @code{#xFF} (255)---the values that can fit in one
275byte. The valid character codes for multibyte representation range
276from 0 to @code{#x3FFFFF}. In this code space, values 0 through
277@code{#x7F} (127) are for @acronym{ASCII} characters, and values
278@code{#x80} (128) through @code{#x3FFF7F} (4194175) are for
279non-@acronym{ASCII} characters.
280
281 Emacs character codes are a superset of the Unicode standard.
282Values 0 through @code{#x10FFFF} (1114111) correspond to Unicode
283characters of the same codepoint; values @code{#x110000} (1114112)
284through @code{#x3FFF7F} (4194175) represent characters that are not
285unified with Unicode; and values @code{#x3FFF80} (4194176) through
286@code{#x3FFFFF} (4194303) represent eight-bit raw bytes.
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287
288@defun characterp charcode
289This returns @code{t} if @var{charcode} is a valid character, and
290@code{nil} otherwise.
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291
292@example
80070260 293@group
ffdbc44b 294(characterp 65)
b8d4c8d0 295 @result{} t
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296@end group
297@group
ffdbc44b 298(characterp 4194303)
b8d4c8d0 299 @result{} t
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300@end group
301@group
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302(characterp 4194304)
303 @result{} nil
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304@end group
305@end example
306@end defun
307
308@cindex maximum value of character codepoint
309@cindex codepoint, largest value
310@defun max-char
311This function returns the largest value that a valid character
312codepoint can have.
313
314@example
315@group
316(characterp (max-char))
317 @result{} t
318@end group
319@group
320(characterp (1+ (max-char)))
321 @result{} nil
322@end group
b8d4c8d0 323@end example
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324@end defun
325
106e6894 326@defun get-byte &optional pos string
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327This function returns the byte at character position @var{pos} in the
328current buffer. If the current buffer is unibyte, this is literally
329the byte at that position. If the buffer is multibyte, byte values of
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330@acronym{ASCII} characters are the same as character codepoints,
331whereas eight-bit raw bytes are converted to their 8-bit codes. The
332function signals an error if the character at @var{pos} is
333non-@acronym{ASCII}.
334
335The optional argument @var{string} means to get a byte value from that
336string instead of the current buffer.
337@end defun
338
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339@node Character Properties
340@section Character Properties
341@cindex character properties
342A @dfn{character property} is a named attribute of a character that
343specifies how the character behaves and how it should be handled
344during text processing and display. Thus, character properties are an
345important part of specifying the character's semantics.
346
434843ec 347 On the whole, Emacs follows the Unicode Standard in its implementation
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348of character properties. In particular, Emacs supports the
349@uref{http://www.unicode.org/reports/tr23/, Unicode Character Property
350Model}, and the Emacs character property database is derived from the
351Unicode Character Database (@acronym{UCD}). See the
352@uref{http://www.unicode.org/versions/Unicode5.0.0/ch04.pdf, Character
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353Properties chapter of the Unicode Standard}, for a detailed
354description of Unicode character properties and their meaning. This
355section assumes you are already familiar with that chapter of the
356Unicode Standard, and want to apply that knowledge to Emacs Lisp
357programs.
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358
359 In Emacs, each property has a name, which is a symbol, and a set of
af38459f 360possible values, whose types depend on the property; if a character
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361does not have a certain property, the value is @code{nil}. As a
362general rule, the names of character properties in Emacs are produced
363from the corresponding Unicode properties by downcasing them and
364replacing each @samp{_} character with a dash @samp{-}. For example,
365@code{Canonical_Combining_Class} becomes
366@code{canonical-combining-class}. However, sometimes we shorten the
367names to make their use easier.
368
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369 Here is the full list of value types for all the character
370properties that Emacs knows about:
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371
372@table @code
373@item name
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374This property corresponds to the Unicode @code{Name} property. The
375value is a string consisting of upper-case Latin letters A to Z,
376digits, spaces, and hyphen @samp{-} characters.
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377
378@item general-category
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379This property corresponds to the Unicode @code{General_Category}
380property. The value is a symbol whose name is a 2-letter abbreviation
381of the character's classification.
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382
383@item canonical-combining-class
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384Corresponds to the Unicode @code{Canonical_Combining_Class} property.
385The value is an integer number.
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386
387@item bidi-class
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388Corresponds to the Unicode @code{Bidi_Class} property. The value is a
389symbol whose name is the Unicode @dfn{directional type} of the
390character.
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391
392@item decomposition
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393Corresponds to the Unicode @code{Decomposition_Type} and
394@code{Decomposition_Value} properties. The value is a list, whose
395first element may be a symbol representing a compatibility formatting
396tag, such as @code{small}@footnote{
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397Note that the Unicode spec writes these tag names inside
398@samp{<..>} brackets. The tag names in Emacs do not include the
399brackets; e.g., Unicode specifies @samp{<small>} where Emacs uses
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400@samp{small}.
401}; the other elements are characters that give the compatibility
402decomposition sequence of this character.
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403
404@item decimal-digit-value
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405Corresponds to the Unicode @code{Numeric_Value} property for
406characters whose @code{Numeric_Type} is @samp{Digit}. The value is an
407integer number.
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408
409@item digit
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410Corresponds to the Unicode @code{Numeric_Value} property for
411characters whose @code{Numeric_Type} is @samp{Decimal}. The value is
412an integer number. Examples of such characters include compatibility
413subscript and superscript digits, for which the value is the
414corresponding number.
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415
416@item numeric-value
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417Corresponds to the Unicode @code{Numeric_Value} property for
418characters whose @code{Numeric_Type} is @samp{Numeric}. The value of
97d8273f 419this property is an integer or a floating-point number. Examples of
af38459f 420characters that have this property include fractions, subscripts,
91211f07 421superscripts, Roman numerals, currency numerators, and encircled
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422numbers. For example, the value of this property for the character
423@code{U+2155} (@sc{vulgar fraction one fifth}) is @code{0.2}.
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424
425@item mirrored
af38459f 426Corresponds to the Unicode @code{Bidi_Mirrored} property. The value
c06ea95e 427of this property is a symbol, either @code{Y} or @code{N}.
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428
429@item old-name
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430Corresponds to the Unicode @code{Unicode_1_Name} property. The value
431is a string.
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432
433@item iso-10646-comment
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434Corresponds to the Unicode @code{ISO_Comment} property. The value is
435a string.
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436
437@item uppercase
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438Corresponds to the Unicode @code{Simple_Uppercase_Mapping} property.
439The value of this property is a single character.
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440
441@item lowercase
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442Corresponds to the Unicode @code{Simple_Lowercase_Mapping} property.
443The value of this property is a single character.
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444
445@item titlecase
af38459f 446Corresponds to the Unicode @code{Simple_Titlecase_Mapping} property.
91211f07 447@dfn{Title case} is a special form of a character used when the first
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448character of a word needs to be capitalized. The value of this
449property is a single character.
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450@end table
451
452@defun get-char-code-property char propname
453This function returns the value of @var{char}'s @var{propname} property.
454
455@example
456@group
457(get-char-code-property ? 'general-category)
458 @result{} Zs
459@end group
460@group
461(get-char-code-property ?1 'general-category)
462 @result{} Nd
463@end group
464@group
465(get-char-code-property ?\u2084 'digit-value) ; subscript 4
466 @result{} 4
467@end group
468@group
469(get-char-code-property ?\u2155 'numeric-value) ; one fifth
470 @result{} 1/5
471@end group
472@group
473(get-char-code-property ?\u2163 'numeric-value) ; Roman IV
474 @result{} \4
475@end group
476@end example
477@end defun
478
479@defun char-code-property-description prop value
480This function returns the description string of property @var{prop}'s
481@var{value}, or @code{nil} if @var{value} has no description.
482
483@example
484@group
485(char-code-property-description 'general-category 'Zs)
486 @result{} "Separator, Space"
487@end group
488@group
489(char-code-property-description 'general-category 'Nd)
490 @result{} "Number, Decimal Digit"
491@end group
492@group
493(char-code-property-description 'numeric-value '1/5)
494 @result{} nil
495@end group
496@end example
497@end defun
498
499@defun put-char-code-property char propname value
500This function stores @var{value} as the value of the property
501@var{propname} for the character @var{char}.
502@end defun
503
504@defvar char-script-table
505The value of this variable is a char-table (@pxref{Char-Tables}) that
506specifies, for each character, a symbol whose name is the script to
507which the character belongs, according to the Unicode Standard
508classification of the Unicode code space into script-specific blocks.
509This char-table has a single extra slot whose value is the list of all
510script symbols.
511@end defvar
512
513@defvar char-width-table
514The value of this variable is a char-table that specifies the width of
515each character in columns that it will occupy on the screen.
516@end defvar
517
518@defvar printable-chars
519The value of this variable is a char-table that specifies, for each
520character, whether it is printable or not. That is, if evaluating
521@code{(aref printable-chars char)} results in @code{t}, the character
522is printable, and if it results in @code{nil}, it is not.
523@end defvar
524
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525@node Character Sets
526@section Character Sets
527@cindex character sets
528
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529@cindex charset
530@cindex coded character set
531An Emacs @dfn{character set}, or @dfn{charset}, is a set of characters
532in which each character is assigned a numeric code point. (The
434843ec 533Unicode Standard calls this a @dfn{coded character set}.) Each Emacs
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534charset has a name which is a symbol. A single character can belong
535to any number of different character sets, but it will generally have
536a different code point in each charset. Examples of character sets
537include @code{ascii}, @code{iso-8859-1}, @code{greek-iso8859-7}, and
538@code{windows-1255}. The code point assigned to a character in a
539charset is usually different from its code point used in Emacs buffers
540and strings.
541
542@cindex @code{emacs}, a charset
543@cindex @code{unicode}, a charset
544@cindex @code{eight-bit}, a charset
545 Emacs defines several special character sets. The character set
546@code{unicode} includes all the characters whose Emacs code points are
85eeac93 547in the range @code{0..#x10FFFF}. The character set @code{emacs}
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548includes all @acronym{ASCII} and non-@acronym{ASCII} characters.
549Finally, the @code{eight-bit} charset includes the 8-bit raw bytes;
550Emacs uses it to represent raw bytes encountered in text.
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551
552@defun charsetp object
553Returns @code{t} if @var{object} is a symbol that names a character set,
554@code{nil} otherwise.
555@end defun
556
557@defvar charset-list
558The value is a list of all defined character set names.
559@end defvar
560
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561@defun charset-priority-list &optional highestp
562This functions returns a list of all defined character sets ordered by
563their priority. If @var{highestp} is non-@code{nil}, the function
564returns a single character set of the highest priority.
565@end defun
566
567@defun set-charset-priority &rest charsets
568This function makes @var{charsets} the highest priority character sets.
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569@end defun
570
106e6894 571@defun char-charset character &optional restriction
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572This function returns the name of the character set of highest
573priority that @var{character} belongs to. @acronym{ASCII} characters
574are an exception: for them, this function always returns @code{ascii}.
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575
576If @var{restriction} is non-@code{nil}, it should be a list of
577charsets to search. Alternatively, it can be a coding system, in
578which case the returned charset must be supported by that coding
579system (@pxref{Coding Systems}).
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580@end defun
581
582@defun charset-plist charset
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583This function returns the property list of the character set
584@var{charset}. Although @var{charset} is a symbol, this is not the
585same as the property list of that symbol. Charset properties include
586important information about the charset, such as its documentation
587string, short name, etc.
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588@end defun
589
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590@defun put-charset-property charset propname value
591This function sets the @var{propname} property of @var{charset} to the
592given @var{value}.
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593@end defun
594
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595@defun get-charset-property charset propname
596This function returns the value of @var{charset}s property
597@var{propname}.
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598@end defun
599
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600@deffn Command list-charset-chars charset
601This command displays a list of characters in the character set
602@var{charset}.
603@end deffn
b8d4c8d0 604
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605 Emacs can convert between its internal representation of a character
606and the character's codepoint in a specific charset. The following
607two functions support these conversions.
608
609@c FIXME: decode-char and encode-char accept and ignore an additional
610@c argument @var{restriction}. When that argument actually makes a
611@c difference, it should be documented here.
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612@defun decode-char charset code-point
613This function decodes a character that is assigned a @var{code-point}
614in @var{charset}, to the corresponding Emacs character, and returns
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615it. If @var{charset} doesn't contain a character of that code point,
616the value is @code{nil}. If @var{code-point} doesn't fit in a Lisp
617integer (@pxref{Integer Basics, most-positive-fixnum}), it can be
618specified as a cons cell @code{(@var{high} . @var{low})}, where
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619@var{low} are the lower 16 bits of the value and @var{high} are the
620high 16 bits.
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621@end defun
622
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623@defun encode-char char charset
624This function returns the code point assigned to the character
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625@var{char} in @var{charset}. If the result does not fit in a Lisp
626integer, it is returned as a cons cell @code{(@var{high} . @var{low})}
627that fits the second argument of @code{decode-char} above. If
628@var{charset} doesn't have a codepoint for @var{char}, the value is
629@code{nil}.
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630@end defun
631
632 The following function comes in handy for applying a certain
633function to all or part of the characters in a charset:
634
85eeac93 635@defun map-charset-chars function charset &optional arg from-code to-code
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636Call @var{function} for characters in @var{charset}. @var{function}
637is called with two arguments. The first one is a cons cell
638@code{(@var{from} . @var{to})}, where @var{from} and @var{to}
639indicate a range of characters contained in charset. The second
85eeac93 640argument passed to @var{function} is @var{arg}.
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641
642By default, the range of codepoints passed to @var{function} includes
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643all the characters in @var{charset}, but optional arguments
644@var{from-code} and @var{to-code} limit that to the range of
645characters between these two codepoints of @var{charset}. If either
646of them is @code{nil}, it defaults to the first or last codepoint of
647@var{charset}, respectively.
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648@end defun
649
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650@node Scanning Charsets
651@section Scanning for Character Sets
652
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653 Sometimes it is useful to find out which character set a particular
654character belongs to. One use for this is in determining which coding
655systems (@pxref{Coding Systems}) are capable of representing all of
656the text in question; another is to determine the font(s) for
657displaying that text.
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658
659@defun charset-after &optional pos
031c41de 660This function returns the charset of highest priority containing the
97d8273f 661character at position @var{pos} in the current buffer. If @var{pos}
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662is omitted or @code{nil}, it defaults to the current value of point.
663If @var{pos} is out of range, the value is @code{nil}.
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664@end defun
665
666@defun find-charset-region beg end &optional translation
031c41de 667This function returns a list of the character sets of highest priority
8b80cdf5 668that contain characters in the current buffer between positions
031c41de 669@var{beg} and @var{end}.
b8d4c8d0 670
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671The optional argument @var{translation} specifies a translation table
672to use for scanning the text (@pxref{Translation of Characters}). If
673it is non-@code{nil}, then each character in the region is translated
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674through this table, and the value returned describes the translated
675characters instead of the characters actually in the buffer.
676@end defun
677
678@defun find-charset-string string &optional translation
97d8273f 679This function returns a list of character sets of highest priority
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680that contain characters in @var{string}. It is just like
681@code{find-charset-region}, except that it applies to the contents of
682@var{string} instead of part of the current buffer.
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683@end defun
684
685@node Translation of Characters
686@section Translation of Characters
687@cindex character translation tables
688@cindex translation tables
689
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690 A @dfn{translation table} is a char-table (@pxref{Char-Tables}) that
691specifies a mapping of characters into characters. These tables are
692used in encoding and decoding, and for other purposes. Some coding
693systems specify their own particular translation tables; there are
694also default translation tables which apply to all other coding
695systems.
b8d4c8d0 696
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697 A translation table has two extra slots. The first is either
698@code{nil} or a translation table that performs the reverse
699translation; the second is the maximum number of characters to look up
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700for translating sequences of characters (see the description of
701@code{make-translation-table-from-alist} below).
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702
703@defun make-translation-table &rest translations
704This function returns a translation table based on the argument
705@var{translations}. Each element of @var{translations} should be a
706list of elements of the form @code{(@var{from} . @var{to})}; this says
707to translate the character @var{from} into @var{to}.
708
709The arguments and the forms in each argument are processed in order,
710and if a previous form already translates @var{to} to some other
711character, say @var{to-alt}, @var{from} is also translated to
712@var{to-alt}.
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713@end defun
714
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715 During decoding, the translation table's translations are applied to
716the characters that result from ordinary decoding. If a coding system
97d8273f 717has the property @code{:decode-translation-table}, that specifies the
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718translation table to use, or a list of translation tables to apply in
719sequence. (This is a property of the coding system, as returned by
720@code{coding-system-get}, not a property of the symbol that is the
721coding system's name. @xref{Coding System Basics,, Basic Concepts of
722Coding Systems}.) Finally, if
723@code{standard-translation-table-for-decode} is non-@code{nil}, the
724resulting characters are translated by that table.
725
726 During encoding, the translation table's translations are applied to
727the characters in the buffer, and the result of translation is
728actually encoded. If a coding system has property
729@code{:encode-translation-table}, that specifies the translation table
730to use, or a list of translation tables to apply in sequence. In
731addition, if the variable @code{standard-translation-table-for-encode}
732is non-@code{nil}, it specifies the translation table to use for
733translating the result.
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734
735@defvar standard-translation-table-for-decode
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736This is the default translation table for decoding. If a coding
737systems specifies its own translation tables, the table that is the
738value of this variable, if non-@code{nil}, is applied after them.
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739@end defvar
740
741@defvar standard-translation-table-for-encode
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742This is the default translation table for encoding. If a coding
743systems specifies its own translation tables, the table that is the
744value of this variable, if non-@code{nil}, is applied after them.
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745@end defvar
746
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747@defvar translation-table-for-input
748Self-inserting characters are translated through this translation
749table before they are inserted. Search commands also translate their
750input through this table, so they can compare more reliably with
751what's in the buffer.
752
753This variable automatically becomes buffer-local when set.
754@end defvar
755
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756@defun make-translation-table-from-vector vec
757This function returns a translation table made from @var{vec} that is
85eeac93 758an array of 256 elements to map bytes (values 0 through #xFF) to
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759characters. Elements may be @code{nil} for untranslated bytes. The
760returned table has a translation table for reverse mapping in the
8b80cdf5 761first extra slot, and the value @code{1} in the second extra slot.
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762
763This function provides an easy way to make a private coding system
764that maps each byte to a specific character. You can specify the
765returned table and the reverse translation table using the properties
766@code{:decode-translation-table} and @code{:encode-translation-table}
767respectively in the @var{props} argument to
768@code{define-coding-system}.
769@end defun
770
771@defun make-translation-table-from-alist alist
772This function is similar to @code{make-translation-table} but returns
773a complex translation table rather than a simple one-to-one mapping.
774Each element of @var{alist} is of the form @code{(@var{from}
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775. @var{to})}, where @var{from} and @var{to} are either characters or
776vectors specifying a sequence of characters. If @var{from} is a
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777character, that character is translated to @var{to} (i.e.@: to a
778character or a character sequence). If @var{from} is a vector of
779characters, that sequence is translated to @var{to}. The returned
780table has a translation table for reverse mapping in the first extra
8b80cdf5
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781slot, and the maximum length of all the @var{from} character sequences
782in the second extra slot.
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783@end defun
784
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785@node Coding Systems
786@section Coding Systems
787
788@cindex coding system
789 When Emacs reads or writes a file, and when Emacs sends text to a
790subprocess or receives text from a subprocess, it normally performs
791character code conversion and end-of-line conversion as specified
792by a particular @dfn{coding system}.
793
794 How to define a coding system is an arcane matter, and is not
795documented here.
796
797@menu
798* Coding System Basics:: Basic concepts.
799* Encoding and I/O:: How file I/O functions handle coding systems.
800* Lisp and Coding Systems:: Functions to operate on coding system names.
801* User-Chosen Coding Systems:: Asking the user to choose a coding system.
802* Default Coding Systems:: Controlling the default choices.
803* Specifying Coding Systems:: Requesting a particular coding system
804 for a single file operation.
805* Explicit Encoding:: Encoding or decoding text without doing I/O.
806* Terminal I/O Encoding:: Use of encoding for terminal I/O.
807* MS-DOS File Types:: How DOS "text" and "binary" files
808 relate to coding systems.
809@end menu
810
811@node Coding System Basics
812@subsection Basic Concepts of Coding Systems
813
814@cindex character code conversion
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815 @dfn{Character code conversion} involves conversion between the
816internal representation of characters used inside Emacs and some other
817encoding. Emacs supports many different encodings, in that it can
818convert to and from them. For example, it can convert text to or from
819encodings such as Latin 1, Latin 2, Latin 3, Latin 4, Latin 5, and
820several variants of ISO 2022. In some cases, Emacs supports several
821alternative encodings for the same characters; for example, there are
822three coding systems for the Cyrillic (Russian) alphabet: ISO,
823Alternativnyj, and KOI8.
824
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825 Every coding system specifies a particular set of character code
826conversions, but the coding system @code{undecided} is special: it
827leaves the choice unspecified, to be chosen heuristically for each
828file, based on the file's data.
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829
830 In general, a coding system doesn't guarantee roundtrip identity:
831decoding a byte sequence using coding system, then encoding the
832resulting text in the same coding system, can produce a different byte
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833sequence. But some coding systems do guarantee that the byte sequence
834will be the same as what you originally decoded. Here are a few
835examples:
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836
837@quotation
80070260 838iso-8859-1, utf-8, big5, shift_jis, euc-jp
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839@end quotation
840
841 Encoding buffer text and then decoding the result can also fail to
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842reproduce the original text. For instance, if you encode a character
843with a coding system which does not support that character, the result
844is unpredictable, and thus decoding it using the same coding system
845may produce a different text. Currently, Emacs can't report errors
846that result from encoding unsupported characters.
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847
848@cindex EOL conversion
849@cindex end-of-line conversion
850@cindex line end conversion
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851 @dfn{End of line conversion} handles three different conventions
852used on various systems for representing end of line in files. The
853Unix convention, used on GNU and Unix systems, is to use the linefeed
854character (also called newline). The DOS convention, used on
855MS-Windows and MS-DOS systems, is to use a carriage-return and a
856linefeed at the end of a line. The Mac convention is to use just
857carriage-return.
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858
859@cindex base coding system
860@cindex variant coding system
861 @dfn{Base coding systems} such as @code{latin-1} leave the end-of-line
862conversion unspecified, to be chosen based on the data. @dfn{Variant
863coding systems} such as @code{latin-1-unix}, @code{latin-1-dos} and
864@code{latin-1-mac} specify the end-of-line conversion explicitly as
865well. Most base coding systems have three corresponding variants whose
866names are formed by adding @samp{-unix}, @samp{-dos} and @samp{-mac}.
867
02eccf6b 868@vindex raw-text@r{ coding system}
b8d4c8d0 869 The coding system @code{raw-text} is special in that it prevents
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870character code conversion, and causes the buffer visited with this
871coding system to be a unibyte buffer. For historical reasons, you can
872save both unibyte and multibyte text with this coding system. When
873you use @code{raw-text} to encode multibyte text, it does perform one
874character code conversion: it converts eight-bit characters to their
875single-byte external representation. @code{raw-text} does not specify
876the end-of-line conversion, allowing that to be determined as usual by
877the data, and has the usual three variants which specify the
878end-of-line conversion.
879
880@vindex no-conversion@r{ coding system}
881@vindex binary@r{ coding system}
882 @code{no-conversion} (and its alias @code{binary}) is equivalent to
883@code{raw-text-unix}: it specifies no conversion of either character
884codes or end-of-line.
b8d4c8d0 885
80070260 886@vindex emacs-internal@r{ coding system}
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887@vindex utf-8-emacs@r{ coding system}
888 The coding system @code{utf-8-emacs} specifies that the data is
889represented in the internal Emacs encoding (@pxref{Text
890Representations}). This is like @code{raw-text} in that no code
891conversion happens, but different in that the result is multibyte
892data. The name @code{emacs-internal} is an alias for
893@code{utf-8-emacs}.
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894
895@defun coding-system-get coding-system property
896This function returns the specified property of the coding system
897@var{coding-system}. Most coding system properties exist for internal
80070260 898purposes, but one that you might find useful is @code{:mime-charset}.
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899That property's value is the name used in MIME for the character coding
900which this coding system can read and write. Examples:
901
902@example
80070260 903(coding-system-get 'iso-latin-1 :mime-charset)
b8d4c8d0 904 @result{} iso-8859-1
80070260 905(coding-system-get 'iso-2022-cn :mime-charset)
b8d4c8d0 906 @result{} iso-2022-cn
80070260 907(coding-system-get 'cyrillic-koi8 :mime-charset)
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908 @result{} koi8-r
909@end example
910
80070260 911The value of the @code{:mime-charset} property is also defined
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912as an alias for the coding system.
913@end defun
914
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915@defun coding-system-aliases coding-system
916This function returns the list of aliases of @var{coding-system}.
917@end defun
918
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919@node Encoding and I/O
920@subsection Encoding and I/O
921
922 The principal purpose of coding systems is for use in reading and
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923writing files. The function @code{insert-file-contents} uses a coding
924system to decode the file data, and @code{write-region} uses one to
925encode the buffer contents.
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926
927 You can specify the coding system to use either explicitly
928(@pxref{Specifying Coding Systems}), or implicitly using a default
929mechanism (@pxref{Default Coding Systems}). But these methods may not
930completely specify what to do. For example, they may choose a coding
931system such as @code{undefined} which leaves the character code
932conversion to be determined from the data. In these cases, the I/O
933operation finishes the job of choosing a coding system. Very often
934you will want to find out afterwards which coding system was chosen.
935
936@defvar buffer-file-coding-system
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937This buffer-local variable records the coding system used for saving the
938buffer and for writing part of the buffer with @code{write-region}. If
939the text to be written cannot be safely encoded using the coding system
940specified by this variable, these operations select an alternative
941encoding by calling the function @code{select-safe-coding-system}
942(@pxref{User-Chosen Coding Systems}). If selecting a different encoding
943requires to ask the user to specify a coding system,
944@code{buffer-file-coding-system} is updated to the newly selected coding
945system.
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946
947@code{buffer-file-coding-system} does @emph{not} affect sending text
948to a subprocess.
949@end defvar
950
951@defvar save-buffer-coding-system
952This variable specifies the coding system for saving the buffer (by
953overriding @code{buffer-file-coding-system}). Note that it is not used
954for @code{write-region}.
955
956When a command to save the buffer starts out to use
957@code{buffer-file-coding-system} (or @code{save-buffer-coding-system}),
958and that coding system cannot handle
959the actual text in the buffer, the command asks the user to choose
960another coding system (by calling @code{select-safe-coding-system}).
961After that happens, the command also updates
962@code{buffer-file-coding-system} to represent the coding system that
963the user specified.
964@end defvar
965
966@defvar last-coding-system-used
967I/O operations for files and subprocesses set this variable to the
968coding system name that was used. The explicit encoding and decoding
969functions (@pxref{Explicit Encoding}) set it too.
970
971@strong{Warning:} Since receiving subprocess output sets this variable,
972it can change whenever Emacs waits; therefore, you should copy the
973value shortly after the function call that stores the value you are
974interested in.
975@end defvar
976
977 The variable @code{selection-coding-system} specifies how to encode
978selections for the window system. @xref{Window System Selections}.
979
980@defvar file-name-coding-system
981The variable @code{file-name-coding-system} specifies the coding
982system to use for encoding file names. Emacs encodes file names using
983that coding system for all file operations. If
984@code{file-name-coding-system} is @code{nil}, Emacs uses a default
985coding system determined by the selected language environment. In the
986default language environment, any non-@acronym{ASCII} characters in
987file names are not encoded specially; they appear in the file system
988using the internal Emacs representation.
989@end defvar
990
991 @strong{Warning:} if you change @code{file-name-coding-system} (or
992the language environment) in the middle of an Emacs session, problems
993can result if you have already visited files whose names were encoded
994using the earlier coding system and are handled differently under the
995new coding system. If you try to save one of these buffers under the
996visited file name, saving may use the wrong file name, or it may get
997an error. If such a problem happens, use @kbd{C-x C-w} to specify a
998new file name for that buffer.
999
1000@node Lisp and Coding Systems
1001@subsection Coding Systems in Lisp
1002
1003 Here are the Lisp facilities for working with coding systems:
1004
0e90e7be 1005@cindex list all coding systems
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1006@defun coding-system-list &optional base-only
1007This function returns a list of all coding system names (symbols). If
1008@var{base-only} is non-@code{nil}, the value includes only the
1009base coding systems. Otherwise, it includes alias and variant coding
1010systems as well.
1011@end defun
1012
1013@defun coding-system-p object
1014This function returns @code{t} if @var{object} is a coding system
1015name or @code{nil}.
1016@end defun
1017
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1018@cindex validity of coding system
1019@cindex coding system, validity check
b8d4c8d0 1020@defun check-coding-system coding-system
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1021This function checks the validity of @var{coding-system}. If that is
1022valid, it returns @var{coding-system}. If @var{coding-system} is
1023@code{nil}, the function return @code{nil}. For any other values, it
1024signals an error whose @code{error-symbol} is @code{coding-system-error}
1025(@pxref{Signaling Errors, signal}).
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1026@end defun
1027
0e90e7be 1028@cindex eol type of coding system
b8d4c8d0
GM
1029@defun coding-system-eol-type coding-system
1030This function returns the type of end-of-line (a.k.a.@: @dfn{eol})
1031conversion used by @var{coding-system}. If @var{coding-system}
1032specifies a certain eol conversion, the return value is an integer 0,
10331, or 2, standing for @code{unix}, @code{dos}, and @code{mac},
1034respectively. If @var{coding-system} doesn't specify eol conversion
1035explicitly, the return value is a vector of coding systems, each one
1036with one of the possible eol conversion types, like this:
1037
1038@lisp
1039(coding-system-eol-type 'latin-1)
1040 @result{} [latin-1-unix latin-1-dos latin-1-mac]
1041@end lisp
1042
1043@noindent
1044If this function returns a vector, Emacs will decide, as part of the
1045text encoding or decoding process, what eol conversion to use. For
1046decoding, the end-of-line format of the text is auto-detected, and the
1047eol conversion is set to match it (e.g., DOS-style CRLF format will
1048imply @code{dos} eol conversion). For encoding, the eol conversion is
1049taken from the appropriate default coding system (e.g.,
4e3b4528 1050default value of @code{buffer-file-coding-system} for
b8d4c8d0
GM
1051@code{buffer-file-coding-system}), or from the default eol conversion
1052appropriate for the underlying platform.
1053@end defun
1054
0e90e7be 1055@cindex eol conversion of coding system
b8d4c8d0
GM
1056@defun coding-system-change-eol-conversion coding-system eol-type
1057This function returns a coding system which is like @var{coding-system}
1058except for its eol conversion, which is specified by @code{eol-type}.
1059@var{eol-type} should be @code{unix}, @code{dos}, @code{mac}, or
1060@code{nil}. If it is @code{nil}, the returned coding system determines
1061the end-of-line conversion from the data.
1062
1063@var{eol-type} may also be 0, 1 or 2, standing for @code{unix},
1064@code{dos} and @code{mac}, respectively.
1065@end defun
1066
0e90e7be 1067@cindex text conversion of coding system
b8d4c8d0
GM
1068@defun coding-system-change-text-conversion eol-coding text-coding
1069This function returns a coding system which uses the end-of-line
1070conversion of @var{eol-coding}, and the text conversion of
1071@var{text-coding}. If @var{text-coding} is @code{nil}, it returns
1072@code{undecided}, or one of its variants according to @var{eol-coding}.
1073@end defun
1074
0e90e7be
EZ
1075@cindex safely encode region
1076@cindex coding systems for encoding region
b8d4c8d0
GM
1077@defun find-coding-systems-region from to
1078This function returns a list of coding systems that could be used to
1079encode a text between @var{from} and @var{to}. All coding systems in
1080the list can safely encode any multibyte characters in that portion of
1081the text.
1082
1083If the text contains no multibyte characters, the function returns the
1084list @code{(undecided)}.
1085@end defun
1086
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EZ
1087@cindex safely encode a string
1088@cindex coding systems for encoding a string
b8d4c8d0
GM
1089@defun find-coding-systems-string string
1090This function returns a list of coding systems that could be used to
1091encode the text of @var{string}. All coding systems in the list can
1092safely encode any multibyte characters in @var{string}. If the text
1093contains no multibyte characters, this returns the list
1094@code{(undecided)}.
1095@end defun
1096
0e90e7be
EZ
1097@cindex charset, coding systems to encode
1098@cindex safely encode characters in a charset
b8d4c8d0
GM
1099@defun find-coding-systems-for-charsets charsets
1100This function returns a list of coding systems that could be used to
1101encode all the character sets in the list @var{charsets}.
1102@end defun
1103
91211f07
EZ
1104@defun check-coding-systems-region start end coding-system-list
1105This function checks whether coding systems in the list
1106@code{coding-system-list} can encode all the characters in the region
1107between @var{start} and @var{end}. If all of the coding systems in
1108the list can encode the specified text, the function returns
1109@code{nil}. If some coding systems cannot encode some of the
1110characters, the value is an alist, each element of which has the form
1111@code{(@var{coding-system1} @var{pos1} @var{pos2} @dots{})}, meaning
1112that @var{coding-system1} cannot encode characters at buffer positions
1113@var{pos1}, @var{pos2}, @enddots{}.
1114
1115@var{start} may be a string, in which case @var{end} is ignored and
1116the returned value references string indices instead of buffer
1117positions.
1118@end defun
1119
b8d4c8d0
GM
1120@defun detect-coding-region start end &optional highest
1121This function chooses a plausible coding system for decoding the text
80070260
EZ
1122from @var{start} to @var{end}. This text should be a byte sequence,
1123i.e.@: unibyte text or multibyte text with only @acronym{ASCII} and
1124eight-bit characters (@pxref{Explicit Encoding}).
b8d4c8d0
GM
1125
1126Normally this function returns a list of coding systems that could
1127handle decoding the text that was scanned. They are listed in order of
1128decreasing priority. But if @var{highest} is non-@code{nil}, then the
1129return value is just one coding system, the one that is highest in
1130priority.
1131
1132If the region contains only @acronym{ASCII} characters except for such
1133ISO-2022 control characters ISO-2022 as @code{ESC}, the value is
1134@code{undecided} or @code{(undecided)}, or a variant specifying
1135end-of-line conversion, if that can be deduced from the text.
0b4faef3
EZ
1136
1137If the region contains null bytes, the value is @code{no-conversion},
1138even if the region contains text encoded in some coding system.
b8d4c8d0
GM
1139@end defun
1140
1141@defun detect-coding-string string &optional highest
1142This function is like @code{detect-coding-region} except that it
1143operates on the contents of @var{string} instead of bytes in the buffer.
91211f07
EZ
1144@end defun
1145
0e90e7be 1146@cindex null bytes, and decoding text
0b4faef3
EZ
1147@defvar inhibit-null-byte-detection
1148If this variable has a non-@code{nil} value, null bytes are ignored
1149when detecting the encoding of a region or a string. This allows to
1150correctly detect the encoding of text that contains null bytes, such
1151as Info files with Index nodes.
1152@end defvar
1153
1154@defvar inhibit-iso-escape-detection
1155If this variable has a non-@code{nil} value, ISO-2022 escape sequences
1156are ignored when detecting the encoding of a region or a string. The
1157result is that no text is ever detected as encoded in some ISO-2022
1158encoding, and all escape sequences become visible in a buffer.
1159@strong{Warning:} @emph{Use this variable with extreme caution,
1160because many files in the Emacs distribution use ISO-2022 encoding.}
1161@end defvar
1162
0e90e7be 1163@cindex charsets supported by a coding system
91211f07
EZ
1164@defun coding-system-charset-list coding-system
1165This function returns the list of character sets (@pxref{Character
1166Sets}) supported by @var{coding-system}. Some coding systems that
1167support too many character sets to list them all yield special values:
1168@itemize @bullet
1169@item
1170If @var{coding-system} supports all the ISO-2022 charsets, the value
1171is @code{iso-2022}.
1172@item
1173If @var{coding-system} supports all Emacs characters, the value is
1174@code{(emacs)}.
1175@item
1176If @var{coding-system} supports all emacs-mule characters, the value
1177is @code{emacs-mule}.
1178@item
1179If @var{coding-system} supports all Unicode characters, the value is
1180@code{(unicode)}.
1181@end itemize
b8d4c8d0
GM
1182@end defun
1183
1184 @xref{Coding systems for a subprocess,, Process Information}, in
1185particular the description of the functions
1186@code{process-coding-system} and @code{set-process-coding-system}, for
1187how to examine or set the coding systems used for I/O to a subprocess.
1188
1189@node User-Chosen Coding Systems
1190@subsection User-Chosen Coding Systems
1191
1192@cindex select safe coding system
1193@defun select-safe-coding-system from to &optional default-coding-system accept-default-p file
1194This function selects a coding system for encoding specified text,
1195asking the user to choose if necessary. Normally the specified text
1196is the text in the current buffer between @var{from} and @var{to}. If
1197@var{from} is a string, the string specifies the text to encode, and
1198@var{to} is ignored.
1199
77730170
EZ
1200If the specified text includes raw bytes (@pxref{Text
1201Representations}), @code{select-safe-coding-system} suggests
1202@code{raw-text} for its encoding.
1203
b8d4c8d0
GM
1204If @var{default-coding-system} is non-@code{nil}, that is the first
1205coding system to try; if that can handle the text,
1206@code{select-safe-coding-system} returns that coding system. It can
1207also be a list of coding systems; then the function tries each of them
1208one by one. After trying all of them, it next tries the current
1209buffer's value of @code{buffer-file-coding-system} (if it is not
4e3b4528
SM
1210@code{undecided}), then the default value of
1211@code{buffer-file-coding-system} and finally the user's most
b8d4c8d0
GM
1212preferred coding system, which the user can set using the command
1213@code{prefer-coding-system} (@pxref{Recognize Coding,, Recognizing
1214Coding Systems, emacs, The GNU Emacs Manual}).
1215
1216If one of those coding systems can safely encode all the specified
1217text, @code{select-safe-coding-system} chooses it and returns it.
1218Otherwise, it asks the user to choose from a list of coding systems
1219which can encode all the text, and returns the user's choice.
1220
1221@var{default-coding-system} can also be a list whose first element is
1222t and whose other elements are coding systems. Then, if no coding
1223system in the list can handle the text, @code{select-safe-coding-system}
1224queries the user immediately, without trying any of the three
1225alternatives described above.
1226
1227The optional argument @var{accept-default-p}, if non-@code{nil},
1228should be a function to determine whether a coding system selected
1229without user interaction is acceptable. @code{select-safe-coding-system}
1230calls this function with one argument, the base coding system of the
1231selected coding system. If @var{accept-default-p} returns @code{nil},
1232@code{select-safe-coding-system} rejects the silently selected coding
1233system, and asks the user to select a coding system from a list of
1234possible candidates.
1235
1236@vindex select-safe-coding-system-accept-default-p
1237If the variable @code{select-safe-coding-system-accept-default-p} is
9bd79893
GM
1238non-@code{nil}, it should be a function taking a single argument.
1239It is used in place of @var{accept-default-p}, overriding any
1240value supplied for this argument.
b8d4c8d0
GM
1241
1242As a final step, before returning the chosen coding system,
1243@code{select-safe-coding-system} checks whether that coding system is
1244consistent with what would be selected if the contents of the region
1245were read from a file. (If not, this could lead to data corruption in
1246a file subsequently re-visited and edited.) Normally,
1247@code{select-safe-coding-system} uses @code{buffer-file-name} as the
1248file for this purpose, but if @var{file} is non-@code{nil}, it uses
1249that file instead (this can be relevant for @code{write-region} and
1250similar functions). If it detects an apparent inconsistency,
1251@code{select-safe-coding-system} queries the user before selecting the
1252coding system.
1253@end defun
1254
1255 Here are two functions you can use to let the user specify a coding
1256system, with completion. @xref{Completion}.
1257
1258@defun read-coding-system prompt &optional default
1259This function reads a coding system using the minibuffer, prompting with
1260string @var{prompt}, and returns the coding system name as a symbol. If
1261the user enters null input, @var{default} specifies which coding system
1262to return. It should be a symbol or a string.
1263@end defun
1264
1265@defun read-non-nil-coding-system prompt
1266This function reads a coding system using the minibuffer, prompting with
1267string @var{prompt}, and returns the coding system name as a symbol. If
1268the user tries to enter null input, it asks the user to try again.
1269@xref{Coding Systems}.
1270@end defun
1271
1272@node Default Coding Systems
1273@subsection Default Coding Systems
0e90e7be
EZ
1274@cindex default coding system
1275@cindex coding system, automatically determined
b8d4c8d0
GM
1276
1277 This section describes variables that specify the default coding
1278system for certain files or when running certain subprograms, and the
1279function that I/O operations use to access them.
1280
1281 The idea of these variables is that you set them once and for all to the
1282defaults you want, and then do not change them again. To specify a
1283particular coding system for a particular operation in a Lisp program,
1284don't change these variables; instead, override them using
1285@code{coding-system-for-read} and @code{coding-system-for-write}
1286(@pxref{Specifying Coding Systems}).
1287
0e90e7be 1288@cindex file contents, and default coding system
01f17ae2 1289@defopt auto-coding-regexp-alist
b8d4c8d0
GM
1290This variable is an alist of text patterns and corresponding coding
1291systems. Each element has the form @code{(@var{regexp}
1292. @var{coding-system})}; a file whose first few kilobytes match
1293@var{regexp} is decoded with @var{coding-system} when its contents are
1294read into a buffer. The settings in this alist take priority over
1295@code{coding:} tags in the files and the contents of
1296@code{file-coding-system-alist} (see below). The default value is set
1297so that Emacs automatically recognizes mail files in Babyl format and
1298reads them with no code conversions.
01f17ae2 1299@end defopt
b8d4c8d0 1300
0e90e7be 1301@cindex file name, and default coding system
01f17ae2 1302@defopt file-coding-system-alist
b8d4c8d0
GM
1303This variable is an alist that specifies the coding systems to use for
1304reading and writing particular files. Each element has the form
1305@code{(@var{pattern} . @var{coding})}, where @var{pattern} is a regular
1306expression that matches certain file names. The element applies to file
1307names that match @var{pattern}.
1308
1309The @sc{cdr} of the element, @var{coding}, should be either a coding
1310system, a cons cell containing two coding systems, or a function name (a
1311symbol with a function definition). If @var{coding} is a coding system,
1312that coding system is used for both reading the file and writing it. If
1313@var{coding} is a cons cell containing two coding systems, its @sc{car}
1314specifies the coding system for decoding, and its @sc{cdr} specifies the
1315coding system for encoding.
1316
1317If @var{coding} is a function name, the function should take one
1318argument, a list of all arguments passed to
1319@code{find-operation-coding-system}. It must return a coding system
1320or a cons cell containing two coding systems. This value has the same
1321meaning as described above.
1322
1323If @var{coding} (or what returned by the above function) is
1324@code{undecided}, the normal code-detection is performed.
01f17ae2 1325@end defopt
b8d4c8d0 1326
01f17ae2 1327@defopt auto-coding-alist
0e90e7be
EZ
1328This variable is an alist that specifies the coding systems to use for
1329reading and writing particular files. Its form is like that of
1330@code{file-coding-system-alist}, but, unlike the latter, this variable
1331takes priority over any @code{coding:} tags in the file.
01f17ae2 1332@end defopt
0e90e7be
EZ
1333
1334@cindex program name, and default coding system
b8d4c8d0
GM
1335@defvar process-coding-system-alist
1336This variable is an alist specifying which coding systems to use for a
1337subprocess, depending on which program is running in the subprocess. It
1338works like @code{file-coding-system-alist}, except that @var{pattern} is
1339matched against the program name used to start the subprocess. The coding
1340system or systems specified in this alist are used to initialize the
1341coding systems used for I/O to the subprocess, but you can specify
1342other coding systems later using @code{set-process-coding-system}.
1343@end defvar
1344
1345 @strong{Warning:} Coding systems such as @code{undecided}, which
1346determine the coding system from the data, do not work entirely reliably
1347with asynchronous subprocess output. This is because Emacs handles
1348asynchronous subprocess output in batches, as it arrives. If the coding
1349system leaves the character code conversion unspecified, or leaves the
1350end-of-line conversion unspecified, Emacs must try to detect the proper
1351conversion from one batch at a time, and this does not always work.
1352
1353 Therefore, with an asynchronous subprocess, if at all possible, use a
1354coding system which determines both the character code conversion and
1355the end of line conversion---that is, one like @code{latin-1-unix},
1356rather than @code{undecided} or @code{latin-1}.
1357
0e90e7be
EZ
1358@cindex port number, and default coding system
1359@cindex network service name, and default coding system
b8d4c8d0
GM
1360@defvar network-coding-system-alist
1361This variable is an alist that specifies the coding system to use for
1362network streams. It works much like @code{file-coding-system-alist},
1363with the difference that the @var{pattern} in an element may be either a
1364port number or a regular expression. If it is a regular expression, it
1365is matched against the network service name used to open the network
1366stream.
1367@end defvar
1368
1369@defvar default-process-coding-system
1370This variable specifies the coding systems to use for subprocess (and
1371network stream) input and output, when nothing else specifies what to
1372do.
1373
1374The value should be a cons cell of the form @code{(@var{input-coding}
1375. @var{output-coding})}. Here @var{input-coding} applies to input from
1376the subprocess, and @var{output-coding} applies to output to it.
1377@end defvar
1378
0e90e7be 1379@cindex default coding system, functions to determine
01f17ae2 1380@defopt auto-coding-functions
b8d4c8d0
GM
1381This variable holds a list of functions that try to determine a
1382coding system for a file based on its undecoded contents.
1383
1384Each function in this list should be written to look at text in the
1385current buffer, but should not modify it in any way. The buffer will
1386contain undecoded text of parts of the file. Each function should
1387take one argument, @var{size}, which tells it how many characters to
1388look at, starting from point. If the function succeeds in determining
1389a coding system for the file, it should return that coding system.
1390Otherwise, it should return @code{nil}.
1391
1392If a file has a @samp{coding:} tag, that takes precedence, so these
1393functions won't be called.
01f17ae2 1394@end defopt
b8d4c8d0 1395
0e90e7be
EZ
1396@defun find-auto-coding filename size
1397This function tries to determine a suitable coding system for
1398@var{filename}. It examines the buffer visiting the named file, using
1399the variables documented above in sequence, until it finds a match for
1400one of the rules specified by these variables. It then returns a cons
1401cell of the form @code{(@var{coding} . @var{source})}, where
1402@var{coding} is the coding system to use and @var{source} is a symbol,
1403one of @code{auto-coding-alist}, @code{auto-coding-regexp-alist},
1404@code{:coding}, or @code{auto-coding-functions}, indicating which one
1405supplied the matching rule. The value @code{:coding} means the coding
1406system was specified by the @code{coding:} tag in the file
1407(@pxref{Specify Coding,, coding tag, emacs, The GNU Emacs Manual}).
1408The order of looking for a matching rule is @code{auto-coding-alist}
1409first, then @code{auto-coding-regexp-alist}, then the @code{coding:}
1410tag, and lastly @code{auto-coding-functions}. If no matching rule was
1411found, the function returns @code{nil}.
1412
1413The second argument @var{size} is the size of text, in characters,
1414following point. The function examines text only within @var{size}
1415characters after point. Normally, the buffer should be positioned at
1416the beginning when this function is called, because one of the places
1417for the @code{coding:} tag is the first one or two lines of the file;
1418in that case, @var{size} should be the size of the buffer.
1419@end defun
1420
1421@defun set-auto-coding filename size
1422This function returns a suitable coding system for file
1423@var{filename}. It uses @code{find-auto-coding} to find the coding
1424system. If no coding system could be determined, the function returns
1425@code{nil}. The meaning of the argument @var{size} is like in
1426@code{find-auto-coding}.
1427@end defun
1428
b8d4c8d0
GM
1429@defun find-operation-coding-system operation &rest arguments
1430This function returns the coding system to use (by default) for
1431performing @var{operation} with @var{arguments}. The value has this
1432form:
1433
1434@example
1435(@var{decoding-system} . @var{encoding-system})
1436@end example
1437
1438The first element, @var{decoding-system}, is the coding system to use
1439for decoding (in case @var{operation} does decoding), and
1440@var{encoding-system} is the coding system for encoding (in case
1441@var{operation} does encoding).
1442
1443The argument @var{operation} is a symbol, one of @code{write-region},
1444@code{start-process}, @code{call-process}, @code{call-process-region},
1445@code{insert-file-contents}, or @code{open-network-stream}. These are
1446the names of the Emacs I/O primitives that can do character code and
1447eol conversion.
1448
1449The remaining arguments should be the same arguments that might be given
1450to the corresponding I/O primitive. Depending on the primitive, one
1451of those arguments is selected as the @dfn{target}. For example, if
1452@var{operation} does file I/O, whichever argument specifies the file
1453name is the target. For subprocess primitives, the process name is the
1454target. For @code{open-network-stream}, the target is the service name
1455or port number.
1456
1457Depending on @var{operation}, this function looks up the target in
1458@code{file-coding-system-alist}, @code{process-coding-system-alist},
1459or @code{network-coding-system-alist}. If the target is found in the
1460alist, @code{find-operation-coding-system} returns its association in
1461the alist; otherwise it returns @code{nil}.
1462
1463If @var{operation} is @code{insert-file-contents}, the argument
1464corresponding to the target may be a cons cell of the form
1465@code{(@var{filename} . @var{buffer})}). In that case, @var{filename}
1466is a file name to look up in @code{file-coding-system-alist}, and
1467@var{buffer} is a buffer that contains the file's contents (not yet
1468decoded). If @code{file-coding-system-alist} specifies a function to
1469call for this file, and that function needs to examine the file's
1470contents (as it usually does), it should examine the contents of
1471@var{buffer} instead of reading the file.
1472@end defun
1473
1474@node Specifying Coding Systems
1475@subsection Specifying a Coding System for One Operation
1476
1477 You can specify the coding system for a specific operation by binding
1478the variables @code{coding-system-for-read} and/or
1479@code{coding-system-for-write}.
1480
1481@defvar coding-system-for-read
1482If this variable is non-@code{nil}, it specifies the coding system to
1483use for reading a file, or for input from a synchronous subprocess.
1484
1485It also applies to any asynchronous subprocess or network stream, but in
1486a different way: the value of @code{coding-system-for-read} when you
1487start the subprocess or open the network stream specifies the input
1488decoding method for that subprocess or network stream. It remains in
1489use for that subprocess or network stream unless and until overridden.
1490
1491The right way to use this variable is to bind it with @code{let} for a
1492specific I/O operation. Its global value is normally @code{nil}, and
1493you should not globally set it to any other value. Here is an example
1494of the right way to use the variable:
1495
1496@example
1497;; @r{Read the file with no character code conversion.}
1498;; @r{Assume @acronym{crlf} represents end-of-line.}
1499(let ((coding-system-for-read 'emacs-mule-dos))
1500 (insert-file-contents filename))
1501@end example
1502
1503When its value is non-@code{nil}, this variable takes precedence over
1504all other methods of specifying a coding system to use for input,
1505including @code{file-coding-system-alist},
1506@code{process-coding-system-alist} and
1507@code{network-coding-system-alist}.
1508@end defvar
1509
1510@defvar coding-system-for-write
1511This works much like @code{coding-system-for-read}, except that it
1512applies to output rather than input. It affects writing to files,
1513as well as sending output to subprocesses and net connections.
1514
1515When a single operation does both input and output, as do
1516@code{call-process-region} and @code{start-process}, both
1517@code{coding-system-for-read} and @code{coding-system-for-write}
1518affect it.
1519@end defvar
1520
01f17ae2 1521@defopt inhibit-eol-conversion
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GM
1522When this variable is non-@code{nil}, no end-of-line conversion is done,
1523no matter which coding system is specified. This applies to all the
1524Emacs I/O and subprocess primitives, and to the explicit encoding and
1525decoding functions (@pxref{Explicit Encoding}).
01f17ae2 1526@end defopt
b8d4c8d0 1527
91211f07
EZ
1528@cindex priority order of coding systems
1529@cindex coding systems, priority
1530 Sometimes, you need to prefer several coding systems for some
1531operation, rather than fix a single one. Emacs lets you specify a
1532priority order for using coding systems. This ordering affects the
1533sorting of lists of coding sysems returned by functions such as
1534@code{find-coding-systems-region} (@pxref{Lisp and Coding Systems}).
1535
1536@defun coding-system-priority-list &optional highestp
1537This function returns the list of coding systems in the order of their
1538current priorities. Optional argument @var{highestp}, if
1539non-@code{nil}, means return only the highest priority coding system.
1540@end defun
1541
1542@defun set-coding-system-priority &rest coding-systems
1543This function puts @var{coding-systems} at the beginning of the
1544priority list for coding systems, thus making their priority higher
1545than all the rest.
1546@end defun
1547
1548@defmac with-coding-priority coding-systems &rest body@dots{}
1549This macro execute @var{body}, like @code{progn} does
1550(@pxref{Sequencing, progn}), with @var{coding-systems} at the front of
1551the priority list for coding systems. @var{coding-systems} should be
1552a list of coding systems to prefer during execution of @var{body}.
1553@end defmac
1554
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1555@node Explicit Encoding
1556@subsection Explicit Encoding and Decoding
1557@cindex encoding in coding systems
1558@cindex decoding in coding systems
1559
1560 All the operations that transfer text in and out of Emacs have the
1561ability to use a coding system to encode or decode the text.
1562You can also explicitly encode and decode text using the functions
1563in this section.
1564
1565 The result of encoding, and the input to decoding, are not ordinary
1566text. They logically consist of a series of byte values; that is, a
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1567series of @acronym{ASCII} and eight-bit characters. In unibyte
1568buffers and strings, these characters have codes in the range 0
85eeac93
CY
1569through #xFF (255). In a multibyte buffer or string, eight-bit
1570characters have character codes higher than #xFF (@pxref{Text
1571Representations}), but Emacs transparently converts them to their
1572single-byte values when you encode or decode such text.
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GM
1573
1574 The usual way to read a file into a buffer as a sequence of bytes, so
1575you can decode the contents explicitly, is with
1576@code{insert-file-contents-literally} (@pxref{Reading from Files});
1577alternatively, specify a non-@code{nil} @var{rawfile} argument when
1578visiting a file with @code{find-file-noselect}. These methods result in
1579a unibyte buffer.
1580
1581 The usual way to use the byte sequence that results from explicitly
1582encoding text is to copy it to a file or process---for example, to write
1583it with @code{write-region} (@pxref{Writing to Files}), and suppress
1584encoding by binding @code{coding-system-for-write} to
1585@code{no-conversion}.
1586
1587 Here are the functions to perform explicit encoding or decoding. The
1588encoding functions produce sequences of bytes; the decoding functions
1589are meant to operate on sequences of bytes. All of these functions
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1590discard text properties. They also set @code{last-coding-system-used}
1591to the precise coding system they used.
b8d4c8d0 1592
80070260 1593@deffn Command encode-coding-region start end coding-system &optional destination
b8d4c8d0 1594This command encodes the text from @var{start} to @var{end} according
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1595to coding system @var{coding-system}. Normally, the encoded text
1596replaces the original text in the buffer, but the optional argument
1597@var{destination} can change that. If @var{destination} is a buffer,
1598the encoded text is inserted in that buffer after point (point does
1599not move); if it is @code{t}, the command returns the encoded text as
1600a unibyte string without inserting it.
1601
1602If encoded text is inserted in some buffer, this command returns the
1603length of the encoded text.
1604
1605The result of encoding is logically a sequence of bytes, but the
1606buffer remains multibyte if it was multibyte before, and any 8-bit
1607bytes are converted to their multibyte representation (@pxref{Text
1608Representations}).
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EZ
1609
1610@cindex @code{undecided} coding-system, when encoding
1611Do @emph{not} use @code{undecided} for @var{coding-system} when
1612encoding text, since that may lead to unexpected results. Instead,
1613use @code{select-safe-coding-system} (@pxref{User-Chosen Coding
1614Systems, select-safe-coding-system}) to suggest a suitable encoding,
1615if there's no obvious pertinent value for @var{coding-system}.
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1616@end deffn
1617
80070260 1618@defun encode-coding-string string coding-system &optional nocopy buffer
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1619This function encodes the text in @var{string} according to coding
1620system @var{coding-system}. It returns a new string containing the
1621encoded text, except when @var{nocopy} is non-@code{nil}, in which
1622case the function may return @var{string} itself if the encoding
1623operation is trivial. The result of encoding is a unibyte string.
1624@end defun
1625
106e6894 1626@deffn Command decode-coding-region start end coding-system &optional destination
b8d4c8d0 1627This command decodes the text from @var{start} to @var{end} according
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1628to coding system @var{coding-system}. To make explicit decoding
1629useful, the text before decoding ought to be a sequence of byte
1630values, but both multibyte and unibyte buffers are acceptable (in the
1631multibyte case, the raw byte values should be represented as eight-bit
1632characters). Normally, the decoded text replaces the original text in
1633the buffer, but the optional argument @var{destination} can change
1634that. If @var{destination} is a buffer, the decoded text is inserted
1635in that buffer after point (point does not move); if it is @code{t},
1636the command returns the decoded text as a multibyte string without
1637inserting it.
1638
1639If decoded text is inserted in some buffer, this command returns the
1640length of the decoded text.
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EZ
1641
1642This command puts a @code{charset} text property on the decoded text.
1643The value of the property states the character set used to decode the
1644original text.
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GM
1645@end deffn
1646
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1647@defun decode-coding-string string coding-system &optional nocopy buffer
1648This function decodes the text in @var{string} according to
1649@var{coding-system}. It returns a new string containing the decoded
1650text, except when @var{nocopy} is non-@code{nil}, in which case the
1651function may return @var{string} itself if the decoding operation is
1652trivial. To make explicit decoding useful, the contents of
1653@var{string} ought to be a unibyte string with a sequence of byte
1654values, but a multibyte string is also acceptable (assuming it
1655contains 8-bit bytes in their multibyte form).
1656
1657If optional argument @var{buffer} specifies a buffer, the decoded text
1658is inserted in that buffer after point (point does not move). In this
1659case, the return value is the length of the decoded text.
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EZ
1660
1661@cindex @code{charset}, text property
1662This function puts a @code{charset} text property on the decoded text.
1663The value of the property states the character set used to decode the
1664original text:
1665
1666@example
1667@group
1668(decode-coding-string "Gr\374ss Gott" 'latin-1)
1669 @result{} #("Gr@"uss Gott" 0 9 (charset iso-8859-1))
1670@end group
1671@end example
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1672@end defun
1673
1674@defun decode-coding-inserted-region from to filename &optional visit beg end replace
1675This function decodes the text from @var{from} to @var{to} as if
1676it were being read from file @var{filename} using @code{insert-file-contents}
1677using the rest of the arguments provided.
1678
1679The normal way to use this function is after reading text from a file
1680without decoding, if you decide you would rather have decoded it.
1681Instead of deleting the text and reading it again, this time with
1682decoding, you can call this function.
1683@end defun
1684
1685@node Terminal I/O Encoding
1686@subsection Terminal I/O Encoding
1687
1688 Emacs can decode keyboard input using a coding system, and encode
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1689terminal output. This is useful for terminals that transmit or
1690display text using a particular encoding such as Latin-1. Emacs does
1691not set @code{last-coding-system-used} for encoding or decoding of
1692terminal I/O.
b8d4c8d0 1693
3f1d322f 1694@defun keyboard-coding-system &optional terminal
b8d4c8d0 1695This function returns the coding system that is in use for decoding
3f1d322f
EZ
1696keyboard input from @var{terminal}---or @code{nil} if no coding system
1697is to be used for that terminal. If @var{terminal} is omitted or
1698@code{nil}, it means the selected frame's terminal. @xref{Multiple
1699Terminals}.
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1700@end defun
1701
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EZ
1702@deffn Command set-keyboard-coding-system coding-system &optional terminal
1703This command specifies @var{coding-system} as the coding system to use
1704for decoding keyboard input from @var{terminal}. If
1705@var{coding-system} is @code{nil}, that means do not decode keyboard
1706input. If @var{terminal} is a frame, it means that frame's terminal;
1707if it is @code{nil}, that means the currently selected frame's
1708terminal. @xref{Multiple Terminals}.
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1709@end deffn
1710
106e6894 1711@defun terminal-coding-system &optional terminal
b8d4c8d0 1712This function returns the coding system that is in use for encoding
106e6894
CY
1713terminal output from @var{terminal}---or @code{nil} if the output is
1714not encoded. If @var{terminal} is a frame, it means that frame's
1715terminal; if it is @code{nil}, that means the currently selected
1716frame's terminal.
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GM
1717@end defun
1718
106e6894 1719@deffn Command set-terminal-coding-system coding-system &optional terminal
b8d4c8d0 1720This command specifies @var{coding-system} as the coding system to use
106e6894
CY
1721for encoding terminal output from @var{terminal}. If
1722@var{coding-system} is @code{nil}, terminal output is not encoded. If
1723@var{terminal} is a frame, it means that frame's terminal; if it is
1724@code{nil}, that means the currently selected frame's terminal.
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GM
1725@end deffn
1726
1727@node MS-DOS File Types
1728@subsection MS-DOS File Types
1729@cindex DOS file types
1730@cindex MS-DOS file types
1731@cindex Windows file types
1732@cindex file types on MS-DOS and Windows
1733@cindex text files and binary files
1734@cindex binary files and text files
1735
1736 On MS-DOS and Microsoft Windows, Emacs guesses the appropriate
1737end-of-line conversion for a file by looking at the file's name. This
1738feature classifies files as @dfn{text files} and @dfn{binary files}. By
1739``binary file'' we mean a file of literal byte values that are not
1740necessarily meant to be characters; Emacs does no end-of-line conversion
1741and no character code conversion for them. On the other hand, the bytes
1742in a text file are intended to represent characters; when you create a
1743new file whose name implies that it is a text file, Emacs uses DOS
1744end-of-line conversion.
1745
1746@defvar buffer-file-type
1747This variable, automatically buffer-local in each buffer, records the
1748file type of the buffer's visited file. When a buffer does not specify
1749a coding system with @code{buffer-file-coding-system}, this variable is
1750used to determine which coding system to use when writing the contents
1751of the buffer. It should be @code{nil} for text, @code{t} for binary.
1752If it is @code{t}, the coding system is @code{no-conversion}.
1753Otherwise, @code{undecided-dos} is used.
1754
1755Normally this variable is set by visiting a file; it is set to
1756@code{nil} if the file was visited without any actual conversion.
4e3b4528
SM
1757
1758Its default value is used to decide how to handle files for which
1759@code{file-name-buffer-file-type-alist} says nothing about the type:
1760If the default value is non-@code{nil}, then these files are treated as
1761binary: the coding system @code{no-conversion} is used. Otherwise,
1762nothing special is done for them---the coding system is deduced solely
1763from the file contents, in the usual Emacs fashion.
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GM
1764@end defvar
1765
1766@defopt file-name-buffer-file-type-alist
1767This variable holds an alist for recognizing text and binary files.
1768Each element has the form (@var{regexp} . @var{type}), where
1769@var{regexp} is matched against the file name, and @var{type} may be
1770@code{nil} for text, @code{t} for binary, or a function to call to
1771compute which. If it is a function, then it is called with a single
1772argument (the file name) and should return @code{t} or @code{nil}.
1773
1774When running on MS-DOS or MS-Windows, Emacs checks this alist to decide
1775which coding system to use when reading a file. For a text file,
1776@code{undecided-dos} is used. For a binary file, @code{no-conversion}
1777is used.
1778
1779If no element in this alist matches a given file name, then
4e3b4528 1780the default value of @code{buffer-file-type} says how to treat the file.
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GM
1781@end defopt
1782
1783@node Input Methods
1784@section Input Methods
1785@cindex input methods
1786
1787 @dfn{Input methods} provide convenient ways of entering non-@acronym{ASCII}
1788characters from the keyboard. Unlike coding systems, which translate
1789non-@acronym{ASCII} characters to and from encodings meant to be read by
1790programs, input methods provide human-friendly commands. (@xref{Input
1791Methods,,, emacs, The GNU Emacs Manual}, for information on how users
1792use input methods to enter text.) How to define input methods is not
1793yet documented in this manual, but here we describe how to use them.
1794
1795 Each input method has a name, which is currently a string;
1796in the future, symbols may also be usable as input method names.
1797
1798@defvar current-input-method
1799This variable holds the name of the input method now active in the
1800current buffer. (It automatically becomes local in each buffer when set
1801in any fashion.) It is @code{nil} if no input method is active in the
1802buffer now.
1803@end defvar
1804
1805@defopt default-input-method
1806This variable holds the default input method for commands that choose an
1807input method. Unlike @code{current-input-method}, this variable is
1808normally global.
1809@end defopt
1810
1811@deffn Command set-input-method input-method
1812This command activates input method @var{input-method} for the current
1813buffer. It also sets @code{default-input-method} to @var{input-method}.
1814If @var{input-method} is @code{nil}, this command deactivates any input
1815method for the current buffer.
1816@end deffn
1817
1818@defun read-input-method-name prompt &optional default inhibit-null
1819This function reads an input method name with the minibuffer, prompting
1820with @var{prompt}. If @var{default} is non-@code{nil}, that is returned
1821by default, if the user enters empty input. However, if
1822@var{inhibit-null} is non-@code{nil}, empty input signals an error.
1823
1824The returned value is a string.
1825@end defun
1826
1827@defvar input-method-alist
1828This variable defines all the supported input methods.
1829Each element defines one input method, and should have the form:
1830
1831@example
1832(@var{input-method} @var{language-env} @var{activate-func}
1833 @var{title} @var{description} @var{args}...)
1834@end example
1835
1836Here @var{input-method} is the input method name, a string;
1837@var{language-env} is another string, the name of the language
1838environment this input method is recommended for. (That serves only for
1839documentation purposes.)
1840
1841@var{activate-func} is a function to call to activate this method. The
1842@var{args}, if any, are passed as arguments to @var{activate-func}. All
1843told, the arguments to @var{activate-func} are @var{input-method} and
1844the @var{args}.
1845
1846@var{title} is a string to display in the mode line while this method is
1847active. @var{description} is a string describing this method and what
1848it is good for.
1849@end defvar
1850
1851 The fundamental interface to input methods is through the
1852variable @code{input-method-function}. @xref{Reading One Event},
1853and @ref{Invoking the Input Method}.
1854
1855@node Locales
1856@section Locales
1857@cindex locale
1858
1859 POSIX defines a concept of ``locales'' which control which language
1860to use in language-related features. These Emacs variables control
1861how Emacs interacts with these features.
1862
1863@defvar locale-coding-system
1864@cindex keyboard input decoding on X
1865This variable specifies the coding system to use for decoding system
1866error messages and---on X Window system only---keyboard input, for
1867encoding the format argument to @code{format-time-string}, and for
1868decoding the return value of @code{format-time-string}.
1869@end defvar
1870
1871@defvar system-messages-locale
1872This variable specifies the locale to use for generating system error
1873messages. Changing the locale can cause messages to come out in a
1874different language or in a different orthography. If the variable is
1875@code{nil}, the locale is specified by environment variables in the
1876usual POSIX fashion.
1877@end defvar
1878
1879@defvar system-time-locale
1880This variable specifies the locale to use for formatting time values.
1881Changing the locale can cause messages to appear according to the
1882conventions of a different language. If the variable is @code{nil}, the
1883locale is specified by environment variables in the usual POSIX fashion.
1884@end defvar
1885
1886@defun locale-info item
1887This function returns locale data @var{item} for the current POSIX
1888locale, if available. @var{item} should be one of these symbols:
1889
1890@table @code
1891@item codeset
1892Return the character set as a string (locale item @code{CODESET}).
1893
1894@item days
1895Return a 7-element vector of day names (locale items
1896@code{DAY_1} through @code{DAY_7});
1897
1898@item months
1899Return a 12-element vector of month names (locale items @code{MON_1}
1900through @code{MON_12}).
1901
1902@item paper
1903Return a list @code{(@var{width} @var{height})} for the default paper
1904size measured in millimeters (locale items @code{PAPER_WIDTH} and
1905@code{PAPER_HEIGHT}).
1906@end table
1907
1908If the system can't provide the requested information, or if
1909@var{item} is not one of those symbols, the value is @code{nil}. All
1910strings in the return value are decoded using
1911@code{locale-coding-system}. @xref{Locales,,, libc, The GNU Libc Manual},
1912for more information about locales and locale items.
1913@end defun
1914
1915@ignore
1916 arch-tag: be705bf8-941b-4c35-84fc-ad7d20ddb7cb
1917@end ignore