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1@c -*-texinfo-*-
2@c This is part of the GNU Emacs Lisp Reference Manual.
3@c Copyright (C) 1990, 1991, 1992, 1993, 1994, 1995, 1998, 1999, 2001,
114f9c96 4@c 2002, 2003, 2004, 2005, 2006, 2007, 2008, 2009, 2010
5feb0b73 5@c Free Software Foundation, Inc.
b8d4c8d0 6@c See the file elisp.texi for copying conditions.
6336d8c3 7@setfilename ../../info/frames
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8@node Frames, Positions, Windows, Top
9@chapter Frames
10@cindex frame
11
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12 A @dfn{frame} is a screen object that contains one or more Emacs
13windows (@pxref{Windows}). It is the kind of object called a
14``window'' in the terminology of graphical environments; but we can't
15call it a ``window'' here, because Emacs uses that word in a different
16way. In Emacs Lisp, a @dfn{frame object} is a Lisp object that
17represents a frame on the screen. @xref{Frame Type}.
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18
19 A frame initially contains a single main window and/or a minibuffer
20window; you can subdivide the main window vertically or horizontally
6a4cfb0c 21into smaller windows. @xref{Splitting Windows}.
b8d4c8d0 22
3ec61d4e 23@cindex terminal
20cb6c9b 24 A @dfn{terminal} is a display device capable of displaying one or
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25more Emacs frames. In Emacs Lisp, a @dfn{terminal object} is a Lisp
26object that represents a terminal. @xref{Terminal Type}.
20cb6c9b 27
b8d4c8d0 28@cindex terminal frame
b8d4c8d0 29@cindex window frame
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30 There are two classes of terminals: text-only terminals and
31graphical terminals. Text-only terminals are non-graphics-capable
32display devices, including ``terminal emulators'' such as xterm. On
33text-only terminals, each frame occupies the entire terminal screen;
34although you can create additional frames and switch between them,
35only one frame can be shown at any given time. We refer to frames on
36text-only terminals as @dfn{terminal frames}. Graphical terminals, on
37the other hand, are graphics-capable windowing systems, such as the X
38Window System. On a graphical terminal, Emacs can display multiple
39frames simultaneously. We refer to such frames as @dfn{window
40frames}.
41
42 On GNU and Unix systems, you can create additional frames on any
43available terminal, within a single Emacs session, regardless of
44whether Emacs was started on a text-only or graphical terminal. Emacs
45can display on both graphical and text-only terminals simultaneously.
46This comes in handy, for instance, when you connect to the same
47session from several remote locations. @xref{Multiple Terminals}.
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48
49@defun framep object
50This predicate returns a non-@code{nil} value if @var{object} is a
51frame, and @code{nil} otherwise. For a frame, the value indicates which
52kind of display the frame uses:
53
54@table @code
55@item x
56The frame is displayed in an X window.
57@item t
58A terminal frame on a character display.
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59@item w32
60The frame is displayed on MS-Windows 9X/NT.
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61@item ns
62The frame is displayed on a GNUstep or Macintosh Cocoa display.
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63@item pc
64The frame is displayed on an MS-DOS terminal.
65@end table
66@end defun
67
20cb6c9b 68@defun frame-terminal &optional frame
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69This function returns the terminal object that displays @var{frame}.
70If @var{frame} is @code{nil} or unspecified, it defaults to the
71selected frame.
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72@end defun
73
74@defun terminal-live-p object
75This predicate returns a non-@code{nil} value if @var{object} is a
76terminal that is alive (i.e.@: was not deleted), and @code{nil}
77otherwise. For live terminals, the return value indicates what kind
78of frames are displayed on that terminal; the list of possible values
79is the same as for @code{framep} above.
80@end defun
81
b8d4c8d0 82@menu
b4022203 83* Creating Frames:: Creating additional frames.
20cb6c9b 84* Multiple Terminals:: Displaying on several different devices.
b4022203 85* Frame Parameters:: Controlling frame size, position, font, etc.
20cb6c9b 86* Terminal Parameters:: Parameters common for all frames on terminal.
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87* Frame Titles:: Automatic updating of frame titles.
88* Deleting Frames:: Frames last until explicitly deleted.
89* Finding All Frames:: How to examine all existing frames.
90* Frames and Windows:: A frame contains windows;
91 display of text always works through windows.
92* Minibuffers and Frames:: How a frame finds the minibuffer to use.
93* Input Focus:: Specifying the selected frame.
94* Visibility of Frames:: Frames may be visible or invisible, or icons.
95* Raising and Lowering:: Raising a frame makes it hide other windows;
96 lowering it makes the others hide it.
97* Frame Configurations:: Saving the state of all frames.
98* Mouse Tracking:: Getting events that say when the mouse moves.
99* Mouse Position:: Asking where the mouse is, or moving it.
100* Pop-Up Menus:: Displaying a menu for the user to select from.
101* Dialog Boxes:: Displaying a box to ask yes or no.
102* Pointer Shape:: Specifying the shape of the mouse pointer.
103* Window System Selections:: Transferring text to and from other X clients.
104* Drag and Drop:: Internals of Drag-and-Drop implementation.
105* Color Names:: Getting the definitions of color names.
106* Text Terminal Colors:: Defining colors for text-only terminals.
107* Resources:: Getting resource values from the server.
108* Display Feature Testing:: Determining the features of a terminal.
109@end menu
110
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111@node Creating Frames
112@section Creating Frames
113
114To create a new frame, call the function @code{make-frame}.
115
116@defun make-frame &optional alist
117This function creates and returns a new frame, displaying the current
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118buffer.
119
120The @var{alist} argument is an alist that specifies frame parameters
121for the new frame. @xref{Frame Parameters}. If you specify the
122@code{terminal} parameter in @var{alist}, the new frame is created on
123that terminal. Otherwise, if you specify the @code{window-system}
124frame parameter in @var{alist}, that determines whether the frame
125should be displayed on a text-only or graphical terminal.
126@xref{Window Systems}. If neither is specified, the new frame is
127created in the same terminal as the selected frame.
128
129Any parameters not mentioned in @var{alist} default to the values in
130the alist @code{default-frame-alist} (@pxref{Initial Parameters});
131parameters not specified there default from the X resources or its
132equivalent on your operating system (@pxref{X Resources,, X Resources,
133emacs, The GNU Emacs Manual}). After the frame is created, Emacs
134applies any parameters listed in @code{frame-inherited-parameters}
135(see below) and not present in the argument, taking the values from
136the frame that was selected when @code{make-frame} was called.
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137
138This function itself does not make the new frame the selected frame.
139@xref{Input Focus}. The previously selected frame remains selected.
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140On graphical terminals, however, the windowing system may select the
141new frame for its own reasons.
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142@end defun
143
144@defvar before-make-frame-hook
3ec61d4e 145A normal hook run by @code{make-frame} before it creates the frame.
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146@end defvar
147
148@defvar after-make-frame-functions
149An abnormal hook run by @code{make-frame} after it creates the frame.
150Each function in @code{after-make-frame-functions} receives one argument, the
151frame just created.
152@end defvar
153
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154@defvar frame-inherited-parameters
155This variable specifies the list of frame parameters that a newly
156created frame inherits from the currently selected frame. For each
157parameter (a symbol) that is an element in the list and is not present
158in the argument to @code{make-frame}, the function sets the value of
159that parameter in the created frame to its value in the selected
160frame.
161@end defvar
162
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163@node Multiple Terminals
164@section Multiple Terminals
165@cindex multiple terminals
166@cindex multi-tty
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167@cindex multiple X displays
168@cindex displays, multiple
169
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170 Emacs represents each terminal, whether graphical or text-only, as a
171@dfn{terminal object} data type (@pxref{Terminal Type}). On GNU and
172Unix systems, Emacs can use multiple terminals simultaneously in each
173session. On other systems, it can only use a single terminal. Each
174terminal object has the following attributes:
175
176@itemize @bullet
177@item
178The name of the device used by the terminal (e.g., @samp{:0.0} or
179@file{/dev/tty}).
180
181@item
182The terminal and keyboard coding systems used on the terminal.
183@xref{Terminal I/O Encoding}.
b8d4c8d0 184
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185@item
186The kind of display associated with the terminal. This is the symbol
187returned by the function @code{terminal-live-p} (i.e., @code{x},
188@code{t}, @code{w32}, @code{ns}, or @code{pc}). @xref{Frames}.
b8d4c8d0 189
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190@item
191A list of terminal parameters. @xref{Terminal Parameters}.
192@end itemize
193
194 There is no primitive for creating terminal objects. Emacs creates
195them as needed, such as when you call @code{make-frame-on-display}
196(which is described below).
197
198@defun terminal-name &optional terminal
199This function returns the file name of the device used by
200@var{terminal}. If @var{terminal} is omitted or @code{nil}, it
201defaults to the selected frame's terminal. @var{terminal} can also be
202a frame, meaning that frame's terminal.
203@end defun
204
205@defun terminal-list
206This function returns a list of all terminal objects currently in use.
207@end defun
208
209@defun get-device-terminal device
210This function returns a terminal whose device name is given by
211@var{device}. If @var{device} is a string, it can be either the file
212name of a terminal device, or the name of an X display of the form
213@samp{@var{host}:@var{server}.@var{screen}}. If @var{device} is a
214frame, this function returns that frame's terminal; @code{nil} means
215the selected frame. Finally, if @var{device} is a terminal object
216that represents a live terminal, that terminal is returned. The
217function signals an error if its argument is none of the above.
218@end defun
219
220@defun delete-terminal &optional terminal force
221This function deletes all frames on @var{terminal} and frees the
222resources used by it. It runs the abnormal hook
223@code{delete-terminal-functions}, passing @var{terminal} as the
224argument to each function.
225
226If @var{terminal} is omitted or @code{nil}, it defaults to the
227selected frame's terminal. @var{terminal} can also be a frame,
228meaning that frame's terminal.
229
230Normally, this function signals an error if you attempt to delete the
231sole active terminal, but if @var{force} is non-@code{nil}, you are
232allowed to do so. Emacs automatically calls this function when the
233last frame on a terminal is deleted (@pxref{Deleting Frames}).
234@end defun
235
236@defvar delete-terminal-functions
237An abnormal hook run by @code{delete-terminal}. Each function
238receives one argument, the @var{terminal} argument passed to
239@code{delete-terminal}. Due to technical details, the functions may
240be called either just before the terminal is deleted, or just
241afterwards.
242@end defvar
243
244@cindex terminal-local variables
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245 A few Lisp variables are @dfn{terminal-local}; that is, they have a
246separate binding for each terminal. The binding in effect at any time
247is the one for the terminal that the currently selected frame belongs
248to. These variables include @code{default-minibuffer-frame},
249@code{defining-kbd-macro}, @code{last-kbd-macro}, and
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250@code{system-key-alist}. They are always terminal-local, and can
251never be buffer-local (@pxref{Buffer-Local Variables}).
252
253 On GNU and Unix systems, each X display is a separate graphical
254terminal. When Emacs is started from within the X window system, it
255uses the X display chosen with the @code{DISPLAY} environment
256variable, or with the @samp{--display} option. @xref{Initial
257Options,,, emacs, The GNU Emacs Manual}. Emacs can connect to other X
258displays via the command @code{make-frame-on-display}. Each X display
259has its own selected frame and its own minibuffer windows; however,
260only one of those frames is ``@emph{the} selected frame'' at any given
261moment (@pxref{Input Focus}). Emacs can even connect to other
262text-only terminals, by interacting with the @command{emacsclient}
263program. @xref{Emacs Server,,, emacs, The GNU Emacs Manual}.
264
265 A single X server can handle more than one display. Each X display
266has a three-part name, @samp{@var{host}:@var{server}.@var{screen}}.
267The first two parts, @var{host} and @var{server}, identify the X
268server; the third part, @var{screen}, identifies a screen number on
269that X server. When you use two or more screens belonging to one
270server, Emacs knows by the similarity in their names that they share a
271single keyboard.
272
273 On some ``multi-monitor'' setups, a single X display outputs to more
274than one monitor. Currently, there is no way for Emacs to distinguish
275between the different physical monitors.
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276
277@deffn Command make-frame-on-display display &optional parameters
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278This function creates and returns a new frame on @var{display}, taking
279the other frame parameters from the alist @var{parameters}.
280@var{display} should be the name of an X display (a string).
281
282Before creating the frame, this function ensures that Emacs is ``set
283up'' to display graphics. For instance, if Emacs has not processed X
284resources (e.g., if it was started on a text-only terminal), it does
285so at this time. In all other respects, this function behaves like
286@code{make-frame} (@pxref{Creating Frames}).
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287@end deffn
288
289@defun x-display-list
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290This function returns a list that indicates which X displays Emacs has
291a connection to. The elements of the list are strings, and each one
292is a display name.
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293@end defun
294
295@defun x-open-connection display &optional xrm-string must-succeed
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296This function opens a connection to the X display @var{display},
297without creating a frame on that display. Normally, Emacs Lisp
298programs need not call this function, as @code{make-frame-on-display}
299calls it automatically. The only reason for calling it is to check
300whether communication can be established with a given X display.
301
302The optional argument @var{xrm-string}, if not @code{nil}, is a string
303of resource names and values, in the same format used in the
304@file{.Xresources} file. @xref{X Resources,, X Resources, emacs, The
305GNU Emacs Manual}. These values apply to all Emacs frames created on
306this display, overriding the resource values recorded in the X server.
307Here's an example of what this string might look like:
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308
309@example
310"*BorderWidth: 3\n*InternalBorder: 2\n"
311@end example
312
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313If @var{must-succeed} is non-@code{nil}, failure to open the connection
314terminates Emacs. Otherwise, it is an ordinary Lisp error.
315@end defun
316
317@defun x-close-connection display
318This function closes the connection to display @var{display}. Before
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319you can do this, you must first delete all the frames that were open
320on that display (@pxref{Deleting Frames}).
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321@end defun
322
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323@node Frame Parameters
324@section Frame Parameters
325@cindex frame parameters
326
327 A frame has many parameters that control its appearance and behavior.
328Just what parameters a frame has depends on what display mechanism it
329uses.
330
331 Frame parameters exist mostly for the sake of window systems. A
332terminal frame has a few parameters, mostly for compatibility's sake;
333only the @code{height}, @code{width}, @code{name}, @code{title},
334@code{menu-bar-lines}, @code{buffer-list} and @code{buffer-predicate}
335parameters do something special. If the terminal supports colors, the
336parameters @code{foreground-color}, @code{background-color},
337@code{background-mode} and @code{display-type} are also meaningful.
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338If the terminal supports frame transparency, the parameter
339@code{alpha} is also meaningful.
b8d4c8d0 340
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341 You can use frame parameters to define frame-local bindings for
342variables. @xref{Frame-Local Variables}.
343
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344@menu
345* Parameter Access:: How to change a frame's parameters.
346* Initial Parameters:: Specifying frame parameters when you make a frame.
347* Window Frame Parameters:: List of frame parameters for window systems.
348* Size and Position:: Changing the size and position of a frame.
349* Geometry:: Parsing geometry specifications.
350@end menu
351
352@node Parameter Access
353@subsection Access to Frame Parameters
354
355These functions let you read and change the parameter values of a
356frame.
357
358@defun frame-parameter frame parameter
359This function returns the value of the parameter @var{parameter} (a
360symbol) of @var{frame}. If @var{frame} is @code{nil}, it returns the
361selected frame's parameter. If @var{frame} has no setting for
362@var{parameter}, this function returns @code{nil}.
363@end defun
364
365@defun frame-parameters &optional frame
366The function @code{frame-parameters} returns an alist listing all the
367parameters of @var{frame} and their values. If @var{frame} is
368@code{nil} or omitted, this returns the selected frame's parameters
369@end defun
370
371@defun modify-frame-parameters frame alist
372This function alters the parameters of frame @var{frame} based on the
373elements of @var{alist}. Each element of @var{alist} has the form
374@code{(@var{parm} . @var{value})}, where @var{parm} is a symbol naming a
375parameter. If you don't mention a parameter in @var{alist}, its value
376doesn't change. If @var{frame} is @code{nil}, it defaults to the selected
377frame.
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378
379You can use this function to define frame-local bindings for
380variables, see @ref{Frame-Local Variables}.
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381@end defun
382
4fb04348 383@defun set-frame-parameter frame parm value
3c1f4619 384This function sets the frame parameter @var{parm} to the specified
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385@var{value}. If @var{frame} is @code{nil}, it defaults to the
386selected frame.
387@end defun
388
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389@defun modify-all-frames-parameters alist
390This function alters the frame parameters of all existing frames
391according to @var{alist}, then modifies @code{default-frame-alist}
392(and, if necessary, @code{initial-frame-alist}) to apply the same
393parameter values to frames that will be created henceforth.
394@end defun
395
396@node Initial Parameters
397@subsection Initial Frame Parameters
398
399You can specify the parameters for the initial startup frame
400by setting @code{initial-frame-alist} in your init file (@pxref{Init File}).
401
01f17ae2 402@defopt initial-frame-alist
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403This variable's value is an alist of parameter values used when creating
404the initial window frame. You can set this variable to specify the
405appearance of the initial frame without altering subsequent frames.
406Each element has the form:
407
408@example
409(@var{parameter} . @var{value})
410@end example
411
412Emacs creates the initial frame before it reads your init
413file. After reading that file, Emacs checks @code{initial-frame-alist},
414and applies the parameter settings in the altered value to the already
415created initial frame.
416
417If these settings affect the frame geometry and appearance, you'll see
418the frame appear with the wrong ones and then change to the specified
419ones. If that bothers you, you can specify the same geometry and
420appearance with X resources; those do take effect before the frame is
421created. @xref{X Resources,, X Resources, emacs, The GNU Emacs Manual}.
422
423X resource settings typically apply to all frames. If you want to
424specify some X resources solely for the sake of the initial frame, and
425you don't want them to apply to subsequent frames, here's how to achieve
426this. Specify parameters in @code{default-frame-alist} to override the
427X resources for subsequent frames; then, to prevent these from affecting
428the initial frame, specify the same parameters in
429@code{initial-frame-alist} with values that match the X resources.
01f17ae2 430@end defopt
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431
432If these parameters specify a separate minibuffer-only frame with
433@code{(minibuffer . nil)}, and you have not created one, Emacs creates
434one for you.
435
01f17ae2 436@defopt minibuffer-frame-alist
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437This variable's value is an alist of parameter values used when
438creating an initial minibuffer-only frame. This is the
439minibuffer-only frame that Emacs creates if @code{initial-frame-alist}
440specifies a frame with no minibuffer.
01f17ae2 441@end defopt
b8d4c8d0 442
01f17ae2 443@defopt default-frame-alist
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444This is an alist specifying default values of frame parameters for all
445Emacs frames---the first frame, and subsequent frames. When using the X
446Window System, you can get the same results by means of X resources
447in many cases.
448
449Setting this variable does not affect existing frames.
01f17ae2 450@end defopt
b8d4c8d0 451
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452Functions that display a buffer in a separate frame can override the
453default parameters by supplying their own parameters. @xref{Definition
454of special-display-frame-alist}.
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455
456If you use options that specify window appearance when you invoke Emacs,
457they take effect by adding elements to @code{default-frame-alist}. One
458exception is @samp{-geometry}, which adds the specified position to
459@code{initial-frame-alist} instead. @xref{Emacs Invocation,, Command
460Line Arguments for Emacs Invocation, emacs, The GNU Emacs Manual}.
461
462@node Window Frame Parameters
463@subsection Window Frame Parameters
464
465 Just what parameters a frame has depends on what display mechanism
466it uses. This section describes the parameters that have special
467meanings on some or all kinds of terminals. Of these, @code{name},
468@code{title}, @code{height}, @code{width}, @code{buffer-list} and
469@code{buffer-predicate} provide meaningful information in terminal
470frames, and @code{tty-color-mode} is meaningful @emph{only} in
471terminal frames.
472
473@menu
474* Basic Parameters:: Parameters that are fundamental.
475* Position Parameters:: The position of the frame on the screen.
476* Size Parameters:: Frame's size.
477* Layout Parameters:: Size of parts of the frame, and
478 enabling or disabling some parts.
479* Buffer Parameters:: Which buffers have been or should be shown.
480* Management Parameters:: Communicating with the window manager.
481* Cursor Parameters:: Controlling the cursor appearance.
80be4dd7 482* Font and Color Parameters:: Fonts and colors for the frame text.
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483@end menu
484
485@node Basic Parameters
486@subsubsection Basic Parameters
487
488 These frame parameters give the most basic information about the
489frame. @code{title} and @code{name} are meaningful on all terminals.
490
491@table @code
492@item display
493The display on which to open this frame. It should be a string of the
494form @code{"@var{host}:@var{dpy}.@var{screen}"}, just like the
495@code{DISPLAY} environment variable.
496
497@item display-type
498This parameter describes the range of possible colors that can be used
499in this frame. Its value is @code{color}, @code{grayscale} or
500@code{mono}.
501
502@item title
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503If a frame has a non-@code{nil} title, it appears in the window
504system's title bar at the top of the frame, and also in the mode line
505of windows in that frame if @code{mode-line-frame-identification} uses
506@samp{%F} (@pxref{%-Constructs}). This is normally the case when
507Emacs is not using a window system, and can only display one frame at
508a time. @xref{Frame Titles}.
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509
510@item name
511The name of the frame. The frame name serves as a default for the frame
512title, if the @code{title} parameter is unspecified or @code{nil}. If
513you don't specify a name, Emacs sets the frame name automatically
514(@pxref{Frame Titles}).
515
516If you specify the frame name explicitly when you create the frame, the
517name is also used (instead of the name of the Emacs executable) when
518looking up X resources for the frame.
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519@end table
520
521@node Position Parameters
522@subsubsection Position Parameters
523
524 Position parameters' values are normally measured in pixels, but on
525text-only terminals they count characters or lines instead.
526
527@table @code
528@item left
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529The position, in pixels, of the left (or right) edge of the frame with
530respect to the left (or right) edge of the screen. The value may be:
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531
532@table @asis
533@item an integer
534A positive integer relates the left edge of the frame to the left edge
535of the screen. A negative integer relates the right frame edge to the
536right screen edge.
537
538@item @code{(+ @var{pos})}
539This specifies the position of the left frame edge relative to the left
540screen edge. The integer @var{pos} may be positive or negative; a
541negative value specifies a position outside the screen.
542
543@item @code{(- @var{pos})}
544This specifies the position of the right frame edge relative to the right
545screen edge. The integer @var{pos} may be positive or negative; a
546negative value specifies a position outside the screen.
547@end table
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548
549Some window managers ignore program-specified positions. If you want to
550be sure the position you specify is not ignored, specify a
551non-@code{nil} value for the @code{user-position} parameter as well.
552
553@item top
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554The screen position of the top (or bottom) edge, in pixels, with respect
555to the top (or bottom) edge of the screen. It works just like
556@code{left}, except vertically instead of horizontally.
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557
558@item icon-left
559The screen position of the left edge @emph{of the frame's icon}, in
560pixels, counting from the left edge of the screen. This takes effect if
561and when the frame is iconified.
562
563If you specify a value for this parameter, then you must also specify
564a value for @code{icon-top} and vice versa. The window manager may
565ignore these two parameters.
566
567@item icon-top
568The screen position of the top edge @emph{of the frame's icon}, in
569pixels, counting from the top edge of the screen. This takes effect if
570and when the frame is iconified.
571
572@item user-position
573When you create a frame and specify its screen position with the
574@code{left} and @code{top} parameters, use this parameter to say whether
575the specified position was user-specified (explicitly requested in some
576way by a human user) or merely program-specified (chosen by a program).
577A non-@code{nil} value says the position was user-specified.
578
579Window managers generally heed user-specified positions, and some heed
580program-specified positions too. But many ignore program-specified
581positions, placing the window in a default fashion or letting the user
582place it with the mouse. Some window managers, including @code{twm},
583let the user specify whether to obey program-specified positions or
584ignore them.
585
586When you call @code{make-frame}, you should specify a non-@code{nil}
587value for this parameter if the values of the @code{left} and @code{top}
588parameters represent the user's stated preference; otherwise, use
589@code{nil}.
590@end table
591
592@node Size Parameters
593@subsubsection Size Parameters
594
595 Size parameters' values are normally measured in pixels, but on
596text-only terminals they count characters or lines instead.
597
598@table @code
599@item height
600The height of the frame contents, in characters. (To get the height in
601pixels, call @code{frame-pixel-height}; see @ref{Size and Position}.)
602
603@item width
101a6cea 604The width of the frame contents, in characters. (To get the width in
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605pixels, call @code{frame-pixel-width}; see @ref{Size and Position}.)
606
607@item user-size
608This does for the size parameters @code{height} and @code{width} what
609the @code{user-position} parameter (see above) does for the position
610parameters @code{top} and @code{left}.
611
612@item fullscreen
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613Specify that width, height or both shall be maximized. The value
614@code{fullwidth} specifies that width shall be as wide as possible.
3f1c6666 615The value @code{fullheight} specifies that height shall be as tall as
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616possible. The value @code{fullboth} specifies that both the width and
617the height shall be set to the size of the screen. The value
618@code{maximized} specifies that the frame shall be maximized. The
619difference between @code{maximized} and @code{fullboth} is that the
620former still has window manager decorations while the latter really
621covers the whole screen.
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622@end table
623
624@node Layout Parameters
625@subsubsection Layout Parameters
626
627 These frame parameters enable or disable various parts of the
628frame, or control their sizes.
629
630@table @code
631@item border-width
632The width in pixels of the frame's border.
633
634@item internal-border-width
635The distance in pixels between text (or fringe) and the frame's border.
636
637@item vertical-scroll-bars
638Whether the frame has scroll bars for vertical scrolling, and which side
639of the frame they should be on. The possible values are @code{left},
640@code{right}, and @code{nil} for no scroll bars.
641
642@ignore
643@item horizontal-scroll-bars
644Whether the frame has scroll bars for horizontal scrolling
645(non-@code{nil} means yes). Horizontal scroll bars are not currently
646implemented.
647@end ignore
648
649@item scroll-bar-width
650The width of vertical scroll bars, in pixels, or @code{nil} meaning to
651use the default width.
652
653@item left-fringe
654@itemx right-fringe
655The default width of the left and right fringes of windows in this
656frame (@pxref{Fringes}). If either of these is zero, that effectively
657removes the corresponding fringe. A value of @code{nil} stands for
658the standard fringe width, which is the width needed to display the
659fringe bitmaps.
660
661The combined fringe widths must add up to an integral number of
662columns, so the actual default fringe widths for the frame may be
663larger than the specified values. The extra width needed to reach an
664acceptable total is distributed evenly between the left and right
665fringe. However, you can force one fringe or the other to a precise
666width by specifying that width as a negative integer. If both widths are
667negative, only the left fringe gets the specified width.
668
669@item menu-bar-lines
670The number of lines to allocate at the top of the frame for a menu
671bar. The default is 1. A value of @code{nil} means don't display a
672menu bar. @xref{Menu Bar}. (The X toolkit and GTK allow at most one
673menu bar line; they treat larger values as 1.)
674
675@item tool-bar-lines
676The number of lines to use for the tool bar. A value of @code{nil}
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677means don't display a tool bar. (GTK and Nextstep allow at most one
678tool bar line; they treat larger values as 1.)
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679
680@item line-spacing
681Additional space to leave below each text line, in pixels (a positive
682integer). @xref{Line Height}, for more information.
683@end table
684
685@node Buffer Parameters
686@subsubsection Buffer Parameters
687
688 These frame parameters, meaningful on all kinds of terminals, deal
689with which buffers have been, or should, be displayed in the frame.
690
691@table @code
692@item minibuffer
693Whether this frame has its own minibuffer. The value @code{t} means
694yes, @code{nil} means no, @code{only} means this frame is just a
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695minibuffer. If the value is a minibuffer window (in some other
696frame), the frame uses that minibuffer.
697
698This frame parameter takes effect when the frame is created, and can
699not be changed afterwards.
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700
701@item buffer-predicate
702The buffer-predicate function for this frame. The function
703@code{other-buffer} uses this predicate (from the selected frame) to
704decide which buffers it should consider, if the predicate is not
705@code{nil}. It calls the predicate with one argument, a buffer, once for
706each buffer; if the predicate returns a non-@code{nil} value, it
707considers that buffer.
708
709@item buffer-list
710A list of buffers that have been selected in this frame,
711ordered most-recently-selected first.
712
713@item unsplittable
714If non-@code{nil}, this frame's window is never split automatically.
715@end table
716
717@node Management Parameters
718@subsubsection Window Management Parameters
719@cindex window manager, and frame parameters
720
721 These frame parameters, meaningful only on window system displays,
722interact with the window manager.
723
724@table @code
725@item visibility
726The state of visibility of the frame. There are three possibilities:
727@code{nil} for invisible, @code{t} for visible, and @code{icon} for
728iconified. @xref{Visibility of Frames}.
729
730@item auto-raise
731Whether selecting the frame raises it (non-@code{nil} means yes).
732
733@item auto-lower
734Whether deselecting the frame lowers it (non-@code{nil} means yes).
735
736@item icon-type
737The type of icon to use for this frame when it is iconified. If the
738value is a string, that specifies a file containing a bitmap to use.
739Any other non-@code{nil} value specifies the default bitmap icon (a
740picture of a gnu); @code{nil} specifies a text icon.
741
742@item icon-name
743The name to use in the icon for this frame, when and if the icon
744appears. If this is @code{nil}, the frame's title is used.
745
746@item window-id
747The number of the window-system window used by the frame
748to contain the actual Emacs windows.
749
750@item outer-window-id
751The number of the outermost window-system window used for the whole frame.
752
753@item wait-for-wm
754If non-@code{nil}, tell Xt to wait for the window manager to confirm
755geometry changes. Some window managers, including versions of Fvwm2
756and KDE, fail to confirm, so Xt hangs. Set this to @code{nil} to
757prevent hanging with those window managers.
758
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759@item sticky
760If non-@code{nil}, the frame is visible on all virtual desktops on systems
761with virtual desktops.
762
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763@ignore
764@item parent-id
765@c ??? Not yet working.
766The X window number of the window that should be the parent of this one.
767Specifying this lets you create an Emacs window inside some other
768application's window. (It is not certain this will be implemented; try
769it and see if it works.)
770@end ignore
771@end table
772
773@node Cursor Parameters
774@subsubsection Cursor Parameters
775
776 This frame parameter controls the way the cursor looks.
777
778@table @code
779@item cursor-type
780How to display the cursor. Legitimate values are:
781
782@table @code
783@item box
784Display a filled box. (This is the default.)
785@item hollow
786Display a hollow box.
787@item nil
788Don't display a cursor.
789@item bar
790Display a vertical bar between characters.
791@item (bar . @var{width})
792Display a vertical bar @var{width} pixels wide between characters.
793@item hbar
794Display a horizontal bar.
795@item (hbar . @var{height})
796Display a horizontal bar @var{height} pixels high.
797@end table
798@end table
799
800@vindex cursor-type
801The buffer-local variable @code{cursor-type} overrides the value of
802the @code{cursor-type} frame parameter, but if it is @code{t}, that
803means to use the cursor specified for the frame.
804
01f17ae2 805@defopt blink-cursor-alist
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806This variable specifies how to blink the cursor. Each element has the
807form @code{(@var{on-state} . @var{off-state})}. Whenever the cursor
808type equals @var{on-state} (comparing using @code{equal}), the
809corresponding @var{off-state} specifies what the cursor looks like
810when it blinks ``off.'' Both @var{on-state} and @var{off-state}
811should be suitable values for the @code{cursor-type} frame parameter.
812
813There are various defaults for how to blink each type of cursor, if
814the type is not mentioned as an @var{on-state} here. Changes in this
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815variable do not take effect immediately, only when you specify the
816@code{cursor-type} frame parameter.
01f17ae2 817@end defopt
36c763fd 818
01f17ae2 819@defopt cursor-in-non-selected-windows
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820This variable controls how the cursor looks in a window that is not
821selected. It supports the same values as the @code{cursor-type} frame
822parameter; also, @code{nil} means don't display a cursor in
823nonselected windows, and @code{t} (the default) means use a standard
824modificatoin of the usual cursor type (solid box becomes hollow box,
825and bar becomes a narrower bar).
01f17ae2 826@end defopt
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828@node Font and Color Parameters
829@subsubsection Font and Color Parameters
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80be4dd7 831 These frame parameters control the use of fonts and colors.
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832
833@table @code
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834@item font-backend
835A list of symbols, specifying the @dfn{font backends} to use for
836drawing fonts in the frame, in order of priority. On X, there are
837currently two available font backends: @code{x} (the X core font
838driver) and @code{xft} (the Xft font driver). On other systems, there
839is only one available font backend, so it does not make sense to
840modify this frame parameter.
841
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842@item background-mode
843This parameter is either @code{dark} or @code{light}, according
844to whether the background color is a light one or a dark one.
845
846@item tty-color-mode
847@cindex standard colors for character terminals
848This parameter overrides the terminal's color support as given by the
849system's terminal capabilities database in that this parameter's value
850specifies the color mode to use in terminal frames. The value can be
851either a symbol or a number. A number specifies the number of colors
852to use (and, indirectly, what commands to issue to produce each
853color). For example, @code{(tty-color-mode . 8)} specifies use of the
854ANSI escape sequences for 8 standard text colors. A value of -1 turns
855off color support.
856
857If the parameter's value is a symbol, it specifies a number through
858the value of @code{tty-color-mode-alist}, and the associated number is
859used instead.
860
861@item screen-gamma
862@cindex gamma correction
863If this is a number, Emacs performs ``gamma correction'' which adjusts
864the brightness of all colors. The value should be the screen gamma of
865your display, a floating point number.
866
867Usual PC monitors have a screen gamma of 2.2, so color values in
868Emacs, and in X windows generally, are calibrated to display properly
869on a monitor with that gamma value. If you specify 2.2 for
870@code{screen-gamma}, that means no correction is needed. Other values
871request correction, designed to make the corrected colors appear on
872your screen the way they would have appeared without correction on an
873ordinary monitor with a gamma value of 2.2.
874
875If your monitor displays colors too light, you should specify a
876@code{screen-gamma} value smaller than 2.2. This requests correction
877that makes colors darker. A screen gamma value of 1.5 may give good
878results for LCD color displays.
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879
880@item alpha
881@cindex opacity, frame
882@cindex transparency, frame
883@vindex frame-alpha-lower-limit
884This parameter specifies the opacity of the frame, on graphical
885displays that support variable opacity. It should be an integer
886between 0 and 100, where 0 means completely transparent and 100 means
887completely opaque. It can also have a @code{nil} value, which tells
888Emacs not to set the frame opacity (leaving it to the window manager).
889
890To prevent the frame from disappearing completely from view, the
3ec61d4e 891variable @code{frame-alpha-lower-limit} defines a lower opacity limit.
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892If the value of the frame parameter is less than the value of this
893variable, Emacs uses the latter. By default,
3ec61d4e 894@code{frame-alpha-lower-limit} is 20.
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895
896The @code{alpha} frame parameter can also be a cons cell
897@code{(@samp{active} . @samp{inactive})}, where @samp{active} is the
898opacity of the frame when it is selected, and @samp{inactive} is the
899opactity when it is not selected.
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900@end table
901
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902The following frame parameters are semi-obsolete in that they are
903automatically equivalent to particular face attributes of particular
904faces (@pxref{Standard Faces,,, emacs, The Emacs Manual}):
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905
906@table @code
907@item font
908The name of the font for displaying text in the frame. This is a
909string, either a valid font name for your system or the name of an Emacs
910fontset (@pxref{Fontsets}). It is equivalent to the @code{font}
911attribute of the @code{default} face.
912
913@item foreground-color
914The color to use for the image of a character. It is equivalent to
915the @code{:foreground} attribute of the @code{default} face.
916
917@item background-color
918The color to use for the background of characters. It is equivalent to
919the @code{:background} attribute of the @code{default} face.
920
921@item mouse-color
922The color for the mouse pointer. It is equivalent to the @code{:background}
923attribute of the @code{mouse} face.
924
925@item cursor-color
926The color for the cursor that shows point. It is equivalent to the
927@code{:background} attribute of the @code{cursor} face.
928
929@item border-color
930The color for the border of the frame. It is equivalent to the
931@code{:background} attribute of the @code{border} face.
932
933@item scroll-bar-foreground
934If non-@code{nil}, the color for the foreground of scroll bars. It is
935equivalent to the @code{:foreground} attribute of the
936@code{scroll-bar} face.
937
938@item scroll-bar-background
939If non-@code{nil}, the color for the background of scroll bars. It is
940equivalent to the @code{:background} attribute of the
941@code{scroll-bar} face.
942@end table
943
944@node Size and Position
945@subsection Frame Size And Position
946@cindex size of frame
947@cindex screen size
948@cindex frame size
949@cindex resize frame
950
951 You can read or change the size and position of a frame using the
952frame parameters @code{left}, @code{top}, @code{height}, and
953@code{width}. Whatever geometry parameters you don't specify are chosen
954by the window manager in its usual fashion.
955
956 Here are some special features for working with sizes and positions.
957(For the precise meaning of ``selected frame'' used by these functions,
958see @ref{Input Focus}.)
959
960@defun set-frame-position frame left top
961This function sets the position of the top left corner of @var{frame} to
962@var{left} and @var{top}. These arguments are measured in pixels, and
963normally count from the top left corner of the screen.
964
965Negative parameter values position the bottom edge of the window up from
966the bottom edge of the screen, or the right window edge to the left of
967the right edge of the screen. It would probably be better if the values
968were always counted from the left and top, so that negative arguments
969would position the frame partly off the top or left edge of the screen,
970but it seems inadvisable to change that now.
971@end defun
972
973@defun frame-height &optional frame
974@defunx frame-width &optional frame
975These functions return the height and width of @var{frame}, measured in
976lines and columns. If you don't supply @var{frame}, they use the
977selected frame.
978@end defun
979
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980@defun frame-pixel-height &optional frame
981@defunx frame-pixel-width &optional frame
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982These functions return the height and width of the main display area
983of @var{frame}, measured in pixels. If you don't supply @var{frame},
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984they use the selected frame. For a text-only terminal, the results are
985in characters rather than pixels.
986
987These values include the internal borders, and windows' scroll bars and
988fringes (which belong to individual windows, not to the frame itself).
989The exact value of the heights depends on the window-system and toolkit
990in use. With Gtk+, the height does not include any tool bar or menu
991bar. With the Motif or Lucid toolkits, it includes the tool bar but
992not the menu bar. In a graphical version with no toolkit, it includes
993both the tool bar and menu bar. For a text-only terminal, the result
994includes the menu bar.
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995@end defun
996
997@defun frame-char-height &optional frame
998@defunx frame-char-width &optional frame
999These functions return the height and width of a character in
1000@var{frame}, measured in pixels. The values depend on the choice of
1001font. If you don't supply @var{frame}, these functions use the selected
1002frame.
1003@end defun
1004
1005@defun set-frame-size frame cols rows
1006This function sets the size of @var{frame}, measured in characters;
1007@var{cols} and @var{rows} specify the new width and height.
1008
1009To set the size based on values measured in pixels, use
1010@code{frame-char-height} and @code{frame-char-width} to convert
1011them to units of characters.
1012@end defun
1013
1014@defun set-frame-height frame lines &optional pretend
1015This function resizes @var{frame} to a height of @var{lines} lines. The
1016sizes of existing windows in @var{frame} are altered proportionally to
1017fit.
1018
1019If @var{pretend} is non-@code{nil}, then Emacs displays @var{lines}
1020lines of output in @var{frame}, but does not change its value for the
1021actual height of the frame. This is only useful for a terminal frame.
1022Using a smaller height than the terminal actually implements may be
1023useful to reproduce behavior observed on a smaller screen, or if the
1024terminal malfunctions when using its whole screen. Setting the frame
1025height ``for real'' does not always work, because knowing the correct
1026actual size may be necessary for correct cursor positioning on a
1027terminal frame.
1028@end defun
1029
1030@defun set-frame-width frame width &optional pretend
1031This function sets the width of @var{frame}, measured in characters.
1032The argument @var{pretend} has the same meaning as in
1033@code{set-frame-height}.
1034@end defun
1035
1036@findex set-screen-height
1037@findex set-screen-width
1038 The older functions @code{set-screen-height} and
1039@code{set-screen-width} were used to specify the height and width of the
1040screen, in Emacs versions that did not support multiple frames. They
1041are semi-obsolete, but still work; they apply to the selected frame.
1042
1043@node Geometry
1044@subsection Geometry
1045
1046 Here's how to examine the data in an X-style window geometry
1047specification:
1048
1049@defun x-parse-geometry geom
1050@cindex geometry specification
1051The function @code{x-parse-geometry} converts a standard X window
1052geometry string to an alist that you can use as part of the argument to
1053@code{make-frame}.
1054
1055The alist describes which parameters were specified in @var{geom}, and
1056gives the values specified for them. Each element looks like
1057@code{(@var{parameter} . @var{value})}. The possible @var{parameter}
1058values are @code{left}, @code{top}, @code{width}, and @code{height}.
1059
1060For the size parameters, the value must be an integer. The position
1061parameter names @code{left} and @code{top} are not totally accurate,
1062because some values indicate the position of the right or bottom edges
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1063instead. The @var{value} possibilities for the position parameters are:
1064an integer, a list @code{(+ @var{pos})}, or a list @code{(- @var{pos})};
1065as previously described (@pxref{Position Parameters}).
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1066
1067Here is an example:
1068
1069@example
1070(x-parse-geometry "35x70+0-0")
1071 @result{} ((height . 70) (width . 35)
1072 (top - 0) (left . 0))
1073@end example
1074@end defun
1075
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1076@node Terminal Parameters
1077@section Terminal Parameters
1078@cindex terminal parameters
1079
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1080 Each terminal has a list of associated parameters. These
1081@dfn{terminal parameters} are mostly a convenient way of storage for
1082terminal-local variables, but some terminal parameters have a special
1083meaning.
1084
1085 This section describes functions to read and change the parameter values
1086of a terminal. They all accept as their argument either a terminal or
1087a frame; the latter means use that frame's terminal. An argument of
1088@code{nil} means the selected frame's terminal.
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1089
1090@defun terminal-parameters &optional terminal
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1091This function returns an alist listing all the parameters of
1092@var{terminal} and their values.
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1093@end defun
1094
1095@defun terminal-parameter terminal parameter
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1096This function returns the value of the parameter @var{parameter} (a
1097symbol) of @var{terminal}. If @var{terminal} has no setting for
1098@var{parameter}, this function returns @code{nil}.
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1099@end defun
1100
1101@defun set-terminal-parameter terminal parameter value
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1102This function sets the parameter @var{parm} of @var{terminal} to the
1103specified @var{value}, and returns the previous value of that
1104parameter.
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1105@end defun
1106
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1107Here's a list of a few terminal parameters that have a special
1108meaning:
1109
1110@table @code
1111@item background-mode
1112The classification of the terminal's background color, either
1113@code{light} or @code{dark}.
1114@item normal-erase-is-backspace
1115Value is either 1 or 0, depending on whether
1116@code{normal-erase-is-backspace-mode} is turned on or off on this
1117terminal. @xref{DEL Does Not Delete,,, emacs, The Emacs Manual}.
1118@item terminal-initted
1119After the terminal is initialized, this is set to the
1120terminal-specific initialization function.
1121@end table
1122
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1123@node Frame Titles
1124@section Frame Titles
1125@cindex frame title
1126
1127 Every frame has a @code{name} parameter; this serves as the default
1128for the frame title which window systems typically display at the top of
1129the frame. You can specify a name explicitly by setting the @code{name}
1130frame property.
1131
1132 Normally you don't specify the name explicitly, and Emacs computes the
1133frame name automatically based on a template stored in the variable
1134@code{frame-title-format}. Emacs recomputes the name each time the
1135frame is redisplayed.
1136
1137@defvar frame-title-format
1138This variable specifies how to compute a name for a frame when you have
1139not explicitly specified one. The variable's value is actually a mode
1140line construct, just like @code{mode-line-format}, except that the
1141@samp{%c} and @samp{%l} constructs are ignored. @xref{Mode Line
1142Data}.
1143@end defvar
1144
1145@defvar icon-title-format
1146This variable specifies how to compute the name for an iconified frame,
1147when you have not explicitly specified the frame title. This title
1148appears in the icon itself.
1149@end defvar
1150
1151@defvar multiple-frames
1152This variable is set automatically by Emacs. Its value is @code{t} when
1153there are two or more frames (not counting minibuffer-only frames or
1154invisible frames). The default value of @code{frame-title-format} uses
1155@code{multiple-frames} so as to put the buffer name in the frame title
1156only when there is more than one frame.
1157
1158The value of this variable is not guaranteed to be accurate except
1159while processing @code{frame-title-format} or
1160@code{icon-title-format}.
1161@end defvar
1162
1163@node Deleting Frames
1164@section Deleting Frames
1165@cindex deleting frames
1166
1167Frames remain potentially visible until you explicitly @dfn{delete}
1168them. A deleted frame cannot appear on the screen, but continues to
1169exist as a Lisp object until there are no references to it.
1170
1171@deffn Command delete-frame &optional frame force
1172@vindex delete-frame-functions
1173This function deletes the frame @var{frame}. Unless @var{frame} is a
1174tooltip, it first runs the hook @code{delete-frame-functions} (each
1175function gets one argument, @var{frame}). By default, @var{frame} is
1176the selected frame.
1177
1178A frame cannot be deleted if its minibuffer is used by other frames.
1179Normally, you cannot delete a frame if all other frames are invisible,
6a4cfb0c 1180but if @var{force} is non-@code{nil}, then you are allowed to do so.
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1181@end deffn
1182
1183@defun frame-live-p frame
1184The function @code{frame-live-p} returns non-@code{nil} if the frame
1185@var{frame} has not been deleted. The possible non-@code{nil} return
1186values are like those of @code{framep}. @xref{Frames}.
1187@end defun
1188
1189 Some window managers provide a command to delete a window. These work
1190by sending a special message to the program that operates the window.
1191When Emacs gets one of these commands, it generates a
1192@code{delete-frame} event, whose normal definition is a command that
1193calls the function @code{delete-frame}. @xref{Misc Events}.
1194
1195@node Finding All Frames
1196@section Finding All Frames
1197@cindex frames, scanning all
1198
1199@defun frame-list
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1200The function @code{frame-list} returns a list of all the live frames,
1201i.e.@: those that have not been deleted. It is analogous to
1202@code{buffer-list} for buffers, and includes frames on all terminals.
1203The list that you get is newly created, so modifying the list doesn't
1204have any effect on the internals of Emacs.
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1205@end defun
1206
1207@defun visible-frame-list
1208This function returns a list of just the currently visible frames.
1209@xref{Visibility of Frames}. (Terminal frames always count as
1210``visible,'' even though only the selected one is actually displayed.)
1211@end defun
1212
1213@defun next-frame &optional frame minibuf
1214The function @code{next-frame} lets you cycle conveniently through all
1215the frames on the current display from an arbitrary starting point. It
1216returns the ``next'' frame after @var{frame} in the cycle. If
1217@var{frame} is omitted or @code{nil}, it defaults to the selected frame
1218(@pxref{Input Focus}).
1219
1220The second argument, @var{minibuf}, says which frames to consider:
1221
1222@table @asis
1223@item @code{nil}
1224Exclude minibuffer-only frames.
1225@item @code{visible}
1226Consider all visible frames.
1227@item 0
1228Consider all visible or iconified frames.
1229@item a window
1230Consider only the frames using that particular window as their
1231minibuffer.
1232@item anything else
1233Consider all frames.
1234@end table
1235@end defun
1236
1237@defun previous-frame &optional frame minibuf
1238Like @code{next-frame}, but cycles through all frames in the opposite
1239direction.
1240@end defun
1241
1242 See also @code{next-window} and @code{previous-window}, in @ref{Cyclic
1243Window Ordering}.
1244
1245@node Frames and Windows
1246@section Frames and Windows
1247
6a4cfb0c 1248 Each window is part of one and only one frame; you can get that frame
b8d4c8d0
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1249with @code{window-frame}.
1250
1251@defun window-frame window
1252This function returns the frame that @var{window} is on.
1253@end defun
1254
1255 All the non-minibuffer windows in a frame are arranged in a cyclic
1256order. The order runs from the frame's top window, which is at the
1257upper left corner, down and to the right, until it reaches the window at
1258the lower right corner (always the minibuffer window, if the frame has
1259one), and then it moves back to the top. @xref{Cyclic Window Ordering}.
1260
1261@defun frame-first-window &optional frame
1262This returns the topmost, leftmost window of frame @var{frame}.
1263If omitted or @code{nil}, @var{frame} defaults to the selected frame.
1264@end defun
1265
1266At any time, exactly one window on any frame is @dfn{selected within the
1267frame}. The significance of this designation is that selecting the
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1268frame also selects this window. Conversely, selecting a window for
1269Emacs with @code{select-window} also makes that window selected within
1270its frame. @xref{Selecting Windows}.
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1271
1272@defun frame-selected-window &optional frame
1273This function returns the window on @var{frame} that is selected
1274within @var{frame}. If omitted or @code{nil}, @var{frame} defaults to
1275the selected frame.
1276@end defun
1277
6a4cfb0c 1278@defun set-frame-selected-window frame window &optional norecord
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1279This sets the selected window of frame @var{frame} to @var{window}.
1280If @var{frame} is @code{nil}, it operates on the selected frame. If
1281@var{frame} is the selected frame, this makes @var{window} the
1282selected window. This function returns @var{window}.
b8d4c8d0 1283
6a4cfb0c
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1284Optional argument @var{norecord} non-@code{nil} means to neither change
1285the order of recently selected windows nor the buffer list (@pxref{The
1286Buffer List}).
1287@end defun
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1288
1289 Another function that (usually) returns one of the windows in a given
1290frame is @code{minibuffer-window}. @xref{Definition of minibuffer-window}.
1291
1292@node Minibuffers and Frames
1293@section Minibuffers and Frames
1294
1295Normally, each frame has its own minibuffer window at the bottom, which
1296is used whenever that frame is selected. If the frame has a minibuffer,
1297you can get it with @code{minibuffer-window} (@pxref{Definition of
1298minibuffer-window}).
1299
1300However, you can also create a frame with no minibuffer. Such a frame
1301must use the minibuffer window of some other frame. When you create the
1302frame, you can specify explicitly the minibuffer window to use (in some
1303other frame). If you don't, then the minibuffer is found in the frame
1304which is the value of the variable @code{default-minibuffer-frame}. Its
1305value should be a frame that does have a minibuffer.
1306
1307If you use a minibuffer-only frame, you might want that frame to raise
1308when you enter the minibuffer. If so, set the variable
1309@code{minibuffer-auto-raise} to @code{t}. @xref{Raising and Lowering}.
1310
1311@defvar default-minibuffer-frame
1312This variable specifies the frame to use for the minibuffer window, by
1313default. It does not affect existing frames. It is always local to
1314the current terminal and cannot be buffer-local. @xref{Multiple
3ec61d4e 1315Terminals}.
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1316@end defvar
1317
1318@node Input Focus
1319@section Input Focus
1320@cindex input focus
1321@c @cindex selected frame Duplicates selected-frame
1322
1323At any time, one frame in Emacs is the @dfn{selected frame}. The selected
1324window always resides on the selected frame.
1325
1326When Emacs displays its frames on several terminals (@pxref{Multiple
3ec61d4e
CY
1327Terminals}), each terminal has its own selected frame. But only one
1328of these is ``@emph{the} selected frame'': it's the frame that belongs
1329to the terminal from which the most recent input came. That is, when
1330Emacs runs a command that came from a certain terminal, the selected
1331frame is the one of that terminal. Since Emacs runs only a single
1332command at any given time, it needs to consider only one selected
1333frame at a time; this frame is what we call @dfn{the selected frame}
1334in this manual. The display on which the selected frame is shown is
1335the @dfn{selected frame's display}.
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1336
1337@defun selected-frame
1338This function returns the selected frame.
1339@end defun
1340
1341Some window systems and window managers direct keyboard input to the
1342window object that the mouse is in; others require explicit clicks or
1343commands to @dfn{shift the focus} to various window objects. Either
1344way, Emacs automatically keeps track of which frame has the focus. To
6a4cfb0c 1345explicitly switch to a different frame from a Lisp function, call
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1346@code{select-frame-set-input-focus}.
1347
1348Lisp programs can also switch frames ``temporarily'' by calling the
1349function @code{select-frame}. This does not alter the window system's
1350concept of focus; rather, it escapes from the window manager's control
1351until that control is somehow reasserted.
1352
1353When using a text-only terminal, only one frame can be displayed at a
1354time on the terminal, so after a call to @code{select-frame}, the next
1355redisplay actually displays the newly selected frame. This frame
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1356remains selected until a subsequent call to @code{select-frame}. Each
1357terminal frame has a number which appears in the mode line before the
1358buffer name (@pxref{Mode Line Variables}).
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1359
1360@defun select-frame-set-input-focus frame
6a4cfb0c
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1361This function selects @var{frame}, raises it (should it happen to be
1362obscured by other frames) and tries to give it the X server's focus. On
1363a text-only terminal, the next redisplay displays the new frame on the
1364entire terminal screen. The return value of this function is not
1365significant.
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1366@end defun
1367
1368@c ??? This is not yet implemented properly.
6a4cfb0c 1369@defun select-frame frame &optional norecord
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1370This function selects frame @var{frame}, temporarily disregarding the
1371focus of the X server if any. The selection of @var{frame} lasts until
1372the next time the user does something to select a different frame, or
1373until the next time this function is called. (If you are using a
1374window system, the previously selected frame may be restored as the
1375selected frame after return to the command loop, because it still may
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MR
1376have the window system's input focus.)
1377
1378The specified @var{frame} becomes the selected frame, as explained
1379above, and the terminal that @var{frame} is on becomes the selected
1380terminal. The window selected within @var{frame} becomes the selected
1381window. This function returns @var{frame}, or @code{nil} if @var{frame}
1382has been deleted.
1383
1384Optional argument @var{norecord} non-@code{nil} means to neither change
1385the order of recently selected windows nor the buffer list. @xref{The
1386Buffer List}.
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1387
1388In general, you should never use @code{select-frame} in a way that could
1389switch to a different terminal without switching back when you're done.
1390@end defun
1391
1392Emacs cooperates with the window system by arranging to select frames as
1393the server and window manager request. It does so by generating a
1394special kind of input event, called a @dfn{focus} event, when
1395appropriate. The command loop handles a focus event by calling
1396@code{handle-switch-frame}. @xref{Focus Events}.
1397
1398@deffn Command handle-switch-frame frame
1399This function handles a focus event by selecting frame @var{frame}.
1400
1401Focus events normally do their job by invoking this command.
1402Don't call it for any other reason.
1403@end deffn
1404
1405@defun redirect-frame-focus frame &optional focus-frame
1406This function redirects focus from @var{frame} to @var{focus-frame}.
1407This means that @var{focus-frame} will receive subsequent keystrokes and
1408events intended for @var{frame}. After such an event, the value of
1409@code{last-event-frame} will be @var{focus-frame}. Also, switch-frame
1410events specifying @var{frame} will instead select @var{focus-frame}.
1411
1412If @var{focus-frame} is omitted or @code{nil}, that cancels any existing
1413redirection for @var{frame}, which therefore once again receives its own
1414events.
1415
1416One use of focus redirection is for frames that don't have minibuffers.
1417These frames use minibuffers on other frames. Activating a minibuffer
1418on another frame redirects focus to that frame. This puts the focus on
1419the minibuffer's frame, where it belongs, even though the mouse remains
1420in the frame that activated the minibuffer.
1421
1422Selecting a frame can also change focus redirections. Selecting frame
1423@code{bar}, when @code{foo} had been selected, changes any redirections
1424pointing to @code{foo} so that they point to @code{bar} instead. This
1425allows focus redirection to work properly when the user switches from
1426one frame to another using @code{select-window}.
1427
1428This means that a frame whose focus is redirected to itself is treated
1429differently from a frame whose focus is not redirected.
1430@code{select-frame} affects the former but not the latter.
1431
1432The redirection lasts until @code{redirect-frame-focus} is called to
1433change it.
1434@end defun
1435
1436@defopt focus-follows-mouse
1437This option is how you inform Emacs whether the window manager transfers
1438focus when the user moves the mouse. Non-@code{nil} says that it does.
1439When this is so, the command @code{other-frame} moves the mouse to a
6a4cfb0c 1440position consistent with the new selected frame.
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1441@end defopt
1442
1443@node Visibility of Frames
1444@section Visibility of Frames
1445@cindex visible frame
1446@cindex invisible frame
1447@cindex iconified frame
1448@cindex frame visibility
1449
1450A window frame may be @dfn{visible}, @dfn{invisible}, or
1451@dfn{iconified}. If it is visible, you can see its contents, unless
1452other windows cover it. If it is iconified, the frame's contents do
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1453not appear on the screen, but an icon does. (Note: because of the
1454way in which some window managers implement the concept of multiple
1455workspaces, or desktops, all frames on other workspaces may appear to
1456Emacs to be iconified.) If the frame is invisible, it doesn't show on
1457the screen, not even as an icon.
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1458
1459Visibility is meaningless for terminal frames, since only the selected
1460one is actually displayed in any case.
1461
1462@deffn Command make-frame-visible &optional frame
1463This function makes frame @var{frame} visible. If you omit
1464@var{frame}, it makes the selected frame visible. This does not raise
1465the frame, but you can do that with @code{raise-frame} if you wish
1466(@pxref{Raising and Lowering}).
1467@end deffn
1468
1469@deffn Command make-frame-invisible &optional frame force
1470This function makes frame @var{frame} invisible. If you omit
1471@var{frame}, it makes the selected frame invisible.
1472
1473Unless @var{force} is non-@code{nil}, this function refuses to make
1474@var{frame} invisible if all other frames are invisible..
1475@end deffn
1476
1477@deffn Command iconify-frame &optional frame
1478This function iconifies frame @var{frame}. If you omit @var{frame}, it
1479iconifies the selected frame.
1480@end deffn
1481
1482@defun frame-visible-p frame
1483This returns the visibility status of frame @var{frame}. The value is
1484@code{t} if @var{frame} is visible, @code{nil} if it is invisible, and
1485@code{icon} if it is iconified.
1486
1487On a text-only terminal, all frames are considered visible, whether
1488they are currently being displayed or not, and this function returns
1489@code{t} for all frames.
1490@end defun
1491
1492 The visibility status of a frame is also available as a frame
1493parameter. You can read or change it as such. @xref{Management
1494Parameters}.
1495
1496 The user can iconify and deiconify frames with the window manager.
1497This happens below the level at which Emacs can exert any control, but
1498Emacs does provide events that you can use to keep track of such
1499changes. @xref{Misc Events}.
1500
1501@node Raising and Lowering
1502@section Raising and Lowering Frames
1503
1504 Most window systems use a desktop metaphor. Part of this metaphor is
1505the idea that windows are stacked in a notional third dimension
1506perpendicular to the screen surface, and thus ordered from ``highest''
1507to ``lowest.'' Where two windows overlap, the one higher up covers
1508the one underneath. Even a window at the bottom of the stack can be
1509seen if no other window overlaps it.
1510
1511@c @cindex raising a frame redundant with raise-frame
1512@cindex lowering a frame
1513 A window's place in this ordering is not fixed; in fact, users tend
1514to change the order frequently. @dfn{Raising} a window means moving
1515it ``up,'' to the top of the stack. @dfn{Lowering} a window means
1516moving it to the bottom of the stack. This motion is in the notional
1517third dimension only, and does not change the position of the window
1518on the screen.
1519
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1520 With Emacs, frames constitute the windows in the metaphor sketched
1521above. You can raise and lower frames using these functions:
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1522
1523@deffn Command raise-frame &optional frame
1524This function raises frame @var{frame} (default, the selected frame).
1525If @var{frame} is invisible or iconified, this makes it visible.
1526@end deffn
1527
1528@deffn Command lower-frame &optional frame
1529This function lowers frame @var{frame} (default, the selected frame).
1530@end deffn
1531
1532@defopt minibuffer-auto-raise
1533If this is non-@code{nil}, activation of the minibuffer raises the frame
1534that the minibuffer window is in.
1535@end defopt
1536
1537You can also enable auto-raise (raising automatically when a frame is
1538selected) or auto-lower (lowering automatically when it is deselected)
1539for any frame using frame parameters. @xref{Management Parameters}.
1540
1541@node Frame Configurations
1542@section Frame Configurations
1543@cindex frame configuration
1544
1545 A @dfn{frame configuration} records the current arrangement of frames,
1546all their properties, and the window configuration of each one.
1547(@xref{Window Configurations}.)
1548
1549@defun current-frame-configuration
1550This function returns a frame configuration list that describes
1551the current arrangement of frames and their contents.
1552@end defun
1553
1554@defun set-frame-configuration configuration &optional nodelete
1555This function restores the state of frames described in
1556@var{configuration}. However, this function does not restore deleted
1557frames.
1558
1559Ordinarily, this function deletes all existing frames not listed in
1560@var{configuration}. But if @var{nodelete} is non-@code{nil}, the
1561unwanted frames are iconified instead.
1562@end defun
1563
1564@node Mouse Tracking
1565@section Mouse Tracking
1566@cindex mouse tracking
1567@c @cindex tracking the mouse Duplicates track-mouse
1568
1569 Sometimes it is useful to @dfn{track} the mouse, which means to display
1570something to indicate where the mouse is and move the indicator as the
1571mouse moves. For efficient mouse tracking, you need a way to wait until
1572the mouse actually moves.
1573
1574 The convenient way to track the mouse is to ask for events to represent
1575mouse motion. Then you can wait for motion by waiting for an event. In
1576addition, you can easily handle any other sorts of events that may
1577occur. That is useful, because normally you don't want to track the
1578mouse forever---only until some other event, such as the release of a
1579button.
1580
1581@defspec track-mouse body@dots{}
1582This special form executes @var{body}, with generation of mouse motion
6a4cfb0c 1583events enabled. Typically, @var{body} would use @code{read-event} to
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1584read the motion events and modify the display accordingly. @xref{Motion
1585Events}, for the format of mouse motion events.
1586
1587The value of @code{track-mouse} is that of the last form in @var{body}.
1588You should design @var{body} to return when it sees the up-event that
1589indicates the release of the button, or whatever kind of event means
1590it is time to stop tracking.
1591@end defspec
1592
1593The usual purpose of tracking mouse motion is to indicate on the screen
1594the consequences of pushing or releasing a button at the current
1595position.
1596
1597In many cases, you can avoid the need to track the mouse by using
1598the @code{mouse-face} text property (@pxref{Special Properties}).
1599That works at a much lower level and runs more smoothly than
1600Lisp-level mouse tracking.
1601
1602@ignore
1603@c These are not implemented yet.
1604
1605These functions change the screen appearance instantaneously. The
1606effect is transient, only until the next ordinary Emacs redisplay. That
1607is OK for mouse tracking, since it doesn't make sense for mouse tracking
1608to change the text, and the body of @code{track-mouse} normally reads
1609the events itself and does not do redisplay.
1610
1611@defun x-contour-region window beg end
1612This function draws lines to make a box around the text from @var{beg}
1613to @var{end}, in window @var{window}.
1614@end defun
1615
1616@defun x-uncontour-region window beg end
1617This function erases the lines that would make a box around the text
1618from @var{beg} to @var{end}, in window @var{window}. Use it to remove
1619a contour that you previously made by calling @code{x-contour-region}.
1620@end defun
1621
1622@defun x-draw-rectangle frame left top right bottom
1623This function draws a hollow rectangle on frame @var{frame} with the
1624specified edge coordinates, all measured in pixels from the inside top
1625left corner. It uses the cursor color, the one used for indicating the
1626location of point.
1627@end defun
1628
1629@defun x-erase-rectangle frame left top right bottom
1630This function erases a hollow rectangle on frame @var{frame} with the
1631specified edge coordinates, all measured in pixels from the inside top
1632left corner. Erasure means redrawing the text and background that
1633normally belong in the specified rectangle.
1634@end defun
1635@end ignore
1636
1637@node Mouse Position
1638@section Mouse Position
1639@cindex mouse position
1640@cindex position of mouse
1641
1642 The functions @code{mouse-position} and @code{set-mouse-position}
1643give access to the current position of the mouse.
1644
1645@defun mouse-position
1646This function returns a description of the position of the mouse. The
1647value looks like @code{(@var{frame} @var{x} . @var{y})}, where @var{x}
1648and @var{y} are integers giving the position in characters relative to
1649the top left corner of the inside of @var{frame}.
1650@end defun
1651
1652@defvar mouse-position-function
1653If non-@code{nil}, the value of this variable is a function for
1654@code{mouse-position} to call. @code{mouse-position} calls this
1655function just before returning, with its normal return value as the
1656sole argument, and it returns whatever this function returns to it.
1657
1658This abnormal hook exists for the benefit of packages like
1659@file{xt-mouse.el} that need to do mouse handling at the Lisp level.
1660@end defvar
1661
1662@defun set-mouse-position frame x y
1663This function @dfn{warps the mouse} to position @var{x}, @var{y} in
1664frame @var{frame}. The arguments @var{x} and @var{y} are integers,
1665giving the position in characters relative to the top left corner of the
1666inside of @var{frame}. If @var{frame} is not visible, this function
1667does nothing. The return value is not significant.
1668@end defun
1669
1670@defun mouse-pixel-position
1671This function is like @code{mouse-position} except that it returns
1672coordinates in units of pixels rather than units of characters.
1673@end defun
1674
1675@defun set-mouse-pixel-position frame x y
1676This function warps the mouse like @code{set-mouse-position} except that
1677@var{x} and @var{y} are in units of pixels rather than units of
1678characters. These coordinates are not required to be within the frame.
1679
1680If @var{frame} is not visible, this function does nothing. The return
1681value is not significant.
1682@end defun
1683
1684@need 3000
1685
1686@node Pop-Up Menus
1687@section Pop-Up Menus
1688
1689 When using a window system, a Lisp program can pop up a menu so that
1690the user can choose an alternative with the mouse.
1691
1692@defun x-popup-menu position menu
1693This function displays a pop-up menu and returns an indication of
1694what selection the user makes.
1695
1696The argument @var{position} specifies where on the screen to put the
1697top left corner of the menu. It can be either a mouse button event
1698(which says to put the menu where the user actuated the button) or a
1699list of this form:
1700
1701@example
1702((@var{xoffset} @var{yoffset}) @var{window})
1703@end example
1704
1705@noindent
1706where @var{xoffset} and @var{yoffset} are coordinates, measured in
1707pixels, counting from the top left corner of @var{window}. @var{window}
1708may be a window or a frame.
1709
1710If @var{position} is @code{t}, it means to use the current mouse
1711position. If @var{position} is @code{nil}, it means to precompute the
1712key binding equivalents for the keymaps specified in @var{menu},
1713without actually displaying or popping up the menu.
1714
1715The argument @var{menu} says what to display in the menu. It can be a
1716keymap or a list of keymaps (@pxref{Menu Keymaps}). In this case, the
1717return value is the list of events corresponding to the user's choice.
1718(This list has more than one element if the choice occurred in a
1719submenu.) Note that @code{x-popup-menu} does not actually execute the
1720command bound to that sequence of events.
1721
1722Alternatively, @var{menu} can have the following form:
1723
1724@example
1725(@var{title} @var{pane1} @var{pane2}...)
1726@end example
1727
1728@noindent
1729where each pane is a list of form
1730
1731@example
1732(@var{title} @var{item1} @var{item2}...)
1733@end example
1734
1735Each item should normally be a cons cell @code{(@var{line} . @var{value})},
1736where @var{line} is a string, and @var{value} is the value to return if
1737that @var{line} is chosen. An item can also be a string; this makes a
1738non-selectable line in the menu.
1739
1740If the user gets rid of the menu without making a valid choice, for
1741instance by clicking the mouse away from a valid choice or by typing
1742keyboard input, then this normally results in a quit and
1743@code{x-popup-menu} does not return. But if @var{position} is a mouse
1744button event (indicating that the user invoked the menu with the
1745mouse) then no quit occurs and @code{x-popup-menu} returns @code{nil}.
1746@end defun
1747
1748 @strong{Usage note:} Don't use @code{x-popup-menu} to display a menu
1749if you could do the job with a prefix key defined with a menu keymap.
1750If you use a menu keymap to implement a menu, @kbd{C-h c} and @kbd{C-h
1751a} can see the individual items in that menu and provide help for them.
1752If instead you implement the menu by defining a command that calls
1753@code{x-popup-menu}, the help facilities cannot know what happens inside
1754that command, so they cannot give any help for the menu's items.
1755
1756 The menu bar mechanism, which lets you switch between submenus by
1757moving the mouse, cannot look within the definition of a command to see
1758that it calls @code{x-popup-menu}. Therefore, if you try to implement a
1759submenu using @code{x-popup-menu}, it cannot work with the menu bar in
1760an integrated fashion. This is why all menu bar submenus are
1761implemented with menu keymaps within the parent menu, and never with
1762@code{x-popup-menu}. @xref{Menu Bar}.
1763
1764 If you want a menu bar submenu to have contents that vary, you should
1765still use a menu keymap to implement it. To make the contents vary, add
1766a hook function to @code{menu-bar-update-hook} to update the contents of
1767the menu keymap as necessary.
1768
1769@node Dialog Boxes
1770@section Dialog Boxes
1771@cindex dialog boxes
1772
1773 A dialog box is a variant of a pop-up menu---it looks a little
1774different, it always appears in the center of a frame, and it has just
1775one level and one or more buttons. The main use of dialog boxes is
1776for asking questions that the user can answer with ``yes,'' ``no,''
1777and a few other alternatives. With a single button, they can also
1778force the user to acknowledge important information. The functions
1779@code{y-or-n-p} and @code{yes-or-no-p} use dialog boxes instead of the
1780keyboard, when called from commands invoked by mouse clicks.
1781
1782@defun x-popup-dialog position contents &optional header
1783This function displays a pop-up dialog box and returns an indication of
1784what selection the user makes. The argument @var{contents} specifies
1785the alternatives to offer; it has this format:
1786
1787@example
1788(@var{title} (@var{string} . @var{value})@dots{})
1789@end example
1790
1791@noindent
1792which looks like the list that specifies a single pane for
1793@code{x-popup-menu}.
1794
1795The return value is @var{value} from the chosen alternative.
1796
1797As for @code{x-popup-menu}, an element of the list may be just a
1798string instead of a cons cell @code{(@var{string} . @var{value})}.
1799That makes a box that cannot be selected.
1800
1801If @code{nil} appears in the list, it separates the left-hand items from
1802the right-hand items; items that precede the @code{nil} appear on the
1803left, and items that follow the @code{nil} appear on the right. If you
1804don't include a @code{nil} in the list, then approximately half the
1805items appear on each side.
1806
1807Dialog boxes always appear in the center of a frame; the argument
1808@var{position} specifies which frame. The possible values are as in
1809@code{x-popup-menu}, but the precise coordinates or the individual
1810window don't matter; only the frame matters.
1811
1812If @var{header} is non-@code{nil}, the frame title for the box is
1813@samp{Information}, otherwise it is @samp{Question}. The former is used
1814for @code{message-box} (@pxref{message-box}).
1815
1816In some configurations, Emacs cannot display a real dialog box; so
1817instead it displays the same items in a pop-up menu in the center of the
1818frame.
1819
1820If the user gets rid of the dialog box without making a valid choice,
1821for instance using the window manager, then this produces a quit and
1822@code{x-popup-dialog} does not return.
1823@end defun
1824
1825@node Pointer Shape
1826@section Pointer Shape
1827@cindex pointer shape
1828@cindex mouse pointer shape
1829
1830 You can specify the mouse pointer style for particular text or
1831images using the @code{pointer} text property, and for images with the
1832@code{:pointer} and @code{:map} image properties. The values you can
1833use in these properties are @code{text} (or @code{nil}), @code{arrow},
1834@code{hand}, @code{vdrag}, @code{hdrag}, @code{modeline}, and
1835@code{hourglass}. @code{text} stands for the usual mouse pointer
1836style used over text.
1837
1838 Over void parts of the window (parts that do not correspond to any
1839of the buffer contents), the mouse pointer usually uses the
1840@code{arrow} style, but you can specify a different style (one of
1841those above) by setting @code{void-text-area-pointer}.
1842
1843@defvar void-text-area-pointer
1844This variable specifies the mouse pointer style for void text areas.
1845These include the areas after the end of a line or below the last line
1846in the buffer. The default is to use the @code{arrow} (non-text)
1847pointer style.
1848@end defvar
1849
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1850 When using X, you can specify what the @code{text} pointer style
1851really looks like by setting the variable @code{x-pointer-shape}.
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1852
1853@defvar x-pointer-shape
1854This variable specifies the pointer shape to use ordinarily in the
1855Emacs frame, for the @code{text} pointer style.
1856@end defvar
1857
1858@defvar x-sensitive-text-pointer-shape
1859This variable specifies the pointer shape to use when the mouse
1860is over mouse-sensitive text.
1861@end defvar
1862
1863 These variables affect newly created frames. They do not normally
1864affect existing frames; however, if you set the mouse color of a
1865frame, that also installs the current value of those two variables.
80be4dd7 1866@xref{Font and Color Parameters}.
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1867
1868 The values you can use, to specify either of these pointer shapes, are
1869defined in the file @file{lisp/term/x-win.el}. Use @kbd{M-x apropos
1870@key{RET} x-pointer @key{RET}} to see a list of them.
1871
1872@node Window System Selections
1873@section Window System Selections
1874@cindex selection (for window systems)
1875
1876The X server records a set of @dfn{selections} which permit transfer of
1877data between application programs. The various selections are
1878distinguished by @dfn{selection types}, represented in Emacs by
1879symbols. X clients including Emacs can read or set the selection for
1880any given type.
1881
1882@deffn Command x-set-selection type data
1883This function sets a ``selection'' in the X server. It takes two
1884arguments: a selection type @var{type}, and the value to assign to it,
1885@var{data}. If @var{data} is @code{nil}, it means to clear out the
1886selection. Otherwise, @var{data} may be a string, a symbol, an integer
1887(or a cons of two integers or list of two integers), an overlay, or a
1888cons of two markers pointing to the same buffer. An overlay or a pair
1889of markers stands for text in the overlay or between the markers.
1890
1891The argument @var{data} may also be a vector of valid non-vector
1892selection values.
1893
1894Each possible @var{type} has its own selection value, which changes
1895independently. The usual values of @var{type} are @code{PRIMARY},
1896@code{SECONDARY} and @code{CLIPBOARD}; these are symbols with upper-case
1897names, in accord with X Window System conventions. If @var{type} is
1898@code{nil}, that stands for @code{PRIMARY}.
1899
1900This function returns @var{data}.
1901@end deffn
1902
1903@defun x-get-selection &optional type data-type
1904This function accesses selections set up by Emacs or by other X
1905clients. It takes two optional arguments, @var{type} and
1906@var{data-type}. The default for @var{type}, the selection type, is
1907@code{PRIMARY}.
1908
1909The @var{data-type} argument specifies the form of data conversion to
1910use, to convert the raw data obtained from another X client into Lisp
1911data. Meaningful values include @code{TEXT}, @code{STRING},
1912@code{UTF8_STRING}, @code{TARGETS}, @code{LENGTH}, @code{DELETE},
1913@code{FILE_NAME}, @code{CHARACTER_POSITION}, @code{NAME},
1914@code{LINE_NUMBER}, @code{COLUMN_NUMBER}, @code{OWNER_OS},
1915@code{HOST_NAME}, @code{USER}, @code{CLASS}, @code{ATOM}, and
1916@code{INTEGER}. (These are symbols with upper-case names in accord
1917with X conventions.) The default for @var{data-type} is
1918@code{STRING}.
1919@end defun
1920
1921@cindex cut buffer
1922The X server also has a set of eight numbered @dfn{cut buffers} which can
1923store text or other data being moved between applications. Cut buffers
1924are considered obsolete, but Emacs supports them for the sake of X
1925clients that still use them. Cut buffers are numbered from 0 to 7.
1926
1927@defun x-get-cut-buffer &optional n
1928This function returns the contents of cut buffer number @var{n}.
1929If omitted @var{n} defaults to 0.
1930@end defun
1931
1932@defun x-set-cut-buffer string &optional push
1933@anchor{Definition of x-set-cut-buffer}
1934This function stores @var{string} into the first cut buffer (cut buffer
19350). If @var{push} is @code{nil}, only the first cut buffer is changed.
1936If @var{push} is non-@code{nil}, that says to move the values down
1937through the series of cut buffers, much like the way successive kills in
1938Emacs move down the kill ring. In other words, the previous value of
1939the first cut buffer moves into the second cut buffer, and the second to
1940the third, and so on through all eight cut buffers.
1941@end defun
1942
01f17ae2 1943@defopt selection-coding-system
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1944This variable specifies the coding system to use when reading and
1945writing selections or the clipboard. @xref{Coding
1946Systems}. The default is @code{compound-text-with-extensions}, which
1947converts to the text representation that X11 normally uses.
01f17ae2 1948@end defopt
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1949
1950@cindex clipboard support (for MS-Windows)
1951When Emacs runs on MS-Windows, it does not implement X selections in
1952general, but it does support the clipboard. @code{x-get-selection}
1953and @code{x-set-selection} on MS-Windows support the text data type
1954only; if the clipboard holds other types of data, Emacs treats the
1955clipboard as empty.
1956
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1957@defopt x-select-enable-clipboard
1958If this is non-@code{nil}, the Emacs yank functions consult the
1959clipboard before the primary selection, and the kill functions store in
1960the clipboard as well as the primary selection. Otherwise they do not
1961access the clipboard at all. The default is @code{nil} on most systems,
9e2a2647 1962but @code{t} on MS-Windows.
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1963@end defopt
1964
1965@node Drag and Drop
1966@section Drag and Drop
1967
1968@vindex x-dnd-test-function
1969@vindex x-dnd-known-types
1970 When a user drags something from another application over Emacs, that other
1971application expects Emacs to tell it if Emacs can handle the data that is
1972dragged. The variable @code{x-dnd-test-function} is used by Emacs to determine
1973what to reply. The default value is @code{x-dnd-default-test-function}
1974which accepts drops if the type of the data to be dropped is present in
1975@code{x-dnd-known-types}. You can customize @code{x-dnd-test-function} and/or
1976@code{x-dnd-known-types} if you want Emacs to accept or reject drops based
1977on some other criteria.
1978
1979@vindex x-dnd-types-alist
1980 If you want to change the way Emacs handles drop of different types
1981or add a new type, customize @code{x-dnd-types-alist}. This requires
1982detailed knowledge of what types other applications use for drag and
1983drop.
1984
1985@vindex dnd-protocol-alist
1986 When an URL is dropped on Emacs it may be a file, but it may also be
1987another URL type (ftp, http, etc.). Emacs first checks
1988@code{dnd-protocol-alist} to determine what to do with the URL. If
1989there is no match there and if @code{browse-url-browser-function} is
1990an alist, Emacs looks for a match there. If no match is found the
1991text for the URL is inserted. If you want to alter Emacs behavior,
1992you can customize these variables.
1993
1994@node Color Names
1995@section Color Names
1996
1997@cindex color names
1998@cindex specify color
1999@cindex numerical RGB color specification
2000 A color name is text (usually in a string) that specifies a color.
2001Symbolic names such as @samp{black}, @samp{white}, @samp{red}, etc.,
2002are allowed; use @kbd{M-x list-colors-display} to see a list of
2003defined names. You can also specify colors numerically in forms such
2004as @samp{#@var{rgb}} and @samp{RGB:@var{r}/@var{g}/@var{b}}, where
2005@var{r} specifies the red level, @var{g} specifies the green level,
2006and @var{b} specifies the blue level. You can use either one, two,
2007three, or four hex digits for @var{r}; then you must use the same
2008number of hex digits for all @var{g} and @var{b} as well, making
2009either 3, 6, 9 or 12 hex digits in all. (See the documentation of the
2010X Window System for more details about numerical RGB specification of
2011colors.)
2012
2013 These functions provide a way to determine which color names are
2014valid, and what they look like. In some cases, the value depends on the
2015@dfn{selected frame}, as described below; see @ref{Input Focus}, for the
2016meaning of the term ``selected frame.''
2017
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2018 To read user input of color names with completion, use
2019@code{read-color} (@pxref{High-Level Completion, read-color}).
2020
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2021@defun color-defined-p color &optional frame
2022This function reports whether a color name is meaningful. It returns
2023@code{t} if so; otherwise, @code{nil}. The argument @var{frame} says
2024which frame's display to ask about; if @var{frame} is omitted or
2025@code{nil}, the selected frame is used.
2026
2027Note that this does not tell you whether the display you are using
2028really supports that color. When using X, you can ask for any defined
2029color on any kind of display, and you will get some result---typically,
2030the closest it can do. To determine whether a frame can really display
2031a certain color, use @code{color-supported-p} (see below).
2032
2033@findex x-color-defined-p
2034This function used to be called @code{x-color-defined-p},
2035and that name is still supported as an alias.
2036@end defun
2037
2038@defun defined-colors &optional frame
2039This function returns a list of the color names that are defined
2040and supported on frame @var{frame} (default, the selected frame).
2041If @var{frame} does not support colors, the value is @code{nil}.
2042
2043@findex x-defined-colors
2044This function used to be called @code{x-defined-colors},
2045and that name is still supported as an alias.
2046@end defun
2047
2048@defun color-supported-p color &optional frame background-p
2049This returns @code{t} if @var{frame} can really display the color
2050@var{color} (or at least something close to it). If @var{frame} is
2051omitted or @code{nil}, the question applies to the selected frame.
2052
2053Some terminals support a different set of colors for foreground and
2054background. If @var{background-p} is non-@code{nil}, that means you are
2055asking whether @var{color} can be used as a background; otherwise you
2056are asking whether it can be used as a foreground.
2057
2058The argument @var{color} must be a valid color name.
2059@end defun
2060
2061@defun color-gray-p color &optional frame
2062This returns @code{t} if @var{color} is a shade of gray, as defined on
2063@var{frame}'s display. If @var{frame} is omitted or @code{nil}, the
2064question applies to the selected frame. If @var{color} is not a valid
2065color name, this function returns @code{nil}.
2066@end defun
2067
2068@defun color-values color &optional frame
2069@cindex rgb value
2070This function returns a value that describes what @var{color} should
2071ideally look like on @var{frame}. If @var{color} is defined, the
2072value is a list of three integers, which give the amount of red, the
2073amount of green, and the amount of blue. Each integer ranges in
2074principle from 0 to 65535, but some displays may not use the full
2075range. This three-element list is called the @dfn{rgb values} of the
2076color.
2077
2078If @var{color} is not defined, the value is @code{nil}.
2079
2080@example
2081(color-values "black")
2082 @result{} (0 0 0)
2083(color-values "white")
2084 @result{} (65280 65280 65280)
2085(color-values "red")
2086 @result{} (65280 0 0)
2087(color-values "pink")
2088 @result{} (65280 49152 51968)
2089(color-values "hungry")
2090 @result{} nil
2091@end example
2092
2093The color values are returned for @var{frame}'s display. If
2094@var{frame} is omitted or @code{nil}, the information is returned for
2095the selected frame's display. If the frame cannot display colors, the
2096value is @code{nil}.
2097
2098@findex x-color-values
2099This function used to be called @code{x-color-values},
2100and that name is still supported as an alias.
2101@end defun
2102
2103@node Text Terminal Colors
2104@section Text Terminal Colors
2105@cindex colors on text-only terminals
2106
2107 Text-only terminals usually support only a small number of colors,
2108and the computer uses small integers to select colors on the terminal.
2109This means that the computer cannot reliably tell what the selected
2110color looks like; instead, you have to inform your application which
2111small integers correspond to which colors. However, Emacs does know
2112the standard set of colors and will try to use them automatically.
2113
2114 The functions described in this section control how terminal colors
2115are used by Emacs.
2116
2117 Several of these functions use or return @dfn{rgb values}, described
2118in @ref{Color Names}.
2119
2120 These functions accept a display (either a frame or the name of a
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2121terminal) as an optional argument. We hope in the future to make
2122Emacs support different colors on different text-only terminals; then
2123this argument will specify which terminal to operate on (the default
2124being the selected frame's terminal; @pxref{Input Focus}). At
2125present, though, the @var{frame} argument has no effect.
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2126
2127@defun tty-color-define name number &optional rgb frame
2128This function associates the color name @var{name} with
2129color number @var{number} on the terminal.
2130
2131The optional argument @var{rgb}, if specified, is an rgb value, a list
2132of three numbers that specify what the color actually looks like.
2133If you do not specify @var{rgb}, then this color cannot be used by
2134@code{tty-color-approximate} to approximate other colors, because
2135Emacs will not know what it looks like.
2136@end defun
2137
2138@defun tty-color-clear &optional frame
2139This function clears the table of defined colors for a text-only terminal.
2140@end defun
2141
2142@defun tty-color-alist &optional frame
2143This function returns an alist recording the known colors supported by a
2144text-only terminal.
2145
2146Each element has the form @code{(@var{name} @var{number} . @var{rgb})}
2147or @code{(@var{name} @var{number})}. Here, @var{name} is the color
2148name, @var{number} is the number used to specify it to the terminal.
2149If present, @var{rgb} is a list of three color values (for red, green,
2150and blue) that says what the color actually looks like.
2151@end defun
2152
2153@defun tty-color-approximate rgb &optional frame
2154This function finds the closest color, among the known colors
2155supported for @var{display}, to that described by the rgb value
2156@var{rgb} (a list of color values). The return value is an element of
2157@code{tty-color-alist}.
2158@end defun
2159
2160@defun tty-color-translate color &optional frame
2161This function finds the closest color to @var{color} among the known
2162colors supported for @var{display} and returns its index (an integer).
2163If the name @var{color} is not defined, the value is @code{nil}.
2164@end defun
2165
2166@node Resources
2167@section X Resources
2168
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2169This section describes some of the functions and variables for
2170querying and using X resources, or their equivalent on your operating
2171system. @xref{X Resources,, X Resources, emacs, The GNU Emacs
2172Manual}, for more information about X resources.
2173
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2174@defun x-get-resource attribute class &optional component subclass
2175The function @code{x-get-resource} retrieves a resource value from the X
2176Window defaults database.
2177
2178Resources are indexed by a combination of a @dfn{key} and a @dfn{class}.
2179This function searches using a key of the form
2180@samp{@var{instance}.@var{attribute}} (where @var{instance} is the name
2181under which Emacs was invoked), and using @samp{Emacs.@var{class}} as
2182the class.
2183
2184The optional arguments @var{component} and @var{subclass} add to the key
2185and the class, respectively. You must specify both of them or neither.
2186If you specify them, the key is
2187@samp{@var{instance}.@var{component}.@var{attribute}}, and the class is
2188@samp{Emacs.@var{class}.@var{subclass}}.
2189@end defun
2190
2191@defvar x-resource-class
2192This variable specifies the application name that @code{x-get-resource}
2193should look up. The default value is @code{"Emacs"}. You can examine X
2194resources for application names other than ``Emacs'' by binding this
2195variable to some other string, around a call to @code{x-get-resource}.
2196@end defvar
2197
2198@defvar x-resource-name
2199This variable specifies the instance name that @code{x-get-resource}
2200should look up. The default value is the name Emacs was invoked with,
2201or the value specified with the @samp{-name} or @samp{-rn} switches.
2202@end defvar
2203
2204To illustrate some of the above, suppose that you have the line:
2205
2206@example
2207xterm.vt100.background: yellow
2208@end example
2209
2210@noindent
2211in your X resources file (whose name is usually @file{~/.Xdefaults}
2212or @file{~/.Xresources}). Then:
2213
2214@example
2215@group
2216(let ((x-resource-class "XTerm") (x-resource-name "xterm"))
2217 (x-get-resource "vt100.background" "VT100.Background"))
2218 @result{} "yellow"
2219@end group
2220@group
2221(let ((x-resource-class "XTerm") (x-resource-name "xterm"))
2222 (x-get-resource "background" "VT100" "vt100" "Background"))
2223 @result{} "yellow"
2224@end group
2225@end example
2226
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2227@defvar inhibit-x-resources
2228If this variable is non-@code{nil}, Emacs does not look up X
2229resources, and X resources do not have any effect when creating new
2230frames.
2231@end defvar
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2232
2233@node Display Feature Testing
2234@section Display Feature Testing
2235@cindex display feature testing
2236
2237 The functions in this section describe the basic capabilities of a
2238particular display. Lisp programs can use them to adapt their behavior
2239to what the display can do. For example, a program that ordinarily uses
2240a popup menu could use the minibuffer if popup menus are not supported.
2241
2242 The optional argument @var{display} in these functions specifies which
2243display to ask the question about. It can be a display name, a frame
2244(which designates the display that frame is on), or @code{nil} (which
2245refers to the selected frame's display, @pxref{Input Focus}).
2246
2247 @xref{Color Names}, @ref{Text Terminal Colors}, for other functions to
2248obtain information about displays.
2249
2250@defun display-popup-menus-p &optional display
2251This function returns @code{t} if popup menus are supported on
2252@var{display}, @code{nil} if not. Support for popup menus requires that
2253the mouse be available, since the user cannot choose menu items without
2254a mouse.
2255@end defun
2256
2257@defun display-graphic-p &optional display
2258This function returns @code{t} if @var{display} is a graphic display
2259capable of displaying several frames and several different fonts at
2260once. This is true for displays that use a window system such as X, and
2261false for text-only terminals.
2262@end defun
2263
2264@defun display-mouse-p &optional display
2265@cindex mouse, availability
2266This function returns @code{t} if @var{display} has a mouse available,
2267@code{nil} if not.
2268@end defun
2269
2270@defun display-color-p &optional display
2271@findex x-display-color-p
2272This function returns @code{t} if the screen is a color screen.
2273It used to be called @code{x-display-color-p}, and that name
2274is still supported as an alias.
2275@end defun
2276
2277@defun display-grayscale-p &optional display
2278This function returns @code{t} if the screen can display shades of gray.
2279(All color displays can do this.)
2280@end defun
2281
2282@defun display-supports-face-attributes-p attributes &optional display
2283@anchor{Display Face Attribute Testing}
2284This function returns non-@code{nil} if all the face attributes in
2285@var{attributes} are supported (@pxref{Face Attributes}).
2286
2287The definition of `supported' is somewhat heuristic, but basically
2288means that a face containing all the attributes in @var{attributes},
2289when merged with the default face for display, can be represented in a
2290way that's
2291
2292@enumerate
2293@item
2294different in appearance than the default face, and
2295
2296@item
2297`close in spirit' to what the attributes specify, if not exact.
2298@end enumerate
2299
2300Point (2) implies that a @code{:weight black} attribute will be
2301satisfied by any display that can display bold, as will
2302@code{:foreground "yellow"} as long as some yellowish color can be
2303displayed, but @code{:slant italic} will @emph{not} be satisfied by
2304the tty display code's automatic substitution of a `dim' face for
2305italic.
2306@end defun
2307
2308@defun display-selections-p &optional display
2309This function returns @code{t} if @var{display} supports selections.
2310Windowed displays normally support selections, but they may also be
2311supported in some other cases.
2312@end defun
2313
2314@defun display-images-p &optional display
2315This function returns @code{t} if @var{display} can display images.
2316Windowed displays ought in principle to handle images, but some
2317systems lack the support for that. On a display that does not support
2318images, Emacs cannot display a tool bar.
2319@end defun
2320
2321@defun display-screens &optional display
2322This function returns the number of screens associated with the display.
2323@end defun
2324
2325@defun display-pixel-height &optional display
2326This function returns the height of the screen in pixels.
2327On a character terminal, it gives the height in characters.
2328
2329For graphical terminals, note that on ``multi-monitor'' setups this
2330refers to the pixel width for all physical monitors associated with
3ec61d4e 2331@var{display}. @xref{Multiple Terminals}.
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2332@end defun
2333
2334@defun display-pixel-width &optional display
2335This function returns the width of the screen in pixels.
2336On a character terminal, it gives the width in characters.
2337
2338For graphical terminals, note that on ``multi-monitor'' setups this
2339refers to the pixel width for all physical monitors associated with
3ec61d4e 2340@var{display}. @xref{Multiple Terminals}.
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2341@end defun
2342
2343@defun display-mm-height &optional display
2344This function returns the height of the screen in millimeters,
2345or @code{nil} if Emacs cannot get that information.
2346@end defun
2347
2348@defun display-mm-width &optional display
2349This function returns the width of the screen in millimeters,
2350or @code{nil} if Emacs cannot get that information.
2351@end defun
2352
01f17ae2 2353@defopt display-mm-dimensions-alist
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2354This variable allows the user to specify the dimensions of graphical
2355displays returned by @code{display-mm-height} and
2356@code{display-mm-width} in case the system provides incorrect values.
01f17ae2 2357@end defopt
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2358
2359@defun display-backing-store &optional display
2360This function returns the backing store capability of the display.
2361Backing store means recording the pixels of windows (and parts of
2362windows) that are not exposed, so that when exposed they can be
2363displayed very quickly.
2364
2365Values can be the symbols @code{always}, @code{when-mapped}, or
2366@code{not-useful}. The function can also return @code{nil}
2367when the question is inapplicable to a certain kind of display.
2368@end defun
2369
2370@defun display-save-under &optional display
2371This function returns non-@code{nil} if the display supports the
2372SaveUnder feature. That feature is used by pop-up windows
2373to save the pixels they obscure, so that they can pop down
2374quickly.
2375@end defun
2376
2377@defun display-planes &optional display
2378This function returns the number of planes the display supports.
2379This is typically the number of bits per pixel.
2380For a tty display, it is log to base two of the number of colors supported.
2381@end defun
2382
2383@defun display-visual-class &optional display
2384This function returns the visual class for the screen. The value is one
2385of the symbols @code{static-gray}, @code{gray-scale},
2386@code{static-color}, @code{pseudo-color}, @code{true-color}, and
2387@code{direct-color}.
2388@end defun
2389
2390@defun display-color-cells &optional display
2391This function returns the number of color cells the screen supports.
2392@end defun
2393
2394 These functions obtain additional information specifically
2395about X displays.
2396
2397@defun x-server-version &optional display
2398This function returns the list of version numbers of the X server
2399running the display. The value is a list of three integers: the major
2400and minor version numbers of the X protocol, and the
2401distributor-specific release number of the X server software itself.
2402@end defun
2403
2404@defun x-server-vendor &optional display
2405This function returns the ``vendor'' that provided the X server
2406software (as a string). Really this means whoever distributes the X
2407server.
2408
2409When the developers of X labelled software distributors as
2410``vendors,'' they showed their false assumption that no system could
2411ever be developed and distributed noncommercially.
2412@end defun
2413
2414@ignore
2415@defvar x-no-window-manager
2416This variable's value is @code{t} if no X window manager is in use.
2417@end defvar
2418@end ignore
2419
2420@ignore
2421@item
2422The functions @code{x-pixel-width} and @code{x-pixel-height} return the
2423width and height of an X Window frame, measured in pixels.
2424@end ignore
2425
b4022203 2426
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2427@ignore
2428 arch-tag: 94977df6-3dca-4730-b57b-c6329e9282ba
2429@end ignore