* help-fns.el (describe-variable): Add info about safe local variables.
[bpt/emacs.git] / man / screen.texi
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6bf7aab6 1@c This is part of the Emacs manual.
b65d8176 2@c Copyright (C) 1985, 1986, 1987, 1993, 1994, 1995, 1997, 2001, 2002,
8d99e09d 3@c 2003, 2004, 2005, 2006 Free Software Foundation, Inc.
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4@c See file emacs.texi for copying conditions.
5@node Screen, User Input, Acknowledgments, Top
6@chapter The Organization of the Screen
7@cindex screen
8@cindex parts of the screen
6bf7aab6 9
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10 On a text-only terminal, the Emacs display occupies the whole
11screen. On a graphical display, such as on GNU/Linux using the X
12Window System, Emacs creates its own windows to use. We use the term
13@dfn{frame} to mean the entire text-only screen or an entire
14system-level window used by Emacs. Emacs uses both kinds of frames,
15in the same way, to display your editing. Emacs normally starts out
16with just one frame, but you can create additional frames if you wish.
17@xref{Frames}.
18
19 When you start Emacs, the main central area of the frame, all except
20for the top and bottom and sides, displays the text you are editing.
21This area is called @dfn{the window}. At the top there is normally a
22@dfn{menu bar} where you can access a series of menus; then there may
23be a @dfn{tool bar}, a row of icons that perform editing commands if
24you click on them. Below this, the window begins, often with a
25@dfn{scroll bar} on one side. Below the window comes the last line of
26the frame, a special @dfn{echo area} or @dfn{minibuffer window}, where
27prompts appear and where you enter information when Emacs asks for it.
28See following sections for more information about these special lines.
29
30 You can subdivide the window horizontally or vertically to make
31multiple text windows, each of which can independently display some
32file or text (@pxref{Windows}). In this manual, the word ``window''
33refers to the initial large window if not subdivided, or any one of
34the multiple windows you have subdivided it into.
6bf7aab6 35
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36 At any time, one window is the @dfn{selected window}. On graphical
37terminals, the selected window normally shows a more prominent cursor
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38(usually solid and blinking) while other windows show a weaker cursor
39(such as a hollow box). On text terminals, which have just one
40cursor, that cursor always appears in the selected window.
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41
42 Most Emacs commands implicitly apply to the text in the selected
43window (though mouse commands generally operate on whatever window you
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44click them in, whether selected or not). The text in other windows is
45mostly visible for reference, unless/until you select them. If you
46use multiple frames on a graphical display, then giving the input
47focus to a particular frame selects a window in that frame.
6bf7aab6 48
8858fc50 49 Each window's last line is a @dfn{mode line}, which describes what
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50is going on in that window. It appears in different color and/or a
51``3D'' box, if the terminal supports that; its contents normally begin
52with @w{@samp{--:-- @ *scratch*}} when Emacs starts. The mode line
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53displays status information such as what buffer is being displayed
54above it in the window, what major and minor modes are in use, and
55whether the buffer contains unsaved changes.
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56
57@menu
58* Point:: The place in the text where editing commands operate.
59* Echo Area:: Short messages appear at the bottom of the screen.
60* Mode Line:: Interpreting the mode line.
61* Menu Bar:: How to use the menu bar.
62@end menu
63
64@node Point
65@section Point
66@cindex point
67@cindex cursor
68
03196404 69 Within Emacs, the active cursor shows the location at which
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70editing commands will take effect. This location is called @dfn{point}.
71Many Emacs commands move point through the text, so that you can edit at
72different places in it. You can also place point by clicking mouse
391f0754 73button 1 (normally the left button).
6bf7aab6 74
391f0754 75 While the cursor appears to be @emph{on} a character, you should
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76think of point as @emph{between} two characters; it points @emph{before}
77the character that appears under the cursor. For example, if your text
78looks like @samp{frob} with the cursor over the @samp{b}, then point is
79between the @samp{o} and the @samp{b}. If you insert the character
80@samp{!} at that position, the result is @samp{fro!b}, with point
81between the @samp{!} and the @samp{b}. Thus, the cursor remains over
82the @samp{b}, as before.
83
84 Sometimes people speak of ``the cursor'' when they mean ``point,'' or
85speak of commands that move point as ``cursor motion'' commands.
86
6bf7aab6 87 If you are editing several files in Emacs, each in its own buffer,
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88each buffer has its own point location. A buffer that is not
89currently displayed remembers its point location in case you display
90it again later. When Emacs displays multiple windows, each window has
91its own point location. If the same buffer appears in more than one
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92window, each window has its own position for point in that buffer, and
93(when possible) its own cursor.
94
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95 A text-only terminal has just one cursor, so Emacs puts it
96in the selected window. The other windows do not show a cursor, even
97though they do have a location of point. When Emacs updates the
98screen on a text-only terminal, it has to put the cursor temporarily
99at the place the output goes. This doesn't mean point is there,
100though. Once display updating finishes, Emacs puts the cursor where
101point is.
102
103 On graphical terminals, Emacs shows a cursor in each window; the
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104selected window's cursor is solid and blinking, and the other cursors
105are just hollow. Thus, the most prominent cursor always shows you the
106selected window, on all kinds of terminals.
ffa7d02a 107
19b2c4ca 108 @xref{Cursor Display}, for customizable variables that control display
883c005a 109of the cursor or cursors.
6bf7aab6 110
2684ed46 111 The term ``point'' comes from the character @samp{.}, which was the
6bf7aab6 112command in TECO (the language in which the original Emacs was written)
2684ed46 113for accessing the value now called ``point.''
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114
115@node Echo Area
116@section The Echo Area
117@cindex echo area
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118
119 The line at the bottom of the frame (below the mode line) is the
120@dfn{echo area}. It is used to display small amounts of text for
03196404 121various purposes.
6bf7aab6 122
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123 @dfn{Echoing} means displaying the characters that you type. At the
124command line, the operating system normally echoes all your input.
125Emacs handles echoing differently.
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126
127 Single-character commands do not echo in Emacs, and multi-character
128commands echo only if you pause while typing them. As soon as you pause
129for more than a second in the middle of a command, Emacs echoes all the
130characters of the command so far. This is to @dfn{prompt} you for the
131rest of the command. Once echoing has started, the rest of the command
132echoes immediately as you type it. This behavior is designed to give
133confident users fast response, while giving hesitant users maximum
134feedback. You can change this behavior by setting a variable
af6eba70 135(@pxref{Display Custom}).
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136
137@cindex error message in the echo area
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138 If a command cannot do its job, it may display an @dfn{error
139message} in the echo area. Error messages are accompanied by beeping
140or by flashing the screen. The error also discards any input you have
141typed ahead.
6bf7aab6 142
1ba2ce68 143 Some commands display informative messages in the echo area. These
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144messages look much like error messages, but they are not announced
145with a beep and do not throw away input. Sometimes the message tells
146you what the command has done, when this is not obvious from looking
147at the text being edited. Sometimes the sole purpose of a command is
148to show you a message giving you specific information---for example,
149@kbd{C-x =} (hold down @key{CTRL} and type @kbd{x}, then let go of
150@key{CTRL} and type @kbd{=}) displays a message describing the
151character position of point in the text and its current column in the
152window. Commands that take a long time often display messages ending
153in @samp{...} while they are working, and add @samp{done} at the end
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154when they are finished. They may also indicate progress with
155percentages.
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156
157@cindex @samp{*Messages*} buffer
158@cindex saved echo area messages
159@cindex messages saved from echo area
160 Echo-area informative messages are saved in an editor buffer named
161@samp{*Messages*}. (We have not explained buffers yet; see
162@ref{Buffers}, for more information about them.) If you miss a message
163that appears briefly on the screen, you can switch to the
164@samp{*Messages*} buffer to see it again. (Successive progress messages
165are often collapsed into one in that buffer.)
166
167@vindex message-log-max
168 The size of @samp{*Messages*} is limited to a certain number of lines.
169The variable @code{message-log-max} specifies how many lines. Once the
170buffer has that many lines, each line added at the end deletes one line
171from the beginning. @xref{Variables}, for how to set variables such as
172@code{message-log-max}.
173
174 The echo area is also used to display the @dfn{minibuffer}, a window that
175is used for reading arguments to commands, such as the name of a file to be
176edited. When the minibuffer is in use, the echo area begins with a prompt
177string that usually ends with a colon; also, the cursor appears in that line
178because it is the selected window. You can always get out of the
179minibuffer by typing @kbd{C-g}. @xref{Minibuffer}.
180
181@node Mode Line
182@section The Mode Line
183@cindex mode line
184@cindex top level
185@c
186
446809ab 187 Each text window's last line is a @dfn{mode line}, which describes
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188what is going on in that window. The mode line starts and ends with
189dashes. When there is only one text window, the mode line appears
190right above the echo area; it is the next-to-last line in the frame.
191On a text-mode display, the mode line is in inverse video if the
192terminal supports that; on a graphics display, the mode line has a 3D
193box appearance to help it stand out. The mode line of the selected
194window has a slightly different appearance than those of other
195windows; see @ref{Optional Mode Line}, for more about this.
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196
197 Normally, the mode line looks like this:
198
199@example
391f0754 200-@var{cs}:@var{ch}-@var{fr} @var{buf} @var{pos} @var{line} (@var{major} @var{minor})------
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201@end example
202
203@noindent
204This gives information about the buffer being displayed in the window: the
205buffer's name, what major and minor modes are in use, whether the buffer's
206text has been changed, and how far down the buffer you are currently
207looking.
208
209 @var{ch} contains two stars @samp{**} if the text in the buffer has
210been edited (the buffer is ``modified''), or @samp{--} if the buffer has
211not been edited. For a read-only buffer, it is @samp{%*} if the buffer
212is modified, and @samp{%%} otherwise.
213
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214 @var{fr} appears only on text-only terminals, to show the selected
215frame name. @xref{Frames}. The initial frame's name is @samp{F1}.
216
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217 @var{buf} is the name of the window's @dfn{buffer}. In most cases
218this is the same as the name of a file you are editing. @xref{Buffers}.
219
220 The buffer displayed in the selected window (the window that the
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221cursor is in) is the @dfn{current buffer}--the one that editing takes
222place in. When we speak of what some command does to ``the buffer,''
223we mean it does those things to the current buffer.
6bf7aab6 224
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225 @var{pos} tells you whether there is additional text above the top of
226the window, or below the bottom. If your buffer is small and it is all
227visible in the window, @var{pos} is @samp{All}. Otherwise, it is
228@samp{Top} if you are looking at the beginning of the buffer, @samp{Bot}
229if you are looking at the end of the buffer, or @samp{@var{nn}%}, where
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230@var{nn} is the percentage of the buffer above the top of the window.
231With Size Indication mode, you can display the size of the buffer as
232well. @xref{Optional Mode Line}.
233
234 @var{line} is @samp{L} followed by the current line number of point.
235This is present when Line Number mode is enabled (which it normally is).
236You can optionally display the current column number too, by turning on
237Column Number mode (which is not enabled by default because it is
238somewhat slower). @xref{Optional Mode Line}.
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239
240 @var{major} is the name of the @dfn{major mode} in effect in the
241buffer. At any time, each buffer is in one and only one of the possible
242major modes. The major modes available include Fundamental mode (the
243least specialized), Text mode, Lisp mode, C mode, Texinfo mode, and many
244others. @xref{Major Modes}, for details of how the modes differ and how
245to select one.@refill
246
247 Some major modes display additional information after the major mode
248name. For example, Rmail buffers display the current message number and
249the total number of messages. Compilation buffers and Shell buffers
250display the status of the subprocess.
251
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252 @var{minor} is a list of some of the @dfn{minor modes} that are
253turned on at the moment in the window's chosen buffer. For example,
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254@samp{Fill} means that Auto Fill mode is on. @samp{Abbrev} means that
255Word Abbrev mode is on. @samp{Ovwrt} means that Overwrite mode is on.
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256@xref{Minor Modes}, for more information. @samp{Narrow} means that
257the buffer being displayed has editing restricted to only a portion of
258its text. (This is not really a minor mode, but is like one.)
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259@xref{Narrowing}. @samp{Def} means that a keyboard macro is being
260defined. @xref{Keyboard Macros}.
261
262 In addition, if Emacs is currently inside a recursive editing level,
263square brackets (@samp{[@dots{}]}) appear around the parentheses that
264surround the modes. If Emacs is in one recursive editing level within
265another, double square brackets appear, and so on. Since recursive
266editing levels affect Emacs globally, not just one buffer, the square
267brackets appear in every window's mode line or not in any of them.
268@xref{Recursive Edit}.@refill
269
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270 @var{cs} states the coding system used for the file you are editing.
271A dash indicates the default state of affairs: no code conversion,
272except for end-of-line translation if the file contents call for that.
273@samp{=} means no conversion whatsoever. Nontrivial code conversions
274are represented by various letters---for example, @samp{1} refers to ISO
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275Latin-1. @xref{Coding Systems}, for more information.
276
277 On a text-only terminal, @var{cs} includes two additional characters
278which describe the coding system for keyboard input and the coding
279system for terminal output. They come right before the coding system
280used for the file you are editing.
6bf7aab6 281
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282 If you are using an input method, a string of the form
283@samp{@var{i}>} is added to the beginning of @var{cs}; @var{i}
284identifies the input method. (Some input methods show @samp{+} or
285@samp{@@} instead of @samp{>}.) @xref{Input Methods}.
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286
287 When multibyte characters are not enabled, @var{cs} does not appear at
288all. @xref{Enabling Multibyte}.
289
290@cindex end-of-line conversion, mode-line indication
291 The colon after @var{cs} can change to another string in certain
ad4a78d6 292circumstances. Emacs uses newline characters to separate lines in the buffer.
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293Some files use different conventions for separating lines: either
294carriage-return linefeed (the MS-DOS convention) or just carriage-return
295(the Macintosh convention). If the buffer's file uses carriage-return
296linefeed, the colon changes to either a backslash (@samp{\}) or
297@samp{(DOS)}, depending on the operating system. If the file uses just
298carriage-return, the colon indicator changes to either a forward slash
299(@samp{/}) or @samp{(Mac)}. On some systems, Emacs displays
300@samp{(Unix)} instead of the colon even for files that use newline to
301separate lines.
302
6bf7aab6 303 @xref{Optional Mode Line}, for features that add other handy
424bc822 304information to the mode line, such as the size of the buffer, the
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305current column number of point, and whether new mail for you has
306arrived.
6bf7aab6 307
391f0754 308 The mode line is mouse-sensitive; when you move the mouse across
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309various parts of it, Emacs displays help text to say what a click in
310that place will do. @xref{Mode Line Mouse}.
ad4a78d6 311
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312@node Menu Bar
313@section The Menu Bar
314@cindex menu bar
315
316 Each Emacs frame normally has a @dfn{menu bar} at the top which you
317can use to perform certain common operations. There's no need to list
318them here, as you can more easily see for yourself.
319
320@kindex M-`
321@kindex F10
322@findex tmm-menubar
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323 On a graphical terminal, you can use the mouse to choose a command
324from the menu bar. An arrow pointing right, after the menu item,
325indicates that the item leads to a subsidiary menu; @samp{...} at the
326end means that the command will read arguments (further input from
327you) before it actually does anything.
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328
329 To view the full command name and documentation for a menu item, type
330@kbd{C-h k}, and then select the menu bar with the mouse in the usual
331way (@pxref{Key Help}).
332
333 On text-only terminals with no mouse, you can use the menu bar by
334typing @kbd{M-`} or @key{F10} (these run the command
335@code{tmm-menubar}). This command enters a mode in which you can select
336a menu item from the keyboard. A provisional choice appears in the echo
05a7c229 337area. You can use the up and down arrow keys to move through the
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338menu to different choices. When you have found the choice you want,
339type @key{RET} to select it.
340
341 Each menu item also has an assigned letter or digit which designates
342that item; it is usually the initial of some word in the item's name.
343This letter or digit is separated from the item name by @samp{=>}. You
344can type the item's letter or digit to select the item.
345
346 Some of the commands in the menu bar have ordinary key bindings as
347well; if so, the menu lists one equivalent key binding in parentheses
348after the item itself.
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349
350@ignore
351 arch-tag: 104ba40e-d972-4866-a542-a98be94bdf2f
352@end ignore