* frames.texi (Buffer Parameters): Note that the minibuffer parameter
[bpt/emacs.git] / doc / lispref / nonascii.texi
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1@c -*-texinfo-*-
2@c This is part of the GNU Emacs Lisp Reference Manual.
3@c Copyright (C) 1998, 1999, 2001, 2002, 2003, 2004,
6ed161e1 4@c 2005, 2006, 2007, 2008, 2009 Free Software Foundation, Inc.
b8d4c8d0 5@c See the file elisp.texi for copying conditions.
6336d8c3 6@setfilename ../../info/characters
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7@node Non-ASCII Characters, Searching and Matching, Text, Top
8@chapter Non-@acronym{ASCII} Characters
9@cindex multibyte characters
10@cindex characters, multi-byte
11@cindex non-@acronym{ASCII} characters
12
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13 This chapter covers the special issues relating to characters and
14how they are stored in strings and buffers.
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15
16@menu
c4526e93 17* Text Representations:: How Emacs represents text.
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18* Converting Representations:: Converting unibyte to multibyte and vice versa.
19* Selecting a Representation:: Treating a byte sequence as unibyte or multi.
20* Character Codes:: How unibyte and multibyte relate to
21 codes of individual characters.
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22* Character Properties:: Character attributes that define their
23 behavior and handling.
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24* Character Sets:: The space of possible character codes
25 is divided into various character sets.
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26* Scanning Charsets:: Which character sets are used in a buffer?
27* Translation of Characters:: Translation tables are used for conversion.
28* Coding Systems:: Coding systems are conversions for saving files.
29* Input Methods:: Input methods allow users to enter various
30 non-ASCII characters without special keyboards.
31* Locales:: Interacting with the POSIX locale.
32@end menu
33
34@node Text Representations
35@section Text Representations
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36@cindex text representation
37
38 Emacs buffers and strings support a large repertoire of characters
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39from many different scripts, allowing users to type and display text
40in most any known written language.
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41
42@cindex character codepoint
43@cindex codespace
44@cindex Unicode
45 To support this multitude of characters and scripts, Emacs closely
46follows the @dfn{Unicode Standard}. The Unicode Standard assigns a
47unique number, called a @dfn{codepoint}, to each and every character.
48The range of codepoints defined by Unicode, or the Unicode
8b80cdf5 49@dfn{codespace}, is @code{0..10FFFF} (in hex), inclusive. Emacs
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50extends this range with codepoints in the range @code{110000..3FFFFF},
51which it uses for representing characters that are not unified with
52Unicode and raw 8-bit bytes that cannot be interpreted as characters
53(the latter occupy the range @code{3FFF80..3FFFFF}). Thus, a
54character codepoint in Emacs is a 22-bit integer number.
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55
56@cindex internal representation of characters
57@cindex characters, representation in buffers and strings
58@cindex multibyte text
59 To conserve memory, Emacs does not hold fixed-length 22-bit numbers
60that are codepoints of text characters within buffers and strings.
61Rather, Emacs uses a variable-length internal representation of
62characters, that stores each character as a sequence of 1 to 5 8-bit
63bytes, depending on the magnitude of its codepoint@footnote{
64This internal representation is based on one of the encodings defined
65by the Unicode Standard, called @dfn{UTF-8}, for representing any
66Unicode codepoint, but Emacs extends UTF-8 to represent the additional
8b80cdf5 67codepoints it uses for raw 8-bit bytes and characters not unified with
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68Unicode.}. For example, any @acronym{ASCII} character takes up only 1
69byte, a Latin-1 character takes up 2 bytes, etc. We call this
70representation of text @dfn{multibyte}.
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71
72 Outside Emacs, characters can be represented in many different
73encodings, such as ISO-8859-1, GB-2312, Big-5, etc. Emacs converts
97d8273f 74between these external encodings and its internal representation, as
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75appropriate, when it reads text into a buffer or a string, or when it
76writes text to a disk file or passes it to some other process.
77
78 Occasionally, Emacs needs to hold and manipulate encoded text or
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79binary non-text data in its buffers or strings. For example, when
80Emacs visits a file, it first reads the file's text verbatim into a
81buffer, and only then converts it to the internal representation.
82Before the conversion, the buffer holds encoded text.
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83
84@cindex unibyte text
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85 Encoded text is not really text, as far as Emacs is concerned, but
86rather a sequence of raw 8-bit bytes. We call buffers and strings
87that hold encoded text @dfn{unibyte} buffers and strings, because
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88Emacs treats them as a sequence of individual bytes. Usually, Emacs
89displays unibyte buffers and strings as octal codes such as
90@code{\237}. We recommend that you never use unibyte buffers and
c4526e93 91strings except for manipulating encoded text or binary non-text data.
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92
93 In a buffer, the buffer-local value of the variable
94@code{enable-multibyte-characters} specifies the representation used.
95The representation for a string is determined and recorded in the string
96when the string is constructed.
97
98@defvar enable-multibyte-characters
99This variable specifies the current buffer's text representation.
100If it is non-@code{nil}, the buffer contains multibyte text; otherwise,
c4526e93 101it contains unibyte encoded text or binary non-text data.
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102
103You cannot set this variable directly; instead, use the function
104@code{set-buffer-multibyte} to change a buffer's representation.
105@end defvar
106
107@defvar default-enable-multibyte-characters
108This variable's value is entirely equivalent to @code{(default-value
109'enable-multibyte-characters)}, and setting this variable changes that
110default value. Setting the local binding of
111@code{enable-multibyte-characters} in a specific buffer is not allowed,
112but changing the default value is supported, and it is a reasonable
113thing to do, because it has no effect on existing buffers.
114
115The @samp{--unibyte} command line option does its job by setting the
116default value to @code{nil} early in startup.
117@end defvar
118
119@defun position-bytes position
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120Buffer positions are measured in character units. This function
121returns the byte-position corresponding to buffer position
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122@var{position} in the current buffer. This is 1 at the start of the
123buffer, and counts upward in bytes. If @var{position} is out of
124range, the value is @code{nil}.
125@end defun
126
127@defun byte-to-position byte-position
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128Return the buffer position, in character units, corresponding to given
129@var{byte-position} in the current buffer. If @var{byte-position} is
130out of range, the value is @code{nil}. In a multibyte buffer, an
131arbitrary value of @var{byte-position} can be not at character
132boundary, but inside a multibyte sequence representing a single
133character; in this case, this function returns the buffer position of
134the character whose multibyte sequence includes @var{byte-position}.
135In other words, the value does not change for all byte positions that
136belong to the same character.
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137@end defun
138
139@defun multibyte-string-p string
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140Return @code{t} if @var{string} is a multibyte string, @code{nil}
141otherwise.
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142@end defun
143
144@defun string-bytes string
145@cindex string, number of bytes
146This function returns the number of bytes in @var{string}.
147If @var{string} is a multibyte string, this can be greater than
148@code{(length @var{string})}.
149@end defun
150
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151@defun unibyte-string &rest bytes
152This function concatenates all its argument @var{bytes} and makes the
153result a unibyte string.
154@end defun
155
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156@node Converting Representations
157@section Converting Text Representations
158
159 Emacs can convert unibyte text to multibyte; it can also convert
031c41de 160multibyte text to unibyte, provided that the multibyte text contains
8b80cdf5 161only @acronym{ASCII} and 8-bit raw bytes. In general, these
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162conversions happen when inserting text into a buffer, or when putting
163text from several strings together in one string. You can also
164explicitly convert a string's contents to either representation.
b8d4c8d0 165
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166 Emacs chooses the representation for a string based on the text from
167which it is constructed. The general rule is to convert unibyte text
168to multibyte text when combining it with other multibyte text, because
169the multibyte representation is more general and can hold whatever
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170characters the unibyte text has.
171
172 When inserting text into a buffer, Emacs converts the text to the
173buffer's representation, as specified by
174@code{enable-multibyte-characters} in that buffer. In particular, when
175you insert multibyte text into a unibyte buffer, Emacs converts the text
176to unibyte, even though this conversion cannot in general preserve all
177the characters that might be in the multibyte text. The other natural
178alternative, to convert the buffer contents to multibyte, is not
179acceptable because the buffer's representation is a choice made by the
180user that cannot be overridden automatically.
181
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182 Converting unibyte text to multibyte text leaves @acronym{ASCII}
183characters unchanged, and converts bytes with codes 128 through 159 to
184the multibyte representation of raw eight-bit bytes.
b8d4c8d0 185
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186 Converting multibyte text to unibyte converts all @acronym{ASCII}
187and eight-bit characters to their single-byte form, but loses
188information for non-@acronym{ASCII} characters by discarding all but
189the low 8 bits of each character's codepoint. Converting unibyte text
190to multibyte and back to unibyte reproduces the original unibyte text.
b8d4c8d0 191
031c41de 192The next two functions either return the argument @var{string}, or a
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193newly created string with no text properties.
194
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195@defun string-to-multibyte string
196This function returns a multibyte string containing the same sequence
031c41de 197of characters as @var{string}. If @var{string} is a multibyte string,
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198it is returned unchanged. The function assumes that @var{string}
199includes only @acronym{ASCII} characters and raw 8-bit bytes; the
200latter are converted to their multibyte representation corresponding
201to the codepoints in the @code{3FFF80..3FFFFF} area (@pxref{Text
202Representations, codepoints}).
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203@end defun
204
205@defun string-to-unibyte string
206This function returns a unibyte string containing the same sequence of
207characters as @var{string}. It signals an error if @var{string}
208contains a non-@acronym{ASCII} character. If @var{string} is a
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209unibyte string, it is returned unchanged. Use this function for
210@var{string} arguments that contain only @acronym{ASCII} and eight-bit
211characters.
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212@end defun
213
214@defun multibyte-char-to-unibyte char
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215This converts the multibyte character @var{char} to a unibyte
216character, and returns that character. If @var{char} is neither
217@acronym{ASCII} nor eight-bit, the function returns -1.
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218@end defun
219
220@defun unibyte-char-to-multibyte char
221This convert the unibyte character @var{char} to a multibyte
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222character, assuming @var{char} is either @acronym{ASCII} or raw 8-bit
223byte.
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224@end defun
225
226@node Selecting a Representation
227@section Selecting a Representation
228
229 Sometimes it is useful to examine an existing buffer or string as
230multibyte when it was unibyte, or vice versa.
231
232@defun set-buffer-multibyte multibyte
233Set the representation type of the current buffer. If @var{multibyte}
234is non-@code{nil}, the buffer becomes multibyte. If @var{multibyte}
235is @code{nil}, the buffer becomes unibyte.
236
237This function leaves the buffer contents unchanged when viewed as a
031c41de 238sequence of bytes. As a consequence, it can change the contents
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239viewed as characters; for instance, a sequence of three bytes which is
240treated as one character in multibyte representation will count as
241three characters in unibyte representation. Eight-bit characters
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242representing raw bytes are an exception. They are represented by one
243byte in a unibyte buffer, but when the buffer is set to multibyte,
244they are converted to two-byte sequences, and vice versa.
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245
246This function sets @code{enable-multibyte-characters} to record which
247representation is in use. It also adjusts various data in the buffer
248(including overlays, text properties and markers) so that they cover the
249same text as they did before.
250
251You cannot use @code{set-buffer-multibyte} on an indirect buffer,
252because indirect buffers always inherit the representation of the
253base buffer.
254@end defun
255
256@defun string-as-unibyte string
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257If @var{string} is already a unibyte string, this function returns
258@var{string} itself. Otherwise, it returns a new string with the same
259bytes as @var{string}, but treating each byte as a separate character
260(so that the value may have more characters than @var{string}); as an
261exception, each eight-bit character representing a raw byte is
262converted into a single byte. The newly-created string contains no
031c41de 263text properties.
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264@end defun
265
266@defun string-as-multibyte string
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267If @var{string} is a multibyte string, this function returns
268@var{string} itself. Otherwise, it returns a new string with the same
269bytes as @var{string}, but treating each multibyte sequence as one
270character. This means that the value may have fewer characters than
271@var{string} has. If a byte sequence in @var{string} is invalid as a
272multibyte representation of a single character, each byte in the
273sequence is treated as a raw 8-bit byte. The newly-created string
274contains no text properties.
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275@end defun
276
277@node Character Codes
278@section Character Codes
279@cindex character codes
280
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281 The unibyte and multibyte text representations use different
282character codes. The valid character codes for unibyte representation
283range from 0 to 255---the values that can fit in one byte. The valid
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284character codes for multibyte representation range from 0 to 4194303
285(#x3FFFFF). In this code space, values 0 through 127 are for
286@acronym{ASCII} charcters, and values 129 through 4194175 (#x3FFF7F)
287are for non-@acronym{ASCII} characters. Values 0 through 1114111
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288(#10FFFF) correspond to Unicode characters of the same codepoint;
289values 1114112 (#110000) through 4194175 (#x3FFF7F) represent
290characters that are not unified with Unicode; and values 4194176
291(#x3FFF80) through 4194303 (#x3FFFFF) represent eight-bit raw bytes.
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292
293@defun characterp charcode
294This returns @code{t} if @var{charcode} is a valid character, and
295@code{nil} otherwise.
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296
297@example
80070260 298@group
ffdbc44b 299(characterp 65)
b8d4c8d0 300 @result{} t
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301@end group
302@group
ffdbc44b 303(characterp 4194303)
b8d4c8d0 304 @result{} t
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305@end group
306@group
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307(characterp 4194304)
308 @result{} nil
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309@end group
310@end example
311@end defun
312
313@cindex maximum value of character codepoint
314@cindex codepoint, largest value
315@defun max-char
316This function returns the largest value that a valid character
317codepoint can have.
318
319@example
320@group
321(characterp (max-char))
322 @result{} t
323@end group
324@group
325(characterp (1+ (max-char)))
326 @result{} nil
327@end group
b8d4c8d0 328@end example
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329@end defun
330
031c41de 331@defun get-byte pos &optional string
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332This function returns the byte at character position @var{pos} in the
333current buffer. If the current buffer is unibyte, this is literally
334the byte at that position. If the buffer is multibyte, byte values of
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335@acronym{ASCII} characters are the same as character codepoints,
336whereas eight-bit raw bytes are converted to their 8-bit codes. The
337function signals an error if the character at @var{pos} is
338non-@acronym{ASCII}.
339
340The optional argument @var{string} means to get a byte value from that
341string instead of the current buffer.
342@end defun
343
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344@node Character Properties
345@section Character Properties
346@cindex character properties
347A @dfn{character property} is a named attribute of a character that
348specifies how the character behaves and how it should be handled
349during text processing and display. Thus, character properties are an
350important part of specifying the character's semantics.
351
352 Emacs generally follows the Unicode Standard in its implementation
353of character properties. In particular, Emacs supports the
354@uref{http://www.unicode.org/reports/tr23/, Unicode Character Property
355Model}, and the Emacs character property database is derived from the
356Unicode Character Database (@acronym{UCD}). See the
357@uref{http://www.unicode.org/versions/Unicode5.0.0/ch04.pdf, Character
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358Properties chapter of the Unicode Standard}, for a detailed
359description of Unicode character properties and their meaning. This
360section assumes you are already familiar with that chapter of the
361Unicode Standard, and want to apply that knowledge to Emacs Lisp
362programs.
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363
364 In Emacs, each property has a name, which is a symbol, and a set of
af38459f 365possible values, whose types depend on the property; if a character
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366does not have a certain property, the value is @code{nil}. As a
367general rule, the names of character properties in Emacs are produced
368from the corresponding Unicode properties by downcasing them and
369replacing each @samp{_} character with a dash @samp{-}. For example,
370@code{Canonical_Combining_Class} becomes
371@code{canonical-combining-class}. However, sometimes we shorten the
372names to make their use easier.
373
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374 Here is the full list of value types for all the character
375properties that Emacs knows about:
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376
377@table @code
378@item name
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379This property corresponds to the Unicode @code{Name} property. The
380value is a string consisting of upper-case Latin letters A to Z,
381digits, spaces, and hyphen @samp{-} characters.
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382
383@item general-category
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384This property corresponds to the Unicode @code{General_Category}
385property. The value is a symbol whose name is a 2-letter abbreviation
386of the character's classification.
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387
388@item canonical-combining-class
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389Corresponds to the Unicode @code{Canonical_Combining_Class} property.
390The value is an integer number.
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391
392@item bidi-class
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393Corresponds to the Unicode @code{Bidi_Class} property. The value is a
394symbol whose name is the Unicode @dfn{directional type} of the
395character.
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396
397@item decomposition
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398Corresponds to the Unicode @code{Decomposition_Type} and
399@code{Decomposition_Value} properties. The value is a list, whose
400first element may be a symbol representing a compatibility formatting
401tag, such as @code{small}@footnote{
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402Note that the Unicode spec writes these tag names inside
403@samp{<..>} brackets. The tag names in Emacs do not include the
404brackets; e.g., Unicode specifies @samp{<small>} where Emacs uses
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405@samp{small}.
406}; the other elements are characters that give the compatibility
407decomposition sequence of this character.
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408
409@item decimal-digit-value
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410Corresponds to the Unicode @code{Numeric_Value} property for
411characters whose @code{Numeric_Type} is @samp{Digit}. The value is an
412integer number.
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413
414@item digit
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415Corresponds to the Unicode @code{Numeric_Value} property for
416characters whose @code{Numeric_Type} is @samp{Decimal}. The value is
417an integer number. Examples of such characters include compatibility
418subscript and superscript digits, for which the value is the
419corresponding number.
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420
421@item numeric-value
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422Corresponds to the Unicode @code{Numeric_Value} property for
423characters whose @code{Numeric_Type} is @samp{Numeric}. The value of
97d8273f 424this property is an integer or a floating-point number. Examples of
af38459f 425characters that have this property include fractions, subscripts,
91211f07 426superscripts, Roman numerals, currency numerators, and encircled
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427numbers. For example, the value of this property for the character
428@code{U+2155} (@sc{vulgar fraction one fifth}) is @code{0.2}.
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429
430@item mirrored
af38459f 431Corresponds to the Unicode @code{Bidi_Mirrored} property. The value
c06ea95e 432of this property is a symbol, either @code{Y} or @code{N}.
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433
434@item old-name
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435Corresponds to the Unicode @code{Unicode_1_Name} property. The value
436is a string.
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437
438@item iso-10646-comment
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439Corresponds to the Unicode @code{ISO_Comment} property. The value is
440a string.
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441
442@item uppercase
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443Corresponds to the Unicode @code{Simple_Uppercase_Mapping} property.
444The value of this property is a single character.
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445
446@item lowercase
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447Corresponds to the Unicode @code{Simple_Lowercase_Mapping} property.
448The value of this property is a single character.
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449
450@item titlecase
af38459f 451Corresponds to the Unicode @code{Simple_Titlecase_Mapping} property.
91211f07 452@dfn{Title case} is a special form of a character used when the first
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453character of a word needs to be capitalized. The value of this
454property is a single character.
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455@end table
456
457@defun get-char-code-property char propname
458This function returns the value of @var{char}'s @var{propname} property.
459
460@example
461@group
462(get-char-code-property ? 'general-category)
463 @result{} Zs
464@end group
465@group
466(get-char-code-property ?1 'general-category)
467 @result{} Nd
468@end group
469@group
470(get-char-code-property ?\u2084 'digit-value) ; subscript 4
471 @result{} 4
472@end group
473@group
474(get-char-code-property ?\u2155 'numeric-value) ; one fifth
475 @result{} 1/5
476@end group
477@group
478(get-char-code-property ?\u2163 'numeric-value) ; Roman IV
479 @result{} \4
480@end group
481@end example
482@end defun
483
484@defun char-code-property-description prop value
485This function returns the description string of property @var{prop}'s
486@var{value}, or @code{nil} if @var{value} has no description.
487
488@example
489@group
490(char-code-property-description 'general-category 'Zs)
491 @result{} "Separator, Space"
492@end group
493@group
494(char-code-property-description 'general-category 'Nd)
495 @result{} "Number, Decimal Digit"
496@end group
497@group
498(char-code-property-description 'numeric-value '1/5)
499 @result{} nil
500@end group
501@end example
502@end defun
503
504@defun put-char-code-property char propname value
505This function stores @var{value} as the value of the property
506@var{propname} for the character @var{char}.
507@end defun
508
509@defvar char-script-table
510The value of this variable is a char-table (@pxref{Char-Tables}) that
511specifies, for each character, a symbol whose name is the script to
512which the character belongs, according to the Unicode Standard
513classification of the Unicode code space into script-specific blocks.
514This char-table has a single extra slot whose value is the list of all
515script symbols.
516@end defvar
517
518@defvar char-width-table
519The value of this variable is a char-table that specifies the width of
520each character in columns that it will occupy on the screen.
521@end defvar
522
523@defvar printable-chars
524The value of this variable is a char-table that specifies, for each
525character, whether it is printable or not. That is, if evaluating
526@code{(aref printable-chars char)} results in @code{t}, the character
527is printable, and if it results in @code{nil}, it is not.
528@end defvar
529
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530@node Character Sets
531@section Character Sets
532@cindex character sets
533
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534@cindex charset
535@cindex coded character set
536An Emacs @dfn{character set}, or @dfn{charset}, is a set of characters
537in which each character is assigned a numeric code point. (The
8b80cdf5 538Unicode standard calls this a @dfn{coded character set}.) Each Emacs
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539charset has a name which is a symbol. A single character can belong
540to any number of different character sets, but it will generally have
541a different code point in each charset. Examples of character sets
542include @code{ascii}, @code{iso-8859-1}, @code{greek-iso8859-7}, and
543@code{windows-1255}. The code point assigned to a character in a
544charset is usually different from its code point used in Emacs buffers
545and strings.
546
547@cindex @code{emacs}, a charset
548@cindex @code{unicode}, a charset
549@cindex @code{eight-bit}, a charset
550 Emacs defines several special character sets. The character set
551@code{unicode} includes all the characters whose Emacs code points are
552in the range @code{0..10FFFF}. The character set @code{emacs}
553includes all @acronym{ASCII} and non-@acronym{ASCII} characters.
554Finally, the @code{eight-bit} charset includes the 8-bit raw bytes;
555Emacs uses it to represent raw bytes encountered in text.
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556
557@defun charsetp object
558Returns @code{t} if @var{object} is a symbol that names a character set,
559@code{nil} otherwise.
560@end defun
561
562@defvar charset-list
563The value is a list of all defined character set names.
564@end defvar
565
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566@defun charset-priority-list &optional highestp
567This functions returns a list of all defined character sets ordered by
568their priority. If @var{highestp} is non-@code{nil}, the function
569returns a single character set of the highest priority.
570@end defun
571
572@defun set-charset-priority &rest charsets
573This function makes @var{charsets} the highest priority character sets.
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574@end defun
575
576@defun char-charset character
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577This function returns the name of the character set of highest
578priority that @var{character} belongs to. @acronym{ASCII} characters
579are an exception: for them, this function always returns @code{ascii}.
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580@end defun
581
582@defun charset-plist charset
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583This function returns the property list of the character set
584@var{charset}. Although @var{charset} is a symbol, this is not the
585same as the property list of that symbol. Charset properties include
586important information about the charset, such as its documentation
587string, short name, etc.
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588@end defun
589
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590@defun put-charset-property charset propname value
591This function sets the @var{propname} property of @var{charset} to the
592given @var{value}.
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593@end defun
594
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595@defun get-charset-property charset propname
596This function returns the value of @var{charset}s property
597@var{propname}.
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598@end defun
599
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600@deffn Command list-charset-chars charset
601This command displays a list of characters in the character set
602@var{charset}.
603@end deffn
b8d4c8d0 604
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605 Emacs can convert between its internal representation of a character
606and the character's codepoint in a specific charset. The following
607two functions support these conversions.
608
609@c FIXME: decode-char and encode-char accept and ignore an additional
610@c argument @var{restriction}. When that argument actually makes a
611@c difference, it should be documented here.
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612@defun decode-char charset code-point
613This function decodes a character that is assigned a @var{code-point}
614in @var{charset}, to the corresponding Emacs character, and returns
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615it. If @var{charset} doesn't contain a character of that code point,
616the value is @code{nil}. If @var{code-point} doesn't fit in a Lisp
617integer (@pxref{Integer Basics, most-positive-fixnum}), it can be
618specified as a cons cell @code{(@var{high} . @var{low})}, where
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619@var{low} are the lower 16 bits of the value and @var{high} are the
620high 16 bits.
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621@end defun
622
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623@defun encode-char char charset
624This function returns the code point assigned to the character
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625@var{char} in @var{charset}. If the result does not fit in a Lisp
626integer, it is returned as a cons cell @code{(@var{high} . @var{low})}
627that fits the second argument of @code{decode-char} above. If
628@var{charset} doesn't have a codepoint for @var{char}, the value is
629@code{nil}.
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630@end defun
631
632 The following function comes in handy for applying a certain
633function to all or part of the characters in a charset:
634
635@defun map-charset-chars function charset &optional arg from to
636Call @var{function} for characters in @var{charset}. @var{function}
637is called with two arguments. The first one is a cons cell
638@code{(@var{from} . @var{to})}, where @var{from} and @var{to}
639indicate a range of characters contained in charset. The second
640argument is the optional argument @var{arg}.
641
642By default, the range of codepoints passed to @var{function} includes
643all the characters in @var{charset}, but optional arguments @var{from}
644and @var{to} limit that to the range of characters between these two
645codepoints. If either of them is @code{nil}, it defaults to the first
646or last codepoint of @var{charset}, respectively.
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647@end defun
648
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649@node Scanning Charsets
650@section Scanning for Character Sets
651
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652 Sometimes it is useful to find out which character set a particular
653character belongs to. One use for this is in determining which coding
654systems (@pxref{Coding Systems}) are capable of representing all of
655the text in question; another is to determine the font(s) for
656displaying that text.
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657
658@defun charset-after &optional pos
031c41de 659This function returns the charset of highest priority containing the
97d8273f 660character at position @var{pos} in the current buffer. If @var{pos}
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661is omitted or @code{nil}, it defaults to the current value of point.
662If @var{pos} is out of range, the value is @code{nil}.
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663@end defun
664
665@defun find-charset-region beg end &optional translation
031c41de 666This function returns a list of the character sets of highest priority
8b80cdf5 667that contain characters in the current buffer between positions
031c41de 668@var{beg} and @var{end}.
b8d4c8d0 669
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670The optional argument @var{translation} specifies a translation table
671to use for scanning the text (@pxref{Translation of Characters}). If
672it is non-@code{nil}, then each character in the region is translated
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673through this table, and the value returned describes the translated
674characters instead of the characters actually in the buffer.
675@end defun
676
677@defun find-charset-string string &optional translation
97d8273f 678This function returns a list of character sets of highest priority
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679that contain characters in @var{string}. It is just like
680@code{find-charset-region}, except that it applies to the contents of
681@var{string} instead of part of the current buffer.
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682@end defun
683
684@node Translation of Characters
685@section Translation of Characters
686@cindex character translation tables
687@cindex translation tables
688
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689 A @dfn{translation table} is a char-table (@pxref{Char-Tables}) that
690specifies a mapping of characters into characters. These tables are
691used in encoding and decoding, and for other purposes. Some coding
692systems specify their own particular translation tables; there are
693also default translation tables which apply to all other coding
694systems.
b8d4c8d0 695
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696 A translation table has two extra slots. The first is either
697@code{nil} or a translation table that performs the reverse
698translation; the second is the maximum number of characters to look up
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699for translating sequences of characters (see the description of
700@code{make-translation-table-from-alist} below).
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701
702@defun make-translation-table &rest translations
703This function returns a translation table based on the argument
704@var{translations}. Each element of @var{translations} should be a
705list of elements of the form @code{(@var{from} . @var{to})}; this says
706to translate the character @var{from} into @var{to}.
707
708The arguments and the forms in each argument are processed in order,
709and if a previous form already translates @var{to} to some other
710character, say @var{to-alt}, @var{from} is also translated to
711@var{to-alt}.
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712@end defun
713
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714 During decoding, the translation table's translations are applied to
715the characters that result from ordinary decoding. If a coding system
97d8273f 716has the property @code{:decode-translation-table}, that specifies the
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717translation table to use, or a list of translation tables to apply in
718sequence. (This is a property of the coding system, as returned by
719@code{coding-system-get}, not a property of the symbol that is the
720coding system's name. @xref{Coding System Basics,, Basic Concepts of
721Coding Systems}.) Finally, if
722@code{standard-translation-table-for-decode} is non-@code{nil}, the
723resulting characters are translated by that table.
724
725 During encoding, the translation table's translations are applied to
726the characters in the buffer, and the result of translation is
727actually encoded. If a coding system has property
728@code{:encode-translation-table}, that specifies the translation table
729to use, or a list of translation tables to apply in sequence. In
730addition, if the variable @code{standard-translation-table-for-encode}
731is non-@code{nil}, it specifies the translation table to use for
732translating the result.
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733
734@defvar standard-translation-table-for-decode
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735This is the default translation table for decoding. If a coding
736systems specifies its own translation tables, the table that is the
737value of this variable, if non-@code{nil}, is applied after them.
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738@end defvar
739
740@defvar standard-translation-table-for-encode
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741This is the default translation table for encoding. If a coding
742systems specifies its own translation tables, the table that is the
743value of this variable, if non-@code{nil}, is applied after them.
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744@end defvar
745
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746@defvar translation-table-for-input
747Self-inserting characters are translated through this translation
748table before they are inserted. Search commands also translate their
749input through this table, so they can compare more reliably with
750what's in the buffer.
751
752This variable automatically becomes buffer-local when set.
753@end defvar
754
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755@defun make-translation-table-from-vector vec
756This function returns a translation table made from @var{vec} that is
757an array of 256 elements to map byte values 0 through 255 to
758characters. Elements may be @code{nil} for untranslated bytes. The
759returned table has a translation table for reverse mapping in the
8b80cdf5 760first extra slot, and the value @code{1} in the second extra slot.
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761
762This function provides an easy way to make a private coding system
763that maps each byte to a specific character. You can specify the
764returned table and the reverse translation table using the properties
765@code{:decode-translation-table} and @code{:encode-translation-table}
766respectively in the @var{props} argument to
767@code{define-coding-system}.
768@end defun
769
770@defun make-translation-table-from-alist alist
771This function is similar to @code{make-translation-table} but returns
772a complex translation table rather than a simple one-to-one mapping.
773Each element of @var{alist} is of the form @code{(@var{from}
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774. @var{to})}, where @var{from} and @var{to} are either characters or
775vectors specifying a sequence of characters. If @var{from} is a
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776character, that character is translated to @var{to} (i.e.@: to a
777character or a character sequence). If @var{from} is a vector of
778characters, that sequence is translated to @var{to}. The returned
779table has a translation table for reverse mapping in the first extra
8b80cdf5
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780slot, and the maximum length of all the @var{from} character sequences
781in the second extra slot.
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782@end defun
783
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784@node Coding Systems
785@section Coding Systems
786
787@cindex coding system
788 When Emacs reads or writes a file, and when Emacs sends text to a
789subprocess or receives text from a subprocess, it normally performs
790character code conversion and end-of-line conversion as specified
791by a particular @dfn{coding system}.
792
793 How to define a coding system is an arcane matter, and is not
794documented here.
795
796@menu
797* Coding System Basics:: Basic concepts.
798* Encoding and I/O:: How file I/O functions handle coding systems.
799* Lisp and Coding Systems:: Functions to operate on coding system names.
800* User-Chosen Coding Systems:: Asking the user to choose a coding system.
801* Default Coding Systems:: Controlling the default choices.
802* Specifying Coding Systems:: Requesting a particular coding system
803 for a single file operation.
804* Explicit Encoding:: Encoding or decoding text without doing I/O.
805* Terminal I/O Encoding:: Use of encoding for terminal I/O.
806* MS-DOS File Types:: How DOS "text" and "binary" files
807 relate to coding systems.
808@end menu
809
810@node Coding System Basics
811@subsection Basic Concepts of Coding Systems
812
813@cindex character code conversion
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814 @dfn{Character code conversion} involves conversion between the
815internal representation of characters used inside Emacs and some other
816encoding. Emacs supports many different encodings, in that it can
817convert to and from them. For example, it can convert text to or from
818encodings such as Latin 1, Latin 2, Latin 3, Latin 4, Latin 5, and
819several variants of ISO 2022. In some cases, Emacs supports several
820alternative encodings for the same characters; for example, there are
821three coding systems for the Cyrillic (Russian) alphabet: ISO,
822Alternativnyj, and KOI8.
823
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824 Every coding system specifies a particular set of character code
825conversions, but the coding system @code{undecided} is special: it
826leaves the choice unspecified, to be chosen heuristically for each
827file, based on the file's data.
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828
829 In general, a coding system doesn't guarantee roundtrip identity:
830decoding a byte sequence using coding system, then encoding the
831resulting text in the same coding system, can produce a different byte
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832sequence. But some coding systems do guarantee that the byte sequence
833will be the same as what you originally decoded. Here are a few
834examples:
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835
836@quotation
80070260 837iso-8859-1, utf-8, big5, shift_jis, euc-jp
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838@end quotation
839
840 Encoding buffer text and then decoding the result can also fail to
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841reproduce the original text. For instance, if you encode a character
842with a coding system which does not support that character, the result
843is unpredictable, and thus decoding it using the same coding system
844may produce a different text. Currently, Emacs can't report errors
845that result from encoding unsupported characters.
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846
847@cindex EOL conversion
848@cindex end-of-line conversion
849@cindex line end conversion
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850 @dfn{End of line conversion} handles three different conventions
851used on various systems for representing end of line in files. The
852Unix convention, used on GNU and Unix systems, is to use the linefeed
853character (also called newline). The DOS convention, used on
854MS-Windows and MS-DOS systems, is to use a carriage-return and a
855linefeed at the end of a line. The Mac convention is to use just
856carriage-return.
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857
858@cindex base coding system
859@cindex variant coding system
860 @dfn{Base coding systems} such as @code{latin-1} leave the end-of-line
861conversion unspecified, to be chosen based on the data. @dfn{Variant
862coding systems} such as @code{latin-1-unix}, @code{latin-1-dos} and
863@code{latin-1-mac} specify the end-of-line conversion explicitly as
864well. Most base coding systems have three corresponding variants whose
865names are formed by adding @samp{-unix}, @samp{-dos} and @samp{-mac}.
866
02eccf6b 867@vindex raw-text@r{ coding system}
b8d4c8d0 868 The coding system @code{raw-text} is special in that it prevents
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869character code conversion, and causes the buffer visited with this
870coding system to be a unibyte buffer. For historical reasons, you can
871save both unibyte and multibyte text with this coding system. When
872you use @code{raw-text} to encode multibyte text, it does perform one
873character code conversion: it converts eight-bit characters to their
874single-byte external representation. @code{raw-text} does not specify
875the end-of-line conversion, allowing that to be determined as usual by
876the data, and has the usual three variants which specify the
877end-of-line conversion.
878
879@vindex no-conversion@r{ coding system}
880@vindex binary@r{ coding system}
881 @code{no-conversion} (and its alias @code{binary}) is equivalent to
882@code{raw-text-unix}: it specifies no conversion of either character
883codes or end-of-line.
b8d4c8d0 884
80070260 885@vindex emacs-internal@r{ coding system}
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886@vindex utf-8-emacs@r{ coding system}
887 The coding system @code{utf-8-emacs} specifies that the data is
888represented in the internal Emacs encoding (@pxref{Text
889Representations}). This is like @code{raw-text} in that no code
890conversion happens, but different in that the result is multibyte
891data. The name @code{emacs-internal} is an alias for
892@code{utf-8-emacs}.
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893
894@defun coding-system-get coding-system property
895This function returns the specified property of the coding system
896@var{coding-system}. Most coding system properties exist for internal
80070260 897purposes, but one that you might find useful is @code{:mime-charset}.
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898That property's value is the name used in MIME for the character coding
899which this coding system can read and write. Examples:
900
901@example
80070260 902(coding-system-get 'iso-latin-1 :mime-charset)
b8d4c8d0 903 @result{} iso-8859-1
80070260 904(coding-system-get 'iso-2022-cn :mime-charset)
b8d4c8d0 905 @result{} iso-2022-cn
80070260 906(coding-system-get 'cyrillic-koi8 :mime-charset)
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907 @result{} koi8-r
908@end example
909
80070260 910The value of the @code{:mime-charset} property is also defined
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911as an alias for the coding system.
912@end defun
913
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914@defun coding-system-aliases coding-system
915This function returns the list of aliases of @var{coding-system}.
916@end defun
917
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918@node Encoding and I/O
919@subsection Encoding and I/O
920
921 The principal purpose of coding systems is for use in reading and
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922writing files. The function @code{insert-file-contents} uses a coding
923system to decode the file data, and @code{write-region} uses one to
924encode the buffer contents.
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925
926 You can specify the coding system to use either explicitly
927(@pxref{Specifying Coding Systems}), or implicitly using a default
928mechanism (@pxref{Default Coding Systems}). But these methods may not
929completely specify what to do. For example, they may choose a coding
930system such as @code{undefined} which leaves the character code
931conversion to be determined from the data. In these cases, the I/O
932operation finishes the job of choosing a coding system. Very often
933you will want to find out afterwards which coding system was chosen.
934
935@defvar buffer-file-coding-system
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936This buffer-local variable records the coding system used for saving the
937buffer and for writing part of the buffer with @code{write-region}. If
938the text to be written cannot be safely encoded using the coding system
939specified by this variable, these operations select an alternative
940encoding by calling the function @code{select-safe-coding-system}
941(@pxref{User-Chosen Coding Systems}). If selecting a different encoding
942requires to ask the user to specify a coding system,
943@code{buffer-file-coding-system} is updated to the newly selected coding
944system.
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945
946@code{buffer-file-coding-system} does @emph{not} affect sending text
947to a subprocess.
948@end defvar
949
950@defvar save-buffer-coding-system
951This variable specifies the coding system for saving the buffer (by
952overriding @code{buffer-file-coding-system}). Note that it is not used
953for @code{write-region}.
954
955When a command to save the buffer starts out to use
956@code{buffer-file-coding-system} (or @code{save-buffer-coding-system}),
957and that coding system cannot handle
958the actual text in the buffer, the command asks the user to choose
959another coding system (by calling @code{select-safe-coding-system}).
960After that happens, the command also updates
961@code{buffer-file-coding-system} to represent the coding system that
962the user specified.
963@end defvar
964
965@defvar last-coding-system-used
966I/O operations for files and subprocesses set this variable to the
967coding system name that was used. The explicit encoding and decoding
968functions (@pxref{Explicit Encoding}) set it too.
969
970@strong{Warning:} Since receiving subprocess output sets this variable,
971it can change whenever Emacs waits; therefore, you should copy the
972value shortly after the function call that stores the value you are
973interested in.
974@end defvar
975
976 The variable @code{selection-coding-system} specifies how to encode
977selections for the window system. @xref{Window System Selections}.
978
979@defvar file-name-coding-system
980The variable @code{file-name-coding-system} specifies the coding
981system to use for encoding file names. Emacs encodes file names using
982that coding system for all file operations. If
983@code{file-name-coding-system} is @code{nil}, Emacs uses a default
984coding system determined by the selected language environment. In the
985default language environment, any non-@acronym{ASCII} characters in
986file names are not encoded specially; they appear in the file system
987using the internal Emacs representation.
988@end defvar
989
990 @strong{Warning:} if you change @code{file-name-coding-system} (or
991the language environment) in the middle of an Emacs session, problems
992can result if you have already visited files whose names were encoded
993using the earlier coding system and are handled differently under the
994new coding system. If you try to save one of these buffers under the
995visited file name, saving may use the wrong file name, or it may get
996an error. If such a problem happens, use @kbd{C-x C-w} to specify a
997new file name for that buffer.
998
999@node Lisp and Coding Systems
1000@subsection Coding Systems in Lisp
1001
1002 Here are the Lisp facilities for working with coding systems:
1003
0e90e7be 1004@cindex list all coding systems
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1005@defun coding-system-list &optional base-only
1006This function returns a list of all coding system names (symbols). If
1007@var{base-only} is non-@code{nil}, the value includes only the
1008base coding systems. Otherwise, it includes alias and variant coding
1009systems as well.
1010@end defun
1011
1012@defun coding-system-p object
1013This function returns @code{t} if @var{object} is a coding system
1014name or @code{nil}.
1015@end defun
1016
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1017@cindex validity of coding system
1018@cindex coding system, validity check
b8d4c8d0 1019@defun check-coding-system coding-system
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1020This function checks the validity of @var{coding-system}. If that is
1021valid, it returns @var{coding-system}. If @var{coding-system} is
1022@code{nil}, the function return @code{nil}. For any other values, it
1023signals an error whose @code{error-symbol} is @code{coding-system-error}
1024(@pxref{Signaling Errors, signal}).
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1025@end defun
1026
0e90e7be 1027@cindex eol type of coding system
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1028@defun coding-system-eol-type coding-system
1029This function returns the type of end-of-line (a.k.a.@: @dfn{eol})
1030conversion used by @var{coding-system}. If @var{coding-system}
1031specifies a certain eol conversion, the return value is an integer 0,
10321, or 2, standing for @code{unix}, @code{dos}, and @code{mac},
1033respectively. If @var{coding-system} doesn't specify eol conversion
1034explicitly, the return value is a vector of coding systems, each one
1035with one of the possible eol conversion types, like this:
1036
1037@lisp
1038(coding-system-eol-type 'latin-1)
1039 @result{} [latin-1-unix latin-1-dos latin-1-mac]
1040@end lisp
1041
1042@noindent
1043If this function returns a vector, Emacs will decide, as part of the
1044text encoding or decoding process, what eol conversion to use. For
1045decoding, the end-of-line format of the text is auto-detected, and the
1046eol conversion is set to match it (e.g., DOS-style CRLF format will
1047imply @code{dos} eol conversion). For encoding, the eol conversion is
1048taken from the appropriate default coding system (e.g.,
1049@code{default-buffer-file-coding-system} for
1050@code{buffer-file-coding-system}), or from the default eol conversion
1051appropriate for the underlying platform.
1052@end defun
1053
0e90e7be 1054@cindex eol conversion of coding system
b8d4c8d0
GM
1055@defun coding-system-change-eol-conversion coding-system eol-type
1056This function returns a coding system which is like @var{coding-system}
1057except for its eol conversion, which is specified by @code{eol-type}.
1058@var{eol-type} should be @code{unix}, @code{dos}, @code{mac}, or
1059@code{nil}. If it is @code{nil}, the returned coding system determines
1060the end-of-line conversion from the data.
1061
1062@var{eol-type} may also be 0, 1 or 2, standing for @code{unix},
1063@code{dos} and @code{mac}, respectively.
1064@end defun
1065
0e90e7be 1066@cindex text conversion of coding system
b8d4c8d0
GM
1067@defun coding-system-change-text-conversion eol-coding text-coding
1068This function returns a coding system which uses the end-of-line
1069conversion of @var{eol-coding}, and the text conversion of
1070@var{text-coding}. If @var{text-coding} is @code{nil}, it returns
1071@code{undecided}, or one of its variants according to @var{eol-coding}.
1072@end defun
1073
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1074@cindex safely encode region
1075@cindex coding systems for encoding region
b8d4c8d0
GM
1076@defun find-coding-systems-region from to
1077This function returns a list of coding systems that could be used to
1078encode a text between @var{from} and @var{to}. All coding systems in
1079the list can safely encode any multibyte characters in that portion of
1080the text.
1081
1082If the text contains no multibyte characters, the function returns the
1083list @code{(undecided)}.
1084@end defun
1085
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1086@cindex safely encode a string
1087@cindex coding systems for encoding a string
b8d4c8d0
GM
1088@defun find-coding-systems-string string
1089This function returns a list of coding systems that could be used to
1090encode the text of @var{string}. All coding systems in the list can
1091safely encode any multibyte characters in @var{string}. If the text
1092contains no multibyte characters, this returns the list
1093@code{(undecided)}.
1094@end defun
1095
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1096@cindex charset, coding systems to encode
1097@cindex safely encode characters in a charset
b8d4c8d0
GM
1098@defun find-coding-systems-for-charsets charsets
1099This function returns a list of coding systems that could be used to
1100encode all the character sets in the list @var{charsets}.
1101@end defun
1102
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1103@defun check-coding-systems-region start end coding-system-list
1104This function checks whether coding systems in the list
1105@code{coding-system-list} can encode all the characters in the region
1106between @var{start} and @var{end}. If all of the coding systems in
1107the list can encode the specified text, the function returns
1108@code{nil}. If some coding systems cannot encode some of the
1109characters, the value is an alist, each element of which has the form
1110@code{(@var{coding-system1} @var{pos1} @var{pos2} @dots{})}, meaning
1111that @var{coding-system1} cannot encode characters at buffer positions
1112@var{pos1}, @var{pos2}, @enddots{}.
1113
1114@var{start} may be a string, in which case @var{end} is ignored and
1115the returned value references string indices instead of buffer
1116positions.
1117@end defun
1118
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1119@defun detect-coding-region start end &optional highest
1120This function chooses a plausible coding system for decoding the text
80070260
EZ
1121from @var{start} to @var{end}. This text should be a byte sequence,
1122i.e.@: unibyte text or multibyte text with only @acronym{ASCII} and
1123eight-bit characters (@pxref{Explicit Encoding}).
b8d4c8d0
GM
1124
1125Normally this function returns a list of coding systems that could
1126handle decoding the text that was scanned. They are listed in order of
1127decreasing priority. But if @var{highest} is non-@code{nil}, then the
1128return value is just one coding system, the one that is highest in
1129priority.
1130
1131If the region contains only @acronym{ASCII} characters except for such
1132ISO-2022 control characters ISO-2022 as @code{ESC}, the value is
1133@code{undecided} or @code{(undecided)}, or a variant specifying
1134end-of-line conversion, if that can be deduced from the text.
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1135
1136If the region contains null bytes, the value is @code{no-conversion},
1137even if the region contains text encoded in some coding system.
b8d4c8d0
GM
1138@end defun
1139
1140@defun detect-coding-string string &optional highest
1141This function is like @code{detect-coding-region} except that it
1142operates on the contents of @var{string} instead of bytes in the buffer.
91211f07
EZ
1143@end defun
1144
0e90e7be 1145@cindex null bytes, and decoding text
0b4faef3
EZ
1146@defvar inhibit-null-byte-detection
1147If this variable has a non-@code{nil} value, null bytes are ignored
1148when detecting the encoding of a region or a string. This allows to
1149correctly detect the encoding of text that contains null bytes, such
1150as Info files with Index nodes.
1151@end defvar
1152
1153@defvar inhibit-iso-escape-detection
1154If this variable has a non-@code{nil} value, ISO-2022 escape sequences
1155are ignored when detecting the encoding of a region or a string. The
1156result is that no text is ever detected as encoded in some ISO-2022
1157encoding, and all escape sequences become visible in a buffer.
1158@strong{Warning:} @emph{Use this variable with extreme caution,
1159because many files in the Emacs distribution use ISO-2022 encoding.}
1160@end defvar
1161
0e90e7be 1162@cindex charsets supported by a coding system
91211f07
EZ
1163@defun coding-system-charset-list coding-system
1164This function returns the list of character sets (@pxref{Character
1165Sets}) supported by @var{coding-system}. Some coding systems that
1166support too many character sets to list them all yield special values:
1167@itemize @bullet
1168@item
1169If @var{coding-system} supports all the ISO-2022 charsets, the value
1170is @code{iso-2022}.
1171@item
1172If @var{coding-system} supports all Emacs characters, the value is
1173@code{(emacs)}.
1174@item
1175If @var{coding-system} supports all emacs-mule characters, the value
1176is @code{emacs-mule}.
1177@item
1178If @var{coding-system} supports all Unicode characters, the value is
1179@code{(unicode)}.
1180@end itemize
b8d4c8d0
GM
1181@end defun
1182
1183 @xref{Coding systems for a subprocess,, Process Information}, in
1184particular the description of the functions
1185@code{process-coding-system} and @code{set-process-coding-system}, for
1186how to examine or set the coding systems used for I/O to a subprocess.
1187
1188@node User-Chosen Coding Systems
1189@subsection User-Chosen Coding Systems
1190
1191@cindex select safe coding system
1192@defun select-safe-coding-system from to &optional default-coding-system accept-default-p file
1193This function selects a coding system for encoding specified text,
1194asking the user to choose if necessary. Normally the specified text
1195is the text in the current buffer between @var{from} and @var{to}. If
1196@var{from} is a string, the string specifies the text to encode, and
1197@var{to} is ignored.
1198
77730170
EZ
1199If the specified text includes raw bytes (@pxref{Text
1200Representations}), @code{select-safe-coding-system} suggests
1201@code{raw-text} for its encoding.
1202
b8d4c8d0
GM
1203If @var{default-coding-system} is non-@code{nil}, that is the first
1204coding system to try; if that can handle the text,
1205@code{select-safe-coding-system} returns that coding system. It can
1206also be a list of coding systems; then the function tries each of them
1207one by one. After trying all of them, it next tries the current
1208buffer's value of @code{buffer-file-coding-system} (if it is not
1209@code{undecided}), then the value of
1210@code{default-buffer-file-coding-system} and finally the user's most
1211preferred coding system, which the user can set using the command
1212@code{prefer-coding-system} (@pxref{Recognize Coding,, Recognizing
1213Coding Systems, emacs, The GNU Emacs Manual}).
1214
1215If one of those coding systems can safely encode all the specified
1216text, @code{select-safe-coding-system} chooses it and returns it.
1217Otherwise, it asks the user to choose from a list of coding systems
1218which can encode all the text, and returns the user's choice.
1219
1220@var{default-coding-system} can also be a list whose first element is
1221t and whose other elements are coding systems. Then, if no coding
1222system in the list can handle the text, @code{select-safe-coding-system}
1223queries the user immediately, without trying any of the three
1224alternatives described above.
1225
1226The optional argument @var{accept-default-p}, if non-@code{nil},
1227should be a function to determine whether a coding system selected
1228without user interaction is acceptable. @code{select-safe-coding-system}
1229calls this function with one argument, the base coding system of the
1230selected coding system. If @var{accept-default-p} returns @code{nil},
1231@code{select-safe-coding-system} rejects the silently selected coding
1232system, and asks the user to select a coding system from a list of
1233possible candidates.
1234
1235@vindex select-safe-coding-system-accept-default-p
1236If the variable @code{select-safe-coding-system-accept-default-p} is
1237non-@code{nil}, its value overrides the value of
1238@var{accept-default-p}.
1239
1240As a final step, before returning the chosen coding system,
1241@code{select-safe-coding-system} checks whether that coding system is
1242consistent with what would be selected if the contents of the region
1243were read from a file. (If not, this could lead to data corruption in
1244a file subsequently re-visited and edited.) Normally,
1245@code{select-safe-coding-system} uses @code{buffer-file-name} as the
1246file for this purpose, but if @var{file} is non-@code{nil}, it uses
1247that file instead (this can be relevant for @code{write-region} and
1248similar functions). If it detects an apparent inconsistency,
1249@code{select-safe-coding-system} queries the user before selecting the
1250coding system.
1251@end defun
1252
1253 Here are two functions you can use to let the user specify a coding
1254system, with completion. @xref{Completion}.
1255
1256@defun read-coding-system prompt &optional default
1257This function reads a coding system using the minibuffer, prompting with
1258string @var{prompt}, and returns the coding system name as a symbol. If
1259the user enters null input, @var{default} specifies which coding system
1260to return. It should be a symbol or a string.
1261@end defun
1262
1263@defun read-non-nil-coding-system prompt
1264This function reads a coding system using the minibuffer, prompting with
1265string @var{prompt}, and returns the coding system name as a symbol. If
1266the user tries to enter null input, it asks the user to try again.
1267@xref{Coding Systems}.
1268@end defun
1269
1270@node Default Coding Systems
1271@subsection Default Coding Systems
0e90e7be
EZ
1272@cindex default coding system
1273@cindex coding system, automatically determined
b8d4c8d0
GM
1274
1275 This section describes variables that specify the default coding
1276system for certain files or when running certain subprograms, and the
1277function that I/O operations use to access them.
1278
1279 The idea of these variables is that you set them once and for all to the
1280defaults you want, and then do not change them again. To specify a
1281particular coding system for a particular operation in a Lisp program,
1282don't change these variables; instead, override them using
1283@code{coding-system-for-read} and @code{coding-system-for-write}
1284(@pxref{Specifying Coding Systems}).
1285
0e90e7be 1286@cindex file contents, and default coding system
b8d4c8d0
GM
1287@defvar auto-coding-regexp-alist
1288This variable is an alist of text patterns and corresponding coding
1289systems. Each element has the form @code{(@var{regexp}
1290. @var{coding-system})}; a file whose first few kilobytes match
1291@var{regexp} is decoded with @var{coding-system} when its contents are
1292read into a buffer. The settings in this alist take priority over
1293@code{coding:} tags in the files and the contents of
1294@code{file-coding-system-alist} (see below). The default value is set
1295so that Emacs automatically recognizes mail files in Babyl format and
1296reads them with no code conversions.
1297@end defvar
1298
0e90e7be 1299@cindex file name, and default coding system
b8d4c8d0
GM
1300@defvar file-coding-system-alist
1301This variable is an alist that specifies the coding systems to use for
1302reading and writing particular files. Each element has the form
1303@code{(@var{pattern} . @var{coding})}, where @var{pattern} is a regular
1304expression that matches certain file names. The element applies to file
1305names that match @var{pattern}.
1306
1307The @sc{cdr} of the element, @var{coding}, should be either a coding
1308system, a cons cell containing two coding systems, or a function name (a
1309symbol with a function definition). If @var{coding} is a coding system,
1310that coding system is used for both reading the file and writing it. If
1311@var{coding} is a cons cell containing two coding systems, its @sc{car}
1312specifies the coding system for decoding, and its @sc{cdr} specifies the
1313coding system for encoding.
1314
1315If @var{coding} is a function name, the function should take one
1316argument, a list of all arguments passed to
1317@code{find-operation-coding-system}. It must return a coding system
1318or a cons cell containing two coding systems. This value has the same
1319meaning as described above.
1320
1321If @var{coding} (or what returned by the above function) is
1322@code{undecided}, the normal code-detection is performed.
1323@end defvar
1324
0e90e7be
EZ
1325@defvar auto-coding-alist
1326This variable is an alist that specifies the coding systems to use for
1327reading and writing particular files. Its form is like that of
1328@code{file-coding-system-alist}, but, unlike the latter, this variable
1329takes priority over any @code{coding:} tags in the file.
1330@end defvar
1331
1332@cindex program name, and default coding system
b8d4c8d0
GM
1333@defvar process-coding-system-alist
1334This variable is an alist specifying which coding systems to use for a
1335subprocess, depending on which program is running in the subprocess. It
1336works like @code{file-coding-system-alist}, except that @var{pattern} is
1337matched against the program name used to start the subprocess. The coding
1338system or systems specified in this alist are used to initialize the
1339coding systems used for I/O to the subprocess, but you can specify
1340other coding systems later using @code{set-process-coding-system}.
1341@end defvar
1342
1343 @strong{Warning:} Coding systems such as @code{undecided}, which
1344determine the coding system from the data, do not work entirely reliably
1345with asynchronous subprocess output. This is because Emacs handles
1346asynchronous subprocess output in batches, as it arrives. If the coding
1347system leaves the character code conversion unspecified, or leaves the
1348end-of-line conversion unspecified, Emacs must try to detect the proper
1349conversion from one batch at a time, and this does not always work.
1350
1351 Therefore, with an asynchronous subprocess, if at all possible, use a
1352coding system which determines both the character code conversion and
1353the end of line conversion---that is, one like @code{latin-1-unix},
1354rather than @code{undecided} or @code{latin-1}.
1355
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EZ
1356@cindex port number, and default coding system
1357@cindex network service name, and default coding system
b8d4c8d0
GM
1358@defvar network-coding-system-alist
1359This variable is an alist that specifies the coding system to use for
1360network streams. It works much like @code{file-coding-system-alist},
1361with the difference that the @var{pattern} in an element may be either a
1362port number or a regular expression. If it is a regular expression, it
1363is matched against the network service name used to open the network
1364stream.
1365@end defvar
1366
1367@defvar default-process-coding-system
1368This variable specifies the coding systems to use for subprocess (and
1369network stream) input and output, when nothing else specifies what to
1370do.
1371
1372The value should be a cons cell of the form @code{(@var{input-coding}
1373. @var{output-coding})}. Here @var{input-coding} applies to input from
1374the subprocess, and @var{output-coding} applies to output to it.
1375@end defvar
1376
0e90e7be 1377@cindex default coding system, functions to determine
b8d4c8d0
GM
1378@defvar auto-coding-functions
1379This variable holds a list of functions that try to determine a
1380coding system for a file based on its undecoded contents.
1381
1382Each function in this list should be written to look at text in the
1383current buffer, but should not modify it in any way. The buffer will
1384contain undecoded text of parts of the file. Each function should
1385take one argument, @var{size}, which tells it how many characters to
1386look at, starting from point. If the function succeeds in determining
1387a coding system for the file, it should return that coding system.
1388Otherwise, it should return @code{nil}.
1389
1390If a file has a @samp{coding:} tag, that takes precedence, so these
1391functions won't be called.
1392@end defvar
1393
0e90e7be
EZ
1394@defun find-auto-coding filename size
1395This function tries to determine a suitable coding system for
1396@var{filename}. It examines the buffer visiting the named file, using
1397the variables documented above in sequence, until it finds a match for
1398one of the rules specified by these variables. It then returns a cons
1399cell of the form @code{(@var{coding} . @var{source})}, where
1400@var{coding} is the coding system to use and @var{source} is a symbol,
1401one of @code{auto-coding-alist}, @code{auto-coding-regexp-alist},
1402@code{:coding}, or @code{auto-coding-functions}, indicating which one
1403supplied the matching rule. The value @code{:coding} means the coding
1404system was specified by the @code{coding:} tag in the file
1405(@pxref{Specify Coding,, coding tag, emacs, The GNU Emacs Manual}).
1406The order of looking for a matching rule is @code{auto-coding-alist}
1407first, then @code{auto-coding-regexp-alist}, then the @code{coding:}
1408tag, and lastly @code{auto-coding-functions}. If no matching rule was
1409found, the function returns @code{nil}.
1410
1411The second argument @var{size} is the size of text, in characters,
1412following point. The function examines text only within @var{size}
1413characters after point. Normally, the buffer should be positioned at
1414the beginning when this function is called, because one of the places
1415for the @code{coding:} tag is the first one or two lines of the file;
1416in that case, @var{size} should be the size of the buffer.
1417@end defun
1418
1419@defun set-auto-coding filename size
1420This function returns a suitable coding system for file
1421@var{filename}. It uses @code{find-auto-coding} to find the coding
1422system. If no coding system could be determined, the function returns
1423@code{nil}. The meaning of the argument @var{size} is like in
1424@code{find-auto-coding}.
1425@end defun
1426
b8d4c8d0
GM
1427@defun find-operation-coding-system operation &rest arguments
1428This function returns the coding system to use (by default) for
1429performing @var{operation} with @var{arguments}. The value has this
1430form:
1431
1432@example
1433(@var{decoding-system} . @var{encoding-system})
1434@end example
1435
1436The first element, @var{decoding-system}, is the coding system to use
1437for decoding (in case @var{operation} does decoding), and
1438@var{encoding-system} is the coding system for encoding (in case
1439@var{operation} does encoding).
1440
1441The argument @var{operation} is a symbol, one of @code{write-region},
1442@code{start-process}, @code{call-process}, @code{call-process-region},
1443@code{insert-file-contents}, or @code{open-network-stream}. These are
1444the names of the Emacs I/O primitives that can do character code and
1445eol conversion.
1446
1447The remaining arguments should be the same arguments that might be given
1448to the corresponding I/O primitive. Depending on the primitive, one
1449of those arguments is selected as the @dfn{target}. For example, if
1450@var{operation} does file I/O, whichever argument specifies the file
1451name is the target. For subprocess primitives, the process name is the
1452target. For @code{open-network-stream}, the target is the service name
1453or port number.
1454
1455Depending on @var{operation}, this function looks up the target in
1456@code{file-coding-system-alist}, @code{process-coding-system-alist},
1457or @code{network-coding-system-alist}. If the target is found in the
1458alist, @code{find-operation-coding-system} returns its association in
1459the alist; otherwise it returns @code{nil}.
1460
1461If @var{operation} is @code{insert-file-contents}, the argument
1462corresponding to the target may be a cons cell of the form
1463@code{(@var{filename} . @var{buffer})}). In that case, @var{filename}
1464is a file name to look up in @code{file-coding-system-alist}, and
1465@var{buffer} is a buffer that contains the file's contents (not yet
1466decoded). If @code{file-coding-system-alist} specifies a function to
1467call for this file, and that function needs to examine the file's
1468contents (as it usually does), it should examine the contents of
1469@var{buffer} instead of reading the file.
1470@end defun
1471
1472@node Specifying Coding Systems
1473@subsection Specifying a Coding System for One Operation
1474
1475 You can specify the coding system for a specific operation by binding
1476the variables @code{coding-system-for-read} and/or
1477@code{coding-system-for-write}.
1478
1479@defvar coding-system-for-read
1480If this variable is non-@code{nil}, it specifies the coding system to
1481use for reading a file, or for input from a synchronous subprocess.
1482
1483It also applies to any asynchronous subprocess or network stream, but in
1484a different way: the value of @code{coding-system-for-read} when you
1485start the subprocess or open the network stream specifies the input
1486decoding method for that subprocess or network stream. It remains in
1487use for that subprocess or network stream unless and until overridden.
1488
1489The right way to use this variable is to bind it with @code{let} for a
1490specific I/O operation. Its global value is normally @code{nil}, and
1491you should not globally set it to any other value. Here is an example
1492of the right way to use the variable:
1493
1494@example
1495;; @r{Read the file with no character code conversion.}
1496;; @r{Assume @acronym{crlf} represents end-of-line.}
1497(let ((coding-system-for-read 'emacs-mule-dos))
1498 (insert-file-contents filename))
1499@end example
1500
1501When its value is non-@code{nil}, this variable takes precedence over
1502all other methods of specifying a coding system to use for input,
1503including @code{file-coding-system-alist},
1504@code{process-coding-system-alist} and
1505@code{network-coding-system-alist}.
1506@end defvar
1507
1508@defvar coding-system-for-write
1509This works much like @code{coding-system-for-read}, except that it
1510applies to output rather than input. It affects writing to files,
1511as well as sending output to subprocesses and net connections.
1512
1513When a single operation does both input and output, as do
1514@code{call-process-region} and @code{start-process}, both
1515@code{coding-system-for-read} and @code{coding-system-for-write}
1516affect it.
1517@end defvar
1518
1519@defvar inhibit-eol-conversion
1520When this variable is non-@code{nil}, no end-of-line conversion is done,
1521no matter which coding system is specified. This applies to all the
1522Emacs I/O and subprocess primitives, and to the explicit encoding and
1523decoding functions (@pxref{Explicit Encoding}).
1524@end defvar
1525
91211f07
EZ
1526@cindex priority order of coding systems
1527@cindex coding systems, priority
1528 Sometimes, you need to prefer several coding systems for some
1529operation, rather than fix a single one. Emacs lets you specify a
1530priority order for using coding systems. This ordering affects the
1531sorting of lists of coding sysems returned by functions such as
1532@code{find-coding-systems-region} (@pxref{Lisp and Coding Systems}).
1533
1534@defun coding-system-priority-list &optional highestp
1535This function returns the list of coding systems in the order of their
1536current priorities. Optional argument @var{highestp}, if
1537non-@code{nil}, means return only the highest priority coding system.
1538@end defun
1539
1540@defun set-coding-system-priority &rest coding-systems
1541This function puts @var{coding-systems} at the beginning of the
1542priority list for coding systems, thus making their priority higher
1543than all the rest.
1544@end defun
1545
1546@defmac with-coding-priority coding-systems &rest body@dots{}
1547This macro execute @var{body}, like @code{progn} does
1548(@pxref{Sequencing, progn}), with @var{coding-systems} at the front of
1549the priority list for coding systems. @var{coding-systems} should be
1550a list of coding systems to prefer during execution of @var{body}.
1551@end defmac
1552
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1553@node Explicit Encoding
1554@subsection Explicit Encoding and Decoding
1555@cindex encoding in coding systems
1556@cindex decoding in coding systems
1557
1558 All the operations that transfer text in and out of Emacs have the
1559ability to use a coding system to encode or decode the text.
1560You can also explicitly encode and decode text using the functions
1561in this section.
1562
1563 The result of encoding, and the input to decoding, are not ordinary
1564text. They logically consist of a series of byte values; that is, a
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1565series of @acronym{ASCII} and eight-bit characters. In unibyte
1566buffers and strings, these characters have codes in the range 0
1567through 255. In a multibyte buffer or string, eight-bit characters
1568have character codes higher than 255 (@pxref{Text Representations}),
1569but Emacs transparently converts them to their single-byte values when
1570you encode or decode such text.
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1571
1572 The usual way to read a file into a buffer as a sequence of bytes, so
1573you can decode the contents explicitly, is with
1574@code{insert-file-contents-literally} (@pxref{Reading from Files});
1575alternatively, specify a non-@code{nil} @var{rawfile} argument when
1576visiting a file with @code{find-file-noselect}. These methods result in
1577a unibyte buffer.
1578
1579 The usual way to use the byte sequence that results from explicitly
1580encoding text is to copy it to a file or process---for example, to write
1581it with @code{write-region} (@pxref{Writing to Files}), and suppress
1582encoding by binding @code{coding-system-for-write} to
1583@code{no-conversion}.
1584
1585 Here are the functions to perform explicit encoding or decoding. The
1586encoding functions produce sequences of bytes; the decoding functions
1587are meant to operate on sequences of bytes. All of these functions
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1588discard text properties. They also set @code{last-coding-system-used}
1589to the precise coding system they used.
b8d4c8d0 1590
80070260 1591@deffn Command encode-coding-region start end coding-system &optional destination
b8d4c8d0 1592This command encodes the text from @var{start} to @var{end} according
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1593to coding system @var{coding-system}. Normally, the encoded text
1594replaces the original text in the buffer, but the optional argument
1595@var{destination} can change that. If @var{destination} is a buffer,
1596the encoded text is inserted in that buffer after point (point does
1597not move); if it is @code{t}, the command returns the encoded text as
1598a unibyte string without inserting it.
1599
1600If encoded text is inserted in some buffer, this command returns the
1601length of the encoded text.
1602
1603The result of encoding is logically a sequence of bytes, but the
1604buffer remains multibyte if it was multibyte before, and any 8-bit
1605bytes are converted to their multibyte representation (@pxref{Text
1606Representations}).
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1607
1608@cindex @code{undecided} coding-system, when encoding
1609Do @emph{not} use @code{undecided} for @var{coding-system} when
1610encoding text, since that may lead to unexpected results. Instead,
1611use @code{select-safe-coding-system} (@pxref{User-Chosen Coding
1612Systems, select-safe-coding-system}) to suggest a suitable encoding,
1613if there's no obvious pertinent value for @var{coding-system}.
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1614@end deffn
1615
80070260 1616@defun encode-coding-string string coding-system &optional nocopy buffer
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1617This function encodes the text in @var{string} according to coding
1618system @var{coding-system}. It returns a new string containing the
1619encoded text, except when @var{nocopy} is non-@code{nil}, in which
1620case the function may return @var{string} itself if the encoding
1621operation is trivial. The result of encoding is a unibyte string.
1622@end defun
1623
80070260 1624@deffn Command decode-coding-region start end coding-system destination
b8d4c8d0 1625This command decodes the text from @var{start} to @var{end} according
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1626to coding system @var{coding-system}. To make explicit decoding
1627useful, the text before decoding ought to be a sequence of byte
1628values, but both multibyte and unibyte buffers are acceptable (in the
1629multibyte case, the raw byte values should be represented as eight-bit
1630characters). Normally, the decoded text replaces the original text in
1631the buffer, but the optional argument @var{destination} can change
1632that. If @var{destination} is a buffer, the decoded text is inserted
1633in that buffer after point (point does not move); if it is @code{t},
1634the command returns the decoded text as a multibyte string without
1635inserting it.
1636
1637If decoded text is inserted in some buffer, this command returns the
1638length of the decoded text.
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1639
1640This command puts a @code{charset} text property on the decoded text.
1641The value of the property states the character set used to decode the
1642original text.
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1643@end deffn
1644
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1645@defun decode-coding-string string coding-system &optional nocopy buffer
1646This function decodes the text in @var{string} according to
1647@var{coding-system}. It returns a new string containing the decoded
1648text, except when @var{nocopy} is non-@code{nil}, in which case the
1649function may return @var{string} itself if the decoding operation is
1650trivial. To make explicit decoding useful, the contents of
1651@var{string} ought to be a unibyte string with a sequence of byte
1652values, but a multibyte string is also acceptable (assuming it
1653contains 8-bit bytes in their multibyte form).
1654
1655If optional argument @var{buffer} specifies a buffer, the decoded text
1656is inserted in that buffer after point (point does not move). In this
1657case, the return value is the length of the decoded text.
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1658
1659@cindex @code{charset}, text property
1660This function puts a @code{charset} text property on the decoded text.
1661The value of the property states the character set used to decode the
1662original text:
1663
1664@example
1665@group
1666(decode-coding-string "Gr\374ss Gott" 'latin-1)
1667 @result{} #("Gr@"uss Gott" 0 9 (charset iso-8859-1))
1668@end group
1669@end example
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1670@end defun
1671
1672@defun decode-coding-inserted-region from to filename &optional visit beg end replace
1673This function decodes the text from @var{from} to @var{to} as if
1674it were being read from file @var{filename} using @code{insert-file-contents}
1675using the rest of the arguments provided.
1676
1677The normal way to use this function is after reading text from a file
1678without decoding, if you decide you would rather have decoded it.
1679Instead of deleting the text and reading it again, this time with
1680decoding, you can call this function.
1681@end defun
1682
1683@node Terminal I/O Encoding
1684@subsection Terminal I/O Encoding
1685
1686 Emacs can decode keyboard input using a coding system, and encode
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1687terminal output. This is useful for terminals that transmit or
1688display text using a particular encoding such as Latin-1. Emacs does
1689not set @code{last-coding-system-used} for encoding or decoding of
1690terminal I/O.
b8d4c8d0 1691
3f1d322f 1692@defun keyboard-coding-system &optional terminal
b8d4c8d0 1693This function returns the coding system that is in use for decoding
3f1d322f
EZ
1694keyboard input from @var{terminal}---or @code{nil} if no coding system
1695is to be used for that terminal. If @var{terminal} is omitted or
1696@code{nil}, it means the selected frame's terminal. @xref{Multiple
1697Terminals}.
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1698@end defun
1699
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1700@deffn Command set-keyboard-coding-system coding-system &optional terminal
1701This command specifies @var{coding-system} as the coding system to use
1702for decoding keyboard input from @var{terminal}. If
1703@var{coding-system} is @code{nil}, that means do not decode keyboard
1704input. If @var{terminal} is a frame, it means that frame's terminal;
1705if it is @code{nil}, that means the currently selected frame's
1706terminal. @xref{Multiple Terminals}.
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1707@end deffn
1708
1709@defun terminal-coding-system
1710This function returns the coding system that is in use for encoding
1711terminal output---or @code{nil} for no encoding.
1712@end defun
1713
1714@deffn Command set-terminal-coding-system coding-system
1715This command specifies @var{coding-system} as the coding system to use
1716for encoding terminal output. If @var{coding-system} is @code{nil},
1717that means do not encode terminal output.
1718@end deffn
1719
1720@node MS-DOS File Types
1721@subsection MS-DOS File Types
1722@cindex DOS file types
1723@cindex MS-DOS file types
1724@cindex Windows file types
1725@cindex file types on MS-DOS and Windows
1726@cindex text files and binary files
1727@cindex binary files and text files
1728
1729 On MS-DOS and Microsoft Windows, Emacs guesses the appropriate
1730end-of-line conversion for a file by looking at the file's name. This
1731feature classifies files as @dfn{text files} and @dfn{binary files}. By
1732``binary file'' we mean a file of literal byte values that are not
1733necessarily meant to be characters; Emacs does no end-of-line conversion
1734and no character code conversion for them. On the other hand, the bytes
1735in a text file are intended to represent characters; when you create a
1736new file whose name implies that it is a text file, Emacs uses DOS
1737end-of-line conversion.
1738
1739@defvar buffer-file-type
1740This variable, automatically buffer-local in each buffer, records the
1741file type of the buffer's visited file. When a buffer does not specify
1742a coding system with @code{buffer-file-coding-system}, this variable is
1743used to determine which coding system to use when writing the contents
1744of the buffer. It should be @code{nil} for text, @code{t} for binary.
1745If it is @code{t}, the coding system is @code{no-conversion}.
1746Otherwise, @code{undecided-dos} is used.
1747
1748Normally this variable is set by visiting a file; it is set to
1749@code{nil} if the file was visited without any actual conversion.
1750@end defvar
1751
1752@defopt file-name-buffer-file-type-alist
1753This variable holds an alist for recognizing text and binary files.
1754Each element has the form (@var{regexp} . @var{type}), where
1755@var{regexp} is matched against the file name, and @var{type} may be
1756@code{nil} for text, @code{t} for binary, or a function to call to
1757compute which. If it is a function, then it is called with a single
1758argument (the file name) and should return @code{t} or @code{nil}.
1759
1760When running on MS-DOS or MS-Windows, Emacs checks this alist to decide
1761which coding system to use when reading a file. For a text file,
1762@code{undecided-dos} is used. For a binary file, @code{no-conversion}
1763is used.
1764
1765If no element in this alist matches a given file name, then
1766@code{default-buffer-file-type} says how to treat the file.
1767@end defopt
1768
1769@defopt default-buffer-file-type
1770This variable says how to handle files for which
1771@code{file-name-buffer-file-type-alist} says nothing about the type.
1772
1773If this variable is non-@code{nil}, then these files are treated as
1774binary: the coding system @code{no-conversion} is used. Otherwise,
1775nothing special is done for them---the coding system is deduced solely
1776from the file contents, in the usual Emacs fashion.
1777@end defopt
1778
1779@node Input Methods
1780@section Input Methods
1781@cindex input methods
1782
1783 @dfn{Input methods} provide convenient ways of entering non-@acronym{ASCII}
1784characters from the keyboard. Unlike coding systems, which translate
1785non-@acronym{ASCII} characters to and from encodings meant to be read by
1786programs, input methods provide human-friendly commands. (@xref{Input
1787Methods,,, emacs, The GNU Emacs Manual}, for information on how users
1788use input methods to enter text.) How to define input methods is not
1789yet documented in this manual, but here we describe how to use them.
1790
1791 Each input method has a name, which is currently a string;
1792in the future, symbols may also be usable as input method names.
1793
1794@defvar current-input-method
1795This variable holds the name of the input method now active in the
1796current buffer. (It automatically becomes local in each buffer when set
1797in any fashion.) It is @code{nil} if no input method is active in the
1798buffer now.
1799@end defvar
1800
1801@defopt default-input-method
1802This variable holds the default input method for commands that choose an
1803input method. Unlike @code{current-input-method}, this variable is
1804normally global.
1805@end defopt
1806
1807@deffn Command set-input-method input-method
1808This command activates input method @var{input-method} for the current
1809buffer. It also sets @code{default-input-method} to @var{input-method}.
1810If @var{input-method} is @code{nil}, this command deactivates any input
1811method for the current buffer.
1812@end deffn
1813
1814@defun read-input-method-name prompt &optional default inhibit-null
1815This function reads an input method name with the minibuffer, prompting
1816with @var{prompt}. If @var{default} is non-@code{nil}, that is returned
1817by default, if the user enters empty input. However, if
1818@var{inhibit-null} is non-@code{nil}, empty input signals an error.
1819
1820The returned value is a string.
1821@end defun
1822
1823@defvar input-method-alist
1824This variable defines all the supported input methods.
1825Each element defines one input method, and should have the form:
1826
1827@example
1828(@var{input-method} @var{language-env} @var{activate-func}
1829 @var{title} @var{description} @var{args}...)
1830@end example
1831
1832Here @var{input-method} is the input method name, a string;
1833@var{language-env} is another string, the name of the language
1834environment this input method is recommended for. (That serves only for
1835documentation purposes.)
1836
1837@var{activate-func} is a function to call to activate this method. The
1838@var{args}, if any, are passed as arguments to @var{activate-func}. All
1839told, the arguments to @var{activate-func} are @var{input-method} and
1840the @var{args}.
1841
1842@var{title} is a string to display in the mode line while this method is
1843active. @var{description} is a string describing this method and what
1844it is good for.
1845@end defvar
1846
1847 The fundamental interface to input methods is through the
1848variable @code{input-method-function}. @xref{Reading One Event},
1849and @ref{Invoking the Input Method}.
1850
1851@node Locales
1852@section Locales
1853@cindex locale
1854
1855 POSIX defines a concept of ``locales'' which control which language
1856to use in language-related features. These Emacs variables control
1857how Emacs interacts with these features.
1858
1859@defvar locale-coding-system
1860@cindex keyboard input decoding on X
1861This variable specifies the coding system to use for decoding system
1862error messages and---on X Window system only---keyboard input, for
1863encoding the format argument to @code{format-time-string}, and for
1864decoding the return value of @code{format-time-string}.
1865@end defvar
1866
1867@defvar system-messages-locale
1868This variable specifies the locale to use for generating system error
1869messages. Changing the locale can cause messages to come out in a
1870different language or in a different orthography. If the variable is
1871@code{nil}, the locale is specified by environment variables in the
1872usual POSIX fashion.
1873@end defvar
1874
1875@defvar system-time-locale
1876This variable specifies the locale to use for formatting time values.
1877Changing the locale can cause messages to appear according to the
1878conventions of a different language. If the variable is @code{nil}, the
1879locale is specified by environment variables in the usual POSIX fashion.
1880@end defvar
1881
1882@defun locale-info item
1883This function returns locale data @var{item} for the current POSIX
1884locale, if available. @var{item} should be one of these symbols:
1885
1886@table @code
1887@item codeset
1888Return the character set as a string (locale item @code{CODESET}).
1889
1890@item days
1891Return a 7-element vector of day names (locale items
1892@code{DAY_1} through @code{DAY_7});
1893
1894@item months
1895Return a 12-element vector of month names (locale items @code{MON_1}
1896through @code{MON_12}).
1897
1898@item paper
1899Return a list @code{(@var{width} @var{height})} for the default paper
1900size measured in millimeters (locale items @code{PAPER_WIDTH} and
1901@code{PAPER_HEIGHT}).
1902@end table
1903
1904If the system can't provide the requested information, or if
1905@var{item} is not one of those symbols, the value is @code{nil}. All
1906strings in the return value are decoded using
1907@code{locale-coding-system}. @xref{Locales,,, libc, The GNU Libc Manual},
1908for more information about locales and locale items.
1909@end defun
1910
1911@ignore
1912 arch-tag: be705bf8-941b-4c35-84fc-ad7d20ddb7cb
1913@end ignore