1 ;;; GNU Guix --- Functional package management for GNU
2 ;;; Copyright © 2014 Tomáš Čech <sleep_walker@suse.cz>
3 ;;; Copyright © 2015 Mark H Weaver <mhw@netris.org>
4 ;;; Copyright © 2015, 2018 Ludovic Courtès <ludo@gnu.org>
5 ;;; Copyright © 2015, 2018 Alex Kost <alezost@gmail.com>
6 ;;; Copyright © 2015, 2016, 2017 David Thompson <davet@gnu.org>
7 ;;; Copyright © 2016, 2017, 2018, 2019 Efraim Flashner <efraim@flashner.co.il>
8 ;;; Copyright © 2016, 2017 Kei Kebreau <kkebreau@posteo.net>
9 ;;; Copyright © 2016, 2018, 2019 Ricardo Wurmus <rekado@elephly.net>
10 ;;; Copyright © 2016, 2017, 2018 Julian Graham <joolean@gmail.com>
11 ;;; Copyright © 2017, 2018, 2019, 2020 Tobias Geerinckx-Rice <me@tobias.gr>
12 ;;; Copyright © 2017 Manolis Fragkiskos Ragkousis <manolis837@gmail.com>
13 ;;; Copyright © 2017 Peter Mikkelsen <petermikkelsen10@gmail.com>
14 ;;; Copyright © 2017 Arun Isaac <arunisaac@systemreboot.net>
15 ;;; Copyright © 2017, 2019 Rutger Helling <rhelling@mykolab.com>
16 ;;; Copyright © 2018 Marius Bakke <mbakke@fastmail.com>
17 ;;; Copyright © 2019 Pierre Neidhardt <mail@ambrevar.xyz>
18 ;;; Copyright © 2019, 2020 Leo Prikler <leo.prikler@student.tugraz.at>
19 ;;; Copyright © 2019 Jethro Cao <jethrocao@gmail.com>
20 ;;; Copyright © 2020 Nicolas Goaziou <mail@nicolasgoaziou.fr>
21 ;;; Copyright © 2020 Timotej Lazar <timotej.lazar@araneo.si>
22 ;;; Copyright © 2020 Giacomo Leidi <goodoldpaul@autistici.org>
24 ;;; This file is part of GNU Guix.
26 ;;; GNU Guix is free software; you can redistribute it and/or modify it
27 ;;; under the terms of the GNU General Public License as published by
28 ;;; the Free Software Foundation; either version 3 of the License, or (at
29 ;;; your option) any later version.
31 ;;; GNU Guix is distributed in the hope that it will be useful, but
32 ;;; WITHOUT ANY WARRANTY; without even the implied warranty of
33 ;;; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
34 ;;; GNU General Public License for more details.
36 ;;; You should have received a copy of the GNU General Public License
37 ;;; along with GNU Guix. If not, see <http://www.gnu.org/licenses/>.
39 (define-module (gnu packages game-development)
40 #:use-module (srfi srfi-1)
41 #:use-module ((guix licenses) #:prefix license:)
42 #:use-module (guix packages)
43 #:use-module (guix download)
44 #:use-module (guix git-download)
45 #:use-module (guix svn-download)
46 #:use-module (guix utils)
47 #:use-module (guix build-system cmake)
48 #:use-module (guix build-system gnu)
49 #:use-module (guix build-system python)
50 #:use-module (guix build-system scons)
51 #:use-module (gnu packages)
52 #:use-module (gnu packages audio)
53 #:use-module (gnu packages autotools)
54 #:use-module (gnu packages base)
55 #:use-module (gnu packages boost)
56 #:use-module (gnu packages compression)
57 #:use-module (gnu packages curl)
58 #:use-module (gnu packages documentation)
59 #:use-module (gnu packages fltk)
60 #:use-module (gnu packages fonts)
61 #:use-module (gnu packages fontutils)
62 #:use-module (gnu packages freedesktop)
63 #:use-module (gnu packages fribidi)
64 #:use-module (gnu packages dbm)
65 #:use-module (gnu packages gl)
66 #:use-module (gnu packages glib)
67 #:use-module (gnu packages gnome)
68 #:use-module (gnu packages gnunet)
69 #:use-module (gnu packages graphics)
70 #:use-module (gnu packages graphviz)
71 #:use-module (gnu packages gtk)
72 #:use-module (gnu packages guile)
73 #:use-module (gnu packages image)
74 #:use-module (gnu packages linux)
75 #:use-module (gnu packages lua)
76 #:use-module (gnu packages m4)
77 #:use-module (gnu packages mono)
78 #:use-module (gnu packages mp3)
79 #:use-module (gnu packages multiprecision)
80 #:use-module (gnu packages music)
81 #:use-module (gnu packages ncurses)
82 #:use-module (gnu packages pcre)
83 #:use-module (gnu packages pkg-config)
84 #:use-module (gnu packages pulseaudio)
85 #:use-module (gnu packages python)
86 #:use-module (gnu packages python-xyz)
87 #:use-module (gnu packages qt)
88 #:use-module (gnu packages sdl)
89 #:use-module (gnu packages sphinx)
90 #:use-module (gnu packages stb)
91 #:use-module (gnu packages texinfo)
92 #:use-module (gnu packages textutils)
93 #:use-module (gnu packages tls)
94 #:use-module (gnu packages video)
95 #:use-module (gnu packages web)
96 #:use-module (gnu packages xdisorg)
97 #:use-module (gnu packages xiph)
98 #:use-module (gnu packages xml)
99 #:use-module (gnu packages xorg))
101 (define-public bullet
108 (url "https://github.com/bulletphysics/bullet3/")
110 (file-name (git-file-name name version))
113 "10ncf2z474jnv7p5lv01ak2mk2hib3rj5rz1zr8v2v5pnciqbijl"))
114 (modules '((guix build utils)))
117 (for-each delete-file (find-files "build3" "premake*"))
118 (with-directory-excursion "examples/ThirdPartyLibs"
119 (for-each delete-file-recursively
120 '("Gwen" "clsocket" "enet" "glad" "imgui"
121 "lua-5.2.3" "midi" "minizip" "openvr"
122 "optionalX11" "serial" "zlib")))
123 ;; These need files from ThirdPartyLibs.
124 (substitute* "Extras/CMakeLists.txt"
125 (("BulletRobotics") ""))
126 ;; Tests fail on linking, cannot find -lBussIK.
127 (substitute* "test/CMakeLists.txt"
128 ((" InverseDynamics")
129 "../examples/ThirdPartyLibs/BussIK InverseDynamics"))
130 ; (("SharedMemory") ""))
132 (build-system cmake-build-system)
134 '(#:configure-flags (list "-DBUILD_SHARED_LIBS=ON"
135 "-DBUILD_CPU_DEMOS=OFF"
136 "-DBUILD_OPENGL3_DEMOS=OFF"
137 "-DBUILD_BULLET2_DEMOS=OFF"
138 (string-append "-DCMAKE_CXX_FLAGS=-fPIC "
139 (or (getenv "CXXFLAGS") "")))
141 (modify-phases %standard-phases
142 (add-after 'unpack 'remove-failing-tests
143 ;; These tests fail specifically after removing 3rd party code.
145 (substitute* "test/SharedMemory/CMakeLists.txt"
146 (("ADD_TEST") "# ADD_TEST"))
147 (substitute* "test/InverseDynamics/CMakeLists.txt"
148 (("ADD_TEST\\(Test_BulletInverseForward")
149 "# ADD_TEST(Test_BulletInverseForward"))
155 (home-page "https://pybullet.org/wordpress/")
156 (synopsis "3D physics engine library")
158 "Bullet is a physics engine library usable for collision detection. It
159 is used in some video games and movies.")
160 (license license:zlib)))
162 (define-public deutex
168 (uri (string-append "https://github.com/Doom-Utils/deutex"
169 "/releases/download/v" version "/"
170 "deutex-" version ".tar.xz"))
173 "07w3asqxx89wl2wfv1z3cak8v83h3ys3b39mq9qq4gyf3xdhs76n"))))
174 (build-system gnu-build-system)
175 (native-inputs `(("asciidoc" ,asciidoc)))
176 (home-page "https://github.com/Doom-Utils/deutex")
177 (synopsis "WAD file composer for Doom and related games")
179 "DeuTex is a wad composer for Doom, Heretic, Hexen and Strife. It can be
180 used to extract the lumps of a wad and save them as individual files.
181 Conversely, it can also build a wad from separate files. When extracting a
182 lump to a file, it does not just copy the raw data, it converts it to an
183 appropriate format (such as PPM for graphics, Sun audio for samples, etc.).
184 Conversely, when it reads files for inclusion in pwads, it does the necessary
185 conversions (for example, from PPM to Doom picture format). In addition,
186 DeuTex has functions such as merging wads, etc.")
187 (license license:gpl2+)))
189 (define-public grfcodec
195 (uri (string-append "http://binaries.openttd.org/extra/"
196 name "/" version "/" name "-" version
200 "08admgnpqcsifpicbm56apgv360fxapqpbbsp10qyk8i22w1ivsk"))))
201 (build-system gnu-build-system)
203 '(#:tests? #f ; no check target
205 (modify-phases %standard-phases
206 (delete 'configure) ; no configure script
207 (replace 'install ; no install target
208 (lambda* (#:key outputs #:allow-other-keys)
209 (let* ((out (assoc-ref outputs "out"))
210 (bin (string-append out "/bin"))
211 (doc (string-append out "/share/doc"))
212 (man (string-append out "/share/man/man1")))
213 (for-each (lambda (file)
214 (install-file file bin))
215 '("grfcodec" "grfid" "grfstrip" "nforenum"))
216 (install-file "COPYING" doc)
217 (with-directory-excursion "docs"
218 (for-each (lambda (file)
219 (install-file (string-append file ".txt") doc))
220 '("auto_correct" "commands" "grf" "grfcodec" "grftut"
221 "readme" "readme.rpn"))
222 (for-each (lambda (file)
223 (install-file file man))
224 (find-files "." "\\.1"))))
230 (synopsis "GRF development tools")
232 "The @dfn{Graphics Resource File} (GRF) development tools are a set of
233 tools for developing (New)GRFs. It includes a number of smaller programs, each
234 with a specific task:
236 @item @code{grfcodec} decodes and encodes GRF files for OpenTTD.
237 @item @code{grfid} extracts the so-called \"GRF ID\" from a GRF.
238 @item @code{grfstrip} strips all sprites from a GRF.
239 @item @code{nforenum} checks NFO code for errors, making corrections when
242 (home-page "http://dev.openttdcoop.org/projects/grfcodec")
243 ;; GRFCodec, GRFID, and GRFStrip are exclusively under the GPL2.
244 ;; NFORenum is under the GPL2+.
245 ;; The MD5 implementation contained in GRFID is under the zlib license.
246 (license (list license:gpl2 license:gpl2+ license:zlib))))
248 (define-public catcodec
255 (uri (string-append "https://binaries.openttd.org/extra/catcodec/"
256 version "/catcodec-" version "-source.tar.xz"))
259 "1qg0c2i4p29sxj0q6qp2jynlrzm5pphz2xhcjqlxa69ycrnlxzs7"))))
260 (build-system gnu-build-system)
262 `(#:tests? #f ; no tests
263 #:make-flags (list (string-append "prefix=" %output))
264 #:phases (modify-phases %standard-phases
265 (delete 'configure))))
266 (home-page "http://dev.openttdcoop.org/projects/catcodec")
267 (synopsis "Encode/decode OpenTTD sounds")
268 (description "catcodec encodes and decodes sounds for OpenTTD. These
269 sounds are not much more than some metadata (description and filename) and raw
271 (license license:gpl2)))
273 (define-public gzochi
279 (uri (string-append "mirror://savannah/gzochi/gzochi-"
283 "0h8yvk7154kd8zdfa9nqy73blrjq2x19kv305jcnwlmm09vvss59"))))
284 (build-system gnu-build-system)
286 '(#:phases (modify-phases %standard-phases
287 (add-before 'build 'no-Werror
289 ;; Don't abort builds due to things like GLib
290 ;; deprecation warnings.
291 (substitute* (find-files "." "^Makefile\\.in$")
294 (native-inputs `(("pkgconfig" ,pkg-config)))
295 (inputs `(("bdb" ,bdb)
298 ("libmicrohttpd" ,libmicrohttpd)
302 (home-page "https://www.nongnu.org/gzochi/")
303 (synopsis "Scalable middleware for multiplayer games")
305 "gzochi is a framework for developing massively multiplayer online games.
306 A server container provides services to deployed games, which are written in
307 Guile Scheme, that abstract and simplify some of the most challenging and
308 error-prone aspects of online game development: Concurrency, data persistence,
309 and network communications. A very thin client library can be embedded to
310 provide connectivity for client applications written in any language.")
311 (license license:gpl3+)))
320 (uri (string-append "http://bundles.openttdcoop.org/nml/releases/"
321 version "/nml-" version ".tar.gz"))
324 "1pmvvm3sgnpngfa7884mqhq3fwdjh9sr0ca07ypnidcg0y341w53"))))
325 (build-system python-build-system)
328 (modify-phases %standard-phases
329 (add-before 'build 'fix-pillow
331 ;; pillow's version is not in PIL.Image.VERSION anymore
332 (substitute* "nml/version_info.py"
333 (("from PIL import Image") "import PIL")
334 (("Image.VERSION") "PIL.__version__"))
337 `(("python-pillow" ,python-pillow)
338 ("python-ply" ,python-ply)))
339 (home-page "https://dev.openttdcoop.org/projects/nml")
340 (synopsis "NML compiler")
342 "@dfn{NewGRF Meta Language} (NML) is a python-based compiler, capable of
343 compiling NML files (along with their associated language, sound and graphic
344 files) into @file{.grf} and/or @file{.nfo} files.")
345 (license license:gpl2+)))
347 (define-public python-sge-pygame
349 (name "python-sge-pygame")
354 (uri (string-append "mirror://savannah/stellarengine/"
355 (version-major+minor version) "/sge-pygame-"
357 (file-name (string-append name "-" version ".tar.gz"))
360 "1rl3xjzh78sl0sq3xl8rl7cgp9v9v3h7s2pfwn7nj1vrmffzkcpd"))))
361 (build-system python-build-system)
363 `(("python-pygame" ,python-pygame)
364 ("python-six" ,python-six)
365 ("python-uniseg" ,python-uniseg)))
366 (home-page "http://stellarengine.nongnu.org")
367 (synopsis "2D game engine for Python")
369 "The SGE Game Engine (\"SGE\", pronounced like \"Sage\") is a
370 general-purpose 2D game engine. It takes care of several details for you so
371 you can focus on the game itself. This makes more rapid game development
372 possible, and it also makes the SGE easy to learn.")
373 (license license:lgpl3+)))
375 (define-public python2-sge-pygame
376 (package-with-python2 python-sge-pygame))
378 (define-public python-tmx
385 (uri (string-append "mirror://savannah/python-tmx/"
386 (version-major+minor version) "/tmx-"
390 "073q0prg1nzlkga2b45vhscz374206qh4x68ccg00mxxwagn64z0"))))
391 (build-system python-build-system)
393 `(("python-six" ,python-six)))
394 (home-page "http://python-tmx.nongnu.org")
395 (synopsis "Python library for the @code{Tiled} TMX format")
397 "Python TMX reads and writes the @code{Tiled} TMX format in a simple way.
398 This is useful for map editors or generic level editors, and it's also useful
399 for using a map editor or generic level editor like Tiled to edit your game's
401 (license (list license:asl2.0
402 ;; Documentation (only available in the source tarball) is
403 ;; under the CC0 license.
406 (define-public python2-tmx
407 (let ((python2-tmx (package-with-python2 python-tmx)))
409 (inherit python2-tmx)
411 `(("python2-pathlib" ,python2-pathlib)
412 ,@(package-propagated-inputs python2-tmx))))))
414 (define-public python-xsge
417 (version "2018.02.26")
420 (uri (string-append "mirror://savannah/xsge/xsge/xsge-"
424 "0bx93hgf7cgdw2gsygbh59y8vpw37pgsa279rajw3fkdpl8vrc40"))))
425 (build-system python-build-system)
428 (modify-phases %standard-phases
429 ;; xSGE's setup.py script does not support one of the Python build
430 ;; system's default flags, "--single-version-externally-managed".
432 (lambda* (#:key outputs #:allow-other-keys)
433 (invoke "python" "setup.py" "install"
434 (string-append "--prefix=" (assoc-ref outputs "out"))
436 #:tests? #f)) ; no check target
438 `(("python-sge-pygame" ,python-sge-pygame)
439 ("python-pygame" ,python-pygame)
440 ("python-six" ,python-six)
441 ("python-tmx" ,python-tmx)))
442 (home-page "http://xsge.nongnu.org")
443 (synopsis "Extensions for the SGE Game Engine")
445 "xSGE is a collection of modules that make doing certain tasks with the SGE
446 Game Engine easier. In addition to SGE's conveniences, the user has access to a
447 GUI toolkit, lighting and physics frameworks and @code{Tiled} TMX format
449 (license license:gpl3+)))
451 (define-public python2-xsge
452 (package-with-python2 python-xsge))
461 (url "https://github.com/bjorn/tiled.git")
462 (commit (string-append "v" version))))
463 (file-name (git-file-name name version))
466 "14v2zfka2y3h0r0biw1rl59585lji5074x958s4xnb352jm5h9b9"))))
467 (build-system gnu-build-system)
473 `(("qttools" ,qttools)))
476 (modify-phases %standard-phases
478 (lambda* (#:key inputs outputs #:allow-other-keys)
479 (substitute* "translations/translations.pro"
481 (string-append "LRELEASE = "
482 (assoc-ref inputs "qttools")
484 (let ((out (assoc-ref outputs "out")))
486 (string-append "PREFIX=" out))))))))
487 (home-page "https://www.mapeditor.org/")
488 (synopsis "Tile map editor")
490 "Tiled is a general purpose tile map editor. It is meant to be used for
491 editing maps of any tile-based game, be it an RPG, a platformer or a Breakout
494 ;; As noted in 'COPYING', part of it is under GPLv2+, while the rest is
496 (license license:gpl2+)))
504 ;; Do not fetch the archives from
505 ;; http://mirror0.sfml-dev.org/files/ because files there seem
506 ;; to be changed in place.
508 (url "https://github.com/SFML/SFML.git")
510 (file-name (git-file-name name version))
513 "0abr8ri2ssfy9ylpgjrr43m6rhrjy03wbj9bn509zqymifvq5pay"))
514 (modules '((guix build utils)))
517 ;; Ensure system libraries are used.
518 (delete-file-recursively "extlibs")
520 (build-system cmake-build-system)
523 (list "-DSFML_INSTALL_PKGCONFIG_FILES=TRUE"
524 "-DSFML_OS_PKGCONFIG_DIR=lib/pkgconfig")
525 #:tests? #f)) ; no tests
527 `(("pkg-config" ,pkg-config)))
532 ("xcb-util-image" ,xcb-util-image)
533 ("libxrandr" ,libxrandr)
535 ("libjpeg" ,libjpeg-turbo)
536 ("libsndfile" ,libsndfile)
537 ("stb-image" ,stb-image)
538 ("stb-image-write" ,stb-image-write)))
540 ;; In Requires.private of pkg-config files.
542 ("freetype" ,freetype)
543 ("libvorbis" ,libvorbis)
545 (home-page "https://www.sfml-dev.org")
546 (synopsis "Simple and Fast Multimedia Library")
548 "SFML provides a simple interface to the various computer components,
549 to ease the development of games and multimedia applications. It is composed
550 of five modules: system, window, graphics, audio and network.")
551 (license license:zlib)))
559 (uri (string-append "http://www.drpetter.se/files/sfxr-sdl-1.2.1.tar.gz"))
562 "0dfqgid6wzzyyhc0ha94prxax59wx79hqr25r6if6by9cj4vx4ya"))))
563 (build-system gnu-build-system)
565 `(#:phases (modify-phases %standard-phases
566 (delete 'configure) ; no configure script
567 (add-before 'build 'patch-makefile
568 (lambda* (#:key outputs #:allow-other-keys)
569 (let ((out (assoc-ref outputs "out")))
570 (substitute* "Makefile"
571 (("\\$\\(DESTDIR\\)/usr") out))
572 (substitute* "main.cpp"
574 (string-append out "/share")))
576 #:tests? #f)) ; no tests
578 `(("pkg-config" ,pkg-config)
579 ("desktop-file-utils" ,desktop-file-utils)))
583 (synopsis "Simple sound effect generator")
584 (description "Sfxr is a tool for quickly generating simple sound effects.
585 Originally created for use in video game prototypes, it can generate random
586 sounds from presets such as \"explosion\" or \"powerup\".")
587 (home-page "http://www.drpetter.se/project_sfxr.html")
588 (license license:expat)))
590 (define-public surgescript
598 (url "https://github.com/alemart/surgescript.git")
599 (commit (string-append "v" version))))
600 (file-name (git-file-name name version))
602 (base32 "13q81439zg1bn7gskligskjgcfq0rdapp6f3llmrlk48vnyq49s0"))))
603 (build-system cmake-build-system)
606 (let ((share (string-append (assoc-ref %outputs "out") "/share")))
607 (list (string-append "-DICON_PATH=" share "/pixmaps")
608 (string-append "-DMETAINFO_PATH=" share "/metainfo")))
610 (home-page "https://docs.opensurge2d.org")
611 (synopsis "Scripting language for games")
612 (description "@code{SurgeScript} is a dynamically typed object-oriented
613 scripting language designed for games. Each object is a state machine that
614 can be customized by attaching other objects. The language supports automatic
615 garbage collection and can be extended with plugins.")
616 (license license:asl2.0)))
618 (define-public physfs
625 "https://icculus.org/physfs/downloads/physfs-"
627 (file-name (string-append name "-" version ".tar.gz"))
630 "0qzqz4r88gvd8m7sh2z5hvqcr0jfr4wb2f77c19xycyn0rigfk9h"))))
631 (build-system cmake-build-system)
633 '(#:tests? #f ; no check target
634 #:phases (modify-phases %standard-phases
635 (add-after 'unpack 'patch-CMakeLists.txt
637 (substitute* "CMakeLists.txt"
638 ;; XXX: For some reason CMakeLists.txt disables
639 ;; RUNPATH manipulation when the compiler is GCC.
640 (("CMAKE_COMPILER_IS_GNUCC") "FALSE"))
645 `(("doxygen" ,doxygen)))
646 (home-page "https://icculus.org/physfs")
647 (synopsis "File system abstraction library")
649 "PhysicsFS is a library to provide abstract access to various archives.
650 It is intended for use in video games. For security, no file writing done
651 through the PhysicsFS API can leave a defined @emph{write directory}. For
652 file reading, a @emph{search path} with archives and directories is defined,
653 and it becomes a single, transparent hierarchical file system. So archive
654 files can be accessed in the same way as you access files directly on a disk,
655 and it makes it easy to ship a new archive that will override a previous
656 archive on a per-file basis.")
657 (license license:zlib)))
665 (uri (string-append "https://bitbucket.org/rude/love/downloads/"
666 "love-" version "-linux-src.tar.gz"))
669 "0m8lvlabmcchskx4qpzkdlsm44360f3j0q3vvvj2388cfnvhv7v4"))))
670 (build-system gnu-build-system)
672 `(("pkg-config" ,pkg-config)))
675 ("freetype" ,freetype)
676 ("libmodplug" ,libmodplug)
677 ("libtheora" ,libtheora)
678 ("libvorbis" ,libvorbis)
686 (synopsis "2D game framework for Lua")
687 (description "LÖVE is a framework for making 2D games in the Lua
688 programming language.")
689 (home-page "https://love2d.org/")
690 (license license:zlib)))
692 (define-public love-nuklear
693 (let ((version "v2.6")
694 (commit "fef4e00a602efb16c57ae962850b6e7a01f7a29a"))
696 (name "love-nuklear")
697 (version (git-version version "1" commit))
701 (url "https://github.com/keharriso/love-nuklear/")
704 ;; NOTE: the HEAD of the Nuklear git-submodule is at commit
705 ;; "adc52d710fe3c87194b99f540c53e82eb75c2521" of Oct 1 2019
706 (file-name (git-file-name name version))
709 "15qmy8mfwkxy2x9rmxs6f9cyvjvwwj6yf78bs863xmc56dmjzzbn"))))
710 (build-system cmake-build-system)
712 `(#:build-type "Release"
715 `(("luajit" ,luajit)))
716 (synopsis "Lightweight immediate mode GUI for LÖVE games")
717 (description "LÖVE is a Lua framework for making 2D games. Nuklear
718 is a minimal state immediate mode graphical user interface toolkit. This
719 package is the Nuklear bindings for LÖVE created by Kevin Harrison.")
720 (home-page "https://github.com/keharriso/love-nuklear/")
721 (license license:expat))))
723 (define-public allegro-4
729 (uri (string-append "https://github.com/liballeg/allegro5/"
730 "releases/download/" version "/allegro-"
734 "1d5ws3ihvpa6f4qc6a6drq31pajw6bblxifr4kcxzqj9br1nw28y"))))
735 (build-system cmake-build-system)
738 (modify-phases %standard-phases
739 (add-after 'unpack 'patch-build-system
741 ;; Build addons as shared libraries. Trying to set ADDON_LINKAGE
742 ;; via a command line option doesn't work because it is
743 ;; unconditionally clobbered in the build script.
744 (substitute* '("CMakeLists.txt")
745 (("ADDON_LINKAGE STATIC")
746 "ADDON_LINKAGE SHARED"))
751 ("libvorbis" ,libvorbis)
754 (synopsis "Game programming library")
755 (description "Allegro is a library mainly aimed at video game and
756 multimedia programming. It handles common, low-level tasks such as creating
757 windows, accepting user input, loading data, drawing images, playing sounds,
759 (home-page "https://liballeg.org")
760 (license license:giftware)))
762 (define-public allegro
768 (uri (string-append "https://github.com/liballeg/allegro5/releases"
769 "/download/" version "/allegro-"
773 "06dpkfnac8w3pq36834nn2iij3ajz6prladqd0w92lq39aiqv5jr"))))
774 (build-system cmake-build-system)
775 (arguments `(#:tests? #f)) ; there are no tests
777 ;; FIXME: Add the following optional inputs: xinput2, opensl, dumb
779 ("freetype" ,freetype)
782 ("libjpeg" ,libjpeg-turbo)
784 ("libtheora" ,libtheora)
785 ("libvorbis" ,libvorbis)
786 ("libxcursor" ,libxcursor)
787 ("libxinerama" ,libxinerama)
788 ("libxrandr" ,libxrandr)
794 `(("pkg-config" ,pkg-config)))
795 (synopsis "Game programming library")
796 (description "Allegro is a library mainly aimed at video game and
797 multimedia programming. It handles common, low-level tasks such as creating
798 windows, accepting user input, loading data, drawing images, playing sounds,
800 (home-page "https://liballeg.org")
801 (license license:bsd-3)))
803 (define-public allegro-5.0
804 (package (inherit allegro)
809 (uri (string-append "https://github.com/liballeg/allegro5/releases"
810 "/download/" version "/allegro-"
811 (if (equal? "0" (string-take-right version 1))
812 (string-drop-right version 2)
815 (patches (search-patches
816 "allegro-mesa-18.2.5-and-later.patch"))
819 "0cd51qrh97jrr0xdmnivqgwljpmizg8pixsgvc4blqqlaz4i9zj9"))))))
821 (define-public aseprite
824 (version "1.1.7") ; After 1.1.7 the source is no longer distributed under the GPL.
825 ;; TODO: Unbundle third party software.
827 (method url-fetch/zipbomb)
828 (uri (string-append "https://github.com/aseprite/aseprite"
829 "/releases/download/v" version
830 "/Aseprite-v" version "-Source.zip"))
833 "1plss4i1lfxcznv9p0pip1bkhj7ipw7jlhsh5avd6dzw079l4nvv"))))
834 (build-system cmake-build-system)
837 ;; Use shared libraries instead of building bundled source.
838 (list "-DWITH_WEBP_SUPPORT=1"
839 "-DUSE_SHARED_CURL=1"
840 "-DUSE_SHARED_GIFLIB=1"
841 "-DUSE_SHARED_JPEGLIB=1"
842 "-DUSE_SHARED_ZLIB=1"
843 "-DUSE_SHARED_LIBPNG=1"
844 "-DUSE_SHARED_LIBLOADPNG=1"
845 "-DUSE_SHARED_LIBWEBP=1"
846 "-DUSE_SHARED_TINYXML=1"
847 "-DUSE_SHARED_PIXMAN=1"
848 "-DUSE_SHARED_FREETYPE=1"
849 "-DUSE_SHARED_ALLEGRO4=1"
850 "-DENABLE_UPDATER=0" ; no auto-updates
851 (string-append "-DFREETYPE_INCLUDE_DIR="
852 (assoc-ref %build-inputs "freetype")
853 "/include/freetype2"))))
855 `(("pkg-config" ,pkg-config)))
856 ;; TODO: Use a patched Allegro 4 that supports window resizing. This
857 ;; patched version is bundled with Aseprite, but the patches should be
858 ;; extracted and applied on top of a standalone Allegro 4 package.
860 `(("allegro" ,allegro-4)
862 ("freetype" ,freetype)
864 ("libjpeg" ,libjpeg-turbo)
869 ("libxxf86vm" ,libxxf86vm)
873 (synopsis "Animated sprite editor and pixel art tool")
874 (description "Aseprite is a tool for creating 2D pixel art for video
875 games. In addition to basic pixel editing features, Aseprite can assist in
876 the creation of animations, tiled graphics, texture atlases, and more.")
877 (home-page "https://www.aseprite.org/")
878 (license license:gpl2+)))
880 (define-public qqwing
887 "https://qqwing.com/"
888 name "-" version ".tar.gz"))
891 "0bw0papyqjg22z6irf36gs54y8236wa37b6gyn2h1spy65n76lqp"))))
892 (build-system gnu-build-system)
894 `(("pkg-config" ,pkg-config)))
895 (home-page "https://qqwing.com/")
896 (synopsis "Sudoku puzzle solver and generator")
898 "QQWing is a Sudoku puzzle generator and solver.
899 It offers the following features:
901 @item Can solve 1000 puzzles in 1 second and generate 1000 puzzles in 25 seconds.
902 @item Uses logic. Uses as many solve techniques as possible when solving
903 puzzles rather than guessing.
904 @item Rates puzzles. Most generators don't give an indication of the difficulty
905 of a Sudoku puzzle. QQwing does.
906 @item Can print solve instructions for any puzzle.
907 @item Customizable output style, including a CSV style that is easy to
908 import into a database.
910 (license license:gpl2+)))
912 (define-public quesoglc
918 (uri (string-append "mirror://sourceforge/" name "/" version "/"
919 name "-" version "-free.tar.bz2"))
922 "08ddhywdy2qg17m592ng3yr0p1ih96irg8wg729g75hsxxq9ipks"))))
923 (build-system gnu-build-system)
924 (native-inputs `(("pkg-config" ,pkg-config)))
925 (inputs `(("fontconfig" ,fontconfig)
926 ("freeglute" ,freeglut)
929 (home-page "http://quesoglc.sourceforge.net")
930 (synopsis "Implementation of the OpenGL Character Renderer (GLC)")
932 "The OpenGL Character Renderer (GLC) is a state machine that provides
933 OpenGL programs with character rendering services via an application programming
935 (license (list license:expat license:lgpl2.1+))))
937 (define-public python-pygame
939 (name "python-pygame")
943 (uri (pypi-uri "pygame" version))
946 "1dn0nb86jl7yr8709cncxdr0yrmviqakw7zx3g8jbbwrr60if3bh"))))
947 (build-system python-build-system)
949 `(#:tests? #f ; tests require pygame to be installed first
951 (modify-phases %standard-phases
952 ;; Set the paths to the dependencies manually because
953 ;; the configure script does not allow passing them as
954 ;; parameters. This also means we can skip the configure
956 (add-before 'build 'set-library-paths
957 (lambda* (#:key inputs outputs #:allow-other-keys)
958 (let ((sdl-ref (assoc-ref inputs "sdl"))
959 (font-ref (assoc-ref inputs "sdl-ttf"))
960 (image-ref (assoc-ref inputs "sdl-image"))
961 (mixer-ref (assoc-ref inputs "sdl-mixer"))
962 (smpeg-ref (assoc-ref inputs "libsmpeg"))
963 (png-ref (assoc-ref inputs "libpng"))
964 (jpeg-ref (assoc-ref inputs "libjpeg"))
965 (freetype-ref (assoc-ref inputs "freetype"))
966 (v4l-ref (assoc-ref inputs "v4l-utils"))
967 (out-ref (assoc-ref outputs "out")))
968 (substitute* "Setup.in"
969 (("SDL = -I/usr/include/SDL")
970 (string-append "SDL = -I" sdl-ref "/include/SDL -I.")))
971 (substitute* "Setup.in"
972 (("FONT = -lSDL_ttf")
973 (string-append "FONT = -I" font-ref "/include/SDL -L"
974 font-ref "/lib -lSDL_ttf")))
975 (substitute* "Setup.in"
976 (("IMAGE = -lSDL_image")
977 (string-append "IMAGE = -I" image-ref "/include/SDL -L"
978 image-ref "/lib -lSDL_image")))
979 (substitute* "Setup.in"
980 (("MIXER = -lSDL_mixer")
981 (string-append "MIXER = -I" mixer-ref "/include/SDL -L"
982 mixer-ref "/lib -lSDL_mixer")))
983 (substitute* "Setup.in"
985 (string-append "SMPEG = -I" smpeg-ref "/include/smpeg -L"
986 smpeg-ref "/lib -lsmpeg")))
987 (substitute* "Setup.in"
989 (string-append "PNG = -I" png-ref "/include -L"
990 png-ref "/lib -lpng")))
991 (substitute* "Setup.in"
993 (string-append "JPEG = -I" jpeg-ref "/include -L"
994 jpeg-ref "/lib -ljpeg")))
996 (substitute* "Setup.in"
997 (("FREETYPE = -lfreetype")
998 (string-append "FREETYPE = -I" freetype-ref "/include/freetype2 -L"
999 freetype-ref "/lib -lfreetype")))
1001 (substitute* "Setup.in"
1002 (("^pypm") "#pypm"))
1003 ;; Create a path to a header file provided by v4l-utils.
1004 (system* "mkdir" "linux")
1005 (system* "ln" "--symbolic"
1006 (string-append v4l-ref "/include/libv4l1-videodev.h")
1008 (system* "ln" "--symbolic" "Setup.in" "Setup")))))))
1010 `(("freetype" ,freetype)
1012 ("sdl-image" ,sdl-image)
1013 ("sdl-mixer" ,sdl-mixer)
1014 ("sdl-ttf" ,sdl-ttf)
1015 ("sdl-gfx" ,sdl-gfx)
1016 ("libjpeg" ,libjpeg-turbo)
1019 ("libsmpeg" ,libsmpeg)
1020 ("portmidi" ,portmidi)
1021 ("v4l-utils" ,v4l-utils)))
1022 (home-page "https://www.pygame.org")
1023 (synopsis "SDL wrapper for Python")
1024 (description "Pygame is a set of Python modules designed for writing games.
1025 Pygame adds functionality on top of the excellent SDL library. This allows you
1026 to create fully featured games and multimedia programs in the python language.")
1027 (license (list license:bsd-2
1028 ;; python numeric license as listed by Debian looks like
1029 ;; an Expat-style license with a warranty disclaimer for
1030 ;; the U.S. government and the University of California.
1036 license:public-domain
1037 license:lgpl2.1+))))
1039 (define-public python2-pygame
1040 (package-with-python2 python-pygame))
1042 (define-public python2-pygame-sdl2
1043 (let ((real-version "2.1.0")
1044 (renpy-version "7.3.5"))
1046 (inherit python2-pygame)
1047 (name "python2-pygame-sdl2")
1048 (version (string-append real-version "-for-renpy-" renpy-version))
1052 (uri (string-append "https://www.renpy.org/dl/" renpy-version
1053 "/pygame_sdl2-" version ".tar.gz"))
1054 (sha256 (base32 "1bmr7j9mlsc4czpgw70ld15ymyp4wxrk9hdsqad40wjwdxvvg2dr"))))
1055 (build-system python-build-system)
1057 `(#:tests? #f ; tests require pygame to be installed first
1060 (modify-phases %standard-phases
1061 (add-after 'set-paths 'set-sdl-vars
1062 (lambda* (#:key inputs #:allow-other-keys)
1063 (setenv "PYGAME_SDL2_CFLAGS"
1065 (assoc-ref inputs "sdl-union")
1066 "/include/SDL2 -D_REENTRANT"))
1067 (setenv "PYGAME_SDL2_LDFLAGS"
1069 (assoc-ref inputs "sdl-union")
1071 (assoc-ref inputs "sdl-union")
1072 "/lib -Wl,--enable-new-dtags -lSDL2"))
1074 (add-before 'build 'drop-generated-files
1076 (delete-file-recursively "gen")
1077 (delete-file-recursively "gen3")
1081 ,(sdl-union (list sdl2 sdl2-image sdl2-mixer sdl2-ttf)))))
1083 `(("python2-cython" ,python2-cython)))
1084 (home-page "http://www.renpy.org/")
1085 (synopsis "Reimplementation of the Pygame API using SDL2")
1086 (description "Pygame_SDL2 reimplements the Pygame API using SDL2,
1087 staying close to the original, but also adding some SDL2-specific features.
1088 While it aims to be used as a drop-in replacement, it appears to be
1089 developed mainly for Ren'py.")
1090 (license (list license:lgpl2.1 license:zlib)))))
1092 (define-public python2-renpy
1094 (name "python2-renpy")
1099 (uri (string-append "https://www.renpy.org/dl/" version
1100 "/renpy-" version "-source.tar.bz2"))
1101 (sha256 (base32 "1anr5cfbvbsbik4v4rvrkdkciwhg700k4lydfbs4n85raimz9mw4"))))
1102 (build-system python-build-system)
1104 `(#:tests? #f ; Ren'py doesn't seem to package tests
1107 (modify-phases %standard-phases
1108 (add-after 'unpack 'fix-commands
1110 (substitute* "renpy/editor.py"
1112 (which "xdg-open")))
1114 (add-after 'set-paths 'set-build-vars
1115 (lambda* (#:key inputs #:allow-other-keys)
1116 (setenv "RENPY_CYTHON"
1117 (string-append (assoc-ref inputs "python2-cython")
1119 (setenv "RENPY_DEPS_INSTALL" (string-join (map cdr inputs) ":"))
1122 (lambda* (#:key inputs outputs #:allow-other-keys #:rest args)
1123 ;; The "module" subdirectory contains a python (really cython)
1124 ;; project, which is built using a script, that is thankfully
1125 ;; named "setup.py".
1126 (with-directory-excursion "module"
1127 (apply (assoc-ref %standard-phases 'build) args))
1128 ;; the above causes renpy.__init__ to be compiled but does not
1129 ;; compile anything else, hence we do that here
1130 (delete-file "renpy/__init__.pyc")
1131 (invoke "python" "-m" "compileall" "renpy")
1134 (lambda* (#:key inputs outputs #:allow-other-keys #:rest args)
1135 ;; Again, we have to wrap the module installation.
1136 ;; Additionally, we want to install the python code
1137 ;; (both source and compiled) in the same directory.
1138 (let* ((out (assoc-ref outputs "out"))
1139 (site (string-append "/lib/python"
1140 ,(version-major+minor
1141 (package-version python-2))
1143 (with-directory-excursion "module"
1144 (apply (assoc-ref %standard-phases 'install) args))
1145 (copy-recursively "renpy"
1146 (string-append out site "/renpy")))
1149 `(("ffmpeg" ,ffmpeg)
1150 ("freetype" ,freetype)
1153 ("python2-pygame" ,python2-pygame-sdl2)
1155 ,(sdl-union (list sdl2 sdl2-image sdl2-mixer sdl2-ttf)))))
1157 `(("python2-cython" ,python2-cython)
1158 ("xdg-utils" ,xdg-utils)))
1159 (home-page "http://www.renpy.org/")
1160 (synopsis "Ren'py python module")
1161 (description "This package contains the shared libraries and Python
1162 modules of Ren'py.")
1163 (license license:expat)))
1165 (define-public renpy
1167 (inherit python2-renpy)
1170 (build-system python-build-system)
1172 `(#:tests? #f ; see python2-renpy
1175 (modify-phases %standard-phases
1176 (add-after 'unpack 'fix-commands
1177 (lambda* (#:key outputs #:allow-other-keys)
1178 (substitute* "launcher/game/choose_directory.rpy"
1179 (("/usr/bin/python") (which "python2")))
1180 (substitute* "launcher/game/front_page.rpy"
1182 (which "xdg-open")))
1183 (substitute* "launcher/game/project.rpy"
1184 (("cmd = \\[ executable, \"-EO\", sys.argv\\[0\\] \\]")
1185 (string-append "cmd = [ \"" (assoc-ref outputs "out")
1187 ;; Projects are still created in the usual style, so we need
1188 ;; to adjust the path.
1189 (("cmd.append\\(self.path\\)")
1190 "cmd.append(self.path + \"/game\")"))
1192 (add-after 'unpack 'drop-game-from-paths
1194 (substitute* (list "launcher/game/gui7.rpy"
1195 "launcher/game/gui7/images.py")
1196 ((", \"game\",") ","))
1198 (add-before 'build 'start-xserver
1199 (lambda* (#:key inputs #:allow-other-keys)
1200 (let ((xorg-server (assoc-ref inputs "xorg-server")))
1201 (setenv "HOME" (getcwd))
1202 (system (format #f "~a/bin/Xvfb :1 &" xorg-server))
1203 (setenv "DISPLAY" ":1")
1207 (invoke "python" "renpy.py" "launcher" "quit")
1208 (invoke "python" "renpy.py" "the_question" "quit")
1209 (invoke "python" "renpy.py" "tutorial" "quit")
1212 (lambda* (#:key inputs outputs #:allow-other-keys)
1213 ;; Here we install our custom renpy program.
1214 ;; After finishing this step, "out" will have the following:
1216 ;; `-- share/renpy ; i.e. path_to_renpy_base()
1219 ;; Note that common is also a de facto unused directory in
1220 ;; python2-renpy. On other systems, renpy_base would point to
1221 ;; site-packages or even somewhere in /opt.
1222 ;; The former approach is not as straightforward as it seems
1223 ;; -- it causes renpy to load files twice for some weird reason --
1224 ;; and the latter is impossible on Guix. Hence the detour through
1225 ;; share/renpy and the custom renpy program.
1227 ;; As a convention, other games should be installed as
1228 ;; subdirectories of share/renpy in their respective outputs as
1229 ;; well. This differs from the traditional layout, which is
1230 ;; roughly the following:
1231 ;; `-- Super Awesome Game
1232 ;; |-- game ; <- the folder we actually want
1233 ;; |-- lib ; compiled renpy module and dependencies
1234 ;; |-- renpy ; Ren'py python code (source + compiled)
1235 ;; |-- Super Awesome Game.py
1236 ;; `-- Super Awesome Game.sh
1237 (let* ((out (assoc-ref outputs "out"))
1238 (bin/renpy (string-append out "/bin/renpy")))
1239 (mkdir-p (string-append out "/bin"))
1240 (copy-recursively "renpy/common"
1241 (string-append out "/share/renpy/common"))
1242 (copy-recursively "gui"
1243 (string-append out "/share/renpy/gui"))
1245 (call-with-output-file bin/renpy
1247 (format port "#!~a~%" (which "python2"))
1249 from __future__ import print_function
1255 def path_to_common(renpy_base):
1256 return renpy_base + \"/common\"
1258 def path_to_saves(gamedir, save_directory=None):
1259 import renpy # @UnresolvedImport
1261 if save_directory is None:
1262 save_directory = renpy.config.save_directory
1263 save_directory = renpy.exports.fsencode(save_directory)
1265 if not save_directory:
1266 return gamedir + \"/saves\"
1268 return os.path.expanduser(\"~~/.renpy/\" + save_directory)
1270 def path_to_renpy_base():
1274 renpy_base = path_to_renpy_base()
1276 import renpy.bootstrap
1277 import renpy.arguments
1279 print(\"\"\"Could not import renpy.bootstrap.
1280 Please ensure you decompressed Ren'Py correctly, preserving the directory
1281 structure.\"\"\", file=sys.stderr)
1284 args = renpy.arguments.bootstrap()
1285 if not args.basedir:
1286 print(\"\"\"This Ren'py requires a basedir to launch.
1287 The basedir is the directory, in which .rpy files live -- usually the 'game'
1288 subdirectory of a game packaged by Ren'py.
1290 If you want the Ren'py launcher, use renpy-launcher instead.\"\"\",
1294 renpy.bootstrap.bootstrap(renpy_base)
1296 if __name__ == \"__main__\":
1299 (string-append out "/share/renpy"))))
1300 (chmod bin/renpy #o755)
1303 (add-after 'install 'install-games
1304 (lambda* (#:key outputs #:allow-other-keys)
1305 (define renpy (assoc-ref outputs "out"))
1306 ;; TODO: We should offer a renpy-build-system to make the
1307 ;; installation of Ren'py games easier.
1308 (define* (install-renpy-game #:key output game name (renpy renpy)
1310 (let* ((name (or name (basename game)))
1311 (launcher (string-append output "/bin/renpy-" name))
1312 (share (string-append output "/share/renpy/" name)))
1313 (copy-recursively (string-append game "/game") share)
1314 (mkdir-p (string-append output "/bin"))
1315 (with-output-to-file launcher
1318 "#!~a~%~a ~a \"$@\""
1320 (string-append renpy "/bin/renpy")
1322 (chmod launcher #o755)))
1324 (install-renpy-game #:output (assoc-ref outputs "out")
1327 (install-renpy-game #:output (assoc-ref outputs "the-question")
1328 #:game "the_question"
1329 #:name "the-question")
1331 (install-renpy-game #:output (assoc-ref outputs "tutorial")
1335 (lambda* (#:key inputs outputs #:allow-other-keys)
1336 (wrap-program (string-append (assoc-ref outputs "out")
1338 `("PYTHONPATH" = (,(getenv "PYTHONPATH"))))
1341 `(("python2-tkinter" ,python-2 "tk")
1342 ("python2-pygame" ,python2-pygame-sdl2)
1343 ("python2-renpy" ,python2-renpy)
1344 ("xorg-server" ,xorg-server)))
1346 (list "out" "tutorial" "the-question"))
1347 (home-page "http://www.renpy.org/")
1348 (synopsis "Visual Novel Engine")
1349 (description "Ren'Py is a visual novel engine that helps you use words,
1350 images, and sounds to tell interactive stories that run on computers and
1351 mobile devices. These can be both visual novels and life simulation games.
1352 The easy to learn script language allows anyone to efficiently write large
1353 visual novels, while its Python scripting is enough for complex simulation
1355 (license license:expat)))
1357 (define-public grafx2
1363 ;; XXX: There is no URL that contains the version. :(
1364 (uri "http://pulkomandy.tk/projects/GrafX2/downloads/21")
1367 "0svsy6rqmdj11b400c242i2ixihyz0hds0dgicqz6g6dcgmcl62q"))))
1368 (build-system gnu-build-system)
1371 (modify-phases %standard-phases
1372 (delete 'configure) ; no configure script
1373 (add-before 'build 'change-to-src-directory
1378 ;; SDL header files are referenced without the preceeding "SDL/".
1379 (list (string-append "CFLAGS=-I"
1380 (assoc-ref %build-inputs "sdl-union")
1382 (string-append "prefix="
1383 (assoc-ref %outputs "out")))
1384 #:tests? #f)) ; no check target
1386 `(("pkg-config" ,pkg-config)))
1388 `(("libpng" ,libpng)
1390 ("sdl-union" ,(sdl-union (list sdl sdl-image sdl-ttf)))))
1391 (synopsis "Bitmap paint program")
1392 (description "GrafX2 is a bitmap paint program inspired by the Amiga
1393 programs Deluxe Paint and Brilliance. Specializing in 256-color drawing, it
1394 includes a very large number of tools and effects that make it particularly
1395 suitable for pixel art, game graphics, and generally any detailed graphics
1396 painted with a mouse.")
1397 (home-page "http://pulkomandy.tk/projects/GrafX2")
1398 (license license:gpl2))) ; GPLv2 only
1408 (url "https://github.com/wgois/OIS.git")
1409 (commit (string-append "v" version))))
1410 (file-name (git-file-name name version))
1412 (base32 "0g8krgq5bdx2rw7ig0xva4kqv4x815672i7z6lljp3n8847wmypa"))))
1413 (build-system cmake-build-system)
1415 `(#:tests? #f)) ; no test suite
1417 `(("libx11" ,libx11)))
1418 (synopsis "Object Oriented Input System")
1420 "Cross Platform Object Oriented Input Lib System is a cross platform,
1421 simple solution for using all kinds of Input Devices (Keyboards, Mice,
1422 Joysticks, etc) and feedback devices (e.g. force feedback). Meant to be very
1423 robust and compatible with many systems and operating systems.")
1424 (home-page "https://github.com/wgois/OIS")
1425 (license license:zlib)))
1427 (define-public mygui
1435 (url "https://github.com/MyGUI/mygui")
1436 (commit (string-append "MyGUI" version))))
1437 (file-name (git-file-name name version))
1440 "1wk7jmwm55rhlqqcyvqsxdmwvl70bysl9azh4kd9n57qlmgk3zmw"))))
1441 (build-system cmake-build-system)
1443 '(#:tests? #f ; No test target
1445 (list "-DMYGUI_INSTALL_DOCS=TRUE"
1446 (string-append "-DOGRE_INCLUDE_DIR="
1447 (assoc-ref %build-inputs "ogre")
1449 ;; Demos and tools are Windows-specific:
1450 ;; https://github.com/MyGUI/mygui/issues/24.
1451 "-DMYGUI_BUILD_DEMOS=FALSE"
1452 "-DMYGUI_BUILD_TOOLS=FALSE")))
1455 ("doxygen" ,doxygen)
1456 ("pkg-config" ,pkg-config)))
1458 `(("font-dejavu" ,font-dejavu)
1459 ("freetype" ,freetype)
1460 ("graphviz" ,graphviz)
1464 (synopsis "Fast, flexible and simple GUI")
1466 "MyGUI is a library for creating Graphical User Interfaces (GUIs) for games
1467 and 3D applications. The main goals of mygui are: speed, flexibility and ease
1469 (home-page "http://mygui.info/")
1470 (license license:expat)))
1472 (define-public mygui-gl
1473 ;; Closure size is reduced by some 800 MiB.
1479 (substitute-keyword-arguments (package-arguments mygui)
1480 ((#:configure-flags _)
1481 `(cons* "-DMYGUI_RENDERSYSTEM=4" ; 3 is Ogre, 4 is OpenGL.
1482 ;; We can't reuse the flags because of the mention to Ogre.
1483 (list "-DMYGUI_INSTALL_DOCS=TRUE"
1484 ;; Demos and tools are Windows-specific:
1485 ;; https://github.com/MyGUI/mygui/issues/24.
1486 "-DMYGUI_BUILD_DEMOS=FALSE"
1487 "-DMYGUI_BUILD_TOOLS=FALSE")))))
1491 ,@(fold alist-delete (package-inputs mygui)
1493 (synopsis "Fast, flexible and simple GUI (OpenGL backend)")))
1495 (define-public openmw
1503 (string-append "https://github.com/OpenMW/openmw/archive/"
1504 "openmw-" version ".tar.gz"))
1507 "0r0wgvv1faan8z8lbply8lks4hcnppifjrcz04l5zvq6yiqzjg5n"))))
1508 (build-system cmake-build-system)
1510 `(#:tests? #f ; No test target
1512 (list "-DDESIRED_QT_VERSION=5")))
1515 ("doxygen" ,doxygen)
1516 ("pkg-config" ,pkg-config)))
1518 `(("bullet" ,bullet)
1521 ("mygui" ,mygui-gl) ; OpenMW does not need Ogre.
1523 ("openscenegraph" ,openmw-openscenegraph)
1526 ("unshield" ,unshield)))
1527 (synopsis "Re-implementation of the RPG Morrowind engine")
1529 "OpenMW is a game engine which reimplements and extends the one that runs
1530 the 2002 open-world RPG Morrowind. The engine comes with its own editor,
1531 called OpenMW-CS which allows the user to edit or create their own original
1533 (home-page "https://openmw.org")
1534 (license license:gpl3)))
1536 (define-public godot
1543 (url "https://github.com/godotengine/godot")
1544 (commit (string-append version "-stable"))))
1545 (file-name (git-file-name name version))
1548 "0f15izjl4i2xlz1xj5pcslzl9gm3rmr3c21gh256ynpi2zhhkcdd"))
1549 (modules '((guix build utils)
1554 ;; Keep only those bundled files we have not (yet) replaced
1555 ;; with Guix versions. Note that some of these may be
1556 ;; modified; see "thirdparty/README.md".
1557 (with-directory-excursion "thirdparty"
1558 (let* ((preserved-files
1579 (for-each delete-file-recursively
1580 (lset-difference string=?
1582 (cons* "." ".." preserved-files)))))
1584 (build-system scons-build-system)
1586 `(#:scons ,scons-python2
1587 #:scons-flags (list "platform=x11"
1588 ,@(if (string-prefix? "aarch64" (or (%current-target-system)
1590 `("CCFLAGS=-DNO_THREADS")
1592 ;; Avoid using many of the bundled libs.
1593 ;; Note: These options can be found in the SConstruct file.
1595 "builtin_freetype=no"
1597 "builtin_libmpdec=no"
1600 "builtin_libtheora=no"
1601 "builtin_libvorbis=no"
1603 "builtin_libwebp=no"
1604 "builtin_mbedtls=no"
1610 #:tests? #f ; There are no tests
1612 (modify-phases %standard-phases
1613 (add-after 'unpack 'scons-use-env
1615 ;; Scons does not use the environment variables by default,
1616 ;; but this substitution makes it do so.
1617 (substitute* "SConstruct"
1618 (("env_base = Environment\\(tools=custom_tools\\)")
1620 "env_base = Environment(tools=custom_tools)\n"
1621 "env_base = Environment(ENV=os.environ)")))
1624 (lambda* (#:key outputs #:allow-other-keys)
1625 (let* ((out (assoc-ref outputs "out"))
1626 (bin (string-append out "/bin")))
1627 (with-directory-excursion "bin"
1628 (if (file-exists? "godot.x11.tools.64")
1629 (rename-file "godot.x11.tools.64" "godot")
1630 (rename-file "godot.x11.tools.32" "godot"))
1631 (install-file "godot" bin))
1632 ;; Tell Godot where to find zenity for OS.alert().
1633 (wrap-program (string-append bin "/godot")
1635 (,(string-append (assoc-ref %build-inputs "zenity") "/bin"))))
1637 (add-after 'install 'install-godot-desktop
1638 (lambda* (#:key outputs #:allow-other-keys)
1639 (let* ((out (assoc-ref outputs "out"))
1640 (desktop (string-append out "/share/applications"))
1641 (icon-dir (string-append out "/share/pixmaps")))
1642 (rename-file "icon.png" "godot.png")
1643 (install-file "godot.png" icon-dir)
1645 (with-output-to-file
1646 (string-append desktop "/godot.desktop")
1651 Comment=The godot game engine~@
1653 TryExec=~@*~a/bin/godot~@
1658 (native-inputs `(("pkg-config" ,pkg-config)))
1659 (inputs `(("alsa-lib" ,alsa-lib)
1661 ("freetype" ,freetype)
1664 ("libtheora" ,libtheora)
1665 ("libvorbis" ,libvorbis)
1667 ("libwebp" ,libwebp)
1669 ("libxcursor" ,libxcursor)
1671 ("libxinerama" ,libxinerama)
1672 ("libxrandr" ,libxrandr)
1673 ("mbedtls" ,mbedtls-apache)
1675 ("opusfile" ,opusfile)
1677 ("pulseaudio" ,pulseaudio)
1680 ("zstd" ,zstd "lib")))
1681 (home-page "https://godotengine.org/")
1682 (synopsis "Advanced 2D and 3D game engine")
1684 "Godot is an advanced multi-platform game engine written in C++. If
1685 features design tools such as a visual editor, can import 3D models and
1686 provide high-quality 3D rendering, it contains an animation editor, and can be
1687 scripted in a Python-like language.")
1688 (license license:expat)))
1690 (define-public eureka
1696 (uri (string-append "mirror://sourceforge/eureka-editor/Eureka/"
1698 ;; version without dots e.g 1.21 => 121
1699 (string-join (string-split version #\.) "")
1703 "1x4idjniz9sma3j9ss6ni7fafmz22zs2jnpsqw4my9rsnmra5d9v"))))
1704 (build-system gnu-build-system)
1708 (let ((out (assoc-ref %outputs "out")))
1709 (list (string-append "PREFIX=" out)))
1711 (modify-phases %standard-phases
1713 (add-before 'build 'prepare-install-directories
1714 (lambda* (#:key outputs #:allow-other-keys)
1715 (let ((out (assoc-ref outputs "out")))
1716 (mkdir-p (string-append out "/bin"))
1717 (mkdir-p (string-append out "/share"))
1719 (with-fluids ((%default-port-encoding #f))
1720 (substitute* "./src/main.cc"
1721 (("/usr/local") out)))
1723 (substitute* "Makefile"
1724 (("-o root") ""))))))))
1725 (inputs `(("mesa" ,mesa)
1727 ("libxinerama" ,libxinerama)
1728 ("libfontconfig" ,fontconfig)
1729 ("libjpeg" ,libjpeg-turbo)
1733 (native-inputs `(("pkg-config" ,pkg-config)
1734 ("xdg-utils" ,xdg-utils)))
1735 (synopsis "Doom map editor")
1736 (description "Eureka is a map editor for the classic DOOM games, and a few
1737 related games such as Heretic and Hexen. It comes with a 3d preview mode and
1739 (home-page "http://eureka-editor.sourceforge.net/")
1740 (license license:gpl2+)))
1742 (define-public guile-chickadee
1744 (name "guile-chickadee")
1748 (uri (string-append "https://files.dthompson.us/chickadee/"
1749 "chickadee-" version ".tar.gz"))
1752 "1fdicsgls5cp0yffcm5vjmav67gv9bxhz1s3jvdvinspxb485x7l"))))
1753 (build-system gnu-build-system)
1755 `(("guile-opengl" ,guile-opengl)
1756 ("guile-sdl2" ,guile-sdl2)))
1758 `(("guile" ,guile-2.2)))
1760 `(("pkg-config" ,pkg-config)
1761 ("texinfo" ,texinfo)))
1762 (home-page "https://dthompson.us/projects/chickadee.html")
1763 (synopsis "Game development toolkit for Guile Scheme with SDL2 and OpenGL")
1764 (description "Chickadee is a game development toolkit for Guile Scheme
1765 built on top of SDL2 and OpenGL. Chickadee aims to provide all the features
1766 that parenthetically inclined game developers need to make 2D (and eventually
1767 3D) games in Scheme, such as:
1770 @item extensible, fixed-timestep game loop
1771 @item OpenGL-based rendering engine
1772 @item keyboard, mouse, controller input
1773 @item REPL-driven development model
1775 (license license:gpl3+)))
1777 (define-public bennu-game-development
1779 (name "bennu-game-development")
1784 (url "http://svn.code.sf.net/p/bennugd/code")
1785 (revision (string->number version))))
1786 (file-name (string-append name "-" version))
1789 "0wpzsbh4zi3931493dnyl5ffmh1b7fj2sx3mzrq304z9zs4d6lqq"))
1790 (modules '((guix build utils)))
1793 (delete-file-recursively "3rdparty") #t))))
1794 (build-system gnu-build-system)
1797 (modify-phases %standard-phases
1798 (add-after 'unpack 'patch-configure-to-use-openssl
1799 (lambda* (#:key outputs #:allow-other-keys)
1801 (delete-file "configure")
1802 (substitute* "configure.in"
1805 COMMON_CFLAGS=\"$COMMON_CFLAGS -DUSE_OPENSSL\"
1806 COMMON_LDFLAGS=\"$COMMON_LDFLAGS\"
1813 (inputs `(("openssl" ,openssl)
1815 (native-inputs `(("pkg-config" ,pkg-config)
1816 ("autoconf" ,autoconf)
1817 ("automake" ,automake)
1818 ("libtool" ,libtool)))
1819 (synopsis "Programming language to create games")
1820 (description "Bennu Game Development, also known as bennudg, is a
1821 programming language tailored at game development. It is the successor of
1823 (home-page "https://sourceforge.net/projects/bennugd/")
1824 (license license:zlib)))
1826 (define-public bennu-game-development-modules
1828 (inherit bennu-game-development)
1829 (name "bennu-game-development-modules")
1832 (modify-phases %standard-phases
1833 (add-after 'unpack 'patch-conflicting-definitions
1835 (with-fluids ((%default-port-encoding #f))
1836 (substitute* "core/include/fmath.h"
1837 (("extern fixed fmul\\( int x, int y \\);") "")
1838 (("extern fixed fdiv\\( int x, int y \\);") "")))
1839 (chdir "modules"))))))
1840 (inputs `(("zlib" ,zlib)
1842 ("openssl" ,openssl)
1843 ("sdl-mixer" ,sdl-mixer)
1844 ("bennu-game-development" ,bennu-game-development)))
1845 (synopsis "Modules for the Bennu Game Development programming language")
1846 (description "This package contains a collection of modules for the Bennu
1847 Game Development programming language, from CD handling through SDL to
1848 joystick support.")))
1856 (uri (string-append "http://plib.sourceforge.net/dist/"
1857 "plib-" version ".tar.gz"))
1860 "0cha71mflpa10vh2l7ipyqk67dq2y0k5xbafwdks03fwdyzj4ns8"))
1861 (patches (search-patches "plib-CVE-2011-4620.patch"
1862 "plib-CVE-2012-4552.patch"))))
1863 (build-system gnu-build-system)
1867 ("libxmu" ,libxmu)))
1869 `(("pkg-config" ,pkg-config)))
1870 (home-page "http://plib.sourceforge.net/")
1871 (synopsis "Suite of portable game libraries")
1872 (description "PLIB is a set of libraries that will permit programmers to
1873 write games and other realtime interactive applications that are 100% portable
1874 across a wide range of hardware and operating systems. PLIB includes sound
1875 effects, music, a complete 3D engine, font rendering, a simple Windowing
1876 library, a game scripting language, a GUI, networking, 3D math library and a
1877 collection of handy utility functions. All are 100% portable across nearly
1878 all modern computing platforms. Each library component is fairly independent
1880 (license license:lgpl2.0+)))
1882 (define-public ioquake3
1883 ;; We follow master since it seems that there won't be releases after 1.3.6.
1884 (let ((commit "95b9cab4d644fa3bf757cfff821cc4f7d76e38b0"))
1887 (version (git-version "1.3.6" "1" commit))
1892 (url "https://github.com/ioquake/ioq3.git")
1894 (file-name (git-file-name name version))
1897 "1vflk028z9gccg5yfi5451y1k5wxjdh3qbhjf4x6r7w2pzlxh16z"))))
1898 (build-system gnu-build-system)
1901 ("libjpeg" ,libjpeg-turbo)
1904 ("opusfile" ,opusfile)
1906 ("libvorbis" ,libvorbis)
1907 ("freetype" ,freetype)
1908 ("libogg" ,libogg)))
1910 `(("which" ,which) ; Else SDL_version.h won't be found.
1911 ("pkg-config" ,pkg-config)))
1913 '(#:tests? #f ; No tests.
1914 #:make-flags '("CC=gcc"
1915 "USE_INTERNAL_LIBS=0"
1917 "USE_RENDERER_DLOPEN=0"
1918 "USE_OPENAL_DLOPEN=0"
1919 "USE_CURL_DLOPEN=0")
1921 (modify-phases %standard-phases
1924 (lambda* (#:key outputs #:allow-other-keys)
1925 (invoke "make" "copyfiles" "CC=gcc"
1926 "USE_INTERNAL_LIBS=0"
1927 (string-append "COPYDIR="
1928 (assoc-ref outputs "out")
1930 (home-page "https://ioquake3.org/")
1931 (synopsis "FPS game engine based on Quake 3")
1932 (description "ioquake3 is a free software first person shooter engine
1933 based on the Quake 3: Arena and Quake 3: Team Arena source code. Compared to
1934 the original, ioquake3 has been cleaned up, bugs have been fixed and features
1935 added. The permanent goal is to create the open source Quake 3 distribution
1936 upon which people base their games, ports to new platforms, and other
1938 (license license:gpl2))))
1940 (define-public openvr
1944 (home-page "https://github.com/ValveSoftware/openvr/")
1950 (commit (string-append "v" version))))
1951 (file-name (git-file-name name version))
1953 (base32 "1b8cppvw6ib0kvx0vjq7jsk3plg1vh171w8xr230vjn05381wp52"))))
1954 (build-system cmake-build-system)
1958 #:configure-flags (list "-DBUILD_SHARED=1")))
1959 (synopsis "Virtual reality software development kit")
1960 (description "OpenVR is an API and runtime that allows access to VR
1961 hardware from multiple vendors without requiring that applications have
1962 specific knowledge of the hardware they are targeting.")
1963 (license license:bsd-3)))
1968 (version "19.12.01")
1973 (url "https://github.com/FNA-XNA/FNA.git")
1975 (file-name (git-file-name name version))
1977 (base32 "1vdyi9hac24fqcs8kpj6yk36bf5rrl4dvlvdd9fc701fawcf6lrr"))))
1978 (build-system gnu-build-system)
1980 '(#:tests? #f ; No tests.
1982 (modify-phases %standard-phases
1983 (add-after 'unpack 'link-dep-src
1984 (lambda* (#:key inputs #:allow-other-keys)
1985 (let ((sdl2 (assoc-ref inputs "sdl2-cs-src"))
1986 (mojoshader (assoc-ref inputs "mojoshader-src"))
1987 (faudio (assoc-ref inputs "faudio-src"))
1988 (theorafile (assoc-ref inputs "theorafile-src")))
1989 (symlink (string-append sdl2 "/src") "lib/SDL2-CS/src")
1990 (symlink (string-append mojoshader "/csharp") "lib/MojoShader/csharp")
1991 (symlink (string-append faudio "/csharp") "lib/FAudio/csharp")
1992 (symlink (string-append theorafile "/csharp") "lib/Theorafile/csharp"))))
1996 (invoke "make" "release")))
1998 (lambda* (#:key outputs #:allow-other-keys)
1999 (let ((out (assoc-ref outputs "out")))
2000 (install-file "bin/Release/FNA.dll" (string-append out "/lib"))
2004 (inputs `(("sdl2-cs-src" ,(package-source sdl2-cs))
2005 ("mojoshader-src" ,(package-source mojoshader-cs))
2006 ("faudio-src" ,(package-source faudio))
2007 ("theorafile-src" ,(package-source theorafile))))
2008 (home-page "https://fna-xna.github.io/")
2009 (synopsis "Accuracy-focused XNA4 reimplementation")
2010 (description "FNA is a Microsoft XNA Game Studio 4.0 reimplementation that
2011 focuses solely on developing a fully accurate XNA4 runtime for the desktop.")
2012 (license (list license:ms-pl ; FNA
2013 license:lgpl2.1 ; LzxDecoder.cs
2017 (define-public libccd
2025 (url "https://github.com/danfis/libccd.git")
2026 (commit (string-append "v" version))))
2027 (file-name (git-file-name name version))
2029 (base32 "0sfmn5pd7k5kyhbxnd689xmsa5v843r7sska96dlysqpljd691jc"))))
2030 (build-system cmake-build-system)
2032 `(#:configure-flags '("-DBUILD_DOCUMENTATION=ON"
2033 "-DBUILD_TESTING=ON"
2034 "-DENABLE_DOUBLE_PRECISION=ON")))
2036 `(("python-sphinx" ,python-sphinx)))
2037 (home-page "https://github.com/danfis/libccd")
2038 (synopsis "Library for collision detection between two convex shapes")
2039 (description "@code{libccd} is library for a collision detection
2040 between two convex shapes. @code{libccd} implements variation on
2041 Gilbert–Johnson–Keerthi algorithm plus Expand Polytope Algorithm (EPA)
2042 and also implements algorithm Minkowski Portal Refinement (MPR,
2043 a.k.a. XenoCollide) as described in Game Programming Gems 7.")
2044 (license license:expat)))
2053 (uri (string-append "https://bitbucket.org/odedevs/ode/downloads/"
2054 "ode-" version ".tar.gz"))
2056 (base32 "1flfdqgdbcn1bx8nrrd4qnp6cvsxrhvk8cdg7vaq2dzkh6nsqa5j"))
2057 (modules '((guix build utils)))
2060 (delete-file-recursively "libccd")
2062 (build-system cmake-build-system)
2064 ;; Tests fail on all systems but x86_64. This is fixed upstream and can
2065 ;; be removed in 0.16.2+.
2066 `(#:tests? ,(string-prefix? "x86_64-"
2067 (or (%current-target-system)
2069 #:configure-flags '("-DODE_WITH_LIBCCD_SYSTEM=ON")
2071 (modify-phases %standard-phases
2072 (add-after 'unpack 'unbundle-libccd
2074 (substitute* "CMakeLists.txt"
2075 (("configure_file\\(libccd/.*") ""))
2081 (home-page "https://www.ode.org/")
2082 (synopsis "High performance library for simulating rigid body dynamics")
2083 (description "ODE is a high performance library for simulating
2084 rigid body dynamics. It is fully featured, stable, mature and
2085 platform independent with an easy to use C/C++ API. It has advanced
2086 joint types and integrated collision detection with friction. ODE is
2087 useful for simulating vehicles, objects in virtual reality
2088 environments and virtual creatures. It is currently used in many
2089 computer games, 3D authoring tools and simulation tools.")
2090 ;; Software is dual-licensed.
2091 (license (list license:lgpl2.1+ license:expat))))
2093 (define-public chipmunk
2101 (url "https://github.com/slembcke/Chipmunk2D.git")
2102 (commit (string-append "Chipmunk-" version))))
2103 (file-name (git-file-name name version))
2105 (base32 "1qmkn01g06p3rnhmbyffmjns6wj5vhgf9cscigk3wzxcpwv1hyxb"))))
2106 (build-system cmake-build-system)
2108 `(#:tests? #f ;no test
2109 #:configure-flags '("-DBUILD_STATIC=OFF"
2110 "-DBUILD_DEMOS=OFF")))
2112 `(("freeglut" ,freeglut)
2114 ("libxrandr" ,libxrandr)))
2115 (home-page "https://chipmunk-physics.net/")
2116 (synopsis "Fast and lightweight 2D game physics library")
2117 (description "Chipmunk is a simple, lightweight, fast and portable 2D
2118 rigid body physics library written in C.")
2119 (license license:expat)))
2121 (define-public libtcod
2128 (url "https://github.com/libtcod/libtcod.git")
2130 (file-name (git-file-name name version))
2133 "0pzr8ajmbqvh43ldjajx962xirj3rf8ayh344p6mqlrmb8gxrfr5"))
2134 (modules '((guix build utils)))
2136 (delete-file-recursively "src/vendor/utf8proc")
2137 (delete-file-recursively "src/vendor/zlib")
2138 (delete-file "src/vendor/stb_truetype.h")
2139 (delete-file "src/vendor/stb_sprintf.h")
2140 (delete-file "src/vendor/lodepng.cpp")
2141 (delete-file "src/vendor/lodepng.h")
2143 (substitute* "buildsys/autotools/sources.am"
2144 (("\\.\\./\\.\\./src/vendor/lodepng\\.cpp \\\\\n") "")
2145 (("\\.\\./\\.\\./src/vendor/stb\\.c \\\\")
2146 "../../src/vendor/stb.c")
2147 (("\\.\\./\\.\\./src/vendor/utf8proc/utf8proc\\.c") ""))
2149 (substitute* "src/libtcod/sys_sdl_img_png.cpp"
2150 (("\\.\\./vendor/") ""))
2152 (substitute* '("src/libtcod/color/canvas.cpp"
2153 "src/libtcod/sys_sdl_img_png.cpp"
2154 "src/libtcod/tileset/truetype.cpp"
2155 "src/libtcod/tileset/tilesheet.cpp")
2156 (("\\.\\./\\.\\./vendor/") ""))
2158 (substitute* "src/libtcod/console/printing.cpp"
2159 (("\\.\\./\\.\\./vendor/utf8proc/") ""))
2161 (build-system gnu-build-system)
2163 `(#:configure-flags '("--with-gnu-ld"
2164 "LIBS=-lutf8proc -llodepng")
2166 (modify-phases %standard-phases
2167 (add-after 'unpack 'change-to-build-dir
2169 (chdir "buildsys/autotools")
2170 (patch-shebang "get_version.py")
2173 `(("autoconf" ,autoconf)
2174 ("automake" ,automake)
2175 ("libtool" ,libtool)
2177 ("pkg-config" ,pkg-config)
2178 ("stb-sprintf" ,stb-sprintf)
2179 ("stb-truetype" ,stb-truetype)))
2181 `(("lodepng" ,lodepng)
2183 ("utf8proc" ,utf8proc)
2185 (home-page "https://github.com/libtcod/libtcod")
2186 (synopsis "Library specifically designed for writing roguelikes")
2188 "libtcod is a fast, portable and uncomplicated API for roguelike
2189 developers providing an advanced true color console, input, and lots of other
2190 utilities frequently used in roguelikes.")
2191 (license license:bsd-3)))