<!-- Page published by Emacs Muse begins here --><p>All of my current, and some not so current, projects are browsable via
-<a href="http://unknownlamer.org/darcsweb/browse">my darcsweb</a>. You might want to take a look at my <a href="Lisp.html">Lisp projects</a> page.</p>
+<a href="http://unknownlamer.org/darcsweb/browse">my darcsweb</a>. You might want to take a look at my <a href="Lisp.html">Lisp related projects</a>
+page.</p>
<h2><a name="sec1" id="sec1"></a>
UnCommon Web Related</h2>
Yet it is perfect in its building. ornaments & perfection.<br />
</p>
-<p>Golgonooza is a set of utility components for <a href="http://common-lisp.net/projects/ucw/repos/ucw-core/">ucw-core</a>.</p>
+<p>Golgonooza is a set of utility components for <a href="http://common-lisp.net/projects/ucw/repos/ucw-core/">ucw-core</a>. As of December
+2008 it is nearing a releasable state and is in use on
+<a href="http://bees-kneesfilms.com">one production site online</a> (<a href="http://unknownlamer.org/darcsweb/browse?r=beesknees;a=summary">darcsweb::beesknees</a> for source)..</p>
<h3><a name="sec3" id="sec3"></a>
written on top of Bobot++; if I find time I shall attempt to post the
source.</p>
+<p>There is now a <a href="http://unknownlamer.org/darcsweb/browse?r=bobot++;a=summary">darcs repo</a> available with a few minor changes. I am
+sporadically working to make the internals of the bot fully threadsafe
+so that multithreaded Scheme extensions don't run into issues. I may
+potentially clean up the Scheme interface as well (as it was clearly
+not designed by a Schemer and I was not so well versed in proper style
+in 2002 when I did most of my work on Bobot++).</p>
+
<h3><a name="sec7" id="sec7"></a>
<a href="../code/guile-web.html">Guile-Web</a></h3>
</a>
</p>
-<p class="cke-footer"> It's no contest, but we still race there
- Like the saintly tortoise and the godless hare
+<p class="cke-footer"> To set your mind free you must first just listen
+ Don't waste your life on worthless hate and contradiction
</p>
<p class="cke-timestamp">Last Modified:
December 11, 2008</p>
<link href="http://feeds.unknownlamer.org/rss/site-updates"
rel="alternate" type="application/rss+xml" title="Updates Feed" />
-<link rel="stylesheet" href="default.css" media="screen" />
+<link rel="stylesheet" href="default.css" />
</head>
<body>
<h1>Lisp is for Cool People</h1>
<a href="#sec3">Metaobject Protocols</a>
</dt>
<dt>
-<a href="#sec4">UCW Structural Notes</a>
+<a href="#sec4">UCW Structural Notes (<em>Out of Date</em>)</a>
</dt>
</dl>
</div>
<h2><a name="sec4" id="sec4"></a>
-<a href="UCWNotes.html">UCW Structural Notes</a></h2>
+<a href="UCWNotes.html">UCW Structural Notes</a> (<em>Out of Date</em>)</h2>
<p class="first">Notes on the structure of the <code>ucw_dev</code> branch of <a href="http://common-lisp.net/project/ucw/">UnCommon Web</a>. The
source is nicely documented, but lacked a handy roadmap so I compiled
a few notes after reading through it.</p>
+<p>Alas, this is a bit out of date; <code>ucw_dev</code> is dead, <code>ucw_ajax</code> was vastly
+different, and <code>ucw-core</code> offers a much simplified and cleaned up
+interface. Drew Crampsie is writing (or perhaps has written depending
+on how far in the future you live from me) documentation for <code>ucw-core</code>
+which ought to make my overview obsolete.</p>
+
<!-- Page published by Emacs Muse ends here -->
</a>
</p>
-<p class="cke-footer">Jessie: i stuck the phone antenna up the dogs nose and he ignored me
+<p class="cke-footer">* jeffcovey becomes too groggy to read the directions and becomes
+ the year's first nasal spray overdose fatality.
</p>
<p class="cke-timestamp">Last Modified:
- September 28, 2008</p>
+ December 11, 2008</p>
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+<link rel="stylesheet" href="default.css" />
</head>
<body>
<h1>Do Not Accept the Weak State of Mind in Our Time</h1>
a liberal; nor am I a conservative. I do not buy into the traditional
socieconomic dipole scale, and I also reject the <em>political compass</em> two
dimensional scale; my political belief system could best be described
-as <em>positive anarchism</em> if you must have a label for it. This is only
-because anarchism isn't an ideology, but rather a broad set of ideas
-centered around the rejection of traditional heriarchial political and
-social structures. I reject the <em>ressentiment</em> of traditional anarchism
-and believe not that every man should have no master, but rather that
-he should be his own master.</p>
-
-<p>These short essays are continually evolving, and each will be split
-into its own page as the ideas contained within it are fleshed out in
-my mind. Writing things down tends to help me to do this for there are
-limits to how much information the top of my head can hold limiting
-the usefulness of internal thought once an idea becomes complex
-enough. Political and social beliefs are perhaps the most complicated
-ideas a man can have because of our complex intertwined social
-structures.</p>
+as <em>curmudgeonly bastard</em> if you must have a label for it. This is only
+because being an curmudgeonly bastard isn't an ideology, but rather a
+broad set of ideas centered around the rejection of traditional
+heriarchial political and social structures (<em>i.e</em> hating everything). I
+reject the <em>ressentiment</em> (lookit I'm Nietzsche) of traditional
+anarchism and believe not that every man should have no master (for
+then <em>all</em> would be weak), but rather that he should be his own master.</p>
+
+<p>These short essays are mere stubs I wrote a long while ago, and each
+will perhaps be extended in the future.</p>
<h2><a name="sec1" id="sec1"></a>
<a href="Wisdom.html">The Basis of My Philosophy</a></h2>
-<p class="first">It is often helpful to know what someone considers as the basis of his
-philosophy when interpeting what he has written. As such I have
-compiled a page of links and quotations to reveal the inner secrets of
-my mind.</p>
+<p class="first">I read some things and thought they were cool. Now I can make people
+think I'm smarter than I really am.</p>
<h2><a name="sec2" id="sec2"></a>
The Government of the Unites States</h3>
<p class="first">I feel that the government in the United States is very close to being
-broken beyond repair. As it stands the government above the local
-level ignores the individual citizen and instead is only affected by
-large scale action. As far as the individual is concerned we no longer
-live in a Republic, but rather in an Oligarchy which is quickly
-descending into something far worse.</p>
-
-<p>I do feel that there is still some reform that could be made in the
-near (ten years perhaps) future that could allow the government to
-become tolerable again. We are, however, quite close to the edge where
-there will be no fixing it. If that threshold is passed we are in for
-terrible times.</p>
+broken beyond repair (perhaps this is a bit conservative, but one must
+hope). As it stands the government above the local level (and even
+there!) ignores the individual citizen and instead is only forced to
+do anything by large scale action. As far as the individual is
+concerned we no longer live in a Republic, but rather in an Plutocracy
+which is quickly descending into something far worse.</p>
<h3><a name="sec4" id="sec4"></a>
attempt to make the most profit from their labor so as to make some
profit?</p>
+<p>But then again, what does <em>evil</em> mean?</p>
+
<h2><a name="sec5" id="sec5"></a>
that composed it there would be little issue; the fundamental problem
is that the benefits of gaining access to mass production facilities
and a huge workforce that can be forced to cooperate on certain goals
-gives a large corporation much more power than the simple sum of its
-members.</p>
+gives a large corporation much more than this.</p>
<h5>Corporate Personhood should be revoked</h5>
</a>
</p>
-<p class="cke-footer"> We live in a time of revolution
- We swim the silent seas of sanity gone
+<p class="cke-footer">unknownlamer: you cannot both me in the state of sin and grace
+ simultaneously
+Tony: sure you can, sex while figure skating is pretty sinfully
+ graceful
</p>
<p class="cke-timestamp">Last Modified:
- September 26, 2008</p>
+ December 11, 2008</p>
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