add upstream documentation
[clinton/guile-figl.git] / upstream-man-pages / man4 / xhtml / glGetString.xml
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+<?xml version="1.0" encoding="UTF-8"?>
+<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "xhtml1-transitional.dtd">
+<!-- saved from url=(0013)about:internet -->
+<?xml-stylesheet type="text/xsl" href="mathml.xsl"?><html xmlns="http://www.w3.org/1999/xhtml" xmlns:pref="http://www.w3.org/2002/Math/preference" pref:renderer="mathplayer-dl"><head><meta http-equiv="Content-Type" content="text/html; charset=UTF-8" /><link rel="stylesheet" type="text/css" href="opengl-man.css" /><title>glGetString - OpenGL 4 Reference Pages</title><meta name="generator" content="DocBook XSL Stylesheets V1.69.1" /></head><body><div class="refentry" lang="en" xml:lang="en"><a id="glGetString"></a><div class="titlepage"></div><div class="refnamediv"><h2>Name</h2><p>glGetString — return a string describing the current GL connection</p></div><div class="refsynopsisdiv"><h2>C Specification</h2><div class="funcsynopsis"><p><code class="funcdef">const GLubyte* <b class="fsfunc">glGetString</b>(</code>GLenum <var class="pdparam">name</var><code>)</code>;</p></div></div><div class="refsynopsisdiv"><h2>C Specification</h2><div class="funcsynopsis"><table border="0" summary="Function synopsis" cellspacing="0" cellpadding="0"><tr><td><code class="funcdef">const GLubyte* <b class="fsfunc">glGetStringi</b>(</code></td><td>GLenum  </td><td><var class="pdparam">name</var>, </td></tr><tr><td> </td><td>GLuint  </td><td><var class="pdparam">index</var><code>)</code>;</td></tr></table></div></div><div class="refsect1" lang="en" xml:lang="en"><a id="parameters"></a><h2>Parameters</h2><div class="variablelist"><dl><dt><span class="term"><em class="parameter"><code>name</code></em></span></dt><dd><p>
+                    Specifies a symbolic constant, one of
+                    <code class="constant">GL_VENDOR</code>, <code class="constant">GL_RENDERER</code>,
+                    <code class="constant">GL_VERSION</code>, or <code class="constant">GL_SHADING_LANGUAGE_VERSION</code>.
+                    Additionally, <code class="function">glGetStringi</code> accepts the <code class="constant">GL_EXTENSIONS</code> token.
+                </p></dd><dt><span class="term"><em class="parameter"><code>index</code></em></span></dt><dd><p>
+                    For <code class="function">glGetStringi</code>, specifies the index of the string to return.
+                </p></dd></dl></div></div><div class="refsect1" lang="en" xml:lang="en"><a id="description"></a><h2>Description</h2><p>
+            <code class="function">glGetString</code> returns a pointer to a static string
+            describing some aspect of the current GL connection.
+            <em class="parameter"><code>name</code></em> can be one of the following:
+        </p><div class="variablelist"><dl><dt><span class="term"><code class="constant">GL_VENDOR</code></span></dt><dd><p>
+                    </p><p>
+                        Returns the company responsible for this GL implementation.
+                        This name does not change from release to release.
+                    </p></dd><dt><span class="term"><code class="constant">GL_RENDERER</code></span></dt><dd><p>
+                    </p><p>
+                        Returns the name of the renderer.
+                        This name is typically specific to a particular configuration of a hardware
+                        platform.
+                        It does not change from release to release.
+                    </p></dd><dt><span class="term"><code class="constant">GL_VERSION</code></span></dt><dd><p>
+                    </p><p>
+                        Returns a version or release number.
+                    </p></dd><dt><span class="term"><code class="constant">GL_SHADING_LANGUAGE_VERSION</code></span></dt><dd><p>
+                    </p><p>
+                        Returns a version or release number for the shading language.
+                    </p></dd></dl></div><p>
+            <code class="function">glGetStringi</code> returns a pointer to a static string
+            indexed by <em class="parameter"><code>index</code></em>.
+            <em class="parameter"><code>name</code></em> can be one of the following:
+        </p><div class="variablelist"><dl><dt><span class="term"><code class="constant">GL_EXTENSIONS</code></span></dt><dd><p>
+                    </p><p>
+                        For <code class="function">glGetStringi</code> only, returns the extension string
+                        supported by the implementation at <em class="parameter"><code>index</code></em>.
+                    </p></dd></dl></div><p>
+            Strings <code class="constant">GL_VENDOR</code> and <code class="constant">GL_RENDERER</code> together uniquely specify
+            a platform. They do not change from release to release and should be used
+            by platform-recognition algorithms.
+        </p><p>
+            The <code class="constant">GL_VERSION</code> and <code class="constant">GL_SHADING_LANGUAGE_VERSION</code> strings begin with a version number.
+            The version number uses one
+            of these forms:
+        </p><p>
+            <span class="emphasis"><em>major_number.minor_number</em></span>
+            <span class="emphasis"><em>major_number.minor_number.release_number</em></span>
+        </p><p>
+            Vendor-specific information may follow the version
+            number. Its format depends on the implementation, but
+            a space always separates the version number and
+            the vendor-specific information.
+        </p><p>
+            All strings are null-terminated.
+        </p></div><div class="refsect1" lang="en" xml:lang="en"><a id="notes"></a><h2>Notes</h2><p>
+            If an error is generated, <code class="function">glGetString</code> returns 0.
+        </p><p>
+            The client and server may support different versions.
+            <code class="function">glGetString</code> always returns a compatible version number.
+            The release number always describes the server.
+        </p></div><div class="refsect1" lang="en" xml:lang="en"><a id="errors"></a><h2>Errors</h2><p>
+            <code class="constant">GL_INVALID_ENUM</code> is generated if <em class="parameter"><code>name</code></em> is not an accepted value.
+        </p><p>
+            <code class="constant">GL_INVALID_VALUE</code> is generated by <code class="function">glGetStringi</code> if
+            <em class="parameter"><code>index</code></em> is outside the valid range for indexed state <em class="parameter"><code>name</code></em>.
+        </p></div><div class="refsect1" lang="en" xml:lang="en"><a id="Copyright"></a><h2>Copyright</h2><p>
+            Copyright <span class="trademark"></span>© 1991-2006
+            Silicon Graphics, Inc. Copyright <span class="trademark"></span>© 2010
+            Khronos Group. This document is licensed under the SGI
+            Free Software B License. For details, see
+            <a href="http://oss.sgi.com/projects/FreeB/" target="_top">http://oss.sgi.com/projects/FreeB/</a>.
+        </p></div></div></body></html>