add upstream documentation
[clinton/guile-figl.git] / upstream-man-pages / man4 / glBufferData.xml
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+<?xml version="1.0" encoding="UTF-8"?>
+<!DOCTYPE book PUBLIC "-//OASIS//DTD DocBook MathML Module V1.1b1//EN"
+              "http://www.oasis-open.org/docbook/xml/mathml/1.1CR1/dbmathml.dtd">
+<refentry id="glBufferData">
+    <refmeta>
+        <refmetainfo>
+            <copyright>
+                <year>2005</year>
+                <holder>Sams Publishing</holder>
+            </copyright>
+        </refmetainfo>
+        <refentrytitle>glBufferData</refentrytitle>
+        <manvolnum>3G</manvolnum>
+    </refmeta>
+    <refnamediv>
+        <refname>glBufferData</refname>
+        <refpurpose>creates and initializes a buffer object's data store</refpurpose>
+    </refnamediv>
+    <refsynopsisdiv><title>C Specification</title>
+        <funcsynopsis>
+            <funcprototype>
+                <funcdef>void <function>glBufferData</function></funcdef>
+                <paramdef>GLenum <parameter>target</parameter></paramdef>
+                <paramdef>GLsizeiptr <parameter>size</parameter></paramdef>
+                <paramdef>const GLvoid * <parameter>data</parameter></paramdef>
+                <paramdef>GLenum <parameter>usage</parameter></paramdef>
+            </funcprototype>
+        </funcsynopsis>
+    </refsynopsisdiv>
+    <!-- eqn: ignoring delim $$ -->
+    <refsect1 id="parameters"><title>Parameters</title>
+        <variablelist>
+        <varlistentry>
+            <term><parameter>target</parameter></term>
+            <listitem>
+                <para>
+                    Specifies the target buffer object.
+                    The symbolic constant must be
+                    <constant>GL_ARRAY_BUFFER</constant>,
+                    <constant>GL_ATOMIC_COUNTER_BUFFER</constant>,
+                    <constant>GL_COPY_READ_BUFFER</constant>,
+                    <constant>GL_COPY_WRITE_BUFFER</constant>,
+                    <constant>GL_DRAW_INDIRECT_BUFFER</constant>,
+                    <constant>GL_DISPATCH_INDIRECT_BUFFER</constant>,
+                    <constant>GL_ELEMENT_ARRAY_BUFFER</constant>,
+                    <constant>GL_PIXEL_PACK_BUFFER</constant>,
+                    <constant>GL_PIXEL_UNPACK_BUFFER</constant>,
+                    <constant>GL_SHADER_STORAGE_BUFFER</constant>,
+                    <constant>GL_TEXTURE_BUFFER</constant>,
+                    <constant>GL_TRANSFORM_FEEDBACK_BUFFER</constant>, or
+                    <constant>GL_UNIFORM_BUFFER</constant>.
+                </para>
+            </listitem>
+        </varlistentry>
+        <varlistentry>
+            <term><parameter>size</parameter></term>
+            <listitem>
+                <para>
+                    Specifies the size in bytes of the buffer object's new data store.
+                </para>
+            </listitem>
+        </varlistentry>
+        <varlistentry>
+            <term><parameter>data</parameter></term>
+            <listitem>
+                <para>
+                    Specifies a pointer to data that will be copied into the data store for initialization,
+                    or <constant>NULL</constant> if no data is to be copied.
+                </para>
+            </listitem>
+        </varlistentry>
+        <varlistentry>
+            <term><parameter>usage</parameter></term>
+            <listitem>
+                <para>
+                    Specifies the expected usage pattern of the data store. The symbolic constant must be
+                    <constant>GL_STREAM_DRAW</constant>, <constant>GL_STREAM_READ</constant>, <constant>GL_STREAM_COPY</constant>, 
+                    <constant>GL_STATIC_DRAW</constant>, <constant>GL_STATIC_READ</constant>, <constant>GL_STATIC_COPY</constant>, 
+                    <constant>GL_DYNAMIC_DRAW</constant>, <constant>GL_DYNAMIC_READ</constant>, or <constant>GL_DYNAMIC_COPY</constant>.
+                </para>
+            </listitem>
+        </varlistentry>
+        </variablelist>
+    </refsect1>
+    <refsect1 id="description"><title>Description</title>
+        <para>
+            <function>glBufferData</function> creates a new data store for the buffer object currently bound to
+            <parameter>target</parameter>. Any pre-existing data store is deleted. The new data store is created with the
+            specified <parameter>size</parameter> in bytes and <parameter>usage</parameter>. If <parameter>data</parameter>
+            is not <constant>NULL</constant>, the data store is initialized with data from this pointer. In its initial 
+            state, the new data store is not mapped, it has a <constant>NULL</constant> mapped pointer, and its mapped access 
+            is <constant>GL_READ_WRITE</constant>.
+        </para>
+        <para>
+            <parameter>usage</parameter> is a hint to the GL implementation as to how a buffer object's data store will be 
+            accessed. This enables the GL implementation to make more intelligent decisions that may significantly 
+            impact buffer object performance. It does not, however, constrain the actual usage of the data store.
+            <parameter>usage</parameter> can be broken down into two parts: first, the frequency of access (modification 
+            and usage), and second, the nature of that access. The frequency of access may be one of these:
+        </para>
+        <variablelist>
+            <varlistentry>
+                <term>STREAM</term>
+                <listitem>
+                    <para>
+                        The data store contents will be modified once and used at most a few times.
+                    </para>
+                </listitem>
+            </varlistentry>
+            <varlistentry>
+                <term>STATIC</term>
+                <listitem>
+                    <para>
+                        The data store contents will be modified once and used many times.
+                    </para>
+                </listitem>
+            </varlistentry>
+            <varlistentry>
+                <term>DYNAMIC</term>
+                <listitem>
+                    <para>
+                        The data store contents will be modified repeatedly and used many times.
+                    </para>
+                </listitem>
+            </varlistentry>
+        </variablelist>
+        <para>
+            The nature of access may be one of these:
+        </para>
+        <variablelist>
+            <varlistentry>
+                <term>DRAW</term>
+                <listitem>
+                    <para>
+                        The data store contents are modified by the application, and used as the source for GL drawing and
+                        image specification commands.
+                    </para>
+                </listitem>
+            </varlistentry>
+            <varlistentry>
+                <term>READ</term>
+                <listitem>
+                    <para>
+                        The data store contents are modified by reading data from the GL, and used to return that data 
+                        when queried by the application.
+                    </para>
+                </listitem>
+            </varlistentry>
+            <varlistentry>
+                <term>COPY</term>
+                <listitem>
+                    <para>
+                        The data store contents are modified by reading data from the GL, and used as the source for GL
+                        drawing and image specification commands.
+                    </para>
+                </listitem>
+            </varlistentry>
+        </variablelist>
+    </refsect1>
+    <refsect1 id="notes"><title>Notes</title>
+        <para>
+            If <parameter>data</parameter> is <constant>NULL</constant>, a data store of the specified size is still created,
+            but its contents remain uninitialized and thus undefined.
+        </para>
+        <para>
+            Clients must align data elements consistent with the requirements of the client
+            platform, with an additional base-level requirement that an offset within a buffer to
+            a datum comprising <inlineequation><mml:math><mml:mi mathvariant="italic">N</mml:mi> bytes be a 
+            multiple of <mml:mi mathvariant="italic">N</mml:mi></mml:math></inlineequation>.
+        </para>
+        <para>
+            The <constant>GL_ATOMIC_COUNTER_BUFFER</constant> target is available only if the GL version
+            is 4.2 or greater.
+        </para>
+        <para>
+            The <constant>GL_DISPATCH_INDIRECT_BUFFER</constant> and <constant>GL_SHADER_STORAGE_BUFFER</constant> targets are available only if the GL version
+            is 4.3 or greater.
+        </para>
+    </refsect1>
+    <refsect1 id="errors"><title>Errors</title>
+        <para>
+            <constant>GL_INVALID_ENUM</constant> is generated if <parameter>target</parameter> is not 
+            one of the accepted buffer targets.
+        </para>
+        <para>
+            <constant>GL_INVALID_ENUM</constant> is generated if <parameter>usage</parameter> is not 
+            <constant>GL_STREAM_DRAW</constant>, <constant>GL_STREAM_READ</constant>, <constant>GL_STREAM_COPY</constant>, 
+            <constant>GL_STATIC_DRAW</constant>, <constant>GL_STATIC_READ</constant>, <constant>GL_STATIC_COPY</constant>, 
+            <constant>GL_DYNAMIC_DRAW</constant>, <constant>GL_DYNAMIC_READ</constant>, or <constant>GL_DYNAMIC_COPY</constant>.
+        </para>
+        <para>
+            <constant>GL_INVALID_VALUE</constant> is generated if <parameter>size</parameter> is negative.
+        </para>
+        <para>
+            <constant>GL_INVALID_OPERATION</constant> is generated if the reserved buffer object name 0 is bound to <parameter>target</parameter>.
+        </para>
+        <para>
+            <constant>GL_OUT_OF_MEMORY</constant> is generated if the GL is unable to create a data store with the specified <parameter>size</parameter>.
+        </para>
+    </refsect1>
+    <refsect1 id="associatedgets"><title>Associated Gets</title>
+        <para>
+            <citerefentry><refentrytitle>glGetBufferSubData</refentrytitle></citerefentry>
+        </para>
+        <para>
+            <citerefentry><refentrytitle>glGetBufferParameter</refentrytitle></citerefentry> with argument <constant>GL_BUFFER_SIZE</constant> or <constant>GL_BUFFER_USAGE</constant>
+        </para>
+    </refsect1>
+    <refsect1 id="seealso"><title>See Also</title>
+        <para>
+            <citerefentry><refentrytitle>glBindBuffer</refentrytitle></citerefentry>,
+            <citerefentry><refentrytitle>glBufferSubData</refentrytitle></citerefentry>,
+            <citerefentry><refentrytitle>glMapBuffer</refentrytitle></citerefentry>,
+            <citerefentry><refentrytitle>glUnmapBuffer</refentrytitle></citerefentry>
+        </para>
+    </refsect1>
+    <refsect1 id="Copyright"><title>Copyright</title>
+        <para>
+            Copyright <trademark class="copyright"></trademark> 2005 Addison-Wesley. 
+            Copyright <trademark class="copyright"></trademark> 2011-2012 Khronos Group.
+            This material may be distributed subject to the terms and conditions set forth in 
+            the Open Publication License, v 1.0, 8 June 1999.
+            <ulink url="http://opencontent.org/openpub/">http://opencontent.org/openpub/</ulink>.
+        </para>
+    </refsect1>
+</refentry>