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+<?xml version="1.0" encoding="UTF-8"?>
+<!DOCTYPE book PUBLIC "-//OASIS//DTD DocBook MathML Module V1.1b1//EN"
+ "http://www.oasis-open.org/docbook/xml/mathml/1.1CR1/dbmathml.dtd">
+<refentry id="glFrontFace">
+ <refmeta>
+ <refmetainfo>
+ <copyright>
+ <year>1991-2006</year>
+ <holder>Silicon Graphics, Inc.</holder>
+ </copyright>
+ </refmetainfo>
+ <refentrytitle>glFrontFace</refentrytitle>
+ <manvolnum>3G</manvolnum>
+ </refmeta>
+ <refnamediv>
+ <refname>glFrontFace</refname>
+ <refpurpose>define front- and back-facing polygons</refpurpose>
+ </refnamediv>
+ <refsynopsisdiv><title>C Specification</title>
+ <funcsynopsis>
+ <funcprototype>
+ <funcdef>void <function>glFrontFace</function></funcdef>
+ <paramdef>GLenum <parameter>mode</parameter></paramdef>
+ </funcprototype>
+ </funcsynopsis>
+ </refsynopsisdiv>
+ <!-- eqn: ignoring delim $$ -->
+ <refsect1 id="parameters"><title>Parameters</title>
+ <variablelist>
+ <varlistentry>
+ <term><parameter>mode</parameter></term>
+ <listitem>
+ <para>
+ Specifies the orientation of front-facing polygons.
+ <constant>GL_CW</constant> and <constant>GL_CCW</constant> are accepted.
+ The initial value is <constant>GL_CCW</constant>.
+ </para>
+ </listitem>
+ </varlistentry>
+ </variablelist>
+ </refsect1>
+ <refsect1 id="description"><title>Description</title>
+ <para>
+ In a scene composed entirely of opaque closed surfaces,
+ back-facing polygons are never visible.
+ Eliminating these invisible polygons has the obvious benefit
+ of speeding up the rendering of the image.
+ To enable and disable elimination of back-facing polygons, call <citerefentry><refentrytitle>glEnable</refentrytitle></citerefentry>
+ and <citerefentry><refentrytitle>glDisable</refentrytitle></citerefentry> with argument <constant>GL_CULL_FACE</constant>.
+ </para>
+ <para>
+ The projection of a polygon to window coordinates is said to have
+ clockwise winding if an imaginary object following the path
+ from its first vertex,
+ its second vertex,
+ and so on,
+ to its last vertex,
+ and finally back to its first vertex,
+ moves in a clockwise direction about the interior of the polygon.
+ The polygon's winding is said to be counterclockwise if the imaginary
+ object following the same path moves in a counterclockwise direction
+ about the interior of the polygon.
+ <function>glFrontFace</function> specifies whether polygons with clockwise winding in window coordinates,
+ or counterclockwise winding in window coordinates,
+ are taken to be front-facing.
+ Passing <constant>GL_CCW</constant> to <parameter>mode</parameter> selects counterclockwise polygons as
+ front-facing;
+ <constant>GL_CW</constant> selects clockwise polygons as front-facing.
+ By default, counterclockwise polygons are taken to be front-facing.
+ </para>
+ </refsect1>
+ <refsect1 id="errors"><title>Errors</title>
+ <para>
+ <constant>GL_INVALID_ENUM</constant> is generated if <parameter>mode</parameter> is not an accepted value.
+ </para>
+ </refsect1>
+ <refsect1 id="associatedgets"><title>Associated Gets</title>
+ <para>
+ <citerefentry><refentrytitle>glGet</refentrytitle></citerefentry> with argument <constant>GL_FRONT_FACE</constant>
+ </para>
+ </refsect1>
+ <refsect1 id="seealso"><title>See Also</title>
+ <para>
+ <citerefentry><refentrytitle>glCullFace</refentrytitle></citerefentry>,
+ </para>
+ </refsect1>
+ <refsect1 id="Copyright"><title>Copyright</title>
+ <para>
+ Copyright <trademark class="copyright"></trademark> 1991-2006
+ Silicon Graphics, Inc. This document is licensed under the SGI
+ Free Software B License. For details, see
+ <ulink url="http://oss.sgi.com/projects/FreeB/">http://oss.sgi.com/projects/FreeB/</ulink>.
+ </para>
+ </refsect1>
+</refentry>