(define *particles* (make-packed-array position 0))
(define (draw-particles)
- (gl-begin (begin-mode quads)
+ (gl-begin (primitive-type quads)
(unpack-each/serial *zquads* zquad
(lambda (n r g b x- y- x+ y+ z)
(gl-color r g b)
(define (draw-axis scale)
;; Could disable lighting and depth test.
- (gl-begin (begin-mode lines)
+ (gl-begin (primitive-type lines)
(gl-color 1 0 0)
(gl-vertex 0 0 0)
(gl-vertex scale 0 0)