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-<?xml-stylesheet type="text/xsl" href="mathml.xsl"?><html xmlns="http://www.w3.org/1999/xhtml" xmlns:pref="http://www.w3.org/2002/Math/preference" pref:renderer="mathplayer-dl"><head><meta http-equiv="Content-Type" content="text/html; charset=UTF-8" /><link rel="stylesheet" type="text/css" href="opengl-man.css" /><title>glShaderStorageBlockBinding - OpenGL 4 Reference Pages</title><meta name="generator" content="DocBook XSL Stylesheets V1.69.1" /></head><body><div class="refentry" lang="en" xml:lang="en"><a id="glShaderStorageBlockBinding"></a><div class="titlepage"></div><div class="refnamediv"><h2>Name</h2><p>glShaderStorageBlockBinding — change an active shader storage block binding</p></div><div class="refsynopsisdiv"><h2>C Specification</h2><div class="funcsynopsis"><table border="0" summary="Function synopsis" cellspacing="0" cellpadding="0"><tr><td><code class="funcdef">void <b class="fsfunc">glShaderStorageBlockBinding</b>(</code></td><td>GLuint </td><td><var class="pdparam">program</var>, </td></tr><tr><td> </td><td>GLuint </td><td><var class="pdparam">storageBlockIndex</var>, </td></tr><tr><td> </td><td>GLuint </td><td><var class="pdparam">storageBlockBinding</var><code>)</code>;</td></tr></table></div></div><div class="refsect1" lang="en" xml:lang="en"><a id="parameters"></a><h2>Parameters</h2><div class="variablelist"><dl><dt><span class="term"><em class="parameter"><code>program</code></em></span></dt><dd><p>
- The name of the program containing the block whose binding to change.
- </p></dd><dt><span class="term"><em class="parameter"><code>storageBlockIndex</code></em></span></dt><dd><p>
- The index storage block within the program.
- </p></dd><dt><span class="term"><em class="parameter"><code>storageBlockBinding</code></em></span></dt><dd><p>
- The index storage block binding to associate with the specified storage block.
- </p></dd></dl></div></div><div class="refsect1" lang="en" xml:lang="en"><a id="description"></a><h2>Description</h2><p>
- <code class="function">glShaderStorageBlockBinding</code>, changes the active
- shader storage block with an assigned index of <em class="parameter"><code>storageBlockIndex</code></em>
- in program object <em class="parameter"><code>program</code></em>. <em class="parameter"><code>storageBlockIndex</code></em> must be an active shader storage block
- index in <em class="parameter"><code>program</code></em>. <em class="parameter"><code>storageBlockBinding</code></em> must be less than the value of <code class="constant">GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS</code>.
- If successful, <code class="function">glShaderStorageBinding</code> specifies that <em class="parameter"><code>program</code></em> will use the data store of
- the buffer object bound to the binding point <em class="parameter"><code>storageBlockBinding</code></em> to read
- and write the values of the buffer variables in the shader storage block identified by <em class="parameter"><code>storageBlockIndex</code></em>.
- </p></div><div class="refsect1" lang="en" xml:lang="en"><a id="errors"></a><h2>Errors</h2><p>
- <code class="constant">GL_INVALID_VALUE</code> is generated if <em class="parameter"><code>attribindex</code></em> is greater than
- or equal to the value of <code class="constant">GL_MAX_VERTEX_ATTRIBS</code>.
- </p><p>
- <code class="constant">GL_INVAILD_VALUE</code> is generated if <em class="parameter"><code>bindingindex</code></em> is greater than
- or equal to the value of <code class="constant">GL_MAX_VERTEX_ATTRIB_BINDINGS</code>.
- </p><p>
- <code class="constant">GL_INVALID_OPERATION</code> is generated if no vertex array object is bound.
- </p></div><div class="refsect1" lang="en" xml:lang="en"><a id="associatedgets"></a><h2>Associated Gets</h2><p>
- <a href="glGet.xml"><span class="citerefentry"><span class="refentrytitle">glGet</span></span></a> with arguments <code class="constant">GL_SHADER_STORAGE_BUFFER_BINDING</code>,
- <code class="constant">GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS</code>, <code class="constant">GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS</code>,
- <code class="constant">GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS</code>, <code class="constant">GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS</code>,
- <code class="constant">GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS</code>, <code class="constant">GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS</code>,
- <code class="constant">GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS</code> or <code class="constant">GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS</code>,
- <code class="constant">GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS</code>, or <code class="constant">GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES</code>.
- </p></div><div class="refsect1" lang="en" xml:lang="en"><a id="Copyright"></a><h2>Copyright</h2><p>
- Copyright <span class="trademark"></span>© 2012 Khronos Group.
- This material may be distributed subject to the terms and conditions set forth in
- the Open Publication License, v 1.0, 8 June 1999.
- <a href="http://opencontent.org/openpub/" target="_top">http://opencontent.org/openpub/</a>.
- </p></div></div></body></html>