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-<?xml version="1.0" encoding="UTF-8"?>
-<!DOCTYPE book PUBLIC "-//OASIS//DTD DocBook MathML Module V1.1b1//EN"
- "http://www.oasis-open.org/docbook/xml/mathml/1.1CR1/dbmathml.dtd">
-<refentry id="glFrontFace">
- <refmeta>
- <refmetainfo>
- <copyright>
- <year>1991-2006</year>
- <holder>Silicon Graphics, Inc.</holder>
- </copyright>
- </refmetainfo>
- <refentrytitle>glFrontFace</refentrytitle>
- <manvolnum>3G</manvolnum>
- </refmeta>
- <refnamediv>
- <refname>glFrontFace</refname>
- <refpurpose>define front- and back-facing polygons</refpurpose>
- </refnamediv>
- <refsynopsisdiv><title>C Specification</title>
- <funcsynopsis>
- <funcprototype>
- <funcdef>void <function>glFrontFace</function></funcdef>
- <paramdef>GLenum <parameter>mode</parameter></paramdef>
- </funcprototype>
- </funcsynopsis>
- </refsynopsisdiv>
- <!-- eqn: ignoring delim $$ -->
- <refsect1 id="parameters"><title>Parameters</title>
- <variablelist>
- <varlistentry>
- <term><parameter>mode</parameter></term>
- <listitem>
- <para>
- Specifies the orientation of front-facing polygons.
- <constant>GL_CW</constant> and <constant>GL_CCW</constant> are accepted.
- The initial value is <constant>GL_CCW</constant>.
- </para>
- </listitem>
- </varlistentry>
- </variablelist>
- </refsect1>
- <refsect1 id="description"><title>Description</title>
- <para>
- In a scene composed entirely of opaque closed surfaces,
- back-facing polygons are never visible.
- Eliminating these invisible polygons has the obvious benefit
- of speeding up the rendering of the image.
- To enable and disable elimination of back-facing polygons, call <citerefentry><refentrytitle>glEnable</refentrytitle></citerefentry>
- and <citerefentry><refentrytitle>glDisable</refentrytitle></citerefentry> with argument <constant>GL_CULL_FACE</constant>.
- </para>
- <para>
- The projection of a polygon to window coordinates is said to have
- clockwise winding if an imaginary object following the path
- from its first vertex,
- its second vertex,
- and so on,
- to its last vertex,
- and finally back to its first vertex,
- moves in a clockwise direction about the interior of the polygon.
- The polygon's winding is said to be counterclockwise if the imaginary
- object following the same path moves in a counterclockwise direction
- about the interior of the polygon.
- <function>glFrontFace</function> specifies whether polygons with clockwise winding in window coordinates,
- or counterclockwise winding in window coordinates,
- are taken to be front-facing.
- Passing <constant>GL_CCW</constant> to <parameter>mode</parameter> selects counterclockwise polygons as
- front-facing;
- <constant>GL_CW</constant> selects clockwise polygons as front-facing.
- By default, counterclockwise polygons are taken to be front-facing.
- </para>
- </refsect1>
- <refsect1 id="errors"><title>Errors</title>
- <para>
- <constant>GL_INVALID_ENUM</constant> is generated if <parameter>mode</parameter> is not an accepted value.
- </para>
- </refsect1>
- <refsect1 id="associatedgets"><title>Associated Gets</title>
- <para>
- <citerefentry><refentrytitle>glGet</refentrytitle></citerefentry> with argument <constant>GL_FRONT_FACE</constant>
- </para>
- </refsect1>
- <refsect1 id="seealso"><title>See Also</title>
- <para>
- <citerefentry><refentrytitle>glCullFace</refentrytitle></citerefentry>,
- </para>
- </refsect1>
- <refsect1 id="Copyright"><title>Copyright</title>
- <para>
- Copyright <trademark class="copyright"></trademark> 1991-2006
- Silicon Graphics, Inc. This document is licensed under the SGI
- Free Software B License. For details, see
- <ulink url="http://oss.sgi.com/projects/FreeB/">http://oss.sgi.com/projects/FreeB/</ulink>.
- </para>
- </refsect1>
-</refentry>