rename upstream-man-pages to upstream-doc
[clinton/guile-figl.git] / upstream-man-pages / man3 / glFramebufferTexture.xml
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-<?xml version="1.0" encoding="UTF-8"?>\r
-<!DOCTYPE book PUBLIC "-//OASIS//DTD DocBook MathML Module V1.1b1//EN"\r
-              "http://www.oasis-open.org/docbook/xml/mathml/1.1CR1/dbmathml.dtd">\r
-<refentry id="glFramebufferTexture">\r
-    <refmeta>\r
-        <refmetainfo>\r
-            <copyright>\r
-                <year>2010</year>\r
-                <holder>Khronos Group</holder>\r
-            </copyright>\r
-        </refmetainfo>\r
-        <refentrytitle>glFramebufferTexture</refentrytitle>\r
-        <manvolnum>3G</manvolnum>\r
-    </refmeta>\r
-    <refnamediv>\r
-        <refname>glFramebufferTexture</refname>\r
-        <refpurpose>attach a level of a texture object as a logical buffer to the currently bound framebuffer object</refpurpose>\r
-    </refnamediv>\r
-    <refsynopsisdiv><title>C Specification</title>\r
-        <funcsynopsis>\r
-            <funcprototype>\r
-                <funcdef>void <function>glFramebufferTexture</function></funcdef>\r
-                <paramdef>GLenum <parameter>target</parameter></paramdef>\r
-                <paramdef>GLenum <parameter>attachment</parameter></paramdef>\r
-                <paramdef>GLuint <parameter>texture</parameter></paramdef>\r
-                <paramdef>GLint <parameter>level</parameter></paramdef>\r
-            </funcprototype>\r
-            <funcprototype>\r
-                <funcdef>void <function>glFramebufferTexture1D</function></funcdef>\r
-                <paramdef>GLenum <parameter>target</parameter></paramdef>\r
-                <paramdef>GLenum <parameter>attachment</parameter></paramdef>\r
-                <paramdef>GLenum <parameter>textarget</parameter></paramdef>\r
-                <paramdef>GLuint <parameter>texture</parameter></paramdef>\r
-                <paramdef>GLint <parameter>level</parameter></paramdef>\r
-            </funcprototype>\r
-            <funcprototype>\r
-                <funcdef>void <function>glFramebufferTexture2D</function></funcdef>\r
-                <paramdef>GLenum <parameter>target</parameter></paramdef>\r
-                <paramdef>GLenum <parameter>attachment</parameter></paramdef>\r
-                <paramdef>GLenum <parameter>textarget</parameter></paramdef>\r
-                <paramdef>GLuint <parameter>texture</parameter></paramdef>\r
-                <paramdef>GLint <parameter>level</parameter></paramdef>\r
-            </funcprototype>\r
-            <funcprototype>\r
-                <funcdef>void <function>glFramebufferTexture3D</function></funcdef>\r
-                <paramdef>GLenum <parameter>target</parameter></paramdef>\r
-                <paramdef>GLenum <parameter>attachment</parameter></paramdef>\r
-                <paramdef>GLenum <parameter>textarget</parameter></paramdef>\r
-                <paramdef>GLuint <parameter>texture</parameter></paramdef>\r
-                <paramdef>GLint <parameter>level</parameter></paramdef>\r
-                <paramdef>GLint <parameter>layer</parameter></paramdef>\r
-            </funcprototype>\r
-        </funcsynopsis>\r
-    </refsynopsisdiv>\r
-    <!-- eqn: ignoring delim $$ -->\r
-    <refsect1 id="parameters"><title>Parameters</title>\r
-        <variablelist>\r
-        <varlistentry>\r
-            <term><parameter>target</parameter></term>\r
-            <listitem>\r
-                <para>\r
-                    Specifies the framebuffer target. <parameter>target</parameter> must be <constant>GL_DRAW_FRAMEBUFFER</constant>,\r
-                    <constant>GL_READ_FRAMEBUFFER</constant>, or <constant>GL_FRAMEBUFFER</constant>. <constant>GL_FRAMEBUFFER</constant>\r
-                    is equivalent to <constant>GL_DRAW_FRAMEBUFFER</constant>.\r
-                </para>\r
-            </listitem>\r
-        </varlistentry>\r
-        <varlistentry>\r
-            <term><parameter>attachment</parameter></term>\r
-            <listitem>\r
-                <para>\r
-                    Specifies the attachment point of the framebuffer. <parameter>attachment</parameter> must be\r
-                    <constant>GL_COLOR_ATTACHMENT<emphasis>i</emphasis></constant>, <constant>GL_DEPTH_ATTACHMENT</constant>,\r
-                    <constant>GL_STENCIL_ATTACHMENT</constant> or <constant>GL_DEPTH_STENCIL_ATTACHMMENT</constant>.\r
-                </para>\r
-            </listitem>\r
-        </varlistentry>\r
-        <varlistentry>\r
-            <term><parameter>textarget</parameter></term>\r
-            <listitem>\r
-                <para>\r
-                    For <function>glFramebufferTexture1D</function>, <function>glFramebufferTexture2D</function> and\r
-                    <function>glFramebufferTexture3D</function>, specifies what type of texture is expected\r
-                    in the <parameter>texture</parameter> parameter, or for cube map textures, which face is to be attached.\r
-                </para>\r
-            </listitem>\r
-        </varlistentry>\r
-        <varlistentry>\r
-            <term><parameter>texture</parameter></term>\r
-            <listitem>\r
-                <para>\r
-                    Specifies the texture object to attach to the framebuffer attachment point named by <parameter>attachment</parameter>.\r
-                </para>\r
-            </listitem>\r
-        </varlistentry>\r
-        <varlistentry>\r
-            <term><parameter>level</parameter></term>\r
-            <listitem>\r
-                <para>\r
-                    Specifies the mipmap level of <parameter>texture</parameter> to attach.\r
-                </para>\r
-            </listitem>\r
-        </varlistentry>\r
-        </variablelist>\r
-    </refsect1>\r
-    <refsect1 id="description"><title>Description</title>\r
-        <para>\r
-            <function>glFramebufferTexture</function>, <function>glFramebufferTexture1D</function>, <function>glFramebufferTexture2D</function>,\r
-            and <function>glFramebufferTexture</function> attach a selected mipmap level or image of a texture object as one of the\r
-            logical buffers of the framebuffer object currently bound to <parameter>target</parameter>. <parameter>target</parameter> must\r
-            be <constant>GL_DRAW_FRAMEBUFFER</constant>, <constant>GL_READ_FRAMEBUFFER</constant>, or <constant>GL_FRAMEBUFFER</constant>.\r
-            <constant>GL_FRAMEBUFFER</constant> is equivalent to <constant>GL_DRAW_FRAMEBUFFER</constant>.\r
-        </para>\r
-        <para>\r
-            <parameter>attachment</parameter> specifies the logical attachment of the framebuffer and must be\r
-            <constant>GL_COLOR_ATTACHMENT<emphasis>i</emphasis></constant>, <constant>GL_DEPTH_ATTACHMENT</constant>,\r
-            <constant>GL_STENCIL_ATTACHMENT</constant> or <constant>GL_DEPTH_STENCIL_ATTACHMMENT</constant>.\r
-            <emphasis>i</emphasis> in <constant>GL_COLOR_ATTACHMENT<emphasis>i</emphasis></constant> may range from zero to\r
-            the value of <constant>GL_MAX_COLOR_ATTACHMENTS</constant> - 1. Attaching a level of a texture to\r
-            <constant>GL_DEPTH_STENCIL_ATTACHMENT</constant> is equivalent to attaching that level to both the\r
-            <constant>GL_DEPTH_ATTACHMENT</constant> <emphasis>and</emphasis> the <constant>GL_STENCIL_ATTACHMENT</constant>\r
-            attachment points simultaneously.\r
-        </para>\r
-        <para>\r
-            <parameter>textarget</parameter> specifies what type of texture is named by <parameter>texture</parameter>, and for\r
-            cube map textures, specifies the face that is to be attached. If <parameter>texture</parameter> is not zero, it\r
-            must be the name of an existing texture with type <parameter>textarget</parameter>, unless it is a cube map\r
-            texture, in which case <parameter>textarget</parameter> must be <constant>GL_TEXTURE_CUBE_MAP_POSITIVE_X</constant>\r
-            <constant>GL_TEXTURE_CUBE_MAP_NEGATIVE_X</constant>, <constant>GL_TEXTURE_CUBE_MAP_POSITIVE_Y</constant>,\r
-            <constant>GL_TEXTURE_CUBE_MAP_NEGATIVE_Y</constant>, <constant>GL_TEXTURE_CUBE_MAP_POSITIVE_Z</constant>, or\r
-            <constant>GL_TEXTURE_CUBE_MAP_NEGATIVE_Z</constant>.\r
-        </para>\r
-        <para>\r
-            If <parameter>texture</parameter> is non-zero, the specified <parameter>level</parameter> of the texture object named\r
-            <parameter>texture</parameter> is attached to the framebfufer attachment point named by <parameter>attachment</parameter>.\r
-            For <function>glFramebufferTexture1D</function>, <function>glFramebufferTexture2D</function>, and\r
-            <function>glFramebufferTexture3D</function>, <parameter>texture</parameter> must be zero or the name of an existing\r
-            texture with a target of <parameter>textarget</parameter>, or <parameter>texture</parameter> must be the name\r
-            of an existing cube-map texture and <parameter>textarget</parameter> must be one of <constant>GL_TEXTURE_CUBE_MAP_POSITIVE_X</constant>,\r
-            <constant>GL_TEXTURE_CUBE_MAP_POSITIVE_Y</constant>, <constant>GL_TEXTURE_CUBE_MAP_POSITIVE_Z</constant>,\r
-            <constant>GL_TEXTURE_CUBE_MAP_NEGATIVE_X</constant>, <constant>GL_TEXTURE_CUBE_MAP_NEGATIVE_Y</constant>, or\r
-            <constant>GL_TEXTURE_CUBE_MAP_NEGATIVE_Z</constant>.\r
-        </para>\r
-        <para>\r
-            If  <parameter>textarget</parameter> is  <constant>GL_TEXTURE_RECTANGLE</constant>, <constant>GL_TEXTURE_2D_MULTISAMPLE</constant>,\r
-            or <constant>GL_TEXTURE_2D_MULTISAMPLE_ARRAY</constant>, then <parameter>level</parameter> must be zero. If <parameter>textarget</parameter>\r
-            is <constant>GL_TEXTURE_3D</constant>, then level must be greater than or equal to zero and less than or equal to log<subscript>2</subscript>\r
-            of the value of <constant>GL_MAX_3D_TEXTURE_SIZE</constant>. If <parameter>textarget</parameter> is one of <constant>GL_TEXTURE_CUBE_MAP_POSITIVE_X</constant>,\r
-            <constant>GL_TEXTURE_CUBE_MAP_POSITIVE_Y</constant>, <constant>GL_TEXTURE_CUBE_MAP_POSITIVE_Z</constant>, <constant>GL_TEXTURE_CUBE_MAP_NEGATIVE_X</constant>,\r
-            <constant>GL_TEXTURE_CUBE_MAP_NEGATIVE_Y</constant>, or <constant>GL_TEXTURE_CUBE_MAP_NEGATIVE_Z</constant>, then <parameter>level</parameter> must be greater\r
-            than or equal to zero and less than or equal to log<subscript>2</subscript> of the value of <constant>GL_MAX_CUBE_MAP_TEXTURE_SIZE</constant>. For all other\r
-            values of <parameter>textarget</parameter>, <parameter>level</parameter> must be greater than or equal to zero and no larger than log<subscript>2</subscript>\r
-            of the value of <constant>GL_MAX_TEXTURE_SIZE</constant>.\r
-        </para>\r
-        <para>\r
-            <parameter>layer</parameter> specifies the layer of a 2-dimensional image within a 3-dimensional texture.\r
-        </para>\r
-        <para>\r
-            For <function>glFramebufferTexture1D</function>, if <parameter>texture</parameter> is not zero, then <parameter>textarget</parameter> must\r
-            be <constant>GL_TEXTURE_1D</constant>. For <function>glFramebufferTexture2D</function>, if <parameter>texture</parameter> is not zero,\r
-            <parameter>textarget</parameter> must be one of <constant>GL_TEXTURE_2D</constant>, <constant>GL_TEXTURE_RECTANGLE</constant>,\r
-            <constant>GL_TEXTURE_CUBE_MAP_POSITIVE_X</constant>, <constant>GL_TEXTURE_CUBE_MAP_POSITIVE_Y</constant>, <constant>GL_TEXTURE_CUBE_MAP_POSITIVE_Z</constant>,\r
-            <constant>GL_TEXTURE_CUBE_MAP_NEGATIVE_X</constant>, <constant>GL_TEXTURE_CUBE_MAP_NEGATIVE_Y</constant>, <constant>GL_TEXTURE_CUBE_MAP_NEGATIVE_Z</constant>, or\r
-            <constant>GL_TEXTURE_2D_MULTISAMPLE</constant>. For <function>glFramebufferTexture3D</function>, if <parameter>texture</parameter> is\r
-            not zero, then <parameter>textarget</parameter> must be <constant>GL_TEXTURE_3D</constant>.\r
-        </para>\r
-    </refsect1>\r
-    <refsect1 id="notes"><title>Notes</title>\r
-        <para>\r
-            <function>glFramebufferTexture</function> is available only if the GL version is 3.2 or greater.\r
-        </para>\r
-    </refsect1>\r
-    <refsect1 id="errors"><title>Errors</title>\r
-        <para>\r
-            <constant>GL_INVALID_ENUM</constant> is generated if <parameter>target</parameter> is not one of the accepted tokens.\r
-        </para>\r
-        <para>\r
-            <constant>GL_INVALID_ENUM</constant> is generated if <parameter>renderbuffertarget</parameter> is not <constant>GL_RENDERBUFFER</constant>.\r
-        </para>\r
-        <para>\r
-            <constant>GL_INVALID_OPERATION</constant> is generated if zero is bound to <parameter>target</parameter>.\r
-        </para>\r
-        <para>\r
-            <constant>GL_INVALID_OPERATION</constant> is generated if <parameter>textarget</parameter> and <parameter>texture</parameter>\r
-            are not compatible.\r
-        </para>\r
-    </refsect1>\r
-    <refsect1 id="seealso"><title>See Also</title>\r
-        <para>\r
-            <citerefentry><refentrytitle>glGenFramebuffers</refentrytitle></citerefentry>,\r
-            <citerefentry><refentrytitle>glBindFramebuffer</refentrytitle></citerefentry>,\r
-            <citerefentry><refentrytitle>glGenRenderbuffers</refentrytitle></citerefentry>,\r
-            <citerefentry><refentrytitle>glFramebufferTexture</refentrytitle></citerefentry>,\r
-            <citerefentry><refentrytitle>glFramebufferTexture1D</refentrytitle></citerefentry>,\r
-            <citerefentry><refentrytitle>glFramebufferTexture2D</refentrytitle></citerefentry>,\r
-            <citerefentry><refentrytitle>glFramebufferTexture3D</refentrytitle></citerefentry>\r
-        </para>\r
-    </refsect1>\r
-    <refsect1 id="Copyright"><title>Copyright</title>\r
-        <para>\r
-            Copyright <trademark class="copyright"></trademark> 2010 Khronos Group. \r
-            This material may be distributed subject to the terms and conditions set forth in \r
-            the Open Publication License, v 1.0, 8 June 1999.\r
-            <ulink url="http://opencontent.org/openpub/">http://opencontent.org/openpub/</ulink>.\r
-        </para>\r
-    </refsect1>\r
-</refentry>\r