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[clinton/guile-figl.git] / upstream-man-pages / man2 / xhtml / glMinmax.xml
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-<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "xhtml1-transitional.dtd">
-<!-- saved from url=(0013)about:internet -->
-<?xml-stylesheet type="text/xsl" href="mathml.xsl"?><html xmlns="http://www.w3.org/1999/xhtml" xmlns:pref="http://www.w3.org/2002/Math/preference" pref:renderer="mathplayer-dl"><head><meta http-equiv="Content-Type" content="text/html; charset=UTF-8" /><title>glMinmax</title><meta name="generator" content="DocBook XSL Stylesheets V1.73.2" /></head><body><div class="refentry" lang="en" xml:lang="en"><a id="glMinmax"></a><div class="titlepage"></div><div class="refnamediv"><h2>Name</h2><p>glMinmax — define minmax table</p></div><div class="refsynopsisdiv"><h2>C Specification</h2><div class="funcsynopsis"><table border="0" summary="Function synopsis" cellspacing="0" cellpadding="0"><tr><td><code class="funcdef">void <b class="fsfunc">glMinmax</b>(</code></td><td>GLenum  </td><td><var class="pdparam">target</var>, </td></tr><tr><td> </td><td>GLenum  </td><td><var class="pdparam">internalformat</var>, </td></tr><tr><td> </td><td>GLboolean  </td><td><var class="pdparam">sink</var><code>)</code>;</td></tr></table></div></div><div class="refsect1" lang="en" xml:lang="en"><a id="parameters"></a><h2>Parameters</h2><div class="variablelist"><dl><dt><span class="term"><em class="parameter"><code>target</code></em></span></dt><dd><p>
-                    The minmax table whose parameters are to be set.
-                    Must be
-                    <code class="constant">GL_MINMAX</code>.
-                </p></dd><dt><span class="term"><em class="parameter"><code>internalformat</code></em></span></dt><dd><p>
-                    The format of entries in the minmax table.
-                    Must be one of
-                    <code class="constant">GL_ALPHA</code>,
-                    <code class="constant">GL_ALPHA4</code>,
-                    <code class="constant">GL_ALPHA8</code>,
-                    <code class="constant">GL_ALPHA12</code>,
-                    <code class="constant">GL_ALPHA16</code>,
-                    <code class="constant">GL_LUMINANCE</code>,
-                    <code class="constant">GL_LUMINANCE4</code>,
-                    <code class="constant">GL_LUMINANCE8</code>,
-                    <code class="constant">GL_LUMINANCE12</code>,
-                    <code class="constant">GL_LUMINANCE16</code>,
-                    <code class="constant">GL_LUMINANCE_ALPHA</code>,
-                    <code class="constant">GL_LUMINANCE4_ALPHA4</code>,
-                    <code class="constant">GL_LUMINANCE6_ALPHA2</code>,
-                    <code class="constant">GL_LUMINANCE8_ALPHA8</code>,
-                    <code class="constant">GL_LUMINANCE12_ALPHA4</code>,
-                    <code class="constant">GL_LUMINANCE12_ALPHA12</code>,
-                    <code class="constant">GL_LUMINANCE16_ALPHA16</code>,
-                    <code class="constant">GL_R3_G3_B2</code>,
-                    <code class="constant">GL_RGB</code>,
-                    <code class="constant">GL_RGB4</code>,
-                    <code class="constant">GL_RGB5</code>,
-                    <code class="constant">GL_RGB8</code>,
-                    <code class="constant">GL_RGB10</code>,
-                    <code class="constant">GL_RGB12</code>,
-                    <code class="constant">GL_RGB16</code>,
-                    <code class="constant">GL_RGBA</code>,
-                    <code class="constant">GL_RGBA2</code>,
-                    <code class="constant">GL_RGBA4</code>,
-                    <code class="constant">GL_RGB5_A1</code>,
-                    <code class="constant">GL_RGBA8</code>,
-                    <code class="constant">GL_RGB10_A2</code>,
-                    <code class="constant">GL_RGBA12</code>, or
-                    <code class="constant">GL_RGBA16</code>.
-                </p></dd><dt><span class="term"><em class="parameter"><code>sink</code></em></span></dt><dd><p>
-                    If <code class="constant">GL_TRUE</code>, pixels will be consumed by the minmax
-                    process and no drawing or texture loading will take place.
-                    If <code class="constant">GL_FALSE</code>, pixels will proceed to the final conversion process after
-                    minmax.
-                </p></dd></dl></div></div><div class="refsect1" lang="en" xml:lang="en"><a id="description"></a><h2>Description</h2><p>
-            When <code class="constant">GL_MINMAX</code> is enabled, the RGBA components of incoming pixels are
-            compared to the minimum and maximum values for each component, which are
-            stored in the two-element minmax table.
-            (The first element stores the minima, and the second element stores
-            the maxima.)
-            If a pixel component is greater than the corresponding component
-            in the maximum element, then the maximum element is updated with the
-            pixel component value.
-            If a pixel component is less than the corresponding component in
-            the minimum element, then the minimum element is updated with the
-            pixel component value.
-            (In both cases, if the internal format of the minmax table includes
-            luminance, then the R color component of incoming pixels is used
-            for comparison.)
-            The contents of the minmax table may be retrieved at a later time
-            by calling <a class="citerefentry" href="glGetMinmax.xml"><span class="citerefentry"><span class="refentrytitle">glGetMinmax</span></span></a>.
-            The minmax operation is enabled or disabled by calling <a class="citerefentry" href="glEnable.xml"><span class="citerefentry"><span class="refentrytitle">glEnable</span></span></a> or
-            <a class="citerefentry" href="glDisable.xml"><span class="citerefentry"><span class="refentrytitle">glDisable</span></span></a>, respectively, with an argument of <code class="constant">GL_MINMAX</code>.
-        </p><p>
-            <code class="function">glMinmax</code> redefines the current minmax table to have entries of the format
-            specified by <em class="parameter"><code>internalformat</code></em>.
-            The maximum element is initialized with the smallest possible component
-            values, and the minimum element is initialized with the largest possible
-            component values.
-            The values in the previous minmax table, if any, are lost.
-            If <em class="parameter"><code>sink</code></em> is <code class="constant">GL_TRUE</code>, then pixels are discarded after minmax;
-            no further processing of the pixels takes place, and no drawing,
-            texture loading, or pixel readback will result.
-        </p><p>
-        </p></div><div class="refsect1" lang="en" xml:lang="en"><a id="notes"></a><h2>Notes</h2><p>
-            <code class="function">glMinmax</code> is present only if <code class="code">ARB_imaging</code> is returned when <a class="citerefentry" href="glGetString.xml"><span class="citerefentry"><span class="refentrytitle">glGetString</span></span></a>
-            is called with an argument of <code class="constant">GL_EXTENSIONS</code>.
-        </p></div><div class="refsect1" lang="en" xml:lang="en"><a id="errors"></a><h2>Errors</h2><p>
-            <code class="constant">GL_INVALID_ENUM</code> is generated if <em class="parameter"><code>target</code></em> is not one of the allowable
-            values.
-        </p><p>
-            <code class="constant">GL_INVALID_ENUM</code> is generated if <em class="parameter"><code>internalformat</code></em> is not one of the
-            allowable values.
-        </p><p>
-            <code class="constant">GL_INVALID_OPERATION</code> is generated if <code class="function">glMinmax</code> is executed
-            between the execution of <a class="citerefentry" href="glBegin.xml"><span class="citerefentry"><span class="refentrytitle">glBegin</span></span></a> and the corresponding
-            execution of <a class="citerefentry" href="glEnd.xml"><span class="citerefentry"><span class="refentrytitle">glEnd</span></span></a>.
-        </p></div><div class="refsect1" lang="en" xml:lang="en"><a id="associatedgets"></a><h2>Associated Gets</h2><p>
-            <a class="citerefentry" href="glGetMinmaxParameter.xml"><span class="citerefentry"><span class="refentrytitle">glGetMinmaxParameter</span></span></a>
-        </p></div><div class="refsect1" lang="en" xml:lang="en"><a id="seealso"></a><h2>See Also</h2><p>
-            <a class="citerefentry" href="glGetMinmax.xml"><span class="citerefentry"><span class="refentrytitle">glGetMinmax</span></span></a>,
-            <a class="citerefentry" href="glResetMinmax.xml"><span class="citerefentry"><span class="refentrytitle">glResetMinmax</span></span></a>
-        </p></div><div class="refsect1" lang="en" xml:lang="en"><a id="Copyright"></a><h2>Copyright</h2><p>
-            Copyright <span class="trademark"></span>© 1991-2006
-            Silicon Graphics, Inc. This document is licensed under the SGI
-            Free Software B License. For details, see
-            <a class="ulink" href="http://oss.sgi.com/projects/FreeB/" target="_top">http://oss.sgi.com/projects/FreeB/</a>.
-        </p></div></div></body></html>