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[clinton/guile-figl.git] / upstream-man-pages / man2 / xhtml / glGetLight.xml
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-<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "xhtml1-transitional.dtd">
-<!-- saved from url=(0013)about:internet -->
-<?xml-stylesheet type="text/xsl" href="mathml.xsl"?><html xmlns="http://www.w3.org/1999/xhtml" xmlns:pref="http://www.w3.org/2002/Math/preference" pref:renderer="mathplayer-dl"><head><meta http-equiv="Content-Type" content="text/html; charset=UTF-8" /><title>glGetLight</title><meta name="generator" content="DocBook XSL Stylesheets V1.73.2" /></head><body><div class="refentry" lang="en" xml:lang="en"><a id="glGetLight"></a><div class="titlepage"></div><div class="refnamediv"><h2>Name</h2><p>glGetLight — return light source parameter values</p></div><div class="refsynopsisdiv"><h2>C Specification</h2><div class="funcsynopsis"><table border="0" summary="Function synopsis" cellspacing="0" cellpadding="0"><tr><td><code class="funcdef">void <b class="fsfunc">glGetLightfv</b>(</code></td><td>GLenum  </td><td><var class="pdparam">light</var>, </td></tr><tr><td> </td><td>GLenum  </td><td><var class="pdparam">pname</var>, </td></tr><tr><td> </td><td>GLfloat *  </td><td><var class="pdparam">params</var><code>)</code>;</td></tr></table></div><div class="funcsynopsis"><table border="0" summary="Function synopsis" cellspacing="0" cellpadding="0"><tr><td><code class="funcdef">void <b class="fsfunc">glGetLightiv</b>(</code></td><td>GLenum  </td><td><var class="pdparam">light</var>, </td></tr><tr><td> </td><td>GLenum  </td><td><var class="pdparam">pname</var>, </td></tr><tr><td> </td><td>GLint *  </td><td><var class="pdparam">params</var><code>)</code>;</td></tr></table></div></div><div class="refsect1" lang="en" xml:lang="en"><a id="parameters"></a><h2>Parameters</h2><div class="variablelist"><dl><dt><span class="term"><em class="parameter"><code>light</code></em></span></dt><dd><p>
-                    Specifies a light source.
-                    The number of possible lights depends on the implementation,
-                    but at least eight lights are supported.
-                    They are identified by symbolic names of the form <code class="constant">GL_LIGHT</code>
-                    <mml:math xmlns:mml="http://www.w3.org/1998/Math/MathML" overflow="scroll"><mml:mi mathvariant="italic">i</mml:mi></mml:math>
-                    where 
-                    <mml:math xmlns:mml="http://www.w3.org/1998/Math/MathML" overflow="scroll"><mml:mi mathvariant="italic">i</mml:mi></mml:math>
-                    ranges from 0 to the value of <code class="constant">GL_MAX_LIGHTS</code> - 1.
-                </p></dd><dt><span class="term"><em class="parameter"><code>pname</code></em></span></dt><dd><p>
-                    Specifies a light source parameter for <em class="parameter"><code>light</code></em>.
-                    Accepted symbolic names are
-                    <code class="constant">GL_AMBIENT</code>,
-                    <code class="constant">GL_DIFFUSE</code>,
-                    <code class="constant">GL_SPECULAR</code>,
-                    <code class="constant">GL_POSITION</code>,
-                    <code class="constant">GL_SPOT_DIRECTION</code>,
-                    <code class="constant">GL_SPOT_EXPONENT</code>,
-                    <code class="constant">GL_SPOT_CUTOFF</code>,
-                    <code class="constant">GL_CONSTANT_ATTENUATION</code>,
-                    <code class="constant">GL_LINEAR_ATTENUATION</code>, and
-                    <code class="constant">GL_QUADRATIC_ATTENUATION</code>.
-                </p></dd><dt><span class="term"><em class="parameter"><code>params</code></em></span></dt><dd><p>
-                    Returns the requested data.
-                </p></dd></dl></div></div><div class="refsect1" lang="en" xml:lang="en"><a id="description"></a><h2>Description</h2><p>
-            <code class="function">glGetLight</code> returns in <em class="parameter"><code>params</code></em> the value or values of a light source parameter.
-            <em class="parameter"><code>light</code></em> names the light and is a symbolic name of the form <code class="constant">GL_LIGHT</code>
-            <mml:math xmlns:mml="http://www.w3.org/1998/Math/MathML" overflow="scroll"><mml:mi mathvariant="italic">i</mml:mi></mml:math>
-            where i ranges from 0 to the value of <code class="constant">GL_MAX_LIGHTS</code> - 1.
-            <code class="constant">GL_MAX_LIGHTS</code> is an implementation dependent constant that is
-            greater than or equal to eight.
-            <em class="parameter"><code>pname</code></em> specifies one of ten light source parameters,
-            again by symbolic name.
-        </p><p>
-            The following parameters are defined:
-        </p><div class="variablelist"><dl><dt><span class="term"><code class="constant">GL_AMBIENT</code></span></dt><dd><p>
-                        <em class="parameter"><code>params</code></em> returns four integer or floating-point values representing the
-                        ambient intensity of the light source.
-                        Integer values,
-                        when requested,
-                        are linearly mapped from the internal floating-point representation
-                        such that 1.0 maps to the most positive representable integer value,
-                        and 
-                        <mml:math xmlns:mml="http://www.w3.org/1998/Math/MathML" overflow="scroll">
-                            
-                            <mml:mn>-1.0</mml:mn>
-                        </mml:math>
-                        maps to the most negative representable integer value.
-                        If the internal value is outside the range 
-                        <mml:math xmlns:mml="http://www.w3.org/1998/Math/MathML" overflow="scroll">
-                            
-                            <mml:mfenced open="[" close="]">
-                                <mml:mn>-1</mml:mn>
-                                <mml:mn>1</mml:mn>
-                            </mml:mfenced>
-                        </mml:math>,
-                        the corresponding integer return value is undefined. The initial value is
-                        (0, 0, 0, 1).
-                    </p></dd><dt><span class="term"><code class="constant">GL_DIFFUSE</code></span></dt><dd><p>
-                        <em class="parameter"><code>params</code></em> returns four integer or floating-point values representing the
-                        diffuse intensity of the light source.
-                        Integer values,
-                        when requested,
-                        are linearly mapped from the internal floating-point representation
-                        such that 1.0 maps to the most positive representable integer value,
-                        and 
-                        <mml:math xmlns:mml="http://www.w3.org/1998/Math/MathML" overflow="scroll">
-                            
-                            <mml:mn>-1.0</mml:mn>
-                        </mml:math>
-                        maps to the most negative representable integer value.
-                        If the internal value is outside the range 
-                        <mml:math xmlns:mml="http://www.w3.org/1998/Math/MathML" overflow="scroll">
-                            
-                            <mml:mfenced open="[" close="]">
-                                <mml:mn>-1</mml:mn>
-                                <mml:mn>1</mml:mn>
-                            </mml:mfenced>
-                        </mml:math>,
-                        the corresponding integer return value is undefined. The initial value
-                        for <code class="constant">GL_LIGHT0</code> is (1, 1, 1, 1); for other lights, the
-                        initial value is (0, 0, 0, 0).
-                    </p></dd><dt><span class="term"><code class="constant">GL_SPECULAR</code></span></dt><dd><p>
-                        <em class="parameter"><code>params</code></em> returns four integer or floating-point values representing the
-                        specular intensity of the light source.
-                        Integer values,
-                        when requested,
-                        are linearly mapped from the internal floating-point representation
-                        such that 1.0 maps to the most positive representable integer value,
-                        and 
-                        <mml:math xmlns:mml="http://www.w3.org/1998/Math/MathML" overflow="scroll">
-                            
-                            <mml:mn>-1.0</mml:mn>
-                        </mml:math>
-                        maps to the most negative representable integer value.
-                        If the internal value is outside the range 
-                        <mml:math xmlns:mml="http://www.w3.org/1998/Math/MathML" overflow="scroll">
-                            
-                            <mml:mfenced open="[" close="]">
-                                <mml:mn>-1</mml:mn>
-                                <mml:mn>1</mml:mn>
-                            </mml:mfenced>
-                        </mml:math>,
-                        the corresponding integer return value is undefined. The initial value
-                        for <code class="constant">GL_LIGHT0</code> is (1, 1, 1, 1); for other lights, the
-                        initial value is (0, 0, 0, 0).
-                    </p></dd><dt><span class="term"><code class="constant">GL_POSITION</code></span></dt><dd><p>
-                        <em class="parameter"><code>params</code></em> returns four integer or floating-point values representing the
-                        position of the light source.
-                        Integer values,
-                        when requested,
-                        are computed by rounding the internal floating-point values to the
-                        nearest integer value.
-                        The returned values are those maintained in eye coordinates.
-                        They will not be equal to the values specified using <a class="citerefentry" href="glLight.xml"><span class="citerefentry"><span class="refentrytitle">glLight</span></span></a>,
-                        unless the modelview matrix was identity at the time <a class="citerefentry" href="glLight.xml"><span class="citerefentry"><span class="refentrytitle">glLight</span></span></a> was
-                        called. The initial value is (0, 0, 1, 0).
-                    </p></dd><dt><span class="term"><code class="constant">GL_SPOT_DIRECTION</code></span></dt><dd><p>
-                        <em class="parameter"><code>params</code></em> returns three integer or floating-point values representing the
-                        direction of the light source.
-                        Integer values,
-                        when requested,
-                        are computed by rounding the internal floating-point values to the
-                        nearest integer value.
-                        The returned values are those maintained in eye coordinates.
-                        They will not be equal to the values specified using <a class="citerefentry" href="glLight.xml"><span class="citerefentry"><span class="refentrytitle">glLight</span></span></a>,
-                        unless the modelview matrix was identity at the time <a class="citerefentry" href="glLight.xml"><span class="citerefentry"><span class="refentrytitle">glLight</span></span></a> was called.
-                        Although spot direction is normalized before being used in the lighting
-                        equation,
-                        the returned values are the transformed versions of the specified values
-                        prior to normalization. The initial value is 
-                        <mml:math xmlns:mml="http://www.w3.org/1998/Math/MathML" overflow="scroll">
-                            
-                            <mml:mfenced open="(" close=")">
-                                <mml:mn>0</mml:mn>
-                                <mml:mn>0</mml:mn>
-                                <mml:mn>-1</mml:mn>
-                            </mml:mfenced>
-                        </mml:math>.
-                    </p></dd><dt><span class="term"><code class="constant">GL_SPOT_EXPONENT</code></span></dt><dd><p>
-                        <em class="parameter"><code>params</code></em> returns a single integer or floating-point value representing the
-                        spot exponent of the light.
-                        An integer value,
-                        when requested,
-                        is computed by rounding the internal floating-point representation to
-                        the nearest integer. The initial value is 0.
-                    </p></dd><dt><span class="term"><code class="constant">GL_SPOT_CUTOFF</code></span></dt><dd><p>
-                        <em class="parameter"><code>params</code></em> returns a single integer or floating-point value representing the
-                        spot cutoff angle of the light.
-                        An integer value,
-                        when requested,
-                        is computed by rounding the internal floating-point representation to
-                        the nearest integer. The initial value is 180.
-                    </p></dd><dt><span class="term"><code class="constant">GL_CONSTANT_ATTENUATION</code></span></dt><dd><p>
-                        <em class="parameter"><code>params</code></em> returns a single integer or floating-point value representing the
-                        constant (not distance-related) attenuation of the light.
-                        An integer value,
-                        when requested,
-                        is computed by rounding the internal floating-point representation to
-                        the nearest integer. The initial value is 1.
-                    </p></dd><dt><span class="term"><code class="constant">GL_LINEAR_ATTENUATION</code></span></dt><dd><p>
-                        <em class="parameter"><code>params</code></em> returns a single integer or floating-point value representing the
-                        linear attenuation of the light.
-                        An integer value,
-                        when requested,
-                        is computed by rounding the internal floating-point representation to
-                        the nearest integer. The initial value is 0.
-                    </p></dd><dt><span class="term"><code class="constant">GL_QUADRATIC_ATTENUATION</code></span></dt><dd><p>
-                        <em class="parameter"><code>params</code></em> returns a single integer or floating-point value representing the
-                        quadratic attenuation of the light.
-                        An integer value,
-                        when requested,
-                        is computed by rounding the internal floating-point representation to
-                        the nearest integer. The initial value is 0.
-                    </p></dd></dl></div></div><div class="refsect1" lang="en" xml:lang="en"><a id="notes"></a><h2>Notes</h2><p>
-            It is always the case that <code class="constant">GL_LIGHT</code>
-            <mml:math xmlns:mml="http://www.w3.org/1998/Math/MathML" overflow="scroll"><mml:mi mathvariant="italic">i</mml:mi></mml:math>
-            = <code class="constant">GL_LIGHT0</code> + 
-            <mml:math xmlns:mml="http://www.w3.org/1998/Math/MathML" overflow="scroll"><mml:mi mathvariant="italic">i</mml:mi></mml:math>.
-        </p><p>
-            If an error is generated,
-            no change is made to the contents of <em class="parameter"><code>params</code></em>.
-        </p></div><div class="refsect1" lang="en" xml:lang="en"><a id="errors"></a><h2>Errors</h2><p>
-            <code class="constant">GL_INVALID_ENUM</code> is generated if <em class="parameter"><code>light</code></em> or <em class="parameter"><code>pname</code></em> is not an
-            accepted value.
-        </p><p>
-            <code class="constant">GL_INVALID_OPERATION</code> is generated if <code class="function">glGetLight</code>
-            is executed between the execution of <a class="citerefentry" href="glBegin.xml"><span class="citerefentry"><span class="refentrytitle">glBegin</span></span></a>
-            and the corresponding execution of <a class="citerefentry" href="glEnd.xml"><span class="citerefentry"><span class="refentrytitle">glEnd</span></span></a>.
-        </p></div><div class="refsect1" lang="en" xml:lang="en"><a id="seealso"></a><h2>See Also</h2><p>
-            <a class="citerefentry" href="glLight.xml"><span class="citerefentry"><span class="refentrytitle">glLight</span></span></a>
-        </p></div><div class="refsect1" lang="en" xml:lang="en"><a id="Copyright"></a><h2>Copyright</h2><p>
-            Copyright <span class="trademark"></span>© 1991-2006
-            Silicon Graphics, Inc. This document is licensed under the SGI
-            Free Software B License. For details, see
-            <a class="ulink" href="http://oss.sgi.com/projects/FreeB/" target="_top">http://oss.sgi.com/projects/FreeB/</a>.
-        </p></div></div></body></html>