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-<?xml-stylesheet type="text/xsl" href="mathml.xsl"?><html xmlns="http://www.w3.org/1999/xhtml" xmlns:pref="http://www.w3.org/2002/Math/preference" pref:renderer="mathplayer-dl"><head><meta http-equiv="Content-Type" content="text/html; charset=UTF-8" /><title>glGetError</title><meta name="generator" content="DocBook XSL Stylesheets V1.73.2" /></head><body><div class="refentry" lang="en" xml:lang="en"><a id="glGetError"></a><div class="titlepage"></div><div class="refnamediv"><h2>Name</h2><p>glGetError — return error information</p></div><div class="refsynopsisdiv"><h2>C Specification</h2><div class="funcsynopsis"><table border="0" summary="Function synopsis" cellspacing="0" cellpadding="0"><tr><td><code class="funcdef">GLenum <b class="fsfunc">glGetError</b>(</code></td><td> </td><td><var class="pdparam">void</var><code>)</code>;</td></tr></table></div></div><div class="refsect1" lang="en" xml:lang="en"><a id="description"></a><h2>Description</h2><p>
- <code class="function">glGetError</code> returns the value of the error flag.
- Each detectable error is assigned a numeric code and symbolic name.
- When an error occurs,
- the error flag is set to the appropriate error code value.
- No other errors are recorded until <code class="function">glGetError</code> is called,
- the error code is returned,
- and the flag is reset to <code class="constant">GL_NO_ERROR</code>.
- If a call to <code class="function">glGetError</code> returns <code class="constant">GL_NO_ERROR</code>,
- there has been no detectable error since the last call to <code class="function">glGetError</code>,
- or since the GL was initialized.
- </p><p>
- To allow for distributed implementations,
- there may be several error flags.
- If any single error flag has recorded an error,
- the value of that flag is returned
- and that flag is reset to <code class="constant">GL_NO_ERROR</code>
- when <code class="function">glGetError</code> is called.
- If more than one flag has recorded an error,
- <code class="function">glGetError</code> returns and clears an arbitrary error flag value.
- Thus, <code class="function">glGetError</code> should always be called in a loop,
- until it returns <code class="constant">GL_NO_ERROR</code>,
- if all error flags are to be reset.
- </p><p>
- Initially, all error flags are set to <code class="constant">GL_NO_ERROR</code>.
- </p><p>
- The following errors are currently defined:
- </p><div class="variablelist"><dl><dt><span class="term"><code class="constant">GL_NO_ERROR</code></span></dt><dd><p>
- No error has been recorded.
- The value of this symbolic constant is guaranteed to be 0.
- </p></dd><dt><span class="term"><code class="constant">GL_INVALID_ENUM</code></span></dt><dd><p>
- An unacceptable value is specified for an enumerated argument.
- The offending command is ignored
- and has no other side effect than to set the error flag.
- </p></dd><dt><span class="term"><code class="constant">GL_INVALID_VALUE</code></span></dt><dd><p>
- A numeric argument is out of range.
- The offending command is ignored
- and has no other side effect than to set the error flag.
- </p></dd><dt><span class="term"><code class="constant">GL_INVALID_OPERATION</code></span></dt><dd><p>
- The specified operation is not allowed in the current state.
- The offending command is ignored
- and has no other side effect than to set the error flag.
- </p></dd><dt><span class="term"><code class="constant">GL_STACK_OVERFLOW</code></span></dt><dd><p>
- This command would cause a stack overflow.
- The offending command is ignored
- and has no other side effect than to set the error flag.
- </p></dd><dt><span class="term"><code class="constant">GL_STACK_UNDERFLOW</code></span></dt><dd><p>
- This command would cause a stack underflow.
- The offending command is ignored
- and has no other side effect than to set the error flag.
- </p></dd><dt><span class="term"><code class="constant">GL_OUT_OF_MEMORY</code></span></dt><dd><p>
- There is not enough memory left to execute the command.
- The state of the GL is undefined,
- except for the state of the error flags,
- after this error is recorded.
- </p></dd><dt><span class="term"><code class="constant">GL_TABLE_TOO_LARGE</code></span></dt><dd><p>
- The specified table exceeds the implementation's maximum supported table
- size. The offending command is ignored and has no other side effect
- than to set the error flag.
- </p></dd></dl></div><p>
- When an error flag is set,
- results of a GL operation are undefined only if <code class="constant">GL_OUT_OF_MEMORY</code>
- has occurred.
- In all other cases,
- the command generating the error is ignored and has no effect on the GL state
- or frame buffer contents.
- If the generating command returns a value, it returns 0.
- If <code class="function">glGetError</code> itself generates an error, it returns 0.
- </p></div><div class="refsect1" lang="en" xml:lang="en"><a id="notes"></a><h2>Notes</h2><p>
- <code class="constant">GL_TABLE_TOO_LARGE</code> was introduced in GL version 1.2.
- </p></div><div class="refsect1" lang="en" xml:lang="en"><a id="errors"></a><h2>Errors</h2><p>
- <code class="constant">GL_INVALID_OPERATION</code> is generated if <code class="function">glGetError</code>
- is executed between the execution of <a class="citerefentry" href="glBegin.xml"><span class="citerefentry"><span class="refentrytitle">glBegin</span></span></a>
- and the corresponding execution of <a class="citerefentry" href="glEnd.xml"><span class="citerefentry"><span class="refentrytitle">glEnd</span></span></a>.
- In this case, <code class="function">glGetError</code> returns 0.
- </p></div><div class="refsect1" lang="en" xml:lang="en"><a id="Copyright"></a><h2>Copyright</h2><p>
- Copyright <span class="trademark"></span>© 1991-2006
- Silicon Graphics, Inc. This document is licensed under the SGI
- Free Software B License. For details, see
- <a class="ulink" href="http://oss.sgi.com/projects/FreeB/" target="_top">http://oss.sgi.com/projects/FreeB/</a>.
- </p></div></div></body></html>