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[clinton/guile-figl.git] / upstream-man-pages / man2 / xhtml / glCompileShader.xml
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-<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "xhtml1-transitional.dtd">
-<!-- saved from url=(0013)about:internet -->
-<?xml-stylesheet type="text/xsl" href="mathml.xsl"?><html xmlns="http://www.w3.org/1999/xhtml" xmlns:pref="http://www.w3.org/2002/Math/preference" pref:renderer="mathplayer-dl"><head><meta http-equiv="Content-Type" content="text/html; charset=UTF-8" /><title>glCompileShader</title><meta name="generator" content="DocBook XSL Stylesheets V1.73.2" /></head><body><div class="refentry" lang="en" xml:lang="en"><a id="glCompileShader"></a><div class="titlepage"></div><div class="refnamediv"><h2>Name</h2><p>glCompileShader — Compiles a shader object</p></div><div class="refsynopsisdiv"><h2>C Specification</h2><div class="funcsynopsis"><table border="0" summary="Function synopsis" cellspacing="0" cellpadding="0"><tr><td><code class="funcdef">void <b class="fsfunc">glCompileShader</b>(</code></td><td>GLuint  </td><td><var class="pdparam">shader</var><code>)</code>;</td></tr></table></div></div><div class="refsect1" lang="en" xml:lang="en"><a id="parameters"></a><h2>Parameters</h2><div class="variablelist"><dl><dt><span class="term"><em class="parameter"><code>shader</code></em></span></dt><dd><p>Specifies the shader object to be
-                   compiled.</p></dd></dl></div></div><div class="refsect1" lang="en" xml:lang="en"><a id="description"></a><h2>Description</h2><p><code class="function">glCompileShader</code> compiles the source
-       code strings that have been stored in the shader object
-       specified by <em class="parameter"><code>shader</code></em>.</p><p>The compilation status will be stored as part of the
-       shader object's state. This value will be set to
-       <code class="constant">GL_TRUE</code> if the shader was compiled without
-       errors and is ready for use, and <code class="constant">GL_FALSE</code>
-       otherwise. It can be queried by calling
-       <a class="citerefentry" href="glGetShader.xml"><span class="citerefentry"><span class="refentrytitle">glGetShader</span></span></a>
-       with arguments <em class="parameter"><code>shader</code></em> and
-       <code class="constant">GL_COMPILE_STATUS</code>.</p><p>Compilation of a shader can fail for a number of reasons
-       as specified by the OpenGL Shading Language Specification.
-       Whether or not the compilation was successful, information about
-       the compilation can be obtained from the shader object's
-       information log by calling
-       <a class="citerefentry" href="glGetShaderInfoLog.xml"><span class="citerefentry"><span class="refentrytitle">glGetShaderInfoLog</span></span></a>.</p></div><div class="refsect1" lang="en" xml:lang="en"><a id="notes"></a><h2>Notes</h2><p><code class="function">glCompileShader</code>
-       is available only if the GL version is 2.0 or greater.</p></div><div class="refsect1" lang="en" xml:lang="en"><a id="errors"></a><h2>Errors</h2><p><code class="constant">GL_INVALID_VALUE</code> is generated if
-       <em class="parameter"><code>shader</code></em> is not a value generated by
-       OpenGL.</p><p><code class="constant">GL_INVALID_OPERATION</code> is generated if
-       <em class="parameter"><code>shader</code></em> is not a shader object.</p><p><code class="constant">GL_INVALID_OPERATION</code> is generated if
-       <code class="function">glCompileShader</code> is executed between the
-       execution of
-       <a class="citerefentry" href="glBegin.xml"><span class="citerefentry"><span class="refentrytitle">glBegin</span></span></a>
-       and the corresponding execution of
-       <a class="citerefentry" href="glEnd.xml"><span class="citerefentry"><span class="refentrytitle">glEnd</span></span></a>.</p></div><div class="refsect1" lang="en" xml:lang="en"><a id="associatedgets"></a><h2>Associated Gets</h2><p><a class="citerefentry" href="glGetShaderInfoLog.xml"><span class="citerefentry"><span class="refentrytitle">glGetShaderInfoLog</span></span></a>
-       with argument <em class="parameter"><code>shader</code></em></p><p><a class="citerefentry" href="glGetShader.xml"><span class="citerefentry"><span class="refentrytitle">glGetShader</span></span></a>
-       with arguments <em class="parameter"><code>shader</code></em> and
-       <code class="constant">GL_COMPILE_STATUS</code></p><p><a class="citerefentry" href="glIsShader.xml"><span class="citerefentry"><span class="refentrytitle">glIsShader</span></span></a></p></div><div class="refsect1" lang="en" xml:lang="en"><a id="seealso"></a><h2>See Also</h2><p><a class="citerefentry" href="glCreateShader.xml"><span class="citerefentry"><span class="refentrytitle">glCreateShader</span></span></a>,
-       <a class="citerefentry" href="glLinkProgram.xml"><span class="citerefentry"><span class="refentrytitle">glLinkProgram</span></span></a>,
-       <a class="citerefentry" href="glShaderSource.xml"><span class="citerefentry"><span class="refentrytitle">glShaderSource</span></span></a></p></div><div class="refsect1" lang="en" xml:lang="en"><a id="Copyright"></a><h2>Copyright</h2><p>
-            Copyright <span class="trademark"></span>© 2003-2005 3Dlabs Inc. Ltd. 
-            This material may be distributed subject to the terms and conditions set forth in 
-            the Open Publication License, v 1.0, 8 June 1999.
-            <a class="ulink" href="http://opencontent.org/openpub/" target="_top">http://opencontent.org/openpub/</a>.
-        </p></div></div></body></html>