rename upstream-man-pages to upstream-doc
[clinton/guile-figl.git] / upstream-man-pages / man2 / glDrawBuffer.xml
diff --git a/upstream-man-pages/man2/glDrawBuffer.xml b/upstream-man-pages/man2/glDrawBuffer.xml
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-<?xml version="1.0" encoding="UTF-8"?>
-<!DOCTYPE book PUBLIC "-//OASIS//DTD DocBook MathML Module V1.1b1//EN"
-              "http://www.oasis-open.org/docbook/xml/mathml/1.1CR1/dbmathml.dtd">
-<refentry id="glDrawBuffer">
-    <refmeta>
-        <refmetainfo>
-            <copyright>
-                <year>1991-2006</year>
-                <holder>Silicon Graphics, Inc.</holder>
-            </copyright>
-        </refmetainfo>
-        <refentrytitle>glDrawBuffer</refentrytitle>
-        <manvolnum>3G</manvolnum>
-    </refmeta>
-    <refnamediv>
-        <refname>glDrawBuffer</refname>
-        <refpurpose>specify which color buffers are to be drawn into</refpurpose>
-    </refnamediv>
-    <refsynopsisdiv><title>C Specification</title>
-        <funcsynopsis>
-            <funcprototype>
-                <funcdef>void <function>glDrawBuffer</function></funcdef>
-                <paramdef>GLenum <parameter>mode</parameter></paramdef>
-            </funcprototype>
-        </funcsynopsis>
-    </refsynopsisdiv>
-    <!-- eqn: ignoring delim $$ -->
-    <refsect1 id="parameters"><title>Parameters</title>
-        <variablelist>
-        <varlistentry>
-            <term><parameter>mode</parameter></term>
-            <listitem>
-                <para>
-                    Specifies up to four color buffers to be drawn into.
-                    Symbolic constants
-                    <constant>GL_NONE</constant>,
-                    <constant>GL_FRONT_LEFT</constant>,
-                    <constant>GL_FRONT_RIGHT</constant>,
-                    <constant>GL_BACK_LEFT</constant>,
-                    <constant>GL_BACK_RIGHT</constant>,
-                    <constant>GL_FRONT</constant>,
-                    <constant>GL_BACK</constant>,
-                    <constant>GL_LEFT</constant>,
-                    <constant>GL_RIGHT</constant>,
-                    <constant>GL_FRONT_AND_BACK</constant>, and
-                    <constant>GL_AUX</constant><emphasis>i</emphasis>,
-                    where <emphasis>i</emphasis> is between 0 and the value of <constant>GL_AUX_BUFFERS</constant> minus 1,
-                    are accepted.  (<constant>GL_AUX_BUFFERS</constant> is not the upper limit; use <citerefentry><refentrytitle>glGet</refentrytitle></citerefentry>
-                    to query the number of available aux buffers.)
-                    The initial value is <constant>GL_FRONT</constant> for single-buffered contexts,
-                    and <constant>GL_BACK</constant> for double-buffered contexts.
-                </para>
-            </listitem>
-        </varlistentry>
-        </variablelist>
-    </refsect1>
-    <refsect1 id="description"><title>Description</title>
-        <para>
-            When colors are written to the frame buffer,
-            they are written into the color buffers specified by <function>glDrawBuffer</function>.
-            The specifications are as follows:
-        </para>
-        <variablelist>
-            <varlistentry>
-                <term><constant>GL_NONE</constant></term>
-                <listitem>
-                    <para>
-                        No color buffers are written.
-                    </para>
-                </listitem>
-            </varlistentry>
-            <varlistentry>
-                <term><constant>GL_FRONT_LEFT</constant></term>
-                <listitem>
-                    <para>
-                        Only the front left color buffer is written.
-                    </para>
-                </listitem>
-            </varlistentry>
-            <varlistentry>
-                <term><constant>GL_FRONT_RIGHT</constant></term>
-                <listitem>
-                    <para>
-                        Only the front right color buffer is written.
-                    </para>
-                </listitem>
-            </varlistentry>
-            <varlistentry>
-                <term><constant>GL_BACK_LEFT</constant></term>
-                <listitem>
-                    <para>
-                        Only the back left color buffer is written.
-                    </para>
-                </listitem>
-            </varlistentry>
-            <varlistentry>
-                <term><constant>GL_BACK_RIGHT</constant></term>
-                <listitem>
-                    <para>
-                        Only the back right color buffer is written.
-                    </para>
-                </listitem>
-            </varlistentry>
-            <varlistentry>
-                <term><constant>GL_FRONT</constant></term>
-                <listitem>
-                    <para>
-                        Only the front left and front right color buffers are written.
-                        If there is no front right color buffer,
-                        only the front left color buffer is written.
-                    </para>
-                </listitem>
-            </varlistentry>
-            <varlistentry>
-                <term><constant>GL_BACK</constant></term>
-                <listitem>
-                    <para>
-                        Only the back left and back right color buffers are written.
-                        If there is no back right color buffer,
-                        only the back left color buffer is written.
-                    </para>
-                </listitem>
-            </varlistentry>
-            <varlistentry>
-                <term><constant>GL_LEFT</constant></term>
-                <listitem>
-                    <para>
-                        Only the front left and back left color buffers are written.
-                        If there is no back left color buffer,
-                        only the front left color buffer is written.
-                    </para>
-                </listitem>
-            </varlistentry>
-            <varlistentry>
-                <term><constant>GL_RIGHT</constant></term>
-                <listitem>
-                    <para>
-                        Only the front right and back right color buffers are written.
-                        If there is no back right color buffer,
-                        only the front right color buffer is written.
-                    </para>
-                </listitem>
-            </varlistentry>
-            <varlistentry>
-                <term><constant>GL_FRONT_AND_BACK</constant></term>
-                <listitem>
-                    <para>
-                        All the front and back color buffers
-                        (front left, front right, back left, back right)
-                        are written.
-                        If there are no back color buffers,
-                        only the front left and front right color buffers are written.
-                        If there are no right color buffers,
-                        only the front left and back left color buffers are written.
-                        If there are no right or back color buffers,
-                        only the front left color buffer is written.
-                    </para>
-                </listitem>
-            </varlistentry>
-            <varlistentry>
-                <term><constant>GL_AUX</constant><emphasis>i</emphasis></term>
-                <listitem>
-                    <para>
-                        Only auxiliary color buffer <emphasis>i</emphasis> is written.
-                    </para>
-                </listitem>
-            </varlistentry>
-        </variablelist>
-        <para>
-            If more than one color buffer is selected for drawing,
-            then blending or logical operations are computed and applied independently
-            for each color buffer and can produce different results in each buffer.
-        </para>
-        <para>
-            Monoscopic contexts include only
-            <emphasis>left</emphasis>
-            buffers, and stereoscopic contexts include both
-            <emphasis>left</emphasis>
-            and
-            <emphasis>right</emphasis>
-            buffers.
-            Likewise, single-buffered contexts include only
-            <emphasis>front</emphasis>
-            buffers, and double-buffered contexts include both
-            <emphasis>front</emphasis>
-            and
-            <emphasis>back</emphasis>
-            buffers.
-            The context is selected at GL initialization.
-        </para>
-    </refsect1>
-    <refsect1 id="notes"><title>Notes</title>
-        <para>
-            It is always the case that <constant>GL_AUX</constant>
-            <inlineequation><mml:math><mml:mi mathvariant="italic">i</mml:mi></mml:math></inlineequation>
-            = <constant>GL_AUX0</constant> + 
-            <inlineequation><mml:math><mml:mi mathvariant="italic">i</mml:mi></mml:math></inlineequation>.
-        </para>
-    </refsect1>
-    <refsect1 id="errors"><title>Errors</title>
-        <para>
-            <constant>GL_INVALID_ENUM</constant> is generated if <parameter>mode</parameter> is not an accepted value.
-        </para>
-        <para>
-            <constant>GL_INVALID_OPERATION</constant> is generated if none of the buffers indicated
-            by <parameter>mode</parameter> exists.
-        </para>
-        <para>
-            <constant>GL_INVALID_OPERATION</constant> is generated if <function>glDrawBuffer</function>
-            is executed between the execution of <citerefentry><refentrytitle>glBegin</refentrytitle></citerefentry>
-            and the corresponding execution of <citerefentry><refentrytitle>glEnd</refentrytitle></citerefentry>.
-        </para>
-    </refsect1>
-    <refsect1 id="associatedgets"><title>Associated Gets</title>
-        <para>
-            <citerefentry><refentrytitle>glGet</refentrytitle></citerefentry> with argument <constant>GL_DRAW_BUFFER</constant>
-        </para>
-        <para>
-            <citerefentry><refentrytitle>glGet</refentrytitle></citerefentry> with argument <constant>GL_AUX_BUFFERS</constant>
-        </para>
-    </refsect1>
-    <refsect1 id="seealso"><title>See Also</title>
-        <para>
-            <citerefentry><refentrytitle>glBlendFunc</refentrytitle></citerefentry>,
-            <citerefentry><refentrytitle>glColorMask</refentrytitle></citerefentry>,
-            <citerefentry><refentrytitle>glIndexMask</refentrytitle></citerefentry>,
-            <citerefentry><refentrytitle>glLogicOp</refentrytitle></citerefentry>,
-            <citerefentry><refentrytitle>glReadBuffer</refentrytitle></citerefentry>
-        </para>
-    </refsect1>
-    <refsect1 id="Copyright"><title>Copyright</title>
-        <para>
-            Copyright <trademark class="copyright"></trademark> 1991-2006
-            Silicon Graphics, Inc. This document is licensed under the SGI
-            Free Software B License. For details, see
-            <ulink url="http://oss.sgi.com/projects/FreeB/">http://oss.sgi.com/projects/FreeB/</ulink>.
-        </para>
-    </refsect1>
-</refentry>