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+<?xml-stylesheet type="text/xsl" href="mathml.xsl"?><html xmlns="http://www.w3.org/1999/xhtml" xmlns:pref="http://www.w3.org/2002/Math/preference" pref:renderer="mathplayer-dl"><head><meta http-equiv="Content-Type" content="text/html; charset=UTF-8" /><link rel="stylesheet" type="text/css" href="opengl-man.css" /><title>glProvokingVertex - OpenGL 4 Reference Pages</title><meta name="generator" content="DocBook XSL Stylesheets V1.69.1" /></head><body><div class="refentry" lang="en" xml:lang="en"><a id="glProvokingVertex"></a><div class="titlepage"></div><div class="refnamediv"><h2>Name</h2><p>glProvokingVertex — specifiy the vertex to be used as the source of data for flat shaded varyings</p></div><div class="refsynopsisdiv"><h2>C Specification</h2><div class="funcsynopsis"><p><code class="funcdef">void <b class="fsfunc">glProvokingVertex</b>(</code>GLenum <var class="pdparam">provokeMode</var><code>)</code>;</p></div></div><div class="refsect1" lang="en" xml:lang="en"><a id="parameters"></a><h2>Parameters</h2><div class="variablelist"><dl><dt><span class="term"><em class="parameter"><code>provokeMode</code></em></span></dt><dd><p>
+ Specifies the vertex to be used as the source of data for flat shaded varyings.
+ </p></dd></dl></div></div><div class="refsect1" lang="en" xml:lang="en"><a id="description"></a><h2>Description</h2><p>
+ <span class="emphasis"><em>Flatshading</em></span> a vertex shader varying output means to assign all vetices of the primitive the same value
+ for that output. The vertex from which these values is derived is known as the <span class="emphasis"><em>provoking vertex</em></span> and
+ <code class="function">glProvokingVertex</code> specifies which vertex is to be used as the source of data for flat shaded varyings.
+ </p><p>
+ <em class="parameter"><code>provokeMode</code></em> must be either <code class="constant">GL_FIRST_VERTEX_CONVENTION</code> or
+ <code class="constant">GL_LAST_VERTEX_CONVENTION</code>, and controls the selection of the vertex whose values are assigned to flatshaded
+ varying outputs. The interpretation of these values for the supported primitive types is:
+ </p><div class="informaltable"><table border="1"><colgroup><col align="left" /><col align="left" /><col align="left" /></colgroup><thead><tr><th align="left"><span class="bold"><strong>
+ Primitive Type of Polygon <span class="emphasis"><em>i</em></span>
+ </strong></span></th><th align="left"><span class="bold"><strong>
+ First Vertex Convention
+ </strong></span></th><th align="left"><span class="bold"><strong>
+ Last Vertex Convention
+ </strong></span></th></tr><tr><th align="left">
+ point
+ </th><th align="left">
+ <span class="emphasis"><em>i</em></span>
+ </th><th align="left">
+ <span class="emphasis"><em>i</em></span>
+ </th></tr><tr><th align="left">
+ independent line
+ </th><th align="left">
+ 2<span class="emphasis"><em>i</em></span> - 1
+ </th><th align="left">
+ 2<span class="emphasis"><em>i</em></span>
+ </th></tr><tr><th align="left">
+ line loop
+ </th><th align="left">
+ <span class="emphasis"><em>i</em></span>
+ </th><th align="left">
+ <p>
+ <span class="emphasis"><em>i</em></span> + 1, if <span class="emphasis"><em>i</em></span> < <span class="emphasis"><em>n</em></span>
+ </p>
+ <p>
+ 1, if <span class="emphasis"><em>i</em></span> = <span class="emphasis"><em>n</em></span>
+ </p>
+ </th></tr><tr><th align="left">
+ line strip
+ </th><th align="left">
+ <span class="emphasis"><em>i</em></span>
+ </th><th align="left">
+ <span class="emphasis"><em>i</em></span> + 1
+ </th></tr><tr><th align="left">
+ independent triangle
+ </th><th align="left">
+ 3<span class="emphasis"><em>i</em></span> - 2
+ </th><th align="left">
+ 3<span class="emphasis"><em>i</em></span>
+ </th></tr><tr><th align="left">
+ triangle strip
+ </th><th align="left">
+ <span class="emphasis"><em>i</em></span>
+ </th><th align="left">
+ <span class="emphasis"><em>i</em></span> + 2
+ </th></tr><tr><th align="left">
+ triangle fan
+ </th><th align="left">
+ <span class="emphasis"><em>i</em></span> + 1
+ </th><th align="left">
+ <span class="emphasis"><em>i</em></span> + 2
+ </th></tr><tr><th align="left">
+ line adjacency
+ </th><th align="left">
+ 4<span class="emphasis"><em>i</em></span> - 2
+ </th><th align="left">
+ 4<span class="emphasis"><em>i</em></span> - 1
+ </th></tr><tr><th align="left">
+ line strip adjacency
+ </th><th align="left">
+ <span class="emphasis"><em>i</em></span> + 1
+ </th><th align="left">
+ <span class="emphasis"><em>i</em></span> + 2
+ </th></tr><tr><th align="left">
+ triangle adjacency
+ </th><th align="left">
+ 6<span class="emphasis"><em>i</em></span> - 5
+ </th><th align="left">
+ 6<span class="emphasis"><em>i</em></span> - 1
+ </th></tr><tr><th align="left">
+ triangle strip adjacency
+ </th><th align="left">
+ 2<span class="emphasis"><em>i</em></span> - 1
+ </th><th align="left">
+ 2<span class="emphasis"><em>i</em></span> + 3
+ </th></tr></thead></table></div><p>
+ </p><p>
+ If a vertex or geometry shader is active, user-defined varying outputs may be flatshaded by using the
+ <code class="code">flat</code> qualifier when declaring the output.
+ </p></div><div class="refsect1" lang="en" xml:lang="en"><a id="notes"></a><h2>Notes</h2><p>
+ <code class="function">glProvokingVertex</code> is available only if the GL version is 3.2 or greater.
+ </p></div><div class="refsect1" lang="en" xml:lang="en"><a id="errors"></a><h2>Errors</h2><p>
+ <code class="constant">GL_INVALID_ENUM</code> is generated if <em class="parameter"><code>provokeMode</code></em> is not an accepted value.
+ </p></div><div class="refsect1" lang="en" xml:lang="en"><a id="Copyright"></a><h2>Copyright</h2><p>
+ Copyright <span class="trademark"></span>© 2010 Khronos Group.
+ This material may be distributed subject to the terms and conditions set forth in
+ the Open Publication License, v 1.0, 8 June 1999.
+ <a href="http://opencontent.org/openpub/" target="_top">http://opencontent.org/openpub/</a>.
+ </p></div></div></body></html>