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+<?xml version="1.0" encoding="UTF-8"?>
+<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "xhtml1-transitional.dtd">
+<!-- saved from url=(0013)about:internet -->
+<?xml-stylesheet type="text/xsl" href="mathml.xsl"?><html xmlns="http://www.w3.org/1999/xhtml" xmlns:pref="http://www.w3.org/2002/Math/preference" pref:renderer="mathplayer-dl"><head><meta http-equiv="Content-Type" content="text/html; charset=UTF-8" /><link rel="stylesheet" type="text/css" href="opengl-man.css" /><title>glGenProgramPipelines - OpenGL 4 Reference Pages</title><meta name="generator" content="DocBook XSL Stylesheets V1.69.1" /></head><body><div class="refentry" lang="en" xml:lang="en"><a id="glGenProgramPipelines"></a><div class="titlepage"></div><div class="refnamediv"><h2>Name</h2><p>glGenProgramPipelines — reserve program pipeline object names</p></div><div class="refsynopsisdiv"><h2>C Specification</h2><div class="funcsynopsis"><table border="0" summary="Function synopsis" cellspacing="0" cellpadding="0"><tr><td><code class="funcdef">void <b class="fsfunc">glGenProgramPipelines</b>(</code></td><td>GLsizei  </td><td><var class="pdparam">n</var>, </td></tr><tr><td> </td><td>GLuint * </td><td><var class="pdparam">pipelines</var><code>)</code>;</td></tr></table></div></div><div class="refsect1" lang="en" xml:lang="en"><a id="parameters"></a><h2>Parameters</h2><div class="variablelist"><dl><dt><span class="term"><em class="parameter"><code>n</code></em></span></dt><dd><p>
+                    Specifies the number of program pipeline object names to reserve.
+                </p></dd><dt><span class="term"><em class="parameter"><code>pipelines</code></em></span></dt><dd><p>
+                    Specifies an array of into which the reserved names will be written.
+                </p></dd></dl></div></div><div class="refsect1" lang="en" xml:lang="en"><a id="description"></a><h2>Description</h2><p>
+            <code class="function">glGenProgramPipelines</code> returns <em class="parameter"><code>n</code></em> previously unused
+            program pipeline object names in <em class="parameter"><code>pipelines</code></em>. These names are marked as used,
+            for the purposes of <code class="function">glGenProgramPipelines</code> only, but they
+            acquire program pipeline state only when they are first bound.
+        </p></div><div class="refsect1" lang="en" xml:lang="en"><a id="associatedgets"></a><h2>Associated Gets</h2><p>
+            <a href="glGet.xml"><span class="citerefentry"><span class="refentrytitle">glGet</span></span></a> with argument <code class="constant">GL_PROGRAM_PIPELINE_BINDING</code>
+        </p><p>
+            <a href="glIsProgramPipeline.xml"><span class="citerefentry"><span class="refentrytitle">glIsProgramPipeline</span></span></a>
+        </p></div><div class="refsect1" lang="en" xml:lang="en"><a id="seealso"></a><h2>See Also</h2><p>
+            <a href="glDeleteProgramPipelines.xml"><span class="citerefentry"><span class="refentrytitle">glDeleteProgramPipelines</span></span></a>,
+            <a href="glBindProgramPipeline.xml"><span class="citerefentry"><span class="refentrytitle">glBindProgramPipeline</span></span></a>,
+            <a href="glIsProgramPipeline.xml"><span class="citerefentry"><span class="refentrytitle">glIsProgramPipeline</span></span></a>,
+            <a href="glUseShaderPrograms.xml"><span class="citerefentry"><span class="refentrytitle">glUseShaderPrograms</span></span></a>,
+            <a href="glUseProgram.xml"><span class="citerefentry"><span class="refentrytitle">glUseProgram</span></span></a>
+        </p></div><div class="refsect1" lang="en" xml:lang="en"><a id="Copyright"></a><h2>Copyright</h2><p>
+            Copyright <span class="trademark"></span>© 2010 Khronos Group. 
+            This material may be distributed subject to the terms and conditions set forth in 
+            the Open Publication License, v 1.0, 8 June 1999.
+            <a href="http://opencontent.org/openpub/" target="_top">http://opencontent.org/openpub/</a>.
+        </p></div></div></body></html>