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[clinton/guile-figl.git] / upstream-doc / man4 / glTexImage2DMultisample.xml
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+<?xml version="1.0" encoding="UTF-8"?>
+<!DOCTYPE book PUBLIC "-//OASIS//DTD DocBook MathML Module V1.1b1//EN"
+              "http://www.oasis-open.org/docbook/xml/mathml/1.1CR1/dbmathml.dtd">
+<refentry id="glTexImage2DMultisample">
+    <refmeta>
+        <refmetainfo>
+            <copyright>
+                <year>2010</year>
+                <holder>Khronos Group</holder>
+            </copyright>
+        </refmetainfo>
+        <refentrytitle>glTexImage2DMultisample</refentrytitle>
+        <manvolnum>3G</manvolnum>
+    </refmeta>
+    <refnamediv>
+        <refname>glTexImage2DMultisample</refname>
+        <refpurpose>establish the data storage, format, dimensions, and number of samples of a multisample texture's image</refpurpose>
+    </refnamediv>
+    <refsynopsisdiv><title>C Specification</title>
+        <funcsynopsis>
+            <funcprototype>
+                <funcdef>void <function>glTexImage2DMultisample</function></funcdef>
+                <paramdef>GLenum <parameter>target</parameter></paramdef>
+                <paramdef>GLsizei <parameter>samples</parameter></paramdef>
+                <paramdef>GLint <parameter>internalformat</parameter></paramdef>
+                <paramdef>GLsizei <parameter>width</parameter></paramdef>
+                <paramdef>GLsizei <parameter>height</parameter></paramdef>
+                <paramdef>GLboolean <parameter>fixedsamplelocations</parameter></paramdef>
+            </funcprototype>
+        </funcsynopsis>
+    </refsynopsisdiv>
+    <refsect1 id="parameters"><title>Parameters</title>
+        <variablelist>
+        <varlistentry>
+            <term><parameter>target</parameter></term>
+            <listitem>
+                <para>
+                    Specifies the target of the operation. <parameter>target</parameter> must be <constant>GL_TEXTURE_2D_MULTISAMPLE</constant> or <constant>GL_PROXY_TEXTURE_2D_MULTISAMPLE</constant>.
+                </para>
+            </listitem>
+        </varlistentry>
+        <varlistentry>
+            <term><parameter>samples</parameter></term>
+            <listitem>
+                <para>
+                    The number of samples in the multisample texture's image.
+                </para>
+            </listitem>
+        </varlistentry>
+        <varlistentry>
+            <term><parameter>internalformat</parameter></term>
+            <listitem>
+                <para>
+                    The internal format to be used to store the multisample texture's image. <parameter>internalformat</parameter> must specify a color-renderable, depth-renderable, or stencil-renderable format.
+                </para>
+            </listitem>
+        </varlistentry>
+        <varlistentry>
+            <term><parameter>width</parameter></term>
+            <listitem>
+                <para>
+                    The width of the multisample texture's image, in texels.
+                </para>
+            </listitem>
+        </varlistentry>
+        <varlistentry>
+            <term><parameter>height</parameter></term>
+            <listitem>
+                <para>
+                    The height of the multisample texture's image, in texels.
+                </para>
+            </listitem>
+        </varlistentry>
+        <varlistentry>
+            <term><parameter>fixedsamplelocations</parameter></term>
+            <listitem>
+                <para>
+                    Specifies whether the image will use identical sample locations and the same number of samples for all texels in the image, and the sample locations will not
+                    depend on the internal format or size of the image.
+                </para>
+            </listitem>
+        </varlistentry>
+        </variablelist>
+    </refsect1>
+    <refsect1 id="description"><title>Description</title>
+        <para>
+            <function>glTexImage2DMultisample</function> establishes the data storage, format, dimensions and number of samples of a multisample texture's image.
+        </para>
+        <para>
+            <parameter>target</parameter> must be <constant>GL_TEXTURE_2D_MULTISAMPLE</constant> or <constant>GL_PROXY_TEXTURE_2D_MULTISAMPLE</constant>.
+            <parameter>width</parameter> and <parameter>height</parameter> are the dimensions in texels of the texture, and must be in the range zero
+            to <constant>GL_MAX_TEXTURE_SIZE</constant> - 1. <parameter>samples</parameter> specifies the number of samples in the image and must be
+            in the range zero to <constant>GL_MAX_SAMPLES</constant> - 1.
+        </para>
+        <para>
+            <parameter>internalformat</parameter> must be a color-renderable, depth-renderable, or stencil-renderable format.
+        </para>
+        <para>
+            If <parameter>fixedsamplelocations</parameter> is <constant>GL_TRUE</constant>, the image will use identical sample locations and the same
+            number of samples for all texels in the image, and the sample locations will not depend on the internal format or size of the image.
+        </para>
+        <para>
+            When a multisample texture is accessed in a shader, the access takes one vector of integers describing which texel to fetch and an integer
+            corresponding to the sample numbers describing which sample within the texel to fetch. No standard sampling instructions are allowed on the
+            multisample texture targets.
+        </para>
+    </refsect1>
+    <refsect1 id="notes"><title>Notes</title>
+        <para>
+            <function>glTexImage2DMultisample</function> is available only if the GL version is 3.2 or greater.
+        </para>
+    </refsect1>
+    <refsect1 id="errors"><title>Errors</title>
+        <para>
+            <constant>GL_INVALID_OPERATION</constant> is generated if <parameter>internalformat</parameter> is a depth- or stencil-renderable format and <parameter>samples</parameter>
+            is greater than the value of <constant>GL_MAX_DEPTH_TEXTURE_SAMPLES</constant>.
+        </para>
+        <para>
+            <constant>GL_INVALID_OPERATION</constant> is generated if <parameter>internalformat</parameter> is a color-renderable format and <parameter>samples</parameter> is
+            greater than the value of <constant>GL_MAX_COLOR_TEXTURE_SAMPLES</constant>.
+        </para>
+        <para>
+            <constant>GL_INVALID_OPERATION</constant> is generated if <parameter>internalformat</parameter> is a signed or unsigned integer format and <parameter>samples</parameter>
+            is greater than the value of <constant>GL_MAX_INTEGER_SAMPLES</constant>.
+        </para>
+        <para>
+            <constant>GL_INVALID_VALUE</constant> is generated if either <parameter>width</parameter> or <parameter>height</parameter> negative or is greater than <constant>GL_MAX_TEXTURE_SIZE</constant>.
+        </para>
+        <para>
+            <constant>GL_INVALID_VALUE</constant> is generated if <parameter>samples</parameter> is greater than <constant>GL_MAX_SAMPLES</constant>.
+        </para>
+    </refsect1>
+    <refsect1 id="seealso"><title>See Also</title>
+        <para>
+            <citerefentry><refentrytitle>glTexImage3D</refentrytitle></citerefentry>,
+            <citerefentry><refentrytitle>glTexImage2DMultisample</refentrytitle></citerefentry>
+        </para>
+    </refsect1>
+    <refsect1 id="Copyright"><title>Copyright</title>
+        <para>
+            Copyright <trademark class="copyright"></trademark> 2010 Khronos Group. 
+            This material may be distributed subject to the terms and conditions set forth in 
+            the Open Publication License, v 1.0, 8 June 1999.
+            <ulink url="http://opencontent.org/openpub/">http://opencontent.org/openpub/</ulink>.
+        </para>
+    </refsect1>
+</refentry>