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[clinton/guile-figl.git] / upstream-doc / man4 / glStencilOpSeparate.xml
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+<?xml version="1.0" encoding="UTF-8"?>
+<!DOCTYPE book PUBLIC "-//OASIS//DTD DocBook MathML Module V1.1b1//EN"
+              "http://www.oasis-open.org/docbook/xml/mathml/1.1CR1/dbmathml.dtd">
+<refentry id="glStencilOpSeparate">
+    <refmeta>
+        <refmetainfo>
+            <copyright>
+                <year>1991-2006</year>
+                <holder>Silicon Graphics, Inc.</holder>
+            </copyright>
+        </refmetainfo>
+        <refentrytitle>glStencilOpSeparate</refentrytitle>
+        <manvolnum>3G</manvolnum>
+    </refmeta>
+    <refnamediv>
+        <refname>glStencilOpSeparate</refname>
+        <refpurpose>set front and/or back stencil test actions</refpurpose>
+    </refnamediv>
+    <!-- eqn: ignoring delim $$ -->
+    <refsynopsisdiv><title>C Specification</title>
+        <funcsynopsis>
+            <funcprototype>
+                <funcdef>void <function>glStencilOpSeparate</function></funcdef>
+                <paramdef>GLenum <parameter>face</parameter></paramdef>
+                <paramdef>GLenum <parameter>sfail</parameter></paramdef>
+                <paramdef>GLenum <parameter>dpfail</parameter></paramdef>
+                <paramdef>GLenum <parameter>dppass</parameter></paramdef>
+            </funcprototype>
+        </funcsynopsis>
+    </refsynopsisdiv>
+    <refsect1 id="parameters"><title>Parameters</title>
+        <variablelist>
+        <varlistentry>
+            <term><parameter>face</parameter></term>
+            <listitem>
+                <para>
+                    Specifies whether front and/or back stencil state is updated.
+                    Three symbolic constants are valid:
+                    <constant>GL_FRONT</constant>,
+                    <constant>GL_BACK</constant>, and
+                    <constant>GL_FRONT_AND_BACK</constant>.
+                </para>
+            </listitem>
+        </varlistentry>
+        <varlistentry>
+            <term><parameter>sfail</parameter></term>
+            <listitem>
+                <para>
+                    Specifies the action to take when the stencil test fails.
+                    Eight symbolic constants are accepted:
+                    <constant>GL_KEEP</constant>,
+                    <constant>GL_ZERO</constant>,
+                    <constant>GL_REPLACE</constant>,
+                    <constant>GL_INCR</constant>,
+                    <constant>GL_INCR_WRAP</constant>,
+                    <constant>GL_DECR</constant>,
+                    <constant>GL_DECR_WRAP</constant>, and
+                    <constant>GL_INVERT</constant>. The initial value is <constant>GL_KEEP</constant>.
+                </para>
+            </listitem>
+        </varlistentry>
+        <varlistentry>
+            <term><parameter>dpfail</parameter></term>
+            <listitem>
+                <para>
+                    Specifies the stencil action when the stencil test passes,
+                    but the depth test fails.
+                    <parameter>dpfail</parameter> accepts the same symbolic constants as <parameter>sfail</parameter>. The initial value
+                    is <constant>GL_KEEP</constant>.
+                </para>
+            </listitem>
+        </varlistentry>
+        <varlistentry>
+            <term><parameter>dppass</parameter></term>
+            <listitem>
+                <para>
+                    Specifies the stencil action when both the stencil test and the depth
+                    test pass, or when the stencil test passes and either there is no
+                    depth buffer or depth testing is not enabled.
+                    <parameter>dppass</parameter> accepts the same symbolic constants as <parameter>sfail</parameter>. The initial value
+                    is <constant>GL_KEEP</constant>.
+                </para>
+            </listitem>
+        </varlistentry>
+        </variablelist>
+    </refsect1>
+    <refsect1 id="description"><title>Description</title>
+        <para>
+            Stenciling,
+            like depth-buffering,
+            enables and disables drawing on a per-pixel basis.
+            You draw into the stencil planes using GL drawing primitives,
+            then render geometry and images,
+            using the stencil planes to mask out portions of the screen.
+            Stenciling is typically used in multipass rendering algorithms
+            to achieve special effects,
+            such as decals,
+            outlining,
+            and constructive solid geometry rendering.
+        </para>
+        <para>
+            The stencil test conditionally eliminates a pixel based on the outcome
+            of a comparison between the value in the stencil buffer and a
+            reference value. To enable and disable the test, call <citerefentry><refentrytitle>glEnable</refentrytitle></citerefentry>
+            and <citerefentry><refentrytitle>glDisable</refentrytitle></citerefentry> with argument
+            <constant>GL_STENCIL_TEST</constant>; to control it, call 
+            <citerefentry><refentrytitle>glStencilFunc</refentrytitle></citerefentry> or 
+            <citerefentry><refentrytitle>glStencilFuncSeparate</refentrytitle></citerefentry>.
+        </para>
+        <para>
+            There can be two separate sets of <parameter>sfail</parameter>, <parameter>dpfail</parameter>, and 
+            <parameter>dppass</parameter> parameters; one affects back-facing polygons, and the other
+            affects front-facing polygons as well as other non-polygon primitives. 
+            <citerefentry><refentrytitle>glStencilOp</refentrytitle></citerefentry> sets both front
+            and back stencil state to the same values, as if 
+            <citerefentry><refentrytitle>glStencilOpSeparate</refentrytitle></citerefentry> were called
+            with <parameter>face</parameter> set to <constant>GL_FRONT_AND_BACK</constant>.
+        </para>
+        <para>
+            <function>glStencilOpSeparate</function> takes three arguments that indicate what happens
+            to the stored stencil value while stenciling is enabled.
+            If the stencil test fails,
+            no change is made to the pixel's color or depth buffers,
+            and <parameter>sfail</parameter> specifies what happens to the stencil buffer contents.
+            The following eight actions are possible.
+        </para>
+        <variablelist>
+            <varlistentry>
+                <term><constant>GL_KEEP</constant></term>
+                <listitem>
+                    <para>
+                        Keeps the current value.
+                    </para>
+                </listitem>
+            </varlistentry>
+            <varlistentry>
+                <term><constant>GL_ZERO</constant></term>
+                <listitem>
+                    <para>
+                        Sets the stencil buffer value to 0.
+                    </para>
+                </listitem>
+            </varlistentry>
+            <varlistentry>
+                <term><constant>GL_REPLACE</constant></term>
+                <listitem>
+                    <para>
+                        Sets the stencil buffer value to <emphasis>ref</emphasis>,
+                        as specified by <citerefentry><refentrytitle>glStencilFunc</refentrytitle></citerefentry>.
+                    </para>
+                </listitem>
+            </varlistentry>
+            <varlistentry>
+                <term><constant>GL_INCR</constant></term>
+                <listitem>
+                    <para>
+                        Increments the current stencil buffer value.
+                        Clamps to the maximum representable unsigned value.
+                    </para>
+                </listitem>
+            </varlistentry>
+            <varlistentry>
+                <term><constant>GL_INCR_WRAP</constant></term>
+                <listitem>
+                    <para>
+                        Increments the current stencil buffer value.
+                        Wraps stencil buffer value to zero when incrementing the maximum
+                        representable unsigned value.
+                    </para>
+                </listitem>
+            </varlistentry>
+            <varlistentry>
+                <term><constant>GL_DECR</constant></term>
+                <listitem>
+                    <para>
+                        Decrements the current stencil buffer value.
+                        Clamps to 0.
+                    </para>
+                </listitem>
+            </varlistentry>
+            <varlistentry>
+                <term><constant>GL_DECR_WRAP</constant></term>
+                <listitem>
+                    <para>
+                        Decrements the current stencil buffer value.
+                        Wraps stencil buffer value to the maximum representable unsigned value when
+                        decrementing a stencil buffer value of zero.
+                    </para>
+                </listitem>
+            </varlistentry>
+            <varlistentry>
+                <term><constant>GL_INVERT</constant></term>
+                <listitem>
+                    <para>
+                        Bitwise inverts the current stencil buffer value.
+                    </para>
+                </listitem>
+            </varlistentry>
+        </variablelist>
+        <para>
+            Stencil buffer values are treated as unsigned integers.
+            When incremented and decremented,
+            values are clamped to 0 and 
+            <inlineequation><mml:math>
+                <!-- eqn: 2 sup n - 1:-->
+                <mml:mrow>
+                    <mml:msup><mml:mn>2</mml:mn>
+                    <mml:mi mathvariant="italic">n</mml:mi>
+                    </mml:msup>
+                    <mml:mo>-</mml:mo>
+                    <mml:mn>1</mml:mn>
+                </mml:mrow>
+            </mml:math></inlineequation>,
+            where 
+            <inlineequation><mml:math><mml:mi mathvariant="italic">n</mml:mi></mml:math></inlineequation>
+            is the value returned by querying <constant>GL_STENCIL_BITS</constant>.
+        </para>
+        <para>
+            The other two arguments to <function>glStencilOpSeparate</function> specify stencil buffer actions
+            that depend on whether subsequent depth buffer tests succeed (<parameter>dppass</parameter>)
+            or fail (<parameter>dpfail</parameter>) (see
+            <citerefentry><refentrytitle>glDepthFunc</refentrytitle></citerefentry>).
+            The actions are specified using the same eight symbolic constants as <parameter>sfail</parameter>.
+            Note that <parameter>dpfail</parameter> is ignored when there is no depth buffer,
+            or when the depth buffer is not enabled.
+            In these cases, <parameter>sfail</parameter> and <parameter>dppass</parameter> specify stencil action when the
+            stencil test fails and passes,
+            respectively.
+        </para>
+    </refsect1>
+    <refsect1 id="notes"><title>Notes</title>
+        <para>
+            Initially the stencil test is disabled.
+            If there is no stencil buffer,
+            no stencil modification can occur
+            and it is as if the stencil test always passes.
+        </para>
+    </refsect1>
+    <refsect1 id="errors"><title>Errors</title>
+        <para>
+            <constant>GL_INVALID_ENUM</constant> is generated if <parameter>face</parameter> is any value 
+            other than <constant>GL_FRONT</constant>, <constant>GL_BACK</constant>, or <constant>GL_FRONT_AND_BACK</constant>.
+        </para>
+        <para>
+            <constant>GL_INVALID_ENUM</constant> is generated if <parameter>sfail</parameter>,
+            <parameter>dpfail</parameter>, or <parameter>dppass</parameter> is any value other than the eight defined constant values.
+        </para>
+    </refsect1>
+    <refsect1 id="associatedgets"><title>Associated Gets</title>
+        <para>
+            <citerefentry><refentrytitle>glGet</refentrytitle></citerefentry> with argument 
+            <constant>GL_STENCIL_FAIL</constant>, <constant>GL_STENCIL_PASS_DEPTH_PASS</constant>, 
+            <constant>GL_STENCIL_PASS_DEPTH_FAIL</constant>, <constant>GL_STENCIL_BACK_FAIL</constant>, 
+            <constant>GL_STENCIL_BACK_PASS_DEPTH_PASS</constant>, <constant>GL_STENCIL_BACK_PASS_DEPTH_FAIL</constant>,
+            or <constant>GL_STENCIL_BITS</constant>
+        </para>
+        <para>
+            <citerefentry><refentrytitle>glIsEnabled</refentrytitle></citerefentry> with argument <constant>GL_STENCIL_TEST</constant>
+        </para>
+    </refsect1>
+    <refsect1 id="seealso"><title>See Also</title>
+        <para>
+            <citerefentry><refentrytitle>glBlendFunc</refentrytitle></citerefentry>,
+            <citerefentry><refentrytitle>glDepthFunc</refentrytitle></citerefentry>,
+            <citerefentry><refentrytitle>glEnable</refentrytitle></citerefentry>,
+            <citerefentry><refentrytitle>glLogicOp</refentrytitle></citerefentry>,
+            <citerefentry><refentrytitle>glStencilFunc</refentrytitle></citerefentry>,
+            <citerefentry><refentrytitle>glStencilFuncSeparate</refentrytitle></citerefentry>,
+            <citerefentry><refentrytitle>glStencilMask</refentrytitle></citerefentry>,
+            <citerefentry><refentrytitle>glStencilMaskSeparate</refentrytitle></citerefentry>,
+            <citerefentry><refentrytitle>glStencilOp</refentrytitle></citerefentry>
+        </para>
+    </refsect1>
+    <refsect1 id="Copyright"><title>Copyright</title>
+        <para>
+            Copyright <trademark class="copyright"></trademark> 2006 Khronos Group. 
+            This material may be distributed subject to the terms and conditions set forth in 
+            the Open Publication License, v 1.0, 8 June 1999.
+            <ulink url="http://opencontent.org/openpub/">http://opencontent.org/openpub/</ulink>.
+        </para>
+    </refsect1>
+</refentry>