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[clinton/guile-figl.git] / upstream-doc / man4 / glShaderBinary.xml
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+<?xml version="1.0" encoding="UTF-8"?>
+<!DOCTYPE book PUBLIC "-//OASIS//DTD DocBook MathML Module V1.1b1//EN"
+              "http://www.oasis-open.org/docbook/xml/mathml/1.1CR1/dbmathml.dtd">
+<refentry id="glShaderBinary">
+    <refmeta>
+        <refmetainfo>
+            <copyright>
+                <year>2010</year>
+                <holder>Khronos Group</holder>
+            </copyright>
+        </refmetainfo>
+        <refentrytitle>glShaderBinary</refentrytitle>
+        <manvolnum>3G</manvolnum>
+    </refmeta>
+    <refnamediv>
+        <refname>glShaderBinary</refname>
+        <refpurpose>load pre-compiled shader binaries</refpurpose>
+    </refnamediv>
+    <refsynopsisdiv><title>C Specification</title>
+        <funcsynopsis>
+            <funcprototype>
+                <funcdef>void <function>glShaderBinary</function></funcdef>
+                <paramdef>GLsizei <parameter>count</parameter></paramdef>
+                <paramdef>const GLuint *<parameter>shaders</parameter></paramdef>
+                <paramdef>GLenum <parameter>binaryFormat</parameter></paramdef>
+                <paramdef>const void *<parameter>binary</parameter></paramdef>
+                <paramdef>GLsizei <parameter>length</parameter></paramdef>
+            </funcprototype>
+        </funcsynopsis>
+    </refsynopsisdiv>
+    <refsect1 id="parameters"><title>Parameters</title>
+        <variablelist>
+        <varlistentry>
+            <term><parameter>count</parameter></term>
+            <listitem>
+            <para>
+                Specifies the number of shader object handles contained in <parameter>shaders</parameter>.
+            </para>
+            </listitem>
+        </varlistentry>
+        <varlistentry>
+            <term><parameter>shaders</parameter></term>
+            <listitem>
+            <para>
+                Specifies the address of an array of shader handles into which to load pre-compiled shader binaries.
+            </para>
+            </listitem>
+        </varlistentry>
+        <varlistentry>
+            <term><parameter>binaryFormat</parameter></term>
+            <listitem>
+            <para>
+                Specifies the format of the shader binaries contained in <parameter>binary</parameter>.
+            </para>
+            </listitem>
+        </varlistentry>
+        <varlistentry>
+            <term><parameter>binary</parameter></term>
+            <listitem>
+            <para>
+                Specifies the address of an array of bytes containing pre-compiled binary shader code.
+            </para>
+            </listitem>
+        </varlistentry>
+        <varlistentry>
+            <term><parameter>length</parameter></term>
+            <listitem>
+            <para>
+                Specifies the length of the array whose address is given in <parameter>binary</parameter>.
+            </para>
+            </listitem>
+        </varlistentry>
+        </variablelist>
+    </refsect1>
+    <refsect1 id="description"><title>Description</title>
+        <para>
+            <function>glShaderBinary</function> loads pre-compiled shader binary code into the <parameter>count</parameter>
+            shader objects whose handles are given in <parameter>shaders</parameter>. <parameter>binary</parameter>
+            points to <parameter>length</parameter> bytes of binary shader code stored in client memory.
+            <parameter>binaryFormat</parameter> specifies the format of the pre-compiled code.
+        </para>
+        <para>
+            The binary image contained in <parameter>binary</parameter> will be decoded according to the extension
+            specification defining the specified <parameter>binaryFormat</parameter> token. OpenGL
+            does not define any specific binary formats, but it does provide a mechanism to obtain token
+            vaues for such formats provided by such extensions.
+        </para>
+        <para>
+            Depending on the types of the shader objects in <parameter>shaders</parameter>, <function>glShaderBinary</function>
+            will individually load binary vertex or fragment shaders, or load an executable binary that contains an optimized
+            pair of vertex and fragment shaders stored in the same binary.
+        </para>
+    </refsect1>
+    <refsect1 id="errors"><title>Errors</title>
+        <para>
+            <constant>GL_INVALID_OPERATION</constant> is generated if more than one of the handles in
+            <parameter>shaders</parameter> refers to the same shader object.
+        </para>
+        <para>
+            <constant>GL_INVALID_ENUM</constant> is generated if <parameter>binaryFormat</parameter> is not an
+            accepted value.
+        </para>
+        <para>
+            <constant>GL_INVALID_VALUE</constant> is generated if the data pointed to by <parameter>binary</parameter>
+            does not match the format specified by <parameter>binaryFormat</parameter>.
+        </para>
+    </refsect1>
+    <refsect1 id="associatedgets"><title>Associated Gets</title>
+        <para>
+            <citerefentry><refentrytitle>glGet</refentrytitle></citerefentry> with parameter <constant>GL_NUM_SHADER_BINARY_FORMATS</constant>.
+        </para>
+        <para>
+            <citerefentry><refentrytitle>glGet</refentrytitle></citerefentry> with parameter <constant>GL_SHADER_BINARY_FORMATS</constant>.
+        </para>
+    </refsect1>
+    <refsect1 id="seealso"><title>See Also</title>
+        <para>
+            <citerefentry><refentrytitle>glGetProgram</refentrytitle></citerefentry>,
+            <citerefentry><refentrytitle>glGetProgramBinary</refentrytitle></citerefentry>,
+            <citerefentry><refentrytitle>glProgramBinary</refentrytitle></citerefentry>
+        </para>
+    </refsect1>
+    <refsect1 id="Copyright"><title>Copyright</title>
+        <para>
+            Copyright <trademark class="copyright"></trademark> 2010 Khronos Group. 
+            This material may be distributed subject to the terms and conditions set forth in 
+            the Open Publication License, v 1.0, 8 June 1999.
+            <ulink url="http://opencontent.org/openpub/">http://opencontent.org/openpub/</ulink>.
+        </para>
+    </refsect1>
+</refentry>