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+<?xml version="1.0" encoding="UTF-8"?>
+<!DOCTYPE book PUBLIC "-//OASIS//DTD DocBook MathML Module V1.1b1//EN"
+ "http://www.oasis-open.org/docbook/xml/mathml/1.1CR1/dbmathml.dtd">
+<refentry id="glShaderBinary">
+ <refmeta>
+ <refmetainfo>
+ <copyright>
+ <year>2010</year>
+ <holder>Khronos Group</holder>
+ </copyright>
+ </refmetainfo>
+ <refentrytitle>glShaderBinary</refentrytitle>
+ <manvolnum>3G</manvolnum>
+ </refmeta>
+ <refnamediv>
+ <refname>glShaderBinary</refname>
+ <refpurpose>load pre-compiled shader binaries</refpurpose>
+ </refnamediv>
+ <refsynopsisdiv><title>C Specification</title>
+ <funcsynopsis>
+ <funcprototype>
+ <funcdef>void <function>glShaderBinary</function></funcdef>
+ <paramdef>GLsizei <parameter>count</parameter></paramdef>
+ <paramdef>const GLuint *<parameter>shaders</parameter></paramdef>
+ <paramdef>GLenum <parameter>binaryFormat</parameter></paramdef>
+ <paramdef>const void *<parameter>binary</parameter></paramdef>
+ <paramdef>GLsizei <parameter>length</parameter></paramdef>
+ </funcprototype>
+ </funcsynopsis>
+ </refsynopsisdiv>
+ <refsect1 id="parameters"><title>Parameters</title>
+ <variablelist>
+ <varlistentry>
+ <term><parameter>count</parameter></term>
+ <listitem>
+ <para>
+ Specifies the number of shader object handles contained in <parameter>shaders</parameter>.
+ </para>
+ </listitem>
+ </varlistentry>
+ <varlistentry>
+ <term><parameter>shaders</parameter></term>
+ <listitem>
+ <para>
+ Specifies the address of an array of shader handles into which to load pre-compiled shader binaries.
+ </para>
+ </listitem>
+ </varlistentry>
+ <varlistentry>
+ <term><parameter>binaryFormat</parameter></term>
+ <listitem>
+ <para>
+ Specifies the format of the shader binaries contained in <parameter>binary</parameter>.
+ </para>
+ </listitem>
+ </varlistentry>
+ <varlistentry>
+ <term><parameter>binary</parameter></term>
+ <listitem>
+ <para>
+ Specifies the address of an array of bytes containing pre-compiled binary shader code.
+ </para>
+ </listitem>
+ </varlistentry>
+ <varlistentry>
+ <term><parameter>length</parameter></term>
+ <listitem>
+ <para>
+ Specifies the length of the array whose address is given in <parameter>binary</parameter>.
+ </para>
+ </listitem>
+ </varlistentry>
+ </variablelist>
+ </refsect1>
+ <refsect1 id="description"><title>Description</title>
+ <para>
+ <function>glShaderBinary</function> loads pre-compiled shader binary code into the <parameter>count</parameter>
+ shader objects whose handles are given in <parameter>shaders</parameter>. <parameter>binary</parameter>
+ points to <parameter>length</parameter> bytes of binary shader code stored in client memory.
+ <parameter>binaryFormat</parameter> specifies the format of the pre-compiled code.
+ </para>
+ <para>
+ The binary image contained in <parameter>binary</parameter> will be decoded according to the extension
+ specification defining the specified <parameter>binaryFormat</parameter> token. OpenGL
+ does not define any specific binary formats, but it does provide a mechanism to obtain token
+ vaues for such formats provided by such extensions.
+ </para>
+ <para>
+ Depending on the types of the shader objects in <parameter>shaders</parameter>, <function>glShaderBinary</function>
+ will individually load binary vertex or fragment shaders, or load an executable binary that contains an optimized
+ pair of vertex and fragment shaders stored in the same binary.
+ </para>
+ </refsect1>
+ <refsect1 id="errors"><title>Errors</title>
+ <para>
+ <constant>GL_INVALID_OPERATION</constant> is generated if more than one of the handles in
+ <parameter>shaders</parameter> refers to the same shader object.
+ </para>
+ <para>
+ <constant>GL_INVALID_ENUM</constant> is generated if <parameter>binaryFormat</parameter> is not an
+ accepted value.
+ </para>
+ <para>
+ <constant>GL_INVALID_VALUE</constant> is generated if the data pointed to by <parameter>binary</parameter>
+ does not match the format specified by <parameter>binaryFormat</parameter>.
+ </para>
+ </refsect1>
+ <refsect1 id="associatedgets"><title>Associated Gets</title>
+ <para>
+ <citerefentry><refentrytitle>glGet</refentrytitle></citerefentry> with parameter <constant>GL_NUM_SHADER_BINARY_FORMATS</constant>.
+ </para>
+ <para>
+ <citerefentry><refentrytitle>glGet</refentrytitle></citerefentry> with parameter <constant>GL_SHADER_BINARY_FORMATS</constant>.
+ </para>
+ </refsect1>
+ <refsect1 id="seealso"><title>See Also</title>
+ <para>
+ <citerefentry><refentrytitle>glGetProgram</refentrytitle></citerefentry>,
+ <citerefentry><refentrytitle>glGetProgramBinary</refentrytitle></citerefentry>,
+ <citerefentry><refentrytitle>glProgramBinary</refentrytitle></citerefentry>
+ </para>
+ </refsect1>
+ <refsect1 id="Copyright"><title>Copyright</title>
+ <para>
+ Copyright <trademark class="copyright"></trademark> 2010 Khronos Group.
+ This material may be distributed subject to the terms and conditions set forth in
+ the Open Publication License, v 1.0, 8 June 1999.
+ <ulink url="http://opencontent.org/openpub/">http://opencontent.org/openpub/</ulink>.
+ </para>
+ </refsect1>
+</refentry>