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+<?xml version="1.0" encoding="UTF-8"?>
+<!DOCTYPE book PUBLIC "-//OASIS//DTD DocBook MathML Module V1.1b1//EN"
+ "http://www.oasis-open.org/docbook/xml/mathml/1.1CR1/dbmathml.dtd">
+<refentry id="glGetVertexAttrib">
+ <refmeta>
+ <refentrytitle>glGetVertexAttrib</refentrytitle>
+ <manvolnum>3G</manvolnum>
+ </refmeta>
+ <refnamediv>
+ <refdescriptor>glGetVertexAttrib</refdescriptor>
+ <refname>glGetVertexAttribdv</refname>
+ <refname>glGetVertexAttribfv</refname>
+ <refname>glGetVertexAttribiv</refname>
+ <refname>glGetVertexAttribIiv</refname>
+ <refname>glGetVertexAttribIuiv</refname>
+ <refname>glGetVertexAttribLdv</refname>
+ <refpurpose>Return a generic vertex attribute parameter</refpurpose>
+ </refnamediv>
+ <refsynopsisdiv><title>C Specification</title>
+ <funcsynopsis>
+ <funcprototype>
+ <funcdef>void <function>glGetVertexAttribdv</function></funcdef>
+ <paramdef>GLuint <parameter>index</parameter></paramdef>
+ <paramdef>GLenum <parameter>pname</parameter></paramdef>
+ <paramdef>GLdouble *<parameter>params</parameter></paramdef>
+ </funcprototype>
+ <funcprototype>
+ <funcdef>void <function>glGetVertexAttribfv</function></funcdef>
+ <paramdef>GLuint <parameter>index</parameter></paramdef>
+ <paramdef>GLenum <parameter>pname</parameter></paramdef>
+ <paramdef>GLfloat *<parameter>params</parameter></paramdef>
+ </funcprototype>
+ <funcprototype>
+ <funcdef>void <function>glGetVertexAttribiv</function></funcdef>
+ <paramdef>GLuint <parameter>index</parameter></paramdef>
+ <paramdef>GLenum <parameter>pname</parameter></paramdef>
+ <paramdef>GLint *<parameter>params</parameter></paramdef>
+ </funcprototype>
+ <funcprototype>
+ <funcdef>void <function>glGetVertexAttribIiv</function></funcdef>
+ <paramdef>GLuint <parameter>index</parameter></paramdef>
+ <paramdef>GLenum <parameter>pname</parameter></paramdef>
+ <paramdef>GLint *<parameter>params</parameter></paramdef>
+ </funcprototype>
+ <funcprototype>
+ <funcdef>void <function>glGetVertexAttribIuiv</function></funcdef>
+ <paramdef>GLuint <parameter>index</parameter></paramdef>
+ <paramdef>GLenum <parameter>pname</parameter></paramdef>
+ <paramdef>GLuint *<parameter>params</parameter></paramdef>
+ </funcprototype>
+ <funcprototype>
+ <funcdef>void <function>glGetVertexAttribLdv</function></funcdef>
+ <paramdef>GLuint <parameter>index</parameter></paramdef>
+ <paramdef>GLenum <parameter>pname</parameter></paramdef>
+ <paramdef>GLdouble *<parameter>params</parameter></paramdef>
+ </funcprototype>
+ </funcsynopsis>
+ </refsynopsisdiv>
+ <refsect1 id="parameters"><title>Parameters</title>
+ <variablelist>
+ <varlistentry>
+ <term><parameter>index</parameter></term>
+ <listitem>
+ <para>Specifies the generic vertex attribute
+ parameter to be queried.</para>
+ </listitem>
+ </varlistentry>
+ <varlistentry>
+ <term><parameter>pname</parameter></term>
+ <listitem>
+ <para>Specifies the symbolic name of the vertex
+ attribute parameter to be queried. Accepted values are
+ <constant>GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING</constant>,
+ <constant>GL_VERTEX_ATTRIB_ARRAY_ENABLED</constant>,
+ <constant>GL_VERTEX_ATTRIB_ARRAY_SIZE</constant>,
+ <constant>GL_VERTEX_ATTRIB_ARRAY_STRIDE</constant>,
+ <constant>GL_VERTEX_ATTRIB_ARRAY_TYPE</constant>,
+ <constant>GL_VERTEX_ATTRIB_ARRAY_NORMALIZED</constant>,
+ <constant>GL_VERTEX_ATTRIB_ARRAY_INTEGER</constant>,
+ <constant>GL_VERTEX_ATTRIB_ARRAY_DIVISOR</constant>, or
+ <constant>GL_CURRENT_VERTEX_ATTRIB</constant>.</para>
+ </listitem>
+ </varlistentry>
+ <varlistentry>
+ <term><parameter>params</parameter></term>
+ <listitem>
+ <para>Returns the requested data.</para>
+ </listitem>
+ </varlistentry>
+ </variablelist>
+ </refsect1>
+ <refsect1 id="description"><title>Description</title>
+ <para><function>glGetVertexAttrib</function> returns in
+ <parameter>params</parameter> the value of a generic vertex
+ attribute parameter. The generic vertex attribute to be queried
+ is specified by <parameter>index</parameter>, and the parameter
+ to be queried is specified by <parameter>pname</parameter>.</para>
+
+ <para>The accepted parameter names are as follows:</para>
+
+ <variablelist>
+ <varlistentry>
+ <term><constant>GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING</constant></term>
+ <listitem>
+ <para>
+ </para>
+ <para> <parameter>params</parameter> returns a
+ single value, the name of the buffer object currently bound to
+ the binding point corresponding to generic vertex attribute array
+ <parameter>index</parameter>. If no buffer object is bound,
+ 0 is returned. The initial value is 0.</para>
+ </listitem>
+ </varlistentry>
+
+ <varlistentry>
+ <term><constant>GL_VERTEX_ATTRIB_ARRAY_ENABLED</constant></term>
+ <listitem>
+ <para>
+ </para>
+ <para> <parameter>params</parameter> returns a
+ single value that is non-zero (true) if the vertex
+ attribute array for <parameter>index</parameter> is
+ enabled and 0 (false) if it is disabled. The initial
+ value is <constant>GL_FALSE</constant>.</para>
+ </listitem>
+ </varlistentry>
+
+ <varlistentry>
+ <term><constant>GL_VERTEX_ATTRIB_ARRAY_SIZE</constant></term>
+ <listitem>
+ <para>
+ </para>
+ <para> <parameter>params</parameter> returns a
+ single value, the size of the vertex attribute array
+ for <parameter>index</parameter>. The size is the
+ number of values for each element of the vertex
+ attribute array, and it will be 1, 2, 3, or 4. The
+ initial value is 4.</para>
+ </listitem>
+ </varlistentry>
+
+ <varlistentry>
+ <term><constant>GL_VERTEX_ATTRIB_ARRAY_STRIDE</constant></term>
+ <listitem>
+ <para>
+ </para>
+ <para> <parameter>params</parameter> returns a
+ single value, the array stride for (number of bytes
+ between successive elements in) the vertex attribute
+ array for <parameter>index</parameter>. A value of 0
+ indicates that the array elements are stored
+ sequentially in memory. The initial value is 0.</para>
+ </listitem>
+ </varlistentry>
+
+ <varlistentry>
+ <term><constant>GL_VERTEX_ATTRIB_ARRAY_TYPE</constant></term>
+ <listitem>
+ <para>
+ </para>
+ <para> <parameter>params</parameter> returns a
+ single value, a symbolic constant indicating the
+ array type for the vertex attribute array for
+ <parameter>index</parameter>. Possible values are
+ <constant>GL_BYTE</constant>,
+ <constant>GL_UNSIGNED_BYTE</constant>,
+ <constant>GL_SHORT</constant>,
+ <constant>GL_UNSIGNED_SHORT</constant>,
+ <constant>GL_INT</constant>,
+ <constant>GL_UNSIGNED_INT</constant>,
+ <constant>GL_FLOAT</constant>, and
+ <constant>GL_DOUBLE</constant>. The initial value is
+ <constant>GL_FLOAT</constant>.</para>
+ </listitem>
+ </varlistentry>
+
+ <varlistentry>
+ <term><constant>GL_VERTEX_ATTRIB_ARRAY_NORMALIZED</constant></term>
+ <listitem>
+ <para>
+ </para>
+ <para> <parameter>params</parameter> returns a
+ single value that is non-zero (true) if fixed-point
+ data types for the vertex attribute array indicated
+ by <parameter>index</parameter> are normalized when
+ they are converted to floating point, and 0 (false)
+ otherwise. The initial value is
+ <constant>GL_FALSE</constant>.</para>
+ </listitem>
+ </varlistentry>
+
+ <varlistentry>
+ <term><constant>GL_VERTEX_ATTRIB_ARRAY_INTEGER</constant></term>
+ <listitem>
+ <para>
+ </para>
+ <para> <parameter>params</parameter> returns a
+ single value that is non-zero (true) if fixed-point
+ data types for the vertex attribute array indicated
+ by <parameter>index</parameter> have integer data types, and 0 (false)
+ otherwise. The initial value is
+ 0 (<constant>GL_FALSE</constant>).</para>
+ </listitem>
+ </varlistentry>
+
+ <varlistentry>
+ <term><constant>GL_VERTEX_ATTRIB_ARRAY_DIVISOR</constant></term>
+ <listitem>
+ <para>
+ </para>
+ <para> <parameter>params</parameter> returns a
+ single value that is the frequency divisor used for instanced
+ rendering. See <citerefentry><refentrytitle>glVertexAttribDivisor</refentrytitle></citerefentry>.
+ The initial value is 0.</para>
+ </listitem>
+ </varlistentry>
+
+ <varlistentry>
+ <term><constant>GL_CURRENT_VERTEX_ATTRIB</constant></term>
+ <listitem>
+ <para>
+ </para>
+ <para> <parameter>params</parameter> returns four
+ values that represent the current value for the
+ generic vertex attribute specified by index. Generic
+ vertex attribute 0 is unique in that it has no
+ current state, so an error will be generated if
+ <parameter>index</parameter> is 0. The initial value
+ for all other generic vertex attributes is
+ (0,0,0,1).</para>
+ <para>
+ <function>glGetVertexAttribdv</function> and <function>glGetVertexAttribfv</function>
+ return the current attribute values as four single-precision floating-point values;
+ <function>glGetVertexAttribiv</function> reads them as floating-point values and
+ converts them to four integer values; <function>glGetVertexAttribIiv</function> and
+ <function>glGetVertexAttribIuiv</function> read and return them as signed or unsigned
+ integer values, respectively; <function>glGetVertexAttribLdv</function> reads and returns
+ them as four double-precision floating-point values.
+ </para>
+ </listitem>
+ </varlistentry>
+ </variablelist>
+
+ <para>All of the parameters except <constant>GL_CURRENT_VERTEX_ATTRIB</constant>
+ represent state stored in the currently bound vertex array object.</para>
+
+ </refsect1>
+ <refsect1 id="notes"><title>Notes</title>
+ <para>If an error is generated, no change is made to the
+ contents of <parameter>params</parameter>.</para>
+ </refsect1>
+ <refsect1 id="errors"><title>Errors</title>
+ <para><constant>GL_INVALID_OPERATION</constant> is generated if <parameter>pname</parameter>
+ is not <constant>GL_CURRENT_VERTEX_ATTRIB</constant> and there is no
+ currently bound vertex array object.</para>
+
+ <para><constant>GL_INVALID_VALUE</constant> is generated if
+ <parameter>index</parameter> is greater than or equal to
+ <constant>GL_MAX_VERTEX_ATTRIBS</constant>.</para>
+
+ <para><constant>GL_INVALID_ENUM</constant> is generated if
+ <parameter>pname</parameter> is not an accepted value.</para>
+
+ <para><constant>GL_INVALID_OPERATION</constant> is generated if
+ <parameter>index</parameter> is 0 and
+ <parameter>pname</parameter> is
+ <constant>GL_CURRENT_VERTEX_ATTRIB</constant>.</para>
+ </refsect1>
+ <refsect1 id="associatedgets"><title>Associated Gets</title>
+ <para><citerefentry><refentrytitle>glGet</refentrytitle></citerefentry>
+ with argument <constant>GL_MAX_VERTEX_ATTRIBS</constant></para>
+
+ <para><citerefentry><refentrytitle>glGetVertexAttribPointerv</refentrytitle></citerefentry>
+ with arguments <parameter>index</parameter> and
+ <constant>GL_VERTEX_ATTRIB_ARRAY_POINTER</constant></para>
+ </refsect1>
+ <refsect1 id="seealso"><title>See Also</title>
+ <para><citerefentry><refentrytitle>glBindAttribLocation</refentrytitle></citerefentry>,
+ <citerefentry><refentrytitle>glBindBuffer</refentrytitle></citerefentry>,
+ <citerefentry><refentrytitle>glDisableVertexAttribArray</refentrytitle></citerefentry>,
+ <citerefentry><refentrytitle>glEnableVertexAttribArray</refentrytitle></citerefentry>,
+ <citerefentry><refentrytitle>glVertexAttrib</refentrytitle></citerefentry>,
+ <citerefentry><refentrytitle>glVertexAttribDivisor</refentrytitle></citerefentry>,
+ <citerefentry><refentrytitle>glVertexAttribPointer</refentrytitle></citerefentry></para>
+ </refsect1>
+ <refsect1 id="Copyright"><title>Copyright</title>
+ <para>
+ Copyright <trademark class="copyright"></trademark> 2003-2005 3Dlabs Inc. Ltd.
+ Copyright <trademark class="copyright"></trademark> 2010 Khronos Group.
+ This material may be distributed subject to the terms and conditions set forth in
+ the Open Publication License, v 1.0, 8 June 1999.
+ <ulink url="http://opencontent.org/openpub/">http://opencontent.org/openpub/</ulink>.
+ </para>
+ </refsect1>
+</refentry>