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[clinton/guile-figl.git] / upstream-doc / man4 / glGetTexImage.xml
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+<?xml version="1.0" encoding="UTF-8"?>
+<!DOCTYPE book PUBLIC "-//OASIS//DTD DocBook MathML Module V1.1b1//EN"
+              "http://www.oasis-open.org/docbook/xml/mathml/1.1CR1/dbmathml.dtd">
+<refentry id="glGetTexImage">
+    <refmeta>
+        <refmetainfo>
+            <copyright>
+                <year>1991-2006</year>
+                <holder>Silicon Graphics, Inc.</holder>
+            </copyright>
+        </refmetainfo>
+        <refentrytitle>glGetTexImage</refentrytitle>
+        <manvolnum>3G</manvolnum>
+    </refmeta>
+    <refnamediv>
+        <refname>glGetTexImage</refname>
+        <refpurpose>return a texture image</refpurpose>
+    </refnamediv>
+    <refsynopsisdiv><title>C Specification</title>
+        <funcsynopsis>
+            <funcprototype>
+                <funcdef>void <function>glGetTexImage</function></funcdef>
+                <paramdef>GLenum <parameter>target</parameter></paramdef>
+                <paramdef>GLint <parameter>level</parameter></paramdef>
+                <paramdef>GLenum <parameter>format</parameter></paramdef>
+                <paramdef>GLenum <parameter>type</parameter></paramdef>
+                <paramdef>GLvoid * <parameter>img</parameter></paramdef>
+            </funcprototype>
+        </funcsynopsis>
+    </refsynopsisdiv>
+    <!-- eqn: ignoring delim $$ -->
+    <refsect1 id="parameters"><title>Parameters</title>
+        <variablelist>
+        <varlistentry>
+            <term><parameter>target</parameter></term>
+            <listitem>
+                <para>
+                    Specifies which texture is to be obtained.
+                    <constant>GL_TEXTURE_1D</constant>,
+                    <constant>GL_TEXTURE_2D</constant>,
+                    <constant>GL_TEXTURE_3D</constant>,
+                    <constant>GL_TEXTURE_1D_ARRAY</constant>,
+                    <constant>GL_TEXTURE_2D_ARRAY</constant>,
+                    <constant>GL_TEXTURE_RECTANGLE</constant>,
+                    <constant>GL_TEXTURE_CUBE_MAP_POSITIVE_X</constant>,
+                    <constant>GL_TEXTURE_CUBE_MAP_NEGATIVE_X</constant>,
+                    <constant>GL_TEXTURE_CUBE_MAP_POSITIVE_Y</constant>,
+                    <constant>GL_TEXTURE_CUBE_MAP_NEGATIVE_Y</constant>,
+                    <constant>GL_TEXTURE_CUBE_MAP_POSITIVE_Z</constant>, and
+                    <constant>GL_TEXTURE_CUBE_MAP_NEGATIVE_Z</constant> 
+                    are accepted.
+                </para>
+            </listitem>
+        </varlistentry>
+        <varlistentry>
+            <term><parameter>level</parameter></term>
+            <listitem>
+                <para>
+                    Specifies the level-of-detail number of the desired image.
+                    Level 0 is the base image level.
+                    Level 
+                    <inlineequation><mml:math><mml:mi mathvariant="italic">n</mml:mi></mml:math></inlineequation>
+                    is the 
+                    <inlineequation><mml:math><mml:mi mathvariant="italic">n</mml:mi></mml:math></inlineequation>th
+                    mipmap reduction image.
+                </para>
+            </listitem>
+        </varlistentry>
+        <varlistentry>
+            <term><parameter>format</parameter></term>
+            <listitem>
+                <para>
+                    Specifies a pixel format for the returned data.
+                    The supported formats are
+                    <constant>GL_STENCIL_INDEX</constant>,
+                    <constant>GL_DEPTH_COMPONENT</constant>,
+                    <constant>GL_DEPTH_STENCIL</constant>,
+                    <constant>GL_RED</constant>,
+                    <constant>GL_GREEN</constant>,
+                    <constant>GL_BLUE</constant>,
+                    <constant>GL_RG</constant>,
+                    <constant>GL_RGB</constant>,
+                    <constant>GL_RGBA</constant>,
+                    <constant>GL_BGR</constant>,
+                    <constant>GL_BGRA</constant>,
+                    <constant>GL_RED_INTEGER</constant>,
+                    <constant>GL_GREEN_INTEGER</constant>,
+                    <constant>GL_BLUE_INTEGER</constant>,
+                    <constant>GL_RG_INTEGER</constant>,
+                    <constant>GL_RGB_INTEGER</constant>,
+                    <constant>GL_RGBA_INTEGER</constant>,
+                    <constant>GL_BGR_INTEGER</constant>,
+                    <constant>GL_BGRA_INTEGER</constant>.
+                </para>
+            </listitem>
+        </varlistentry>
+        <varlistentry>
+            <term><parameter>type</parameter></term>
+            <listitem>
+                <para>
+                    Specifies a pixel type for the returned data.
+                    The supported types are
+                    <constant>GL_UNSIGNED_BYTE</constant>,
+                    <constant>GL_BYTE</constant>,
+                    <constant>GL_UNSIGNED_SHORT</constant>,
+                    <constant>GL_SHORT</constant>,
+                    <constant>GL_UNSIGNED_INT</constant>,
+                    <constant>GL_INT</constant>,
+                    <constant>GL_HALF_FLOAT</constant>,
+                    <constant>GL_FLOAT</constant>,
+                    <constant>GL_UNSIGNED_BYTE_3_3_2</constant>,
+                    <constant>GL_UNSIGNED_BYTE_2_3_3_REV</constant>,
+                    <constant>GL_UNSIGNED_SHORT_5_6_5</constant>,
+                    <constant>GL_UNSIGNED_SHORT_5_6_5_REV</constant>,
+                    <constant>GL_UNSIGNED_SHORT_4_4_4_4</constant>,
+                    <constant>GL_UNSIGNED_SHORT_4_4_4_4_REV</constant>,
+                    <constant>GL_UNSIGNED_SHORT_5_5_5_1</constant>,
+                    <constant>GL_UNSIGNED_SHORT_1_5_5_5_REV</constant>,
+                    <constant>GL_UNSIGNED_INT_8_8_8_8</constant>,
+                    <constant>GL_UNSIGNED_INT_8_8_8_8_REV</constant>,
+                    <constant>GL_UNSIGNED_INT_10_10_10_2</constant>,
+                    <constant>GL_UNSIGNED_INT_2_10_10_10_REV</constant>,
+                    <constant>GL_UNSIGNED_INT_24_8</constant>,
+                    <constant>GL_UNSIGNED_INT_10F_11F_11F_REV</constant>,
+                    <constant>GL_UNSIGNED_INT_5_9_9_9_REV</constant>, and
+                    <constant>GL_FLOAT_32_UNSIGNED_INT_24_8_REV</constant>.
+                </para>
+            </listitem>
+        </varlistentry>
+        <varlistentry>
+            <term><parameter>img</parameter></term>
+            <listitem>
+                <para>
+                    Returns the texture image.
+                    Should be a pointer to an array of the type specified by <parameter>type</parameter>.
+                </para>
+            </listitem>
+        </varlistentry>
+        </variablelist>
+    </refsect1>
+    <refsect1 id="description"><title>Description</title>
+        <para>
+            <function>glGetTexImage</function> returns a texture image into <parameter>img</parameter>.
+            <parameter>target</parameter> specifies whether the desired texture image is one specified by
+            <citerefentry><refentrytitle>glTexImage1D</refentrytitle></citerefentry> (<constant>GL_TEXTURE_1D</constant>),
+            <citerefentry><refentrytitle>glTexImage2D</refentrytitle></citerefentry> (<constant>GL_TEXTURE_1D_ARRAY</constant>, <constant>GL_TEXTURE_RECTANGLE</constant>,
+            <constant>GL_TEXTURE_2D</constant> or any of
+            <constant>GL_TEXTURE_CUBE_MAP_*</constant>),
+            or
+            <citerefentry><refentrytitle>glTexImage3D</refentrytitle></citerefentry> (<constant>GL_TEXTURE_2D_ARRAY</constant>,
+            <constant>GL_TEXTURE_3D</constant>).
+            <parameter>level</parameter> specifies the level-of-detail number of the desired image.
+            <parameter>format</parameter> and <parameter>type</parameter> specify the format and type of the desired image array.
+            See the reference page for <citerefentry><refentrytitle>glTexImage1D</refentrytitle></citerefentry>
+            for a description of the acceptable values for the <parameter>format</parameter> and <parameter>type</parameter>
+            parameters, respectively.
+        </para>
+        <para>
+            If a non-zero named buffer object is bound to the <constant>GL_PIXEL_PACK_BUFFER</constant> target 
+            (see <citerefentry><refentrytitle>glBindBuffer</refentrytitle></citerefentry>) while a texture image is
+            requested, <parameter>img</parameter> is treated as a byte offset into the buffer object's data store.
+        </para>
+        <para>
+            To understand the operation of <function>glGetTexImage</function>, consider the selected internal
+            four-component texture image to be an RGBA color buffer the size of the image.
+            The semantics of <function>glGetTexImage</function> are then identical to those of <citerefentry><refentrytitle>glReadPixels</refentrytitle></citerefentry>,
+            with the exception that no pixel transfer operations are performed,
+            when called with the same <parameter>format</parameter> and <parameter>type</parameter>,
+            with <emphasis>x</emphasis> and <emphasis>y</emphasis> set to 0,
+            <emphasis>width</emphasis> set to the width of the texture image
+            and <emphasis>height</emphasis> set to 1 for 1D images,
+            or to the height of the texture image
+            for 2D images.
+        </para>
+        <para>
+            If the selected texture image does not contain four components,
+            the following mappings are applied.
+            Single-component textures are treated as RGBA buffers with red set
+            to the single-component value,
+            green set to 0, blue set to 0, and alpha set to 1.
+            Two-component textures are treated as RGBA buffers with red set to
+            the value of component zero,
+            alpha set to the value of component one,
+            and green and blue set to 0.
+            Finally,
+            three-component textures are treated as RGBA buffers with red set to
+            component zero,
+            green set to component one,
+            blue set to component two,
+            and alpha set to 1.
+        </para>
+        <para>
+            To determine the required size of <parameter>img</parameter>,
+            use <citerefentry><refentrytitle>glGetTexLevelParameter</refentrytitle></citerefentry> to determine the dimensions of the
+            internal texture image,
+            then scale the required number of pixels by the storage required for
+            each pixel,
+            based on <parameter>format</parameter> and <parameter>type</parameter>.
+            Be sure to take the pixel storage parameters into account,
+            especially <constant>GL_PACK_ALIGNMENT</constant>.
+        </para>
+    </refsect1>
+    <refsect1 id="notes"><title>Notes</title>
+        <para>
+            If an error is generated,
+            no change is made to the contents of <parameter>img</parameter>.
+        </para>
+        <para>
+            <function>glGetTexImage</function> returns the texture image for the active texture unit.
+        </para>
+    </refsect1>
+    <refsect1 id="errors"><title>Errors</title>
+        <para>
+            <constant>GL_INVALID_ENUM</constant> is generated if <parameter>target</parameter>, <parameter>format</parameter>, or <parameter>type</parameter> is not
+            an accepted value.
+        </para>
+        <para>
+            <constant>GL_INVALID_VALUE</constant> is generated if <parameter>level</parameter> is less than 0.
+        </para>
+        <para>
+            <constant>GL_INVALID_VALUE</constant> may be generated if <parameter>level</parameter> is greater
+            than 
+            <inlineequation><mml:math>
+                <!-- eqn: log sub 2 (max): -->
+                <mml:mrow>
+                    <mml:msub><mml:mi mathvariant="italic">log</mml:mi>
+                    <mml:mn>2</mml:mn>
+                    </mml:msub>
+                    <mml:mo>&af;</mml:mo>
+                    <mml:mfenced open="(" close=")">
+                        <mml:mi mathvariant="italic">max</mml:mi>
+                    </mml:mfenced>
+                </mml:mrow>
+            </mml:math></inlineequation>,
+            where 
+            <inlineequation><mml:math><mml:mi mathvariant="italic">max</mml:mi></mml:math></inlineequation>
+            is the returned value of <constant>GL_MAX_TEXTURE_SIZE</constant>.
+        </para>
+        <para>
+            <constant>GL_INVALID_OPERATION</constant> is returned if <parameter>type</parameter> is one of
+            <constant>GL_UNSIGNED_BYTE_3_3_2</constant>,
+            <constant>GL_UNSIGNED_BYTE_2_3_3_REV</constant>,
+            <constant>GL_UNSIGNED_SHORT_5_6_5</constant>,
+            <constant>GL_UNSIGNED_SHORT_5_6_5_REV</constant>, or
+            <constant>GL_UNSIGNED_INT_10F_11F_11F_REV</constant> and <parameter>format</parameter> is not <constant>GL_RGB</constant>.
+        </para>
+        <para>
+            <constant>GL_INVALID_OPERATION</constant> is returned if <parameter>type</parameter> is one of
+            <constant>GL_UNSIGNED_SHORT_4_4_4_4</constant>,
+            <constant>GL_UNSIGNED_SHORT_4_4_4_4_REV</constant>,
+            <constant>GL_UNSIGNED_SHORT_5_5_5_1</constant>,
+            <constant>GL_UNSIGNED_SHORT_1_5_5_5_REV</constant>,
+            <constant>GL_UNSIGNED_INT_8_8_8_8</constant>,
+            <constant>GL_UNSIGNED_INT_8_8_8_8_REV</constant>,
+            <constant>GL_UNSIGNED_INT_10_10_10_2</constant>,
+            <constant>GL_UNSIGNED_INT_2_10_10_10_REV</constant>, or
+            <constant>GL_UNSIGNED_INT_5_9_9_9_REV</constant> and <parameter>format</parameter> is neither <constant>GL_RGBA</constant>
+            or <constant>GL_BGRA</constant>.
+        </para>
+        <para>
+            <constant>GL_INVALID_OPERATION</constant> is generated if a non-zero buffer object name is bound to the
+            <constant>GL_PIXEL_PACK_BUFFER</constant> target and the buffer object's data store is currently mapped.
+        </para>
+        <para>
+            <constant>GL_INVALID_OPERATION</constant> is generated if a non-zero buffer object name is bound to the
+            <constant>GL_PIXEL_PACK_BUFFER</constant> target and the data would be packed to the buffer 
+            object such that the memory writes required would exceed the data store size.
+        </para>
+        <para>
+            <constant>GL_INVALID_OPERATION</constant> is generated if a non-zero buffer object name is bound to the
+            <constant>GL_PIXEL_PACK_BUFFER</constant> target and <parameter>img</parameter> is not evenly divisible 
+            into the number of bytes needed to store in memory a datum indicated by <parameter>type</parameter>.
+        </para>
+    </refsect1>
+    <refsect1 id="associatedgets"><title>Associated Gets</title>
+        <para>
+            <citerefentry><refentrytitle>glGetTexLevelParameter</refentrytitle></citerefentry> with argument <constant>GL_TEXTURE_WIDTH</constant>
+        </para>
+        <para>
+            <citerefentry><refentrytitle>glGetTexLevelParameter</refentrytitle></citerefentry> with argument <constant>GL_TEXTURE_HEIGHT</constant>
+        </para>
+        <para>
+            <citerefentry><refentrytitle>glGetTexLevelParameter</refentrytitle></citerefentry> with argument <constant>GL_TEXTURE_INTERNAL_FORMAT</constant>
+        </para>
+        <para>
+            <citerefentry><refentrytitle>glGet</refentrytitle></citerefentry> with arguments <constant>GL_PACK_ALIGNMENT</constant> and others
+        </para>
+        <para>
+            <citerefentry><refentrytitle>glGet</refentrytitle></citerefentry> with argument <constant>GL_PIXEL_PACK_BUFFER_BINDING</constant>
+        </para>
+    </refsect1>
+    <refsect1 id="seealso"><title>See Also</title>
+        <para>
+            <citerefentry><refentrytitle>glActiveTexture</refentrytitle></citerefentry>,
+            <citerefentry><refentrytitle>glReadPixels</refentrytitle></citerefentry>,
+            <citerefentry><refentrytitle>glTexImage1D</refentrytitle></citerefentry>,
+            <citerefentry><refentrytitle>glTexImage2D</refentrytitle></citerefentry>,
+            <citerefentry><refentrytitle>glTexImage3D</refentrytitle></citerefentry>,
+            <citerefentry><refentrytitle>glTexSubImage1D</refentrytitle></citerefentry>,
+            <citerefentry><refentrytitle>glTexSubImage2D</refentrytitle></citerefentry>,
+            <citerefentry><refentrytitle>glTexSubImage3D</refentrytitle></citerefentry>,
+            <citerefentry><refentrytitle>glTexParameter</refentrytitle></citerefentry>
+        </para>
+    </refsect1>
+    <refsect1 id="Copyright"><title>Copyright</title>
+        <para>
+            Copyright <trademark class="copyright"></trademark> 1991-2006
+            Silicon Graphics, Inc. Copyright <trademark class="copyright"></trademark> 2010
+            Khronos Group. This document is licensed under the SGI
+            Free Software B License. For details, see
+            <ulink url="http://oss.sgi.com/projects/FreeB/">http://oss.sgi.com/projects/FreeB/</ulink>.
+        </para>
+    </refsect1>
+</refentry>