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[clinton/guile-figl.git] / upstream-doc / man4 / glDrawBuffers.xml
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+<?xml version="1.0" encoding="UTF-8"?>
+<!DOCTYPE book PUBLIC "-//OASIS//DTD DocBook MathML Module V1.1b1//EN"
+          "http://www.oasis-open.org/docbook/xml/mathml/1.1CR1/dbmathml.dtd">
+<refentry id="glDrawBuffers">
+    <refmeta>
+    <refentrytitle>glDrawBuffers</refentrytitle>
+    <manvolnum>3G</manvolnum>
+    </refmeta>
+    <refnamediv>
+    <refname>glDrawBuffers</refname>
+    <refpurpose>Specifies a list of color buffers to be drawn into</refpurpose>
+    </refnamediv>
+    <refsynopsisdiv><title>C Specification</title>
+    <funcsynopsis>
+        <funcprototype>
+        <funcdef>void <function>glDrawBuffers</function></funcdef>
+        <paramdef>GLsizei <parameter>n</parameter></paramdef>
+        <paramdef>const GLenum *<parameter>bufs</parameter></paramdef>
+        </funcprototype>
+    </funcsynopsis>
+    </refsynopsisdiv>
+    <refsect1 id="parameters"><title>Parameters</title>
+    <variablelist>
+        <varlistentry>
+        <term><parameter>n</parameter></term>
+        <listitem>
+            <para>Specifies the number of buffers in
+            <parameter>bufs</parameter>.</para>
+        </listitem>
+        </varlistentry>
+        <varlistentry>
+        <term><parameter>bufs</parameter></term>
+        <listitem>
+            <para>Points to an array of symbolic constants
+            specifying the buffers into which fragment colors or
+            data values will be written.</para>
+        </listitem>
+        </varlistentry>
+    </variablelist>
+    </refsect1>
+    <refsect1 id="description"><title>Description</title>
+    <para><function>glDrawBuffers</function> defines an array of
+    buffers into which outputs from the fragment shader data will
+    be written. If a fragment shader writes a value
+    to one or more user defined output
+    variables, then the value of each variable will be written into the
+    buffer specified at a location within <parameter>bufs</parameter>
+    corresponding to the location assigned to that user defined output.
+    The draw buffer used for user defined outputs assigned to locations
+    greater than or equal to <parameter>n</parameter> is implicitly set
+    to <constant>GL_NONE</constant> and any data written to such an output
+    is discarded.</para>
+
+    <para>The symbolic constants contained in
+    <parameter>bufs</parameter> may be any of the following:</para>
+
+    <variablelist>
+        <varlistentry>
+        <term><constant>GL_NONE</constant></term>
+        <listitem>
+            <para>The fragment shader output value is not written into
+            any color buffer.</para>
+        </listitem>
+        </varlistentry>
+        <varlistentry>
+        <term><constant>GL_FRONT_LEFT</constant></term>
+        <listitem>
+            <para>The fragment shader output value is written into the
+            front left color buffer.</para>
+        </listitem>
+        </varlistentry>
+        <varlistentry>
+        <term><constant>GL_FRONT_RIGHT</constant></term>
+        <listitem>
+            <para>The fragment shader output value is written into the
+            front right color buffer.</para>
+        </listitem>
+        </varlistentry>
+        <varlistentry>
+        <term><constant>GL_BACK_LEFT</constant></term>
+        <listitem>
+            <para>The fragment shader output value is written into the
+            back left color buffer.</para>
+        </listitem>
+        </varlistentry>
+        <varlistentry>
+        <term><constant>GL_BACK_RIGHT</constant></term>
+        <listitem>
+            <para>The fragment shader output value is written into the
+            back right color buffer.</para>
+        </listitem>
+        </varlistentry>
+        <varlistentry>
+        <term><constant>GL_COLOR_ATTACHMENT<emphasis>n</emphasis></constant></term>
+        <listitem>
+            <para>The fragment shader output value is written into the
+            <emphasis>n</emphasis>th color attachment of the current framebuffer.
+            <emphasis>n</emphasis> may range from 0 to the value of
+            <constant>GL_MAX_COLOR_ATTACHMENTS</constant>.</para>
+        </listitem>
+        </varlistentry>
+    </variablelist>
+
+    <para>Except for <constant>GL_NONE</constant>, the preceding
+    symbolic constants may not appear more than once in
+    <parameter>bufs</parameter>. The maximum number of draw buffers
+    supported is implementation dependent and can be queried by
+    calling
+    <citerefentry><refentrytitle>glGet</refentrytitle></citerefentry>
+    with the argument <constant>GL_MAX_DRAW_BUFFERS</constant>.</para>
+    </refsect1>
+    <refsect1 id="notes"><title>Notes</title>
+
+    <para>The symbolic constants <constant>GL_FRONT</constant>,
+    <constant>GL_BACK</constant>, <constant>GL_LEFT</constant>,
+    <constant>GL_RIGHT</constant>, and
+    <constant>GL_FRONT_AND_BACK</constant> are not allowed in the
+    <parameter>bufs</parameter> array since they may refer to
+    multiple buffers.</para>
+
+    <para>If a fragment shader does not write to a user defined output variable,
+    the values of the fragment
+    colors following shader execution are undefined. For each
+    fragment generated in this situation, a different value may be
+    written into each of the buffers specified by
+    <parameter>bufs</parameter>.</para>
+    </refsect1>
+    <refsect1 id="errors"><title>Errors</title>
+    <para><constant>GL_INVALID_ENUM</constant> is generated if one of the
+    values in <parameter>bufs</parameter> is not an accepted
+    value.</para>
+    
+    <para><constant>GL_INVALID_ENUM</constant> is generated if the GL is bound
+    to the default framebuffer and one or more of the values in
+    <parameter>bufs</parameter> is one of the <constant>GL_COLOR_ATTACHMENT<emphasis>n</emphasis></constant>
+    tokens.</para>
+
+    <para><constant>GL_INVALID_ENUM</constant> is generated if the GL is bound
+    to a framebuffer object and one or more of the values in <parameter>bufs</parameter>
+    is anything other than <constant>GL_NONE</constant> or one of the
+    <constant>GL_COLOR_ATTACHMENTS<emphasis>n</emphasis></constant> tokens.</para>
+
+    <para><constant>GL_INVALID_ENUM</constant> is generated if
+    <parameter>n</parameter> is less than 0.</para>
+
+    <para><constant>GL_INVALID_OPERATION</constant> is generated if a
+    symbolic constant other than <constant>GL_NONE</constant>
+    appears more than once in <parameter>bufs</parameter>.</para>
+
+    <para><constant>GL_INVALID_OPERATION</constant> is generated if any of
+    the entries in <parameter>bufs</parameter> (other than
+    <constant>GL_NONE</constant> ) indicates a color buffer that
+    does not exist in the current GL context.</para>
+
+    <para><constant>GL_INVALID_VALUE</constant> is generated if
+    <parameter>n</parameter> is greater than
+    <constant>GL_MAX_DRAW_BUFFERS</constant>.</para>
+
+    </refsect1>
+    <refsect1 id="associatedgets"><title>Associated Gets</title>
+    <para><citerefentry><refentrytitle>glGet</refentrytitle></citerefentry>
+    with argument <constant>GL_MAX_DRAW_BUFFERS</constant></para>
+
+    <para><citerefentry><refentrytitle>glGet</refentrytitle></citerefentry>
+    with argument <constant>GL_DRAW_BUFFER<emphasis>i</emphasis></constant> where
+    <code><emphasis>i</emphasis></code> indicates the number of the draw buffer
+    whose value is to be queried</para>
+    </refsect1>
+    <refsect1 id="seealso"><title>See Also</title>
+    <para> <citerefentry><refentrytitle>glBlendFunc</refentrytitle></citerefentry>,
+    <citerefentry><refentrytitle>glColorMask</refentrytitle></citerefentry>,
+    <citerefentry><refentrytitle>glDrawBuffers</refentrytitle></citerefentry>,
+    <citerefentry><refentrytitle>glLogicOp</refentrytitle></citerefentry>,
+    <citerefentry><refentrytitle>glReadBuffer</refentrytitle></citerefentry></para>
+    </refsect1>
+    <refsect1 id="Copyright"><title>Copyright</title>
+        <para>
+            Copyright <trademark class="copyright"></trademark> 2003-2005 3Dlabs Inc. Ltd. 
+            This material may be distributed subject to the terms and conditions set forth in 
+            the Open Publication License, v 1.0, 8 June 1999.
+            <ulink url="http://opencontent.org/openpub/">http://opencontent.org/openpub/</ulink>.
+        </para>
+    </refsect1>
+</refentry>