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+<?xml version="1.0" encoding="UTF-8"?>
+<!DOCTYPE book PUBLIC "-//OASIS//DTD DocBook MathML Module V1.1b1//EN"
+ "http://www.oasis-open.org/docbook/xml/mathml/1.1CR1/dbmathml.dtd">
+<refentry id="glDepthRange">
+ <refmeta>
+ <refmetainfo>
+ <copyright>
+ <year>1991-2006</year>
+ <holder>Silicon Graphics, Inc.</holder>
+ </copyright>
+ </refmetainfo>
+ <refentrytitle>glDepthRange</refentrytitle>
+ <manvolnum>3G</manvolnum>
+ </refmeta>
+ <refnamediv>
+ <refname>glDepthRange</refname>
+ <refpurpose>specify mapping of depth values from normalized device coordinates to window coordinates</refpurpose>
+ </refnamediv>
+ <refsynopsisdiv><title>C Specification</title>
+ <funcsynopsis>
+ <funcprototype>
+ <funcdef>void <function>glDepthRange</function></funcdef>
+ <paramdef>GLdouble <parameter>nearVal</parameter></paramdef>
+ <paramdef>GLdouble <parameter>farVal</parameter></paramdef>
+ </funcprototype>
+ <funcprototype>
+ <funcdef>void <function>glDepthRangef</function></funcdef>
+ <paramdef>GLfloat <parameter>nearVal</parameter></paramdef>
+ <paramdef>GLfloat <parameter>farVal</parameter></paramdef>
+ </funcprototype>
+ </funcsynopsis>
+ </refsynopsisdiv>
+ <!-- eqn: ignoring delim $$ -->
+ <refsect1 id="parameters"><title>Parameters</title>
+ <variablelist>
+ <varlistentry>
+ <term><parameter>nearVal</parameter></term>
+ <listitem>
+ <para>
+ Specifies the mapping of the near clipping plane to window coordinates.
+ The initial value is 0.
+ </para>
+ </listitem>
+ </varlistentry>
+ <varlistentry>
+ <term><parameter>farVal</parameter></term>
+ <listitem>
+ <para>
+ Specifies the mapping of the far clipping plane to window coordinates.
+ The initial value is 1.
+ </para>
+ </listitem>
+ </varlistentry>
+ </variablelist>
+ </refsect1>
+ <refsect1 id="description"><title>Description</title>
+ <para>
+ After clipping and division by <emphasis>w</emphasis>,
+ depth coordinates range from
+ <inlineequation><mml:math>
+ <!-- eqn: -1: -->
+ <mml:mn>-1</mml:mn>
+ </mml:math></inlineequation>
+ to 1,
+ corresponding to the near and far clipping planes.
+ <function>glDepthRange</function> specifies a linear mapping of the normalized depth coordinates
+ in this range to window depth coordinates.
+ Regardless of the actual depth buffer implementation,
+ window coordinate depth values are treated as though they range
+ from 0 through 1 (like color components).
+ Thus,
+ the values accepted by <function>glDepthRange</function> are both clamped to this range
+ before they are accepted.
+ </para>
+ <para>
+ The setting of (0,1) maps the near plane to 0 and
+ the far plane to 1.
+ With this mapping,
+ the depth buffer range is fully utilized.
+ </para>
+ </refsect1>
+ <refsect1 id="notes"><title>Notes</title>
+ <para>
+ It is not necessary that <parameter>nearVal</parameter> be less than <parameter>farVal</parameter>.
+ Reverse mappings such as
+ <inlineequation><mml:math>
+ <!-- eqn: nearVal = 1: -->
+ <mml:mrow>
+ <mml:mi mathvariant="italic">nearVal</mml:mi>
+ <mml:mo>=</mml:mo>
+ <mml:mn>1</mml:mn>
+ </mml:mrow>
+ </mml:math></inlineequation>,
+ and
+ <inlineequation><mml:math>
+ <!-- eqn: farVal = 0: -->
+ <mml:mrow>
+ <mml:mi mathvariant="italic">farVal</mml:mi>
+ <mml:mo>=</mml:mo>
+ <mml:mn>0</mml:mn>
+ </mml:mrow>
+ </mml:math></inlineequation>
+ are acceptable.
+ </para>
+ <para>
+ The type of the <parameter>nearVal</parameter> and
+ <parameter>farVal</parameter> parameters was changed from
+ GLclampf to GLfloat for <function>glDepthRangef</function>
+ and from GLclampd to GLdouble for
+ <function>glDepthRange</function>. This change is
+ transparent to user code and is described in detail on the
+ <citerefentry><refentrytitle>removedTypes</refentrytitle></citerefentry>
+ page.
+ </para>
+ </refsect1>
+ <refsect1 id="associatedgets"><title>Associated Gets</title>
+ <para>
+ <citerefentry><refentrytitle>glGet</refentrytitle></citerefentry> with argument <constant>GL_DEPTH_RANGE</constant>
+ </para>
+ </refsect1>
+ <refsect1 id="seealso"><title>See Also</title>
+ <para>
+ <citerefentry><refentrytitle>glDepthFunc</refentrytitle></citerefentry>,
+ <citerefentry><refentrytitle>glPolygonOffset</refentrytitle></citerefentry>,
+ <citerefentry><refentrytitle>glViewport</refentrytitle></citerefentry>,
+ <citerefentry><refentrytitle>removedTypes</refentrytitle></citerefentry>
+ </para>
+ </refsect1>
+ <refsect1 id="Copyright"><title>Copyright</title>
+ <para>
+ Copyright <trademark class="copyright"></trademark> 1991-2006
+ Silicon Graphics, Inc. This document is licensed under the SGI
+ Free Software B License. For details, see
+ <ulink url="http://oss.sgi.com/projects/FreeB/">http://oss.sgi.com/projects/FreeB/</ulink>.
+ </para>
+ </refsect1>
+</refentry>