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+<?xml version="1.0" encoding="UTF-8"?>
+<!DOCTYPE book PUBLIC "-//OASIS//DTD DocBook MathML Module V1.1b1//EN"
+ "http://www.oasis-open.org/docbook/xml/mathml/1.1CR1/dbmathml.dtd">
+<refentry id="glDepthMask">
+ <refmeta>
+ <refmetainfo>
+ <copyright>
+ <year>1991-2006</year>
+ <holder>Silicon Graphics, Inc.</holder>
+ </copyright>
+ </refmetainfo>
+ <refentrytitle>glDepthMask</refentrytitle>
+ <manvolnum>3G</manvolnum>
+ </refmeta>
+ <refnamediv>
+ <refname>glDepthMask</refname>
+ <refpurpose>enable or disable writing into the depth buffer</refpurpose>
+ </refnamediv>
+ <refsynopsisdiv><title>C Specification</title>
+ <funcsynopsis>
+ <funcprototype>
+ <funcdef>void <function>glDepthMask</function></funcdef>
+ <paramdef>GLboolean <parameter>flag</parameter></paramdef>
+ </funcprototype>
+ </funcsynopsis>
+ </refsynopsisdiv>
+ <refsect1 id="parameters"><title>Parameters</title>
+ <variablelist>
+ <varlistentry>
+ <term><parameter>flag</parameter></term>
+ <listitem>
+ <para>
+ Specifies whether the depth buffer is enabled for writing.
+ If <parameter>flag</parameter> is <constant>GL_FALSE</constant>,
+ depth buffer writing is disabled.
+ Otherwise, it is enabled.
+ Initially, depth buffer writing is enabled.
+ </para>
+ </listitem>
+ </varlistentry>
+ </variablelist>
+ </refsect1>
+ <refsect1 id="description"><title>Description</title>
+ <para>
+ <function>glDepthMask</function> specifies whether the depth buffer is enabled for writing.
+ If <parameter>flag</parameter> is <constant>GL_FALSE</constant>,
+ depth buffer writing is disabled.
+ Otherwise, it is enabled.
+ Initially, depth buffer writing is enabled.
+ </para>
+ </refsect1>
+ <refsect1 id="associatedgets"><title>Associated Gets</title>
+ <para>
+ <citerefentry><refentrytitle>glGet</refentrytitle></citerefentry> with argument <constant>GL_DEPTH_WRITEMASK</constant>
+ </para>
+ </refsect1>
+ <refsect1 id="notes"><title>Notes</title>
+ <para>
+ Even if the depth buffer exists and the depth mask is non-zero, the
+ depth buffer is not updated if the depth test is disabled. In order to
+ unconditionally write to the depth buffer, the depth test should be enabled
+ and set to <constant>GL_ALWAYS</constant> (see <citerefentry><refentrytitle>glDepthFunc</refentrytitle></citerefentry>).
+ </para>
+ </refsect1>
+ <refsect1 id="seealso"><title>See Also</title>
+ <para>
+ <citerefentry><refentrytitle>glColorMask</refentrytitle></citerefentry>,
+ <citerefentry><refentrytitle>glDepthFunc</refentrytitle></citerefentry>,
+ <citerefentry><refentrytitle>glDepthRange</refentrytitle></citerefentry>,
+ <citerefentry><refentrytitle>glStencilMask</refentrytitle></citerefentry>
+ </para>
+ </refsect1>
+ <refsect1 id="Copyright"><title>Copyright</title>
+ <para>
+ Copyright <trademark class="copyright"></trademark> 1991-2006
+ Silicon Graphics, Inc.
+ Copyright <trademark class="copyright"></trademark> 2012
+ Khronos Group.
+ This document is licensed under the SGI
+ Free Software B License. For details, see
+ <ulink url="http://oss.sgi.com/projects/FreeB/">http://oss.sgi.com/projects/FreeB/</ulink>.
+ </para>
+ </refsect1>
+</refentry>