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+<?xml version="1.0" encoding="UTF-8"?>
+<!DOCTYPE book PUBLIC "-//OASIS//DTD DocBook MathML Module V1.1b1//EN"
+ "http://www.oasis-open.org/docbook/xml/mathml/1.1CR1/dbmathml.dtd">
+<refentry id="glDepthFunc">
+ <refmeta>
+ <refmetainfo>
+ <copyright>
+ <year>1991-2006</year>
+ <holder>Silicon Graphics, Inc.</holder>
+ </copyright>
+ </refmetainfo>
+ <refentrytitle>glDepthFunc</refentrytitle>
+ <manvolnum>3G</manvolnum>
+ </refmeta>
+ <refnamediv>
+ <refname>glDepthFunc</refname>
+ <refpurpose>specify the value used for depth buffer comparisons</refpurpose>
+ </refnamediv>
+ <refsynopsisdiv><title>C Specification</title>
+ <funcsynopsis>
+ <funcprototype>
+ <funcdef>void <function>glDepthFunc</function></funcdef>
+ <paramdef>GLenum <parameter>func</parameter></paramdef>
+ </funcprototype>
+ </funcsynopsis>
+ </refsynopsisdiv>
+ <refsect1 id="parameters"><title>Parameters</title>
+ <variablelist>
+ <varlistentry>
+ <term><parameter>func</parameter></term>
+ <listitem>
+ <para>
+ Specifies the depth comparison function.
+ Symbolic constants
+ <constant>GL_NEVER</constant>,
+ <constant>GL_LESS</constant>,
+ <constant>GL_EQUAL</constant>,
+ <constant>GL_LEQUAL</constant>,
+ <constant>GL_GREATER</constant>,
+ <constant>GL_NOTEQUAL</constant>,
+ <constant>GL_GEQUAL</constant>, and
+ <constant>GL_ALWAYS</constant> are accepted.
+ The initial value is <constant>GL_LESS</constant>.
+ </para>
+ </listitem>
+ </varlistentry>
+ </variablelist>
+ </refsect1>
+ <refsect1 id="description"><title>Description</title>
+ <para>
+ <function>glDepthFunc</function> specifies the function used to compare each incoming pixel depth value
+ with the depth value present in the depth buffer.
+ The comparison is performed only if depth testing is enabled.
+ (See <citerefentry><refentrytitle>glEnable</refentrytitle></citerefentry> and <citerefentry><refentrytitle>glDisable</refentrytitle></citerefentry> of <constant>GL_DEPTH_TEST</constant>.)
+ </para>
+ <para>
+ <parameter>func</parameter> specifies the conditions under which the pixel will be drawn.
+ The comparison functions are as follows:
+ </para>
+ <variablelist>
+ <varlistentry>
+ <term><constant>GL_NEVER</constant></term>
+ <listitem>
+ <para>
+ Never passes.
+ </para>
+ </listitem>
+ </varlistentry>
+ <varlistentry>
+ <term><constant>GL_LESS</constant></term>
+ <listitem>
+ <para>
+ Passes if the incoming depth value is less than the stored depth value.
+ </para>
+ </listitem>
+ </varlistentry>
+ <varlistentry>
+ <term><constant>GL_EQUAL</constant></term>
+ <listitem>
+ <para>
+ Passes if the incoming depth value is equal to the stored depth value.
+ </para>
+ </listitem>
+ </varlistentry>
+ <varlistentry>
+ <term><constant>GL_LEQUAL</constant></term>
+ <listitem>
+ <para>
+ Passes if the incoming depth value is less than or equal to
+ the stored depth value.
+ </para>
+ </listitem>
+ </varlistentry>
+ <varlistentry>
+ <term><constant>GL_GREATER</constant></term>
+ <listitem>
+ <para>
+ Passes if the incoming depth value is greater than the stored depth value.
+ </para>
+ </listitem>
+ </varlistentry>
+ <varlistentry>
+ <term><constant>GL_NOTEQUAL</constant></term>
+ <listitem>
+ <para>
+ Passes if the incoming depth value is not equal to the stored depth value.
+ </para>
+ </listitem>
+ </varlistentry>
+ <varlistentry>
+ <term><constant>GL_GEQUAL</constant></term>
+ <listitem>
+ <para>
+ Passes if the incoming depth value is greater than or equal to
+ the stored depth value.
+ </para>
+ </listitem>
+ </varlistentry>
+ <varlistentry>
+ <term><constant>GL_ALWAYS</constant></term>
+ <listitem>
+ <para>
+ Always passes.
+ </para>
+ </listitem>
+ </varlistentry>
+ </variablelist>
+ <para>
+ The initial value of <parameter>func</parameter> is <constant>GL_LESS</constant>.
+ Initially, depth testing is disabled. If depth testing is disabled or if no
+ depth buffer exists, it is as if the depth test always passes.
+ </para>
+ </refsect1>
+ <refsect1 id="notes"><title>Notes</title>
+ <para>
+ Even if the depth buffer exists and the depth mask is non-zero, the
+ depth buffer is not updated if the depth test is disabled. In order to
+ unconditionally write to the depth buffer, the depth test should be enabled
+ and set to <constant>GL_ALWAYS</constant>.
+ </para>
+ </refsect1>
+ <refsect1 id="errors"><title>Errors</title>
+ <para>
+ <constant>GL_INVALID_ENUM</constant> is generated if <parameter>func</parameter> is not an accepted value.
+ </para>
+ </refsect1>
+ <refsect1 id="associatedgets"><title>Associated Gets</title>
+ <para>
+ <citerefentry><refentrytitle>glGet</refentrytitle></citerefentry> with argument <constant>GL_DEPTH_FUNC</constant>
+ </para>
+ <para>
+ <citerefentry><refentrytitle>glIsEnabled</refentrytitle></citerefentry> with argument <constant>GL_DEPTH_TEST</constant>
+ </para>
+ </refsect1>
+ <refsect1 id="seealso"><title>See Also</title>
+ <para>
+ <citerefentry><refentrytitle>glDepthRange</refentrytitle></citerefentry>,
+ <citerefentry><refentrytitle>glEnable</refentrytitle></citerefentry>,
+ <citerefentry><refentrytitle>glPolygonOffset</refentrytitle></citerefentry>
+ </para>
+ </refsect1>
+ <refsect1 id="Copyright"><title>Copyright</title>
+ <para>
+ Copyright <trademark class="copyright"></trademark> 1991-2006
+ Silicon Graphics, Inc. This document is licensed under the SGI
+ Free Software B License. For details, see
+ <ulink url="http://oss.sgi.com/projects/FreeB/">http://oss.sgi.com/projects/FreeB/</ulink>.
+ </para>
+ </refsect1>
+</refentry>