rename upstream-man-pages to upstream-doc
[clinton/guile-figl.git] / upstream-doc / man4 / glCreateShaderProgram.xml
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+<?xml version="1.0" encoding="UTF-8"?>
+<!DOCTYPE book PUBLIC "-//OASIS//DTD DocBook MathML Module V1.1b1//EN"
+              "http://www.oasis-open.org/docbook/xml/mathml/1.1CR1/dbmathml.dtd">
+<refentry id="glCreateShaderProgram">
+    <refmeta>
+        <refmetainfo>
+            <copyright>
+                <year>2010</year>
+                <holder>Khronos Group</holder>
+            </copyright>
+        </refmetainfo>
+        <refentrytitle>glCreateShaderProgram</refentrytitle>
+        <manvolnum>3G</manvolnum>
+    </refmeta>
+    <refnamediv>
+        <refname>glCreateShaderProgramv</refname>
+        <refpurpose>create a stand-alone program from an array of null-terminated source code strings</refpurpose>
+    </refnamediv>
+    <refsynopsisdiv><title>C Specification</title>
+        <funcsynopsis>
+            <funcprototype>
+                <funcdef>GLuint <function>glCreateShaderProgramv</function></funcdef>
+                <paramdef>GLenum <parameter>type</parameter></paramdef>
+                <paramdef>GLsizei <parameter>count</parameter></paramdef>
+                <paramdef>const char **<parameter>strings</parameter></paramdef>
+            </funcprototype>
+        </funcsynopsis>
+    </refsynopsisdiv>
+    <refsect1 id="parameters"><title>Parameters</title>
+        <variablelist>
+        <varlistentry>
+            <term><parameter>type</parameter></term>
+            <listitem>
+            <para>
+                Specifies the type of shader to create.
+            </para>
+            </listitem>
+        </varlistentry>
+        <varlistentry>
+            <term><parameter>count</parameter></term>
+            <listitem>
+            <para>
+                Specifies the number of source code strings in the array <parameter>strings</parameter>.
+            </para>
+            </listitem>
+        </varlistentry>
+        <varlistentry>
+            <term><parameter>strings</parameter></term>
+            <listitem>
+            <para>
+                Specifies the address of an array of pointers to source code strings from which to create the program object.
+            </para>
+            </listitem>
+        </varlistentry>
+        </variablelist>
+    </refsect1>
+    <refsect1 id="description"><title>Description</title>
+        <para>
+            <function>glCreateShaderProgram</function> creates a program object containing compiled and linked
+            shaders for a single stage specified by <parameter>type</parameter>. <parameter>strings</parameter>
+            refers to an array of <parameter>count</parameter> strings from which to create the shader executables.
+       </para>
+       <para>
+            <function>glCreateShaderProgram</function> is equivalent (assuming no errors are generated) to:
+       </para>
+<programlisting><![CDATA[    const GLuint shader = glCreateShader(type);
+    if (shader) {
+        glShaderSource(shader, count, strings, NULL);
+        glCompileShader(shader);
+        const GLuint program = glCreateProgram();
+        if (program) {
+            GLint compiled = GL_FALSE;
+            glGetShaderiv(shader, GL_COMPILE_STATUS, &compiled);
+            glProgramParameteri(program, GL_PROGRAM_SEPARABLE, GL_TRUE);
+            if (compiled) {
+                glAttachShader(program, shader);
+                glLinkProgram(program);
+                glDetachShader(program, shader);
+            }
+            /* append-shader-info-log-to-program-info-log */
+        }
+        glDeleteShader(shader);
+        return program;
+    } else {
+        return 0;
+    }]]></programlisting>
+    <para>
+        The program object created by <function>glCreateShaderProgram</function> has its <constant>GL_PROGRAM_SEPARABLE</constant>
+        status set to <constant>GL_TRUE</constant>.
+    </para>
+    </refsect1>
+    <refsect1 id="errors"><title>Errors</title>
+        <para>
+            <constant>GL_INVALID_ENUM</constant> is generated if if <parameter>type</parameter> is not
+            an accepted shader type.
+        </para>
+        <para>
+            <constant>GL_INVALID_VALUE</constant> is generated if <parameter>count</parameter> is
+            negative.
+        </para>
+        <para>
+            Other errors are generated if the supplied shader code fails to compile
+            and link, as described for the commands in the pseudocode sequence above,
+            but all such errors are generated without any side effects of executing those
+            commands.
+        </para>
+    </refsect1>
+    <refsect1 id="seealso"><title>See Also</title>
+        <para>
+            <citerefentry><refentrytitle>glCreateShader</refentrytitle></citerefentry>,
+            <citerefentry><refentrytitle>glCreateProgram</refentrytitle></citerefentry>,
+            <citerefentry><refentrytitle>glCompileShader</refentrytitle></citerefentry>,
+            <citerefentry><refentrytitle>glLinkProgram</refentrytitle></citerefentry>
+        </para>
+    </refsect1>
+    <refsect1 id="Copyright"><title>Copyright</title>
+        <para>
+            Copyright <trademark class="copyright"></trademark> 2010-2012 Khronos Group. 
+            This material may be distributed subject to the terms and conditions set forth in 
+            the Open Publication License, v 1.0, 8 June 1999.
+            <ulink url="http://opencontent.org/openpub/">http://opencontent.org/openpub/</ulink>.
+        </para>
+    </refsect1>
+</refentry>