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+<?xml version="1.0" encoding="UTF-8"?>
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+<?xml-stylesheet type="text/xsl" href="mathml.xsl"?><html xmlns="http://www.w3.org/1999/xhtml" xmlns:pref="http://www.w3.org/2002/Math/preference" pref:renderer="mathplayer-dl"><head><meta http-equiv="Content-Type" content="text/html; charset=UTF-8" /><link rel="stylesheet" type="text/css" href="opengl-man.css" /><title>glStencilMask</title><meta name="generator" content="DocBook XSL Stylesheets V1.69.1" /></head><body><div class="refentry" lang="en" xml:lang="en"><a id="glStencilMask"></a><div class="titlepage"></div><div class="refnamediv"><h2>Name</h2><p>glStencilMask — control the front and back writing of individual bits in the stencil planes</p></div><div class="refsynopsisdiv"><h2>C Specification</h2><div class="funcsynopsis"><p><code class="funcdef">void <b class="fsfunc">glStencilMask</b>(</code>GLuint <var class="pdparam">mask</var><code>)</code>;</p></div></div><div class="refsect1" lang="en" xml:lang="en"><a id="parameters"></a><h2>Parameters</h2><div class="variablelist"><dl><dt><span class="term"><em class="parameter"><code>mask</code></em></span></dt><dd><p>
+ Specifies a bit mask to enable and disable writing of individual bits
+ in the stencil planes.
+ Initially, the mask is all 1's.
+ </p></dd></dl></div></div><div class="refsect1" lang="en" xml:lang="en"><a id="description"></a><h2>Description</h2><p>
+ <code class="function">glStencilMask</code> controls the writing of individual bits in the stencil planes.
+ The least significant
+ <mml:math xmlns:mml="http://www.w3.org/1998/Math/MathML" overflow="scroll"><mml:mi mathvariant="italic">n</mml:mi></mml:math>
+ bits of <em class="parameter"><code>mask</code></em>,
+ where
+ <mml:math xmlns:mml="http://www.w3.org/1998/Math/MathML" overflow="scroll"><mml:mi mathvariant="italic">n</mml:mi></mml:math>
+ is the number of bits in the stencil buffer,
+ specify a mask.
+ Where a 1 appears in the mask,
+ it's possible to write to the corresponding bit in the stencil buffer.
+ Where a 0 appears,
+ the corresponding bit is write-protected.
+ Initially, all bits are enabled for writing.
+ </p><p>
+ There can be two separate <em class="parameter"><code>mask</code></em> writemasks; one affects back-facing polygons, and the other
+ affects front-facing polygons as well as other non-polygon primitives.
+ <a href="glStencilMask.xml"><span class="citerefentry"><span class="refentrytitle">glStencilMask</span></span></a> sets both front
+ and back stencil writemasks to the same values. Use <a href="glStencilMaskSeparate.xml"><span class="citerefentry"><span class="refentrytitle">glStencilMaskSeparate</span></span></a>
+ to set front and back stencil writemasks to different values.
+ </p></div><div class="refsect1" lang="en" xml:lang="en"><a id="notes"></a><h2>Notes</h2><p>
+ <a href="glStencilMask.xml"><span class="citerefentry"><span class="refentrytitle">glStencilMask</span></span></a> is the same as
+ calling <a href="glStencilMaskSeparate.xml"><span class="citerefentry"><span class="refentrytitle">glStencilMaskSeparate</span></span></a>
+ with <em class="parameter"><code>face</code></em> set to <code class="constant">GL_FRONT_AND_BACK</code>.
+ </p></div><div class="refsect1" lang="en" xml:lang="en"><a id="associatedgets"></a><h2>Associated Gets</h2><p>
+ <a href="glGet.xml"><span class="citerefentry"><span class="refentrytitle">glGet</span></span></a> with argument
+ <code class="constant">GL_STENCIL_WRITEMASK</code>, <code class="constant">GL_STENCIL_BACK_WRITEMASK</code>,
+ or <code class="constant">GL_STENCIL_BITS</code>
+ </p></div><div class="refsect1" lang="en" xml:lang="en"><a id="seealso"></a><h2>See Also</h2><p>
+ <a href="glColorMask.xml"><span class="citerefentry"><span class="refentrytitle">glColorMask</span></span></a>,
+ <a href="glDepthMask.xml"><span class="citerefentry"><span class="refentrytitle">glDepthMask</span></span></a>,
+ <a href="glStencilFunc.xml"><span class="citerefentry"><span class="refentrytitle">glStencilFunc</span></span></a>,
+ <a href="glStencilFuncSeparate.xml"><span class="citerefentry"><span class="refentrytitle">glStencilFuncSeparate</span></span></a>,
+ <a href="glStencilMaskSeparate.xml"><span class="citerefentry"><span class="refentrytitle">glStencilMaskSeparate</span></span></a>,
+ <a href="glStencilOp.xml"><span class="citerefentry"><span class="refentrytitle">glStencilOp</span></span></a>,
+ <a href="glStencilOpSeparate.xml"><span class="citerefentry"><span class="refentrytitle">glStencilOpSeparate</span></span></a>
+ </p></div><div class="refsect1" lang="en" xml:lang="en"><a id="Copyright"></a><h2>Copyright</h2><p>
+ Copyright <span class="trademark"></span>© 1991-2006
+ Silicon Graphics, Inc. This document is licensed under the SGI
+ Free Software B License. For details, see
+ <a href="http://oss.sgi.com/projects/FreeB/" target="_top">http://oss.sgi.com/projects/FreeB/</a>.
+ </p></div></div></body></html>