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[clinton/guile-figl.git] / upstream-doc / man3 / xhtml / glDeleteShader.xml
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+<?xml version="1.0" encoding="UTF-8"?>
+<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "xhtml1-transitional.dtd">
+<!-- saved from url=(0013)about:internet -->
+<?xml-stylesheet type="text/xsl" href="mathml.xsl"?><html xmlns="http://www.w3.org/1999/xhtml" xmlns:pref="http://www.w3.org/2002/Math/preference" pref:renderer="mathplayer-dl"><head><meta http-equiv="Content-Type" content="text/html; charset=UTF-8" /><link rel="stylesheet" type="text/css" href="opengl-man.css" /><title>glDeleteShader</title><meta name="generator" content="DocBook XSL Stylesheets V1.69.1" /></head><body><div class="refentry" lang="en" xml:lang="en"><a id="glDeleteShader"></a><div class="titlepage"></div><div class="refnamediv"><h2>Name</h2><p>glDeleteShader — Deletes a shader object</p></div><div class="refsynopsisdiv"><h2>C Specification</h2><div class="funcsynopsis"><p><code class="funcdef">void <b class="fsfunc">glDeleteShader</b>(</code>GLuint <var class="pdparam">shader</var><code>)</code>;</p></div></div><div class="refsect1" lang="en" xml:lang="en"><a id="parameters"></a><h2>Parameters</h2><div class="variablelist"><dl><dt><span class="term"><em class="parameter"><code>shader</code></em></span></dt><dd><p>Specifies the shader object to be deleted.</p></dd></dl></div></div><div class="refsect1" lang="en" xml:lang="en"><a id="description"></a><h2>Description</h2><p><code class="function">glDeleteShader</code> frees the memory and
+    invalidates the name associated with the shader object specified
+    by <em class="parameter"><code>shader</code></em>. This command effectively
+    undoes the effects of a call to
+    <a href="glCreateShader.xml"><span class="citerefentry"><span class="refentrytitle">glCreateShader</span></span></a>.</p><p>If a shader object to be deleted is attached to a program
+    object, it will be flagged for deletion, but it will not be
+    deleted until it is no longer attached to any program object,
+    for any rendering context (i.e., it must be detached from
+    wherever it was attached before it will be deleted). A value of
+    0 for <em class="parameter"><code>shader</code></em> will be silently
+    ignored.</p><p>To determine whether an object has been flagged for
+    deletion, call
+    <a href="glGetShader.xml"><span class="citerefentry"><span class="refentrytitle">glGetShader</span></span></a>
+    with arguments <em class="parameter"><code>shader</code></em> and
+    <code class="constant">GL_DELETE_STATUS</code>.</p></div><div class="refsect1" lang="en" xml:lang="en"><a id="errors"></a><h2>Errors</h2><p><code class="constant">GL_INVALID_VALUE</code> is generated if
+    <em class="parameter"><code>shader</code></em> is not a value generated by
+    OpenGL.</p></div><div class="refsect1" lang="en" xml:lang="en"><a id="associatedgets"></a><h2>Associated Gets</h2><p><a href="glGetAttachedShaders.xml"><span class="citerefentry"><span class="refentrytitle">glGetAttachedShaders</span></span></a>
+    with the program object to be queried</p><p><a href="glGetShader.xml"><span class="citerefentry"><span class="refentrytitle">glGetShader</span></span></a>
+    with arguments <em class="parameter"><code>shader</code></em> and
+    <code class="constant">GL_DELETE_STATUS</code></p><p><a href="glIsShader.xml"><span class="citerefentry"><span class="refentrytitle">glIsShader</span></span></a></p></div><div class="refsect1" lang="en" xml:lang="en"><a id="seealso"></a><h2>See Also</h2><p><a href="glCreateProgram.xml"><span class="citerefentry"><span class="refentrytitle">glCreateProgram</span></span></a>,
+    <a href="glCreateShader.xml"><span class="citerefentry"><span class="refentrytitle">glCreateShader</span></span></a>,
+    <a href="glDetachShader.xml"><span class="citerefentry"><span class="refentrytitle">glDetachShader</span></span></a>,
+    <a href="glUseProgram.xml"><span class="citerefentry"><span class="refentrytitle">glUseProgram</span></span></a></p></div><div class="refsect1" lang="en" xml:lang="en"><a id="Copyright"></a><h2>Copyright</h2><p>
+            Copyright <span class="trademark"></span>© 2003-2005 3Dlabs Inc. Ltd. 
+            This material may be distributed subject to the terms and conditions set forth in 
+            the Open Publication License, v 1.0, 8 June 1999.
+            <a href="http://opencontent.org/openpub/" target="_top">http://opencontent.org/openpub/</a>.
+        </p></div></div></body></html>