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+<?xml version="1.0" encoding="UTF-8"?>
+<!DOCTYPE book PUBLIC "-//OASIS//DTD DocBook MathML Module V1.1b1//EN"
+ "http://www.oasis-open.org/docbook/xml/mathml/1.1CR1/dbmathml.dtd">
+<refentry id="glShaderSource">
+ <refmeta>
+ <refentrytitle>glShaderSource</refentrytitle>
+ <manvolnum>3G</manvolnum>
+ </refmeta>
+ <refnamediv>
+ <refname>glShaderSource</refname>
+ <refpurpose>Replaces the source code in a shader object</refpurpose>
+ </refnamediv>
+ <refsynopsisdiv><title>C Specification</title>
+ <funcsynopsis>
+ <funcprototype>
+ <funcdef>void <function>glShaderSource</function></funcdef>
+ <paramdef>GLuint <parameter>shader</parameter></paramdef>
+ <paramdef>GLsizei <parameter>count</parameter></paramdef>
+ <paramdef>const GLchar **<parameter>string</parameter></paramdef>
+ <paramdef>const GLint *<parameter>length</parameter></paramdef>
+ </funcprototype>
+ </funcsynopsis>
+ </refsynopsisdiv>
+ <refsect1 id="parameters"><title>Parameters</title>
+ <variablelist>
+ <varlistentry>
+ <term><parameter>shader</parameter></term>
+ <listitem>
+ <para>Specifies the handle of the shader object
+ whose source code is to be replaced.</para>
+ </listitem>
+ </varlistentry>
+ <varlistentry>
+ <term><parameter>count</parameter></term>
+ <listitem>
+ <para>Specifies the number of elements in the
+ <parameter>string</parameter> and
+ <parameter>length</parameter>
+ arrays.</para>
+ </listitem>
+ </varlistentry>
+ <varlistentry>
+ <term><parameter>string</parameter></term>
+ <listitem>
+ <para>Specifies an array of pointers to strings
+ containing the source code to be loaded into the
+ shader.</para>
+ </listitem>
+ </varlistentry>
+ <varlistentry>
+ <term><parameter>length</parameter></term>
+ <listitem>
+ <para>Specifies an array of string lengths.</para>
+ </listitem>
+ </varlistentry>
+ </variablelist>
+ </refsect1>
+ <refsect1 id="description"><title>Description</title>
+ <para><function>glShaderSource</function> sets the source code
+ in <parameter>shader</parameter> to the source code in the array
+ of strings specified by <parameter>string</parameter>. Any
+ source code previously stored in the shader object is completely
+ replaced. The number of strings in the array is specified by
+ <parameter>count</parameter>. If <parameter>length</parameter>
+ is <constant>NULL</constant>, each string is assumed to be null
+ terminated. If <parameter>length</parameter> is a value other
+ than <constant>NULL</constant>, it points to an array containing
+ a string length for each of the corresponding elements of
+ <parameter>string</parameter>. Each element in the
+ <parameter>length</parameter> array may contain the length of
+ the corresponding string (the null character is not counted as
+ part of the string length) or a value less than 0 to indicate
+ that the string is null terminated. The source code strings are
+ not scanned or parsed at this time; they are simply copied into
+ the specified shader object.</para>
+ </refsect1>
+ <refsect1 id="notes"><title>Notes</title>
+ <para>OpenGL copies the shader source code strings when
+ <function>glShaderSource</function> is called, so an application
+ may free its copy of the source code strings immediately after
+ the function returns.</para>
+ </refsect1>
+ <refsect1 id="errors"><title>Errors</title>
+ <para><constant>GL_INVALID_VALUE</constant> is generated if
+ <parameter>shader</parameter> is not a value generated by
+ OpenGL.</para>
+
+ <para><constant>GL_INVALID_OPERATION</constant> is generated if
+ <parameter>shader</parameter> is not a shader object.</para>
+
+ <para><constant>GL_INVALID_VALUE</constant> is generated if
+ <parameter>count</parameter> is less than 0.</para>
+
+ </refsect1>
+ <refsect1 id="associatedgets"><title>Associated Gets</title>
+ <para><citerefentry><refentrytitle>glGetShader</refentrytitle></citerefentry>
+ with arguments <parameter>shader</parameter> and
+ <constant>GL_SHADER_SOURCE_LENGTH</constant></para>
+
+ <para><citerefentry><refentrytitle>glGetShaderSource</refentrytitle></citerefentry>
+ with argument <parameter>shader</parameter></para>
+
+ <para><citerefentry><refentrytitle>glIsShader</refentrytitle></citerefentry></para>
+ </refsect1>
+ <refsect1 id="seealso"><title>See Also</title>
+ <para><citerefentry><refentrytitle>glCompileShader</refentrytitle></citerefentry>,
+ <citerefentry><refentrytitle>glCreateShader</refentrytitle></citerefentry>,
+ <citerefentry><refentrytitle>glDeleteShader</refentrytitle></citerefentry></para>
+ </refsect1>
+ <refsect1 id="Copyright"><title>Copyright</title>
+ <para>
+ Copyright <trademark class="copyright"></trademark> 2003-2005 3Dlabs Inc. Ltd.
+ This material may be distributed subject to the terms and conditions set forth in
+ the Open Publication License, v 1.0, 8 June 1999.
+ <ulink url="http://opencontent.org/openpub/">http://opencontent.org/openpub/</ulink>.
+ </para>
+ </refsect1>
+</refentry>