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[clinton/guile-figl.git] / upstream-doc / man3 / glShaderSource.xml
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+<?xml version="1.0" encoding="UTF-8"?>
+<!DOCTYPE book PUBLIC "-//OASIS//DTD DocBook MathML Module V1.1b1//EN"
+             "http://www.oasis-open.org/docbook/xml/mathml/1.1CR1/dbmathml.dtd">
+<refentry id="glShaderSource">
+    <refmeta>
+       <refentrytitle>glShaderSource</refentrytitle>
+       <manvolnum>3G</manvolnum>
+    </refmeta>
+    <refnamediv>
+       <refname>glShaderSource</refname>
+       <refpurpose>Replaces the source code in a shader object</refpurpose>
+    </refnamediv>
+    <refsynopsisdiv><title>C Specification</title>
+       <funcsynopsis>
+           <funcprototype>
+               <funcdef>void <function>glShaderSource</function></funcdef>
+               <paramdef>GLuint <parameter>shader</parameter></paramdef>
+               <paramdef>GLsizei <parameter>count</parameter></paramdef>
+               <paramdef>const GLchar **<parameter>string</parameter></paramdef>
+               <paramdef>const GLint *<parameter>length</parameter></paramdef>
+           </funcprototype>
+       </funcsynopsis>
+    </refsynopsisdiv>
+    <refsect1 id="parameters"><title>Parameters</title>
+       <variablelist>
+           <varlistentry>
+               <term><parameter>shader</parameter></term>
+               <listitem>
+                   <para>Specifies the handle of the shader object
+                   whose source code is to be replaced.</para>
+               </listitem>
+           </varlistentry>
+           <varlistentry>
+               <term><parameter>count</parameter></term>
+               <listitem>
+                   <para>Specifies the number of elements in the
+                   <parameter>string</parameter> and
+                   <parameter>length</parameter>
+                   arrays.</para>
+               </listitem>
+           </varlistentry>
+           <varlistentry>
+               <term><parameter>string</parameter></term>
+               <listitem>
+                   <para>Specifies an array of pointers to strings
+                   containing the source code to be loaded into the
+                   shader.</para>
+               </listitem>
+           </varlistentry>
+           <varlistentry>
+               <term><parameter>length</parameter></term>
+               <listitem>
+                   <para>Specifies an array of string lengths.</para>
+               </listitem>
+           </varlistentry>
+       </variablelist>
+    </refsect1>
+    <refsect1 id="description"><title>Description</title>
+       <para><function>glShaderSource</function> sets the source code
+       in <parameter>shader</parameter> to the source code in the array
+       of strings specified by <parameter>string</parameter>. Any
+       source code previously stored in the shader object is completely
+       replaced. The number of strings in the array is specified by
+       <parameter>count</parameter>. If <parameter>length</parameter>
+       is <constant>NULL</constant>, each string is assumed to be null
+       terminated. If <parameter>length</parameter> is a value other
+       than <constant>NULL</constant>, it points to an array containing
+       a string length for each of the corresponding elements of
+       <parameter>string</parameter>. Each element in the
+       <parameter>length</parameter> array may contain the length of
+       the corresponding string (the null character is not counted as
+       part of the string length) or a value less than 0 to indicate
+       that the string is null terminated. The source code strings are
+       not scanned or parsed at this time; they are simply copied into
+       the specified shader object.</para>
+    </refsect1>
+    <refsect1 id="notes"><title>Notes</title>
+       <para>OpenGL copies the shader source code strings when
+       <function>glShaderSource</function> is called, so an application
+       may free its copy of the source code strings immediately after
+       the function returns.</para>
+    </refsect1>
+    <refsect1 id="errors"><title>Errors</title>
+       <para><constant>GL_INVALID_VALUE</constant> is generated if
+       <parameter>shader</parameter> is not a value generated by
+       OpenGL.</para>
+
+       <para><constant>GL_INVALID_OPERATION</constant> is generated if
+       <parameter>shader</parameter> is not a shader object.</para>
+
+       <para><constant>GL_INVALID_VALUE</constant> is generated if
+       <parameter>count</parameter> is less than 0.</para>
+
+    </refsect1>
+    <refsect1 id="associatedgets"><title>Associated Gets</title>
+       <para><citerefentry><refentrytitle>glGetShader</refentrytitle></citerefentry>
+       with arguments <parameter>shader</parameter> and
+       <constant>GL_SHADER_SOURCE_LENGTH</constant></para>
+
+       <para><citerefentry><refentrytitle>glGetShaderSource</refentrytitle></citerefentry>
+       with argument <parameter>shader</parameter></para>
+
+       <para><citerefentry><refentrytitle>glIsShader</refentrytitle></citerefentry></para>
+    </refsect1>
+    <refsect1 id="seealso"><title>See Also</title>
+       <para><citerefentry><refentrytitle>glCompileShader</refentrytitle></citerefentry>,
+       <citerefentry><refentrytitle>glCreateShader</refentrytitle></citerefentry>,
+       <citerefentry><refentrytitle>glDeleteShader</refentrytitle></citerefentry></para>
+    </refsect1>
+    <refsect1 id="Copyright"><title>Copyright</title>
+        <para>
+            Copyright <trademark class="copyright"></trademark> 2003-2005 3Dlabs Inc. Ltd. 
+            This material may be distributed subject to the terms and conditions set forth in 
+            the Open Publication License, v 1.0, 8 June 1999.
+            <ulink url="http://opencontent.org/openpub/">http://opencontent.org/openpub/</ulink>.
+        </para>
+    </refsect1>
+</refentry>