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[clinton/guile-figl.git] / upstream-doc / man3 / glGetUniform.xml
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+<?xml version="1.0" encoding="UTF-8"?>
+<!DOCTYPE book PUBLIC "-//OASIS//DTD DocBook MathML Module V1.1b1//EN"
+          "http://www.oasis-open.org/docbook/xml/mathml/1.1CR1/dbmathml.dtd">
+<refentry id="glGetUniform">
+    <refmeta>
+    <refentrytitle>glGetUniform</refentrytitle>
+    <manvolnum>3G</manvolnum>
+    </refmeta>
+    <refnamediv>
+    <refdescriptor>glGetUniform</refdescriptor>
+    <refname>glGetUniformfv</refname>
+    <refname>glGetUniformiv</refname>
+    <refpurpose>Returns the value of a uniform variable</refpurpose>
+    </refnamediv>
+    <refsynopsisdiv><title>C Specification</title>
+    <funcsynopsis>
+        <funcprototype>
+        <funcdef>void <function>glGetUniformfv</function></funcdef>
+        <paramdef>GLuint <parameter>program</parameter></paramdef>
+        <paramdef>GLint <parameter>location</parameter></paramdef>
+        <paramdef>GLfloat *<parameter>params</parameter></paramdef>
+        </funcprototype>
+        <funcprototype>
+        <funcdef>void <function>glGetUniformiv</function></funcdef>
+        <paramdef>GLuint <parameter>program</parameter></paramdef>
+        <paramdef>GLint <parameter>location</parameter></paramdef>
+        <paramdef>GLint *<parameter>params</parameter></paramdef>
+        </funcprototype>
+        <funcprototype>
+        <funcdef>void <function>glGetUniformuiv</function></funcdef>
+        <paramdef>GLuint <parameter>program</parameter></paramdef>
+        <paramdef>GLint <parameter>location</parameter></paramdef>
+        <paramdef>GLuint *<parameter>params</parameter></paramdef>
+        </funcprototype>
+    </funcsynopsis>
+    </refsynopsisdiv>
+    <refsect1 id="parameters"><title>Parameters</title>
+    <variablelist>
+        <varlistentry>
+        <term><parameter>program</parameter></term>
+        <listitem>
+            <para>Specifies the program object to be
+            queried.</para>
+        </listitem>
+        </varlistentry>
+        <varlistentry>
+        <term><parameter>location</parameter></term>
+        <listitem>
+            <para>Specifies the location of the uniform variable
+            to be queried.</para>
+        </listitem>
+        </varlistentry>
+        <varlistentry>
+        <term><parameter>params</parameter></term>
+        <listitem>
+            <para>Returns the value of the specified uniform
+            variable.</para>
+        </listitem>
+        </varlistentry>
+    </variablelist>
+    </refsect1>
+    <refsect1 id="description"><title>Description</title>
+    <para><function>glGetUniform</function> returns in
+    <parameter>params</parameter> the value(s) of the specified
+    uniform variable. The type of the uniform variable specified by
+    <parameter>location</parameter> determines the number of values
+    returned. If the uniform variable is defined in the shader as a
+    boolean, int, or float, a single value will be returned. If it
+    is defined as a vec2, ivec2, or bvec2, two values will be
+    returned. If it is defined as a vec3, ivec3, or bvec3, three
+    values will be returned, and so on. To query values stored in
+    uniform variables declared as arrays, call
+    <function>glGetUniform</function> for each element of the array.
+    To query values stored in uniform variables declared as
+    structures, call <function>glGetUniform</function> for each
+    field in the structure. The values for uniform variables
+    declared as a matrix will be returned in column major
+    order.</para>
+
+    <para>The locations assigned to uniform variables are not known
+    until the program object is linked. After linking has occurred,
+    the command
+    <citerefentry><refentrytitle>glGetUniformLocation</refentrytitle></citerefentry>
+    can be used to obtain the location of a uniform variable. This
+    location value can then be passed to
+    <function>glGetUniform</function> in order to query the current
+    value of the uniform variable. After a program object has been
+    linked successfully, the index values for uniform variables
+    remain fixed until the next link command occurs. The uniform
+    variable values can only be queried after a link if the link was
+    successful.</para>
+    </refsect1>
+    <refsect1 id="notes"><title>Notes</title>
+    <para>If an error is generated, no change is made to the
+    contents of <parameter>params</parameter>.</para>
+    </refsect1>
+    <refsect1 id="errors"><title>Errors</title>
+    <para><constant>GL_INVALID_VALUE</constant> is generated if
+    <parameter>program</parameter> is not a value generated by
+    OpenGL.</para>
+
+    <para><constant>GL_INVALID_OPERATION</constant> is generated if
+    <parameter>program</parameter> is not a program object.</para>
+
+    <para><constant>GL_INVALID_OPERATION</constant> is generated if
+    <parameter>program</parameter> has not been successfully
+    linked.</para>
+
+    <para><constant>GL_INVALID_OPERATION</constant> is generated if
+    <parameter>location</parameter> does not correspond to a valid
+    uniform variable location for the specified program object.</para>
+
+    </refsect1>
+    <refsect1 id="associatedgets"><title>Associated Gets</title>
+    <para><citerefentry><refentrytitle>glGetActiveUniform</refentrytitle></citerefentry>
+    with arguments <parameter>program</parameter> and the index of an active
+    uniform variable</para>
+
+    <para><citerefentry><refentrytitle>glGetProgram</refentrytitle></citerefentry>
+    with arguments <parameter>program</parameter> and
+    <constant>GL_ACTIVE_UNIFORMS</constant> or
+    <constant>GL_ACTIVE_UNIFORM_MAX_LENGTH</constant></para>
+
+    <para><citerefentry><refentrytitle>glGetUniformLocation</refentrytitle></citerefentry>
+    with arguments <parameter>program</parameter> and the name of a
+    uniform variable</para>
+    <para><citerefentry><refentrytitle>glIsProgram</refentrytitle></citerefentry></para>
+    </refsect1>
+    <refsect1 id="seealso"><title>See Also</title>
+    <para><citerefentry><refentrytitle>glCreateProgram</refentrytitle></citerefentry>,
+    <citerefentry><refentrytitle>glLinkProgram</refentrytitle></citerefentry>,
+    <citerefentry><refentrytitle>glUniform</refentrytitle></citerefentry></para>
+    </refsect1>
+    <refsect1 id="Copyright"><title>Copyright</title>
+        <para>
+            Copyright <trademark class="copyright"></trademark> 2003-2005 3Dlabs Inc. Ltd. 
+            This material may be distributed subject to the terms and conditions set forth in 
+            the Open Publication License, v 1.0, 8 June 1999.
+            <ulink url="http://opencontent.org/openpub/">http://opencontent.org/openpub/</ulink>.
+        </para>
+    </refsect1>
+</refentry>