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+<?xml version="1.0" encoding="UTF-8"?>
+<!DOCTYPE book PUBLIC "-//OASIS//DTD DocBook MathML Module V1.1b1//EN"
+ "http://www.oasis-open.org/docbook/xml/mathml/1.1CR1/dbmathml.dtd">
+<refentry id="glGetUniform">
+ <refmeta>
+ <refentrytitle>glGetUniform</refentrytitle>
+ <manvolnum>3G</manvolnum>
+ </refmeta>
+ <refnamediv>
+ <refdescriptor>glGetUniform</refdescriptor>
+ <refname>glGetUniformfv</refname>
+ <refname>glGetUniformiv</refname>
+ <refpurpose>Returns the value of a uniform variable</refpurpose>
+ </refnamediv>
+ <refsynopsisdiv><title>C Specification</title>
+ <funcsynopsis>
+ <funcprototype>
+ <funcdef>void <function>glGetUniformfv</function></funcdef>
+ <paramdef>GLuint <parameter>program</parameter></paramdef>
+ <paramdef>GLint <parameter>location</parameter></paramdef>
+ <paramdef>GLfloat *<parameter>params</parameter></paramdef>
+ </funcprototype>
+ <funcprototype>
+ <funcdef>void <function>glGetUniformiv</function></funcdef>
+ <paramdef>GLuint <parameter>program</parameter></paramdef>
+ <paramdef>GLint <parameter>location</parameter></paramdef>
+ <paramdef>GLint *<parameter>params</parameter></paramdef>
+ </funcprototype>
+ <funcprototype>
+ <funcdef>void <function>glGetUniformuiv</function></funcdef>
+ <paramdef>GLuint <parameter>program</parameter></paramdef>
+ <paramdef>GLint <parameter>location</parameter></paramdef>
+ <paramdef>GLuint *<parameter>params</parameter></paramdef>
+ </funcprototype>
+ </funcsynopsis>
+ </refsynopsisdiv>
+ <refsect1 id="parameters"><title>Parameters</title>
+ <variablelist>
+ <varlistentry>
+ <term><parameter>program</parameter></term>
+ <listitem>
+ <para>Specifies the program object to be
+ queried.</para>
+ </listitem>
+ </varlistentry>
+ <varlistentry>
+ <term><parameter>location</parameter></term>
+ <listitem>
+ <para>Specifies the location of the uniform variable
+ to be queried.</para>
+ </listitem>
+ </varlistentry>
+ <varlistentry>
+ <term><parameter>params</parameter></term>
+ <listitem>
+ <para>Returns the value of the specified uniform
+ variable.</para>
+ </listitem>
+ </varlistentry>
+ </variablelist>
+ </refsect1>
+ <refsect1 id="description"><title>Description</title>
+ <para><function>glGetUniform</function> returns in
+ <parameter>params</parameter> the value(s) of the specified
+ uniform variable. The type of the uniform variable specified by
+ <parameter>location</parameter> determines the number of values
+ returned. If the uniform variable is defined in the shader as a
+ boolean, int, or float, a single value will be returned. If it
+ is defined as a vec2, ivec2, or bvec2, two values will be
+ returned. If it is defined as a vec3, ivec3, or bvec3, three
+ values will be returned, and so on. To query values stored in
+ uniform variables declared as arrays, call
+ <function>glGetUniform</function> for each element of the array.
+ To query values stored in uniform variables declared as
+ structures, call <function>glGetUniform</function> for each
+ field in the structure. The values for uniform variables
+ declared as a matrix will be returned in column major
+ order.</para>
+
+ <para>The locations assigned to uniform variables are not known
+ until the program object is linked. After linking has occurred,
+ the command
+ <citerefentry><refentrytitle>glGetUniformLocation</refentrytitle></citerefentry>
+ can be used to obtain the location of a uniform variable. This
+ location value can then be passed to
+ <function>glGetUniform</function> in order to query the current
+ value of the uniform variable. After a program object has been
+ linked successfully, the index values for uniform variables
+ remain fixed until the next link command occurs. The uniform
+ variable values can only be queried after a link if the link was
+ successful.</para>
+ </refsect1>
+ <refsect1 id="notes"><title>Notes</title>
+ <para>If an error is generated, no change is made to the
+ contents of <parameter>params</parameter>.</para>
+ </refsect1>
+ <refsect1 id="errors"><title>Errors</title>
+ <para><constant>GL_INVALID_VALUE</constant> is generated if
+ <parameter>program</parameter> is not a value generated by
+ OpenGL.</para>
+
+ <para><constant>GL_INVALID_OPERATION</constant> is generated if
+ <parameter>program</parameter> is not a program object.</para>
+
+ <para><constant>GL_INVALID_OPERATION</constant> is generated if
+ <parameter>program</parameter> has not been successfully
+ linked.</para>
+
+ <para><constant>GL_INVALID_OPERATION</constant> is generated if
+ <parameter>location</parameter> does not correspond to a valid
+ uniform variable location for the specified program object.</para>
+
+ </refsect1>
+ <refsect1 id="associatedgets"><title>Associated Gets</title>
+ <para><citerefentry><refentrytitle>glGetActiveUniform</refentrytitle></citerefentry>
+ with arguments <parameter>program</parameter> and the index of an active
+ uniform variable</para>
+
+ <para><citerefentry><refentrytitle>glGetProgram</refentrytitle></citerefentry>
+ with arguments <parameter>program</parameter> and
+ <constant>GL_ACTIVE_UNIFORMS</constant> or
+ <constant>GL_ACTIVE_UNIFORM_MAX_LENGTH</constant></para>
+
+ <para><citerefentry><refentrytitle>glGetUniformLocation</refentrytitle></citerefentry>
+ with arguments <parameter>program</parameter> and the name of a
+ uniform variable</para>
+ <para><citerefentry><refentrytitle>glIsProgram</refentrytitle></citerefentry></para>
+ </refsect1>
+ <refsect1 id="seealso"><title>See Also</title>
+ <para><citerefentry><refentrytitle>glCreateProgram</refentrytitle></citerefentry>,
+ <citerefentry><refentrytitle>glLinkProgram</refentrytitle></citerefentry>,
+ <citerefentry><refentrytitle>glUniform</refentrytitle></citerefentry></para>
+ </refsect1>
+ <refsect1 id="Copyright"><title>Copyright</title>
+ <para>
+ Copyright <trademark class="copyright"></trademark> 2003-2005 3Dlabs Inc. Ltd.
+ This material may be distributed subject to the terms and conditions set forth in
+ the Open Publication License, v 1.0, 8 June 1999.
+ <ulink url="http://opencontent.org/openpub/">http://opencontent.org/openpub/</ulink>.
+ </para>
+ </refsect1>
+</refentry>