rename upstream-man-pages to upstream-doc
[clinton/guile-figl.git] / upstream-doc / man3 / glGetTexLevelParameter.xml
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+<?xml version="1.0" encoding="UTF-8"?>
+<!DOCTYPE book PUBLIC "-//OASIS//DTD DocBook MathML Module V1.1b1//EN"
+              "http://www.oasis-open.org/docbook/xml/mathml/1.1CR1/dbmathml.dtd">
+<refentry id="glGetTexLevelParameter">
+    <refmeta>
+        <refmetainfo>
+            <copyright>
+                <year>1991-2006</year>
+                <holder>Silicon Graphics, Inc.</holder>
+            </copyright>
+        </refmetainfo>
+        <refentrytitle>glGetTexLevelParameter</refentrytitle>
+        <manvolnum>3G</manvolnum>
+    </refmeta>
+    <refnamediv>
+        <refname>glGetTexLevelParameter</refname>
+        <refpurpose>return texture parameter values for a specific level of detail</refpurpose>
+    </refnamediv>
+    <refsynopsisdiv><title>C Specification</title>
+        <funcsynopsis>
+            <funcprototype>
+                <funcdef>void <function>glGetTexLevelParameterfv</function></funcdef>
+                <paramdef>GLenum <parameter>target</parameter></paramdef>
+                <paramdef>GLint <parameter>level</parameter></paramdef>
+                <paramdef>GLenum <parameter>pname</parameter></paramdef>
+                <paramdef>GLfloat * <parameter>params</parameter></paramdef>
+            </funcprototype>
+        </funcsynopsis>
+        <funcsynopsis>
+            <funcprototype>
+                <funcdef>void <function>glGetTexLevelParameteriv</function></funcdef>
+                <paramdef>GLenum <parameter>target</parameter></paramdef>
+                <paramdef>GLint <parameter>level</parameter></paramdef>
+                <paramdef>GLenum <parameter>pname</parameter></paramdef>
+                <paramdef>GLint * <parameter>params</parameter></paramdef>
+            </funcprototype>
+        </funcsynopsis>
+    </refsynopsisdiv>
+    <!-- eqn: ignoring delim $$ -->
+    <refsect1 id="parameters"><title>Parameters</title>
+        <variablelist>
+        <varlistentry>
+            <term><parameter>target</parameter></term>
+            <listitem>
+                <para>
+                    Specifies the symbolic name of the target texture,
+                    one of
+                    <constant>GL_TEXTURE_1D</constant>,
+                    <constant>GL_TEXTURE_2D</constant>,
+                    <constant>GL_TEXTURE_3D</constant>,
+                    <constant>GL_TEXTURE_1D_ARRAY</constant>,
+                    <constant>GL_TEXTURE_2D_ARRAY</constant>,
+                    <constant>GL_TEXTURE_RECTANGLE</constant>,
+                    <constant>GL_TEXTURE_2D_MULTISAMPLE</constant>,
+                    <constant>GL_TEXTURE_2D_MULTISAMPLE_ARRAY</constant>,
+                    <constant>GL_TEXTURE_CUBE_MAP_POSITIVE_X</constant>,
+                    <constant>GL_TEXTURE_CUBE_MAP_NEGATIVE_X</constant>,
+                    <constant>GL_TEXTURE_CUBE_MAP_POSITIVE_Y</constant>,
+                    <constant>GL_TEXTURE_CUBE_MAP_NEGATIVE_Y</constant>,
+                    <constant>GL_TEXTURE_CUBE_MAP_POSITIVE_Z</constant>,
+                    <constant>GL_TEXTURE_CUBE_MAP_NEGATIVE_Z</constant>,
+                    <constant>GL_PROXY_TEXTURE_1D</constant>,
+                    <constant>GL_PROXY_TEXTURE_2D</constant>,
+                    <constant>GL_PROXY_TEXTURE_3D</constant>,
+                    <constant>GL_PROXY_TEXTURE_1D_ARRAY</constant>,
+                    <constant>GL_PROXY_TEXTURE_2D_ARRAY</constant>,
+                    <constant>GL_PROXY_TEXTURE_RECTANGLE</constant>,
+                    <constant>GL_PROXY_TEXTURE_2D_MULTISAMPLE</constant>,
+                    <constant>GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY</constant>,
+                    <constant>GL_PROXY_TEXTURE_CUBE_MAP</constant>, or
+                    <constant>GL_TEXTURE_BUFFER</constant>.
+                </para>
+            </listitem>
+        </varlistentry>
+        <varlistentry>
+            <term><parameter>level</parameter></term>
+            <listitem>
+                <para>
+                    Specifies the level-of-detail number of the desired image.
+                    Level 0 is the base image level.
+                    Level 
+                    <inlineequation><mml:math><mml:mi mathvariant="italic">n</mml:mi></mml:math></inlineequation>
+                    is the 
+                    <inlineequation><mml:math><mml:mi mathvariant="italic">n</mml:mi></mml:math></inlineequation>th
+                    mipmap reduction image.
+                </para>
+            </listitem>
+        </varlistentry>
+        <varlistentry>
+            <term><parameter>pname</parameter></term>
+            <listitem>
+                <para>
+                    Specifies the symbolic name of a texture parameter.
+                    <constant>GL_TEXTURE_WIDTH</constant>,
+                    <constant>GL_TEXTURE_HEIGHT</constant>,
+                    <constant>GL_TEXTURE_DEPTH</constant>,
+                    <constant>GL_TEXTURE_INTERNAL_FORMAT</constant>,
+                    <constant>GL_TEXTURE_BORDER</constant>,
+                    <constant>GL_TEXTURE_RED_SIZE</constant>,
+                    <constant>GL_TEXTURE_GREEN_SIZE</constant>,
+                    <constant>GL_TEXTURE_BLUE_SIZE</constant>,
+                    <constant>GL_TEXTURE_ALPHA_SIZE</constant>,
+                    <constant>GL_TEXTURE_DEPTH_SIZE</constant>,
+                    <constant>GL_TEXTURE_COMPRESSED</constant>, and
+                    <constant>GL_TEXTURE_COMPRESSED_IMAGE_SIZE</constant>
+                     are accepted.
+                </para>
+            </listitem>
+        </varlistentry>
+        <varlistentry>
+            <term><parameter>params</parameter></term>
+            <listitem>
+                <para>
+                    Returns the requested data.
+                </para>
+            </listitem>
+        </varlistentry>
+        </variablelist>
+    </refsect1>
+    <refsect1 id="description"><title>Description</title>
+        <para>
+            <function>glGetTexLevelParameter</function> returns in <parameter>params</parameter> texture parameter values for a specific
+            level-of-detail value,
+            specified as <parameter>level</parameter>.
+            <parameter>target</parameter> defines the target texture,
+            either <constant>GL_TEXTURE_1D</constant>, <constant>GL_TEXTURE_2D</constant>, <constant>GL_TEXTURE_3D</constant>,
+            <constant>GL_PROXY_TEXTURE_1D</constant>,
+            <constant>GL_PROXY_TEXTURE_2D</constant>,
+            <constant>GL_PROXY_TEXTURE_3D</constant>,
+            <constant>GL_TEXTURE_CUBE_MAP_POSITIVE_X</constant>,
+            <constant>GL_TEXTURE_CUBE_MAP_NEGATIVE_X</constant>,
+            <constant>GL_TEXTURE_CUBE_MAP_POSITIVE_Y</constant>,
+            <constant>GL_TEXTURE_CUBE_MAP_NEGATIVE_Y</constant>,
+            <constant>GL_TEXTURE_CUBE_MAP_POSITIVE_Z</constant>,
+            <constant>GL_TEXTURE_CUBE_MAP_NEGATIVE_Z</constant>, or
+            <constant>GL_PROXY_TEXTURE_CUBE_MAP</constant>.
+        </para>
+        <para>
+            <constant>GL_MAX_TEXTURE_SIZE</constant>, and <constant>GL_MAX_3D_TEXTURE_SIZE</constant> are not really
+            descriptive enough.
+            It has to report the largest square texture image that can be
+            accommodated with mipmaps and borders,
+            but a long skinny texture, or a texture without mipmaps and borders, may
+            easily fit in texture memory.
+            The proxy targets allow the user to more accurately query
+            whether the GL can accommodate a texture of a given configuration.
+            If the texture cannot be accommodated, the texture state variables, which
+            may be queried with <function>glGetTexLevelParameter</function>, are set to 0.  If the texture can be accommodated,
+            the texture state values will be set as they would be set for a
+            non-proxy target.
+        </para>
+        <para>
+            <parameter>pname</parameter> specifies the texture parameter whose value or values
+            will be returned.
+        </para>
+        <para>
+            The accepted parameter names are as follows:
+        </para>
+        <variablelist>
+            <varlistentry>
+                <term><constant>GL_TEXTURE_WIDTH</constant></term>
+                <listitem>
+                    <para>
+                    </para>
+                    <para>
+                        <parameter>params</parameter> returns a single value,
+                        the width of the texture image.
+                        This value includes the border of the texture image. The initial value is
+                        0.
+                    </para>
+                </listitem>
+            </varlistentry>
+            <varlistentry>
+                <term><constant>GL_TEXTURE_HEIGHT</constant></term>
+                <listitem>
+                    <para>
+                    </para>
+                    <para>
+                        <parameter>params</parameter> returns a single value,
+                        the height of the texture image.
+                        This value includes the border of the texture image. The initial value is
+                        0.
+                    </para>
+                </listitem>
+            </varlistentry>
+            <varlistentry>
+                <term><constant>GL_TEXTURE_DEPTH</constant></term>
+                <listitem>
+                    <para>
+                    </para>
+                    <para>
+                        <parameter>params</parameter> returns a single value,
+                        the depth of the texture image.
+                        This value includes the border of the texture image. The initial value is
+                        0.
+                    </para>
+                </listitem>
+            </varlistentry>
+            <varlistentry>
+                <term><constant>GL_TEXTURE_INTERNAL_FORMAT</constant></term>
+                <listitem>
+                    <para>
+                    </para>
+                    <para>
+                        <parameter>params</parameter> returns a single value,
+                        the internal format of the texture image.
+                    </para>
+                </listitem>
+            </varlistentry>
+            <varlistentry>
+                <term><constant>GL_TEXTURE_RED_TYPE</constant>,</term>
+                <listitem>
+                </listitem>
+            </varlistentry>
+            <varlistentry>
+                <term><constant>GL_TEXTURE_GREEN_TYPE</constant>,</term>
+                <listitem>
+                </listitem>
+            </varlistentry>
+            <varlistentry>
+                <term><constant>GL_TEXTURE_BLUE_TYPE</constant>,</term>
+                <listitem>
+                </listitem>
+            </varlistentry>
+            <varlistentry>
+                <term><constant>GL_TEXTURE_ALPHA_TYPE</constant>,</term>
+                <listitem>
+                </listitem>
+            </varlistentry>
+            <varlistentry>
+                <term><constant>GL_TEXTURE_DEPTH_TYPE</constant></term>
+                <listitem>
+                    <para>
+                    </para>
+                    <para>
+                        The data type used to store the component.
+                        The types <constant>GL_NONE</constant>, <constant>GL_SIGNED_NORMALIZED</constant>,
+                        <constant>GL_UNSIGNED_NORMALIZED</constant>, <constant>GL_FLOAT</constant>,
+                        <constant>GL_INT</constant>, and <constant>GL_UNSIGNED_INT</constant> may be returned
+                        to indicate signed normalized fixed-point, unsigned normalized fixed-point, floating-point, integer unnormalized, and
+                        unsigned integer unnormalized components, respectively.
+                    </para>
+                </listitem>
+            </varlistentry>
+            <varlistentry>
+                <term><constant>GL_TEXTURE_RED_SIZE</constant>,</term>
+                <listitem>
+                </listitem>
+            </varlistentry>
+            <varlistentry>
+                <term><constant>GL_TEXTURE_GREEN_SIZE</constant>,</term>
+                <listitem>
+                </listitem>
+            </varlistentry>
+            <varlistentry>
+                <term><constant>GL_TEXTURE_BLUE_SIZE</constant>,</term>
+                <listitem>
+                </listitem>
+            </varlistentry>
+            <varlistentry>
+                <term><constant>GL_TEXTURE_ALPHA_SIZE</constant>,</term>
+                <listitem>
+                </listitem>
+            </varlistentry>
+            <varlistentry>
+                <term><constant>GL_TEXTURE_DEPTH_SIZE</constant></term>
+                <listitem>
+                    <para>
+                    </para>
+                    <para>
+                        The internal storage resolution of an individual component.
+                        The resolution chosen by the GL will be a close match for the resolution
+                        requested by the user with the component argument of <citerefentry><refentrytitle>glTexImage1D</refentrytitle></citerefentry>,
+                        <citerefentry><refentrytitle>glTexImage2D</refentrytitle></citerefentry>, <citerefentry><refentrytitle>glTexImage3D</refentrytitle></citerefentry>, <citerefentry><refentrytitle>glCopyTexImage1D</refentrytitle></citerefentry>, and
+                        <citerefentry><refentrytitle>glCopyTexImage2D</refentrytitle></citerefentry>. The initial value is 0.
+                    </para>
+                </listitem>
+            </varlistentry>
+            <varlistentry>
+                <term><constant>GL_TEXTURE_COMPRESSED</constant></term>
+                <listitem>
+                    <para>
+                    </para>
+                    <para>
+                        <parameter>params</parameter> returns a single boolean value indicating if the texture image is
+                        stored in a compressed internal format.  The initiali value is <constant>GL_FALSE</constant>.
+                    </para>
+                </listitem>
+            </varlistentry>
+            <varlistentry>
+                <term><constant>GL_TEXTURE_COMPRESSED_IMAGE_SIZE</constant></term>
+                <listitem>
+                    <para>
+                    </para>
+                    <para>
+                        <parameter>params</parameter> returns a single integer value, the number of unsigned bytes of the
+                        compressed texture image that would be returned from
+                        <citerefentry><refentrytitle>glGetCompressedTexImage</refentrytitle></citerefentry>.
+                    </para>
+                </listitem>
+            </varlistentry>
+        </variablelist>
+    </refsect1>
+    <refsect1 id="notes"><title>Notes</title>
+        <para>
+            If an error is generated,
+            no change is made to the contents of <parameter>params</parameter>.
+        </para>
+        <para>
+            <function>glGetTexLevelParameter</function> returns the texture level parameters for the active texture unit.
+        </para>
+    </refsect1>
+    <refsect1 id="errors"><title>Errors</title>
+        <para>
+            <constant>GL_INVALID_ENUM</constant> is generated if <parameter>target</parameter> or <parameter>pname</parameter> is not an
+            accepted value.
+        </para>
+        <para>
+            <constant>GL_INVALID_VALUE</constant> is generated if <parameter>level</parameter> is less than 0.
+        </para>
+        <para>
+            <constant>GL_INVALID_VALUE</constant> may be generated if <parameter>level</parameter> is greater
+            than 
+            <inlineequation><mml:math>
+                <!-- eqn: log sub 2: -->
+                <mml:msub><mml:mi mathvariant="italic">log</mml:mi>
+                <mml:mn>2</mml:mn>
+                </mml:msub>
+            </mml:math></inlineequation>
+            <emphasis>max</emphasis>,
+            where <emphasis>max</emphasis> is the returned value of <constant>GL_MAX_TEXTURE_SIZE</constant>.
+        </para>
+        <para>
+            <constant>GL_INVALID_VALUE</constant> is generated if <parameter>target</parameter> is <constant>GL_TEXTURE_BUFFER</constant>
+            and <parameter>level</parameter> is not zero.
+        </para>
+        <para>
+            <constant>GL_INVALID_OPERATION</constant> is generated if
+            <constant>GL_TEXTURE_COMPRESSED_IMAGE_SIZE</constant> is queried on texture images with an
+            uncompressed internal format or on proxy targets.
+        </para>
+    </refsect1>
+    <refsect1 id="seealso"><title>See Also</title>
+        <para>
+            <citerefentry><refentrytitle>glActiveTexture</refentrytitle></citerefentry>,
+            <citerefentry><refentrytitle>glGetTexParameter</refentrytitle></citerefentry>,
+            <citerefentry><refentrytitle>glCopyTexImage1D</refentrytitle></citerefentry>,
+            <citerefentry><refentrytitle>glCopyTexImage2D</refentrytitle></citerefentry>,
+            <citerefentry><refentrytitle>glCopyTexSubImage1D</refentrytitle></citerefentry>,
+            <citerefentry><refentrytitle>glCopyTexSubImage2D</refentrytitle></citerefentry>,
+            <citerefentry><refentrytitle>glCopyTexSubImage3D</refentrytitle></citerefentry>,
+            <citerefentry><refentrytitle>glTexImage1D</refentrytitle></citerefentry>,
+            <citerefentry><refentrytitle>glTexImage2D</refentrytitle></citerefentry>,
+            <citerefentry><refentrytitle>glTexImage3D</refentrytitle></citerefentry>,
+            <citerefentry><refentrytitle>glTexSubImage1D</refentrytitle></citerefentry>,
+            <citerefentry><refentrytitle>glTexSubImage2D</refentrytitle></citerefentry>,
+            <citerefentry><refentrytitle>glTexSubImage3D</refentrytitle></citerefentry>,
+            <citerefentry><refentrytitle>glTexParameter</refentrytitle></citerefentry>
+        </para>
+    </refsect1>
+    <refsect1 id="Copyright"><title>Copyright</title>
+        <para>
+            Copyright <trademark class="copyright"></trademark> 1991-2006
+            Silicon Graphics, Inc. Copyright <trademark class="copyright"></trademark> 2010
+            Khronos Group. This document is licensed under the SGI
+            Free Software B License. For details, see
+            <ulink url="http://oss.sgi.com/projects/FreeB/">http://oss.sgi.com/projects/FreeB/</ulink>.
+        </para>
+    </refsect1>
+</refentry>