--- /dev/null
+<?xml version="1.0" encoding="UTF-8"?>
+<!DOCTYPE book PUBLIC "-//OASIS//DTD DocBook MathML Module V1.1b1//EN"
+ "http://www.oasis-open.org/docbook/xml/mathml/1.1CR1/dbmathml.dtd">
+<refentry id="glGetShaderSource">
+ <refmeta>
+ <refentrytitle>glGetShaderSource</refentrytitle>
+ <manvolnum>3G</manvolnum>
+ </refmeta>
+ <refnamediv>
+ <refname>glGetShaderSource</refname>
+ <refpurpose>Returns the source code string from a shader object</refpurpose>
+ </refnamediv>
+ <refsynopsisdiv><title>C Specification</title>
+ <funcsynopsis>
+ <funcprototype>
+ <funcdef>void <function>glGetShaderSource</function></funcdef>
+ <paramdef>GLuint <parameter>shader</parameter></paramdef>
+ <paramdef>GLsizei <parameter>bufSize</parameter></paramdef>
+ <paramdef>GLsizei *<parameter>length</parameter></paramdef>
+ <paramdef>GLchar *<parameter>source</parameter></paramdef>
+ </funcprototype>
+ </funcsynopsis>
+ </refsynopsisdiv>
+ <refsect1 id="parameters"><title>Parameters</title>
+ <variablelist>
+ <varlistentry>
+ <term><parameter>shader</parameter></term>
+ <listitem>
+ <para>Specifies the shader object to be
+ queried.</para>
+ </listitem>
+ </varlistentry>
+ <varlistentry>
+ <term><parameter>bufSize</parameter></term>
+ <listitem>
+ <para>Specifies the size of the character buffer for
+ storing the returned source code string.</para>
+ </listitem>
+ </varlistentry>
+ <varlistentry>
+ <term><parameter>length</parameter></term>
+ <listitem>
+ <para>Returns the length of the string returned in
+ <parameter>source</parameter> (excluding the null
+ terminator).</para>
+ </listitem>
+ </varlistentry>
+ <varlistentry>
+ <term><parameter>source</parameter></term>
+ <listitem>
+ <para>Specifies an array of characters that is used
+ to return the source code string.</para>
+ </listitem>
+ </varlistentry>
+ </variablelist>
+ </refsect1>
+ <refsect1 id="description"><title>Description</title>
+ <para><function>glGetShaderSource</function> returns the
+ concatenation of the source code strings from the shader object
+ specified by <parameter>shader</parameter>. The source code
+ strings for a shader object are the result of a previous call to
+ <citerefentry><refentrytitle>glShaderSource</refentrytitle></citerefentry>.
+ The string returned by the function will be null
+ terminated.</para>
+
+ <para><function>glGetShaderSource</function> returns in
+ <parameter>source</parameter> as much of the source code string
+ as it can, up to a maximum of <parameter>bufSize</parameter>
+ characters. The number of characters actually returned,
+ excluding the null termination character, is specified by
+ <parameter>length</parameter>. If the length of the returned
+ string is not required, a value of <constant>NULL</constant> can
+ be passed in the <parameter>length</parameter> argument. The
+ size of the buffer required to store the returned source code
+ string can be obtained by calling
+ <citerefentry><refentrytitle>glGetShader</refentrytitle></citerefentry>
+ with the value
+ <constant>GL_SHADER_SOURCE_LENGTH</constant>.</para>
+ </refsect1>
+ <refsect1 id="errors"><title>Errors</title>
+ <para><constant>GL_INVALID_VALUE</constant> is generated if
+ <parameter>shader</parameter> is not a value generated by
+ OpenGL.</para>
+
+ <para><constant>GL_INVALID_OPERATION</constant> is generated if
+ <parameter>shader</parameter> is not a shader object.</para>
+
+ <para><constant>GL_INVALID_VALUE</constant> is generated if
+ <parameter>bufSize</parameter> is less than 0.</para>
+
+ </refsect1>
+ <refsect1 id="associatedgets"><title>Associated Gets</title>
+ <para><citerefentry><refentrytitle>glGetShader</refentrytitle></citerefentry>
+ with argument
+ <constant>GL_SHADER_SOURCE_LENGTH</constant></para>
+
+ <para><citerefentry><refentrytitle>glIsShader</refentrytitle></citerefentry></para>
+ </refsect1>
+ <refsect1 id="seealso"><title>See Also</title>
+ <para><citerefentry><refentrytitle>glCreateShader</refentrytitle></citerefentry>,
+ <citerefentry><refentrytitle>glShaderSource</refentrytitle></citerefentry></para>
+ </refsect1>
+ <refsect1 id="Copyright"><title>Copyright</title>
+ <para>
+ Copyright <trademark class="copyright"></trademark> 2003-2005 3Dlabs Inc. Ltd.
+ This material may be distributed subject to the terms and conditions set forth in
+ the Open Publication License, v 1.0, 8 June 1999.
+ <ulink url="http://opencontent.org/openpub/">http://opencontent.org/openpub/</ulink>.
+ </para>
+ </refsect1>
+</refentry>