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+<?xml version="1.0" encoding="UTF-8"?>
+<!DOCTYPE book PUBLIC "-//OASIS//DTD DocBook MathML Module V1.1b1//EN"
+ "http://www.oasis-open.org/docbook/xml/mathml/1.1CR1/dbmathml.dtd">
+<refentry id="glGetShaderInfoLog">
+ <refmeta>
+ <refentrytitle>glGetShaderInfoLog</refentrytitle>
+ <manvolnum>3G</manvolnum>
+ </refmeta>
+ <refnamediv>
+ <refname>glGetShaderInfoLog</refname>
+ <refpurpose>Returns the information log for a shader object</refpurpose>
+ </refnamediv>
+ <refsynopsisdiv><title>C Specification</title>
+ <funcsynopsis>
+ <funcprototype>
+ <funcdef>void <function>glGetShaderInfoLog</function></funcdef>
+ <paramdef>GLuint <parameter>shader</parameter></paramdef>
+ <paramdef>GLsizei <parameter>maxLength</parameter></paramdef>
+ <paramdef>GLsizei *<parameter>length</parameter></paramdef>
+ <paramdef>GLchar *<parameter>infoLog</parameter></paramdef>
+ </funcprototype>
+ </funcsynopsis>
+ </refsynopsisdiv>
+ <refsect1 id="parameters"><title>Parameters</title>
+ <variablelist>
+ <varlistentry>
+ <term><parameter>shader</parameter></term>
+ <listitem>
+ <para>Specifies the shader object whose information
+ log is to be queried.</para>
+ </listitem>
+ </varlistentry>
+ <varlistentry>
+ <term><parameter>maxLength</parameter></term>
+ <listitem>
+ <para>Specifies the size of the character buffer for
+ storing the returned information log.</para>
+ </listitem>
+ </varlistentry>
+ <varlistentry>
+ <term><parameter>length</parameter></term>
+ <listitem>
+ <para>Returns the length of the string returned in
+ <parameter>infoLog</parameter> (excluding the null
+ terminator).</para>
+ </listitem>
+ </varlistentry>
+ <varlistentry>
+ <term><parameter>infoLog</parameter></term>
+ <listitem>
+ <para>Specifies an array of characters that is used
+ to return the information log.</para>
+ </listitem>
+ </varlistentry>
+ </variablelist>
+ </refsect1>
+ <refsect1 id="description"><title>Description</title>
+ <para><function>glGetShaderInfoLog</function> returns the
+ information log for the specified shader object. The information
+ log for a shader object is modified when the shader is compiled.
+ The string that is returned will be null terminated.</para>
+
+ <para><function>glGetShaderInfoLog</function> returns in
+ <parameter>infoLog</parameter> as much of the information log as
+ it can, up to a maximum of <parameter>maxLength</parameter>
+ characters. The number of characters actually returned,
+ excluding the null termination character, is specified by
+ <parameter>length</parameter>. If the length of the returned
+ string is not required, a value of <constant>NULL</constant> can
+ be passed in the <parameter>length</parameter> argument. The
+ size of the buffer required to store the returned information
+ log can be obtained by calling
+ <citerefentry><refentrytitle>glGetShader</refentrytitle></citerefentry>
+ with the value <constant>GL_INFO_LOG_LENGTH</constant>.</para>
+
+ <para>The information log for a shader object is a string that
+ may contain diagnostic messages, warning messages, and other
+ information about the last compile operation. When a shader
+ object is created, its information log will be a string of
+ length 0.</para>
+ </refsect1>
+ <refsect1 id="notes"><title>Notes</title>
+ <para>The information log for a shader object is the OpenGL
+ implementer's primary mechanism for conveying information about
+ the compilation process. Therefore, the information log can be
+ helpful to application developers during the development
+ process, even when compilation is successful. Application
+ developers should not expect different OpenGL implementations to
+ produce identical information logs.</para>
+ </refsect1>
+ <refsect1 id="errors"><title>Errors</title>
+ <para><constant>GL_INVALID_VALUE</constant> is generated if
+ <parameter>shader</parameter> is not a value generated by
+ OpenGL.</para>
+
+ <para><constant>GL_INVALID_OPERATION</constant> is generated if
+ <parameter>shader</parameter> is not a shader object.</para>
+
+ <para><constant>GL_INVALID_VALUE</constant> is generated if
+ <parameter>maxLength</parameter> is less than 0.</para>
+
+ </refsect1>
+ <refsect1 id="associatedgets"><title>Associated Gets</title>
+ <para><citerefentry><refentrytitle>glGetShader</refentrytitle></citerefentry>
+ with argument <constant>GL_INFO_LOG_LENGTH</constant></para>
+
+ <para><citerefentry><refentrytitle>glIsShader</refentrytitle></citerefentry></para>
+ </refsect1>
+ <refsect1 id="seealso"><title>See Also</title>
+ <para><citerefentry><refentrytitle>glCompileShader</refentrytitle></citerefentry>,
+ <citerefentry><refentrytitle>glGetProgramInfoLog</refentrytitle></citerefentry>,
+ <citerefentry><refentrytitle>glLinkProgram</refentrytitle></citerefentry>,
+ <citerefentry><refentrytitle>glValidateProgram</refentrytitle></citerefentry></para>
+ </refsect1>
+ <refsect1 id="Copyright"><title>Copyright</title>
+ <para>
+ Copyright <trademark class="copyright"></trademark> 2003-2005 3Dlabs Inc. Ltd.
+ This material may be distributed subject to the terms and conditions set forth in
+ the Open Publication License, v 1.0, 8 June 1999.
+ <ulink url="http://opencontent.org/openpub/">http://opencontent.org/openpub/</ulink>.
+ </para>
+ </refsect1>
+</refentry>