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[clinton/guile-figl.git] / upstream-doc / man3 / glClear.xml
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+<?xml version="1.0" encoding="UTF-8"?>
+<!DOCTYPE book PUBLIC "-//OASIS//DTD DocBook MathML Module V1.1b1//EN"
+              "http://www.oasis-open.org/docbook/xml/mathml/1.1CR1/dbmathml.dtd">
+<refentry id="glClear">
+    <refmeta>
+        <refmetainfo>
+            <copyright>
+                <year>1991-2006</year>
+                <holder>Silicon Graphics, Inc.</holder>
+            </copyright>
+        </refmetainfo>
+        <refentrytitle>glClear</refentrytitle>
+        <manvolnum>3G</manvolnum>
+    </refmeta>
+    <refnamediv>
+        <refname>glClear</refname>
+        <refpurpose>clear buffers to preset values</refpurpose>
+    </refnamediv>
+    <refsynopsisdiv><title>C Specification</title>
+        <funcsynopsis>
+            <funcprototype>
+                <funcdef>void <function>glClear</function></funcdef>
+                <paramdef>GLbitfield <parameter>mask</parameter></paramdef>
+            </funcprototype>
+        </funcsynopsis>
+    </refsynopsisdiv>
+    <refsect1 id="parameters"><title>Parameters</title>
+        <variablelist>
+        <varlistentry>
+            <term><parameter>mask</parameter></term>
+            <listitem>
+                <para>
+                    Bitwise OR of masks that indicate the buffers to be cleared.
+                    The three masks are
+                    <constant>GL_COLOR_BUFFER_BIT</constant>,
+                    <constant>GL_DEPTH_BUFFER_BIT</constant>, and
+                    <constant>GL_STENCIL_BUFFER_BIT</constant>.
+                </para>
+            </listitem>
+        </varlistentry>
+        </variablelist>
+    </refsect1>
+    <refsect1 id="description"><title>Description</title>
+        <para>
+            <function>glClear</function> sets the bitplane area of the window to values previously selected
+            by <function>glClearColor</function>, <function>glClearDepth</function>, and
+            <function>glClearStencil</function>.
+            Multiple color buffers can be cleared simultaneously by selecting
+            more than one buffer at a time using <citerefentry><refentrytitle>glDrawBuffer</refentrytitle></citerefentry>.
+        </para>
+        <para>
+            The pixel ownership test,
+            the scissor test,
+            dithering, and the buffer writemasks affect the operation of <function>glClear</function>.
+            The scissor box bounds the cleared region.
+            Alpha function,
+            blend function,
+            logical operation,
+            stenciling,
+            texture mapping,
+            and depth-buffering are ignored by <function>glClear</function>.
+        </para>
+        <para>
+            <function>glClear</function> takes a single argument that is the bitwise OR of several
+            values indicating which buffer is to be cleared.
+        </para>
+        <para>
+            The values are as follows:
+        </para>
+        <variablelist>
+            <varlistentry>
+                <term><constant>GL_COLOR_BUFFER_BIT</constant></term>
+                <listitem>
+                    <para>
+                        Indicates the buffers currently enabled for color
+                        writing.
+                    </para>
+                </listitem>
+            </varlistentry>
+            <varlistentry>
+                <term><constant>GL_DEPTH_BUFFER_BIT</constant></term>
+                <listitem>
+                    <para>
+                        Indicates the depth buffer.
+                    </para>
+                </listitem>
+            </varlistentry>
+            <varlistentry>
+                <term><constant>GL_STENCIL_BUFFER_BIT</constant></term>
+                <listitem>
+                    <para>
+                        Indicates the stencil buffer.
+                    </para>
+                </listitem>
+            </varlistentry>
+        </variablelist>
+        <para>
+            The value to which each buffer is cleared depends on the setting of the
+            clear value for that buffer.
+        </para>
+    </refsect1>
+    <refsect1 id="notes"><title>Notes</title>
+        <para>
+            If a buffer is not present,
+            then a <function>glClear</function> directed at that buffer has no effect.
+        </para>
+    </refsect1>
+    <refsect1 id="errors"><title>Errors</title>
+        <para>
+            <constant>GL_INVALID_VALUE</constant> is generated if any bit other than the three defined
+            bits is set in <parameter>mask</parameter>.
+        </para>
+    </refsect1>
+    <refsect1 id="associatedgets"><title>Associated Gets</title>
+        <para>
+            <citerefentry><refentrytitle>glGet</refentrytitle></citerefentry> with argument <constant>GL_DEPTH_CLEAR_VALUE</constant>
+        </para>
+        <para>
+            <citerefentry><refentrytitle>glGet</refentrytitle></citerefentry> with argument <constant>GL_COLOR_CLEAR_VALUE</constant>
+        </para>
+        <para>
+            <citerefentry><refentrytitle>glGet</refentrytitle></citerefentry> with argument <constant>GL_STENCIL_CLEAR_VALUE</constant>
+        </para>
+    </refsect1>
+    <refsect1 id="seealso"><title>See Also</title>
+        <para>
+            <function>glClearColor</function>,
+            <function>glClearDepth</function>,
+            <function>glClearStencil</function>,
+            <citerefentry><refentrytitle>glColorMask</refentrytitle></citerefentry>,
+            <citerefentry><refentrytitle>glDepthMask</refentrytitle></citerefentry>,
+            <citerefentry><refentrytitle>glDrawBuffer</refentrytitle></citerefentry>,
+            <citerefentry><refentrytitle>glScissor</refentrytitle></citerefentry>,
+            <citerefentry><refentrytitle>glStencilMask</refentrytitle></citerefentry>
+        </para>
+    </refsect1>
+    <refsect1 id="Copyright"><title>Copyright</title>
+        <para>
+            Copyright <trademark class="copyright"></trademark> 1991-2006
+            Silicon Graphics, Inc. This document is licensed under the SGI
+            Free Software B License. For details, see
+            <ulink url="http://oss.sgi.com/projects/FreeB/">http://oss.sgi.com/projects/FreeB/</ulink>.
+        </para>
+    </refsect1>
+</refentry>