rename upstream-man-pages to upstream-doc
[clinton/guile-figl.git] / upstream-doc / man2 / xhtml / glTexGen.xml
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+<?xml version="1.0" encoding="UTF-8"?>
+<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "xhtml1-transitional.dtd">
+<!-- saved from url=(0013)about:internet -->
+<?xml-stylesheet type="text/xsl" href="mathml.xsl"?><html xmlns="http://www.w3.org/1999/xhtml" xmlns:pref="http://www.w3.org/2002/Math/preference" pref:renderer="mathplayer-dl"><head><meta http-equiv="Content-Type" content="text/html; charset=UTF-8" /><title>glTexGen</title><meta name="generator" content="DocBook XSL Stylesheets V1.69.1" /></head><body><div class="refentry" lang="en" xml:lang="en"><a id="glTexGen"></a><div class="titlepage"></div><div class="refnamediv"><h2>Name</h2><p>glTexGen — control the generation of texture coordinates</p></div><div class="refsynopsisdiv"><h2>C Specification</h2><div class="funcsynopsis"><table border="0" summary="Function synopsis" cellspacing="0" cellpadding="0"><tr><td><code class="funcdef">void <b class="fsfunc">glTexGeni</b>(</code></td><td>GLenum  </td><td><var class="pdparam">coord</var>, </td></tr><tr><td> </td><td>GLenum  </td><td><var class="pdparam">pname</var>, </td></tr><tr><td> </td><td>GLint  </td><td><var class="pdparam">param</var><code>)</code>;</td></tr></table></div><div class="funcsynopsis"><table border="0" summary="Function synopsis" cellspacing="0" cellpadding="0"><tr><td><code class="funcdef">void <b class="fsfunc">glTexGenf</b>(</code></td><td>GLenum  </td><td><var class="pdparam">coord</var>, </td></tr><tr><td> </td><td>GLenum  </td><td><var class="pdparam">pname</var>, </td></tr><tr><td> </td><td>GLfloat  </td><td><var class="pdparam">param</var><code>)</code>;</td></tr></table></div><div class="funcsynopsis"><table border="0" summary="Function synopsis" cellspacing="0" cellpadding="0"><tr><td><code class="funcdef">void <b class="fsfunc">glTexGend</b>(</code></td><td>GLenum  </td><td><var class="pdparam">coord</var>, </td></tr><tr><td> </td><td>GLenum  </td><td><var class="pdparam">pname</var>, </td></tr><tr><td> </td><td>GLdouble  </td><td><var class="pdparam">param</var><code>)</code>;</td></tr></table></div></div><div class="refsect1" lang="en" xml:lang="en"><a id="parameters"></a><h2>Parameters</h2><div class="variablelist"><dl><dt><span class="term"><em class="parameter"><code>coord</code></em></span></dt><dd><p>
+                    Specifies a texture coordinate.
+                    Must be one of <code class="constant">GL_S</code>, <code class="constant">GL_T</code>, <code class="constant">GL_R</code>, or <code class="constant">GL_Q</code>.
+                </p></dd><dt><span class="term"><em class="parameter"><code>pname</code></em></span></dt><dd><p>
+                    Specifies the symbolic name of the texture-coordinate generation function.
+                    Must be <code class="constant">GL_TEXTURE_GEN_MODE</code>.
+                </p></dd><dt><span class="term"><em class="parameter"><code>param</code></em></span></dt><dd><p>
+                    Specifies a single-valued texture generation parameter,
+                    one of <code class="constant">GL_OBJECT_LINEAR</code>, <code class="constant">GL_EYE_LINEAR</code>, <code class="constant">GL_SPHERE_MAP</code>,
+                    <code class="constant">GL_NORMAL_MAP</code>, or <code class="constant">GL_REFLECTION_MAP</code>.
+                </p></dd></dl></div></div><div class="refsynopsisdiv"><h2>C Specification</h2><div class="funcsynopsis"><table border="0" summary="Function synopsis" cellspacing="0" cellpadding="0"><tr><td><code class="funcdef">void <b class="fsfunc">glTexGeniv</b>(</code></td><td>GLenum  </td><td><var class="pdparam">coord</var>, </td></tr><tr><td> </td><td>GLenum  </td><td><var class="pdparam">pname</var>, </td></tr><tr><td> </td><td>const GLint *  </td><td><var class="pdparam">params</var><code>)</code>;</td></tr></table></div><div class="funcsynopsis"><table border="0" summary="Function synopsis" cellspacing="0" cellpadding="0"><tr><td><code class="funcdef">void <b class="fsfunc">glTexGenfv</b>(</code></td><td>GLenum  </td><td><var class="pdparam">coord</var>, </td></tr><tr><td> </td><td>GLenum  </td><td><var class="pdparam">pname</var>, </td></tr><tr><td> </td><td>const GLfloat *  </td><td><var class="pdparam">params</var><code>)</code>;</td></tr></table></div><div class="funcsynopsis"><table border="0" summary="Function synopsis" cellspacing="0" cellpadding="0"><tr><td><code class="funcdef">void <b class="fsfunc">glTexGendv</b>(</code></td><td>GLenum  </td><td><var class="pdparam">coord</var>, </td></tr><tr><td> </td><td>GLenum  </td><td><var class="pdparam">pname</var>, </td></tr><tr><td> </td><td>const GLdouble *  </td><td><var class="pdparam">params</var><code>)</code>;</td></tr></table></div></div><div class="refsect1" lang="en" xml:lang="en"><a id="parameters2"></a><h2>Parameters</h2><div class="variablelist"><dl><dt><span class="term"><em class="parameter"><code>coord</code></em></span></dt><dd><p>
+                    Specifies a texture coordinate.
+                    Must be one of <code class="constant">GL_S</code>, <code class="constant">GL_T</code>, <code class="constant">GL_R</code>, or <code class="constant">GL_Q</code>.
+                </p></dd><dt><span class="term"><em class="parameter"><code>pname</code></em></span></dt><dd><p>
+                    Specifies the symbolic name of the texture-coordinate generation function
+                    or function parameters.
+                    Must be
+                    <code class="constant">GL_TEXTURE_GEN_MODE</code>,
+                    <code class="constant">GL_OBJECT_PLANE</code>, or
+                    <code class="constant">GL_EYE_PLANE</code>.
+                </p></dd><dt><span class="term"><em class="parameter"><code>params</code></em></span></dt><dd><p>
+                    Specifies a pointer to an array of texture generation parameters.
+                    If <em class="parameter"><code>pname</code></em> is <code class="constant">GL_TEXTURE_GEN_MODE</code>,
+                    then the array must contain a single symbolic constant,
+                    one of
+                    <code class="constant">GL_OBJECT_LINEAR</code>,
+                    <code class="constant">GL_EYE_LINEAR</code>,
+                    <code class="constant">GL_SPHERE_MAP</code>,
+                    <code class="constant">GL_NORMAL_MAP</code>, or
+                    <code class="constant">GL_REFLECTION_MAP</code>.
+                    Otherwise,
+                    <em class="parameter"><code>params</code></em> holds the coefficients for the texture-coordinate generation function
+                    specified by <em class="parameter"><code>pname</code></em>.
+                </p></dd></dl></div></div><div class="refsect1" lang="en" xml:lang="en"><a id="description"></a><h2>Description</h2><p>
+            <code class="function">glTexGen</code> selects a texture-coordinate generation function
+            or supplies coefficients for one of the functions.
+            <em class="parameter"><code>coord</code></em> names one of the (<span class="emphasis"><em>s</em></span>, <span class="emphasis"><em>t</em></span>, <span class="emphasis"><em>r</em></span>, <span class="emphasis"><em>q</em></span>) texture
+            coordinates; it must be one of the symbols
+            <code class="constant">GL_S</code>,
+            <code class="constant">GL_T</code>,
+            <code class="constant">GL_R</code>, or
+            <code class="constant">GL_Q</code>.
+            <em class="parameter"><code>pname</code></em> must be one of three symbolic constants:
+            <code class="constant">GL_TEXTURE_GEN_MODE</code>,
+            <code class="constant">GL_OBJECT_PLANE</code>, or
+            <code class="constant">GL_EYE_PLANE</code>.
+            If <em class="parameter"><code>pname</code></em> is <code class="constant">GL_TEXTURE_GEN_MODE</code>,
+            then <em class="parameter"><code>params</code></em> chooses a mode,
+            one of
+            <code class="constant">GL_OBJECT_LINEAR</code>,
+            <code class="constant">GL_EYE_LINEAR</code>,
+            <code class="constant">GL_SPHERE_MAP</code>,
+            <code class="constant">GL_NORMAL_MAP</code>, or
+            <code class="constant">GL_REFLECTION_MAP</code>.
+            If <em class="parameter"><code>pname</code></em> is either <code class="constant">GL_OBJECT_PLANE</code> or <code class="constant">GL_EYE_PLANE</code>,
+            <em class="parameter"><code>params</code></em> contains coefficients for the corresponding
+            texture generation function.
+        </p><p>
+            If the texture generation function is <code class="constant">GL_OBJECT_LINEAR</code>,
+            the function
+        </p><p>
+            <mml:math xmlns:mml="http://www.w3.org/1998/Math/MathML" overflow="scroll">
+                
+                <mml:mrow>
+                    <mml:mi mathvariant="italic">g</mml:mi>
+                    <mml:mo>=</mml:mo>
+                    <mml:mrow>
+                        <mml:mrow>
+                            <mml:msub><mml:mi mathvariant="italic">p</mml:mi>
+                            <mml:mn>1</mml:mn>
+                            </mml:msub>
+                            <mml:mo>×</mml:mo>
+                            <mml:msub><mml:mi mathvariant="italic">x</mml:mi>
+                            <mml:mi mathvariant="italic">o</mml:mi>
+                            </mml:msub>
+                        </mml:mrow>
+                        <mml:mo>+</mml:mo>
+                        <mml:mrow>
+                            <mml:msub><mml:mi mathvariant="italic">p</mml:mi>
+                            <mml:mn>2</mml:mn>
+                            </mml:msub>
+                            <mml:mo>×</mml:mo>
+                            <mml:msub><mml:mi mathvariant="italic">y</mml:mi>
+                            <mml:mi mathvariant="italic">o</mml:mi>
+                            </mml:msub>
+                        </mml:mrow>
+                        <mml:mo>+</mml:mo>
+                        <mml:mrow>
+                            <mml:msub><mml:mi mathvariant="italic">p</mml:mi>
+                            <mml:mn>3</mml:mn>
+                            </mml:msub>
+                            <mml:mo>×</mml:mo>
+                            <mml:msub><mml:mi mathvariant="italic">z</mml:mi>
+                            <mml:mi mathvariant="italic">o</mml:mi>
+                            </mml:msub>
+                        </mml:mrow>
+                        <mml:mo>+</mml:mo>
+                        <mml:mrow>
+                            <mml:msub><mml:mi mathvariant="italic">p</mml:mi>
+                            <mml:mn>4</mml:mn>
+                            </mml:msub>
+                            <mml:mo>×</mml:mo>
+                            <mml:msub><mml:mi mathvariant="italic">w</mml:mi>
+                            <mml:mi mathvariant="italic">o</mml:mi>
+                            </mml:msub>
+                        </mml:mrow>
+                    </mml:mrow>
+                </mml:mrow>
+            </mml:math>
+        </p><p>
+            is used, where 
+            <mml:math xmlns:mml="http://www.w3.org/1998/Math/MathML" overflow="scroll"><mml:mi mathvariant="italic">g</mml:mi></mml:math>
+            is the value computed for the coordinate named in <em class="parameter"><code>coord</code></em>,
+            <mml:math xmlns:mml="http://www.w3.org/1998/Math/MathML" overflow="scroll">
+                
+                <mml:msub><mml:mi mathvariant="italic">p</mml:mi>
+                <mml:mn>1</mml:mn>
+                </mml:msub>
+            </mml:math>,
+            <mml:math xmlns:mml="http://www.w3.org/1998/Math/MathML" overflow="scroll">
+                
+                <mml:msub><mml:mi mathvariant="italic">p</mml:mi>
+                <mml:mn>2</mml:mn>
+                </mml:msub>
+            </mml:math>,
+            <mml:math xmlns:mml="http://www.w3.org/1998/Math/MathML" overflow="scroll">
+                
+                <mml:msub><mml:mi mathvariant="italic">p</mml:mi>
+                <mml:mn>3</mml:mn>
+                </mml:msub>
+            </mml:math>,
+            and
+            <mml:math xmlns:mml="http://www.w3.org/1998/Math/MathML" overflow="scroll">
+                
+                <mml:msub><mml:mi mathvariant="italic">p</mml:mi>
+                <mml:mn>4</mml:mn>
+                </mml:msub>
+            </mml:math>
+            are the four values supplied in <em class="parameter"><code>params</code></em>, and
+            <mml:math xmlns:mml="http://www.w3.org/1998/Math/MathML" overflow="scroll">
+                
+                <mml:msub><mml:mi mathvariant="italic">x</mml:mi>
+                <mml:mi mathvariant="italic">o</mml:mi>
+                </mml:msub>
+            </mml:math>,
+            <mml:math xmlns:mml="http://www.w3.org/1998/Math/MathML" overflow="scroll">
+                
+                <mml:msub><mml:mi mathvariant="italic">y</mml:mi>
+                <mml:mi mathvariant="italic">o</mml:mi>
+                </mml:msub>
+            </mml:math>,
+            <mml:math xmlns:mml="http://www.w3.org/1998/Math/MathML" overflow="scroll">
+                
+                <mml:msub><mml:mi mathvariant="italic">z</mml:mi>
+                <mml:mi mathvariant="italic">o</mml:mi>
+                </mml:msub>
+            </mml:math>,
+            and
+            <mml:math xmlns:mml="http://www.w3.org/1998/Math/MathML" overflow="scroll">
+                
+                <mml:msub><mml:mi mathvariant="italic">w</mml:mi>
+                <mml:mi mathvariant="italic">o</mml:mi>
+                </mml:msub>
+            </mml:math>
+            are the object coordinates of the vertex.
+            This function can be used, for example, to texture-map terrain using sea level
+            as a reference plane
+            (defined by 
+            <mml:math xmlns:mml="http://www.w3.org/1998/Math/MathML" overflow="scroll">
+                
+                <mml:msub><mml:mi mathvariant="italic">p</mml:mi>
+                <mml:mn>1</mml:mn>
+                </mml:msub>
+            </mml:math>, 
+            <mml:math xmlns:mml="http://www.w3.org/1998/Math/MathML" overflow="scroll">
+                
+                <mml:msub><mml:mi mathvariant="italic">p</mml:mi>
+                <mml:mn>2</mml:mn>
+                </mml:msub>
+            </mml:math>, 
+            <mml:math xmlns:mml="http://www.w3.org/1998/Math/MathML" overflow="scroll">
+                
+                <mml:msub><mml:mi mathvariant="italic">p</mml:mi>
+                <mml:mn>3</mml:mn>
+                </mml:msub>
+            </mml:math>,
+            and 
+            <mml:math xmlns:mml="http://www.w3.org/1998/Math/MathML" overflow="scroll">
+                
+                <mml:msub><mml:mi mathvariant="italic">p</mml:mi>
+                <mml:mn>4</mml:mn>
+                </mml:msub>
+            </mml:math>).
+            The altitude of a terrain vertex is computed by the <code class="constant">GL_OBJECT_LINEAR</code>
+            coordinate generation function as its distance from sea level;
+            that altitude can then be used to index the texture image to map white snow
+            onto peaks and green grass onto foothills.
+        </p><p>
+            If the texture generation function is <code class="constant">GL_EYE_LINEAR</code>, the function
+        </p><p>
+            </p><div class="informalequation"><mml:math xmlns:mml="http://www.w3.org/1998/Math/MathML" overflow="scroll">
+                
+                <mml:mrow>
+                    <mml:mi mathvariant="italic">g</mml:mi>
+                    <mml:mo>=</mml:mo>
+                    <mml:mrow>
+                        <mml:mrow>
+                            <mml:msup><mml:mfenced open="" close="">
+                                <mml:msub><mml:mi mathvariant="italic">p</mml:mi>
+                                <mml:mn>1</mml:mn>
+                                </mml:msub>
+                            </mml:mfenced>
+                            <mml:mo>″</mml:mo>
+                            </mml:msup>
+                            <mml:mo>×</mml:mo>
+                            <mml:msub><mml:mi mathvariant="italic">x</mml:mi>
+                            <mml:mi mathvariant="italic">e</mml:mi>
+                            </mml:msub>
+                        </mml:mrow>
+                        <mml:mo>+</mml:mo>
+                        <mml:mrow>
+                            <mml:msup><mml:mfenced open="" close="">
+                                <mml:msub><mml:mi mathvariant="italic">p</mml:mi>
+                                <mml:mn>2</mml:mn>
+                                </mml:msub>
+                            </mml:mfenced>
+                            <mml:mo>″</mml:mo>
+                            </mml:msup>
+                            <mml:mo>×</mml:mo>
+                            <mml:msub><mml:mi mathvariant="italic">y</mml:mi>
+                            <mml:mi mathvariant="italic">e</mml:mi>
+                            </mml:msub>
+                        </mml:mrow>
+                        <mml:mo>+</mml:mo>
+                        <mml:mrow>
+                            <mml:msup><mml:mfenced open="" close="">
+                                <mml:msub><mml:mi mathvariant="italic">p</mml:mi>
+                                <mml:mn>3</mml:mn>
+                                </mml:msub>
+                            </mml:mfenced>
+                            <mml:mo>″</mml:mo>
+                            </mml:msup>
+                            <mml:mo>×</mml:mo>
+                            <mml:msub><mml:mi mathvariant="italic">z</mml:mi>
+                            <mml:mi mathvariant="italic">e</mml:mi>
+                            </mml:msub>
+                        </mml:mrow>
+                        <mml:mo>+</mml:mo>
+                        <mml:mrow>
+                            <mml:msup><mml:mfenced open="" close="">
+                                <mml:msub><mml:mi mathvariant="italic">p</mml:mi>
+                                <mml:mn>4</mml:mn>
+                                </mml:msub>
+                            </mml:mfenced>
+                            <mml:mo>″</mml:mo>
+                            </mml:msup>
+                            <mml:mo>×</mml:mo>
+                            <mml:msub><mml:mi mathvariant="italic">w</mml:mi>
+                            <mml:mi mathvariant="italic">e</mml:mi>
+                            </mml:msub>
+                        </mml:mrow>
+                    </mml:mrow>
+                </mml:mrow>
+            </mml:math></div><p>
+        </p><p>
+            is used, where
+        </p><p>
+            </p><div class="informalequation"><mml:math xmlns:mml="http://www.w3.org/1998/Math/MathML" overflow="scroll">
+                
+                <mml:mrow>
+                    <mml:mfenced open="(" close=")">
+                        <mml:mrow>
+                            <mml:msup><mml:mfenced open="" close="">
+                                <mml:msub><mml:mi mathvariant="italic">p</mml:mi>
+                                <mml:mn>1</mml:mn>
+                                </mml:msub>
+                            </mml:mfenced>
+                            <mml:mo>″</mml:mo>
+                            </mml:msup>
+                            <mml:mo>⁢</mml:mo>
+                            <mml:msup><mml:mfenced open="" close="">
+                                <mml:msub><mml:mi mathvariant="italic">p</mml:mi>
+                                <mml:mn>2</mml:mn>
+                                </mml:msub>
+                            </mml:mfenced>
+                            <mml:mo>″</mml:mo>
+                            </mml:msup>
+                            <mml:mo>⁢</mml:mo>
+                            <mml:msup><mml:mfenced open="" close="">
+                                <mml:msub><mml:mi mathvariant="italic">p</mml:mi>
+                                <mml:mn>3</mml:mn>
+                                </mml:msub>
+                            </mml:mfenced>
+                            <mml:mo>″</mml:mo>
+                            </mml:msup>
+                            <mml:mo>⁢</mml:mo>
+                            <mml:msup><mml:mfenced open="" close="">
+                                <mml:msub><mml:mi mathvariant="italic">p</mml:mi>
+                                <mml:mn>4</mml:mn>
+                                </mml:msub>
+                            </mml:mfenced>
+                            <mml:mo>″</mml:mo>
+                            </mml:msup>
+                        </mml:mrow>
+                    </mml:mfenced>
+                    <mml:mo>=</mml:mo>
+                    <mml:mrow>
+                        <mml:mfenced open="(" close=")">
+                            <mml:mrow>
+                                <mml:msub><mml:mi mathvariant="italic">p</mml:mi>
+                                <mml:mn>1</mml:mn>
+                                </mml:msub>
+                                <mml:mo>⁢</mml:mo>
+                                <mml:msub><mml:mi mathvariant="italic">p</mml:mi>
+                                <mml:mn>2</mml:mn>
+                                </mml:msub>
+                                <mml:mo>⁢</mml:mo>
+                                <mml:msub><mml:mi mathvariant="italic">p</mml:mi>
+                                <mml:mn>3</mml:mn>
+                                </mml:msub>
+                                <mml:mo>⁢</mml:mo>
+                                <mml:msub><mml:mi mathvariant="italic">p</mml:mi>
+                                <mml:mn>4</mml:mn>
+                                </mml:msub>
+                            </mml:mrow>
+                        </mml:mfenced>
+                        <mml:mo>⁢</mml:mo>
+                        <mml:msup><mml:mi mathvariant="italic">M</mml:mi>
+                        <mml:mn>-1</mml:mn>
+                        </mml:msup>
+                    </mml:mrow>
+                </mml:mrow>
+            </mml:math></div><p>
+        </p><p>
+            and
+            <mml:math xmlns:mml="http://www.w3.org/1998/Math/MathML" overflow="scroll">
+                
+                <mml:msub><mml:mi mathvariant="italic">x</mml:mi>
+                <mml:mi mathvariant="italic">e</mml:mi>
+                </mml:msub>
+            </mml:math>,
+            <mml:math xmlns:mml="http://www.w3.org/1998/Math/MathML" overflow="scroll">
+                
+                <mml:msub><mml:mi mathvariant="italic">y</mml:mi>
+                <mml:mi mathvariant="italic">e</mml:mi>
+                </mml:msub>
+            </mml:math>,
+            <mml:math xmlns:mml="http://www.w3.org/1998/Math/MathML" overflow="scroll">
+                
+                <mml:msub><mml:mi mathvariant="italic">z</mml:mi>
+                <mml:mi mathvariant="italic">e</mml:mi>
+                </mml:msub>
+            </mml:math>,
+            and
+            <mml:math xmlns:mml="http://www.w3.org/1998/Math/MathML" overflow="scroll">
+                
+                <mml:msub><mml:mi mathvariant="italic">w</mml:mi>
+                <mml:mi mathvariant="italic">e</mml:mi>
+                </mml:msub>
+            </mml:math>
+            are the eye coordinates of the vertex,
+            <mml:math xmlns:mml="http://www.w3.org/1998/Math/MathML" overflow="scroll">
+                
+                <mml:msub><mml:mi mathvariant="italic">p</mml:mi>
+                <mml:mn>1</mml:mn>
+                </mml:msub>
+            </mml:math>,
+            <mml:math xmlns:mml="http://www.w3.org/1998/Math/MathML" overflow="scroll">
+                
+                <mml:msub><mml:mi mathvariant="italic">p</mml:mi>
+                <mml:mn>2</mml:mn>
+                </mml:msub>
+            </mml:math>,
+            <mml:math xmlns:mml="http://www.w3.org/1998/Math/MathML" overflow="scroll">
+                
+                <mml:msub><mml:mi mathvariant="italic">p</mml:mi>
+                <mml:mn>3</mml:mn>
+                </mml:msub>
+            </mml:math>,
+            and
+            <mml:math xmlns:mml="http://www.w3.org/1998/Math/MathML" overflow="scroll">
+                
+                <mml:msub><mml:mi mathvariant="italic">p</mml:mi>
+                <mml:mn>4</mml:mn>
+                </mml:msub>
+            </mml:math>
+            are the values supplied in <em class="parameter"><code>params</code></em>, and
+            <mml:math xmlns:mml="http://www.w3.org/1998/Math/MathML" overflow="scroll"><mml:mi mathvariant="italic">M</mml:mi></mml:math>
+            is the modelview matrix when <code class="function">glTexGen</code> is invoked.
+            If 
+            <mml:math xmlns:mml="http://www.w3.org/1998/Math/MathML" overflow="scroll"><mml:mi mathvariant="italic">M</mml:mi></mml:math>
+            is poorly conditioned or singular,
+            texture coordinates generated by the resulting function may be inaccurate
+            or undefined.
+        </p><p>
+            Note that the values in <em class="parameter"><code>params</code></em> define a reference plane in eye coordinates.
+            The modelview matrix that is applied to them may not be the same one
+            in effect when the polygon vertices are transformed.
+            This function establishes a field of texture coordinates
+            that can produce dynamic contour lines on moving objects.
+        </p><p>
+            If the texture generation function is <code class="constant">GL_SPHERE_MAP</code> and <em class="parameter"><code>coord</code></em> is either
+            <code class="constant">GL_S</code> or
+            <code class="constant">GL_T</code>,
+            <mml:math xmlns:mml="http://www.w3.org/1998/Math/MathML" overflow="scroll"><mml:mi mathvariant="italic">s</mml:mi></mml:math>
+            and 
+            <mml:math xmlns:mml="http://www.w3.org/1998/Math/MathML" overflow="scroll"><mml:mi mathvariant="italic">t</mml:mi></mml:math>
+            texture coordinates are generated as follows.
+            Let <span class="emphasis"><em>u</em></span> be the unit vector pointing from the origin to the polygon vertex
+            (in eye coordinates).
+            Let <span class="emphasis"><em>n</em></span> sup prime be the current normal,
+            after transformation to eye coordinates.
+            Let
+        </p><p>
+            <mml:math xmlns:mml="http://www.w3.org/1998/Math/MathML" overflow="scroll">
+                
+                <mml:mrow>
+                    <mml:mi mathvariant="italic">f</mml:mi>
+                    <mml:mo>=</mml:mo>
+                    <mml:msup><mml:mfenced open="(" close=")">
+                        <mml:mrow>
+                            <mml:msub><mml:mi mathvariant="italic">f</mml:mi>
+                            <mml:mi mathvariant="italic">x</mml:mi>
+                            </mml:msub>
+                            <mml:mo>⁢</mml:mo>
+                            <mml:msub><mml:mi mathvariant="italic">f</mml:mi>
+                            <mml:mi mathvariant="italic">y</mml:mi>
+                            </mml:msub>
+                            <mml:mo>⁢</mml:mo>
+                            <mml:msub><mml:mi mathvariant="italic">f</mml:mi>
+                            <mml:mi mathvariant="italic">z</mml:mi>
+                            </mml:msub>
+                        </mml:mrow>
+                    </mml:mfenced>
+                    <mml:mi mathvariant="italic">T</mml:mi>
+                    </mml:msup>
+                </mml:mrow>
+            </mml:math>
+            be the reflection vector such that
+        </p><p>
+            <mml:math xmlns:mml="http://www.w3.org/1998/Math/MathML" overflow="scroll">
+                
+                <mml:mrow>
+                    <mml:mi mathvariant="italic">f</mml:mi>
+                    <mml:mo>=</mml:mo>
+                    <mml:mrow>
+                        <mml:mi mathvariant="italic">u</mml:mi>
+                        <mml:mo>-</mml:mo>
+                        <mml:mn>2</mml:mn>
+                        <mml:mo>⁢</mml:mo>
+                        <mml:msup><mml:mi mathvariant="italic">n</mml:mi>
+                        <mml:mo>″</mml:mo>
+                        </mml:msup>
+                        <mml:mo>⁢</mml:mo>
+                        <mml:msup><mml:mfenced open="" close="">
+                            <mml:msup><mml:mi mathvariant="italic">n</mml:mi>
+                            <mml:mo>″</mml:mo>
+                            </mml:msup>
+                        </mml:mfenced>
+                        <mml:mi mathvariant="italic">T</mml:mi>
+                        </mml:msup>
+                        <mml:mo>⁢</mml:mo>
+                        <mml:mi mathvariant="italic">u</mml:mi>
+                    </mml:mrow>
+                </mml:mrow>
+            </mml:math>
+        </p><p>
+            Finally, let 
+            <mml:math xmlns:mml="http://www.w3.org/1998/Math/MathML" overflow="scroll">
+                
+                <mml:mrow>
+                    <mml:mi mathvariant="italic">m</mml:mi>
+                    <mml:mo>=</mml:mo>
+                    <mml:mrow>
+                        <mml:mn>2</mml:mn>
+                        <mml:mo>⁢</mml:mo>
+                        <mml:msqrt>
+                            <mml:mfenced open="(" close=")">
+                                <mml:mrow>
+                                    <mml:msup><mml:mfenced open="" close="">
+                                        <mml:msub><mml:mi mathvariant="italic">f</mml:mi>
+                                        <mml:mi mathvariant="italic">x</mml:mi>
+                                        </mml:msub>
+                                    </mml:mfenced>
+                                    <mml:mn>2</mml:mn>
+                                    </mml:msup>
+                                    <mml:mo>+</mml:mo>
+                                    <mml:msup><mml:mfenced open="" close="">
+                                        <mml:msub><mml:mi mathvariant="italic">f</mml:mi>
+                                        <mml:mi mathvariant="italic">y</mml:mi>
+                                        </mml:msub>
+                                    </mml:mfenced>
+                                    <mml:mn>2</mml:mn>
+                                    </mml:msup>
+                                    <mml:mo>+</mml:mo>
+                                    <mml:msup><mml:mfenced open="(" close=")">
+                                        <mml:mrow>
+                                            <mml:msub><mml:mi mathvariant="italic">f</mml:mi>
+                                            <mml:mi mathvariant="italic">z</mml:mi>
+                                            </mml:msub>
+                                            <mml:mo>+</mml:mo>
+                                            <mml:mn>1</mml:mn>
+                                        </mml:mrow>
+                                    </mml:mfenced>
+                                    <mml:mn>2</mml:mn>
+                                    </mml:msup>
+                                </mml:mrow>
+                            </mml:mfenced>
+                        </mml:msqrt>
+                    </mml:mrow>
+                </mml:mrow>
+            </mml:math>.
+            Then the values assigned to the 
+            <mml:math xmlns:mml="http://www.w3.org/1998/Math/MathML" overflow="scroll"><mml:mi mathvariant="italic">s</mml:mi></mml:math>
+            and 
+            <mml:math xmlns:mml="http://www.w3.org/1998/Math/MathML" overflow="scroll"><mml:mi mathvariant="italic">t</mml:mi></mml:math>
+            texture coordinates are
+        </p><p>
+            <mml:math xmlns:mml="http://www.w3.org/1998/Math/MathML" overflow="scroll">
+                
+                <mml:mrow>
+                    <mml:mi mathvariant="italic">s</mml:mi>
+                    <mml:mo>=</mml:mo>
+                    <mml:mrow>
+                        <mml:mfrac>
+                            <mml:msub><mml:mi mathvariant="italic">f</mml:mi>
+                            <mml:mi mathvariant="italic">x</mml:mi>
+                            </mml:msub>
+                            <mml:mi mathvariant="italic">m</mml:mi>
+                        </mml:mfrac>
+                        <mml:mo>+</mml:mo>
+                        <mml:mfrac>
+                            <mml:mn>1</mml:mn>
+                            <mml:mn>2</mml:mn>
+                        </mml:mfrac>
+                    </mml:mrow>
+                </mml:mrow>
+            </mml:math>
+        </p><p>
+            <mml:math xmlns:mml="http://www.w3.org/1998/Math/MathML" overflow="scroll">
+                
+                <mml:mrow>
+                    <mml:mi mathvariant="italic">t</mml:mi>
+                    <mml:mo>=</mml:mo>
+                    <mml:mrow>
+                        <mml:mfrac>
+                            <mml:msub><mml:mi mathvariant="italic">f</mml:mi>
+                            <mml:mi mathvariant="italic">y</mml:mi>
+                            </mml:msub>
+                            <mml:mi mathvariant="italic">m</mml:mi>
+                        </mml:mfrac>
+                        <mml:mo>+</mml:mo>
+                        <mml:mfrac>
+                            <mml:mn>1</mml:mn>
+                            <mml:mn>2</mml:mn>
+                        </mml:mfrac>
+                    </mml:mrow>
+                </mml:mrow>
+            </mml:math>
+        </p><p>
+            To enable or disable a texture-coordinate generation function, call
+            <a href="glEnable.xml"><span class="citerefentry"><span class="refentrytitle">glEnable</span></span></a> or <a href="glDisable.xml"><span class="citerefentry"><span class="refentrytitle">glDisable</span></span></a>
+            with one of the symbolic texture-coordinate names
+            (<code class="constant">GL_TEXTURE_GEN_S</code>,
+            <code class="constant">GL_TEXTURE_GEN_T</code>,
+            <code class="constant">GL_TEXTURE_GEN_R</code>, or
+            <code class="constant">GL_TEXTURE_GEN_Q</code>) as the argument.
+            When enabled,
+            the specified texture coordinate is computed
+            according to the generating function associated with that coordinate.
+            When disabled,
+            subsequent vertices take the specified texture coordinate
+            from the current set of texture coordinates. Initially, all texture
+            generation functions are set to <code class="constant">GL_EYE_LINEAR</code> and are disabled.
+            Both 
+            <mml:math xmlns:mml="http://www.w3.org/1998/Math/MathML" overflow="scroll"><mml:mi mathvariant="italic">s</mml:mi></mml:math>
+            plane equations are (1, 0, 0, 0),
+            both 
+            <mml:math xmlns:mml="http://www.w3.org/1998/Math/MathML" overflow="scroll"><mml:mi mathvariant="italic">t</mml:mi></mml:math>
+            plane equations are (0, 1, 0, 0),
+            and all 
+            <mml:math xmlns:mml="http://www.w3.org/1998/Math/MathML" overflow="scroll"><mml:mi mathvariant="italic">r</mml:mi></mml:math>
+            and 
+            <mml:math xmlns:mml="http://www.w3.org/1998/Math/MathML" overflow="scroll"><mml:mi mathvariant="italic">q</mml:mi></mml:math>
+            plane equations are (0, 0, 0, 0).
+        </p><p>
+            When the <code class="code">ARB_multitexture</code> extension is supported, <code class="function">glTexGen</code> sets the
+            texture generation parameters for the currently active texture unit,
+            selected with <a href="glActiveTexture.xml"><span class="citerefentry"><span class="refentrytitle">glActiveTexture</span></span></a>.
+        </p></div><div class="refsect1" lang="en" xml:lang="en"><a id="errors"></a><h2>Errors</h2><p>
+            <code class="constant">GL_INVALID_ENUM</code> is generated when <em class="parameter"><code>coord</code></em> or <em class="parameter"><code>pname</code></em> is not an
+            accepted defined value,
+            or when <em class="parameter"><code>pname</code></em> is <code class="constant">GL_TEXTURE_GEN_MODE</code> and <em class="parameter"><code>params</code></em> is not an
+            accepted defined value.
+        </p><p>
+            <code class="constant">GL_INVALID_ENUM</code> is generated when <em class="parameter"><code>pname</code></em> is <code class="constant">GL_TEXTURE_GEN_MODE</code>,
+            <em class="parameter"><code>params</code></em> is <code class="constant">GL_SPHERE_MAP</code>,
+            and <em class="parameter"><code>coord</code></em> is either <code class="constant">GL_R</code> or <code class="constant">GL_Q</code>.
+        </p><p>
+            <code class="constant">GL_INVALID_OPERATION</code> is generated if <code class="function">glTexGen</code>
+            is executed between the execution of <a href="glBegin.xml"><span class="citerefentry"><span class="refentrytitle">glBegin</span></span></a>
+            and the corresponding execution of <a href="glEnd.xml"><span class="citerefentry"><span class="refentrytitle">glEnd</span></span></a>.
+        </p></div><div class="refsect1" lang="en" xml:lang="en"><a id="associatedgets"></a><h2>Associated Gets</h2><p>
+            <a href="glGetTexGen.xml"><span class="citerefentry"><span class="refentrytitle">glGetTexGen</span></span></a>
+        </p><p>
+            <a href="glIsEnabled.xml"><span class="citerefentry"><span class="refentrytitle">glIsEnabled</span></span></a> with argument <code class="constant">GL_TEXTURE_GEN_S</code>
+        </p><p>
+            <a href="glIsEnabled.xml"><span class="citerefentry"><span class="refentrytitle">glIsEnabled</span></span></a> with argument <code class="constant">GL_TEXTURE_GEN_T</code>
+        </p><p>
+            <a href="glIsEnabled.xml"><span class="citerefentry"><span class="refentrytitle">glIsEnabled</span></span></a> with argument <code class="constant">GL_TEXTURE_GEN_R</code>
+        </p><p>
+            <a href="glIsEnabled.xml"><span class="citerefentry"><span class="refentrytitle">glIsEnabled</span></span></a> with argument <code class="constant">GL_TEXTURE_GEN_Q</code>
+        </p></div><div class="refsect1" lang="en" xml:lang="en"><a id="seealso"></a><h2>See Also</h2><p>
+            <a href="glActiveTexture.xml"><span class="citerefentry"><span class="refentrytitle">glActiveTexture</span></span></a>,
+            <a href="glCopyPixels.xml"><span class="citerefentry"><span class="refentrytitle">glCopyPixels</span></span></a>,
+            <a href="glCopyTexImage2D.xml"><span class="citerefentry"><span class="refentrytitle">glCopyTexImage2D</span></span></a>,
+            <a href="glCopyTexSubImage1D.xml"><span class="citerefentry"><span class="refentrytitle">glCopyTexSubImage1D</span></span></a>,
+            <a href="glCopyTexSubImage2D.xml"><span class="citerefentry"><span class="refentrytitle">glCopyTexSubImage2D</span></span></a>,
+            <a href="glCopyTexSubImage3D.xml"><span class="citerefentry"><span class="refentrytitle">glCopyTexSubImage3D</span></span></a>,
+            <a href="glTexEnv.xml"><span class="citerefentry"><span class="refentrytitle">glTexEnv</span></span></a>,
+            <a href="glTexImage1D.xml"><span class="citerefentry"><span class="refentrytitle">glTexImage1D</span></span></a>,
+            <a href="glTexImage2D.xml"><span class="citerefentry"><span class="refentrytitle">glTexImage2D</span></span></a>,
+            <a href="glTexImage3D.xml"><span class="citerefentry"><span class="refentrytitle">glTexImage3D</span></span></a>,
+            <a href="glTexParameter.xml"><span class="citerefentry"><span class="refentrytitle">glTexParameter</span></span></a>,
+            <a href="glTexSubImage1D.xml"><span class="citerefentry"><span class="refentrytitle">glTexSubImage1D</span></span></a>,
+            <a href="glTexSubImage2D.xml"><span class="citerefentry"><span class="refentrytitle">glTexSubImage2D</span></span></a>,
+            <a href="glTexSubImage3D.xml"><span class="citerefentry"><span class="refentrytitle">glTexSubImage3D</span></span></a>
+        </p></div><div class="refsect1" lang="en" xml:lang="en"><a id="Copyright"></a><h2>Copyright</h2><p>
+            Copyright <span class="trademark"></span>© 1991-2006
+            Silicon Graphics, Inc. This document is licensed under the SGI
+            Free Software B License. For details, see
+            <a href="http://oss.sgi.com/projects/FreeB/" target="_top">http://oss.sgi.com/projects/FreeB/</a>.
+        </p></div></div></body></html>