--- /dev/null
+<?xml version="1.0" encoding="UTF-8"?>
+<!DOCTYPE book PUBLIC "-//OASIS//DTD DocBook MathML Module V1.1b1//EN"
+ "http://www.oasis-open.org/docbook/xml/mathml/1.1CR1/dbmathml.dtd">
+<refentry id="glWindowPos">
+ <refmeta>
+ <refmetainfo>
+ <copyright>
+ <year>1991-2006</year>
+ <holder>Silicon Graphics, Inc.</holder>
+ </copyright>
+ </refmetainfo>
+ <refentrytitle>glWindowPos</refentrytitle>
+ <manvolnum>3G</manvolnum>
+ </refmeta>
+ <refnamediv>
+ <refname>glWindowPos</refname>
+ <refpurpose>specify the raster position in window coordinates for pixel operations</refpurpose>
+ </refnamediv>
+ <refsynopsisdiv><title>C Specification</title>
+ <funcsynopsis>
+ <funcprototype>
+ <funcdef>void <function>glWindowPos2s</function></funcdef>
+ <paramdef>GLshort <parameter>x</parameter></paramdef>
+ <paramdef>GLshort <parameter>y</parameter></paramdef>
+ </funcprototype>
+ </funcsynopsis>
+ <funcsynopsis>
+ <funcprototype>
+ <funcdef>void <function>glWindowPos2i</function></funcdef>
+ <paramdef>GLint <parameter>x</parameter></paramdef>
+ <paramdef>GLint <parameter>y</parameter></paramdef>
+ </funcprototype>
+ </funcsynopsis>
+ <funcsynopsis>
+ <funcprototype>
+ <funcdef>void <function>glWindowPos2f</function></funcdef>
+ <paramdef>GLfloat <parameter>x</parameter></paramdef>
+ <paramdef>GLfloat <parameter>y</parameter></paramdef>
+ </funcprototype>
+ </funcsynopsis>
+ <funcsynopsis>
+ <funcprototype>
+ <funcdef>void <function>glWindowPos2d</function></funcdef>
+ <paramdef>GLdouble <parameter>x</parameter></paramdef>
+ <paramdef>GLdouble <parameter>y</parameter></paramdef>
+ </funcprototype>
+ </funcsynopsis>
+ <funcsynopsis>
+ <funcprototype>
+ <funcdef>void <function>glWindowPos3s</function></funcdef>
+ <paramdef>GLshort <parameter>x</parameter></paramdef>
+ <paramdef>GLshort <parameter>y</parameter></paramdef>
+ <paramdef>GLshort <parameter>z</parameter></paramdef>
+ </funcprototype>
+ </funcsynopsis>
+ <funcsynopsis>
+ <funcprototype>
+ <funcdef>void <function>glWindowPos3i</function></funcdef>
+ <paramdef>GLint <parameter>x</parameter></paramdef>
+ <paramdef>GLint <parameter>y</parameter></paramdef>
+ <paramdef>GLint <parameter>z</parameter></paramdef>
+ </funcprototype>
+ </funcsynopsis>
+ <funcsynopsis>
+ <funcprototype>
+ <funcdef>void <function>glWindowPos3f</function></funcdef>
+ <paramdef>GLfloat <parameter>x</parameter></paramdef>
+ <paramdef>GLfloat <parameter>y</parameter></paramdef>
+ <paramdef>GLfloat <parameter>z</parameter></paramdef>
+ </funcprototype>
+ </funcsynopsis>
+ <funcsynopsis>
+ <funcprototype>
+ <funcdef>void <function>glWindowPos3d</function></funcdef>
+ <paramdef>GLdouble <parameter>x</parameter></paramdef>
+ <paramdef>GLdouble <parameter>y</parameter></paramdef>
+ <paramdef>GLdouble <parameter>z</parameter></paramdef>
+ </funcprototype>
+ </funcsynopsis>
+ </refsynopsisdiv>
+ <!-- eqn: ignoring delim $$ -->
+ <refsect1 id="parameters"><title>Parameters</title>
+ <variablelist>
+ <varlistentry>
+ <term><parameter>x</parameter></term>
+ <term><parameter>y</parameter></term>
+ <term><parameter>z</parameter></term>
+ <listitem>
+ <para>
+ Specify the
+ <inlineequation><mml:math><mml:mi mathvariant="italic">x</mml:mi></mml:math></inlineequation>,
+ <inlineequation><mml:math><mml:mi mathvariant="italic">y</mml:mi></mml:math></inlineequation>,
+ <inlineequation><mml:math><mml:mi mathvariant="italic">z</mml:mi></mml:math></inlineequation>
+ coordinates for the raster position.
+ </para>
+ </listitem>
+ </varlistentry>
+ </variablelist>
+ </refsect1>
+ <refsynopsisdiv><title>C Specification</title>
+ <funcsynopsis>
+ <funcprototype>
+ <funcdef>void <function>glWindowPos2sv</function></funcdef>
+ <paramdef>const GLshort * <parameter>v</parameter></paramdef>
+ </funcprototype>
+ </funcsynopsis>
+ <funcsynopsis>
+ <funcprototype>
+ <funcdef>void <function>glWindowPos2iv</function></funcdef>
+ <paramdef>const GLint * <parameter>v</parameter></paramdef>
+ </funcprototype>
+ </funcsynopsis>
+ <funcsynopsis>
+ <funcprototype>
+ <funcdef>void <function>glWindowPos2fv</function></funcdef>
+ <paramdef>const GLfloat * <parameter>v</parameter></paramdef>
+ </funcprototype>
+ </funcsynopsis>
+ <funcsynopsis>
+ <funcprototype>
+ <funcdef>void <function>glWindowPos2dv</function></funcdef>
+ <paramdef>const GLdouble * <parameter>v</parameter></paramdef>
+ </funcprototype>
+ </funcsynopsis>
+ <funcsynopsis>
+ <funcprototype>
+ <funcdef>void <function>glWindowPos3sv</function></funcdef>
+ <paramdef>const GLshort * <parameter>v</parameter></paramdef>
+ </funcprototype>
+ </funcsynopsis>
+ <funcsynopsis>
+ <funcprototype>
+ <funcdef>void <function>glWindowPos3iv</function></funcdef>
+ <paramdef>const GLint * <parameter>v</parameter></paramdef>
+ </funcprototype>
+ </funcsynopsis>
+ <funcsynopsis>
+ <funcprototype>
+ <funcdef>void <function>glWindowPos3fv</function></funcdef>
+ <paramdef>const GLfloat * <parameter>v</parameter></paramdef>
+ </funcprototype>
+ </funcsynopsis>
+ <funcsynopsis>
+ <funcprototype>
+ <funcdef>void <function>glWindowPos3dv</function></funcdef>
+ <paramdef>const GLdouble * <parameter>v</parameter></paramdef>
+ </funcprototype>
+ </funcsynopsis>
+ </refsynopsisdiv>
+ <refsect1 id="parameters2"><title>Parameters</title>
+ <variablelist>
+ <varlistentry>
+ <term><parameter>v</parameter></term>
+ <listitem>
+ <para>
+ Specifies a pointer to an array of two or three elements,
+ specifying
+ <inlineequation><mml:math><mml:mi mathvariant="italic">x</mml:mi></mml:math></inlineequation>,
+ <inlineequation><mml:math><mml:mi mathvariant="italic">y</mml:mi></mml:math></inlineequation>,
+ <inlineequation><mml:math><mml:mi mathvariant="italic">z</mml:mi></mml:math></inlineequation>
+ coordinates, respectively.
+ </para>
+ </listitem>
+ </varlistentry>
+ </variablelist>
+ </refsect1>
+ <refsect1 id="description"><title>Description</title>
+ <para>
+ The GL maintains a 3D position in window coordinates. This position,
+ called the raster position, is used to position pixel and bitmap write
+ operations. It is maintained with subpixel accuracy. See <citerefentry><refentrytitle>glBitmap</refentrytitle></citerefentry>,
+ <citerefentry><refentrytitle>glDrawPixels</refentrytitle></citerefentry>, and <citerefentry><refentrytitle>glCopyPixels</refentrytitle></citerefentry>.
+ </para>
+ <para>
+ <function>glWindowPos2</function> specifies the
+ <inlineequation><mml:math><mml:mi mathvariant="italic">x</mml:mi></mml:math></inlineequation>
+ and
+ <inlineequation><mml:math><mml:mi mathvariant="italic">y</mml:mi></mml:math></inlineequation>
+ coordinates, while
+ <inlineequation><mml:math><mml:mi mathvariant="italic">z</mml:mi></mml:math></inlineequation>
+ is
+ implicitly set to 0. <function>glWindowPos3</function> specifies all three coordinates.
+ The
+ <inlineequation><mml:math><mml:mi mathvariant="italic">w</mml:mi></mml:math></inlineequation>
+ coordinate of the current raster position is always set to 1.0.
+ </para>
+ <para>
+ <function>glWindowPos</function> directly updates the
+ <inlineequation><mml:math><mml:mi mathvariant="italic">x</mml:mi></mml:math></inlineequation>
+ and
+ <inlineequation><mml:math><mml:mi mathvariant="italic">y</mml:mi></mml:math></inlineequation>
+ coordinates of the current raster
+ position with the values specified. That is, the values are neither
+ transformed by the current modelview and projection matrices, nor by
+ the viewport-to-window transform. The
+ <inlineequation><mml:math><mml:mi mathvariant="italic">z</mml:mi></mml:math></inlineequation>
+ coordinate of the current raster
+ position is updated in the following manner:
+ </para>
+ <para>
+ <informalequation><mml:math>
+ <!-- eqn: z = left{ lpile { n above f above {n + z * (f - n)} } lpile { if z <= 0 above if z >= 1 above {roman otherwise} }:-->
+ <mml:mrow>
+ <mml:mi mathvariant="italic">z</mml:mi>
+ <mml:mo>=</mml:mo>
+ <mml:mfenced open="{" close="">
+ <mml:mrow>
+ <mml:mtable>
+ <mml:mtr><mml:mtd>
+ <mml:mi mathvariant="italic">n</mml:mi>
+ </mml:mtd></mml:mtr>
+ <mml:mtr><mml:mtd>
+ <mml:mi mathvariant="italic">f</mml:mi>
+ </mml:mtd></mml:mtr>
+ <mml:mtr><mml:mtd>
+ <mml:mfenced open="" close="">
+ <mml:mrow>
+ <mml:mi mathvariant="italic">n</mml:mi>
+ <mml:mo>+</mml:mo>
+ <mml:mrow>
+ <mml:mi mathvariant="italic">z</mml:mi>
+ <mml:mo>×</mml:mo>
+ <mml:mfenced open="(" close=")">
+ <mml:mrow>
+ <mml:mi mathvariant="italic">f</mml:mi>
+ <mml:mo>-</mml:mo>
+ <mml:mi mathvariant="italic">n</mml:mi>
+ </mml:mrow>
+ </mml:mfenced>
+ </mml:mrow>
+ </mml:mrow>
+ </mml:mfenced>
+ </mml:mtd></mml:mtr>
+ </mml:mtable>
+ <mml:mo>⁢</mml:mo>
+ <mml:mtable>
+ <mml:mtr><mml:mtd>
+ <mml:mrow>
+ <mml:mrow>
+ <mml:mi mathvariant="italic">if</mml:mi>
+ <mml:mo>⁢</mml:mo>
+ <mml:mi mathvariant="italic">z</mml:mi>
+ </mml:mrow>
+ <mml:mo><=</mml:mo>
+ <mml:mn>0</mml:mn>
+ </mml:mrow>
+ </mml:mtd></mml:mtr>
+ <mml:mtr><mml:mtd>
+ <mml:mrow>
+ <mml:mrow>
+ <mml:mi mathvariant="italic">if</mml:mi>
+ <mml:mo>⁢</mml:mo>
+ <mml:mi mathvariant="italic">z</mml:mi>
+ </mml:mrow>
+ <mml:mo>>=</mml:mo>
+ <mml:mn>1</mml:mn>
+ </mml:mrow>
+ </mml:mtd></mml:mtr>
+ <mml:mtr><mml:mtd>
+ <mml:mfenced open="" close="">
+ <mml:mi mathvariant="normal">otherwise</mml:mi>
+ </mml:mfenced>
+ </mml:mtd></mml:mtr>
+ </mml:mtable>
+ </mml:mrow>
+ </mml:mfenced>
+ </mml:mrow>
+ </mml:math></informalequation>
+ </para>
+ <para>
+ </para>
+ <para>
+ where
+ <inlineequation><mml:math><mml:mi mathvariant="italic">n</mml:mi></mml:math></inlineequation>
+ is <constant>GL_DEPTH_RANGE</constant>'s near value, and
+ <inlineequation><mml:math><mml:mi mathvariant="italic">f</mml:mi></mml:math></inlineequation>
+ is
+ <constant>GL_DEPTH_RANGE</constant>'s far value. See <citerefentry><refentrytitle>glDepthRange</refentrytitle></citerefentry>.
+ </para>
+ <para>
+ The specified coordinates are not clip-tested, causing the raster position
+ to always be valid.
+ </para>
+ <para>
+ The current raster position also includes some associated color data and
+ texture coordinates. If lighting is enabled, then
+ <constant>GL_CURRENT_RASTER_COLOR</constant> (in RGBA mode) or <constant>GL_CURRENT_RASTER_INDEX</constant>
+ (in color index mode) is set to the color produced by the lighting
+ calculation (see <citerefentry><refentrytitle>glLight</refentrytitle></citerefentry>, <citerefentry><refentrytitle>glLightModel</refentrytitle></citerefentry>, and <citerefentry><refentrytitle>glShadeModel</refentrytitle></citerefentry>).
+ If lighting is disabled, current color (in RGBA mode, state variable
+ <constant>GL_CURRENT_COLOR</constant>) or color index (in color index mode, state variable
+ <constant>GL_CURRENT_INDEX</constant>) is used to update the current raster color.
+ <constant>GL_CURRENT_RASTER_SECONDARY_COLOR</constant> (in RGBA mode) is likewise updated.
+ </para>
+ <para>
+ Likewise, <constant>GL_CURRENT_RASTER_TEXTURE_COORDS</constant> is updated as a function of
+ <constant>GL_CURRENT_TEXTURE_COORDS</constant>, based on the texture matrix and the texture
+ generation functions (see <citerefentry><refentrytitle>glTexGen</refentrytitle></citerefentry>). The
+ <constant>GL_CURRENT_RASTER_DISTANCE</constant> is set to the <constant>GL_CURRENT_FOG_COORD</constant>.
+ </para>
+ <para>
+ </para>
+ </refsect1>
+ <refsect1 id="notes"><title>Notes</title>
+ <para>
+ <function>glWindowPos</function> is available only if the GL version is 1.4 or greater.
+ </para>
+ <para>
+ The raster position is modified by <citerefentry><refentrytitle>glRasterPos</refentrytitle></citerefentry>, <citerefentry><refentrytitle>glBitmap</refentrytitle></citerefentry>, and
+ <function>glWindowPos</function>.
+ </para>
+ <para>
+ Calling <citerefentry><refentrytitle>glDrawElements</refentrytitle></citerefentry>, or <citerefentry><refentrytitle>glDrawRangeElements</refentrytitle></citerefentry> may leave the
+ current color or index indeterminate.
+ If <function>glWindowPos</function> is executed while the current color or index is indeterminate, the
+ current raster color or current raster index remains indeterminate.
+ </para>
+ <para>
+ There are distinct raster texture coordinates for each texture unit. Each
+ texture unit's current raster texture coordinates are updated by <function>glWindowPos</function>.
+ </para>
+ </refsect1>
+ <refsect1 id="errors"><title>Errors</title>
+ <para>
+ <constant>GL_INVALID_OPERATION</constant> is generated if <function>glWindowPos</function>
+ is executed between the execution of <citerefentry><refentrytitle>glBegin</refentrytitle></citerefentry>
+ and the corresponding execution of <citerefentry><refentrytitle>glEnd</refentrytitle></citerefentry>.
+ </para>
+ </refsect1>
+ <refsect1 id="associatedgets"><title>Associated Gets</title>
+ <para>
+ <citerefentry><refentrytitle>glGet</refentrytitle></citerefentry> with argument <constant>GL_CURRENT_RASTER_POSITION</constant>
+ </para>
+ <para>
+ <citerefentry><refentrytitle>glGet</refentrytitle></citerefentry> with argument <constant>GL_CURRENT_RASTER_POSITION_VALID</constant>
+ </para>
+ <para>
+ <citerefentry><refentrytitle>glGet</refentrytitle></citerefentry> with argument <constant>GL_CURRENT_RASTER_DISTANCE</constant>
+ </para>
+ <para>
+ <citerefentry><refentrytitle>glGet</refentrytitle></citerefentry> with argument <constant>GL_CURRENT_RASTER_COLOR</constant>
+ </para>
+ <para>
+ <citerefentry><refentrytitle>glGet</refentrytitle></citerefentry> with argument <constant>GL_CURRENT_RASTER_SECONDARY_COLOR</constant>
+ </para>
+ <para>
+ <citerefentry><refentrytitle>glGet</refentrytitle></citerefentry> with argument <constant>GL_CURRENT_RASTER_INDEX</constant>
+ </para>
+ <para>
+ <citerefentry><refentrytitle>glGet</refentrytitle></citerefentry> with argument <constant>GL_CURRENT_RASTER_TEXTURE_COORDS</constant>
+ </para>
+ </refsect1>
+ <refsect1 id="seealso"><title>See Also</title>
+ <para>
+ <citerefentry><refentrytitle>glBitmap</refentrytitle></citerefentry>,
+ <citerefentry><refentrytitle>glCopyPixels</refentrytitle></citerefentry>,
+ <citerefentry><refentrytitle>glDrawArrays</refentrytitle></citerefentry>,
+ <citerefentry><refentrytitle>glDrawElements</refentrytitle></citerefentry>,
+ <citerefentry><refentrytitle>glDrawRangeElements</refentrytitle></citerefentry>,
+ <citerefentry><refentrytitle>glDrawPixels</refentrytitle></citerefentry>,
+ <citerefentry><refentrytitle>glMultiTexCoord</refentrytitle></citerefentry>,
+ <citerefentry><refentrytitle>glRasterPos</refentrytitle></citerefentry>,
+ <citerefentry><refentrytitle>glTexCoord</refentrytitle></citerefentry>,
+ <citerefentry><refentrytitle>glTexGen</refentrytitle></citerefentry>,
+ <citerefentry><refentrytitle>glVertex</refentrytitle></citerefentry>
+ </para>
+ </refsect1>
+ <refsect1 id="Copyright"><title>Copyright</title>
+ <para>
+ Copyright <trademark class="copyright"></trademark> 1991-2006
+ Silicon Graphics, Inc. This document is licensed under the SGI
+ Free Software B License. For details, see
+ <ulink url="http://oss.sgi.com/projects/FreeB/">http://oss.sgi.com/projects/FreeB/</ulink>.
+ </para>
+ </refsect1>
+</refentry>