rename upstream-man-pages to upstream-doc
[clinton/guile-figl.git] / upstream-doc / man2 / glWindowPos.xml
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+<?xml version="1.0" encoding="UTF-8"?>
+<!DOCTYPE book PUBLIC "-//OASIS//DTD DocBook MathML Module V1.1b1//EN"
+              "http://www.oasis-open.org/docbook/xml/mathml/1.1CR1/dbmathml.dtd">
+<refentry id="glWindowPos">
+    <refmeta>
+        <refmetainfo>
+            <copyright>
+                <year>1991-2006</year>
+                <holder>Silicon Graphics, Inc.</holder>
+            </copyright>
+        </refmetainfo>
+        <refentrytitle>glWindowPos</refentrytitle>
+        <manvolnum>3G</manvolnum>
+    </refmeta>
+    <refnamediv>
+        <refname>glWindowPos</refname>
+        <refpurpose>specify the raster position in window coordinates for pixel operations</refpurpose>
+    </refnamediv>
+    <refsynopsisdiv><title>C Specification</title>
+        <funcsynopsis>
+            <funcprototype>
+                <funcdef>void <function>glWindowPos2s</function></funcdef>
+                <paramdef>GLshort <parameter>x</parameter></paramdef>
+                <paramdef>GLshort <parameter>y</parameter></paramdef>
+            </funcprototype>
+        </funcsynopsis>
+        <funcsynopsis>
+            <funcprototype>
+                <funcdef>void <function>glWindowPos2i</function></funcdef>
+                <paramdef>GLint <parameter>x</parameter></paramdef>
+                <paramdef>GLint <parameter>y</parameter></paramdef>
+            </funcprototype>
+        </funcsynopsis>
+        <funcsynopsis>
+            <funcprototype>
+                <funcdef>void <function>glWindowPos2f</function></funcdef>
+                <paramdef>GLfloat <parameter>x</parameter></paramdef>
+                <paramdef>GLfloat <parameter>y</parameter></paramdef>
+            </funcprototype>
+        </funcsynopsis>
+        <funcsynopsis>
+            <funcprototype>
+                <funcdef>void <function>glWindowPos2d</function></funcdef>
+                <paramdef>GLdouble <parameter>x</parameter></paramdef>
+                <paramdef>GLdouble <parameter>y</parameter></paramdef>
+            </funcprototype>
+        </funcsynopsis>
+        <funcsynopsis>
+            <funcprototype>
+                <funcdef>void <function>glWindowPos3s</function></funcdef>
+                <paramdef>GLshort <parameter>x</parameter></paramdef>
+                <paramdef>GLshort <parameter>y</parameter></paramdef>
+                <paramdef>GLshort <parameter>z</parameter></paramdef>
+            </funcprototype>
+        </funcsynopsis>
+        <funcsynopsis>
+            <funcprototype>
+                <funcdef>void <function>glWindowPos3i</function></funcdef>
+                <paramdef>GLint <parameter>x</parameter></paramdef>
+                <paramdef>GLint <parameter>y</parameter></paramdef>
+                <paramdef>GLint <parameter>z</parameter></paramdef>
+            </funcprototype>
+        </funcsynopsis>
+        <funcsynopsis>
+            <funcprototype>
+                <funcdef>void <function>glWindowPos3f</function></funcdef>
+                <paramdef>GLfloat <parameter>x</parameter></paramdef>
+                <paramdef>GLfloat <parameter>y</parameter></paramdef>
+                <paramdef>GLfloat <parameter>z</parameter></paramdef>
+            </funcprototype>
+        </funcsynopsis>
+        <funcsynopsis>
+            <funcprototype>
+                <funcdef>void <function>glWindowPos3d</function></funcdef>
+                <paramdef>GLdouble <parameter>x</parameter></paramdef>
+                <paramdef>GLdouble <parameter>y</parameter></paramdef>
+                <paramdef>GLdouble <parameter>z</parameter></paramdef>
+            </funcprototype>
+        </funcsynopsis>
+    </refsynopsisdiv>
+    <!-- eqn: ignoring delim $$ -->
+    <refsect1 id="parameters"><title>Parameters</title>
+        <variablelist>
+        <varlistentry>
+            <term><parameter>x</parameter></term>
+            <term><parameter>y</parameter></term>
+            <term><parameter>z</parameter></term>
+            <listitem>
+                <para>
+                    Specify the 
+                    <inlineequation><mml:math><mml:mi mathvariant="italic">x</mml:mi></mml:math></inlineequation>,
+                    <inlineequation><mml:math><mml:mi mathvariant="italic">y</mml:mi></mml:math></inlineequation>,
+                    <inlineequation><mml:math><mml:mi mathvariant="italic">z</mml:mi></mml:math></inlineequation>
+                    coordinates for the raster position.
+                </para>
+            </listitem>
+        </varlistentry>
+        </variablelist>
+    </refsect1>
+    <refsynopsisdiv><title>C Specification</title>
+        <funcsynopsis>
+            <funcprototype>
+                <funcdef>void <function>glWindowPos2sv</function></funcdef>
+                <paramdef>const GLshort * <parameter>v</parameter></paramdef>
+            </funcprototype>
+        </funcsynopsis>
+        <funcsynopsis>
+            <funcprototype>
+                <funcdef>void <function>glWindowPos2iv</function></funcdef>
+                <paramdef>const GLint * <parameter>v</parameter></paramdef>
+            </funcprototype>
+        </funcsynopsis>
+        <funcsynopsis>
+            <funcprototype>
+                <funcdef>void <function>glWindowPos2fv</function></funcdef>
+                <paramdef>const GLfloat * <parameter>v</parameter></paramdef>
+            </funcprototype>
+        </funcsynopsis>
+        <funcsynopsis>
+            <funcprototype>
+                <funcdef>void <function>glWindowPos2dv</function></funcdef>
+                <paramdef>const GLdouble * <parameter>v</parameter></paramdef>
+            </funcprototype>
+        </funcsynopsis>
+        <funcsynopsis>
+            <funcprototype>
+                <funcdef>void <function>glWindowPos3sv</function></funcdef>
+                <paramdef>const GLshort * <parameter>v</parameter></paramdef>
+            </funcprototype>
+        </funcsynopsis>
+        <funcsynopsis>
+            <funcprototype>
+                <funcdef>void <function>glWindowPos3iv</function></funcdef>
+                <paramdef>const GLint * <parameter>v</parameter></paramdef>
+            </funcprototype>
+        </funcsynopsis>
+        <funcsynopsis>
+            <funcprototype>
+                <funcdef>void <function>glWindowPos3fv</function></funcdef>
+                <paramdef>const GLfloat * <parameter>v</parameter></paramdef>
+            </funcprototype>
+        </funcsynopsis>
+        <funcsynopsis>
+            <funcprototype>
+                <funcdef>void <function>glWindowPos3dv</function></funcdef>
+                <paramdef>const GLdouble * <parameter>v</parameter></paramdef>
+            </funcprototype>
+        </funcsynopsis>
+    </refsynopsisdiv>
+    <refsect1 id="parameters2"><title>Parameters</title>
+        <variablelist>
+        <varlistentry>
+            <term><parameter>v</parameter></term>
+            <listitem>
+                <para>
+                    Specifies a pointer to an array of two or three elements,
+                    specifying 
+                    <inlineequation><mml:math><mml:mi mathvariant="italic">x</mml:mi></mml:math></inlineequation>,
+                    <inlineequation><mml:math><mml:mi mathvariant="italic">y</mml:mi></mml:math></inlineequation>,
+                    <inlineequation><mml:math><mml:mi mathvariant="italic">z</mml:mi></mml:math></inlineequation>
+                    coordinates, respectively.
+                </para>
+            </listitem>
+        </varlistentry>
+        </variablelist>
+    </refsect1>
+    <refsect1 id="description"><title>Description</title>
+        <para>
+            The GL maintains a 3D position in window coordinates.  This position,
+            called the raster position, is used to position pixel and bitmap write
+            operations. It is maintained with subpixel accuracy.  See <citerefentry><refentrytitle>glBitmap</refentrytitle></citerefentry>,
+            <citerefentry><refentrytitle>glDrawPixels</refentrytitle></citerefentry>, and <citerefentry><refentrytitle>glCopyPixels</refentrytitle></citerefentry>.
+        </para>
+        <para>
+            <function>glWindowPos2</function> specifies the 
+            <inlineequation><mml:math><mml:mi mathvariant="italic">x</mml:mi></mml:math></inlineequation>
+            and 
+            <inlineequation><mml:math><mml:mi mathvariant="italic">y</mml:mi></mml:math></inlineequation>
+            coordinates, while 
+            <inlineequation><mml:math><mml:mi mathvariant="italic">z</mml:mi></mml:math></inlineequation>
+            is
+            implicitly set to 0.  <function>glWindowPos3</function> specifies all three coordinates.
+            The 
+            <inlineequation><mml:math><mml:mi mathvariant="italic">w</mml:mi></mml:math></inlineequation>
+            coordinate of the current raster position is always set to 1.0.
+        </para>
+        <para>
+            <function>glWindowPos</function> directly updates the 
+            <inlineequation><mml:math><mml:mi mathvariant="italic">x</mml:mi></mml:math></inlineequation>
+            and 
+            <inlineequation><mml:math><mml:mi mathvariant="italic">y</mml:mi></mml:math></inlineequation>
+            coordinates of the current raster
+            position with the values specified.  That is, the values are neither
+            transformed by the current modelview and projection matrices, nor by
+            the viewport-to-window transform.  The 
+            <inlineequation><mml:math><mml:mi mathvariant="italic">z</mml:mi></mml:math></inlineequation>
+            coordinate of the current raster
+            position is updated in the following manner:
+        </para>
+        <para>
+            <informalequation><mml:math>
+                <!-- eqn: z =  left{   lpile {    n above    f above    {n + z * (f - n)} }        lpile { if z <= 0 above if z >= 1 above {roman otherwise} }:-->
+                <mml:mrow>
+                    <mml:mi mathvariant="italic">z</mml:mi>
+                    <mml:mo>=</mml:mo>
+                    <mml:mfenced open="{" close="">
+                        <mml:mrow>
+                            <mml:mtable>
+                                <mml:mtr><mml:mtd>
+                                    <mml:mi mathvariant="italic">n</mml:mi>
+                                </mml:mtd></mml:mtr>
+                                <mml:mtr><mml:mtd>
+                                    <mml:mi mathvariant="italic">f</mml:mi>
+                                </mml:mtd></mml:mtr>
+                                <mml:mtr><mml:mtd>
+                                    <mml:mfenced open="" close="">
+                                        <mml:mrow>
+                                            <mml:mi mathvariant="italic">n</mml:mi>
+                                            <mml:mo>+</mml:mo>
+                                            <mml:mrow>
+                                                <mml:mi mathvariant="italic">z</mml:mi>
+                                                <mml:mo>&times;</mml:mo>
+                                                <mml:mfenced open="(" close=")">
+                                                    <mml:mrow>
+                                                        <mml:mi mathvariant="italic">f</mml:mi>
+                                                        <mml:mo>-</mml:mo>
+                                                        <mml:mi mathvariant="italic">n</mml:mi>
+                                                    </mml:mrow>
+                                                </mml:mfenced>
+                                            </mml:mrow>
+                                        </mml:mrow>
+                                    </mml:mfenced>
+                                </mml:mtd></mml:mtr>
+                            </mml:mtable>
+                            <mml:mo>&it;</mml:mo>
+                            <mml:mtable>
+                                <mml:mtr><mml:mtd>
+                                    <mml:mrow>
+                                        <mml:mrow>
+                                            <mml:mi mathvariant="italic">if</mml:mi>
+                                            <mml:mo>&it;</mml:mo>
+                                            <mml:mi mathvariant="italic">z</mml:mi>
+                                        </mml:mrow>
+                                        <mml:mo>&lt;=</mml:mo>
+                                        <mml:mn>0</mml:mn>
+                                    </mml:mrow>
+                                </mml:mtd></mml:mtr>
+                                <mml:mtr><mml:mtd>
+                                    <mml:mrow>
+                                        <mml:mrow>
+                                            <mml:mi mathvariant="italic">if</mml:mi>
+                                            <mml:mo>&it;</mml:mo>
+                                            <mml:mi mathvariant="italic">z</mml:mi>
+                                        </mml:mrow>
+                                        <mml:mo>&gt;=</mml:mo>
+                                        <mml:mn>1</mml:mn>
+                                    </mml:mrow>
+                                </mml:mtd></mml:mtr>
+                                <mml:mtr><mml:mtd>
+                                    <mml:mfenced open="" close="">
+                                        <mml:mi mathvariant="normal">otherwise</mml:mi>
+                                    </mml:mfenced>
+                                </mml:mtd></mml:mtr>
+                            </mml:mtable>
+                        </mml:mrow>
+                    </mml:mfenced>
+                </mml:mrow>
+            </mml:math></informalequation>
+        </para>
+        <para>
+        </para>
+        <para>
+            where 
+            <inlineequation><mml:math><mml:mi mathvariant="italic">n</mml:mi></mml:math></inlineequation>
+            is <constant>GL_DEPTH_RANGE</constant>'s near value, and 
+            <inlineequation><mml:math><mml:mi mathvariant="italic">f</mml:mi></mml:math></inlineequation>
+            is
+            <constant>GL_DEPTH_RANGE</constant>'s far value.  See <citerefentry><refentrytitle>glDepthRange</refentrytitle></citerefentry>.
+        </para>
+        <para>
+            The specified coordinates are not clip-tested, causing the raster position
+            to always be valid.
+        </para>
+        <para>
+            The current raster position also includes some associated color data and
+            texture coordinates.  If lighting is enabled, then
+            <constant>GL_CURRENT_RASTER_COLOR</constant> (in RGBA mode) or <constant>GL_CURRENT_RASTER_INDEX</constant>
+            (in color index mode) is set to the color produced by the lighting
+            calculation (see <citerefentry><refentrytitle>glLight</refentrytitle></citerefentry>, <citerefentry><refentrytitle>glLightModel</refentrytitle></citerefentry>, and <citerefentry><refentrytitle>glShadeModel</refentrytitle></citerefentry>).
+            If lighting is disabled, current color (in RGBA mode, state variable
+            <constant>GL_CURRENT_COLOR</constant>) or color index (in color index mode, state variable
+            <constant>GL_CURRENT_INDEX</constant>) is used to update the current raster color.
+            <constant>GL_CURRENT_RASTER_SECONDARY_COLOR</constant> (in RGBA mode) is likewise updated.
+        </para>
+        <para>
+            Likewise, <constant>GL_CURRENT_RASTER_TEXTURE_COORDS</constant> is updated as a function of
+            <constant>GL_CURRENT_TEXTURE_COORDS</constant>, based on the texture matrix and the texture
+            generation functions (see <citerefentry><refentrytitle>glTexGen</refentrytitle></citerefentry>).  The
+            <constant>GL_CURRENT_RASTER_DISTANCE</constant> is set to the <constant>GL_CURRENT_FOG_COORD</constant>.
+        </para>
+        <para>
+        </para>
+    </refsect1>
+    <refsect1 id="notes"><title>Notes</title>
+        <para>
+            <function>glWindowPos</function> is available only if the GL version is 1.4 or greater.
+        </para>
+        <para>
+            The raster position is modified by <citerefentry><refentrytitle>glRasterPos</refentrytitle></citerefentry>, <citerefentry><refentrytitle>glBitmap</refentrytitle></citerefentry>, and
+            <function>glWindowPos</function>.
+        </para>
+        <para>
+            Calling <citerefentry><refentrytitle>glDrawElements</refentrytitle></citerefentry>, or <citerefentry><refentrytitle>glDrawRangeElements</refentrytitle></citerefentry> may leave the
+            current color or index indeterminate.
+            If <function>glWindowPos</function> is executed while the current color or index is indeterminate, the
+            current raster color or current raster index remains indeterminate.
+        </para>
+        <para>
+            There are distinct raster texture coordinates for each texture unit. Each
+            texture unit's current raster texture coordinates are updated by <function>glWindowPos</function>.
+        </para>
+    </refsect1>
+    <refsect1 id="errors"><title>Errors</title>
+        <para>
+            <constant>GL_INVALID_OPERATION</constant> is generated if <function>glWindowPos</function>
+            is executed between the execution of <citerefentry><refentrytitle>glBegin</refentrytitle></citerefentry>
+            and the corresponding execution of <citerefentry><refentrytitle>glEnd</refentrytitle></citerefentry>.
+        </para>
+    </refsect1>
+    <refsect1 id="associatedgets"><title>Associated Gets</title>
+        <para>
+            <citerefentry><refentrytitle>glGet</refentrytitle></citerefentry> with argument <constant>GL_CURRENT_RASTER_POSITION</constant>
+        </para>
+        <para>
+            <citerefentry><refentrytitle>glGet</refentrytitle></citerefentry> with argument <constant>GL_CURRENT_RASTER_POSITION_VALID</constant>
+        </para>
+        <para>
+            <citerefentry><refentrytitle>glGet</refentrytitle></citerefentry> with argument <constant>GL_CURRENT_RASTER_DISTANCE</constant>
+        </para>
+        <para>
+            <citerefentry><refentrytitle>glGet</refentrytitle></citerefentry> with argument <constant>GL_CURRENT_RASTER_COLOR</constant>
+        </para>
+        <para>
+            <citerefentry><refentrytitle>glGet</refentrytitle></citerefentry> with argument <constant>GL_CURRENT_RASTER_SECONDARY_COLOR</constant>
+        </para>
+        <para>
+            <citerefentry><refentrytitle>glGet</refentrytitle></citerefentry> with argument <constant>GL_CURRENT_RASTER_INDEX</constant>
+        </para>
+        <para>
+            <citerefentry><refentrytitle>glGet</refentrytitle></citerefentry> with argument <constant>GL_CURRENT_RASTER_TEXTURE_COORDS</constant>
+        </para>
+    </refsect1>
+    <refsect1 id="seealso"><title>See Also</title>
+        <para>
+            <citerefentry><refentrytitle>glBitmap</refentrytitle></citerefentry>,
+            <citerefentry><refentrytitle>glCopyPixels</refentrytitle></citerefentry>,
+            <citerefentry><refentrytitle>glDrawArrays</refentrytitle></citerefentry>,
+            <citerefentry><refentrytitle>glDrawElements</refentrytitle></citerefentry>,
+            <citerefentry><refentrytitle>glDrawRangeElements</refentrytitle></citerefentry>,
+            <citerefentry><refentrytitle>glDrawPixels</refentrytitle></citerefentry>,
+            <citerefentry><refentrytitle>glMultiTexCoord</refentrytitle></citerefentry>,
+            <citerefentry><refentrytitle>glRasterPos</refentrytitle></citerefentry>,
+            <citerefentry><refentrytitle>glTexCoord</refentrytitle></citerefentry>,
+            <citerefentry><refentrytitle>glTexGen</refentrytitle></citerefentry>,
+            <citerefentry><refentrytitle>glVertex</refentrytitle></citerefentry>
+        </para>
+    </refsect1>
+    <refsect1 id="Copyright"><title>Copyright</title>
+        <para>
+            Copyright <trademark class="copyright"></trademark> 1991-2006
+            Silicon Graphics, Inc. This document is licensed under the SGI
+            Free Software B License. For details, see
+            <ulink url="http://oss.sgi.com/projects/FreeB/">http://oss.sgi.com/projects/FreeB/</ulink>.
+        </para>
+    </refsect1>
+</refentry>