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[clinton/guile-figl.git] / upstream-doc / man2 / glValidateProgram.xml
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+<?xml version="1.0" encoding="UTF-8"?>
+<!DOCTYPE book PUBLIC "-//OASIS//DTD DocBook MathML Module V1.1b1//EN"
+             "http://www.oasis-open.org/docbook/xml/mathml/1.1CR1/dbmathml.dtd">
+<refentry id="glValidateProgram">
+    <refmeta>
+       <refentrytitle>glValidateProgram</refentrytitle>
+       <manvolnum>3G</manvolnum>
+    </refmeta>
+    <refnamediv>
+       <refname>glValidateProgram</refname>
+       <refpurpose>Validates a program object</refpurpose>
+    </refnamediv>
+    <refsynopsisdiv><title>C Specification</title>
+       <funcsynopsis>
+           <funcprototype>
+               <funcdef>void <function>glValidateProgram</function></funcdef>
+               <paramdef>GLuint <parameter>program</parameter></paramdef>
+           </funcprototype>
+       </funcsynopsis>
+    </refsynopsisdiv>
+    <refsect1 id="parameters"><title>Parameters</title>
+       <variablelist>
+           <varlistentry>
+               <term><parameter>program</parameter></term>
+               <listitem>
+                   <para>Specifies the handle of the program object to
+                   be validated.</para>
+               </listitem>
+           </varlistentry>
+       </variablelist>
+    </refsect1>
+    <refsect1 id="description"><title>Description</title>
+       <para><function>glValidateProgram</function> checks to see
+       whether the executables contained in
+       <parameter>program</parameter> can execute given the current
+       OpenGL state. The information generated by the validation
+       process will be stored in <parameter>program</parameter>'s
+       information log. The validation information may consist of an
+       empty string, or it may be a string containing information about
+       how the current program object interacts with the rest of
+       current OpenGL state. This provides a way for OpenGL
+       implementers to convey more information about why the current
+       program is inefficient, suboptimal, failing to execute, and so
+       on.</para>
+
+       <para>The status of the validation operation will be stored as
+       part of the program object's state. This value will be set to
+       <constant>GL_TRUE</constant> if the validation succeeded, and
+       <constant>GL_FALSE</constant> otherwise. It can be queried by
+       calling
+       <citerefentry><refentrytitle>glGetProgram</refentrytitle></citerefentry>
+       with arguments <parameter>program</parameter> and
+       <constant>GL_VALIDATE_STATUS</constant>. If validation is
+       successful, <parameter>program</parameter> is guaranteed to
+       execute given the current state. Otherwise,
+       <parameter>program</parameter> is guaranteed to not execute.</para>
+
+       <para>This function is typically useful only during application
+       development. The informational string stored in the information
+       log is completely implementation dependent; therefore, an
+       application should not expect different OpenGL implementations
+       to produce identical information strings.</para>
+    </refsect1>
+    <refsect1 id="notes"><title>Notes</title>
+       <para><function>glValidateProgram</function> is available only
+       if the GL version is 2.0 or greater.</para>
+
+       <para>This function mimics the validation operation that OpenGL
+       implementations must perform when rendering commands are issued
+       while programmable shaders are part of current state. The error
+       <constant>GL_INVALID_OPERATION</constant> will be generated by
+       <citerefentry><refentrytitle>glBegin</refentrytitle></citerefentry>,
+       <citerefentry><refentrytitle>glRasterPos</refentrytitle></citerefentry>,
+       or any command that performs an implicit call to
+       <citerefentry><refentrytitle>glBegin</refentrytitle></citerefentry>
+       if:</para>
+
+       <itemizedlist>
+           <listitem>
+               <para>any two active samplers in the current program
+               object are of different types, but refer to the same
+               texture image unit,</para>
+           </listitem>
+           <listitem>
+               <para>any active sampler in the current program object
+               refers to a texture image unit where fixed-function
+               fragment processing accesses a texture target that does
+               not match the sampler type, or</para>
+           </listitem>
+           <listitem>
+               <para>the sum of the number of active samplers in the
+               program and the number of texture image units enabled
+               for fixed-function fragment processing exceeds the
+               combined limit on the total number of texture image
+               units allowed.</para>
+           </listitem>
+       </itemizedlist>
+
+       <para>It may be difficult or cause a performance degradation for
+       applications to catch these errors when rendering commands are
+       issued. Therefore, applications are advised to make calls to
+       <function>glValidateProgram</function> to detect these issues
+       during application development.</para>
+    </refsect1>
+    <refsect1 id="errors"><title>Errors</title>
+       <para><constant>GL_INVALID_VALUE</constant> is generated if
+       <parameter>program</parameter> is not a value generated by
+       OpenGL.</para>
+
+       <para><constant>GL_INVALID_OPERATION</constant> is generated if
+       <parameter>program</parameter> is not a program object.</para>
+
+       <para><constant>GL_INVALID_OPERATION</constant> is generated if
+       <function>glValidateProgram</function> is executed between the
+       execution of
+       <citerefentry><refentrytitle>glBegin</refentrytitle></citerefentry>
+       and the corresponding execution of
+       <citerefentry><refentrytitle>glEnd</refentrytitle></citerefentry>.</para>
+    </refsect1>
+    <refsect1 id="associatedgets"><title>Associated Gets</title>
+       <para><citerefentry><refentrytitle>glGetProgram</refentrytitle></citerefentry>
+       with arguments <parameter>program</parameter> and
+       <constant>GL_VALIDATE_STATUS</constant></para>
+
+       <para><citerefentry><refentrytitle>glGetProgramInfoLog</refentrytitle></citerefentry>
+       with argument <parameter>program</parameter></para>
+
+       <para><citerefentry><refentrytitle>glIsProgram</refentrytitle></citerefentry></para>
+    </refsect1>
+    <refsect1 id="seealso"><title>See Also</title>
+       <para><citerefentry><refentrytitle>glLinkProgram</refentrytitle></citerefentry>,
+       <citerefentry><refentrytitle>glUseProgram</refentrytitle></citerefentry></para>
+    </refsect1>
+    <refsect1 id="Copyright"><title>Copyright</title>
+        <para>
+            Copyright <trademark class="copyright"></trademark> 2003-2005 3Dlabs Inc. Ltd. 
+            This material may be distributed subject to the terms and conditions set forth in 
+            the Open Publication License, v 1.0, 8 June 1999.
+            <ulink url="http://opencontent.org/openpub/">http://opencontent.org/openpub/</ulink>.
+        </para>
+    </refsect1>
+</refentry>