--- /dev/null
+<?xml version="1.0" encoding="UTF-8"?>
+<!DOCTYPE book PUBLIC "-//OASIS//DTD DocBook MathML Module V1.1b1//EN"
+ "http://www.oasis-open.org/docbook/xml/mathml/1.1CR1/dbmathml.dtd">
+<refentry id="glValidateProgram">
+ <refmeta>
+ <refentrytitle>glValidateProgram</refentrytitle>
+ <manvolnum>3G</manvolnum>
+ </refmeta>
+ <refnamediv>
+ <refname>glValidateProgram</refname>
+ <refpurpose>Validates a program object</refpurpose>
+ </refnamediv>
+ <refsynopsisdiv><title>C Specification</title>
+ <funcsynopsis>
+ <funcprototype>
+ <funcdef>void <function>glValidateProgram</function></funcdef>
+ <paramdef>GLuint <parameter>program</parameter></paramdef>
+ </funcprototype>
+ </funcsynopsis>
+ </refsynopsisdiv>
+ <refsect1 id="parameters"><title>Parameters</title>
+ <variablelist>
+ <varlistentry>
+ <term><parameter>program</parameter></term>
+ <listitem>
+ <para>Specifies the handle of the program object to
+ be validated.</para>
+ </listitem>
+ </varlistentry>
+ </variablelist>
+ </refsect1>
+ <refsect1 id="description"><title>Description</title>
+ <para><function>glValidateProgram</function> checks to see
+ whether the executables contained in
+ <parameter>program</parameter> can execute given the current
+ OpenGL state. The information generated by the validation
+ process will be stored in <parameter>program</parameter>'s
+ information log. The validation information may consist of an
+ empty string, or it may be a string containing information about
+ how the current program object interacts with the rest of
+ current OpenGL state. This provides a way for OpenGL
+ implementers to convey more information about why the current
+ program is inefficient, suboptimal, failing to execute, and so
+ on.</para>
+
+ <para>The status of the validation operation will be stored as
+ part of the program object's state. This value will be set to
+ <constant>GL_TRUE</constant> if the validation succeeded, and
+ <constant>GL_FALSE</constant> otherwise. It can be queried by
+ calling
+ <citerefentry><refentrytitle>glGetProgram</refentrytitle></citerefentry>
+ with arguments <parameter>program</parameter> and
+ <constant>GL_VALIDATE_STATUS</constant>. If validation is
+ successful, <parameter>program</parameter> is guaranteed to
+ execute given the current state. Otherwise,
+ <parameter>program</parameter> is guaranteed to not execute.</para>
+
+ <para>This function is typically useful only during application
+ development. The informational string stored in the information
+ log is completely implementation dependent; therefore, an
+ application should not expect different OpenGL implementations
+ to produce identical information strings.</para>
+ </refsect1>
+ <refsect1 id="notes"><title>Notes</title>
+ <para><function>glValidateProgram</function> is available only
+ if the GL version is 2.0 or greater.</para>
+
+ <para>This function mimics the validation operation that OpenGL
+ implementations must perform when rendering commands are issued
+ while programmable shaders are part of current state. The error
+ <constant>GL_INVALID_OPERATION</constant> will be generated by
+ <citerefentry><refentrytitle>glBegin</refentrytitle></citerefentry>,
+ <citerefentry><refentrytitle>glRasterPos</refentrytitle></citerefentry>,
+ or any command that performs an implicit call to
+ <citerefentry><refentrytitle>glBegin</refentrytitle></citerefentry>
+ if:</para>
+
+ <itemizedlist>
+ <listitem>
+ <para>any two active samplers in the current program
+ object are of different types, but refer to the same
+ texture image unit,</para>
+ </listitem>
+ <listitem>
+ <para>any active sampler in the current program object
+ refers to a texture image unit where fixed-function
+ fragment processing accesses a texture target that does
+ not match the sampler type, or</para>
+ </listitem>
+ <listitem>
+ <para>the sum of the number of active samplers in the
+ program and the number of texture image units enabled
+ for fixed-function fragment processing exceeds the
+ combined limit on the total number of texture image
+ units allowed.</para>
+ </listitem>
+ </itemizedlist>
+
+ <para>It may be difficult or cause a performance degradation for
+ applications to catch these errors when rendering commands are
+ issued. Therefore, applications are advised to make calls to
+ <function>glValidateProgram</function> to detect these issues
+ during application development.</para>
+ </refsect1>
+ <refsect1 id="errors"><title>Errors</title>
+ <para><constant>GL_INVALID_VALUE</constant> is generated if
+ <parameter>program</parameter> is not a value generated by
+ OpenGL.</para>
+
+ <para><constant>GL_INVALID_OPERATION</constant> is generated if
+ <parameter>program</parameter> is not a program object.</para>
+
+ <para><constant>GL_INVALID_OPERATION</constant> is generated if
+ <function>glValidateProgram</function> is executed between the
+ execution of
+ <citerefentry><refentrytitle>glBegin</refentrytitle></citerefentry>
+ and the corresponding execution of
+ <citerefentry><refentrytitle>glEnd</refentrytitle></citerefentry>.</para>
+ </refsect1>
+ <refsect1 id="associatedgets"><title>Associated Gets</title>
+ <para><citerefentry><refentrytitle>glGetProgram</refentrytitle></citerefentry>
+ with arguments <parameter>program</parameter> and
+ <constant>GL_VALIDATE_STATUS</constant></para>
+
+ <para><citerefentry><refentrytitle>glGetProgramInfoLog</refentrytitle></citerefentry>
+ with argument <parameter>program</parameter></para>
+
+ <para><citerefentry><refentrytitle>glIsProgram</refentrytitle></citerefentry></para>
+ </refsect1>
+ <refsect1 id="seealso"><title>See Also</title>
+ <para><citerefentry><refentrytitle>glLinkProgram</refentrytitle></citerefentry>,
+ <citerefentry><refentrytitle>glUseProgram</refentrytitle></citerefentry></para>
+ </refsect1>
+ <refsect1 id="Copyright"><title>Copyright</title>
+ <para>
+ Copyright <trademark class="copyright"></trademark> 2003-2005 3Dlabs Inc. Ltd.
+ This material may be distributed subject to the terms and conditions set forth in
+ the Open Publication License, v 1.0, 8 June 1999.
+ <ulink url="http://opencontent.org/openpub/">http://opencontent.org/openpub/</ulink>.
+ </para>
+ </refsect1>
+</refentry>