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+<?xml version="1.0" encoding="UTF-8"?>
+<!DOCTYPE book PUBLIC "-//OASIS//DTD DocBook MathML Module V1.1b1//EN"
+ "http://www.oasis-open.org/docbook/xml/mathml/1.1CR1/dbmathml.dtd">
+<refentry id="glPassThrough">
+ <refmeta>
+ <refmetainfo>
+ <copyright>
+ <year>1991-2006</year>
+ <holder>Silicon Graphics, Inc.</holder>
+ </copyright>
+ </refmetainfo>
+ <refentrytitle>glPassThrough</refentrytitle>
+ <manvolnum>3G</manvolnum>
+ </refmeta>
+ <refnamediv>
+ <refname>glPassThrough</refname>
+ <refpurpose>place a marker in the feedback buffer</refpurpose>
+ </refnamediv>
+ <refsynopsisdiv><title>C Specification</title>
+ <funcsynopsis>
+ <funcprototype>
+ <funcdef>void <function>glPassThrough</function></funcdef>
+ <paramdef>GLfloat <parameter>token</parameter></paramdef>
+ </funcprototype>
+ </funcsynopsis>
+ </refsynopsisdiv>
+ <refsect1 id="parameters"><title>Parameters</title>
+ <variablelist>
+ <varlistentry>
+ <term><parameter>token</parameter></term>
+ <listitem>
+ <para>
+ Specifies a marker value to be placed in the feedback buffer
+ following a <constant>GL_PASS_THROUGH_TOKEN</constant>.
+ </para>
+ </listitem>
+ </varlistentry>
+ </variablelist>
+ </refsect1>
+ <refsect1 id="description"><title>Description</title>
+ <para>
+ </para>
+ <para>
+ Feedback is a GL render mode.
+ The mode is selected by calling
+ <citerefentry><refentrytitle>glRenderMode</refentrytitle></citerefentry> with <constant>GL_FEEDBACK</constant>.
+ When the GL is in feedback mode,
+ no pixels are produced by rasterization.
+ Instead,
+ information about primitives that would have been rasterized
+ is fed back to the application using the GL.
+ See the <citerefentry><refentrytitle>glFeedbackBuffer</refentrytitle></citerefentry> reference page for a description of the
+ feedback buffer and the values in it.
+ </para>
+ <para>
+ <function>glPassThrough</function> inserts a user-defined marker in the feedback buffer
+ when it is executed in feedback mode.
+ <parameter>token</parameter> is returned as if it were a primitive;
+ it is indicated with its own unique identifying value:
+ <constant>GL_PASS_THROUGH_TOKEN</constant>.
+ The order of <function>glPassThrough</function> commands with respect to the specification
+ of graphics primitives is maintained.
+ </para>
+ </refsect1>
+ <refsect1 id="notes"><title>Notes</title>
+ <para>
+ <function>glPassThrough</function> is ignored if the GL is not in feedback mode.
+ </para>
+ </refsect1>
+ <refsect1 id="errors"><title>Errors</title>
+ <para>
+ <constant>GL_INVALID_OPERATION</constant> is generated if <function>glPassThrough</function> is executed between
+ the execution of <citerefentry><refentrytitle>glBegin</refentrytitle></citerefentry> and the corresponding execution of <citerefentry><refentrytitle>glEnd</refentrytitle></citerefentry>.
+ </para>
+ </refsect1>
+ <refsect1 id="associatedgets"><title>Associated Gets</title>
+ <para>
+ <citerefentry><refentrytitle>glGet</refentrytitle></citerefentry> with argument <constant>GL_RENDER_MODE</constant>
+ </para>
+ </refsect1>
+ <refsect1 id="seealso"><title>See Also</title>
+ <para>
+ <citerefentry><refentrytitle>glFeedbackBuffer</refentrytitle></citerefentry>,
+ <citerefentry><refentrytitle>glRenderMode</refentrytitle></citerefentry>
+ </para>
+ </refsect1>
+ <refsect1 id="Copyright"><title>Copyright</title>
+ <para>
+ Copyright <trademark class="copyright"></trademark> 1991-2006
+ Silicon Graphics, Inc. This document is licensed under the SGI
+ Free Software B License. For details, see
+ <ulink url="http://oss.sgi.com/projects/FreeB/">http://oss.sgi.com/projects/FreeB/</ulink>.
+ </para>
+ </refsect1>
+</refentry>