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[clinton/guile-figl.git] / upstream-doc / man2 / glMinmax.xml
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+<?xml version="1.0" encoding="UTF-8"?>
+<!DOCTYPE book PUBLIC "-//OASIS//DTD DocBook MathML Module V1.1b1//EN"
+              "http://www.oasis-open.org/docbook/xml/mathml/1.1CR1/dbmathml.dtd">
+<refentry id="glMinmax">
+    <refmeta>
+        <refmetainfo>
+            <copyright>
+                <year>1991-2006</year>
+                <holder>Silicon Graphics, Inc.</holder>
+            </copyright>
+        </refmetainfo>
+        <refentrytitle>glMinmax</refentrytitle>
+        <manvolnum>3G</manvolnum>
+    </refmeta>
+    <refnamediv>
+        <refname>glMinmax</refname>
+        <refpurpose>define minmax table</refpurpose>
+    </refnamediv>
+    <refsynopsisdiv><title>C Specification</title>
+        <funcsynopsis>
+            <funcprototype>
+                <funcdef>void <function>glMinmax</function></funcdef>
+                <paramdef>GLenum <parameter>target</parameter></paramdef>
+                <paramdef>GLenum <parameter>internalformat</parameter></paramdef>
+                <paramdef>GLboolean <parameter>sink</parameter></paramdef>
+            </funcprototype>
+        </funcsynopsis>
+    </refsynopsisdiv>
+    <refsect1 id="parameters"><title>Parameters</title>
+        <variablelist>
+        <varlistentry>
+            <term><parameter>target</parameter></term>
+            <listitem>
+                <para>
+                    The minmax table whose parameters are to be set.
+                    Must be
+                    <constant>GL_MINMAX</constant>.
+                </para>
+            </listitem>
+        </varlistentry>
+        <varlistentry>
+            <term><parameter>internalformat</parameter></term>
+            <listitem>
+                <para>
+                    The format of entries in the minmax table.
+                    Must be one of
+                    <constant>GL_ALPHA</constant>,
+                    <constant>GL_ALPHA4</constant>,
+                    <constant>GL_ALPHA8</constant>,
+                    <constant>GL_ALPHA12</constant>,
+                    <constant>GL_ALPHA16</constant>,
+                    <constant>GL_LUMINANCE</constant>,
+                    <constant>GL_LUMINANCE4</constant>,
+                    <constant>GL_LUMINANCE8</constant>,
+                    <constant>GL_LUMINANCE12</constant>,
+                    <constant>GL_LUMINANCE16</constant>,
+                    <constant>GL_LUMINANCE_ALPHA</constant>,
+                    <constant>GL_LUMINANCE4_ALPHA4</constant>,
+                    <constant>GL_LUMINANCE6_ALPHA2</constant>,
+                    <constant>GL_LUMINANCE8_ALPHA8</constant>,
+                    <constant>GL_LUMINANCE12_ALPHA4</constant>,
+                    <constant>GL_LUMINANCE12_ALPHA12</constant>,
+                    <constant>GL_LUMINANCE16_ALPHA16</constant>,
+                    <constant>GL_R3_G3_B2</constant>,
+                    <constant>GL_RGB</constant>,
+                    <constant>GL_RGB4</constant>,
+                    <constant>GL_RGB5</constant>,
+                    <constant>GL_RGB8</constant>,
+                    <constant>GL_RGB10</constant>,
+                    <constant>GL_RGB12</constant>,
+                    <constant>GL_RGB16</constant>,
+                    <constant>GL_RGBA</constant>,
+                    <constant>GL_RGBA2</constant>,
+                    <constant>GL_RGBA4</constant>,
+                    <constant>GL_RGB5_A1</constant>,
+                    <constant>GL_RGBA8</constant>,
+                    <constant>GL_RGB10_A2</constant>,
+                    <constant>GL_RGBA12</constant>, or
+                    <constant>GL_RGBA16</constant>.
+                </para>
+            </listitem>
+        </varlistentry>
+        <varlistentry>
+            <term><parameter>sink</parameter></term>
+            <listitem>
+                <para>
+                    If <constant>GL_TRUE</constant>, pixels will be consumed by the minmax
+                    process and no drawing or texture loading will take place.
+                    If <constant>GL_FALSE</constant>, pixels will proceed to the final conversion process after
+                    minmax.
+                </para>
+            </listitem>
+        </varlistentry>
+        </variablelist>
+    </refsect1>
+    <refsect1 id="description"><title>Description</title>
+        <para>
+            When <constant>GL_MINMAX</constant> is enabled, the RGBA components of incoming pixels are
+            compared to the minimum and maximum values for each component, which are
+            stored in the two-element minmax table.
+            (The first element stores the minima, and the second element stores
+            the maxima.)
+            If a pixel component is greater than the corresponding component
+            in the maximum element, then the maximum element is updated with the
+            pixel component value.
+            If a pixel component is less than the corresponding component in
+            the minimum element, then the minimum element is updated with the
+            pixel component value.
+            (In both cases, if the internal format of the minmax table includes
+            luminance, then the R color component of incoming pixels is used
+            for comparison.)
+            The contents of the minmax table may be retrieved at a later time
+            by calling <citerefentry><refentrytitle>glGetMinmax</refentrytitle></citerefentry>.
+            The minmax operation is enabled or disabled by calling <citerefentry><refentrytitle>glEnable</refentrytitle></citerefentry> or
+            <citerefentry><refentrytitle>glDisable</refentrytitle></citerefentry>, respectively, with an argument of <constant>GL_MINMAX</constant>.
+        </para>
+        <para>
+            <function>glMinmax</function> redefines the current minmax table to have entries of the format
+            specified by <parameter>internalformat</parameter>.
+            The maximum element is initialized with the smallest possible component
+            values, and the minimum element is initialized with the largest possible
+            component values.
+            The values in the previous minmax table, if any, are lost.
+            If <parameter>sink</parameter> is <constant>GL_TRUE</constant>, then pixels are discarded after minmax;
+            no further processing of the pixels takes place, and no drawing,
+            texture loading, or pixel readback will result.
+        </para>
+        <para>
+        </para>
+    </refsect1>
+    <refsect1 id="notes"><title>Notes</title>
+        <para>
+            <function>glMinmax</function> is present only if <code>ARB_imaging</code> is returned when <citerefentry><refentrytitle>glGetString</refentrytitle></citerefentry>
+            is called with an argument of <constant>GL_EXTENSIONS</constant>.
+        </para>
+    </refsect1>
+    <refsect1 id="errors"><title>Errors</title>
+        <para>
+            <constant>GL_INVALID_ENUM</constant> is generated if <parameter>target</parameter> is not one of the allowable
+            values.
+        </para>
+        <para>
+            <constant>GL_INVALID_ENUM</constant> is generated if <parameter>internalformat</parameter> is not one of the
+            allowable values.
+        </para>
+        <para>
+            <constant>GL_INVALID_OPERATION</constant> is generated if <function>glMinmax</function> is executed
+            between the execution of <citerefentry><refentrytitle>glBegin</refentrytitle></citerefentry> and the corresponding
+            execution of <citerefentry><refentrytitle>glEnd</refentrytitle></citerefentry>.
+        </para>
+    </refsect1>
+    <refsect1 id="associatedgets"><title>Associated Gets</title>
+        <para>
+            <citerefentry><refentrytitle>glGetMinmaxParameter</refentrytitle></citerefentry>
+        </para>
+    </refsect1>
+    <refsect1 id="seealso"><title>See Also</title>
+        <para>
+            <citerefentry><refentrytitle>glGetMinmax</refentrytitle></citerefentry>,
+            <citerefentry><refentrytitle>glResetMinmax</refentrytitle></citerefentry>
+        </para>
+    </refsect1>
+    <refsect1 id="Copyright"><title>Copyright</title>
+        <para>
+            Copyright <trademark class="copyright"></trademark> 1991-2006
+            Silicon Graphics, Inc. This document is licensed under the SGI
+            Free Software B License. For details, see
+            <ulink url="http://oss.sgi.com/projects/FreeB/">http://oss.sgi.com/projects/FreeB/</ulink>.
+        </para>
+    </refsect1>
+</refentry>